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[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/settings.h"
34 #include "wx/app.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
38 #include "wx/mdi.h"
39 #include "wx/image.h"
40 #endif
41
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
43
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray)
51
52 wxPaneInfo wxNullPaneInfo;
53 wxDockInfo wxNullDockInfo;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
57
58 #ifdef __WXMAC__
59 // a few defines to avoid nameclashes
60 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
61 #define __AIFF__
62 #include "wx/mac/private.h"
63 #endif
64
65 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent)
66
67 class wxPseudoTransparentFrame : public wxFrame
68 {
69 public:
70 wxPseudoTransparentFrame(wxWindow* parent = NULL,
71 wxWindowID id = -1,
72 const wxString& title = wxT(""),
73 const wxPoint& pos = wxDefaultPosition,
74 const wxSize& size = wxDefaultSize,
75 long style = wxDEFAULT_FRAME_STYLE,
76 const wxString &name = wxT("frame"))
77 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
78 {
79 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
80 m_Amount=0;
81 m_MaxWidth=0;
82 m_MaxHeight=0;
83 #ifdef __WXGTK__
84 m_CanSetShape = false; // have to wait for window create event on GTK
85 #else
86 m_CanSetShape = true;
87 #endif
88 SetTransparent(0);
89 }
90
91 virtual bool SetTransparent(wxByte alpha)
92 {
93 if (m_CanSetShape)
94 {
95 int w=100; // some defaults
96 int h=100;
97 GetClientSize(&w, &h);
98 if ((alpha != m_Amount) || (m_MaxWidth<w) | (m_MaxHeight<h))
99 {
100 // Make the region at least double the height and width so we don't have
101 // to rebuild if the size changes.
102 m_MaxWidth=w*2;
103 m_MaxHeight=h*2;
104 m_Amount = alpha;
105 m_Region.Clear();
106 // m_Region.Union(0, 0, 1, m_MaxWidth);
107 if (m_Amount)
108 {
109 for (int y=0; y<m_MaxHeight; y++)
110 {
111 // Reverse the order of the bottom 4 bits
112 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
113 if ((j*16+8)<m_Amount)
114 m_Region.Union(0, y, m_MaxWidth, 1);
115 }
116 }
117 SetShape(m_Region);
118 Refresh();
119 }
120 }
121 return true;
122 }
123
124 void OnPaint(wxPaintEvent & event)
125 {
126 wxPaintDC dc(this);
127
128 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
129 dc.SetPen(*wxTRANSPARENT_PEN);
130
131 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
132
133 while (upd)
134 {
135 wxRect rect(upd.GetRect());
136 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
137
138 upd++;
139 }
140 }
141
142 #ifdef __WXGTK__
143 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event)) {m_CanSetShape=true; SetTransparent(0);}
144 #endif
145
146 private:
147 int m_Amount;
148 int m_MaxWidth;
149 int m_MaxHeight;
150 bool m_CanSetShape;
151
152 wxRegion m_Region;
153
154 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame);
155 DECLARE_EVENT_TABLE();
156 };
157
158
159 IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame, wxFrame )
160
161 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
162 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
163 #ifdef __WXGTK__
164 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
165 #endif
166 END_EVENT_TABLE()
167
168
169 // -- static utility functions --
170
171 static wxBitmap wxPaneCreateStippleBitmap()
172 {
173 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
174 wxImage img(2,2,data,true);
175 return wxBitmap(img);
176 }
177
178 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
179 {
180 wxBitmap stipple = wxPaneCreateStippleBitmap();
181 wxBrush brush(stipple);
182 dc.SetBrush(brush);
183 dc.SetPen(*wxTRANSPARENT_PEN);
184
185 dc.SetLogicalFunction(wxXOR);
186 dc.DrawRectangle(rect);
187 }
188
189
190
191 // CopyDocksAndPanes() - this utility function creates copies of
192 // the dock and pane info. wxDockInfo's usually contain pointers
193 // to wxPaneInfo classes, thus this function is necessary to reliably
194 // reconstruct that relationship in the new dock info and pane info arrays
195
196 static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
197 wxPaneInfoArray& dest_panes,
198 const wxDockInfoArray& src_docks,
199 const wxPaneInfoArray& src_panes)
200 {
201 dest_docks = src_docks;
202 dest_panes = src_panes;
203 int i, j, k, dock_count, pc1, pc2;
204 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
205 {
206 wxDockInfo& dock = dest_docks.Item(i);
207 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
208 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
209 if (dock.panes.Item(j) == &src_panes.Item(k))
210 dock.panes.Item(j) = &dest_panes.Item(k);
211 }
212 }
213
214 // GetMaxLayer() is an internal function which returns
215 // the highest layer inside the specified dock
216 static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
217 {
218 int i, dock_count, max_layer = 0;
219 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
220 {
221 wxDockInfo& dock = docks.Item(i);
222 if (dock.dock_direction == dock_direction &&
223 dock.dock_layer > max_layer && !dock.fixed)
224 max_layer = dock.dock_layer;
225 }
226 return max_layer;
227 }
228
229
230 // GetMaxRow() is an internal function which returns
231 // the highest layer inside the specified dock
232 static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
233 {
234 int i, pane_count, max_row = 0;
235 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
236 {
237 wxPaneInfo& pane = panes.Item(i);
238 if (pane.dock_direction == direction &&
239 pane.dock_layer == layer &&
240 pane.dock_row > max_row)
241 max_row = pane.dock_row;
242 }
243 return max_row;
244 }
245
246
247
248 // DoInsertDockLayer() is an internal function that inserts a new dock
249 // layer by incrementing all existing dock layer values by one
250 static void DoInsertDockLayer(wxPaneInfoArray& panes,
251 int dock_direction,
252 int dock_layer)
253 {
254 int i, pane_count;
255 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
256 {
257 wxPaneInfo& pane = panes.Item(i);
258 if (!pane.IsFloating() &&
259 pane.dock_direction == dock_direction &&
260 pane.dock_layer >= dock_layer)
261 pane.dock_layer++;
262 }
263 }
264
265 // DoInsertDockLayer() is an internal function that inserts a new dock
266 // row by incrementing all existing dock row values by one
267 static void DoInsertDockRow(wxPaneInfoArray& panes,
268 int dock_direction,
269 int dock_layer,
270 int dock_row)
271 {
272 int i, pane_count;
273 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
274 {
275 wxPaneInfo& pane = panes.Item(i);
276 if (!pane.IsFloating() &&
277 pane.dock_direction == dock_direction &&
278 pane.dock_layer == dock_layer &&
279 pane.dock_row >= dock_row)
280 pane.dock_row++;
281 }
282 }
283
284 // DoInsertDockLayer() is an internal function that inserts a space for
285 // another dock pane by incrementing all existing dock row values by one
286 static void DoInsertPane(wxPaneInfoArray& panes,
287 int dock_direction,
288 int dock_layer,
289 int dock_row,
290 int dock_pos)
291 {
292 int i, pane_count;
293 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
294 {
295 wxPaneInfo& pane = panes.Item(i);
296 if (!pane.IsFloating() &&
297 pane.dock_direction == dock_direction &&
298 pane.dock_layer == dock_layer &&
299 pane.dock_row == dock_row &&
300 pane.dock_pos >= dock_pos)
301 pane.dock_pos++;
302 }
303 }
304
305 // FindDocks() is an internal function that returns a list of docks which meet
306 // the specified conditions in the parameters and returns a sorted array
307 // (sorted by layer and then row)
308 static void FindDocks(wxDockInfoArray& docks,
309 int dock_direction,
310 int dock_layer,
311 int dock_row,
312 wxDockInfoPtrArray& arr)
313 {
314 int begin_layer = dock_layer;
315 int end_layer = dock_layer;
316 int begin_row = dock_row;
317 int end_row = dock_row;
318 int dock_count = docks.GetCount();
319 int layer, row, i, max_row = 0, max_layer = 0;
320
321 // discover the maximum dock layer and the max row
322 for (i = 0; i < dock_count; ++i)
323 {
324 max_row = wxMax(max_row, docks.Item(i).dock_row);
325 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
326 }
327
328 // if no dock layer was specified, search all dock layers
329 if (dock_layer == -1)
330 {
331 begin_layer = 0;
332 end_layer = max_layer;
333 }
334
335 // if no dock row was specified, search all dock row
336 if (dock_row == -1)
337 {
338 begin_row = 0;
339 end_row = max_row;
340 }
341
342 arr.Clear();
343
344 for (layer = begin_layer; layer <= end_layer; ++layer)
345 for (row = begin_row; row <= end_row; ++row)
346 for (i = 0; i < dock_count; ++i)
347 {
348 wxDockInfo& d = docks.Item(i);
349 if (dock_direction == -1 || dock_direction == d.dock_direction)
350 {
351 if (d.dock_layer == layer && d.dock_row == row)
352 arr.Add(&d);
353 }
354 }
355 }
356
357 // FindPaneInDock() looks up a specified window pointer inside a dock.
358 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
359 static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
360 {
361 int i, count = dock.panes.GetCount();
362 for (i = 0; i < count; ++i)
363 {
364 wxPaneInfo* p = dock.panes.Item(i);
365 if (p->window == window)
366 return p;
367 }
368 return NULL;
369 }
370
371 // RemovePaneFromDocks() removes a pane window from all docks
372 // with a possible exception specified by parameter "except"
373 static void RemovePaneFromDocks(wxDockInfoArray& docks,
374 wxPaneInfo& pane,
375 wxDockInfo* except = NULL)
376 {
377 int i, dock_count;
378 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
379 {
380 wxDockInfo& d = docks.Item(i);
381 if (&d == except)
382 continue;
383 wxPaneInfo* pi = FindPaneInDock(d, pane.window);
384 if (pi)
385 d.panes.Remove(pi);
386 }
387 }
388
389 // RenumberDockRows() takes a dock and assigns sequential numbers
390 // to existing rows. Basically it takes out the gaps; so if a
391 // dock has rows with numbers 0,2,5, they will become 0,1,2
392 static void RenumberDockRows(wxDockInfoPtrArray& docks)
393 {
394 int i, dock_count, j, pane_count;
395 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
396 {
397 wxDockInfo& dock = *docks.Item(i);
398 dock.dock_row = i;
399 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
400 dock.panes.Item(j)->dock_row = i;
401 }
402 }
403
404
405 // SetActivePane() sets the active pane, as well as cycles through
406 // every other pane and makes sure that all others' active flags
407 // are turned off
408 static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
409 {
410 int i, pane_count;
411 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
412 {
413 wxPaneInfo& pane = panes.Item(i);
414 pane.state &= ~wxPaneInfo::optionActive;
415 if (pane.window == active_pane)
416 pane.state |= wxPaneInfo::optionActive;
417 }
418 }
419
420
421 // this function is used to sort panes by dock position
422 static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
423 {
424 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
425 }
426
427
428 // -- wxFrameManager class implementation --
429
430
431 BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
432 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
433 EVT_AUI_RENDER(wxFrameManager::OnRender)
434 EVT_PAINT(wxFrameManager::OnPaint)
435 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
436 EVT_SIZE(wxFrameManager::OnSize)
437 EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
438 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
439 EVT_LEFT_UP(wxFrameManager::OnLeftUp)
440 EVT_MOTION(wxFrameManager::OnMotion)
441 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
442 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
443 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
444 END_EVENT_TABLE()
445
446
447 wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags)
448 {
449 m_action = actionNone;
450 m_last_mouse_move = wxPoint();
451 m_hover_button = NULL;
452 m_art = new wxDefaultDockArt;
453 m_hint_wnd = NULL;
454 m_flags = flags;
455
456 if (managed_wnd)
457 {
458 SetManagedWindow(managed_wnd);
459 }
460 }
461
462 wxFrameManager::~wxFrameManager()
463 {
464 delete m_art;
465 }
466
467 // GetPane() looks up a wxPaneInfo structure based
468 // on the supplied window pointer. Upon failure, GetPane()
469 // returns an empty wxPaneInfo, a condition which can be checked
470 // by calling wxPaneInfo::IsOk().
471 //
472 // The pane info's structure may then be modified. Once a pane's
473 // info is modified, wxFrameManager::Update() must be called to
474 // realize the changes in the UI.
475
476 wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
477 {
478 int i, pane_count;
479 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
480 {
481 wxPaneInfo& p = m_panes.Item(i);
482 if (p.window == window)
483 return p;
484 }
485 return wxNullPaneInfo;
486 }
487
488 // this version of GetPane() looks up a pane based on a
489 // 'pane name', see above comment for more info
490 wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
491 {
492 int i, pane_count;
493 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
494 {
495 wxPaneInfo& p = m_panes.Item(i);
496 if (p.name == name)
497 return p;
498 }
499 return wxNullPaneInfo;
500 }
501
502 // GetAllPanes() returns a reference to all the pane info structures
503 wxPaneInfoArray& wxFrameManager::GetAllPanes()
504 {
505 return m_panes;
506 }
507
508 // HitTest() is an internal function which determines
509 // which UI item the specified coordinates are over
510 // (x,y) specify a position in client coordinates
511 wxDockUIPart* wxFrameManager::HitTest(int x, int y)
512 {
513 wxDockUIPart* result = NULL;
514
515 int i, part_count;
516 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
517 {
518 wxDockUIPart* item = &m_uiparts.Item(i);
519
520 // we are not interested in typeDock, because this space
521 // isn't used to draw anything, just for measurements;
522 // besides, the entire dock area is covered with other
523 // rectangles, which we are interested in.
524 if (item->type == wxDockUIPart::typeDock)
525 continue;
526
527 // if we already have a hit on a more specific item, we are not
528 // interested in a pane hit. If, however, we don't already have
529 // a hit, returning a pane hit is necessary for some operations
530 if ((item->type == wxDockUIPart::typePane ||
531 item->type == wxDockUIPart::typePaneBorder) && result)
532 continue;
533
534 // if the point is inside the rectangle, we have a hit
535 if (item->rect.Inside(x,y))
536 result = item;
537 }
538
539 return result;
540 }
541
542
543 // SetFlags() and GetFlags() allow the owner to set various
544 // options which are global to wxFrameManager
545 void wxFrameManager::SetFlags(unsigned int flags)
546 {
547 m_flags = flags;
548 }
549
550 unsigned int wxFrameManager::GetFlags() const
551 {
552 return m_flags;
553 }
554
555
556 // don't use these anymore as they are deprecated
557 // use Set/GetManagedFrame() instead
558 void wxFrameManager::SetFrame(wxFrame* frame)
559 {
560 SetManagedWindow((wxWindow*)frame);
561 }
562
563 wxFrame* wxFrameManager::GetFrame() const
564 {
565 return (wxFrame*)m_frame;
566 }
567
568
569
570
571 // SetManagedWindow() is usually called once when the frame
572 // manager class is being initialized. "frame" specifies
573 // the frame which should be managed by the frame mananger
574 void wxFrameManager::SetManagedWindow(wxWindow* frame)
575 {
576 wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
577
578 m_frame = frame;
579 m_frame->PushEventHandler(this);
580
581 #if wxUSE_MDI
582 // if the owner is going to manage an MDI parent frame,
583 // we need to add the MDI client window as the default
584 // center pane
585
586 if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
587 {
588 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
589 wxWindow* client_window = mdi_frame->GetClientWindow();
590
591 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
592
593 AddPane(client_window,
594 wxPaneInfo().Name(wxT("mdiclient")).
595 CenterPane().PaneBorder(false));
596 }
597 #endif
598
599 // Make a window to use for a transparent hint
600 #if defined(__WXMSW__) || defined(__WXGTK__)
601 m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, wxDefaultPosition, wxSize(1,1),
602 wxFRAME_TOOL_WINDOW |
603 wxFRAME_FLOAT_ON_PARENT |
604 wxFRAME_NO_TASKBAR |
605 wxNO_BORDER);
606
607 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
608
609 #elif defined(__WXMAC__)
610 // Using a miniframe with float and tool styles keeps the parent
611 // frame activated and highlighted as such...
612 m_hint_wnd = new wxMiniFrame(m_frame, -1, wxEmptyString, wxDefaultPosition, wxSize(1,1),
613 wxFRAME_FLOAT_ON_PARENT
614 | wxFRAME_TOOL_WINDOW
615 | wxCAPTION );
616
617 // Can't set the bg colour of a Frame in wxMac
618 wxPanel* p = new wxPanel(m_hint_wnd);
619
620 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
621 // color that is really hard to see, especially transparent.
622 // Until a better system color is decided upon we'll just use
623 // blue.
624 p->SetBackgroundColour(*wxBLUE);
625 #endif
626
627 m_hint_fademax=50;
628
629 if (m_hint_wnd
630 // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
631 // in a backported environment, conditionally compile this in.
632 #if wxCHECK_VERSION(2,7,0)
633 && !m_hint_wnd->CanSetTransparent()
634 #endif
635 )
636 {
637
638 m_hint_wnd->Close();
639 m_hint_wnd->Destroy();
640 m_hint_wnd = NULL;
641
642 // If we can convert it to a PseudoTransparent window, do so
643 m_hint_wnd = new wxPseudoTransparentFrame (m_frame, -1, wxEmptyString, wxDefaultPosition, wxSize(1,1),
644 wxFRAME_TOOL_WINDOW |
645 wxFRAME_FLOAT_ON_PARENT |
646 wxFRAME_NO_TASKBAR |
647 wxNO_BORDER);
648
649 m_hint_fademax = 128;
650 }
651 }
652
653
654 // UnInit() must be called, usually in the destructor
655 // of the frame class. If it is not called, usually this
656 // will result in a crash upon program exit
657 void wxFrameManager::UnInit()
658 {
659 m_frame->RemoveEventHandler(this);
660 }
661
662 // GetManagedWindow() returns the window pointer being managed
663 wxWindow* wxFrameManager::GetManagedWindow() const
664 {
665 return m_frame;
666 }
667
668 wxDockArt* wxFrameManager::GetArtProvider() const
669 {
670 return m_art;
671 }
672
673 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
674 {
675 // first, give the owner frame a chance to override
676 if (m_frame)
677 {
678 if (m_frame->ProcessEvent(event))
679 return;
680 }
681
682 ProcessEvent(event);
683 }
684
685 // SetArtProvider() instructs wxFrameManager to use the
686 // specified art provider for all drawing calls. This allows
687 // plugable look-and-feel features. The pointer that is
688 // passed to this method subsequently belongs to wxFrameManager,
689 // and is deleted in the frame manager destructor
690 void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
691 {
692 // delete the last art provider, if any
693 delete m_art;
694
695 // assign the new art provider
696 m_art = art_provider;
697 }
698
699
700 bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
701 {
702 // check if the pane has a valid window
703 if (!window)
704 return false;
705
706 // check if the pane already exists
707 if (GetPane(pane_info.window).IsOk())
708 return false;
709
710 m_panes.Add(pane_info);
711
712 wxPaneInfo& pinfo = m_panes.Last();
713
714 // set the pane window
715 pinfo.window = window;
716
717 // if the pane's name identifier is blank, create a random string
718 if (pinfo.name.empty())
719 {
720 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
721 ((unsigned long)pinfo.window) & 0xffffffff,
722 (unsigned int)time(NULL),
723 #ifdef __WXWINCE__
724 (unsigned int)GetTickCount(),
725 #else
726 (unsigned int)clock(),
727 #endif
728 (unsigned long)m_panes.GetCount());
729 }
730
731 // set initial proportion (if not already set)
732 if (pinfo.dock_proportion == 0)
733 pinfo.dock_proportion = 100000;
734
735 if (pinfo.HasCloseButton() &&
736 pinfo.buttons.size() == 0)
737 {
738 wxPaneButton button;
739 button.button_id = wxPaneInfo::buttonClose;
740 pinfo.buttons.Add(button);
741 }
742
743 if (pinfo.best_size == wxDefaultSize &&
744 pinfo.window)
745 {
746 pinfo.best_size = pinfo.window->GetClientSize();
747
748 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
749 {
750 // GetClientSize() doesn't get the best size for
751 // a toolbar under some newer versions of wxWidgets,
752 // so use GetBestSize()
753 pinfo.best_size = pinfo.window->GetBestSize();
754
755 // for some reason, wxToolBar::GetBestSize() is returning
756 // a size that is a pixel shy of the correct amount.
757 // I believe this to be the correct action, until
758 // wxToolBar::GetBestSize() is fixed. Is this assumption
759 // correct?
760 pinfo.best_size.y++;
761 }
762
763 if (pinfo.min_size != wxDefaultSize)
764 {
765 if (pinfo.best_size.x < pinfo.min_size.x)
766 pinfo.best_size.x = pinfo.min_size.x;
767 if (pinfo.best_size.y < pinfo.min_size.y)
768 pinfo.best_size.y = pinfo.min_size.y;
769 }
770 }
771
772 return true;
773 }
774
775 bool wxFrameManager::AddPane(wxWindow* window,
776 int direction,
777 const wxString& caption)
778 {
779 wxPaneInfo pinfo;
780 pinfo.Caption(caption);
781 switch (direction)
782 {
783 case wxTOP: pinfo.Top(); break;
784 case wxBOTTOM: pinfo.Bottom(); break;
785 case wxLEFT: pinfo.Left(); break;
786 case wxRIGHT: pinfo.Right(); break;
787 case wxCENTER: pinfo.CenterPane(); break;
788 }
789 return AddPane(window, pinfo);
790 }
791
792 bool wxFrameManager::AddPane(wxWindow* window,
793 const wxPaneInfo& pane_info,
794 const wxPoint& drop_pos)
795 {
796 if (!AddPane(window, pane_info))
797 return false;
798
799 wxPaneInfo& pane = GetPane(window);
800
801 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
802
803 return true;
804 }
805
806 bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
807 int insert_level)
808 {
809 // shift the panes around, depending on the insert level
810 switch (insert_level)
811 {
812 case wxAUI_INSERT_PANE:
813 DoInsertPane(m_panes,
814 pane_info.dock_direction,
815 pane_info.dock_layer,
816 pane_info.dock_row,
817 pane_info.dock_pos);
818 break;
819 case wxAUI_INSERT_ROW:
820 DoInsertDockRow(m_panes,
821 pane_info.dock_direction,
822 pane_info.dock_layer,
823 pane_info.dock_row);
824 break;
825 case wxAUI_INSERT_DOCK:
826 DoInsertDockLayer(m_panes,
827 pane_info.dock_direction,
828 pane_info.dock_layer);
829 break;
830 }
831
832 // if the window already exists, we are basically just moving/inserting the
833 // existing window. If it doesn't exist, we need to add it and insert it
834 wxPaneInfo& existing_pane = GetPane(window);
835 if (!existing_pane.IsOk())
836 {
837 return AddPane(window, pane_info);
838 }
839 else
840 {
841 if (pane_info.IsFloating())
842 {
843 existing_pane.Float();
844 if (pane_info.floating_pos != wxDefaultPosition)
845 existing_pane.FloatingPosition(pane_info.floating_pos);
846 if (pane_info.floating_size != wxDefaultSize)
847 existing_pane.FloatingSize(pane_info.floating_size);
848 }
849 else
850 {
851 existing_pane.Direction(pane_info.dock_direction);
852 existing_pane.Layer(pane_info.dock_layer);
853 existing_pane.Row(pane_info.dock_row);
854 existing_pane.Position(pane_info.dock_pos);
855 }
856 }
857
858 return true;
859 }
860
861
862 // DetachPane() removes a pane from the frame manager. This
863 // method will not destroy the window that is removed.
864 bool wxFrameManager::DetachPane(wxWindow* window)
865 {
866 int i, count;
867 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
868 {
869 wxPaneInfo& p = m_panes.Item(i);
870 if (p.window == window)
871 {
872 if (p.frame)
873 {
874 // we have a floating frame which is being detached. We need to
875 // reparent it to m_frame and destroy the floating frame
876
877 // reduce flicker
878 p.window->SetSize(1,1);
879 p.frame->Show(false);
880
881 // reparent to m_frame and destroy the pane
882 p.window->Reparent(m_frame);
883 p.frame->SetSizer(NULL);
884 p.frame->Destroy();
885 p.frame = NULL;
886 }
887
888 // make sure there are no references to this pane in our uiparts,
889 // just in case the caller doesn't call Update() immediately after
890 // the DetachPane() call. This prevets obscure crashes which would
891 // happen at window repaint if the caller forgets to call Update()
892 int pi, part_count;
893 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
894 {
895 wxDockUIPart& part = m_uiparts.Item(pi);
896 if (part.pane == &p)
897 {
898 m_uiparts.RemoveAt(pi);
899 part_count--;
900 pi--;
901 continue;
902 }
903 }
904
905 m_panes.RemoveAt(i);
906 return true;
907 }
908 }
909 return false;
910 }
911
912
913 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
914 // in the input string. This is an internal functions which is
915 // used for saving perspectives
916 static wxString EscapeDelimiters(const wxString& s)
917 {
918 wxString result;
919 result.Alloc(s.length());
920 const wxChar* ch = s.c_str();
921 while (*ch)
922 {
923 if (*ch == wxT(';') || *ch == wxT('|'))
924 result += wxT('\\');
925 result += *ch;
926 ++ch;
927 }
928 return result;
929 }
930
931
932 // SavePerspective() saves all pane information as a single string.
933 // This string may later be fed into LoadPerspective() to restore
934 // all pane settings. This save and load mechanism allows an
935 // exact pane configuration to be saved and restored at a later time
936
937 wxString wxFrameManager::SavePerspective()
938 {
939 wxString result;
940 result.Alloc(500);
941 result = wxT("layout1|");
942
943 int pane_i, pane_count = m_panes.GetCount();
944 for (pane_i = 0; pane_i < pane_count; ++pane_i)
945 {
946 wxPaneInfo& pane = m_panes.Item(pane_i);
947
948 result += wxT("name=");
949 result += EscapeDelimiters(pane.name);
950 result += wxT(";");
951
952 result += wxT("caption=");
953 result += EscapeDelimiters(pane.caption);
954 result += wxT(";");
955
956 result += wxString::Format(wxT("state=%u;"), pane.state);
957 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
958 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
959 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
960 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
961 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
962 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
963 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
964 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
965 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
966 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
967 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
968 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
969 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
970 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
971 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
972 result += wxT("|");
973 }
974
975 int dock_i, dock_count = m_docks.GetCount();
976 for (dock_i = 0; dock_i < dock_count; ++dock_i)
977 {
978 wxDockInfo& dock = m_docks.Item(dock_i);
979
980 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
981 dock.dock_direction, dock.dock_layer,
982 dock.dock_row, dock.size);
983 }
984
985 return result;
986 }
987
988 // LoadPerspective() loads a layout which was saved with SavePerspective()
989 // If the "update" flag parameter is true, the GUI will immediately be updated
990
991 bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
992 {
993 wxString input = layout;
994 wxString part;
995
996 // check layout string version
997 part = input.BeforeFirst(wxT('|'));
998 input = input.AfterFirst(wxT('|'));
999 part.Trim(true);
1000 part.Trim(false);
1001 if (part != wxT("layout1"))
1002 return false;
1003
1004
1005 // mark all panes currently managed as docked and hidden
1006 int pane_i, pane_count = m_panes.GetCount();
1007 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1008 m_panes.Item(pane_i).Dock().Hide();
1009
1010 // clear out the dock array; this will be reconstructed
1011 m_docks.Clear();
1012
1013 // replace escaped characters so we can
1014 // split up the string easily
1015 input.Replace(wxT("\\|"), wxT("\a"));
1016 input.Replace(wxT("\\;"), wxT("\b"));
1017
1018 while (1)
1019 {
1020 wxPaneInfo pane;
1021
1022 wxString pane_part = input.BeforeFirst(wxT('|'));
1023 input = input.AfterFirst(wxT('|'));
1024 pane_part.Trim(true);
1025
1026 // if the string is empty, we're done parsing
1027 if (pane_part.empty())
1028 break;
1029
1030
1031 if (pane_part.Left(9) == wxT("dock_size"))
1032 {
1033 wxString val_name = pane_part.BeforeFirst(wxT('='));
1034 wxString value = pane_part.AfterFirst(wxT('='));
1035
1036 long dir, layer, row, size;
1037 wxString piece = val_name.AfterFirst(wxT('('));
1038 piece = piece.BeforeLast(wxT(')'));
1039 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1040 piece = piece.AfterFirst(wxT(','));
1041 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1042 piece.AfterFirst(wxT(',')).ToLong(&row);
1043 value.ToLong(&size);
1044
1045 wxDockInfo dock;
1046 dock.dock_direction = dir;
1047 dock.dock_layer = layer;
1048 dock.dock_row = row;
1049 dock.size = size;
1050 m_docks.Add(dock);
1051 continue;
1052 }
1053
1054 while (1)
1055 {
1056 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1057 pane_part = pane_part.AfterFirst(wxT(';'));
1058 wxString val_name = val_part.BeforeFirst(wxT('='));
1059 wxString value = val_part.AfterFirst(wxT('='));
1060 val_name.MakeLower();
1061 val_name.Trim(true);
1062 val_name.Trim(false);
1063 value.Trim(true);
1064 value.Trim(false);
1065
1066 if (val_name.empty())
1067 break;
1068
1069 if (val_name == wxT("name"))
1070 pane.name = value;
1071 else if (val_name == wxT("caption"))
1072 pane.caption = value;
1073 else if (val_name == wxT("state"))
1074 pane.state = (unsigned int)wxAtoi(value.c_str());
1075 else if (val_name == wxT("dir"))
1076 pane.dock_direction = wxAtoi(value.c_str());
1077 else if (val_name == wxT("layer"))
1078 pane.dock_layer = wxAtoi(value.c_str());
1079 else if (val_name == wxT("row"))
1080 pane.dock_row = wxAtoi(value.c_str());
1081 else if (val_name == wxT("pos"))
1082 pane.dock_pos = wxAtoi(value.c_str());
1083 else if (val_name == wxT("prop"))
1084 pane.dock_proportion = wxAtoi(value.c_str());
1085 else if (val_name == wxT("bestw"))
1086 pane.best_size.x = wxAtoi(value.c_str());
1087 else if (val_name == wxT("besth"))
1088 pane.best_size.y = wxAtoi(value.c_str());
1089 else if (val_name == wxT("minw"))
1090 pane.min_size.x = wxAtoi(value.c_str());
1091 else if (val_name == wxT("minh"))
1092 pane.min_size.y = wxAtoi(value.c_str());
1093 else if (val_name == wxT("maxw"))
1094 pane.max_size.x = wxAtoi(value.c_str());
1095 else if (val_name == wxT("maxh"))
1096 pane.max_size.y = wxAtoi(value.c_str());
1097 else if (val_name == wxT("floatx"))
1098 pane.floating_pos.x = wxAtoi(value.c_str());
1099 else if (val_name == wxT("floaty"))
1100 pane.floating_pos.y = wxAtoi(value.c_str());
1101 else if (val_name == wxT("floatw"))
1102 pane.floating_size.x = wxAtoi(value.c_str());
1103 else if (val_name == wxT("floath"))
1104 pane.floating_size.y = wxAtoi(value.c_str());
1105 else {
1106 wxFAIL_MSG(wxT("Bad Perspective String"));
1107 }
1108 }
1109
1110 // replace escaped characters so we can
1111 // split up the string easily
1112 pane.name.Replace(wxT("\a"), wxT("|"));
1113 pane.name.Replace(wxT("\b"), wxT(";"));
1114 pane.caption.Replace(wxT("\a"), wxT("|"));
1115 pane.caption.Replace(wxT("\b"), wxT(";"));
1116
1117 wxPaneInfo& p = GetPane(pane.name);
1118 if (!p.IsOk())
1119 {
1120 // the pane window couldn't be found
1121 // in the existing layout
1122 return false;
1123 }
1124
1125 pane.window = p.window;
1126 pane.frame = p.frame;
1127 pane.buttons = p.buttons;
1128 p = pane;
1129 }
1130
1131 if (update)
1132 Update();
1133
1134 return true;
1135 }
1136
1137
1138 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
1139 wxArrayInt& positions,
1140 wxArrayInt& sizes)
1141 {
1142 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1143 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1144 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1145
1146 positions.Empty();
1147 sizes.Empty();
1148
1149 int offset, action_pane = -1;
1150 int pane_i, pane_count = dock.panes.GetCount();
1151
1152 // find the pane marked as our action pane
1153 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1154 {
1155 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1156
1157 if (pane.state & wxPaneInfo::actionPane)
1158 {
1159 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1160 action_pane = pane_i;
1161 }
1162 }
1163
1164 // set up each panes default position, and
1165 // determine the size (width or height, depending
1166 // on the dock's orientation) of each pane
1167 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1168 {
1169 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1170 positions.Add(pane.dock_pos);
1171 int size = 0;
1172
1173 if (pane.HasBorder())
1174 size += (pane_border_size*2);
1175
1176 if (dock.IsHorizontal())
1177 {
1178 if (pane.HasGripper() && !pane.HasGripperTop())
1179 size += gripper_size;
1180 size += pane.best_size.x;
1181 }
1182 else
1183 {
1184 if (pane.HasGripper() && pane.HasGripperTop())
1185 size += gripper_size;
1186
1187 if (pane.HasCaption())
1188 size += caption_size;
1189 size += pane.best_size.y;
1190 }
1191
1192 sizes.Add(size);
1193 }
1194
1195 // if there is no action pane, just return the default
1196 // positions (as specified in pane.pane_pos)
1197 if (action_pane == -1)
1198 return;
1199
1200 offset = 0;
1201 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1202 {
1203 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1204
1205 if (amount >= 0)
1206 offset += amount;
1207 else
1208 positions[pane_i] -= -amount;
1209
1210 offset += sizes[pane_i];
1211 }
1212
1213 // if the dock mode is fixed, make sure none of the panes
1214 // overlap; we will bump panes that overlap
1215 offset = 0;
1216 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1217 {
1218 int amount = positions[pane_i] - offset;
1219 if (amount >= 0)
1220 offset += amount;
1221 else
1222 positions[pane_i] += -amount;
1223
1224 offset += sizes[pane_i];
1225 }
1226 }
1227
1228
1229 void wxFrameManager::LayoutAddPane(wxSizer* cont,
1230 wxDockInfo& dock,
1231 wxPaneInfo& pane,
1232 wxDockUIPartArray& uiparts,
1233 bool spacer_only)
1234 {
1235 wxDockUIPart part;
1236 wxSizerItem* sizer_item;
1237
1238 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1239 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1240 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1241 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1242
1243 // find out the orientation of the item (orientation for panes
1244 // is the same as the dock's orientation)
1245 int orientation;
1246 if (dock.IsHorizontal())
1247 orientation = wxHORIZONTAL;
1248 else
1249 orientation = wxVERTICAL;
1250
1251 // this variable will store the proportion
1252 // value that the pane will receive
1253 int pane_proportion = pane.dock_proportion;
1254
1255 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1256 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1257
1258 if (pane.HasGripper())
1259 {
1260 if (pane.HasGripperTop())
1261 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1262 else
1263 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1264
1265 part.type = wxDockUIPart::typeGripper;
1266 part.dock = &dock;
1267 part.pane = &pane;
1268 part.button = NULL;
1269 part.orientation = orientation;
1270 part.cont_sizer = horz_pane_sizer;
1271 part.sizer_item = sizer_item;
1272 uiparts.Add(part);
1273 }
1274
1275 if (pane.HasCaption())
1276 {
1277 // create the caption sizer
1278 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1279
1280 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1281
1282 part.type = wxDockUIPart::typeCaption;
1283 part.dock = &dock;
1284 part.pane = &pane;
1285 part.button = NULL;
1286 part.orientation = orientation;
1287 part.cont_sizer = vert_pane_sizer;
1288 part.sizer_item = sizer_item;
1289 int caption_part_idx = uiparts.GetCount();
1290 uiparts.Add(part);
1291
1292 // add pane buttons to the caption
1293 int i, button_count;
1294 for (i = 0, button_count = pane.buttons.GetCount();
1295 i < button_count; ++i)
1296 {
1297 wxPaneButton& button = pane.buttons.Item(i);
1298
1299 sizer_item = caption_sizer->Add(pane_button_size,
1300 caption_size,
1301 0, wxEXPAND);
1302
1303 part.type = wxDockUIPart::typePaneButton;
1304 part.dock = &dock;
1305 part.pane = &pane;
1306 part.button = &button;
1307 part.orientation = orientation;
1308 part.cont_sizer = caption_sizer;
1309 part.sizer_item = sizer_item;
1310 uiparts.Add(part);
1311 }
1312
1313 // add the caption sizer
1314 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1315
1316 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1317 }
1318
1319 // add the pane window itself
1320 if (spacer_only)
1321 {
1322 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1323 }
1324 else
1325 {
1326 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1327 // Don't do this because it breaks the pane size in floating windows
1328 // BIW: Right now commenting this out is causing problems with
1329 // an mdi client window as the center pane.
1330 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1331 }
1332
1333 part.type = wxDockUIPart::typePane;
1334 part.dock = &dock;
1335 part.pane = &pane;
1336 part.button = NULL;
1337 part.orientation = orientation;
1338 part.cont_sizer = vert_pane_sizer;
1339 part.sizer_item = sizer_item;
1340 uiparts.Add(part);
1341
1342
1343 // determine if the pane should have a minimum size; if the pane is
1344 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1345 // if the pane.min_size is set, we must use that value as well
1346
1347 wxSize min_size = pane.min_size;
1348 if (pane.IsFixed())
1349 {
1350 if (min_size == wxDefaultSize)
1351 {
1352 min_size = pane.best_size;
1353 pane_proportion = 0;
1354 }
1355 }
1356
1357 if (min_size != wxDefaultSize)
1358 {
1359 vert_pane_sizer->SetItemMinSize(
1360 vert_pane_sizer->GetChildren().GetCount()-1,
1361 min_size.x, min_size.y);
1362 }
1363
1364
1365 // add the verticle sizer (caption, pane window) to the
1366 // horizontal sizer (gripper, verticle sizer)
1367 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1368
1369 // finally, add the pane sizer to the dock sizer
1370
1371 if (pane.HasBorder())
1372 {
1373 // allowing space for the pane's border
1374 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1375 wxEXPAND | wxALL, pane_border_size);
1376
1377 part.type = wxDockUIPart::typePaneBorder;
1378 part.dock = &dock;
1379 part.pane = &pane;
1380 part.button = NULL;
1381 part.orientation = orientation;
1382 part.cont_sizer = cont;
1383 part.sizer_item = sizer_item;
1384 uiparts.Add(part);
1385 }
1386 else
1387 {
1388 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1389 }
1390 }
1391
1392 void wxFrameManager::LayoutAddDock(wxSizer* cont,
1393 wxDockInfo& dock,
1394 wxDockUIPartArray& uiparts,
1395 bool spacer_only)
1396 {
1397 wxSizerItem* sizer_item;
1398 wxDockUIPart part;
1399
1400 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1401 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1402
1403 // resizable bottom and right docks have a sash before them
1404 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1405 dock.dock_direction == wxAUI_DOCK_RIGHT))
1406 {
1407 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1408
1409 part.type = wxDockUIPart::typeDockSizer;
1410 part.orientation = orientation;
1411 part.dock = &dock;
1412 part.pane = NULL;
1413 part.button = NULL;
1414 part.cont_sizer = cont;
1415 part.sizer_item = sizer_item;
1416 uiparts.Add(part);
1417 }
1418
1419 // create the sizer for the dock
1420 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1421
1422 // add each pane to the dock
1423 int pane_i, pane_count = dock.panes.GetCount();
1424
1425 if (dock.fixed)
1426 {
1427 wxArrayInt pane_positions, pane_sizes;
1428
1429 // figure out the real pane positions we will
1430 // use, without modifying the each pane's pane_pos member
1431 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1432
1433 int offset = 0;
1434 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1435 {
1436 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1437 int pane_pos = pane_positions.Item(pane_i);
1438
1439 int amount = pane_pos - offset;
1440 if (amount > 0)
1441 {
1442 if (dock.IsVertical())
1443 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1444 else
1445 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1446
1447 part.type = wxDockUIPart::typeBackground;
1448 part.dock = &dock;
1449 part.pane = NULL;
1450 part.button = NULL;
1451 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1452 part.cont_sizer = dock_sizer;
1453 part.sizer_item = sizer_item;
1454 uiparts.Add(part);
1455
1456 offset += amount;
1457 }
1458
1459 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1460
1461 offset += pane_sizes.Item(pane_i);
1462 }
1463
1464 // at the end add a very small stretchable background area
1465 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1466
1467 part.type = wxDockUIPart::typeBackground;
1468 part.dock = &dock;
1469 part.pane = NULL;
1470 part.button = NULL;
1471 part.orientation = orientation;
1472 part.cont_sizer = dock_sizer;
1473 part.sizer_item = sizer_item;
1474 uiparts.Add(part);
1475 }
1476 else
1477 {
1478 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1479 {
1480 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1481
1482 // if this is not the first pane being added,
1483 // we need to add a pane sizer
1484 if (pane_i > 0)
1485 {
1486 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1487
1488 part.type = wxDockUIPart::typePaneSizer;
1489 part.dock = &dock;
1490 part.pane = dock.panes.Item(pane_i-1);
1491 part.button = NULL;
1492 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1493 part.cont_sizer = dock_sizer;
1494 part.sizer_item = sizer_item;
1495 uiparts.Add(part);
1496 }
1497
1498 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1499 }
1500 }
1501
1502 if (dock.dock_direction == wxAUI_DOCK_CENTER)
1503 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1504 else
1505 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1506
1507 part.type = wxDockUIPart::typeDock;
1508 part.dock = &dock;
1509 part.pane = NULL;
1510 part.button = NULL;
1511 part.orientation = orientation;
1512 part.cont_sizer = cont;
1513 part.sizer_item = sizer_item;
1514 uiparts.Add(part);
1515
1516 if (dock.IsHorizontal())
1517 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1518 else
1519 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1520
1521 // top and left docks have a sash after them
1522 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1523 dock.dock_direction == wxAUI_DOCK_LEFT))
1524 {
1525 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1526
1527 part.type = wxDockUIPart::typeDockSizer;
1528 part.dock = &dock;
1529 part.pane = NULL;
1530 part.button = NULL;
1531 part.orientation = orientation;
1532 part.cont_sizer = cont;
1533 part.sizer_item = sizer_item;
1534 uiparts.Add(part);
1535 }
1536 }
1537
1538 wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
1539 wxDockInfoArray& docks,
1540 wxDockUIPartArray& uiparts,
1541 bool spacer_only)
1542 {
1543 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1544
1545 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1546 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1547 wxSize cli_size = m_frame->GetClientSize();
1548 int i, dock_count, pane_count;
1549
1550
1551 // empty all docks out
1552 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1553 docks.Item(i).panes.Empty();
1554
1555 // iterate through all known panes, filing each
1556 // of them into the appropriate dock. If the
1557 // pane does not exist in the dock, add it
1558 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1559 {
1560 wxPaneInfo& p = panes.Item(i);
1561
1562 // find any docks in this layer
1563 wxDockInfo* dock;
1564 wxDockInfoPtrArray arr;
1565 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1566
1567 if (arr.GetCount() > 0)
1568 {
1569 dock = arr.Item(0);
1570 }
1571 else
1572 {
1573 // dock was not found, so we need to create a new one
1574 wxDockInfo d;
1575 d.dock_direction = p.dock_direction;
1576 d.dock_layer = p.dock_layer;
1577 d.dock_row = p.dock_row;
1578 docks.Add(d);
1579 dock = &docks.Last();
1580 }
1581
1582
1583 if (p.IsDocked() && p.IsShown())
1584 {
1585 // remove the pane from any existing docks except this one
1586 RemovePaneFromDocks(docks, p, dock);
1587
1588 // pane needs to be added to the dock,
1589 // if it doesn't already exist
1590 if (!FindPaneInDock(*dock, p.window))
1591 dock->panes.Add(&p);
1592 }
1593 else
1594 {
1595 // remove the pane from any existing docks
1596 RemovePaneFromDocks(docks, p);
1597 }
1598
1599 }
1600
1601 // remove any empty docks
1602 for (i = docks.GetCount()-1; i >= 0; --i)
1603 {
1604 if (docks.Item(i).panes.GetCount() == 0)
1605 docks.RemoveAt(i);
1606 }
1607
1608 // configure the docks further
1609 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1610 {
1611 wxDockInfo& dock = docks.Item(i);
1612 int j, dock_pane_count = dock.panes.GetCount();
1613
1614 // sort the dock pane array by the pane's
1615 // dock position (dock_pos), in ascending order
1616 dock.panes.Sort(PaneSortFunc);
1617
1618 // for newly created docks, set up their initial size
1619 if (dock.size == 0)
1620 {
1621 int size = 0;
1622
1623 for (j = 0; j < dock_pane_count; ++j)
1624 {
1625 wxPaneInfo& pane = *dock.panes.Item(j);
1626 wxSize pane_size = pane.best_size;
1627 if (pane_size == wxDefaultSize)
1628 pane_size = pane.min_size;
1629 if (pane_size == wxDefaultSize)
1630 pane_size = pane.window->GetSize();
1631
1632 if (dock.IsHorizontal())
1633 size = wxMax(pane_size.y, size);
1634 else
1635 size = wxMax(pane_size.x, size);
1636 }
1637
1638 // add space for the border (two times), but only
1639 // if at least one pane inside the dock has a pane border
1640 for (j = 0; j < dock_pane_count; ++j)
1641 {
1642 if (dock.panes.Item(j)->HasBorder())
1643 {
1644 size += (pane_border_size*2);
1645 break;
1646 }
1647 }
1648
1649 // if pane is on the top or bottom, add the caption height,
1650 // but only if at least one pane inside the dock has a caption
1651 if (dock.IsHorizontal())
1652 {
1653 for (j = 0; j < dock_pane_count; ++j)
1654 {
1655 if (dock.panes.Item(j)->HasCaption())
1656 {
1657 size += caption_size;
1658 break;
1659 }
1660 }
1661 }
1662
1663 // new dock's size may not be more than 1/3 of the frame size
1664 if (dock.IsHorizontal())
1665 size = wxMin(size, cli_size.y/3);
1666 else
1667 size = wxMin(size, cli_size.x/3);
1668
1669 if (size < 10)
1670 size = 10;
1671 dock.size = size;
1672 }
1673
1674
1675 // determine the dock's minimum size
1676 bool plus_border = false;
1677 bool plus_caption = false;
1678 int dock_min_size = 0;
1679 for (j = 0; j < dock_pane_count; ++j)
1680 {
1681 wxPaneInfo& pane = *dock.panes.Item(j);
1682 if (pane.min_size != wxDefaultSize)
1683 {
1684 if (pane.HasBorder())
1685 plus_border = true;
1686 if (pane.HasCaption())
1687 plus_caption = true;
1688 if (dock.IsHorizontal())
1689 {
1690 if (pane.min_size.y > dock_min_size)
1691 dock_min_size = pane.min_size.y;
1692 }
1693 else
1694 {
1695 if (pane.min_size.x > dock_min_size)
1696 dock_min_size = pane.min_size.x;
1697 }
1698 }
1699 }
1700
1701 if (plus_border)
1702 dock_min_size += (pane_border_size*2);
1703 if (plus_caption && dock.IsHorizontal())
1704 dock_min_size += (caption_size);
1705
1706 dock.min_size = dock_min_size;
1707
1708
1709 // if the pane's current size is less than it's
1710 // minimum, increase the dock's size to it's minimum
1711 if (dock.size < dock.min_size)
1712 dock.size = dock.min_size;
1713
1714
1715 // determine the dock's mode (fixed or proportional);
1716 // determine whether the dock has only toolbars
1717 bool action_pane_marked = false;
1718 dock.fixed = true;
1719 dock.toolbar = true;
1720 for (j = 0; j < dock_pane_count; ++j)
1721 {
1722 wxPaneInfo& pane = *dock.panes.Item(j);
1723 if (!pane.IsFixed())
1724 dock.fixed = false;
1725 if (!pane.IsToolbar())
1726 dock.toolbar = false;
1727 if (pane.state & wxPaneInfo::actionPane)
1728 action_pane_marked = true;
1729 }
1730
1731
1732 // if the dock mode is proportional and not fixed-pixel,
1733 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1734 // e.g. remove gaps like 1, 2, 30, 500
1735 if (!dock.fixed)
1736 {
1737 for (j = 0; j < dock_pane_count; ++j)
1738 {
1739 wxPaneInfo& pane = *dock.panes.Item(j);
1740 pane.dock_pos = j;
1741 }
1742 }
1743
1744 // if the dock mode is fixed, and none of the panes
1745 // are being moved right now, make sure the panes
1746 // do not overlap each other. If they do, we will
1747 // adjust the panes' positions
1748 if (dock.fixed && !action_pane_marked)
1749 {
1750 wxArrayInt pane_positions, pane_sizes;
1751 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1752
1753 int offset = 0;
1754 for (j = 0; j < dock_pane_count; ++j)
1755 {
1756 wxPaneInfo& pane = *(dock.panes.Item(j));
1757 pane.dock_pos = pane_positions[j];
1758
1759 int amount = pane.dock_pos - offset;
1760 if (amount >= 0)
1761 offset += amount;
1762 else
1763 pane.dock_pos += -amount;
1764
1765 offset += pane_sizes[j];
1766 }
1767 }
1768 }
1769
1770 // discover the maximum dock layer
1771 int max_layer = 0;
1772 for (i = 0; i < dock_count; ++i)
1773 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
1774
1775
1776 // clear out uiparts
1777 uiparts.Empty();
1778
1779 // create a bunch of box sizers,
1780 // from the innermost level outwards.
1781 wxSizer* cont = NULL;
1782 wxSizer* middle = NULL;
1783 int layer = 0;
1784 int row, row_count;
1785
1786 for (layer = 0; layer <= max_layer; ++layer)
1787 {
1788 wxDockInfoPtrArray arr;
1789
1790 // find any docks in this layer
1791 FindDocks(docks, -1, layer, -1, arr);
1792
1793 // if there aren't any, skip to the next layer
1794 if (arr.IsEmpty())
1795 continue;
1796
1797 wxSizer* old_cont = cont;
1798
1799 // create a container which will hold this layer's
1800 // docks (top, bottom, left, right)
1801 cont = new wxBoxSizer(wxVERTICAL);
1802
1803
1804 // find any top docks in this layer
1805 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
1806 RenumberDockRows(arr);
1807 if (!arr.IsEmpty())
1808 {
1809 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1810 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1811 }
1812
1813
1814 // fill out the middle layer (which consists
1815 // of left docks, content area and right docks)
1816
1817 middle = new wxBoxSizer(wxHORIZONTAL);
1818
1819 // find any left docks in this layer
1820 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
1821 RenumberDockRows(arr);
1822 if (!arr.IsEmpty())
1823 {
1824 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1825 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1826 }
1827
1828 // add content dock (or previous layer's sizer
1829 // to the middle
1830 if (!old_cont)
1831 {
1832 // find any center docks
1833 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
1834 if (!arr.IsEmpty())
1835 {
1836 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
1837 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1838 }
1839 else
1840 {
1841 // there are no center docks, add a background area
1842 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
1843 wxDockUIPart part;
1844 part.type = wxDockUIPart::typeBackground;
1845 part.pane = NULL;
1846 part.dock = NULL;
1847 part.button = NULL;
1848 part.cont_sizer = middle;
1849 part.sizer_item = sizer_item;
1850 uiparts.Add(part);
1851 }
1852 }
1853 else
1854 {
1855 middle->Add(old_cont, 1, wxEXPAND);
1856 }
1857
1858 // find any right docks in this layer
1859 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
1860 RenumberDockRows(arr);
1861 if (!arr.IsEmpty())
1862 {
1863 for (row = arr.GetCount()-1; row >= 0; --row)
1864 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1865 }
1866
1867 cont->Add(middle, 1, wxEXPAND);
1868
1869
1870
1871 // find any bottom docks in this layer
1872 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
1873 RenumberDockRows(arr);
1874 if (!arr.IsEmpty())
1875 {
1876 for (row = arr.GetCount()-1; row >= 0; --row)
1877 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1878 }
1879
1880 }
1881
1882 if (!cont)
1883 {
1884 // no sizer available, because there are no docks,
1885 // therefore we will create a simple background area
1886 cont = new wxBoxSizer(wxVERTICAL);
1887 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
1888 wxDockUIPart part;
1889 part.type = wxDockUIPart::typeBackground;
1890 part.pane = NULL;
1891 part.dock = NULL;
1892 part.button = NULL;
1893 part.cont_sizer = middle;
1894 part.sizer_item = sizer_item;
1895 uiparts.Add(part);
1896 }
1897
1898 container->Add(cont, 1, wxEXPAND);
1899 return container;
1900 }
1901
1902
1903 // Update() updates the layout. Whenever changes are made to
1904 // one or more panes, this function should be called. It is the
1905 // external entry point for running the layout engine.
1906
1907 void wxFrameManager::Update()
1908 {
1909 wxSizer* sizer;
1910 int i, pane_count = m_panes.GetCount();
1911
1912 // delete old sizer first
1913 m_frame->SetSizer(NULL);
1914
1915 // destroy floating panes which have been
1916 // redocked or are becoming non-floating
1917 for (i = 0; i < pane_count; ++i)
1918 {
1919 wxPaneInfo& p = m_panes.Item(i);
1920
1921 if (!p.IsFloating() && p.frame)
1922 {
1923 // because the pane is no longer in a floating, we need to
1924 // reparent it to m_frame and destroy the floating frame
1925
1926 // reduce flicker
1927 p.window->SetSize(1,1);
1928 p.frame->Show(false);
1929
1930 // reparent to m_frame and destroy the pane
1931 p.window->Reparent(m_frame);
1932 p.frame->SetSizer(NULL);
1933 p.frame->Destroy();
1934 p.frame = NULL;
1935 }
1936 }
1937
1938
1939 // create a layout for all of the panes
1940 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
1941
1942 // hide or show panes as necessary,
1943 // and float panes as necessary
1944 for (i = 0; i < pane_count; ++i)
1945 {
1946 wxPaneInfo& p = m_panes.Item(i);
1947
1948 if (p.IsFloating())
1949 {
1950 if (p.frame == NULL)
1951 {
1952 // we need to create a frame for this
1953 // pane, which has recently been floated
1954 wxFloatingPane* frame = new wxFloatingPane(m_frame,
1955 this,
1956 p);
1957
1958 #if wxCHECK_VERSION(2,7,0)
1959 // on MSW and Mac, if the owner desires transparent dragging, and
1960 // the dragging is happening right now, then the floating
1961 // window should have this style by default
1962 if (m_action == actionDragFloatingPane &&
1963 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
1964 frame->SetTransparent(150);
1965 #endif
1966
1967 frame->SetPaneWindow(p);
1968 p.frame = frame;
1969
1970 if (p.IsShown())
1971 {
1972 frame->Show();
1973 }
1974 }
1975 else
1976 {
1977 // frame already exists, make sure it's position
1978 // and size reflect the information in wxPaneInfo
1979 if (p.frame->GetPosition() != p.floating_pos)
1980 {
1981 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
1982 wxDefaultCoord, wxDefaultCoord,
1983 wxSIZE_USE_EXISTING);
1984 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1985 }
1986
1987 p.frame->Show(p.IsShown());
1988 }
1989 }
1990 else
1991 {
1992 p.window->Show(p.IsShown());
1993 }
1994
1995 // if "active panes" are no longer allowed, clear
1996 // any optionActive values from the pane states
1997 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
1998 {
1999 p.state &= ~wxPaneInfo::optionActive;
2000 }
2001 }
2002
2003
2004 // keep track of the old window rectangles so we can
2005 // refresh those windows whose rect has changed
2006 wxAuiRectArray old_pane_rects;
2007 for (i = 0; i < pane_count; ++i)
2008 {
2009 wxRect r;
2010 wxPaneInfo& p = m_panes.Item(i);
2011
2012 if (p.window && p.IsShown() && p.IsDocked())
2013 r = p.rect;
2014
2015 old_pane_rects.Add(r);
2016 }
2017
2018
2019
2020
2021 // apply the new sizer
2022 m_frame->SetSizer(sizer);
2023 m_frame->SetAutoLayout(false);
2024 DoFrameLayout();
2025
2026
2027
2028 // now that the frame layout is done, we need to check
2029 // the new pane rectangles against the old rectangles that
2030 // we saved a few lines above here. If the rectangles have
2031 // changed, the corresponding panes must also be updated
2032 for (i = 0; i < pane_count; ++i)
2033 {
2034 wxPaneInfo& p = m_panes.Item(i);
2035 if (p.window && p.window->IsShown() && p.IsDocked())
2036 {
2037 if (p.rect != old_pane_rects[i])
2038 {
2039 p.window->Refresh();
2040 p.window->Update();
2041 }
2042 }
2043 }
2044
2045
2046 Repaint();
2047
2048 // set frame's minimum size
2049
2050 /*
2051 // N.B. More work needs to be done on frame minimum sizes;
2052 // this is some intresting code that imposes the minimum size,
2053 // but we may want to include a more flexible mechanism or
2054 // options for multiple minimum-size modes, e.g. strict or lax
2055 wxSize min_size = sizer->GetMinSize();
2056 wxSize frame_size = m_frame->GetSize();
2057 wxSize client_size = m_frame->GetClientSize();
2058
2059 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2060 min_size.y+frame_size.y-client_size.y );
2061
2062 m_frame->SetMinSize(minframe_size);
2063
2064 if (frame_size.x < minframe_size.x ||
2065 frame_size.y < minframe_size.y)
2066 sizer->Fit(m_frame);
2067 */
2068 }
2069
2070
2071 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2072 // on the frame's main sizer, then measures all the various UI items
2073 // and updates their internal rectangles. This should always be called
2074 // instead of calling m_frame->Layout() directly
2075
2076 void wxFrameManager::DoFrameLayout()
2077 {
2078 m_frame->Layout();
2079
2080 int i, part_count;
2081 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2082 {
2083 wxDockUIPart& part = m_uiparts.Item(i);
2084
2085 // get the rectangle of the UI part
2086 // originally, this code looked like this:
2087 // part.rect = wxRect(part.sizer_item->GetPosition(),
2088 // part.sizer_item->GetSize());
2089 // this worked quite well, with one exception: the mdi
2090 // client window had a "deferred" size variable
2091 // that returned the wrong size. It looks like
2092 // a bug in wx, because the former size of the window
2093 // was being returned. So, we will retrieve the part's
2094 // rectangle via other means
2095
2096
2097 part.rect = part.sizer_item->GetRect();
2098 int flag = part.sizer_item->GetFlag();
2099 int border = part.sizer_item->GetBorder();
2100 if (flag & wxTOP)
2101 {
2102 part.rect.y -= border;
2103 part.rect.height += border;
2104 }
2105 if (flag & wxLEFT)
2106 {
2107 part.rect.x -= border;
2108 part.rect.width += border;
2109 }
2110 if (flag & wxBOTTOM)
2111 part.rect.height += border;
2112 if (flag & wxRIGHT)
2113 part.rect.width += border;
2114
2115
2116 if (part.type == wxDockUIPart::typeDock)
2117 part.dock->rect = part.rect;
2118 if (part.type == wxDockUIPart::typePane)
2119 part.pane->rect = part.rect;
2120 }
2121 }
2122
2123 // GetPanePart() looks up the pane the pane border UI part (or the regular
2124 // pane part if there is no border). This allows the caller to get the exact
2125 // rectangle of the pane in question, including decorations like
2126 // caption and border (if any).
2127
2128 wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
2129 {
2130 int i, part_count;
2131 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2132 {
2133 wxDockUIPart& part = m_uiparts.Item(i);
2134 if (part.type == wxDockUIPart::typePaneBorder &&
2135 part.pane && part.pane->window == wnd)
2136 return &part;
2137 }
2138 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2139 {
2140 wxDockUIPart& part = m_uiparts.Item(i);
2141 if (part.type == wxDockUIPart::typePane &&
2142 part.pane && part.pane->window == wnd)
2143 return &part;
2144 }
2145 return NULL;
2146 }
2147
2148
2149
2150 // GetDockPixelOffset() is an internal function which returns
2151 // a dock's offset in pixels from the left side of the window
2152 // (for horizontal docks) or from the top of the window (for
2153 // vertical docks). This value is necessary for calculating
2154 // fixel-pane/toolbar offsets when they are dragged.
2155
2156 int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
2157 {
2158 // the only way to accurately calculate the dock's
2159 // offset is to actually run a theoretical layout
2160
2161 int i, part_count, dock_count;
2162 wxDockInfoArray docks;
2163 wxPaneInfoArray panes;
2164 wxDockUIPartArray uiparts;
2165 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2166 panes.Add(test);
2167
2168 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2169 wxSize client_size = m_frame->GetClientSize();
2170 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2171 sizer->Layout();
2172
2173 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2174 {
2175 wxDockUIPart& part = uiparts.Item(i);
2176 part.rect = wxRect(part.sizer_item->GetPosition(),
2177 part.sizer_item->GetSize());
2178 if (part.type == wxDockUIPart::typeDock)
2179 part.dock->rect = part.rect;
2180 }
2181
2182 delete sizer;
2183
2184 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2185 {
2186 wxDockInfo& dock = docks.Item(i);
2187 if (test.dock_direction == dock.dock_direction &&
2188 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2189 {
2190 if (dock.IsVertical())
2191 return dock.rect.y;
2192 else
2193 return dock.rect.x;
2194 }
2195 }
2196
2197 return 0;
2198 }
2199
2200
2201
2202 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2203 // if a dock operation is allowed, the new dock position is copied into
2204 // the target info. If the operation was allowed, the function returns true.
2205
2206 bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
2207 const wxPaneInfo& new_pos)
2208 {
2209 bool allowed = false;
2210 switch (new_pos.dock_direction)
2211 {
2212 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2213 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2214 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2215 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2216 }
2217
2218 if (allowed)
2219 target = new_pos;
2220
2221 return allowed;
2222 }
2223
2224
2225 // DoDrop() is an important function. It basically takes a mouse position,
2226 // and determines where the pane's new position would be. If the pane is to be
2227 // dropped, it performs the drop operation using the specified dock and pane
2228 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2229 // scenario can be performed, giving precise coordinates for drop hints.
2230 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2231 // as parameters, the changes will be made to the main state arrays
2232
2233 const int auiInsertRowPixels = 10;
2234 const int auiNewRowPixels = 40;
2235 const int auiLayerInsertPixels = 40;
2236 const int auiLayerInsertOffset = 5;
2237
2238 bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
2239 wxPaneInfoArray& panes,
2240 wxPaneInfo& target,
2241 const wxPoint& pt,
2242 const wxPoint& offset)
2243 {
2244 wxSize cli_size = m_frame->GetClientSize();
2245
2246 wxPaneInfo drop = target;
2247
2248
2249 // The result should always be shown
2250 drop.Show();
2251
2252
2253 // Check to see if the pane has been dragged outside of the window
2254 // (or near to the outside of the window), if so, dock it along the edge
2255
2256
2257 int layer_insert_offset = auiLayerInsertOffset;
2258 if (target.IsToolbar())
2259 layer_insert_offset = 0;
2260
2261 if (pt.x < layer_insert_offset &&
2262 pt.x > layer_insert_offset-auiLayerInsertPixels)
2263 {
2264 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2265 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2266 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2267 drop.Dock().Left().
2268 Layer(new_layer).
2269 Row(0).
2270 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2271 return ProcessDockResult(target, drop);
2272 }
2273 else if (pt.y < layer_insert_offset &&
2274 pt.y > layer_insert_offset-auiLayerInsertPixels)
2275 {
2276 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2277 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2278 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2279 drop.Dock().Top().
2280 Layer(new_layer).
2281 Row(0).
2282 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2283 return ProcessDockResult(target, drop);
2284 }
2285 else if (pt.x >= cli_size.x - layer_insert_offset &&
2286 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2287 {
2288 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2289 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2290 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2291 drop.Dock().Right().
2292 Layer(new_layer).
2293 Row(0).
2294 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2295 return ProcessDockResult(target, drop);
2296 }
2297 else if (pt.y >= cli_size.y - layer_insert_offset &&
2298 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2299 {
2300 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2301 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2302 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2303 drop.Dock().Bottom().
2304 Layer(new_layer).
2305 Row(0).
2306 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2307 return ProcessDockResult(target, drop);
2308 }
2309
2310
2311 wxDockUIPart* part = HitTest(pt.x, pt.y);
2312
2313
2314 if (drop.IsToolbar())
2315 {
2316 if (!part || !part->dock)
2317 return false;
2318
2319
2320 // calculate the offset from where the dock begins
2321 // to the point where the user dropped the pane
2322 int dock_drop_offset = 0;
2323 if (part->dock->IsHorizontal())
2324 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2325 else
2326 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2327
2328
2329 // toolbars may only be moved in and to fixed-pane docks,
2330 // otherwise we will try to float the pane. Also, the pane
2331 // should float if being dragged over center pane windows
2332 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2333 {
2334 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2335 (drop.IsFloatable() ||
2336 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2337 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2338 {
2339 drop.Float();
2340 }
2341
2342 return ProcessDockResult(target, drop);
2343 }
2344
2345 drop.Dock().
2346 Direction(part->dock->dock_direction).
2347 Layer(part->dock->dock_layer).
2348 Row(part->dock->dock_row).
2349 Position(dock_drop_offset);
2350
2351 if ((
2352 ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
2353 ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
2354 ) && part->dock->panes.GetCount() > 1)
2355 {
2356 int row = drop.dock_row;
2357 DoInsertDockRow(panes, part->dock->dock_direction,
2358 part->dock->dock_layer,
2359 part->dock->dock_row);
2360 drop.dock_row = row;
2361 }
2362
2363 if ((
2364 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2365 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2366 ) && part->dock->panes.GetCount() > 1)
2367 {
2368 DoInsertDockRow(panes, part->dock->dock_direction,
2369 part->dock->dock_layer,
2370 part->dock->dock_row+1);
2371 drop.dock_row = part->dock->dock_row+1;
2372 }
2373
2374 return ProcessDockResult(target, drop);
2375 }
2376
2377
2378
2379
2380 if (!part)
2381 return false;
2382
2383 if (part->type == wxDockUIPart::typePaneBorder ||
2384 part->type == wxDockUIPart::typeCaption ||
2385 part->type == wxDockUIPart::typeGripper ||
2386 part->type == wxDockUIPart::typePaneButton ||
2387 part->type == wxDockUIPart::typePane ||
2388 part->type == wxDockUIPart::typePaneSizer ||
2389 part->type == wxDockUIPart::typeDockSizer ||
2390 part->type == wxDockUIPart::typeBackground)
2391 {
2392 if (part->type == wxDockUIPart::typeDockSizer)
2393 {
2394 if (part->dock->panes.GetCount() != 1)
2395 return false;
2396 part = GetPanePart(part->dock->panes.Item(0)->window);
2397 if (!part)
2398 return false;
2399 }
2400
2401
2402
2403 // If a normal frame is being dragged over a toolbar, insert it
2404 // along the edge under the toolbar, but over all other panes.
2405 // (this could be done much better, but somehow factoring this
2406 // calculation with the one at the beginning of this function)
2407 if (part->dock && part->dock->toolbar)
2408 {
2409 int layer = 0;
2410
2411 switch (part->dock->dock_direction)
2412 {
2413 case wxAUI_DOCK_LEFT:
2414 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2415 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2416 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2417 break;
2418 case wxAUI_DOCK_TOP:
2419 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2420 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2421 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2422 break;
2423 case wxAUI_DOCK_RIGHT:
2424 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2425 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2426 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2427 break;
2428 case wxAUI_DOCK_BOTTOM:
2429 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2430 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2431 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2432 break;
2433 }
2434
2435 DoInsertDockRow(panes, part->dock->dock_direction,
2436 layer, 0);
2437 drop.Dock().
2438 Direction(part->dock->dock_direction).
2439 Layer(layer).Row(0).Position(0);
2440 return ProcessDockResult(target, drop);
2441 }
2442
2443
2444 if (!part->pane)
2445 return false;
2446
2447 part = GetPanePart(part->pane->window);
2448 if (!part)
2449 return false;
2450
2451 bool insert_dock_row = false;
2452 int insert_row = part->pane->dock_row;
2453 int insert_dir = part->pane->dock_direction;
2454 int insert_layer = part->pane->dock_layer;
2455
2456 switch (part->pane->dock_direction)
2457 {
2458 case wxAUI_DOCK_TOP:
2459 if (pt.y >= part->rect.y &&
2460 pt.y < part->rect.y+auiInsertRowPixels)
2461 insert_dock_row = true;
2462 break;
2463 case wxAUI_DOCK_BOTTOM:
2464 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2465 pt.y <= part->rect.y + part->rect.height)
2466 insert_dock_row = true;
2467 break;
2468 case wxAUI_DOCK_LEFT:
2469 if (pt.x >= part->rect.x &&
2470 pt.x < part->rect.x+auiInsertRowPixels)
2471 insert_dock_row = true;
2472 break;
2473 case wxAUI_DOCK_RIGHT:
2474 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2475 pt.x <= part->rect.x+part->rect.width)
2476 insert_dock_row = true;
2477 break;
2478 case wxAUI_DOCK_CENTER:
2479 {
2480 // "new row pixels" will be set to the default, but
2481 // must never exceed 20% of the window size
2482 int new_row_pixels_x = auiNewRowPixels;
2483 int new_row_pixels_y = auiNewRowPixels;
2484
2485 if (new_row_pixels_x > (part->rect.width*20)/100)
2486 new_row_pixels_x = (part->rect.width*20)/100;
2487
2488 if (new_row_pixels_y > (part->rect.height*20)/100)
2489 new_row_pixels_y = (part->rect.height*20)/100;
2490
2491
2492 // determine if the mouse pointer is in a location that
2493 // will cause a new row to be inserted. The hot spot positions
2494 // are along the borders of the center pane
2495
2496 insert_layer = 0;
2497 insert_dock_row = true;
2498 if (pt.x >= part->rect.x &&
2499 pt.x < part->rect.x+new_row_pixels_x)
2500 insert_dir = wxAUI_DOCK_LEFT;
2501 else
2502 if (pt.y >= part->rect.y &&
2503 pt.y < part->rect.y+new_row_pixels_y)
2504 insert_dir = wxAUI_DOCK_TOP;
2505 else
2506 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2507 pt.x < part->rect.x + part->rect.width)
2508 insert_dir = wxAUI_DOCK_RIGHT;
2509 else
2510 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2511 pt.y < part->rect.y + part->rect.height)
2512 insert_dir = wxAUI_DOCK_BOTTOM;
2513 else
2514 return false;
2515
2516 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2517 }
2518 }
2519
2520 if (insert_dock_row)
2521 {
2522 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2523 drop.Dock().Direction(insert_dir).
2524 Layer(insert_layer).
2525 Row(insert_row).
2526 Position(0);
2527 return ProcessDockResult(target, drop);
2528 }
2529
2530 // determine the mouse offset and the pane size, both in the
2531 // direction of the dock itself, and perpendicular to the dock
2532
2533 int offset, size;
2534
2535 if (part->orientation == wxVERTICAL)
2536 {
2537 offset = pt.y - part->rect.y;
2538 size = part->rect.GetHeight();
2539 }
2540 else
2541 {
2542 offset = pt.x - part->rect.x;
2543 size = part->rect.GetWidth();
2544 }
2545
2546 int drop_position = part->pane->dock_pos;
2547
2548 // if we are in the top/left part of the pane,
2549 // insert the pane before the pane being hovered over
2550 if (offset <= size/2)
2551 {
2552 drop_position = part->pane->dock_pos;
2553 DoInsertPane(panes,
2554 part->pane->dock_direction,
2555 part->pane->dock_layer,
2556 part->pane->dock_row,
2557 part->pane->dock_pos);
2558 }
2559
2560 // if we are in the bottom/right part of the pane,
2561 // insert the pane before the pane being hovered over
2562 if (offset > size/2)
2563 {
2564 drop_position = part->pane->dock_pos+1;
2565 DoInsertPane(panes,
2566 part->pane->dock_direction,
2567 part->pane->dock_layer,
2568 part->pane->dock_row,
2569 part->pane->dock_pos+1);
2570 }
2571
2572 drop.Dock().
2573 Direction(part->dock->dock_direction).
2574 Layer(part->dock->dock_layer).
2575 Row(part->dock->dock_row).
2576 Position(drop_position);
2577 return ProcessDockResult(target, drop);
2578 }
2579
2580 return false;
2581 }
2582
2583
2584 void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2585 {
2586 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
2587 {
2588 m_hint_fadetimer.Stop();
2589 return;
2590 }
2591
2592 m_hint_fadeamt += 4;
2593 #if wxCHECK_VERSION(2,7,0)
2594 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2595 #else
2596 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2597 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2598 #endif
2599 }
2600
2601 void wxFrameManager::ShowHint(const wxRect& rect)
2602 {
2603 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0
2604 && m_hint_wnd
2605 // Finally, don't use a venetian blind effect if it's been specifically disabled
2606 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2607 (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS))
2608 )
2609 {
2610 if (m_last_hint == rect)
2611 return;
2612 m_last_hint = rect;
2613
2614 m_hint_fadeamt = m_hint_fademax;
2615 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
2616 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
2617 (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE))
2618 )
2619 m_hint_fadeamt = 0;
2620
2621 if (! m_hint_wnd->IsShown())
2622 m_hint_wnd->Show();
2623
2624 // if we are dragging a floating pane, set the focus
2625 // back to that floating pane (otherwise it becomes unfocused)
2626 if (m_action == actionDragFloatingPane && m_action_window)
2627 m_action_window->SetFocus();
2628
2629 #if wxCHECK_VERSION(2,7,0)
2630 m_hint_wnd->SetTransparent(m_hint_fadeamt);
2631 #else
2632 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2633 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
2634 #endif
2635 m_hint_wnd->SetSize(rect);
2636 m_hint_wnd->Raise();
2637
2638
2639 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
2640 {
2641 // start fade in timer
2642 m_hint_fadetimer.SetOwner(this, 101);
2643 m_hint_fadetimer.Start(5);
2644 }
2645 }
2646
2647 else // Not using a transparent hint window...
2648 {
2649
2650 if (m_last_hint != rect)
2651 {
2652 // remove the last hint rectangle
2653 m_last_hint = rect;
2654 m_frame->Refresh();
2655 m_frame->Update();
2656 }
2657
2658 wxScreenDC screendc;
2659 wxRegion clip(1, 1, 10000, 10000);
2660
2661 // clip all floating windows, so we don't draw over them
2662 int i, pane_count;
2663 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2664 {
2665 wxPaneInfo& pane = m_panes.Item(i);
2666
2667 if (pane.IsFloating() &&
2668 pane.frame->IsShown())
2669 {
2670 wxRect rect = pane.frame->GetRect();
2671 #ifdef __WXGTK__
2672 // wxGTK returns the client size, not the whole frame size
2673 rect.width += 15;
2674 rect.height += 35;
2675 rect.Inflate(5);
2676 #endif
2677
2678 clip.Subtract(rect);
2679 }
2680 }
2681
2682 // As we can only hide the hint by redrawing the managed window, we
2683 // need to clip the region to the managed window too or we get
2684 // nasty redrawn problems.
2685 clip.Intersect(m_frame->GetRect());
2686
2687 screendc.SetClippingRegion(clip);
2688
2689 wxBitmap stipple = wxPaneCreateStippleBitmap();
2690 wxBrush brush(stipple);
2691 screendc.SetBrush(brush);
2692 screendc.SetPen(*wxTRANSPARENT_PEN);
2693
2694 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
2695 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
2696 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
2697 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
2698 }
2699 }
2700
2701 void wxFrameManager::HideHint()
2702 {
2703 // hides a transparent window hint, if there is one
2704 if (m_hint_wnd)
2705 {
2706 m_hint_wnd->Show(false);
2707 #if wxCHECK_VERSION(2,7,0)
2708 m_hint_wnd->SetTransparent(0);
2709 #else
2710 if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
2711 ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(0);
2712 #endif
2713 m_hint_fadetimer.Stop();
2714 m_last_hint = wxRect();
2715 return;
2716 }
2717
2718 // hides a painted hint by redrawing the frame window
2719 if (!m_last_hint.IsEmpty())
2720 {
2721 m_frame->Refresh();
2722 m_frame->Update();
2723 m_last_hint = wxRect();
2724 }
2725 }
2726
2727
2728
2729 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2730 // determine the exact position the pane would be at were if dropped. If
2731 // the pame would indeed become docked at the specified drop point,
2732 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2733 // "pane_window" is the window pointer of the pane being dragged, pt is
2734 // the mouse position, in client coordinates
2735 void wxFrameManager::DrawHintRect(wxWindow* pane_window,
2736 const wxPoint& pt,
2737 const wxPoint& offset)
2738 {
2739 wxRect rect;
2740
2741 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2742 // we will create a new temporary layout and then measure the resulting
2743 // rectangle; we will create a copy of the docking structures (m_dock)
2744 // so that we don't modify the real thing on screen
2745
2746 int i, pane_count, part_count;
2747 wxDockInfoArray docks;
2748 wxPaneInfoArray panes;
2749 wxDockUIPartArray uiparts;
2750 wxPaneInfo hint = GetPane(pane_window);
2751 hint.name = wxT("__HINT__");
2752 hint.Show();
2753
2754 if (!hint.IsOk())
2755 return;
2756
2757 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2758
2759 // remove any pane already there which bears the same window;
2760 // this happens when you are moving a pane around in a dock
2761 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2762 {
2763 if (panes.Item(i).window == pane_window)
2764 {
2765 RemovePaneFromDocks(docks, panes.Item(i));
2766 panes.RemoveAt(i);
2767 break;
2768 }
2769 }
2770
2771 // find out where the new pane would be
2772 if (!DoDrop(docks, panes, hint, pt, offset))
2773 {
2774 HideHint();
2775 return;
2776 }
2777
2778 panes.Add(hint);
2779
2780 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2781 wxSize client_size = m_frame->GetClientSize();
2782 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2783 sizer->Layout();
2784
2785 for (i = 0, part_count = uiparts.GetCount();
2786 i < part_count; ++i)
2787 {
2788 wxDockUIPart& part = uiparts.Item(i);
2789
2790 if (part.type == wxDockUIPart::typePaneBorder &&
2791 part.pane && part.pane->name == wxT("__HINT__"))
2792 {
2793 rect = wxRect(part.sizer_item->GetPosition(),
2794 part.sizer_item->GetSize());
2795 break;
2796 }
2797 }
2798
2799 delete sizer;
2800
2801 if (rect.IsEmpty())
2802 {
2803 HideHint();
2804 return;
2805 }
2806
2807 // actually show the hint rectangle on the screen
2808 m_frame->ClientToScreen(&rect.x, &rect.y);
2809 ShowHint(rect);
2810 }
2811
2812 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
2813 {
2814 // try to find the pane
2815 wxPaneInfo& pane = GetPane(wnd);
2816 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2817
2818 #if wxCHECK_VERSION(2,7,0)
2819 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2820 pane.frame->SetTransparent(150);
2821 #endif
2822 }
2823
2824 void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
2825 {
2826 // try to find the pane
2827 wxPaneInfo& pane = GetPane(wnd);
2828 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2829
2830 wxPoint pt = ::wxGetMousePosition();
2831 wxPoint client_pt = m_frame->ScreenToClient(pt);
2832
2833 // calculate the offset from the upper left-hand corner
2834 // of the frame to the mouse pointer
2835 wxPoint frame_pos = pane.frame->GetPosition();
2836 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2837
2838 // no hint for toolbar floating windows
2839 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
2840 {
2841 if (m_action == actionDragFloatingPane)
2842 {
2843 wxDockInfoArray docks;
2844 wxPaneInfoArray panes;
2845 wxDockUIPartArray uiparts;
2846 wxPaneInfo hint = pane;
2847
2848 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2849
2850 // find out where the new pane would be
2851 if (!DoDrop(docks, panes, hint, client_pt))
2852 return;
2853 if (hint.IsFloating())
2854 return;
2855
2856 pane = hint;
2857 m_action = actionDragToolbarPane;
2858 m_action_window = pane.window;
2859
2860 Update();
2861 }
2862
2863 return;
2864 }
2865
2866
2867 // if a key modifier is pressed while dragging the frame,
2868 // don't dock the window
2869 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
2870 {
2871 HideHint();
2872 return;
2873 }
2874
2875
2876 DrawHintRect(wnd, client_pt, action_offset);
2877
2878 #ifdef __WXGTK__
2879 // this cleans up some screen artifacts that are caused on GTK because
2880 // we aren't getting the exact size of the window (see comment
2881 // in DrawHintRect)
2882 //Refresh();
2883 #endif
2884
2885
2886 // reduces flicker
2887 m_frame->Update();
2888 }
2889
2890 void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
2891 {
2892 // try to find the pane
2893 wxPaneInfo& pane = GetPane(wnd);
2894 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2895
2896 wxPoint pt = ::wxGetMousePosition();
2897 wxPoint client_pt = m_frame->ScreenToClient(pt);
2898
2899 // calculate the offset from the upper left-hand corner
2900 // of the frame to the mouse pointer
2901 wxPoint frame_pos = pane.frame->GetPosition();
2902 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2903
2904
2905 // if a key modifier is pressed while dragging the frame,
2906 // don't dock the window
2907 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
2908 {
2909 // do the drop calculation
2910 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
2911 }
2912
2913 // if the pane is still floating, update it's floating
2914 // position (that we store)
2915 if (pane.IsFloating())
2916 {
2917 pane.floating_pos = pane.frame->GetPosition();
2918
2919 #if wxCHECK_VERSION(2,7,0)
2920 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2921 pane.frame->SetTransparent(255);
2922 #endif
2923 }
2924
2925 Update();
2926
2927 HideHint();
2928 }
2929
2930 void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
2931 {
2932 // try to find the pane
2933 wxPaneInfo& pane = GetPane(wnd);
2934 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2935
2936 pane.floating_size = size;
2937 }
2938
2939
2940 void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
2941 {
2942 // try to find the pane
2943 wxPaneInfo& pane = GetPane(wnd);
2944 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2945
2946
2947 // fire pane close event
2948 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
2949 e.SetPane(&pane);
2950 e.SetCanVeto(evt.CanVeto());
2951 ProcessMgrEvent(e);
2952
2953 if (e.GetVeto())
2954 {
2955 evt.Veto();
2956 return;
2957 }
2958 else
2959 {
2960 // reparent the pane window back to us and
2961 // prepare the frame window for destruction
2962 pane.window->Show(false);
2963 pane.window->Reparent(m_frame);
2964 pane.frame = NULL;
2965 pane.Hide();
2966 }
2967 }
2968
2969
2970
2971 void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
2972 {
2973 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
2974 {
2975 // try to find the pane
2976 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
2977
2978 SetActivePane(m_panes, wnd);
2979 Repaint();
2980 }
2981 }
2982
2983 // OnRender() draws all of the pane captions, sashes,
2984 // backgrounds, captions, grippers, pane borders and buttons.
2985 // It renders the entire user interface.
2986
2987 void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
2988 {
2989 wxDC* dc = evt.GetDC();
2990
2991 #ifdef __WXMAC__
2992 dc->Clear() ;
2993 #endif
2994 int i, part_count;
2995 for (i = 0, part_count = m_uiparts.GetCount();
2996 i < part_count; ++i)
2997 {
2998 wxDockUIPart& part = m_uiparts.Item(i);
2999
3000 // don't draw hidden pane items
3001 if (part.sizer_item && !part.sizer_item->IsShown())
3002 continue;
3003
3004 switch (part.type)
3005 {
3006 case wxDockUIPart::typeDockSizer:
3007 case wxDockUIPart::typePaneSizer:
3008 m_art->DrawSash(*dc, part.orientation, part.rect);
3009 break;
3010 case wxDockUIPart::typeBackground:
3011 m_art->DrawBackground(*dc, part.orientation, part.rect);
3012 break;
3013 case wxDockUIPart::typeCaption:
3014 m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
3015 break;
3016 case wxDockUIPart::typeGripper:
3017 m_art->DrawGripper(*dc, part.rect, *part.pane);
3018 break;
3019 case wxDockUIPart::typePaneBorder:
3020 m_art->DrawBorder(*dc, part.rect, *part.pane);
3021 break;
3022 case wxDockUIPart::typePaneButton:
3023 m_art->DrawPaneButton(*dc, part.button->button_id,
3024 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3025 break;
3026 }
3027 }
3028 }
3029
3030
3031 // Render() fire a render event, which is normally handled by
3032 // wxFrameManager::OnRender(). This allows the render function to
3033 // be overridden via the render event. This can be useful for paintin
3034 // custom graphics in the main window. Default behavior can be
3035 // invoked in the overridden function by calling OnRender()
3036
3037 void wxFrameManager::Render(wxDC* dc)
3038 {
3039 wxFrameManagerEvent e(wxEVT_AUI_RENDER);
3040 e.SetDC(dc);
3041 ProcessMgrEvent(e);
3042 }
3043
3044 void wxFrameManager::Repaint(wxDC* dc)
3045 {
3046 #ifdef __WXMAC__
3047 if ( dc == NULL )
3048 {
3049 m_frame->Refresh() ;
3050 m_frame->Update() ;
3051 return ;
3052 }
3053 #endif
3054 int w, h;
3055 m_frame->GetClientSize(&w, &h);
3056
3057 // figure out which dc to use; if one
3058 // has been specified, use it, otherwise
3059 // make a client dc
3060 wxClientDC* client_dc = NULL;
3061 if (!dc)
3062 {
3063 client_dc = new wxClientDC(m_frame);
3064 dc = client_dc;
3065 }
3066
3067 // if the frame has a toolbar, the client area
3068 // origin will not be (0,0).
3069 wxPoint pt = m_frame->GetClientAreaOrigin();
3070 if (pt.x != 0 || pt.y != 0)
3071 dc->SetDeviceOrigin(pt.x, pt.y);
3072
3073 // render all the items
3074 Render(dc);
3075
3076 // if we created a client_dc, delete it
3077 if (client_dc)
3078 delete client_dc;
3079 }
3080
3081 void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3082 {
3083 wxPaintDC dc(m_frame);
3084 Repaint(&dc);
3085 }
3086
3087 void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
3088 {
3089 #ifdef __WXMAC__
3090 event.Skip() ;
3091 #else
3092 wxUnusedVar(event);
3093 #endif
3094 }
3095
3096 void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
3097 {
3098 if (m_frame)
3099 {
3100 DoFrameLayout();
3101 Repaint();
3102 }
3103 }
3104
3105
3106 void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
3107 {
3108 // determine cursor
3109 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3110 wxCursor cursor = wxNullCursor;
3111
3112 if (part)
3113 {
3114 if (part->type == wxDockUIPart::typeDockSizer ||
3115 part->type == wxDockUIPart::typePaneSizer)
3116 {
3117 // a dock may not be resized if it has a single
3118 // pane which is not resizable
3119 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3120 part->dock->panes.GetCount() == 1 &&
3121 part->dock->panes.Item(0)->IsFixed())
3122 return;
3123
3124 // panes that may not be resized do not get a sizing cursor
3125 if (part->pane && part->pane->IsFixed())
3126 return;
3127
3128 if (part->orientation == wxVERTICAL)
3129 cursor = wxCursor(wxCURSOR_SIZEWE);
3130 else
3131 cursor = wxCursor(wxCURSOR_SIZENS);
3132 }
3133 else if (part->type == wxDockUIPart::typeGripper)
3134 {
3135 cursor = wxCursor(wxCURSOR_SIZING);
3136 }
3137 }
3138
3139 event.SetCursor(cursor);
3140 }
3141
3142
3143
3144 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
3145 const wxMouseEvent& event)
3146 {
3147 wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3148
3149 int state = wxAUI_BUTTON_STATE_NORMAL;
3150
3151 if (hit_test == button_ui_part)
3152 {
3153 if (event.LeftDown())
3154 state = wxAUI_BUTTON_STATE_PRESSED;
3155 else
3156 state = wxAUI_BUTTON_STATE_HOVER;
3157 }
3158 else
3159 {
3160 if (event.LeftDown())
3161 state = wxAUI_BUTTON_STATE_HOVER;
3162 }
3163
3164 // now repaint the button with hover state
3165 wxClientDC cdc(m_frame);
3166
3167 // if the frame has a toolbar, the client area
3168 // origin will not be (0,0).
3169 wxPoint pt = m_frame->GetClientAreaOrigin();
3170 if (pt.x != 0 || pt.y != 0)
3171 cdc.SetDeviceOrigin(pt.x, pt.y);
3172
3173 m_art->DrawPaneButton(cdc,
3174 button_ui_part->button->button_id,
3175 state,
3176 button_ui_part->rect,
3177 *hit_test->pane);
3178 }
3179
3180 void wxFrameManager::OnLeftDown(wxMouseEvent& event)
3181 {
3182 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3183 if (part)
3184 {
3185 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3186 return;
3187
3188 if (part->type == wxDockUIPart::typeDockSizer ||
3189 part->type == wxDockUIPart::typePaneSizer)
3190 {
3191 // a dock may not be resized if it has a single
3192 // pane which is not resizable
3193 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3194 part->dock->panes.GetCount() == 1 &&
3195 part->dock->panes.Item(0)->IsFixed())
3196 return;
3197
3198 // panes that may not be resized should be ignored here
3199 if (part->pane && part->pane->IsFixed())
3200 return;
3201
3202 m_action = actionResize;
3203 m_action_part = part;
3204 m_action_hintrect = wxRect();
3205 m_action_start = wxPoint(event.m_x, event.m_y);
3206 m_action_offset = wxPoint(event.m_x - part->rect.x,
3207 event.m_y - part->rect.y);
3208 m_frame->CaptureMouse();
3209 }
3210 else if (part->type == wxDockUIPart::typePaneButton)
3211 {
3212 m_action = actionClickButton;
3213 m_action_part = part;
3214 m_action_start = wxPoint(event.m_x, event.m_y);
3215 m_frame->CaptureMouse();
3216
3217 UpdateButtonOnScreen(part, event);
3218 }
3219 else if (part->type == wxDockUIPart::typeCaption ||
3220 part->type == wxDockUIPart::typeGripper)
3221 {
3222 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3223 {
3224 // set the caption as active
3225 SetActivePane(m_panes, part->pane->window);
3226 Repaint();
3227 }
3228
3229 m_action = actionClickCaption;
3230 m_action_part = part;
3231 m_action_start = wxPoint(event.m_x, event.m_y);
3232 m_action_offset = wxPoint(event.m_x - part->rect.x,
3233 event.m_y - part->rect.y);
3234 m_frame->CaptureMouse();
3235 }
3236 #ifdef __WXMAC__
3237 else
3238 {
3239 event.Skip();
3240 }
3241 #endif
3242 }
3243 #ifdef __WXMAC__
3244 else
3245 {
3246 event.Skip();
3247 }
3248 #else
3249 event.Skip();
3250 #endif
3251 }
3252
3253
3254 void wxFrameManager::OnLeftUp(wxMouseEvent& event)
3255 {
3256 if (m_action == actionResize)
3257 {
3258 m_frame->ReleaseMouse();
3259
3260 // get rid of the hint rectangle
3261 wxScreenDC dc;
3262 DrawResizeHint(dc, m_action_hintrect);
3263
3264 // resize the dock or the pane
3265 if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
3266 {
3267 wxRect& rect = m_action_part->dock->rect;
3268
3269 wxPoint new_pos(event.m_x - m_action_offset.x,
3270 event.m_y - m_action_offset.y);
3271
3272 switch (m_action_part->dock->dock_direction)
3273 {
3274 case wxAUI_DOCK_LEFT:
3275 m_action_part->dock->size = new_pos.x - rect.x;
3276 break;
3277 case wxAUI_DOCK_TOP:
3278 m_action_part->dock->size = new_pos.y - rect.y;
3279 break;
3280 case wxAUI_DOCK_RIGHT:
3281 m_action_part->dock->size = rect.x + rect.width -
3282 new_pos.x - m_action_part->rect.GetWidth();
3283 break;
3284 case wxAUI_DOCK_BOTTOM:
3285 m_action_part->dock->size = rect.y + rect.height -
3286 new_pos.y - m_action_part->rect.GetHeight();
3287 break;
3288 }
3289
3290 Update();
3291 Repaint(NULL);
3292 }
3293 else if (m_action_part &&
3294 m_action_part->type == wxDockUIPart::typePaneSizer)
3295 {
3296 wxDockInfo& dock = *m_action_part->dock;
3297 wxPaneInfo& pane = *m_action_part->pane;
3298
3299 int total_proportion = 0;
3300 int dock_pixels = 0;
3301 int new_pixsize = 0;
3302
3303 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3304 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3305 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3306
3307 wxPoint new_pos(event.m_x - m_action_offset.x,
3308 event.m_y - m_action_offset.y);
3309
3310 // determine the pane rectangle by getting the pane part
3311 wxDockUIPart* pane_part = GetPanePart(pane.window);
3312 wxASSERT_MSG(pane_part,
3313 wxT("Pane border part not found -- shouldn't happen"));
3314
3315 // determine the new pixel size that the user wants;
3316 // this will help us recalculate the pane's proportion
3317 if (dock.IsHorizontal())
3318 new_pixsize = new_pos.x - pane_part->rect.x;
3319 else
3320 new_pixsize = new_pos.y - pane_part->rect.y;
3321
3322 // determine the size of the dock, based on orientation
3323 if (dock.IsHorizontal())
3324 dock_pixels = dock.rect.GetWidth();
3325 else
3326 dock_pixels = dock.rect.GetHeight();
3327
3328 // determine the total proportion of all resizable panes,
3329 // and the total size of the dock minus the size of all
3330 // the fixed panes
3331 int i, dock_pane_count = dock.panes.GetCount();
3332 int pane_position = -1;
3333 for (i = 0; i < dock_pane_count; ++i)
3334 {
3335 wxPaneInfo& p = *dock.panes.Item(i);
3336 if (p.window == pane.window)
3337 pane_position = i;
3338
3339 // while we're at it, subtract the pane sash
3340 // width from the dock width, because this would
3341 // skew our proportion calculations
3342 if (i > 0)
3343 dock_pixels -= sash_size;
3344
3345 // also, the whole size (including decorations) of
3346 // all fixed panes must also be subtracted, because they
3347 // are not part of the proportion calculation
3348 if (p.IsFixed())
3349 {
3350 if (dock.IsHorizontal())
3351 dock_pixels -= p.best_size.x;
3352 else
3353 dock_pixels -= p.best_size.y;
3354 }
3355 else
3356 {
3357 total_proportion += p.dock_proportion;
3358 }
3359 }
3360
3361 // find a pane in our dock to 'steal' space from or to 'give'
3362 // space to -- this is essentially what is done when a pane is
3363 // resized; the pane should usually be the first non-fixed pane
3364 // to the right of the action pane
3365 int borrow_pane = -1;
3366 for (i = pane_position+1; i < dock_pane_count; ++i)
3367 {
3368 wxPaneInfo& p = *dock.panes.Item(i);
3369 if (!p.IsFixed())
3370 {
3371 borrow_pane = i;
3372 break;
3373 }
3374 }
3375
3376
3377 // demand that the pane being resized is found in this dock
3378 // (this assert really never should be raised)
3379 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3380
3381 // prevent division by zero
3382 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3383 {
3384 m_action = actionNone;
3385 return;
3386 }
3387
3388 // calculate the new proportion of the pane
3389 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3390
3391 // default minimum size
3392 int min_size = 0;
3393
3394 // check against the pane's minimum size, if specified. please note
3395 // that this is not enough to ensure that the minimum size will
3396 // not be violated, because the whole frame might later be shrunk,
3397 // causing the size of the pane to violate it's minimum size
3398 if (pane.min_size.IsFullySpecified())
3399 {
3400 min_size = 0;
3401
3402 if (pane.HasBorder())
3403 min_size += (pane_border_size*2);
3404
3405 // calculate minimum size with decorations (border,caption)
3406 if (pane_part->orientation == wxVERTICAL)
3407 {
3408 min_size += pane.min_size.y;
3409 if (pane.HasCaption())
3410 min_size += caption_size;
3411 }
3412 else
3413 {
3414 min_size += pane.min_size.x;
3415 }
3416 }
3417
3418
3419 // for some reason, an arithmatic error somewhere is causing
3420 // the proportion calculations to always be off by 1 pixel;
3421 // for now we will add the 1 pixel on, but we really should
3422 // determine what's causing this.
3423 min_size++;
3424
3425 int min_proportion = (min_size*total_proportion)/dock_pixels;
3426
3427 if (new_proportion < min_proportion)
3428 new_proportion = min_proportion;
3429
3430
3431
3432 int prop_diff = new_proportion - pane.dock_proportion;
3433
3434 // borrow the space from our neighbor pane to the
3435 // right or bottom (depending on orientation)
3436 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3437 pane.dock_proportion = new_proportion;
3438
3439 // repaint
3440 Update();
3441 Repaint(NULL);
3442 }
3443 }
3444 else if (m_action == actionClickButton)
3445 {
3446 m_hover_button = NULL;
3447 m_frame->ReleaseMouse();
3448 UpdateButtonOnScreen(m_action_part, event);
3449
3450 // make sure we're still over the item that was originally clicked
3451 if (m_action_part == HitTest(event.GetX(), event.GetY()))
3452 {
3453 // fire button-click event
3454 wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
3455 e.SetPane(m_action_part->pane);
3456 e.SetButton(m_action_part->button->button_id);
3457 ProcessMgrEvent(e);
3458 }
3459 }
3460 else if (m_action == actionClickCaption)
3461 {
3462 m_frame->ReleaseMouse();
3463 }
3464 else if (m_action == actionDragFloatingPane)
3465 {
3466 m_frame->ReleaseMouse();
3467 }
3468 else if (m_action == actionDragToolbarPane)
3469 {
3470 m_frame->ReleaseMouse();
3471
3472 wxPaneInfo& pane = GetPane(m_action_window);
3473 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3474
3475 // save the new positions
3476 wxDockInfoPtrArray docks;
3477 FindDocks(m_docks, pane.dock_direction,
3478 pane.dock_layer, pane.dock_row, docks);
3479 if (docks.GetCount() == 1)
3480 {
3481 wxDockInfo& dock = *docks.Item(0);
3482
3483 wxArrayInt pane_positions, pane_sizes;
3484 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
3485
3486 int i, dock_pane_count = dock.panes.GetCount();
3487 for (i = 0; i < dock_pane_count; ++i)
3488 dock.panes.Item(i)->dock_pos = pane_positions[i];
3489 }
3490
3491 pane.state &= ~wxPaneInfo::actionPane;
3492 Update();
3493 }
3494 else
3495 {
3496 event.Skip();
3497 }
3498
3499 m_action = actionNone;
3500 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3501 }
3502
3503
3504 void wxFrameManager::OnMotion(wxMouseEvent& event)
3505 {
3506 // sometimes when Update() is called from inside this method,
3507 // a spurious mouse move event is generated; this check will make
3508 // sure that only real mouse moves will get anywhere in this method;
3509 // this appears to be a bug somewhere, and I don't know where the
3510 // mouse move event is being generated. only verified on MSW
3511
3512 wxPoint mouse_pos = event.GetPosition();
3513 if (m_last_mouse_move == mouse_pos)
3514 return;
3515 m_last_mouse_move = mouse_pos;
3516
3517
3518 if (m_action == actionResize)
3519 {
3520 wxPoint pos = m_action_part->rect.GetPosition();
3521 if (m_action_part->orientation == wxHORIZONTAL)
3522 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3523 else
3524 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3525
3526 wxRect rect(m_frame->ClientToScreen(pos),
3527 m_action_part->rect.GetSize());
3528
3529 wxScreenDC dc;
3530 if (!m_action_hintrect.IsEmpty())
3531 DrawResizeHint(dc, m_action_hintrect);
3532 DrawResizeHint(dc, rect);
3533 m_action_hintrect = rect;
3534 }
3535 else if (m_action == actionClickCaption)
3536 {
3537 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3538 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
3539
3540 // caption has been clicked. we need to check if the mouse
3541 // is now being dragged. if it is, we need to change the
3542 // mouse action to 'drag'
3543 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
3544 abs(event.m_y - m_action_start.y) > drag_y_threshold)
3545 {
3546 wxPaneInfo* pane_info = m_action_part->pane;
3547
3548 if (!pane_info->IsToolbar())
3549 {
3550 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3551 pane_info->IsFloatable())
3552 {
3553 m_action = actionDragFloatingPane;
3554
3555 // set initial float position
3556 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3557 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
3558 pt.y - m_action_offset.y);
3559 // float the window
3560 pane_info->Float();
3561 Update();
3562
3563 m_action_window = pane_info->frame;
3564
3565 // action offset is used here to make it feel "natural" to the user
3566 // to drag a docked pane and suddenly have it become a floating frame.
3567 // Sometimes, however, the offset where the user clicked on the docked
3568 // caption is bigger than the width of the floating frame itself, so
3569 // in that case we need to set the action offset to a sensible value
3570 wxSize frame_size = m_action_window->GetSize();
3571 if (frame_size.x <= m_action_offset.x)
3572 m_action_offset.x = 30;
3573 }
3574 }
3575 else
3576 {
3577 m_action = actionDragToolbarPane;
3578 m_action_window = pane_info->window;
3579 }
3580 }
3581 }
3582 else if (m_action == actionDragFloatingPane)
3583 {
3584 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3585 m_action_window->Move(pt.x - m_action_offset.x,
3586 pt.y - m_action_offset.y);
3587 }
3588 else if (m_action == actionDragToolbarPane)
3589 {
3590 wxPaneInfo& pane = GetPane(m_action_window);
3591 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3592
3593 pane.state |= wxPaneInfo::actionPane;
3594
3595 wxPoint pt = event.GetPosition();
3596 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
3597
3598 // if DoDrop() decided to float the pane, set up
3599 // the floating pane's initial position
3600 if (pane.IsFloating())
3601 {
3602 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3603 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
3604 pt.y - m_action_offset.y);
3605 }
3606
3607 // this will do the actiual move operation;
3608 // in the case that the pane has been floated,
3609 // this call will create the floating pane
3610 // and do the reparenting
3611 Update();
3612
3613 // if the pane has been floated, change the mouse
3614 // action actionDragFloatingPane so that subsequent
3615 // EVT_MOTION() events will move the floating pane
3616 if (pane.IsFloating())
3617 {
3618 pane.state &= ~wxPaneInfo::actionPane;
3619 m_action = actionDragFloatingPane;
3620 m_action_window = pane.frame;
3621 }
3622 }
3623 else
3624 {
3625 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3626 if (part && part->type == wxDockUIPart::typePaneButton)
3627 {
3628 if (part != m_hover_button)
3629 {
3630 // make the old button normal
3631 if (m_hover_button)
3632 UpdateButtonOnScreen(m_hover_button, event);
3633
3634 // mouse is over a button, so repaint the
3635 // button in hover mode
3636 UpdateButtonOnScreen(part, event);
3637 m_hover_button = part;
3638 }
3639 }
3640 else
3641 {
3642 if (m_hover_button)
3643 {
3644 m_hover_button = NULL;
3645 Repaint();
3646 }
3647 else
3648 {
3649 event.Skip();
3650 }
3651 }
3652 }
3653 }
3654
3655 void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
3656 {
3657 if (m_hover_button)
3658 {
3659 m_hover_button = NULL;
3660 Repaint();
3661 }
3662 }
3663
3664 void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
3665 {
3666 // when a child pane has it's focus set, we should change the
3667 // pane's active state to reflect this. (this is only true if
3668 // active panes are allowed by the owner)
3669 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3670 {
3671 if (GetPane(event.GetWindow()).IsOk())
3672 {
3673 SetActivePane(m_panes, event.GetWindow());
3674 m_frame->Refresh();
3675 }
3676 }
3677
3678 event.Skip();
3679 }
3680
3681
3682 // OnPaneButton() is an event handler that is called
3683 // when a pane button has been pressed.
3684 void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
3685 {
3686 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3687
3688 wxPaneInfo& pane = *(evt.pane);
3689
3690 if (evt.button == wxPaneInfo::buttonClose)
3691 {
3692 // fire pane close event
3693 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
3694 e.SetPane(evt.pane);
3695 ProcessMgrEvent(e);
3696
3697 if (!e.GetVeto())
3698 {
3699 pane.Hide();
3700 Update();
3701 }
3702 }
3703 else if (evt.button == wxPaneInfo::buttonPin)
3704 {
3705 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3706 pane.IsFloatable())
3707 pane.Float();
3708 Update();
3709 }
3710 }
3711
3712 #endif // wxUSE_AUI