1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
17 #ifdef wxHAS_RAW_BITMAP
20 #include "wx/bitmap.h"
22 // ----------------------------------------------------------------------------
25 // We need to access our raw bitmap data (1) portably and (2) efficiently.
26 // We do this using a two-dimensional "iteration" interface. Performance
27 // is extremely important here: these functions will be called hundreds
28 // of thousands of times in a row, and even small inefficiencies will
29 // make applications seem slow.
31 // We can't always rely on inline functions, because not all compilers actually
32 // bother to inline them unless we crank the optimization levels way up.
33 // Therefore, we also provide macros to wring maximum speed out of compiler
34 // unconditionally (e.g. even in debug builds). Of course, if the performance
35 // isn't absolutely crucial for you you shouldn't be using them but the inline
37 // ----------------------------------------------------------------------------
42 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
48 ... raw access to bitmap data unavailable, do something else ...
52 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
54 ... complain: the bitmap it too small ...
58 PixelData::Iterator p(data);
60 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
61 p.Offset(data, 10, 10);
63 for ( int y = 0; y < 10; ++y )
65 PixelData::Iterator rowStart = p;
67 for ( int x = 0; x < 10; ++x, ++p )
80 Note: we do not use WXDLLIMPEXP_CORE with classes in this file because VC++ has
81 problems with exporting inner class defined inside a specialization of a
82 template class from a DLL. Besides, as all the methods are inline it's not
83 really necessary to put them in DLL at all.
86 // ----------------------------------------------------------------------------
88 // ----------------------------------------------------------------------------
91 wxPixelFormat is a template class describing the bitmap data format. It
92 contains the constants describing the format of pixel data, but does not
93 describe how the entire bitmap is stored (i.e. top-to-bottom,
94 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
95 contains some constants and maybe static methods but nothing more, so it
96 can be safely used without incurring any overhead as all accesses to it are
99 Current limitations: we don't support RAGABA and ARAGAB formats supported
100 by Mac OS X. If there is sufficient interest, these classes could be
101 extended to deal with them. Neither do we support alpha channel having
102 different representation from the RGB ones (happens under QNX/Photon I
103 think), but again this could be achieved with some small extra effort.
105 Template parameters are:
106 - type of a single pixel component
107 - size of the single pixel in bits
108 - indices of red, green and blue pixel components inside the pixel
109 - index of the alpha component or -1 if none
110 - type which can contain the full pixel value (all channels)
113 template <class Channel
,
114 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
115 class Pixel
= wxUint32
>
119 // iterator over pixels is usually of type "ChannelType *"
120 typedef Channel ChannelType
;
122 // the type which may hold the entire pixel value
123 typedef Pixel PixelType
;
125 // NB: using static ints initialized inside the class declaration is not
126 // portable as it doesn't work with VC++ 6, so we must use enums
128 // size of one pixel in bits
129 enum { BitsPerPixel
= Bpp
};
131 // size of one pixel in ChannelType units (usually bytes)
132 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
134 // the channels indices inside the pixel
143 // true if we have an alpha channel (together with the other channels, this
144 // doesn't cover the case of wxImage which stores alpha separately)
145 enum { HasAlpha
= A
!= -1 };
148 // some "predefined" pixel formats
149 // -------------------------------
151 // wxImage format is common to all platforms
152 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
154 // the (most common) native bitmap format without alpha support
155 #if defined(__WXMSW__)
156 // under MSW the RGB components are reversed, they're in BGR order
157 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
159 #define wxPIXEL_FORMAT_ALPHA 3
160 #elif defined(__WXMAC__)
161 // under Mac, first component is unused but still present, hence we use
163 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
165 #define wxPIXEL_FORMAT_ALPHA 0
166 #elif defined(__WXCOCOA__)
167 // Cocoa is standard RGB or RGBA (normally it is RGBA)
168 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
170 #define wxPIXEL_FORMAT_ALPHA 3
171 #elif defined(__WXGTK__)
172 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
173 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
175 #define wxPIXEL_FORMAT_ALPHA 3
176 #elif defined(__WXDFB__)
177 // Under DirectFB, RGB components are reversed, they're in BGR order
178 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
180 #define wxPIXEL_FORMAT_ALPHA 3
183 // the (most common) native format for bitmaps with alpha channel
184 #ifdef wxPIXEL_FORMAT_ALPHA
185 typedef wxPixelFormat
<unsigned char, 32,
186 wxNativePixelFormat::RED
,
187 wxNativePixelFormat::GREEN
,
188 wxNativePixelFormat::BLUE
,
189 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
190 #endif // wxPIXEL_FORMAT_ALPHA
192 // we also define the (default/best) pixel format for the given class: this is
193 // used as default value for the pixel format in wxPixelIterator template
194 template <class T
> struct wxPixelFormatFor
;
197 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
198 // classes (wxBitmap...) will result in compile errors which is exactly what we
201 struct wxPixelFormatFor
<wxImage
>
203 typedef wxImagePixelFormat Format
;
207 // ----------------------------------------------------------------------------
209 // ----------------------------------------------------------------------------
212 wxPixelDataBase is just a helper for wxPixelData: it contains things common
213 to both wxImage and wxBitmap specializations.
215 class wxPixelDataBase
218 // origin of the rectangular region we represent
219 wxPoint
GetOrigin() const { return m_ptOrigin
; }
221 // width and height of the region we represent
222 int GetWidth() const { return m_width
; }
223 int GetHeight() const { return m_height
; }
225 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
227 // the distance between two rows
228 int GetRowStride() const { return m_stride
; }
230 // private: -- see comment in the beginning of the file
232 // the origin of this image inside the bigger bitmap (usually (0, 0))
235 // the size of the image we address, in pixels
239 // this parameter is the offset of the start of the (N+1)st row from the
240 // Nth one and can be different from m_bypp*width in some cases:
241 // a) the most usual one is to force 32/64 bit alignment of rows
242 // b) another one is for bottom-to-top images where it's negative
243 // c) finally, it could conceivably be 0 for the images with all
244 // lines being identical
248 // ctor is protected because this class is only meant to be used as the
249 // base class by wxPixelData
259 wxPixelData represents the entire bitmap data, i.e. unlike
260 wxPixelFormat (which it uses) it also stores the global bitmap
261 characteristics such as its size, inter-row separation and so on.
263 Because of this it can be used to move the pixel iterators (which don't
264 have enough information about the bitmap themselves). This may seem a bit
265 unnatural but must be done in this way to keep the iterator objects as
266 small as possible for maximum efficiency as otherwise they wouldn't be put
267 into the CPU registers by the compiler any more.
269 Implementation note: we use the standard workaround for lack of partial
270 template specialization support in VC (both 6 and 7): instead of partly
271 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
272 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
273 fully specialize FooOut.
275 Also note that this class doesn't have any default definition because we
276 can't really do anything without knowing the exact image class. We do
277 provide wxPixelDataBase to make it simpler to write new wxPixelData
281 // we need to define this skeleton template to mollify VC++
282 template <class Image
>
283 struct wxPixelDataOut
285 template <class PixelFormat
>
294 // wxPixelData specialization for wxImage: this is the simplest case as we
295 // don't have to care about different pixel formats here
297 struct wxPixelDataOut
<wxImage
>
299 // NB: this is a template class even though it doesn't use its template
300 // parameter because otherwise wxPixelData couldn't compile
301 template <class dummyPixelFormat
>
302 class wxPixelDataIn
: public wxPixelDataBase
305 // the type of the class we're working with
306 typedef wxImage ImageType
;
308 // the iterator which should be used for working with data in this
313 // the pixel format we use
314 typedef wxImagePixelFormat PixelFormat
;
316 // the pixel data we're working with
318 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
321 void Reset(const PixelData
& data
)
323 *this = data
.GetPixels();
326 // creates the iterator pointing to the beginning of data
327 Iterator(PixelData
& data
)
332 // creates the iterator initially pointing to the image origin
333 Iterator(const wxImage
& image
)
335 m_pRGB
= image
.GetData();
337 if ( image
.HasAlpha() )
339 m_pAlpha
= image
.GetAlpha();
341 else // alpha is not used at all
347 // true if the iterator is valid
348 bool IsOk() const { return m_pRGB
!= NULL
; }
354 // advance the iterator to the next pixel, prefix version
355 Iterator
& operator++()
357 m_pRGB
+= PixelFormat::SizePixel
;
364 // postfix (hence less efficient -- don't use it unless you
365 // absolutely must) version
366 Iterator
operator++(int)
373 // move x pixels to the right and y down
375 // note that the rows don't wrap!
376 void Offset(const PixelData
& data
, int x
, int y
)
378 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
380 m_pAlpha
+= data
.GetWidth() + x
;
383 // move x pixels to the right (again, no row wrapping)
384 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
386 m_pRGB
+= PixelFormat::SizePixel
*x
;
391 // move y rows to the bottom
392 void OffsetY(const PixelData
& data
, int y
)
394 m_pRGB
+= data
.GetRowStride()*y
;
396 m_pAlpha
+= data
.GetWidth();
399 // go to the given position
400 void MoveTo(const PixelData
& data
, int x
, int y
)
410 // access to individual colour components
411 PixelFormat::ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
412 PixelFormat::ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
413 PixelFormat::ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
414 PixelFormat::ChannelType
& Alpha() { return *m_pAlpha
; }
416 // address the pixel contents directly (always RGB, without alpha)
418 // this can't be used to modify the image as assigning a 32bpp
419 // value to 24bpp pixel would overwrite an extra byte in the next
420 // pixel or beyond the end of image
421 const typename
PixelFormat::PixelType
& Data()
422 { return *(typename
PixelFormat::PixelType
*)m_pRGB
; }
424 // private: -- see comment in the beginning of the file
426 // pointer into RGB buffer
427 unsigned char *m_pRGB
;
429 // pointer into alpha buffer or NULL if alpha isn't used
430 unsigned char *m_pAlpha
;
433 // initializes us with the data of the given image
434 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
436 m_width
= image
.GetWidth();
437 m_height
= image
.GetHeight();
438 m_stride
= Iterator::PixelFormat::SizePixel
* m_width
;
441 // initializes us with the given region of the specified image
442 wxPixelDataIn(ImageType
& image
,
444 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
446 m_stride
= Iterator::PixelFormat::SizePixel
* m_width
;
451 // initializes us with the given region of the specified image
452 wxPixelDataIn(ImageType
& image
,
453 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
455 m_stride
= Iterator::PixelFormat::SizePixel
* m_width
;
457 InitRect(rect
.GetPosition(), rect
.GetSize());
460 // we evaluate to true only if we could get access to bitmap data
462 operator bool() const { return m_pixels
.IsOk(); }
464 // get the iterator pointing to the origin
465 Iterator
GetPixels() const { return m_pixels
; }
468 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
474 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
477 // the image we're working with
480 // the iterator pointing to the image origin
487 // wxPixelData specialization for wxBitmap: here things are more interesting as
488 // we also have to support different pixel formats
490 struct wxPixelDataOut
<wxBitmap
>
492 template <class Format
>
493 class wxPixelDataIn
: public wxPixelDataBase
496 // the type of the class we're working with
497 typedef wxBitmap ImageType
;
502 // the pixel format we use
503 typedef Format PixelFormat
;
505 // the type of the pixel components
506 typedef typename
PixelFormat::ChannelType ChannelType
;
508 // the pixel data we're working with
509 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
513 void Reset(const PixelData
& data
)
515 *this = data
.GetPixels();
518 // initializes the iterator to point to the origin of the given
520 Iterator(PixelData
& data
)
525 // initializes the iterator to point to the origin of the given
527 Iterator(wxBitmap
& bmp
, PixelData
& data
)
529 // using cast here is ugly but it should be safe as
530 // GetRawData() real return type should be consistent with
531 // BitsPerPixel (which is in turn defined by ChannelType) and
532 // this is the only thing we can do without making GetRawData()
533 // a template function which is undesirable
534 m_ptr
= (ChannelType
*)
535 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
538 // default constructor
544 // return true if this iterator is valid
545 bool IsOk() const { return m_ptr
!= NULL
; }
551 // advance the iterator to the next pixel, prefix version
552 Iterator
& operator++()
554 m_ptr
+= PixelFormat::SizePixel
;
559 // postfix (hence less efficient -- don't use it unless you
560 // absolutely must) version
561 Iterator
operator++(int)
568 // move x pixels to the right and y down
570 // note that the rows don't wrap!
571 void Offset(const PixelData
& data
, int x
, int y
)
573 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
576 // move x pixels to the right (again, no row wrapping)
577 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
579 m_ptr
+= PixelFormat::SizePixel
*x
;
582 // move y rows to the bottom
583 void OffsetY(const PixelData
& data
, int y
)
585 m_ptr
+= data
.GetRowStride()*y
;
588 // go to the given position
589 void MoveTo(const PixelData
& data
, int x
, int y
)
599 // access to invidividual colour components
600 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
601 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
602 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
603 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
605 // address the pixel contents directly
607 // warning: the format is platform dependent
609 // warning 2: assigning to Data() only works correctly for 16bpp or
610 // 32bpp formats but using it for 24bpp ones overwrites
611 // one extra byte and so can't be done
612 typename
PixelFormat::PixelType
& Data()
613 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
615 // private: -- see comment in the beginning of the file
617 // for efficiency reasons this class should not have any other
618 // fields, otherwise it won't be put into a CPU register (as it
619 // should inside the inner loops) by some compilers, notably gcc
623 // ctor associates this pointer with a bitmap and locks the bitmap for
624 // raw access, it will be unlocked only by our dtor and so these
625 // objects should normally be only created on the stack, i.e. have
627 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
631 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
632 : m_bmp(bmp
), m_pixels(bmp
, *this)
634 InitRect(rect
.GetPosition(), rect
.GetSize());
637 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
638 : m_bmp(bmp
), m_pixels(bmp
, *this)
643 // we evaluate to true only if we could get access to bitmap data
645 operator bool() const { return m_pixels
.IsOk(); }
647 // get the iterator pointing to the origin
648 Iterator
GetPixels() const { return m_pixels
; }
650 // dtor unlocks the bitmap
653 if ( m_pixels
.IsOk() )
655 #if defined(__WXMSW__) || defined(__WXMAC__)
656 // this is a hack to mark wxBitmap as using alpha channel
657 if ( Format::HasAlpha
)
660 m_bmp
.UngetRawData(*this);
662 // else: don't call UngetRawData() if GetRawData() failed
665 #if WXWIN_COMPATIBILITY_2_8
666 // not needed anymore, calls to it should be simply removed
667 wxDEPRECATED_INLINE( void UseAlpha(), wxEMPTY_PARAMETER_VALUE
)
670 // private: -- see comment in the beginning of the file
672 // the bitmap we're associated with
675 // the iterator pointing to the image origin
679 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
681 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
692 // FIXME-VC6: VC6 doesn't like typename in default template parameters while
693 // it is necessary with standard-conforming compilers, remove this
694 // #define and just use typename when we drop VC6 support
695 #if defined(__VISUALC__) && !wxCHECK_VISUALC_VERSION(7)
696 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
698 #define wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM typename
701 template <class Image
,
702 class PixelFormat
= wxTYPENAME_IN_TEMPLATE_DEFAULT_PARAM
703 wxPixelFormatFor
<Image
>::Format
>
705 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
709 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
712 wxPixelData(Image
& image
) : Base(image
) { }
714 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
716 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
722 // some "predefined" pixel data classes
724 typedef wxPixelData
<wxImage
> wxImagePixelData
;
727 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
728 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
732 // ----------------------------------------------------------------------------
734 // ----------------------------------------------------------------------------
737 wxPixel::Iterator represents something which points to the pixel data and
738 allows us to iterate over it. In the simplest case of wxBitmap it is,
739 indeed, just a pointer, but it can be something more complicated and,
740 moreover, you are free to specialize it for other image classes and bitmap
743 Note that although it would have been much more intuitive to have a real
744 class here instead of what we have now, this class would need two template
745 parameters, and this can't be done because we'd need compiler support for
746 partial template specialization then and neither VC6 nor VC7 provide it.
748 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
749 struct wxPixelIterator
: public wxPixelData
<Image
, PixelFormat
>::Iterator
753 #endif // wxHAS_RAW_BITMAP
754 #endif // _WX_RAWBMP_H_