1 \section{\class{wxThread
}}\label{wxthread
}
3 A thread is basically a path of execution through a program. Threads are
4 sometimes called
{\it light-weight processes
}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as
\helpref{mutexes
}{wxmutex
} and/or
\helpref{critical sections
}{wxcriticalsection
} is recommended.
11 There are two types of threads in wxWindows:
{\it detached
} and
{\it joinable
}
12 ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinable threads
14 can return a return code - this is returned by the Wait() function. Detached
15 threads (the default type) cannot be waited for.
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you
{\bf must
} Wait() for a joinable thread or the
19 system resources used by it will never be freed, and you also must delete the
20 corresponding wxThread object yourself. In contrast, detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
24 This means, of course, that all detached threads
{\bf must
} be created on the
25 heap because the thread will call
{\tt delete this;
} upon termination. Joinable
26 threads may be created on the stack although more usually they will be created
27 on the heap as well. Don't create global thread objects because they allocate
28 memory in their constructor, which will cause problems for the memory checking
31 \wxheading{Derived from
}
35 \wxheading{Include files
}
41 \helpref{wxMutex
}{wxmutex
},
\helpref{wxCondition
}{wxcondition
},
\helpref{wxCriticalSection
}{wxcriticalsection
}
43 \latexignore{\rtfignore{\wxheading{Members
}}}
45 \membersection{wxThread::wxThread
}\label{wxthreadctor
}
47 \func{}{wxThread
}{\param{wxThreadKind
}{kind = wxTHREAD
\_DETACHED}}
49 This constructor creates a new detached (default) or joinable C++ thread object. It
50 does not create or start execution of the real thread - for this you should
51 use the
\helpref{Create
}{wxthreadcreate
} and
\helpref{Run
}{wxthreadrun
} methods.
53 The possible values for
{\it kind
} parameters are:
56 \begin{twocollist
}\itemsep=
0pt
57 \twocolitem{{\bf wxTHREAD
\_DETACHED}}{Create a detached thread.
}
58 \twocolitem{{\bf wxTHREAD
\_JOINABLE}}{Create a joinable thread
}
61 \membersection{wxThread::
\destruct{wxThread
}}
63 \func{}{\destruct{wxThread
}}{\void}
65 The destructor frees the resources associated with the thread. Notice that you
66 should never delete a detached thread - you may only call
67 \helpref{Delete
}{wxthreaddelete
} on it or wait until it terminates (and auto
68 destructs) itself. Because the detached threads delete themselves, they can
69 only be allocated on the heap.
71 Joinable threads should be deleted explicitly. The
\helpref{Delete
}{wxthreaddelete
} and
\helpref{Kill
}{wxthreadkill
} functions
72 will not delete the C++ thread object. It is also safe to allocate them on
75 \membersection{wxThread::Create
}\label{wxthreadcreate
}
77 \func{wxThreadError
}{Create
}{\param{unsigned int
}{stackSize =
0}}
79 Creates a new thread. The thread object is created in the suspended state, and you
80 should call
\helpref{Run
}{wxthreadrun
} to start running it. You may optionally
81 specify the stack size to be allocated to it (Ignored on platforms that don't
82 support setting it explicitly, eg. Unix).
84 \wxheading{Return value
}
89 \begin{twocollist
}\itemsep=
0pt
90 \twocolitem{{\bf wxTHREAD
\_NO\_ERROR}}{There was no error.
}
91 \twocolitem{{\bf wxTHREAD
\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.
}
92 \twocolitem{{\bf wxTHREAD
\_RUNNING}}{The thread is already running.
}
95 \membersection{wxThread::Delete
}\label{wxthreaddelete
}
97 \func{void
}{Delete
}{\void}
99 Calling
\helpref{Delete
}{wxthreaddelete
} is a graceful way to terminate the
100 thread. It asks the thread to terminate and, if the thread code is well
101 written, the thread will terminate after the next call to
102 \helpref{TestDestroy
}{wxthreadtestdestroy
} which should happen quite soon.
104 However, if the thread doesn't call
\helpref{TestDestroy
}{wxthreadtestdestroy
}
105 often enough (or at all), the function will not return immediately, but wait
106 until the thread terminates. As it may take a long time, and the message processing
107 is not stopped during this function execution, message handlers may be
108 called from inside it!
110 Delete() may be called for thread in any state: running, paused or even not yet
111 created. Moreover, it must be called if
\helpref{Create
}{wxthreadcreate
} or
112 \helpref{Run
}{wxthreadrun
} failed for a detached thread to free the memory
113 occupied by the thread object. This cleanup will be done in the destructor for joinable
116 Delete() may be called for a thread in any state: running, paused or even not yet created. Moreover,
117 it must be called if
\helpref{Create
}{wxthreadcreate
} or
\helpref{Run
}{wxthreadrun
} fail to free
118 the memory occupied by the thread object. However, you should not call Delete()
119 on a detached thread which already terminated - doing so will probably result
120 in a crash because the thread object doesn't exist any more.
122 For detached threads Delete() will also delete the C++ thread object, but it
123 will not do this for joinable ones.
125 This function can only be called from another thread context.
127 \membersection{wxThread::Entry
}\label{wxthreadentry
}
129 \func{virtual ExitCode
}{Entry
}{\void}
131 This is the entry point of the thread. This function is pure virtual and must
132 be implemented by any derived class. The thread execution will start here.
134 The returned value is the thread exit code which is only useful for
135 joinable threads and is the value returned by
\helpref{Wait
}{wxthreadwait
}.
137 This function is called by wxWindows itself and should never be called
140 \membersection{wxThread::Exit
}\label{wxthreadexit
}
142 \func{void
}{Exit
}{\param{ExitCode
}{exitcode =
0}}
144 This is a protected function of the wxThread class and thus can only be called
145 from a derived class. It also can only be called in the context of this
146 thread, i.e. a thread can only exit from itself, not from another thread.
148 This function will terminate the OS thread (i.e. stop the associated path of
149 execution) and also delete the associated C++ object for detached threads.
150 \helpref{wxThread::OnExit
}{wxthreadonexit
} will be called just before exiting.
152 \membersection{wxThread::GetCPUCount
}\label{wxthreadgetcpucount
}
154 \func{static int
}{GetCPUCount
}{\void}
156 Returns the number of system CPUs or -
1 if the value is unknown.
160 \helpref{SetConcurrency
}{wxthreadsetconcurrency
}
162 \membersection{wxThread::GetCurrentId
}\label{wxthreadgetcurrentid
}
164 \func{static unsigned long
}{GetCurrentId
}{\void}
166 Returns the platform specific thread ID of the current thread as a
167 long. This can be used to uniquely identify threads, even if they are
170 \membersection{wxThread::GetId
}\label{wxthreadgetid
}
172 \constfunc{unsigned long
}{GetId
}{\void}
174 Gets the thread identifier: this is a platform dependent number that uniquely identifies the
175 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
177 \membersection{wxThread::GetPriority
}\label{wxthreadgetpriority
}
179 \constfunc{int
}{GetPriority
}{\void}
181 Gets the priority of the thread, between zero and
100.
183 The following priorities are defined:
186 \begin{twocollist
}\itemsep=
0pt
187 \twocolitem{{\bf WXTHREAD
\_MIN\_PRIORITY}}{0}
188 \twocolitem{{\bf WXTHREAD
\_DEFAULT\_PRIORITY}}{50}
189 \twocolitem{{\bf WXTHREAD
\_MAX\_PRIORITY}}{100}
192 \membersection{wxThread::IsAlive
}\label{wxthreadisalive
}
194 \constfunc{bool
}{IsAlive
}{\void}
196 Returns TRUE if the thread is alive (i.e. started and not terminating).
198 \membersection{wxThread::IsDetached
}\label{wxthreadisdetached
}
200 \constfunc{bool
}{IsDetached
}{\void}
202 Returns TRUE if the thread is of the detached kind, FALSE if it is a joinable one.
204 \membersection{wxThread::IsMain
}\label{wxthreadismain
}
206 \func{static bool
}{IsMain
}{\void}
208 Returns TRUE if the calling thread is the main application thread.
210 \membersection{wxThread::IsPaused
}\label{wxthreadispaused
}
212 \constfunc{bool
}{IsPaused
}{\void}
214 Returns TRUE if the thread is paused.
216 \membersection{wxThread::IsRunning
}\label{wxthreadisrunning
}
218 \constfunc{bool
}{IsRunning
}{\void}
220 Returns TRUE if the thread is running.
222 \membersection{wxThread::Kill
}\label{wxthreadkill
}
224 \func{wxThreadError
}{Kill
}{\void}
226 Immediately terminates the target thread.
{\bf This function is dangerous and should
227 be used with extreme care (and not used at all whenever possible)!
} The resources
228 allocated to the thread will not be freed and the state of the C runtime library
229 may become inconsistent. Use
\helpref{Delete()
}{wxthreaddelete
} instead.
231 For detached threads Kill() will also delete the associated C++ object.
232 However this will not happen for joinable threads and this means that you will
233 still have to delete the wxThread object yourself to avoid memory leaks.
234 In neither case
\helpref{OnExit
}{wxthreadonexit
} of the dying thread will be
235 called, so no thread-specific cleanup will be performed.
237 This function can only be called from another thread context, i.e. a thread
240 It is also an error to call this function for a thread which is not running or
241 paused (in the latter case, the thread will be resumed first) - if you do it,
242 a
{\tt wxTHREAD
\_NOT\_RUNNING} error will be returned.
244 \membersection{wxThread::OnExit
}\label{wxthreadonexit
}
246 \func{void
}{OnExit
}{\void}
248 Called when the thread exits. This function is called in the context of the
249 thread associated with the wxThread object, not in the context of the main
250 thread. This function will not be called if the thread was
251 \helpref{killed
}{wxthreadkill
}.
253 This function should never be called directly.
255 \membersection{wxThread::Pause
}\label{wxthreadpause
}
257 \func{wxThreadError
}{Pause
}{\void}
259 Suspends the thread. Under some implementations (Win32), the thread is
260 suspended immediately, under others it will only be suspended when it calls
261 \helpref{TestDestroy
}{wxthreadtestdestroy
} for the next time (hence, if the
262 thread doesn't call it at all, it won't be suspended).
264 This function can only be called from another thread context.
266 \membersection{wxThread::Run
}\label{wxthreadrun
}
268 \func{wxThreadError
}{Run
}{\void}
270 Starts the thread execution. Should be called after
271 \helpref{Create
}{wxthreadcreate
}.
273 This function can only be called from another thread context.
275 \membersection{wxThread::SetPriority
}\label{wxthreadsetpriority
}
277 \func{void
}{SetPriority
}{\param{int
}{ priority
}}
279 Sets the priority of the thread, between $
0$ and $
100$. It can only be set
280 after calling
\helpref{Create()
}{wxthreadcreate
} but before calling
281 \helpref{Run()
}{wxthreadrun
}.
283 The following priorities are already defined:
286 \begin{twocollist
}\itemsep=
0pt
287 \twocolitem{{\bf WXTHREAD
\_MIN\_PRIORITY}}{0}
288 \twocolitem{{\bf WXTHREAD
\_DEFAULT\_PRIORITY}}{50}
289 \twocolitem{{\bf WXTHREAD
\_MAX\_PRIORITY}}{100}
292 \membersection{wxThread::Sleep
}\label{wxthreadsleep
}
294 \func{static void
}{Sleep
}{\param{unsigned long
}{milliseconds
}}
296 Pauses the thread execution for the given amount of time.
298 This function should be used instead of
\helpref{wxSleep
}{wxsleep
} by all worker
299 threads (i.e. all except the main one).
301 \membersection{wxThread::Resume
}\label{wxthreadresume
}
303 \func{wxThreadError
}{Resume
}{\void}
305 Resumes a thread suspended by the call to
\helpref{Pause
}{wxthreadpause
}.
307 This function can only be called from another thread context.
309 \membersection{wxThread::SetConcurrency
}\label{wxthreadsetconcurrency
}
311 \func{static bool
}{SetConcurrency
}{\param{size
\_t }{level
}}
313 Sets the thread concurrency level for this process. This is, roughly, the
314 number of threads that the system tries to schedule to run in parallel.
315 The value of $
0$ for
{\it level
} may be used to set the default one.
317 Returns TRUE on success or FALSE otherwise (for example, if this function is
318 not implemented for this platform - currently everything except Solaris).
320 \membersection{wxThread::TestDestroy
}\label{wxthreadtestdestroy
}
322 \func{bool
}{TestDestroy
}{\void}
324 This function should be called periodically by the thread to ensure that calls
325 to
\helpref{Pause
}{wxthreadpause
} and
\helpref{Delete
}{wxthreaddelete
} will
326 work. If it returns TRUE, the thread should exit as soon as possible.
328 \membersection{wxThread::This
}\label{wxthreadthis
}
330 \func{static wxThread *
}{This
}{\void}
332 Return the thread object for the calling thread. NULL is returned if the calling thread
333 is the main (GUI) thread, but
\helpref{IsMain
}{wxthreadismain
} should be used to test
334 whether the thread is really the main one because NULL may also be returned for the thread
335 not created with wxThread class. Generally speaking, the return value for such a thread
338 \membersection{wxThread::Yield
}\label{wxthreadyield
}
340 \func{void
}{Yield
}{\void}
342 Give the rest of the thread time slice to the system allowing the other threads to run.
343 See also
\helpref{Sleep()
}{wxthreadsleep
}.
345 \membersection{wxThread::Wait
}\label{wxthreadwait
}
347 \constfunc{ExitCode
}{Wait
}{\void}
349 Waits until the thread terminates and returns its exit code or
{\tt (ExitCode)-
1} on error.
351 You can only Wait() for joinable (not detached) threads.
353 This function can only be called from another thread context.