1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/inphand.h
3 // Purpose: wxInputHandler class maps the keyboard and mouse events to the
4 // actions which then are performed by the control
5 // Author: Vadim Zeitlin
9 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
10 // Licence: wxWindows license
11 ///////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_UNIV_INPHAND_H_
14 #define _WX_UNIV_INPHAND_H_
17 #pragma interface "inphand.h"
20 #include "wx/univ/inpcons.h" // for wxControlAction(s)
22 // ----------------------------------------------------------------------------
23 // types of the standard input handlers which can be passed to
24 // wxTheme::GetInputHandler()
25 // ----------------------------------------------------------------------------
27 #define wxINP_HANDLER_DEFAULT _T("")
28 #define wxINP_HANDLER_BUTTON _T("button")
29 #define wxINP_HANDLER_CHECKBOX _T("checkbox")
30 #define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox")
31 #define wxINP_HANDLER_COMBOBOX _T("combobox")
32 #define wxINP_HANDLER_LISTBOX _T("listbox")
33 #define wxINP_HANDLER_NOTEBOOK _T("notebook")
34 #define wxINP_HANDLER_RADIOBTN _T("radiobtn")
35 #define wxINP_HANDLER_SCROLLBAR _T("scrollbar")
36 #define wxINP_HANDLER_SLIDER _T("slider")
37 #define wxINP_HANDLER_SPINBTN _T("spinbtn")
38 #define wxINP_HANDLER_TEXTCTRL _T("textctrl")
40 // ----------------------------------------------------------------------------
41 // wxInputHandler: maps the events to the actions
42 // ----------------------------------------------------------------------------
44 class WXDLLEXPORT wxInputHandler
: public wxObject
47 // map a keyboard event to one or more actions (pressed == TRUE if the key
48 // was pressed, FALSE if released), returns TRUE if something was done
49 virtual bool HandleKey(wxInputConsumer
*consumer
,
50 const wxKeyEvent
& event
,
53 // map a mouse (click) event to one or more actions
54 virtual bool HandleMouse(wxInputConsumer
*consumer
,
55 const wxMouseEvent
& event
) = 0;
57 // handle mouse movement (or enter/leave) event: it is separated from
58 // HandleMouse() for convenience as many controls don't care about mouse
60 virtual bool HandleMouseMove(wxInputConsumer
*consumer
,
61 const wxMouseEvent
& event
);
63 // do something with focus set/kill event: this is different from
64 // HandleMouseMove() as the mouse maybe over the control without it having
67 // return TRUE to refresh the control, FALSE otherwise
68 virtual bool HandleFocus(wxInputConsumer
*consumer
, const wxFocusEvent
& event
);
70 // react to the app getting/losing activation
72 // return TRUE to refresh the control, FALSE otherwise
73 virtual bool HandleActivation(wxInputConsumer
*consumer
, bool activated
);
75 // virtual dtor for any base class
76 virtual ~wxInputHandler();
79 // ----------------------------------------------------------------------------
80 // wxStdInputHandler is just a base class for all other "standard" handlers
81 // and also provides the way to chain input handlers together
82 // ----------------------------------------------------------------------------
84 class WXDLLEXPORT wxStdInputHandler
: public wxInputHandler
87 wxStdInputHandler(wxInputHandler
*handler
) : m_handler(handler
) { }
89 virtual bool HandleKey(wxInputConsumer
*consumer
,
90 const wxKeyEvent
& event
,
93 return m_handler
? m_handler
->HandleKey(consumer
, event
, pressed
)
97 virtual bool HandleMouse(wxInputConsumer
*consumer
,
98 const wxMouseEvent
& event
)
100 return m_handler
? m_handler
->HandleMouse(consumer
, event
) : FALSE
;
103 virtual bool HandleMouseMove(wxInputConsumer
*consumer
, const wxMouseEvent
& event
)
105 return m_handler
? m_handler
->HandleMouseMove(consumer
, event
) : FALSE
;
108 virtual bool HandleFocus(wxInputConsumer
*consumer
, const wxFocusEvent
& event
)
110 return m_handler
? m_handler
->HandleFocus(consumer
, event
) : FALSE
;
114 wxInputHandler
*m_handler
;
117 #endif // _WX_UNIV_INPHAND_H_