1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
35 IMPLEMENT_CLASS( wxFloatingPane
, wxFloatingPaneBaseClass
)
37 wxFloatingPane::wxFloatingPane(wxWindow
* parent
,
38 wxFrameManager
* owner_mgr
,
39 const wxPaneInfo
& pane
,
40 wxWindowID id
/*= wxID_ANY*/)
41 : wxFloatingPaneBaseClass(parent
, id
, wxEmptyString
,
42 pane
.floating_pos
, pane
.floating_size
,
43 wxRESIZE_BORDER
| wxSYSTEM_MENU
| wxCAPTION
|
44 wxCLOSE_BOX
| wxFRAME_NO_TASKBAR
|
45 wxFRAME_FLOAT_ON_PARENT
| wxCLIP_CHILDREN
|
46 (pane
.IsFixed()?0:wxRESIZE_BORDER
)
49 m_owner_mgr
= owner_mgr
;
51 m_last_rect
= wxRect();
53 SetExtraStyle(wxWS_EX_PROCESS_IDLE
);
56 wxFloatingPane::~wxFloatingPane()
61 void wxFloatingPane::SetPaneWindow(const wxPaneInfo
& pane
)
63 m_pane_window
= pane
.window
;
64 m_pane_window
->Reparent(this);
66 wxPaneInfo contained_pane
= pane
;
67 contained_pane
.Dock().Center().Show().
68 CaptionVisible(false).
70 Layer(0).Row(0).Position(0);
72 m_mgr
.AddPane(m_pane_window
, contained_pane
);
75 if (pane
.min_size
.IsFullySpecified())
77 // because SetSizeHints() calls Fit() too (which sets the window
78 // size to its minimum allowed), we keep the size before calling
79 // SetSizeHints() and reset it afterwards...
80 wxSize tmp
= GetSize();
81 GetSizer()->SetSizeHints(this);
85 SetTitle(pane
.caption
);
87 if (pane
.floating_size
!= wxDefaultSize
)
89 SetSize(pane
.floating_size
);
93 wxSize size
= pane
.best_size
;
94 if (size
== wxDefaultSize
)
96 if (size
== wxDefaultSize
)
97 size
= m_pane_window
->GetSize();
98 if (pane
.HasGripper())
100 if (pane
.HasGripperTop())
101 size
.y
+= m_owner_mgr
->m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
103 size
.x
+= m_owner_mgr
->m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
110 void wxFloatingPane::OnSize(wxSizeEvent
& event
)
112 m_owner_mgr
->OnFloatingPaneResized(m_pane_window
, event
.GetSize());
115 void wxFloatingPane::OnClose(wxCloseEvent
& WXUNUSED(event
))
117 static wxList s_closing
;
119 if (!s_closing
.Member(this))
121 s_closing
.Append(this);
123 wxCommandEvent
cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED
, wxID_CANCEL
);
124 cancelEvent
.SetEventObject( m_pane_window
);
125 m_pane_window
->GetEventHandler()->ProcessEvent(cancelEvent
);
126 s_closing
.DeleteObject(this);
127 // we should really return here without doing anything if the close was vetoed
130 // The problem here is that the above can cause the window itself to be destroyed
131 if (!IsBeingDeleted() && m_pane_window
&& !m_pane_window
->IsBeingDeleted()
132 && (m_pane_window
->GetParent()==this))
134 m_owner_mgr
->OnFloatingPaneClosed(m_pane_window
);
139 void wxFloatingPane::OnMoveEvent(wxMoveEvent
& event
)
141 wxRect win_rect
= GetRect();
143 // skip the first move event
144 if (m_last_rect
.IsEmpty())
146 m_last_rect
= win_rect
;
150 // prevent frame redocking during resize
151 if (m_last_rect
.GetSize() != win_rect
.GetSize())
153 m_last_rect
= win_rect
;
157 m_last_rect
= win_rect
;
168 OnMoving(event
.GetRect());
171 void wxFloatingPane::OnIdle(wxIdleEvent
& event
)
187 void wxFloatingPane::OnMoveStart()
189 // notify the owner manager that the pane has started to move
190 m_owner_mgr
->OnFloatingPaneMoveStart(m_pane_window
);
193 void wxFloatingPane::OnMoving(const wxRect
& WXUNUSED(window_rect
))
195 // notify the owner manager that the pane is moving
196 m_owner_mgr
->OnFloatingPaneMoving(m_pane_window
);
199 void wxFloatingPane::OnMoveFinished()
201 // notify the owner manager that the pane has finished moving
202 m_owner_mgr
->OnFloatingPaneMoved(m_pane_window
);
205 void wxFloatingPane::OnActivate(wxActivateEvent
& event
)
207 if (event
.GetActive())
209 m_owner_mgr
->OnFloatingPaneActivated(m_pane_window
);
213 // utility function which determines the state of the mouse button
214 // (independant of having a wxMouseEvent handy) - utimately a better
215 // mechanism for this should be found (possibly by adding the
216 // functionality to wxWidgets itself)
217 bool wxFloatingPane::isMouseDown()
219 return wxGetMouseState().LeftDown();
223 BEGIN_EVENT_TABLE(wxFloatingPane
, wxFloatingPaneBaseClass
)
224 EVT_SIZE(wxFloatingPane::OnSize
)
225 EVT_MOVE(wxFloatingPane::OnMoveEvent
)
226 EVT_MOVING(wxFloatingPane::OnMoveEvent
)
227 EVT_CLOSE(wxFloatingPane::OnClose
)
228 EVT_IDLE(wxFloatingPane::OnIdle
)
229 EVT_ACTIVATE(wxFloatingPane::OnActivate
)