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removed wxUSE_IMAGE_LOADING_IN_MSW and wxUSE_RESOURCE_LOADING_IN_MSW settings, they...
[wxWidgets.git] / include / wx / imagjpeg.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: imagjpeg.h
3 // Purpose: wxImage JPEG handler
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) Vaclav Slavik
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_IMAGJPEG_H_
11 #define _WX_IMAGJPEG_H_
12
13 #if defined(__GNUG__) && !defined(__APPLE__)
14 #pragma interface "imagjpeg.h"
15 #endif
16
17 #include "wx/image.h"
18
19 //-----------------------------------------------------------------------------
20 // wxJPEGHandler
21 //-----------------------------------------------------------------------------
22
23 #if wxUSE_LIBJPEG
24 class WXDLLEXPORT wxJPEGHandler: public wxImageHandler
25 {
26 public:
27 inline wxJPEGHandler()
28 {
29 m_name = wxT("JPEG file");
30 m_extension = wxT("jpg");
31 m_type = wxBITMAP_TYPE_JPEG;
32 m_mime = wxT("image/jpeg");
33 }
34
35 #if wxUSE_STREAMS
36 virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=TRUE, int index=-1 );
37 virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=TRUE );
38 virtual bool DoCanRead( wxInputStream& stream );
39 #endif
40
41 private:
42 DECLARE_DYNAMIC_CLASS(wxJPEGHandler)
43 };
44 #endif
45
46
47
48 #endif
49 // _WX_IMAGJPEG_H_
50