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Reversed the meaning of black and white in wxRegion::ConvertToBitmap
[wxWidgets.git] / include / wx / mac / region.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: wxRegion class
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id$
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_REGION_H_
13 #define _WX_REGION_H_
14
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "region.h"
17 #endif
18
19 #include "wx/list.h"
20 #include "wx/gdiobj.h"
21 #include "wx/gdicmn.h"
22
23 class WXDLLEXPORT wxRect;
24 class WXDLLEXPORT wxPoint;
25
26 enum wxRegionContain {
27 wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
28 };
29
30 // So far, for internal use only
31 enum wxRegionOp {
32 wxRGN_AND, // Creates the intersection of the two combined regions.
33 wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
34 wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
35 wxRGN_OR, // Creates the union of two combined regions.
36 wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
37 };
38
39 class WXDLLEXPORT wxRegion : public wxGDIObject {
40 DECLARE_DYNAMIC_CLASS(wxRegion);
41 friend class WXDLLEXPORT wxRegionIterator;
42 public:
43 wxRegion(long x, long y, long w, long h);
44 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
45 wxRegion(const wxRect& rect);
46 wxRegion( WXHRGN hRegion );
47 wxRegion();
48 wxRegion( const wxBitmap& bmp,
49 const wxColour& transColour = wxNullColour,
50 int tolerance = 0)
51 {
52 Union(bmp, transColour, tolerance);
53 }
54
55 ~wxRegion();
56
57 //# Copying
58 wxRegion(const wxRegion& r)
59 : wxGDIObject()
60 { Ref(r); }
61 wxRegion& operator = (const wxRegion& r)
62 { Ref(r); return (*this); }
63
64 //# Modify region
65 // Clear current region
66 void Clear();
67
68 // Union rectangle or region with this.
69 bool Union(long x, long y, long width, long height)
70 { return Combine(x, y, width, height, wxRGN_OR); }
71 bool Union(const wxRect& rect)
72 { return Combine(rect, wxRGN_OR); }
73 bool Union(const wxRegion& region)
74 { return Combine(region, wxRGN_OR); }
75
76 // Intersect rectangle or region with this.
77 bool Intersect(long x, long y, long width, long height)
78 { return Combine(x, y, width, height, wxRGN_AND); }
79 bool Intersect(const wxRect& rect)
80 { return Combine(rect, wxRGN_AND); }
81 bool Intersect(const wxRegion& region)
82 { return Combine(region, wxRGN_AND); }
83
84 // Subtract rectangle or region from this:
85 // Combines the parts of 'this' that are not part of the second region.
86 bool Subtract(long x, long y, long width, long height)
87 { return Combine(x, y, width, height, wxRGN_DIFF); }
88 bool Subtract(const wxRect& rect)
89 { return Combine(rect, wxRGN_DIFF); }
90 bool Subtract(const wxRegion& region)
91 { return Combine(region, wxRGN_DIFF); }
92
93 // XOR: the union of two combined regions except for any overlapping areas.
94 bool Xor(long x, long y, long width, long height)
95 { return Combine(x, y, width, height, wxRGN_XOR); }
96 bool Xor(const wxRect& rect)
97 { return Combine(rect, wxRGN_XOR); }
98 bool Xor(const wxRegion& region)
99 { return Combine(region, wxRGN_XOR); }
100
101 //# Information on region
102 // Outer bounds of region
103 void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
104 wxRect GetBox() const ;
105
106 // Is region empty?
107 bool Empty() const;
108 inline bool IsEmpty() const { return Empty(); }
109
110 //# Tests
111 // Does the region contain the point (x,y)?
112 wxRegionContain Contains(long x, long y) const;
113 // Does the region contain the point pt?
114 wxRegionContain Contains(const wxPoint& pt) const;
115 // Does the region contain the rectangle (x, y, w, h)?
116 wxRegionContain Contains(long x, long y, long w, long h) const;
117 // Does the region contain the rectangle rect?
118 wxRegionContain Contains(const wxRect& rect) const;
119
120 // Convert the region to a B&W bitmap with the white pixels being inside
121 // the region.
122 wxBitmap ConvertToBitmap() const;
123
124 // Use the non-transparent pixels of a wxBitmap for the region to combine
125 // with this region. If the bitmap has a mask then it will be used,
126 // otherwise the colour to be treated as transparent may be specified,
127 // along with an optional tolerance value.
128 bool Union(const wxBitmap& bmp,
129 const wxColour& transColour = wxNullColour,
130 int tolerance = 0);
131
132 // Internal
133 bool Combine(long x, long y, long width, long height, wxRegionOp op);
134 bool Combine(const wxRegion& region, wxRegionOp op);
135 bool Combine(const wxRect& rect, wxRegionOp op);
136 const WXHRGN GetWXHRGN() const ;
137 };
138
139 class WXDLLEXPORT wxRegionIterator : public wxObject
140 {
141 DECLARE_DYNAMIC_CLASS(wxRegionIterator)
142
143 public:
144 wxRegionIterator();
145 wxRegionIterator(const wxRegion& region);
146 wxRegionIterator(const wxRegionIterator& iterator);
147 ~wxRegionIterator();
148
149 wxRegionIterator& operator=(const wxRegionIterator& iterator);
150
151 void Reset() { m_current = 0; }
152 void Reset(const wxRegion& region);
153
154 operator bool () const { return m_current < m_numRects; }
155 bool HaveRects() const { return m_current < m_numRects; }
156
157 wxRegionIterator& operator++();
158 wxRegionIterator operator++(int);
159
160 long GetX() const;
161 long GetY() const;
162 long GetW() const;
163 long GetWidth() const { return GetW(); }
164 long GetH() const;
165 long GetHeight() const { return GetH(); }
166 wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
167 private:
168 void SetRects(long numRects, wxRect *rects);
169
170 long m_current;
171 long m_numRects;
172 wxRegion m_region;
173 wxRect* m_rects;
174 };
175
176 #endif
177 // _WX_REGION_H_