include wx/bitmap.h which is required by wxButton now
[wxWidgets.git] / include / wx / button.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/button.h
3 // Purpose: wxButtonBase class
4 // Author: Vadim Zetlin
5 // Modified by:
6 // Created: 15.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zetlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_BUTTON_H_BASE_
13 #define _WX_BUTTON_H_BASE_
14
15 #include "wx/defs.h"
16
17 // ----------------------------------------------------------------------------
18 // wxButton flags shared with other classes
19 // ----------------------------------------------------------------------------
20
21 #if wxUSE_TOGGLEBTN || wxUSE_BUTTON
22
23 // These flags affect label alignment
24 #define wxBU_LEFT 0x0040
25 #define wxBU_TOP 0x0080
26 #define wxBU_RIGHT 0x0100
27 #define wxBU_BOTTOM 0x0200
28 #define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
29 #endif
30
31 #if wxUSE_BUTTON
32
33 // ----------------------------------------------------------------------------
34 // wxButton specific flags
35 // ----------------------------------------------------------------------------
36
37 // These two flags are obsolete
38 #define wxBU_NOAUTODRAW 0x0000
39 #define wxBU_AUTODRAW 0x0004
40
41 // by default, the buttons will be created with some (system dependent)
42 // minimal size to make them look nicer, giving this style will make them as
43 // small as possible
44 #define wxBU_EXACTFIT 0x0001
45
46 #include "wx/bitmap.h"
47 #include "wx/control.h"
48
49 extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
50
51 // ----------------------------------------------------------------------------
52 // wxButton: a push button
53 // ----------------------------------------------------------------------------
54
55 class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
56 {
57 public:
58 wxButtonBase() { }
59
60 // show the image in the button in addition to the label: this method is
61 // supported on all (major) platforms
62 void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT)
63 {
64 SetBitmapLabel(bitmap);
65 SetBitmapPosition(dir);
66 }
67
68 wxBitmap GetBitmap() const { return DoGetBitmap(State_Normal); }
69
70 // Methods for setting individual images for different states: normal,
71 // selected (meaning pushed or pressed), focused (meaning normal state for
72 // a focused button), disabled or hover (a.k.a. hot or current).
73 //
74 // Remember that SetBitmap() itself must be called before any other
75 // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym
76 // for it anyhow) and that all bitmaps passed to these functions should be
77 // of the same size.
78 void SetBitmapLabel(const wxBitmap& bitmap)
79 { DoSetBitmap(bitmap, State_Normal); }
80 void SetBitmapPressed(const wxBitmap& bitmap)
81 { DoSetBitmap(bitmap, State_Pressed); }
82 void SetBitmapDisabled(const wxBitmap& bitmap)
83 { DoSetBitmap(bitmap, State_Disabled); }
84 void SetBitmapCurrent(const wxBitmap& bitmap)
85 { DoSetBitmap(bitmap, State_Current); }
86 void SetBitmapFocus(const wxBitmap& bitmap)
87 { DoSetBitmap(bitmap, State_Focused); }
88
89 wxBitmap GetBitmapLabel() const { return DoGetBitmap(State_Normal); }
90 wxBitmap GetBitmapPressed() const { return DoGetBitmap(State_Pressed); }
91 wxBitmap GetBitmapDisabled() const { return DoGetBitmap(State_Disabled); }
92 wxBitmap GetBitmapCurrent() const { return DoGetBitmap(State_Current); }
93 wxBitmap GetBitmapFocus() const { return DoGetBitmap(State_Focused); }
94
95
96 // set the margins around the image
97 void SetBitmapMargins(wxCoord x, wxCoord y) { DoSetBitmapMargins(x, y); }
98 void SetBitmapMargins(const wxSize& sz) { DoSetBitmapMargins(sz.x, sz.y); }
99
100 // set the image position relative to the text, i.e. wxLEFT means that the
101 // image is to the left of the text (this is the default)
102 virtual void SetBitmapPosition(wxDirection WXUNUSED(dir)) { }
103
104
105 // make this button the default button in its top level window
106 //
107 // returns the old default item (possibly NULL)
108 virtual wxWindow *SetDefault();
109
110 // Buttons on MSW can look bad if they are not native colours, because
111 // then they become owner-drawn and not theme-drawn. Disable it here
112 // in wxButtonBase to make it consistent.
113 virtual bool ShouldInheritColours() const { return false; }
114
115 // returns the default button size for this platform
116 static wxSize GetDefaultSize();
117
118 // wxUniv-compatible and deprecated equivalents to SetBitmapXXX()
119 #if WXWIN_COMPATIBILITY_2_8
120 void SetImageLabel(const wxBitmap& bitmap) { SetBitmap(bitmap); }
121 void SetImageMargins(wxCoord x, wxCoord y) { SetBitmapMargins(x, y); }
122 #endif // WXWIN_COMPATIBILITY_2_8
123
124 // backwards compatible names for pressed/current bitmaps: they're not
125 // deprecated as there is nothing really wrong with using them and no real
126 // advantage to using the new names but the new names are still preferred
127 wxBitmap GetBitmapSelected() const { return GetBitmapPressed(); }
128 wxBitmap GetBitmapHover() const { return GetBitmapCurrent(); }
129
130 void SetBitmapSelected(const wxBitmap& bitmap) { SetBitmapPressed(bitmap); }
131 void SetBitmapHover(const wxBitmap& bitmap) { SetBitmapCurrent(bitmap); }
132
133 protected:
134 // choose the default border for this window
135 virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
136
137 enum State
138 {
139 State_Normal,
140 State_Pressed, // a.k.a. "selected" in public API for some reason
141 State_Current, // a.k.a. hot or "hovering"
142 State_Disabled,
143 State_Focused,
144 State_Max
145 };
146
147 virtual wxBitmap DoGetBitmap(State WXUNUSED(which)) const
148 { return wxBitmap(); }
149 virtual void DoSetBitmap(const wxBitmap& WXUNUSED(bitmap),
150 State WXUNUSED(which))
151 { }
152 virtual void DoSetBitmapMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y))
153 { }
154
155
156 wxDECLARE_NO_COPY_CLASS(wxButtonBase);
157 };
158
159 #if defined(__WXUNIVERSAL__)
160 #include "wx/univ/button.h"
161 #elif defined(__WXMSW__)
162 #include "wx/msw/button.h"
163 #elif defined(__WXMOTIF__)
164 #include "wx/motif/button.h"
165 #elif defined(__WXGTK20__)
166 #include "wx/gtk/button.h"
167 #elif defined(__WXGTK__)
168 #include "wx/gtk1/button.h"
169 #elif defined(__WXMAC__)
170 #include "wx/osx/button.h"
171 #elif defined(__WXCOCOA__)
172 #include "wx/cocoa/button.h"
173 #elif defined(__WXPM__)
174 #include "wx/os2/button.h"
175 #elif defined(__WXPALMOS__)
176 #include "wx/palmos/button.h"
177 #endif
178
179 #endif // wxUSE_BUTTON
180
181 #endif
182 // _WX_BUTTON_H_BASE_