1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_canSetShape
= false; // have to wait for window create event on GTK
109 m_canSetShape
= true;
111 m_region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_region.Union(0, 0, 1, m_maxWidth);
130 for (int y
=0; y
<m_maxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_amount
)
135 m_region
.Union(0, y
, m_maxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_amount
);
190 m_region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
226 #include "wx/gtk/private/gtk2-compat.h"
229 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
231 wxSize disp
= wxGetDisplaySize();
234 for (int y
=0; y
<disp
.y
; y
++)
236 // Reverse the order of the bottom 4 bits
237 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
239 region
.Union(0, y
, disp
.x
, 1);
241 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget
), region
.GetRegion(), 0, 0);
245 class wxPseudoTransparentFrame
: public wxFrame
248 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
249 wxWindowID id
= wxID_ANY
,
250 const wxString
& title
= wxEmptyString
,
251 const wxPoint
& pos
= wxDefaultPosition
,
252 const wxSize
& size
= wxDefaultSize
,
253 long style
= wxDEFAULT_FRAME_STYLE
,
254 const wxString
&name
= wxT("frame"))
256 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
261 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
262 g_object_ref(m_widget
);
264 if (parent
) parent
->AddChild(this);
266 g_signal_connect( m_widget
, "realize",
267 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
271 col
.green
= 192 * 256;
272 col
.blue
= 255 * 256;
273 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
276 bool SetTransparent(wxByte
WXUNUSED(alpha
))
282 virtual void DoSetSizeHints( int minW
, int minH
,
286 // the real wxFrame method doesn't work for us because we're not really
287 // a top level window so skip it
288 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
292 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
295 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
302 // -- static utility functions --
304 static wxBitmap
wxPaneCreateStippleBitmap()
306 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
307 wxImage
img(2,2,data
,true);
308 return wxBitmap(img
);
311 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
313 wxBitmap stipple
= wxPaneCreateStippleBitmap();
314 wxBrush
brush(stipple
);
317 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
318 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
320 dc
.SetPen(*wxTRANSPARENT_PEN
);
322 dc
.SetLogicalFunction(wxXOR
);
323 dc
.DrawRectangle(rect
);
329 // CopyDocksAndPanes() - this utility function creates copies of
330 // the dock and pane info. wxAuiDockInfo's usually contain pointers
331 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
332 // reconstruct that relationship in the new dock info and pane info arrays
334 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
335 wxAuiPaneInfoArray
& dest_panes
,
336 const wxAuiDockInfoArray
& src_docks
,
337 const wxAuiPaneInfoArray
& src_panes
)
339 dest_docks
= src_docks
;
340 dest_panes
= src_panes
;
341 int i
, j
, k
, dock_count
, pc1
, pc2
;
342 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
344 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
345 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
346 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
347 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
348 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
352 // GetMaxLayer() is an internal function which returns
353 // the highest layer inside the specified dock
354 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
357 int i
, dock_count
, max_layer
= 0;
358 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
360 wxAuiDockInfo
& dock
= docks
.Item(i
);
361 if (dock
.dock_direction
== dock_direction
&&
362 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
363 max_layer
= dock
.dock_layer
;
369 // GetMaxRow() is an internal function which returns
370 // the highest layer inside the specified dock
371 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
373 int i
, pane_count
, max_row
= 0;
374 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
376 wxAuiPaneInfo
& pane
= panes
.Item(i
);
377 if (pane
.dock_direction
== direction
&&
378 pane
.dock_layer
== layer
&&
379 pane
.dock_row
> max_row
)
380 max_row
= pane
.dock_row
;
387 // DoInsertDockLayer() is an internal function that inserts a new dock
388 // layer by incrementing all existing dock layer values by one
389 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
394 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
396 wxAuiPaneInfo
& pane
= panes
.Item(i
);
397 if (!pane
.IsFloating() &&
398 pane
.dock_direction
== dock_direction
&&
399 pane
.dock_layer
>= dock_layer
)
404 // DoInsertDockLayer() is an internal function that inserts a new dock
405 // row by incrementing all existing dock row values by one
406 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
412 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
414 wxAuiPaneInfo
& pane
= panes
.Item(i
);
415 if (!pane
.IsFloating() &&
416 pane
.dock_direction
== dock_direction
&&
417 pane
.dock_layer
== dock_layer
&&
418 pane
.dock_row
>= dock_row
)
423 // DoInsertDockLayer() is an internal function that inserts a space for
424 // another dock pane by incrementing all existing dock row values by one
425 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
432 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
434 wxAuiPaneInfo
& pane
= panes
.Item(i
);
435 if (!pane
.IsFloating() &&
436 pane
.dock_direction
== dock_direction
&&
437 pane
.dock_layer
== dock_layer
&&
438 pane
.dock_row
== dock_row
&&
439 pane
.dock_pos
>= dock_pos
)
444 // FindDocks() is an internal function that returns a list of docks which meet
445 // the specified conditions in the parameters and returns a sorted array
446 // (sorted by layer and then row)
447 static void FindDocks(wxAuiDockInfoArray
& docks
,
451 wxAuiDockInfoPtrArray
& arr
)
453 int begin_layer
= dock_layer
;
454 int end_layer
= dock_layer
;
455 int begin_row
= dock_row
;
456 int end_row
= dock_row
;
457 int dock_count
= docks
.GetCount();
458 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
460 // discover the maximum dock layer and the max row
461 for (i
= 0; i
< dock_count
; ++i
)
463 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
464 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
467 // if no dock layer was specified, search all dock layers
468 if (dock_layer
== -1)
471 end_layer
= max_layer
;
474 // if no dock row was specified, search all dock row
483 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
484 for (row
= begin_row
; row
<= end_row
; ++row
)
485 for (i
= 0; i
< dock_count
; ++i
)
487 wxAuiDockInfo
& d
= docks
.Item(i
);
488 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
490 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
496 // FindPaneInDock() looks up a specified window pointer inside a dock.
497 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
498 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
500 int i
, count
= dock
.panes
.GetCount();
501 for (i
= 0; i
< count
; ++i
)
503 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
504 if (p
->window
== window
)
510 // RemovePaneFromDocks() removes a pane window from all docks
511 // with a possible exception specified by parameter "ex_cept"
512 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
514 wxAuiDockInfo
* ex_cept
= NULL
)
517 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
519 wxAuiDockInfo
& d
= docks
.Item(i
);
522 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
529 // This function works fine, and may be used in the future
531 // RenumberDockRows() takes a dock and assigns sequential numbers
532 // to existing rows. Basically it takes out the gaps; so if a
533 // dock has rows with numbers 0,2,5, they will become 0,1,2
534 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
537 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
539 wxAuiDockInfo& dock = *docks.Item(i);
543 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
544 dock.panes.Item(j)->dock_row = i;
550 // SetActivePane() sets the active pane, as well as cycles through
551 // every other pane and makes sure that all others' active flags
553 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
556 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
558 wxAuiPaneInfo
& pane
= panes
.Item(i
);
559 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
560 if (pane
.window
== active_pane
)
561 pane
.state
|= wxAuiPaneInfo::optionActive
;
566 // this function is used to sort panes by dock position
567 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
569 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
573 bool wxAuiPaneInfo::IsValid() const
575 // Should this RTTI and function call be rewritten as
576 // sending a new event type to allow other window types
577 // to check the pane settings?
578 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
579 return !toolbar
|| toolbar
->IsPaneValid(*this);
582 // -- wxAuiManager class implementation --
585 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
586 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
587 EVT_AUI_RENDER(wxAuiManager::OnRender
)
588 EVT_PAINT(wxAuiManager::OnPaint
)
589 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
590 EVT_SIZE(wxAuiManager::OnSize
)
591 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
592 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
593 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
594 EVT_MOTION(wxAuiManager::OnMotion
)
595 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
596 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
597 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
598 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
602 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
604 m_action
= actionNone
;
605 m_actionWindow
= NULL
;
606 m_lastMouseMove
= wxPoint();
607 m_hoverButton
= NULL
;
608 m_art
= new wxAuiDefaultDockArt
;
612 m_hasMaximized
= false;
614 m_dockConstraintX
= 0.3;
615 m_dockConstraintY
= 0.3;
617 m_currentDragItem
= -1;
621 SetManagedWindow(managed_wnd
);
625 wxAuiManager::~wxAuiManager()
627 // NOTE: It's possible that the windows have already been destroyed by the
628 // time this dtor is called, so this loop can result in memory access via
629 // invalid pointers, resulting in a crash. So it will be disabled while
630 // waiting for a better solution.
632 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
634 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
635 if (pinfo
.window
&& !pinfo
.window
->GetParent())
643 // creates a floating frame for the windows
644 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
645 const wxAuiPaneInfo
& paneInfo
)
647 return new wxAuiFloatingFrame(parent
, this, paneInfo
);
650 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
652 // if a key modifier is pressed while dragging the frame,
653 // don't dock the window
654 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
657 // GetPane() looks up a wxAuiPaneInfo structure based
658 // on the supplied window pointer. Upon failure, GetPane()
659 // returns an empty wxAuiPaneInfo, a condition which can be checked
660 // by calling wxAuiPaneInfo::IsOk().
662 // The pane info's structure may then be modified. Once a pane's
663 // info is modified, wxAuiManager::Update() must be called to
664 // realize the changes in the UI.
666 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
669 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
671 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
672 if (p
.window
== window
)
675 return wxAuiNullPaneInfo
;
678 // this version of GetPane() looks up a pane based on a
679 // 'pane name', see above comment for more info
680 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
683 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
685 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
689 return wxAuiNullPaneInfo
;
692 // GetAllPanes() returns a reference to all the pane info structures
693 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
698 // HitTest() is an internal function which determines
699 // which UI item the specified coordinates are over
700 // (x,y) specify a position in client coordinates
701 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
703 wxAuiDockUIPart
* result
= NULL
;
706 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
708 wxAuiDockUIPart
* item
= &m_uiParts
.Item(i
);
710 // we are not interested in typeDock, because this space
711 // isn't used to draw anything, just for measurements;
712 // besides, the entire dock area is covered with other
713 // rectangles, which we are interested in.
714 if (item
->type
== wxAuiDockUIPart::typeDock
)
717 // if we already have a hit on a more specific item, we are not
718 // interested in a pane hit. If, however, we don't already have
719 // a hit, returning a pane hit is necessary for some operations
720 if ((item
->type
== wxAuiDockUIPart::typePane
||
721 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
724 // if the point is inside the rectangle, we have a hit
725 if (item
->rect
.Contains(x
,y
))
733 // SetFlags() and GetFlags() allow the owner to set various
734 // options which are global to wxAuiManager
735 void wxAuiManager::SetFlags(unsigned int flags
)
737 // find out if we have to call UpdateHintWindowConfig()
738 bool update_hint_wnd
= false;
739 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
740 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
741 wxAUI_MGR_RECTANGLE_HINT
;
742 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
743 update_hint_wnd
= true;
751 UpdateHintWindowConfig();
755 unsigned int wxAuiManager::GetFlags() const
760 // Convenience function
761 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
763 // With Core Graphics on Mac, it's not possible to show sash feedback,
764 // so we'll always use live update instead.
765 #if defined(__WXMAC__)
766 wxUnusedVar(manager
);
769 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
773 // don't use these anymore as they are deprecated
774 // use Set/GetManagedFrame() instead
775 void wxAuiManager::SetFrame(wxFrame
* frame
)
777 SetManagedWindow((wxWindow
*)frame
);
780 wxFrame
* wxAuiManager::GetFrame() const
782 return (wxFrame
*)m_frame
;
786 // this function will return the aui manager for a given
787 // window. The |window| parameter should be any child window
788 // or grand-child window (and so on) of the frame/window
789 // managed by wxAuiManager. The |window| parameter does not
790 // need to be managed by the manager itself.
791 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
793 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
794 evt
.SetManager(NULL
);
795 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
796 if (!window
->GetEventHandler()->ProcessEvent(evt
))
799 return evt
.GetManager();
803 void wxAuiManager::UpdateHintWindowConfig()
805 // find out if the system can do transparent frames
806 bool can_do_transparent
= false;
808 wxWindow
* w
= m_frame
;
811 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
813 wxFrame
* f
= static_cast<wxFrame
*>(w
);
814 can_do_transparent
= f
->CanSetTransparent();
822 // if there is an existing hint window, delete it
825 m_hintWnd
->Destroy();
832 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
834 // Make a window to use for a transparent hint
835 #if defined(__WXMSW__) || defined(__WXGTK__)
836 m_hintWnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
837 wxDefaultPosition
, wxSize(1,1),
838 wxFRAME_TOOL_WINDOW
|
839 wxFRAME_FLOAT_ON_PARENT
|
843 m_hintWnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
844 #elif defined(__WXMAC__)
845 // Using a miniframe with float and tool styles keeps the parent
846 // frame activated and highlighted as such...
847 m_hintWnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
848 wxDefaultPosition
, wxSize(1,1),
849 wxFRAME_FLOAT_ON_PARENT
850 | wxFRAME_TOOL_WINDOW
);
851 m_hintWnd
->Connect(wxEVT_ACTIVATE
,
852 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
854 // Can't set the bg colour of a Frame in wxMac
855 wxPanel
* p
= new wxPanel(m_hintWnd
);
857 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
858 // color that is really hard to see, especially transparent.
859 // Until a better system color is decided upon we'll just use
861 p
->SetBackgroundColour(*wxBLUE
);
867 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
868 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
870 // system can't support transparent fade, or the venetian
871 // blinds effect was explicitly requested
872 m_hintWnd
= new wxPseudoTransparentFrame(m_frame
,
877 wxFRAME_TOOL_WINDOW
|
878 wxFRAME_FLOAT_ON_PARENT
|
887 // SetManagedWindow() is usually called once when the frame
888 // manager class is being initialized. "frame" specifies
889 // the frame which should be managed by the frame mananger
890 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
892 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
895 m_frame
->PushEventHandler(this);
898 // if the owner is going to manage an MDI parent frame,
899 // we need to add the MDI client window as the default
902 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
904 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
905 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
907 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
909 AddPane(client_window
,
910 wxAuiPaneInfo().Name(wxT("mdiclient")).
911 CenterPane().PaneBorder(false));
913 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
915 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
916 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
917 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
919 AddPane(client_window
,
920 wxAuiPaneInfo().Name(wxT("mdiclient")).
921 CenterPane().PaneBorder(false));
926 UpdateHintWindowConfig();
930 // UnInit() must be called, usually in the destructor
931 // of the frame class. If it is not called, usually this
932 // will result in a crash upon program exit
933 void wxAuiManager::UnInit()
937 m_frame
->RemoveEventHandler(this);
941 // GetManagedWindow() returns the window pointer being managed
942 wxWindow
* wxAuiManager::GetManagedWindow() const
947 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
952 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
954 // first, give the owner frame a chance to override
957 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
964 // SetArtProvider() instructs wxAuiManager to use the
965 // specified art provider for all drawing calls. This allows
966 // plugable look-and-feel features. The pointer that is
967 // passed to this method subsequently belongs to wxAuiManager,
968 // and is deleted in the frame manager destructor
969 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
971 // delete the last art provider, if any
974 // assign the new art provider
975 m_art
= art_provider
;
979 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
)
981 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
983 // check if the pane has a valid window
987 // check if the window is already managed by us
988 if (GetPane(paneInfo
.window
).IsOk())
991 // check if the pane name already exists, this could reveal a
992 // bug in the library user's application
993 bool already_exists
= false;
994 if (!paneInfo
.name
.empty() && GetPane(paneInfo
.name
).IsOk())
996 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
997 already_exists
= true;
1000 // if the new pane is docked then we should undo maximize
1001 if (paneInfo
.IsDocked())
1002 RestoreMaximizedPane();
1004 // special case: wxAuiToolBar style interacts with docking flags
1005 wxAuiPaneInfo
test(paneInfo
);
1006 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
1009 // if pane has default docking flags
1010 const unsigned int dockMask
= wxAuiPaneInfo::optionLeftDockable
|
1011 wxAuiPaneInfo::optionRightDockable
|
1012 wxAuiPaneInfo::optionTopDockable
|
1013 wxAuiPaneInfo::optionBottomDockable
;
1014 const unsigned int defaultDock
= wxAuiPaneInfo().
1015 DefaultPane().state
& dockMask
;
1016 if ((test
.state
& dockMask
) == defaultDock
)
1018 // set docking flags based on toolbar style
1019 if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_VERTICAL
)
1021 test
.TopDockable(false).BottomDockable(false);
1023 else if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL
)
1025 test
.LeftDockable(false).RightDockable(false);
1030 // see whether non-default docking flags are valid
1031 test
.window
= window
;
1032 wxCHECK_MSG(test
.IsValid(), false,
1033 "toolbar style and pane docking flags are incompatible");
1039 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1041 // set the pane window
1042 pinfo
.window
= window
;
1045 // if the pane's name identifier is blank, create a random string
1046 if (pinfo
.name
.empty() || already_exists
)
1048 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1049 (unsigned long)(wxPtrToUInt(pinfo
.window
) & 0xffffffff),
1050 (unsigned int)time(NULL
),
1052 (unsigned int)GetTickCount(),
1054 (unsigned int)clock(),
1056 (unsigned long)m_panes
.GetCount());
1059 // set initial proportion (if not already set)
1060 if (pinfo
.dock_proportion
== 0)
1061 pinfo
.dock_proportion
= 100000;
1063 if (pinfo
.HasMaximizeButton())
1065 wxAuiPaneButton button
;
1066 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1067 pinfo
.buttons
.Add(button
);
1070 if (pinfo
.HasPinButton())
1072 wxAuiPaneButton button
;
1073 button
.button_id
= wxAUI_BUTTON_PIN
;
1074 pinfo
.buttons
.Add(button
);
1077 if (pinfo
.HasCloseButton())
1079 wxAuiPaneButton button
;
1080 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1081 pinfo
.buttons
.Add(button
);
1084 if (pinfo
.HasGripper())
1086 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1088 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1089 // have a gripper control. The toolbar's built-in gripper
1090 // meshes better with the look and feel of the control than ours,
1091 // so turn wxAuiManager's gripper off, and the toolbar's on.
1093 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1094 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1095 tb
->SetGripperVisible(true);
1100 if (pinfo
.best_size
== wxDefaultSize
&&
1103 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1106 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1108 // GetClientSize() doesn't get the best size for
1109 // a toolbar under some newer versions of wxWidgets,
1110 // so use GetBestSize()
1111 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1113 #endif // wxUSE_TOOLBAR
1115 if (pinfo
.min_size
!= wxDefaultSize
)
1117 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1118 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1119 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1120 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1129 bool wxAuiManager::AddPane(wxWindow
* window
,
1131 const wxString
& caption
)
1133 wxAuiPaneInfo pinfo
;
1134 pinfo
.Caption(caption
);
1137 case wxTOP
: pinfo
.Top(); break;
1138 case wxBOTTOM
: pinfo
.Bottom(); break;
1139 case wxLEFT
: pinfo
.Left(); break;
1140 case wxRIGHT
: pinfo
.Right(); break;
1141 case wxCENTER
: pinfo
.CenterPane(); break;
1143 return AddPane(window
, pinfo
);
1146 bool wxAuiManager::AddPane(wxWindow
* window
,
1147 const wxAuiPaneInfo
& paneInfo
,
1148 const wxPoint
& drop_pos
)
1150 if (!AddPane(window
, paneInfo
))
1153 wxAuiPaneInfo
& pane
= GetPane(window
);
1155 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1160 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& paneInfo
,
1163 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1165 // shift the panes around, depending on the insert level
1166 switch (insert_level
)
1168 case wxAUI_INSERT_PANE
:
1169 DoInsertPane(m_panes
,
1170 paneInfo
.dock_direction
,
1171 paneInfo
.dock_layer
,
1175 case wxAUI_INSERT_ROW
:
1176 DoInsertDockRow(m_panes
,
1177 paneInfo
.dock_direction
,
1178 paneInfo
.dock_layer
,
1181 case wxAUI_INSERT_DOCK
:
1182 DoInsertDockLayer(m_panes
,
1183 paneInfo
.dock_direction
,
1184 paneInfo
.dock_layer
);
1188 // if the window already exists, we are basically just moving/inserting the
1189 // existing window. If it doesn't exist, we need to add it and insert it
1190 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1191 if (!existing_pane
.IsOk())
1193 return AddPane(window
, paneInfo
);
1197 if (paneInfo
.IsFloating())
1199 existing_pane
.Float();
1200 if (paneInfo
.floating_pos
!= wxDefaultPosition
)
1201 existing_pane
.FloatingPosition(paneInfo
.floating_pos
);
1202 if (paneInfo
.floating_size
!= wxDefaultSize
)
1203 existing_pane
.FloatingSize(paneInfo
.floating_size
);
1207 // if the new pane is docked then we should undo maximize
1208 RestoreMaximizedPane();
1210 existing_pane
.Direction(paneInfo
.dock_direction
);
1211 existing_pane
.Layer(paneInfo
.dock_layer
);
1212 existing_pane
.Row(paneInfo
.dock_row
);
1213 existing_pane
.Position(paneInfo
.dock_pos
);
1221 // DetachPane() removes a pane from the frame manager. This
1222 // method will not destroy the window that is removed.
1223 bool wxAuiManager::DetachPane(wxWindow
* window
)
1225 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1228 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1230 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1231 if (p
.window
== window
)
1235 // we have a floating frame which is being detached. We need to
1236 // reparent it to m_frame and destroy the floating frame
1239 p
.window
->SetSize(1,1);
1241 if (p
.frame
->IsShown())
1242 p
.frame
->Show(false);
1244 // reparent to m_frame and destroy the pane
1245 if (m_actionWindow
== p
.frame
)
1247 m_actionWindow
= NULL
;
1250 p
.window
->Reparent(m_frame
);
1251 p
.frame
->SetSizer(NULL
);
1256 // make sure there are no references to this pane in our uiparts,
1257 // just in case the caller doesn't call Update() immediately after
1258 // the DetachPane() call. This prevets obscure crashes which would
1259 // happen at window repaint if the caller forgets to call Update()
1261 for (pi
= 0, part_count
= (int)m_uiParts
.GetCount(); pi
< part_count
; ++pi
)
1263 wxAuiDockUIPart
& part
= m_uiParts
.Item(pi
);
1264 if (part
.pane
== &p
)
1266 m_uiParts
.RemoveAt(pi
);
1273 m_panes
.RemoveAt(i
);
1280 // ClosePane() destroys or hides the pane depending on its flags
1281 void wxAuiManager::ClosePane(wxAuiPaneInfo
& paneInfo
)
1283 // if we were maximized, restore
1284 if (paneInfo
.IsMaximized())
1286 RestorePane(paneInfo
);
1289 // first, hide the window
1290 if (paneInfo
.window
&& paneInfo
.window
->IsShown())
1292 paneInfo
.window
->Show(false);
1295 // make sure that we are the parent of this window
1296 if (paneInfo
.window
&& paneInfo
.window
->GetParent() != m_frame
)
1298 paneInfo
.window
->Reparent(m_frame
);
1301 // if we have a frame, destroy it
1304 paneInfo
.frame
->Destroy();
1305 paneInfo
.frame
= NULL
;
1308 // now we need to either destroy or hide the pane
1309 if (paneInfo
.IsDestroyOnClose())
1311 wxWindow
* window
= paneInfo
.window
;
1324 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& paneInfo
)
1328 // un-maximize and hide all other panes
1329 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1331 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1332 if (!p
.IsToolbar() && !p
.IsFloating())
1336 // save hidden state
1337 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1338 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1340 // hide the pane, because only the newly
1341 // maximized pane should show
1346 // mark ourselves maximized
1347 paneInfo
.Maximize();
1349 m_hasMaximized
= true;
1351 // last, show the window
1352 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1354 paneInfo
.window
->Show(true);
1358 void wxAuiManager::RestorePane(wxAuiPaneInfo
& paneInfo
)
1362 // restore all the panes
1363 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1365 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1366 if (!p
.IsToolbar() && !p
.IsFloating())
1368 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1369 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1373 // mark ourselves non-maximized
1375 m_hasMaximized
= false;
1377 // last, show the window
1378 if (paneInfo
.window
&& !paneInfo
.window
->IsShown())
1380 paneInfo
.window
->Show(true);
1384 void wxAuiManager::RestoreMaximizedPane()
1388 // restore all the panes
1389 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1391 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1392 if (p
.IsMaximized())
1400 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1401 // in the input string. This is an internal functions which is
1402 // used for saving perspectives
1403 static wxString
EscapeDelimiters(const wxString
& s
)
1406 result
.Alloc(s
.length());
1407 const wxChar
* ch
= s
.c_str();
1410 if (*ch
== wxT(';') || *ch
== wxT('|'))
1411 result
+= wxT('\\');
1418 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1420 wxString result
= wxT("name=");
1421 result
+= EscapeDelimiters(pane
.name
);
1424 result
+= wxT("caption=");
1425 result
+= EscapeDelimiters(pane
.caption
);
1428 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1429 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1430 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1431 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1432 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1433 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1434 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1435 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1436 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1437 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1438 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1439 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1440 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1441 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1442 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1443 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1448 // Load a "pane" with the pane infor settings in pane_part
1449 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1451 // replace escaped characters so we can
1452 // split up the string easily
1453 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1454 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1458 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1459 pane_part
= pane_part
.AfterFirst(wxT(';'));
1460 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1461 wxString value
= val_part
.AfterFirst(wxT('='));
1462 val_name
.MakeLower();
1463 val_name
.Trim(true);
1464 val_name
.Trim(false);
1468 if (val_name
.empty())
1471 if (val_name
== wxT("name"))
1473 else if (val_name
== wxT("caption"))
1474 pane
.caption
= value
;
1475 else if (val_name
== wxT("state"))
1476 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1477 else if (val_name
== wxT("dir"))
1478 pane
.dock_direction
= wxAtoi(value
.c_str());
1479 else if (val_name
== wxT("layer"))
1480 pane
.dock_layer
= wxAtoi(value
.c_str());
1481 else if (val_name
== wxT("row"))
1482 pane
.dock_row
= wxAtoi(value
.c_str());
1483 else if (val_name
== wxT("pos"))
1484 pane
.dock_pos
= wxAtoi(value
.c_str());
1485 else if (val_name
== wxT("prop"))
1486 pane
.dock_proportion
= wxAtoi(value
.c_str());
1487 else if (val_name
== wxT("bestw"))
1488 pane
.best_size
.x
= wxAtoi(value
.c_str());
1489 else if (val_name
== wxT("besth"))
1490 pane
.best_size
.y
= wxAtoi(value
.c_str());
1491 else if (val_name
== wxT("minw"))
1492 pane
.min_size
.x
= wxAtoi(value
.c_str());
1493 else if (val_name
== wxT("minh"))
1494 pane
.min_size
.y
= wxAtoi(value
.c_str());
1495 else if (val_name
== wxT("maxw"))
1496 pane
.max_size
.x
= wxAtoi(value
.c_str());
1497 else if (val_name
== wxT("maxh"))
1498 pane
.max_size
.y
= wxAtoi(value
.c_str());
1499 else if (val_name
== wxT("floatx"))
1500 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1501 else if (val_name
== wxT("floaty"))
1502 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1503 else if (val_name
== wxT("floatw"))
1504 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1505 else if (val_name
== wxT("floath"))
1506 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1508 wxFAIL_MSG(wxT("Bad Perspective String"));
1512 // replace escaped characters so we can
1513 // split up the string easily
1514 pane
.name
.Replace(wxT("\a"), wxT("|"));
1515 pane
.name
.Replace(wxT("\b"), wxT(";"));
1516 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1517 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1518 pane_part
.Replace(wxT("\a"), wxT("|"));
1519 pane_part
.Replace(wxT("\b"), wxT(";"));
1525 // SavePerspective() saves all pane information as a single string.
1526 // This string may later be fed into LoadPerspective() to restore
1527 // all pane settings. This save and load mechanism allows an
1528 // exact pane configuration to be saved and restored at a later time
1530 wxString
wxAuiManager::SavePerspective()
1534 result
= wxT("layout2|");
1536 int pane_i
, pane_count
= m_panes
.GetCount();
1537 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1539 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1540 result
+= SavePaneInfo(pane
)+wxT("|");
1543 int dock_i
, dock_count
= m_docks
.GetCount();
1544 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1546 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1548 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1549 dock
.dock_direction
, dock
.dock_layer
,
1550 dock
.dock_row
, dock
.size
);
1556 // LoadPerspective() loads a layout which was saved with SavePerspective()
1557 // If the "update" flag parameter is true, the GUI will immediately be updated
1559 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1561 wxString input
= layout
;
1564 // check layout string version
1565 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1566 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1567 part
= input
.BeforeFirst(wxT('|'));
1568 input
= input
.AfterFirst(wxT('|'));
1571 if (part
!= wxT("layout2"))
1574 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1575 int pane_i
, pane_count
= m_panes
.GetCount();
1576 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1578 wxAuiPaneInfo
& p
= m_panes
.Item(pane_i
);
1584 // clear out the dock array; this will be reconstructed
1587 // replace escaped characters so we can
1588 // split up the string easily
1589 input
.Replace(wxT("\\|"), wxT("\a"));
1590 input
.Replace(wxT("\\;"), wxT("\b"));
1592 m_hasMaximized
= false;
1597 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1598 input
= input
.AfterFirst(wxT('|'));
1599 pane_part
.Trim(true);
1601 // if the string is empty, we're done parsing
1602 if (pane_part
.empty())
1605 if (pane_part
.Left(9) == wxT("dock_size"))
1607 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1608 wxString value
= pane_part
.AfterFirst(wxT('='));
1610 long dir
, layer
, row
, size
;
1611 wxString piece
= val_name
.AfterFirst(wxT('('));
1612 piece
= piece
.BeforeLast(wxT(')'));
1613 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1614 piece
= piece
.AfterFirst(wxT(','));
1615 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1616 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1617 value
.ToLong(&size
);
1620 dock
.dock_direction
= dir
;
1621 dock
.dock_layer
= layer
;
1622 dock
.dock_row
= row
;
1628 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1629 // name so it can be called by external callers
1630 pane_part
.Replace(wxT("\a"), wxT("|"));
1631 pane_part
.Replace(wxT("\b"), wxT(";"));
1633 LoadPaneInfo(pane_part
, pane
);
1635 if ( pane
.IsMaximized() )
1636 m_hasMaximized
= true;
1638 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1641 // the pane window couldn't be found
1642 // in the existing layout -- skip it
1655 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1656 wxArrayInt
& positions
,
1659 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1660 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1661 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1666 int offset
, action_pane
= -1;
1667 int pane_i
, pane_count
= dock
.panes
.GetCount();
1669 // find the pane marked as our action pane
1670 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1672 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1674 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1676 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1677 action_pane
= pane_i
;
1681 // set up each panes default position, and
1682 // determine the size (width or height, depending
1683 // on the dock's orientation) of each pane
1684 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1686 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1687 positions
.Add(pane
.dock_pos
);
1690 if (pane
.HasBorder())
1691 size
+= (pane_borderSize
*2);
1693 if (dock
.IsHorizontal())
1695 if (pane
.HasGripper() && !pane
.HasGripperTop())
1696 size
+= gripperSize
;
1697 size
+= pane
.best_size
.x
;
1701 if (pane
.HasGripper() && pane
.HasGripperTop())
1702 size
+= gripperSize
;
1704 if (pane
.HasCaption())
1705 size
+= caption_size
;
1706 size
+= pane
.best_size
.y
;
1712 // if there is no action pane, just return the default
1713 // positions (as specified in pane.pane_pos)
1714 if (action_pane
== -1)
1718 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1720 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1725 positions
[pane_i
] -= -amount
;
1727 offset
+= sizes
[pane_i
];
1730 // if the dock mode is fixed, make sure none of the panes
1731 // overlap; we will bump panes that overlap
1733 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1735 int amount
= positions
[pane_i
] - offset
;
1739 positions
[pane_i
] += -amount
;
1741 offset
+= sizes
[pane_i
];
1746 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1747 wxAuiDockInfo
& dock
,
1748 wxAuiPaneInfo
& pane
,
1749 wxAuiDockUIPartArray
& uiparts
,
1752 wxAuiDockUIPart part
;
1753 wxSizerItem
* sizer_item
;
1755 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1756 int gripperSize
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1757 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1758 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1760 // find out the orientation of the item (orientation for panes
1761 // is the same as the dock's orientation)
1763 if (dock
.IsHorizontal())
1764 orientation
= wxHORIZONTAL
;
1766 orientation
= wxVERTICAL
;
1768 // this variable will store the proportion
1769 // value that the pane will receive
1770 int pane_proportion
= pane
.dock_proportion
;
1772 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1773 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1775 if (pane
.HasGripper())
1777 if (pane
.HasGripperTop())
1778 sizer_item
= vert_pane_sizer
->Add(1, gripperSize
, 0, wxEXPAND
);
1780 sizer_item
= horz_pane_sizer
->Add(gripperSize
, 1, 0, wxEXPAND
);
1782 part
.type
= wxAuiDockUIPart::typeGripper
;
1786 part
.orientation
= orientation
;
1787 part
.cont_sizer
= horz_pane_sizer
;
1788 part
.sizer_item
= sizer_item
;
1792 if (pane
.HasCaption())
1794 // create the caption sizer
1795 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1797 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1799 part
.type
= wxAuiDockUIPart::typeCaption
;
1803 part
.orientation
= orientation
;
1804 part
.cont_sizer
= vert_pane_sizer
;
1805 part
.sizer_item
= sizer_item
;
1806 int caption_part_idx
= uiparts
.GetCount();
1809 // add pane buttons to the caption
1810 int i
, button_count
;
1811 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1812 i
< button_count
; ++i
)
1814 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1816 sizer_item
= caption_sizer
->Add(pane_button_size
,
1820 part
.type
= wxAuiDockUIPart::typePaneButton
;
1823 part
.button
= &button
;
1824 part
.orientation
= orientation
;
1825 part
.cont_sizer
= caption_sizer
;
1826 part
.sizer_item
= sizer_item
;
1830 // if we have buttons, add a little space to the right
1831 // of them to ease visual crowding
1832 if (button_count
>= 1)
1834 caption_sizer
->Add(3,1);
1837 // add the caption sizer
1838 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1840 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1843 // add the pane window itself
1846 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1850 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1851 // Don't do this because it breaks the pane size in floating windows
1852 // BIW: Right now commenting this out is causing problems with
1853 // an mdi client window as the center pane.
1854 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1857 part
.type
= wxAuiDockUIPart::typePane
;
1861 part
.orientation
= orientation
;
1862 part
.cont_sizer
= vert_pane_sizer
;
1863 part
.sizer_item
= sizer_item
;
1867 // determine if the pane should have a minimum size; if the pane is
1868 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1869 // if the pane.min_size is set, we must use that value as well
1871 wxSize min_size
= pane
.min_size
;
1874 if (min_size
== wxDefaultSize
)
1876 min_size
= pane
.best_size
;
1877 pane_proportion
= 0;
1881 if (min_size
!= wxDefaultSize
)
1883 vert_pane_sizer
->SetItemMinSize(
1884 vert_pane_sizer
->GetChildren().GetCount()-1,
1885 min_size
.x
, min_size
.y
);
1889 // add the verticle sizer (caption, pane window) to the
1890 // horizontal sizer (gripper, verticle sizer)
1891 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1893 // finally, add the pane sizer to the dock sizer
1895 if (pane
.HasBorder())
1897 // allowing space for the pane's border
1898 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1899 wxEXPAND
| wxALL
, pane_borderSize
);
1901 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1905 part
.orientation
= orientation
;
1906 part
.cont_sizer
= cont
;
1907 part
.sizer_item
= sizer_item
;
1912 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1916 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1917 wxAuiDockInfo
& dock
,
1918 wxAuiDockUIPartArray
& uiparts
,
1921 wxSizerItem
* sizer_item
;
1922 wxAuiDockUIPart part
;
1924 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1925 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1927 // resizable bottom and right docks have a sash before them
1928 if (!m_hasMaximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1929 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1931 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
1933 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1934 part
.orientation
= orientation
;
1938 part
.cont_sizer
= cont
;
1939 part
.sizer_item
= sizer_item
;
1943 // create the sizer for the dock
1944 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1946 // add each pane to the dock
1947 bool has_maximized_pane
= false;
1948 int pane_i
, pane_count
= dock
.panes
.GetCount();
1952 wxArrayInt pane_positions
, pane_sizes
;
1954 // figure out the real pane positions we will
1955 // use, without modifying the each pane's pane_pos member
1956 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1959 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1961 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1962 int pane_pos
= pane_positions
.Item(pane_i
);
1964 if (pane
.IsMaximized())
1965 has_maximized_pane
= true;
1968 int amount
= pane_pos
- offset
;
1971 if (dock
.IsVertical())
1972 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1974 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1976 part
.type
= wxAuiDockUIPart::typeBackground
;
1980 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1981 part
.cont_sizer
= dock_sizer
;
1982 part
.sizer_item
= sizer_item
;
1988 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1990 offset
+= pane_sizes
.Item(pane_i
);
1993 // at the end add a very small stretchable background area
1994 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1996 part
.type
= wxAuiDockUIPart::typeBackground
;
2000 part
.orientation
= orientation
;
2001 part
.cont_sizer
= dock_sizer
;
2002 part
.sizer_item
= sizer_item
;
2007 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2009 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2011 if (pane
.IsMaximized())
2012 has_maximized_pane
= true;
2014 // if this is not the first pane being added,
2015 // we need to add a pane sizer
2016 if (!m_hasMaximized
&& pane_i
> 0)
2018 sizer_item
= dock_sizer
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2020 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2022 part
.pane
= dock
.panes
.Item(pane_i
-1);
2024 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2025 part
.cont_sizer
= dock_sizer
;
2026 part
.sizer_item
= sizer_item
;
2030 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2034 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2035 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2037 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2039 part
.type
= wxAuiDockUIPart::typeDock
;
2043 part
.orientation
= orientation
;
2044 part
.cont_sizer
= cont
;
2045 part
.sizer_item
= sizer_item
;
2048 if (dock
.IsHorizontal())
2049 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2051 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2053 // top and left docks have a sash after them
2054 if (!m_hasMaximized
&&
2056 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2057 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2059 sizer_item
= cont
->Add(sashSize
, sashSize
, 0, wxEXPAND
);
2061 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2065 part
.orientation
= orientation
;
2066 part
.cont_sizer
= cont
;
2067 part
.sizer_item
= sizer_item
;
2072 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2073 wxAuiDockInfoArray
& docks
,
2074 wxAuiDockUIPartArray
& uiparts
,
2077 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2079 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2080 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2081 wxSize cli_size
= m_frame
->GetClientSize();
2082 int i
, dock_count
, pane_count
;
2085 // empty all docks out
2086 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2088 wxAuiDockInfo
& dock
= docks
.Item(i
);
2090 // empty out all panes, as they will be readded below
2095 // always reset fixed docks' sizes, because
2096 // the contained windows may have been resized
2102 // iterate through all known panes, filing each
2103 // of them into the appropriate dock. If the
2104 // pane does not exist in the dock, add it
2105 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2107 wxAuiPaneInfo
& p
= panes
.Item(i
);
2109 // find any docks with the same dock direction, dock layer, and
2110 // dock row as the pane we are working on
2111 wxAuiDockInfo
* dock
;
2112 wxAuiDockInfoPtrArray arr
;
2113 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2115 if (arr
.GetCount() > 0)
2117 // found the right dock
2122 // dock was not found, so we need to create a new one
2124 d
.dock_direction
= p
.dock_direction
;
2125 d
.dock_layer
= p
.dock_layer
;
2126 d
.dock_row
= p
.dock_row
;
2128 dock
= &docks
.Last();
2132 if (p
.IsDocked() && p
.IsShown())
2134 // remove the pane from any existing docks except this one
2135 RemovePaneFromDocks(docks
, p
, dock
);
2137 // pane needs to be added to the dock,
2138 // if it doesn't already exist
2139 if (!FindPaneInDock(*dock
, p
.window
))
2140 dock
->panes
.Add(&p
);
2144 // remove the pane from any existing docks
2145 RemovePaneFromDocks(docks
, p
);
2150 // remove any empty docks
2151 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2153 if (docks
.Item(i
).panes
.GetCount() == 0)
2157 // configure the docks further
2158 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2160 wxAuiDockInfo
& dock
= docks
.Item(i
);
2161 int j
, dock_pane_count
= dock
.panes
.GetCount();
2163 // sort the dock pane array by the pane's
2164 // dock position (dock_pos), in ascending order
2165 dock
.panes
.Sort(PaneSortFunc
);
2167 // for newly created docks, set up their initial size
2172 for (j
= 0; j
< dock_pane_count
; ++j
)
2174 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2175 wxSize pane_size
= pane
.best_size
;
2176 if (pane_size
== wxDefaultSize
)
2177 pane_size
= pane
.min_size
;
2178 if (pane_size
== wxDefaultSize
)
2179 pane_size
= pane
.window
->GetSize();
2181 if (dock
.IsHorizontal())
2182 size
= wxMax(pane_size
.y
, size
);
2184 size
= wxMax(pane_size
.x
, size
);
2187 // add space for the border (two times), but only
2188 // if at least one pane inside the dock has a pane border
2189 for (j
= 0; j
< dock_pane_count
; ++j
)
2191 if (dock
.panes
.Item(j
)->HasBorder())
2193 size
+= (pane_borderSize
*2);
2198 // if pane is on the top or bottom, add the caption height,
2199 // but only if at least one pane inside the dock has a caption
2200 if (dock
.IsHorizontal())
2202 for (j
= 0; j
< dock_pane_count
; ++j
)
2204 if (dock
.panes
.Item(j
)->HasCaption())
2206 size
+= caption_size
;
2213 // new dock's size may not be more than the dock constraint
2214 // parameter specifies. See SetDockSizeConstraint()
2216 int max_dock_x_size
= (int)(m_dockConstraintX
* ((double)cli_size
.x
));
2217 int max_dock_y_size
= (int)(m_dockConstraintY
* ((double)cli_size
.y
));
2219 if (dock
.IsHorizontal())
2220 size
= wxMin(size
, max_dock_y_size
);
2222 size
= wxMin(size
, max_dock_x_size
);
2224 // absolute minimum size for a dock is 10 pixels
2232 // determine the dock's minimum size
2233 bool plus_border
= false;
2234 bool plus_caption
= false;
2235 int dock_min_size
= 0;
2236 for (j
= 0; j
< dock_pane_count
; ++j
)
2238 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2239 if (pane
.min_size
!= wxDefaultSize
)
2241 if (pane
.HasBorder())
2243 if (pane
.HasCaption())
2244 plus_caption
= true;
2245 if (dock
.IsHorizontal())
2247 if (pane
.min_size
.y
> dock_min_size
)
2248 dock_min_size
= pane
.min_size
.y
;
2252 if (pane
.min_size
.x
> dock_min_size
)
2253 dock_min_size
= pane
.min_size
.x
;
2259 dock_min_size
+= (pane_borderSize
*2);
2260 if (plus_caption
&& dock
.IsHorizontal())
2261 dock_min_size
+= (caption_size
);
2263 dock
.min_size
= dock_min_size
;
2266 // if the pane's current size is less than it's
2267 // minimum, increase the dock's size to it's minimum
2268 if (dock
.size
< dock
.min_size
)
2269 dock
.size
= dock
.min_size
;
2272 // determine the dock's mode (fixed or proportional);
2273 // determine whether the dock has only toolbars
2274 bool action_pane_marked
= false;
2276 dock
.toolbar
= true;
2277 for (j
= 0; j
< dock_pane_count
; ++j
)
2279 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2280 if (!pane
.IsFixed())
2282 if (!pane
.IsToolbar())
2283 dock
.toolbar
= false;
2284 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2286 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2287 action_pane_marked
= true;
2291 // if the dock mode is proportional and not fixed-pixel,
2292 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2293 // e.g. remove gaps like 1, 2, 30, 500
2296 for (j
= 0; j
< dock_pane_count
; ++j
)
2298 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2303 // if the dock mode is fixed, and none of the panes
2304 // are being moved right now, make sure the panes
2305 // do not overlap each other. If they do, we will
2306 // adjust the positions of the panes
2307 if (dock
.fixed
&& !action_pane_marked
)
2309 wxArrayInt pane_positions
, pane_sizes
;
2310 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2313 for (j
= 0; j
< dock_pane_count
; ++j
)
2315 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2316 pane
.dock_pos
= pane_positions
[j
];
2318 int amount
= pane
.dock_pos
- offset
;
2322 pane
.dock_pos
+= -amount
;
2324 offset
+= pane_sizes
[j
];
2329 // discover the maximum dock layer
2331 for (i
= 0; i
< dock_count
; ++i
)
2332 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2335 // clear out uiparts
2338 // create a bunch of box sizers,
2339 // from the innermost level outwards.
2340 wxSizer
* cont
= NULL
;
2341 wxSizer
* middle
= NULL
;
2345 for (layer
= 0; layer
<= max_layer
; ++layer
)
2347 wxAuiDockInfoPtrArray arr
;
2349 // find any docks in this layer
2350 FindDocks(docks
, -1, layer
, -1, arr
);
2352 // if there aren't any, skip to the next layer
2356 wxSizer
* old_cont
= cont
;
2358 // create a container which will hold this layer's
2359 // docks (top, bottom, left, right)
2360 cont
= new wxBoxSizer(wxVERTICAL
);
2363 // find any top docks in this layer
2364 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2367 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2368 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2372 // fill out the middle layer (which consists
2373 // of left docks, content area and right docks)
2375 middle
= new wxBoxSizer(wxHORIZONTAL
);
2377 // find any left docks in this layer
2378 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2381 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2382 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2385 // add content dock (or previous layer's sizer
2389 // find any center docks
2390 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2393 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2394 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2396 else if (!m_hasMaximized
)
2398 // there are no center docks, add a background area
2399 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2400 wxAuiDockUIPart part
;
2401 part
.type
= wxAuiDockUIPart::typeBackground
;
2405 part
.cont_sizer
= middle
;
2406 part
.sizer_item
= sizer_item
;
2412 middle
->Add(old_cont
, 1, wxEXPAND
);
2415 // find any right docks in this layer
2416 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2419 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2420 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2423 if (middle
->GetChildren().GetCount() > 0)
2424 cont
->Add(middle
, 1, wxEXPAND
);
2430 // find any bottom docks in this layer
2431 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2434 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2435 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2442 // no sizer available, because there are no docks,
2443 // therefore we will create a simple background area
2444 cont
= new wxBoxSizer(wxVERTICAL
);
2445 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2446 wxAuiDockUIPart part
;
2447 part
.type
= wxAuiDockUIPart::typeBackground
;
2451 part
.cont_sizer
= middle
;
2452 part
.sizer_item
= sizer_item
;
2456 container
->Add(cont
, 1, wxEXPAND
);
2461 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2462 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2463 // not be larger than half of the window's size
2465 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2467 m_dockConstraintX
= wxMax(0.0, wxMin(1.0, width_pct
));
2468 m_dockConstraintY
= wxMax(0.0, wxMin(1.0, height_pct
));
2471 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2474 *width_pct
= m_dockConstraintX
;
2477 *height_pct
= m_dockConstraintY
;
2482 // Update() updates the layout. Whenever changes are made to
2483 // one or more panes, this function should be called. It is the
2484 // external entry point for running the layout engine.
2486 void wxAuiManager::Update()
2488 m_hoverButton
= NULL
;
2489 m_actionPart
= NULL
;
2492 int i
, pane_count
= m_panes
.GetCount();
2495 // destroy floating panes which have been
2496 // redocked or are becoming non-floating
2497 for (i
= 0; i
< pane_count
; ++i
)
2499 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2501 if (!p
.IsFloating() && p
.frame
)
2503 // because the pane is no longer in a floating, we need to
2504 // reparent it to m_frame and destroy the floating frame
2507 p
.window
->SetSize(1,1);
2510 // the following block is a workaround for bug #1531361
2511 // (see wxWidgets sourceforge page). On wxGTK (only), when
2512 // a frame is shown/hidden, a move event unfortunately
2513 // also gets fired. Because we may be dragging around
2514 // a pane, we need to cancel that action here to prevent
2515 // a spurious crash.
2516 if (m_actionWindow
== p
.frame
)
2518 if (wxWindow::GetCapture() == m_frame
)
2519 m_frame
->ReleaseMouse();
2520 m_action
= actionNone
;
2521 m_actionWindow
= NULL
;
2525 if (p
.frame
->IsShown())
2526 p
.frame
->Show(false);
2528 // reparent to m_frame and destroy the pane
2529 if (m_actionWindow
== p
.frame
)
2531 m_actionWindow
= NULL
;
2534 p
.window
->Reparent(m_frame
);
2535 p
.frame
->SetSizer(NULL
);
2542 // delete old sizer first
2543 m_frame
->SetSizer(NULL
);
2545 // create a layout for all of the panes
2546 sizer
= LayoutAll(m_panes
, m_docks
, m_uiParts
, false);
2548 // hide or show panes as necessary,
2549 // and float panes as necessary
2550 for (i
= 0; i
< pane_count
; ++i
)
2552 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2556 if (p
.frame
== NULL
)
2558 // we need to create a frame for this
2559 // pane, which has recently been floated
2560 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2562 // on MSW and Mac, if the owner desires transparent dragging, and
2563 // the dragging is happening right now, then the floating
2564 // window should have this style by default
2565 if (m_action
== actionDragFloatingPane
&&
2566 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2567 frame
->SetTransparent(150);
2569 frame
->SetPaneWindow(p
);
2572 if (p
.IsShown() && !frame
->IsShown())
2577 // frame already exists, make sure it's position
2578 // and size reflect the information in wxAuiPaneInfo
2579 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2581 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2582 p
.floating_size
.x
, p
.floating_size
.y
,
2583 wxSIZE_USE_EXISTING
);
2585 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2586 wxDefaultCoord, wxDefaultCoord,
2587 wxSIZE_USE_EXISTING);
2588 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2592 // update whether the pane is resizable or not
2593 long style
= p
.frame
->GetWindowStyleFlag();
2595 style
&= ~wxRESIZE_BORDER
;
2597 style
|= wxRESIZE_BORDER
;
2598 p
.frame
->SetWindowStyleFlag(style
);
2600 if (p
.frame
->GetLabel() != p
.caption
)
2601 p
.frame
->SetLabel(p
.caption
);
2603 if (p
.frame
->IsShown() != p
.IsShown())
2604 p
.frame
->Show(p
.IsShown());
2609 if (p
.window
->IsShown() != p
.IsShown())
2610 p
.window
->Show(p
.IsShown());
2613 // if "active panes" are no longer allowed, clear
2614 // any optionActive values from the pane states
2615 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2617 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2622 // keep track of the old window rectangles so we can
2623 // refresh those windows whose rect has changed
2624 wxAuiRectArray old_pane_rects
;
2625 for (i
= 0; i
< pane_count
; ++i
)
2628 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2630 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2633 old_pane_rects
.Add(r
);
2639 // apply the new sizer
2640 m_frame
->SetSizer(sizer
);
2641 m_frame
->SetAutoLayout(false);
2646 // now that the frame layout is done, we need to check
2647 // the new pane rectangles against the old rectangles that
2648 // we saved a few lines above here. If the rectangles have
2649 // changed, the corresponding panes must also be updated
2650 for (i
= 0; i
< pane_count
; ++i
)
2652 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2653 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2655 if (p
.rect
!= old_pane_rects
[i
])
2657 p
.window
->Refresh();
2666 // set frame's minimum size
2669 // N.B. More work needs to be done on frame minimum sizes;
2670 // this is some intresting code that imposes the minimum size,
2671 // but we may want to include a more flexible mechanism or
2672 // options for multiple minimum-size modes, e.g. strict or lax
2673 wxSize min_size = sizer->GetMinSize();
2674 wxSize frame_size = m_frame->GetSize();
2675 wxSize client_size = m_frame->GetClientSize();
2677 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2678 min_size.y+frame_size.y-client_size.y );
2680 m_frame->SetMinSize(minframe_size);
2682 if (frame_size.x < minframe_size.x ||
2683 frame_size.y < minframe_size.y)
2684 sizer->Fit(m_frame);
2689 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2690 // on the frame's main sizer, then measures all the various UI items
2691 // and updates their internal rectangles. This should always be called
2692 // instead of calling m_frame->Layout() directly
2694 void wxAuiManager::DoFrameLayout()
2699 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2701 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2703 // get the rectangle of the UI part
2704 // originally, this code looked like this:
2705 // part.rect = wxRect(part.sizer_item->GetPosition(),
2706 // part.sizer_item->GetSize());
2707 // this worked quite well, with one exception: the mdi
2708 // client window had a "deferred" size variable
2709 // that returned the wrong size. It looks like
2710 // a bug in wx, because the former size of the window
2711 // was being returned. So, we will retrieve the part's
2712 // rectangle via other means
2715 part
.rect
= part
.sizer_item
->GetRect();
2716 int flag
= part
.sizer_item
->GetFlag();
2717 int border
= part
.sizer_item
->GetBorder();
2720 part
.rect
.y
-= border
;
2721 part
.rect
.height
+= border
;
2725 part
.rect
.x
-= border
;
2726 part
.rect
.width
+= border
;
2728 if (flag
& wxBOTTOM
)
2729 part
.rect
.height
+= border
;
2731 part
.rect
.width
+= border
;
2734 if (part
.type
== wxAuiDockUIPart::typeDock
)
2735 part
.dock
->rect
= part
.rect
;
2736 if (part
.type
== wxAuiDockUIPart::typePane
)
2737 part
.pane
->rect
= part
.rect
;
2741 // GetPanePart() looks up the pane the pane border UI part (or the regular
2742 // pane part if there is no border). This allows the caller to get the exact
2743 // rectangle of the pane in question, including decorations like
2744 // caption and border (if any).
2746 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2749 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2751 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2752 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2753 part
.pane
&& part
.pane
->window
== wnd
)
2756 for (i
= 0, part_count
= m_uiParts
.GetCount(); i
< part_count
; ++i
)
2758 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
2759 if (part
.type
== wxAuiDockUIPart::typePane
&&
2760 part
.pane
&& part
.pane
->window
== wnd
)
2768 // GetDockPixelOffset() is an internal function which returns
2769 // a dock's offset in pixels from the left side of the window
2770 // (for horizontal docks) or from the top of the window (for
2771 // vertical docks). This value is necessary for calculating
2772 // fixel-pane/toolbar offsets when they are dragged.
2774 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2776 // the only way to accurately calculate the dock's
2777 // offset is to actually run a theoretical layout
2779 int i
, part_count
, dock_count
;
2780 wxAuiDockInfoArray docks
;
2781 wxAuiPaneInfoArray panes
;
2782 wxAuiDockUIPartArray uiparts
;
2783 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2786 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2787 wxSize client_size
= m_frame
->GetClientSize();
2788 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2791 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2793 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2794 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2795 part
.sizer_item
->GetSize());
2796 if (part
.type
== wxAuiDockUIPart::typeDock
)
2797 part
.dock
->rect
= part
.rect
;
2802 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2804 wxAuiDockInfo
& dock
= docks
.Item(i
);
2805 if (test
.dock_direction
== dock
.dock_direction
&&
2806 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2808 if (dock
.IsVertical())
2820 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2821 // if a dock operation is allowed, the new dock position is copied into
2822 // the target info. If the operation was allowed, the function returns true.
2824 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2825 const wxAuiPaneInfo
& new_pos
)
2827 bool allowed
= false;
2828 switch (new_pos
.dock_direction
)
2830 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2831 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2832 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2833 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2839 // Should this RTTI and function call be rewritten as
2840 // sending a new event type to allow other window types
2841 // to vary size based on dock location?
2842 wxAuiToolBar
* toolbar
= wxDynamicCast(target
.window
, wxAuiToolBar
);
2845 wxSize hintSize
= toolbar
->GetHintSize(target
.dock_direction
);
2846 if (target
.best_size
!= hintSize
)
2848 target
.best_size
= hintSize
;
2849 target
.floating_size
= wxDefaultSize
;
2858 // DoDrop() is an important function. It basically takes a mouse position,
2859 // and determines where the pane's new position would be. If the pane is to be
2860 // dropped, it performs the drop operation using the specified dock and pane
2861 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2862 // scenario can be performed, giving precise coordinates for drop hints.
2863 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2864 // as parameters, the changes will be made to the main state arrays
2866 const int auiInsertRowPixels
= 10;
2867 const int auiNewRowPixels
= 40;
2868 const int auiLayerInsertPixels
= 40;
2869 const int auiLayerInsertOffset
= 5;
2871 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2872 wxAuiPaneInfoArray
& panes
,
2873 wxAuiPaneInfo
& target
,
2875 const wxPoint
& offset
)
2877 wxSize cli_size
= m_frame
->GetClientSize();
2879 wxAuiPaneInfo drop
= target
;
2882 // The result should always be shown
2886 // Check to see if the pane has been dragged outside of the window
2887 // (or near to the outside of the window), if so, dock it along the edge
2890 int layer_insert_offset
= auiLayerInsertOffset
;
2891 if (drop
.IsToolbar())
2892 layer_insert_offset
= 0;
2895 if (pt
.x
< layer_insert_offset
&&
2896 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
&&
2900 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2901 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2902 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2904 if (drop
.IsToolbar())
2905 new_layer
= auiToolBarLayer
;
2910 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2911 return ProcessDockResult(target
, drop
);
2913 else if (pt
.y
< layer_insert_offset
&&
2914 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
&&
2918 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2919 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2920 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2922 if (drop
.IsToolbar())
2923 new_layer
= auiToolBarLayer
;
2928 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2929 return ProcessDockResult(target
, drop
);
2931 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2932 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
&&
2936 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2937 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2938 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2940 if (drop
.IsToolbar())
2941 new_layer
= auiToolBarLayer
;
2943 drop
.Dock().Right().
2946 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2947 return ProcessDockResult(target
, drop
);
2949 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2950 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
&&
2954 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2955 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2956 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2958 if (drop
.IsToolbar())
2959 new_layer
= auiToolBarLayer
;
2961 drop
.Dock().Bottom().
2964 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2965 return ProcessDockResult(target
, drop
);
2969 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2972 if (drop
.IsToolbar())
2974 if (!part
|| !part
->dock
)
2977 // calculate the offset from where the dock begins
2978 // to the point where the user dropped the pane
2979 int dock_drop_offset
= 0;
2980 if (part
->dock
->IsHorizontal())
2981 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2983 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2986 // toolbars may only be moved in and to fixed-pane docks,
2987 // otherwise we will try to float the pane. Also, the pane
2988 // should float if being dragged over center pane windows
2989 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
2990 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
2992 if (m_lastRect
.IsEmpty() || m_lastRect
.Contains(pt
.x
, pt
.y
))
2998 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
3005 return ProcessDockResult(target
, drop
);
3008 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
3010 return ProcessDockResult(target
, drop
);
3015 m_lastRect
= part
->dock
->rect
;
3016 m_lastRect
.Inflate( 15, 15 );
3019 Direction(part
->dock
->dock_direction
).
3020 Layer(part
->dock
->dock_layer
).
3021 Row(part
->dock
->dock_row
).
3022 Position(dock_drop_offset
);
3025 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3026 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3027 ) && part
->dock
->panes
.GetCount() > 1)
3029 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3030 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3032 int row
= drop
.dock_row
;
3033 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3034 part
->dock
->dock_layer
,
3035 part
->dock
->dock_row
);
3036 drop
.dock_row
= row
;
3040 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3041 part
->dock
->dock_layer
,
3042 part
->dock
->dock_row
+1);
3043 drop
.dock_row
= part
->dock
->dock_row
+1;
3048 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3049 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3050 ) && part
->dock
->panes
.GetCount() > 1)
3052 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3053 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3055 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3056 part
->dock
->dock_layer
,
3057 part
->dock
->dock_row
+1);
3058 drop
.dock_row
= part
->dock
->dock_row
+1;
3062 int row
= drop
.dock_row
;
3063 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3064 part
->dock
->dock_layer
,
3065 part
->dock
->dock_row
);
3066 drop
.dock_row
= row
;
3070 return ProcessDockResult(target
, drop
);
3079 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3080 part
->type
== wxAuiDockUIPart::typeCaption
||
3081 part
->type
== wxAuiDockUIPart::typeGripper
||
3082 part
->type
== wxAuiDockUIPart::typePaneButton
||
3083 part
->type
== wxAuiDockUIPart::typePane
||
3084 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3085 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3086 part
->type
== wxAuiDockUIPart::typeBackground
)
3088 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3090 if (part
->dock
->panes
.GetCount() != 1)
3092 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3099 // If a normal frame is being dragged over a toolbar, insert it
3100 // along the edge under the toolbar, but over all other panes.
3101 // (this could be done much better, but somehow factoring this
3102 // calculation with the one at the beginning of this function)
3103 if (part
->dock
&& part
->dock
->toolbar
)
3107 switch (part
->dock
->dock_direction
)
3109 case wxAUI_DOCK_LEFT
:
3110 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3111 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3112 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3114 case wxAUI_DOCK_TOP
:
3115 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3116 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3117 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3119 case wxAUI_DOCK_RIGHT
:
3120 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3121 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3122 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3124 case wxAUI_DOCK_BOTTOM
:
3125 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3126 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3127 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3131 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3134 Direction(part
->dock
->dock_direction
).
3135 Layer(layer
).Row(0).Position(0);
3136 return ProcessDockResult(target
, drop
);
3143 part
= GetPanePart(part
->pane
->window
);
3147 bool insert_dock_row
= false;
3148 int insert_row
= part
->pane
->dock_row
;
3149 int insert_dir
= part
->pane
->dock_direction
;
3150 int insert_layer
= part
->pane
->dock_layer
;
3152 switch (part
->pane
->dock_direction
)
3154 case wxAUI_DOCK_TOP
:
3155 if (pt
.y
>= part
->rect
.y
&&
3156 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3157 insert_dock_row
= true;
3159 case wxAUI_DOCK_BOTTOM
:
3160 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3161 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3162 insert_dock_row
= true;
3164 case wxAUI_DOCK_LEFT
:
3165 if (pt
.x
>= part
->rect
.x
&&
3166 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3167 insert_dock_row
= true;
3169 case wxAUI_DOCK_RIGHT
:
3170 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3171 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3172 insert_dock_row
= true;
3174 case wxAUI_DOCK_CENTER
:
3176 // "new row pixels" will be set to the default, but
3177 // must never exceed 20% of the window size
3178 int new_row_pixels_x
= auiNewRowPixels
;
3179 int new_row_pixels_y
= auiNewRowPixels
;
3181 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3182 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3184 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3185 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3188 // determine if the mouse pointer is in a location that
3189 // will cause a new row to be inserted. The hot spot positions
3190 // are along the borders of the center pane
3193 insert_dock_row
= true;
3194 const wxRect
& pr
= part
->rect
;
3195 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3196 insert_dir
= wxAUI_DOCK_LEFT
;
3197 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3198 insert_dir
= wxAUI_DOCK_TOP
;
3199 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3200 pt
.x
< pr
.x
+ pr
.width
)
3201 insert_dir
= wxAUI_DOCK_RIGHT
;
3202 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3203 pt
.y
< pr
.y
+ pr
.height
)
3204 insert_dir
= wxAUI_DOCK_BOTTOM
;
3208 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3212 if (insert_dock_row
)
3214 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3215 drop
.Dock().Direction(insert_dir
).
3216 Layer(insert_layer
).
3219 return ProcessDockResult(target
, drop
);
3222 // determine the mouse offset and the pane size, both in the
3223 // direction of the dock itself, and perpendicular to the dock
3227 if (part
->orientation
== wxVERTICAL
)
3229 offset
= pt
.y
- part
->rect
.y
;
3230 size
= part
->rect
.GetHeight();
3234 offset
= pt
.x
- part
->rect
.x
;
3235 size
= part
->rect
.GetWidth();
3238 int drop_position
= part
->pane
->dock_pos
;
3240 // if we are in the top/left part of the pane,
3241 // insert the pane before the pane being hovered over
3242 if (offset
<= size
/2)
3244 drop_position
= part
->pane
->dock_pos
;
3246 part
->pane
->dock_direction
,
3247 part
->pane
->dock_layer
,
3248 part
->pane
->dock_row
,
3249 part
->pane
->dock_pos
);
3252 // if we are in the bottom/right part of the pane,
3253 // insert the pane before the pane being hovered over
3254 if (offset
> size
/2)
3256 drop_position
= part
->pane
->dock_pos
+1;
3258 part
->pane
->dock_direction
,
3259 part
->pane
->dock_layer
,
3260 part
->pane
->dock_row
,
3261 part
->pane
->dock_pos
+1);
3265 Direction(part
->dock
->dock_direction
).
3266 Layer(part
->dock
->dock_layer
).
3267 Row(part
->dock
->dock_row
).
3268 Position(drop_position
);
3269 return ProcessDockResult(target
, drop
);
3276 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3278 if (!m_hintWnd
|| m_hintFadeAmt
>= m_hintFadeMax
)
3280 m_hintFadeTimer
.Stop();
3281 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3282 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3287 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3290 void wxAuiManager::ShowHint(const wxRect
& rect
)
3294 // if the hint rect is the same as last time, don't do anything
3295 if (m_lastHint
== rect
)
3299 m_hintFadeAmt
= m_hintFadeMax
;
3301 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3302 && !((m_hintWnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3303 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3307 m_hintWnd
->SetSize(rect
);
3308 m_hintWnd
->SetTransparent(m_hintFadeAmt
);
3310 if (!m_hintWnd
->IsShown())
3313 // if we are dragging a floating pane, set the focus
3314 // back to that floating pane (otherwise it becomes unfocused)
3315 if (m_action
== actionDragFloatingPane
&& m_actionWindow
)
3316 m_actionWindow
->SetFocus();
3321 if (m_hintFadeAmt
!= m_hintFadeMax
) // Only fade if we need to
3323 // start fade in timer
3324 m_hintFadeTimer
.SetOwner(this);
3325 m_hintFadeTimer
.Start(5);
3326 Connect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3327 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3330 else // Not using a transparent hint window...
3332 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3335 if (m_lastHint
!= rect
)
3337 // remove the last hint rectangle
3343 wxScreenDC screendc
;
3344 wxRegion
clip(1, 1, 10000, 10000);
3346 // clip all floating windows, so we don't draw over them
3348 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3350 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3352 if (pane
.IsFloating() &&
3354 pane
.frame
->IsShown())
3356 wxRect rect
= pane
.frame
->GetRect();
3358 // wxGTK returns the client size, not the whole frame size
3364 clip
.Subtract(rect
);
3368 // As we can only hide the hint by redrawing the managed window, we
3369 // need to clip the region to the managed window too or we get
3370 // nasty redrawn problems.
3371 clip
.Intersect(m_frame
->GetRect());
3373 screendc
.SetDeviceClippingRegion(clip
);
3375 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3376 wxBrush
brush(stipple
);
3377 screendc
.SetBrush(brush
);
3378 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3380 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3381 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3382 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3383 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3387 void wxAuiManager::HideHint()
3389 // hides a transparent window hint, if there is one
3392 if (m_hintWnd
->IsShown())
3393 m_hintWnd
->Show(false);
3394 m_hintWnd
->SetTransparent(0);
3395 m_hintFadeTimer
.Stop();
3396 // In case this is called while a hint fade is going, we need to
3397 // disconnect the event handler.
3398 Disconnect(m_hintFadeTimer
.GetId(), wxEVT_TIMER
,
3399 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3400 m_lastHint
= wxRect();
3404 // hides a painted hint by redrawing the frame window
3405 if (!m_lastHint
.IsEmpty())
3409 m_lastHint
= wxRect();
3413 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3415 // Do nothing so this event isn't handled in the base handlers.
3417 // Letting the hint window activate without this handler can lead to
3418 // weird behaviour on Mac where the menu is switched out to the top
3419 // window's menu in MDI applications when it shouldn't be. So since
3420 // we don't want user interaction with the hint window anyway, we just
3421 // prevent it from activating here.
3426 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3427 const wxPoint
& offset
)
3429 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3433 if (pane
.IsToolbar())
3435 m_action
= actionDragToolbarPane
;
3439 m_action
= actionDragFloatingPane
;
3442 m_actionWindow
= pane_window
;
3443 m_actionOffset
= offset
;
3444 m_frame
->CaptureMouse();
3448 wxRect window_rect
= pane
.frame
->GetRect();
3449 wxRect client_rect
= pane
.frame
->GetClientRect();
3450 wxPoint client_pt
= pane
.frame
->ClientToScreen(client_rect
.GetTopLeft());
3451 wxPoint origin_pt
= client_pt
- window_rect
.GetTopLeft();
3452 m_actionOffset
+= origin_pt
;
3457 // CalculateHintRect() calculates the drop hint rectangle. The method
3458 // first calls DoDrop() to determine the exact position the pane would
3459 // be at were if dropped. If the pane would indeed become docked at the
3460 // specified drop point, the rectangle hint will be returned in
3461 // screen coordinates. Otherwise, an empty rectangle is returned.
3462 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3463 // the mouse position, in client coordinates. |offset| describes the offset
3464 // that the mouse is from the upper-left corner of the item being dragged
3466 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3468 const wxPoint
& offset
)
3472 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3473 // we will create a new temporary layout and then measure the resulting
3474 // rectangle; we will create a copy of the docking structures (m_dock)
3475 // so that we don't modify the real thing on screen
3477 int i
, pane_count
, part_count
;
3478 wxAuiDockInfoArray docks
;
3479 wxAuiPaneInfoArray panes
;
3480 wxAuiDockUIPartArray uiparts
;
3481 wxAuiPaneInfo hint
= GetPane(pane_window
);
3482 hint
.name
= wxT("__HINT__");
3483 hint
.PaneBorder(true);
3489 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3491 // remove any pane already there which bears the same window;
3492 // this happens when you are moving a pane around in a dock
3493 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3495 if (panes
.Item(i
).window
== pane_window
)
3497 RemovePaneFromDocks(docks
, panes
.Item(i
));
3503 // find out where the new pane would be
3504 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3511 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3512 wxSize client_size
= m_frame
->GetClientSize();
3513 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3516 for (i
= 0, part_count
= uiparts
.GetCount();
3517 i
< part_count
; ++i
)
3519 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3521 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3522 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3524 rect
= wxRect(part
.sizer_item
->GetPosition(),
3525 part
.sizer_item
->GetSize());
3537 // actually show the hint rectangle on the screen
3538 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3540 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3542 // Mirror rectangle in RTL mode
3543 rect
.x
-= rect
.GetWidth();
3549 // DrawHintRect() calculates the hint rectangle by calling
3550 // CalculateHintRect(). If there is a rectangle, it shows it
3551 // by calling ShowHint(), otherwise it hides any hint
3552 // rectangle currently shown
3553 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3555 const wxPoint
& offset
)
3557 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3569 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3571 // try to find the pane
3572 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3573 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3578 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3579 pane
.frame
->SetTransparent(150);
3582 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3584 // try to find the pane
3585 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3586 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3591 wxPoint pt
= ::wxGetMousePosition();
3594 // Adapt pt to direction
3597 // move to pane's upper border
3599 pos
= wnd
->ClientToScreen( pos
);
3601 // and some more pixels for the title bar
3604 else if (dir
== wxWEST
)
3606 // move to pane's left border
3608 pos
= wnd
->ClientToScreen( pos
);
3611 else if (dir
== wxEAST
)
3613 // move to pane's right border
3614 wxPoint
pos( wnd
->GetSize().x
, 0 );
3615 pos
= wnd
->ClientToScreen( pos
);
3618 else if (dir
== wxSOUTH
)
3620 // move to pane's bottom border
3621 wxPoint
pos( 0, wnd
->GetSize().y
);
3622 pos
= wnd
->ClientToScreen( pos
);
3629 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3631 // calculate the offset from the upper left-hand corner
3632 // of the frame to the mouse pointer
3633 wxPoint frame_pos
= pane
.frame
->GetPosition();
3634 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3636 // no hint for toolbar floating windows
3637 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3639 wxAuiDockInfoArray docks
;
3640 wxAuiPaneInfoArray panes
;
3641 wxAuiDockUIPartArray uiparts
;
3642 wxAuiPaneInfo hint
= pane
;
3644 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3646 // find out where the new pane would be
3647 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3649 if (hint
.IsFloating())
3653 m_action
= actionDragToolbarPane
;
3654 m_actionWindow
= pane
.window
;
3662 // if a key modifier is pressed while dragging the frame,
3663 // don't dock the window
3664 if (!CanDockPanel(pane
))
3671 DrawHintRect(wnd
, client_pt
, action_offset
);
3674 // this cleans up some screen artifacts that are caused on GTK because
3675 // we aren't getting the exact size of the window (see comment
3685 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3687 // try to find the pane
3688 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3689 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3694 wxPoint pt
= ::wxGetMousePosition();
3697 // Adapt pt to direction
3700 // move to pane's upper border
3702 pos
= wnd
->ClientToScreen( pos
);
3704 // and some more pixels for the title bar
3707 else if (dir
== wxWEST
)
3709 // move to pane's left border
3711 pos
= wnd
->ClientToScreen( pos
);
3714 else if (dir
== wxEAST
)
3716 // move to pane's right border
3717 wxPoint
pos( wnd
->GetSize().x
, 0 );
3718 pos
= wnd
->ClientToScreen( pos
);
3721 else if (dir
== wxSOUTH
)
3723 // move to pane's bottom border
3724 wxPoint
pos( 0, wnd
->GetSize().y
);
3725 pos
= wnd
->ClientToScreen( pos
);
3732 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3734 // calculate the offset from the upper left-hand corner
3735 // of the frame to the mouse pointer
3736 wxPoint frame_pos
= pane
.frame
->GetPosition();
3737 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3739 // if a key modifier is pressed while dragging the frame,
3740 // don't dock the window
3741 if (CanDockPanel(pane
))
3743 // do the drop calculation
3744 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3747 // if the pane is still floating, update it's floating
3748 // position (that we store)
3749 if (pane
.IsFloating())
3751 pane
.floating_pos
= pane
.frame
->GetPosition();
3753 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3754 pane
.frame
->SetTransparent(255);
3756 else if (m_hasMaximized
)
3758 RestoreMaximizedPane();
3766 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxRect
& rect
)
3768 // try to find the pane
3769 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3770 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3772 pane
.FloatingSize(rect
.GetWidth(), rect
.GetHeight());
3774 // the top-left position may change as well as the size
3775 pane
.FloatingPosition(rect
.x
, rect
.y
);
3779 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3781 // try to find the pane
3782 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3783 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3786 // fire pane close event
3787 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3789 e
.SetCanVeto(evt
.CanVeto());
3799 // close the pane, but check that it
3800 // still exists in our pane array first
3801 // (the event handler above might have removed it)
3803 wxAuiPaneInfo
& check
= GetPane(wnd
);
3813 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3815 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3817 SetActivePane(m_panes
, wnd
);
3822 // OnRender() draws all of the pane captions, sashes,
3823 // backgrounds, captions, grippers, pane borders and buttons.
3824 // It renders the entire user interface.
3826 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3828 // if the frame is about to be deleted, don't bother
3829 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3832 wxDC
* dc
= evt
.GetDC();
3838 for (i
= 0, part_count
= m_uiParts
.GetCount();
3839 i
< part_count
; ++i
)
3841 wxAuiDockUIPart
& part
= m_uiParts
.Item(i
);
3843 // don't draw hidden pane items or items that aren't windows
3844 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3849 case wxAuiDockUIPart::typeDockSizer
:
3850 case wxAuiDockUIPart::typePaneSizer
:
3851 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3853 case wxAuiDockUIPart::typeBackground
:
3854 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3856 case wxAuiDockUIPart::typeCaption
:
3857 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3859 case wxAuiDockUIPart::typeGripper
:
3860 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3862 case wxAuiDockUIPart::typePaneBorder
:
3863 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3865 case wxAuiDockUIPart::typePaneButton
:
3866 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3867 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3874 // Render() fire a render event, which is normally handled by
3875 // wxAuiManager::OnRender(). This allows the render function to
3876 // be overridden via the render event. This can be useful for paintin
3877 // custom graphics in the main window. Default behaviour can be
3878 // invoked in the overridden function by calling OnRender()
3880 void wxAuiManager::Render(wxDC
* dc
)
3882 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3888 void wxAuiManager::Repaint(wxDC
* dc
)
3893 m_frame
->Refresh() ;
3899 m_frame
->GetClientSize(&w
, &h
);
3901 // figure out which dc to use; if one
3902 // has been specified, use it, otherwise
3904 wxClientDC
* client_dc
= NULL
;
3907 client_dc
= new wxClientDC(m_frame
);
3911 // if the frame has a toolbar, the client area
3912 // origin will not be (0,0).
3913 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3914 if (pt
.x
!= 0 || pt
.y
!= 0)
3915 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3917 // render all the items
3920 // if we created a client_dc, delete it
3925 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3927 wxPaintDC
dc(m_frame
);
3931 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3940 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3948 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3950 // for MDI parent frames, this event must not
3951 // be "skipped". In other words, the parent frame
3952 // must not be allowed to resize the client window
3953 // after we are finished processing sizing changes
3961 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3963 // get the window we are managing, if none, return NULL
3964 wxWindow
* window
= GetManagedWindow();
3967 evt
.SetManager(NULL
);
3971 // if we are managing a child frame, get the 'real' manager
3972 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3974 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3975 evt
.SetManager(float_frame
->GetOwnerManager());
3979 // return pointer to ourself
3980 evt
.SetManager(this);
3983 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3986 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3987 wxCursor cursor
= wxNullCursor
;
3991 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3992 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3994 // a dock may not be resized if it has a single
3995 // pane which is not resizable
3996 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3997 part
->dock
->panes
.GetCount() == 1 &&
3998 part
->dock
->panes
.Item(0)->IsFixed())
4001 // panes that may not be resized do not get a sizing cursor
4002 if (part
->pane
&& part
->pane
->IsFixed())
4005 if (part
->orientation
== wxVERTICAL
)
4006 cursor
= wxCursor(wxCURSOR_SIZEWE
);
4008 cursor
= wxCursor(wxCURSOR_SIZENS
);
4010 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
4012 cursor
= wxCursor(wxCURSOR_SIZING
);
4016 event
.SetCursor(cursor
);
4021 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4022 const wxMouseEvent
& event
)
4024 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4025 if (!hit_test
|| !button_ui_part
)
4028 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4030 if (hit_test
== button_ui_part
)
4032 if (event
.LeftDown())
4033 state
= wxAUI_BUTTON_STATE_PRESSED
;
4035 state
= wxAUI_BUTTON_STATE_HOVER
;
4039 if (event
.LeftDown())
4040 state
= wxAUI_BUTTON_STATE_HOVER
;
4043 // now repaint the button with hover state
4044 wxClientDC
cdc(m_frame
);
4046 // if the frame has a toolbar, the client area
4047 // origin will not be (0,0).
4048 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4049 if (pt
.x
!= 0 || pt
.y
!= 0)
4050 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4054 m_art
->DrawPaneButton(cdc
, m_frame
,
4055 button_ui_part
->button
->button_id
,
4057 button_ui_part
->rect
,
4062 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4064 m_currentDragItem
= -1;
4066 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4069 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4070 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4072 // Removing this restriction so that a centre pane can be resized
4073 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4076 // a dock may not be resized if it has a single
4077 // pane which is not resizable
4078 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4079 part
->dock
->panes
.GetCount() == 1 &&
4080 part
->dock
->panes
.Item(0)->IsFixed())
4083 // panes that may not be resized should be ignored here
4084 if (part
->pane
&& part
->pane
->IsFixed())
4087 m_action
= actionResize
;
4088 m_actionPart
= part
;
4089 m_actionHintRect
= wxRect();
4090 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4091 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4092 event
.m_y
- part
->rect
.y
);
4093 m_frame
->CaptureMouse();
4095 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4097 m_action
= actionClickButton
;
4098 m_actionPart
= part
;
4099 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4100 m_frame
->CaptureMouse();
4102 UpdateButtonOnScreen(part
, event
);
4104 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4105 part
->type
== wxAuiDockUIPart::typeGripper
)
4107 // if we are managing a wxAuiFloatingFrame window, then
4108 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4109 // We want to initiate a toolbar drag in our owner manager
4110 wxWindow
* managed_wnd
= GetManagedWindow();
4113 part
->pane
->window
&&
4115 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4117 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4118 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4119 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4120 wxPoint(event
.m_x
- part
->rect
.x
,
4121 event
.m_y
- part
->rect
.y
));
4127 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4129 // set the caption as active
4130 SetActivePane(m_panes
, part
->pane
->window
);
4134 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4137 m_action
= actionClickCaption
;
4138 m_actionPart
= part
;
4139 m_actionStart
= wxPoint(event
.m_x
, event
.m_y
);
4140 m_actionOffset
= wxPoint(event
.m_x
- part
->rect
.x
,
4141 event
.m_y
- part
->rect
.y
);
4142 m_frame
->CaptureMouse();
4161 /// Ends a resize action, or for live update, resizes the sash
4162 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4164 // resize the dock or the pane
4165 if (m_actionPart
&& m_actionPart
->type
==wxAuiDockUIPart::typeDockSizer
)
4167 // first, we must calculate the maximum size the dock may be
4168 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4170 int used_width
= 0, used_height
= 0;
4172 wxSize client_size
= m_frame
->GetClientSize();
4174 size_t dock_i
, dock_count
= m_docks
.GetCount();
4175 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4177 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4178 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4179 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4181 used_height
+= dock
.size
;
4183 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4184 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4186 used_width
+= dock
.size
;
4189 used_width
+= sashSize
;
4193 int available_width
= client_size
.GetWidth() - used_width
;
4194 int available_height
= client_size
.GetHeight() - used_height
;
4198 // if there's a status control, the available
4199 // height decreases accordingly
4200 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4202 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4203 wxStatusBar
* status
= frame
->GetStatusBar();
4206 wxSize status_client_size
= status
->GetClientSize();
4207 available_height
-= status_client_size
.GetHeight();
4212 wxRect
& rect
= m_actionPart
->dock
->rect
;
4214 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4215 event
.m_y
- m_actionOffset
.y
);
4216 int new_size
, old_size
= m_actionPart
->dock
->size
;
4218 switch (m_actionPart
->dock
->dock_direction
)
4220 case wxAUI_DOCK_LEFT
:
4221 new_size
= new_pos
.x
- rect
.x
;
4222 if (new_size
-old_size
> available_width
)
4223 new_size
= old_size
+available_width
;
4224 m_actionPart
->dock
->size
= new_size
;
4226 case wxAUI_DOCK_TOP
:
4227 new_size
= new_pos
.y
- rect
.y
;
4228 if (new_size
-old_size
> available_height
)
4229 new_size
= old_size
+available_height
;
4230 m_actionPart
->dock
->size
= new_size
;
4232 case wxAUI_DOCK_RIGHT
:
4233 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4234 m_actionPart
->rect
.GetWidth();
4235 if (new_size
-old_size
> available_width
)
4236 new_size
= old_size
+available_width
;
4237 m_actionPart
->dock
->size
= new_size
;
4239 case wxAUI_DOCK_BOTTOM
:
4240 new_size
= rect
.y
+ rect
.height
-
4241 new_pos
.y
- m_actionPart
->rect
.GetHeight();
4242 if (new_size
-old_size
> available_height
)
4243 new_size
= old_size
+available_height
;
4244 m_actionPart
->dock
->size
= new_size
;
4251 else if (m_actionPart
&&
4252 m_actionPart
->type
== wxAuiDockUIPart::typePaneSizer
)
4254 wxAuiDockInfo
& dock
= *m_actionPart
->dock
;
4255 wxAuiPaneInfo
& pane
= *m_actionPart
->pane
;
4257 int total_proportion
= 0;
4258 int dock_pixels
= 0;
4259 int new_pixsize
= 0;
4261 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4262 int pane_borderSize
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4263 int sashSize
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4265 wxPoint
new_pos(event
.m_x
- m_actionOffset
.x
,
4266 event
.m_y
- m_actionOffset
.y
);
4268 // determine the pane rectangle by getting the pane part
4269 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4270 wxASSERT_MSG(pane_part
,
4271 wxT("Pane border part not found -- shouldn't happen"));
4273 // determine the new pixel size that the user wants;
4274 // this will help us recalculate the pane's proportion
4275 if (dock
.IsHorizontal())
4276 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4278 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4280 // determine the size of the dock, based on orientation
4281 if (dock
.IsHorizontal())
4282 dock_pixels
= dock
.rect
.GetWidth();
4284 dock_pixels
= dock
.rect
.GetHeight();
4286 // determine the total proportion of all resizable panes,
4287 // and the total size of the dock minus the size of all
4289 int i
, dock_pane_count
= dock
.panes
.GetCount();
4290 int pane_position
= -1;
4291 for (i
= 0; i
< dock_pane_count
; ++i
)
4293 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4294 if (p
.window
== pane
.window
)
4297 // while we're at it, subtract the pane sash
4298 // width from the dock width, because this would
4299 // skew our proportion calculations
4301 dock_pixels
-= sashSize
;
4303 // also, the whole size (including decorations) of
4304 // all fixed panes must also be subtracted, because they
4305 // are not part of the proportion calculation
4308 if (dock
.IsHorizontal())
4309 dock_pixels
-= p
.best_size
.x
;
4311 dock_pixels
-= p
.best_size
.y
;
4315 total_proportion
+= p
.dock_proportion
;
4319 // new size can never be more than the number of dock pixels
4320 if (new_pixsize
> dock_pixels
)
4321 new_pixsize
= dock_pixels
;
4324 // find a pane in our dock to 'steal' space from or to 'give'
4325 // space to -- this is essentially what is done when a pane is
4326 // resized; the pane should usually be the first non-fixed pane
4327 // to the right of the action pane
4328 int borrow_pane
= -1;
4329 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4331 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4340 // demand that the pane being resized is found in this dock
4341 // (this assert really never should be raised)
4342 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4344 // prevent division by zero
4345 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4347 m_action
= actionNone
;
4351 // calculate the new proportion of the pane
4352 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4354 // default minimum size
4357 // check against the pane's minimum size, if specified. please note
4358 // that this is not enough to ensure that the minimum size will
4359 // not be violated, because the whole frame might later be shrunk,
4360 // causing the size of the pane to violate it's minimum size
4361 if (pane
.min_size
.IsFullySpecified())
4365 if (pane
.HasBorder())
4366 min_size
+= (pane_borderSize
*2);
4368 // calculate minimum size with decorations (border,caption)
4369 if (pane_part
->orientation
== wxVERTICAL
)
4371 min_size
+= pane
.min_size
.y
;
4372 if (pane
.HasCaption())
4373 min_size
+= caption_size
;
4377 min_size
+= pane
.min_size
.x
;
4382 // for some reason, an arithmatic error somewhere is causing
4383 // the proportion calculations to always be off by 1 pixel;
4384 // for now we will add the 1 pixel on, but we really should
4385 // determine what's causing this.
4388 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4390 if (new_proportion
< min_proportion
)
4391 new_proportion
= min_proportion
;
4395 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4397 // borrow the space from our neighbor pane to the
4398 // right or bottom (depending on orientation);
4399 // also make sure we don't make the neighbor too small
4400 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4402 if (prop_borrow
- prop_diff
< 0)
4404 // borrowing from other pane would make it too small,
4405 // so cancel the resize operation
4406 prop_borrow
= min_proportion
;
4410 prop_borrow
-= prop_diff
;
4414 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4415 pane
.dock_proportion
= new_proportion
;
4426 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4428 if (m_action
== actionResize
)
4430 m_frame
->ReleaseMouse();
4432 if (!wxAuiManager_HasLiveResize(*this))
4434 // get rid of the hint rectangle
4436 DrawResizeHint(dc
, m_actionHintRect
);
4438 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4439 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4441 DoEndResizeAction(event
);
4443 m_currentDragItem
= -1;
4446 else if (m_action
== actionClickButton
)
4448 m_hoverButton
= NULL
;
4449 m_frame
->ReleaseMouse();
4453 UpdateButtonOnScreen(m_actionPart
, event
);
4455 // make sure we're still over the item that was originally clicked
4456 if (m_actionPart
== HitTest(event
.GetX(), event
.GetY()))
4458 // fire button-click event
4459 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4461 e
.SetPane(m_actionPart
->pane
);
4462 e
.SetButton(m_actionPart
->button
->button_id
);
4467 else if (m_action
== actionClickCaption
)
4469 m_frame
->ReleaseMouse();
4471 else if (m_action
== actionDragFloatingPane
)
4473 m_frame
->ReleaseMouse();
4475 else if (m_action
== actionDragToolbarPane
)
4477 m_frame
->ReleaseMouse();
4479 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4480 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4482 // save the new positions
4483 wxAuiDockInfoPtrArray docks
;
4484 FindDocks(m_docks
, pane
.dock_direction
,
4485 pane
.dock_layer
, pane
.dock_row
, docks
);
4486 if (docks
.GetCount() == 1)
4488 wxAuiDockInfo
& dock
= *docks
.Item(0);
4490 wxArrayInt pane_positions
, pane_sizes
;
4491 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4493 int i
, dock_pane_count
= dock
.panes
.GetCount();
4494 for (i
= 0; i
< dock_pane_count
; ++i
)
4495 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4498 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4506 m_action
= actionNone
;
4507 m_lastMouseMove
= wxPoint(); // see comment in OnMotion()
4511 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4513 // sometimes when Update() is called from inside this method,
4514 // a spurious mouse move event is generated; this check will make
4515 // sure that only real mouse moves will get anywhere in this method;
4516 // this appears to be a bug somewhere, and I don't know where the
4517 // mouse move event is being generated. only verified on MSW
4519 wxPoint mouse_pos
= event
.GetPosition();
4520 if (m_lastMouseMove
== mouse_pos
)
4522 m_lastMouseMove
= mouse_pos
;
4525 if (m_action
== actionResize
)
4527 // It's necessary to reset m_actionPart since it destroyed
4528 // by the Update within DoEndResizeAction.
4529 if (m_currentDragItem
!= -1)
4530 m_actionPart
= & (m_uiParts
.Item(m_currentDragItem
));
4532 m_currentDragItem
= m_uiParts
.Index(* m_actionPart
);
4536 wxPoint pos
= m_actionPart
->rect
.GetPosition();
4537 if (m_actionPart
->orientation
== wxHORIZONTAL
)
4538 pos
.y
= wxMax(0, event
.m_y
- m_actionOffset
.y
);
4540 pos
.x
= wxMax(0, event
.m_x
- m_actionOffset
.x
);
4542 if (wxAuiManager_HasLiveResize(*this))
4544 m_frame
->ReleaseMouse();
4545 DoEndResizeAction(event
);
4546 m_frame
->CaptureMouse();
4550 wxRect
rect(m_frame
->ClientToScreen(pos
),
4551 m_actionPart
->rect
.GetSize());
4554 if (!m_actionHintRect
.IsEmpty())
4556 // remove old resize hint
4557 DrawResizeHint(dc
, m_actionHintRect
);
4558 m_actionHintRect
= wxRect();
4561 // draw new resize hint, if it's inside the managed frame
4562 wxRect frameScreenRect
= m_frame
->GetScreenRect();
4563 if (frameScreenRect
.Contains(rect
))
4565 DrawResizeHint(dc
, rect
);
4566 m_actionHintRect
= rect
;
4571 else if (m_action
== actionClickCaption
)
4573 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4574 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4576 // caption has been clicked. we need to check if the mouse
4577 // is now being dragged. if it is, we need to change the
4578 // mouse action to 'drag'
4580 (abs(event
.m_x
- m_actionStart
.x
) > drag_x_threshold
||
4581 abs(event
.m_y
- m_actionStart
.y
) > drag_y_threshold
))
4583 wxAuiPaneInfo
* paneInfo
= m_actionPart
->pane
;
4585 if (!paneInfo
->IsToolbar())
4587 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4588 paneInfo
->IsFloatable())
4590 m_action
= actionDragFloatingPane
;
4592 // set initial float position
4593 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4594 paneInfo
->floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4595 pt
.y
- m_actionOffset
.y
);
4598 if (paneInfo
->IsMaximized())
4599 RestorePane(*paneInfo
);
4603 m_actionWindow
= paneInfo
->frame
;
4605 // action offset is used here to make it feel "natural" to the user
4606 // to drag a docked pane and suddenly have it become a floating frame.
4607 // Sometimes, however, the offset where the user clicked on the docked
4608 // caption is bigger than the width of the floating frame itself, so
4609 // in that case we need to set the action offset to a sensible value
4610 wxSize frame_size
= m_actionWindow
->GetSize();
4611 if (frame_size
.x
<= m_actionOffset
.x
)
4612 m_actionOffset
.x
= 30;
4617 m_action
= actionDragToolbarPane
;
4618 m_actionWindow
= paneInfo
->window
;
4622 else if (m_action
== actionDragFloatingPane
)
4626 // We can't move the child window so we need to get the frame that
4627 // we want to be really moving. This is probably not the best place
4628 // to do this but at least it fixes the bug (#13177) for now.
4629 if (!m_actionWindow
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4631 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4632 m_actionWindow
= pane
.frame
;
4635 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4636 m_actionWindow
->Move(pt
.x
- m_actionOffset
.x
,
4637 pt
.y
- m_actionOffset
.y
);
4640 else if (m_action
== actionDragToolbarPane
)
4642 wxAuiPaneInfo
& pane
= GetPane(m_actionWindow
);
4643 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4645 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4647 wxPoint pt
= event
.GetPosition();
4648 DoDrop(m_docks
, m_panes
, pane
, pt
, m_actionOffset
);
4650 // if DoDrop() decided to float the pane, set up
4651 // the floating pane's initial position
4652 if (pane
.IsFloating())
4654 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4655 pane
.floating_pos
= wxPoint(pt
.x
- m_actionOffset
.x
,
4656 pt
.y
- m_actionOffset
.y
);
4659 // this will do the actiual move operation;
4660 // in the case that the pane has been floated,
4661 // this call will create the floating pane
4662 // and do the reparenting
4665 // if the pane has been floated, change the mouse
4666 // action actionDragFloatingPane so that subsequent
4667 // EVT_MOTION() events will move the floating pane
4668 if (pane
.IsFloating())
4670 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4671 m_action
= actionDragFloatingPane
;
4672 m_actionWindow
= pane
.frame
;
4677 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4678 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4680 if (part
!= m_hoverButton
)
4682 // make the old button normal
4685 UpdateButtonOnScreen(m_hoverButton
, event
);
4689 // mouse is over a button, so repaint the
4690 // button in hover mode
4691 UpdateButtonOnScreen(part
, event
);
4692 m_hoverButton
= part
;
4700 m_hoverButton
= NULL
;
4711 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4715 m_hoverButton
= NULL
;
4720 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4722 // cancel the operation in progress, if any
4723 if ( m_action
!= actionNone
)
4725 m_action
= actionNone
;
4730 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4732 // when a child pane has it's focus set, we should change the
4733 // pane's active state to reflect this. (this is only true if
4734 // active panes are allowed by the owner)
4735 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4737 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4738 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4740 SetActivePane(m_panes
, event
.GetWindow());
4749 // OnPaneButton() is an event handler that is called
4750 // when a pane button has been pressed.
4751 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4753 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4755 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4757 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4759 // fire pane close event
4760 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4762 e
.SetPane(evt
.pane
);
4767 // close the pane, but check that it
4768 // still exists in our pane array first
4769 // (the event handler above might have removed it)
4771 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4780 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4782 // fire pane close event
4783 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4785 e
.SetPane(evt
.pane
);
4794 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4796 // fire pane close event
4797 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4799 e
.SetPane(evt
.pane
);
4808 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4810 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&