give an #error if wxUSE_GLCANVAS == 0 instead of building empty samples
[wxWidgets.git] / samples / opengl / isosurf / isosurf.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: isosurf.cpp
3 // Purpose: wxGLCanvas demo program
4 // Author: Brian Paul (original gltk version), Wolfram Gloger
5 // Modified by: Julian Smart
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation
14 #pragma interface
15 #endif
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #ifndef WX_PRECOMP
25 #include "wx/wx.h"
26 #endif
27
28 #if !wxUSE_GLCANVAS
29 #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
30 #endif
31
32 #include "wx/timer.h"
33 #include "wx/glcanvas.h"
34
35 #if defined(__WXMAC__) || defined(__WXCOCOA__)
36 # ifdef __DARWIN__
37 # include <OpenGL/gl.h>
38 # include <OpenGL/glu.h>
39 # else
40 # include <gl.h>
41 # include <glu.h>
42 # endif
43 #else
44 # include <GL/gl.h>
45 # include <GL/glu.h>
46 #endif
47
48 // disabled because this has apparently changed in OpenGL 1.2, so doesn't link
49 // correctly if this is on...
50 #ifdef GL_EXT_vertex_array
51 #undef GL_EXT_vertex_array
52 #endif
53
54 #include "isosurf.h"
55
56 // The following part is taken largely unchanged from the original C Version
57
58 #include <math.h>
59
60 GLboolean speed_test = GL_FALSE;
61 GLboolean use_vertex_arrays = GL_FALSE;
62
63 GLboolean doubleBuffer = GL_TRUE;
64
65 GLboolean smooth = GL_TRUE;
66 GLboolean lighting = GL_TRUE;
67
68
69 #define MAXVERTS 10000
70
71 static GLfloat verts[MAXVERTS][3];
72 static GLfloat norms[MAXVERTS][3];
73 static GLint numverts;
74
75 static GLfloat xrot;
76 static GLfloat yrot;
77
78
79 static void read_surface( const wxChar *filename )
80 {
81 FILE *f = wxFopen(filename,_T("r"));
82 if (!f)
83 {
84 wxString msg = _T("Couldn't read ");
85 msg += filename;
86 wxMessageBox(msg);
87 return;
88 }
89
90 numverts = 0;
91 while (!feof(f) && numverts<MAXVERTS)
92 {
93 fscanf( f, "%f %f %f %f %f %f",
94 &verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
95 &norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
96 numverts++;
97 }
98
99 numverts--;
100
101 wxPrintf(_T("%d vertices, %d triangles\n"), numverts, numverts-2);
102
103 fclose(f);
104 }
105
106
107 static void draw_surface()
108 {
109 GLint i;
110
111 #ifdef GL_EXT_vertex_array
112 if (use_vertex_arrays)
113 {
114 glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
115 }
116 else
117 #endif
118 {
119 glBegin( GL_TRIANGLE_STRIP );
120 for (i=0;i<numverts;i++)
121 {
122 glNormal3fv( norms[i] );
123 glVertex3fv( verts[i] );
124 }
125 glEnd();
126 }
127 }
128
129
130 static void draw1()
131 {
132 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
133 glPushMatrix();
134 glRotatef( yrot, 0.0f, 1.0f, 0.0f );
135 glRotatef( xrot, 1.0f, 0.0f, 0.0f );
136
137 draw_surface();
138
139 glPopMatrix();
140
141 glFlush();
142 }
143
144
145 static void InitMaterials()
146 {
147 static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
148 static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
149 static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
150 static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
151 static const GLfloat front_mat_shininess[1] = {60.0f};
152 static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
153 static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
154 /*
155 static const GLfloat back_mat_shininess[1] = {60.0f};
156 static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
157 static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
158 */
159 static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
160 static const GLfloat lmodel_twoside[1] = {GL_FALSE};
161
162 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
163 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
164 glLightfv(GL_LIGHT0, GL_POSITION, position0);
165 glEnable(GL_LIGHT0);
166
167 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
168 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
169 glLightfv(GL_LIGHT1, GL_POSITION, position1);
170 glEnable(GL_LIGHT1);
171
172 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
173 glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
174 glEnable(GL_LIGHTING);
175
176 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
177 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
178 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
179 }
180
181
182 static void Init(void)
183 {
184 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
185
186 glShadeModel(GL_SMOOTH);
187 glEnable(GL_DEPTH_TEST);
188
189 InitMaterials();
190
191 glMatrixMode(GL_PROJECTION);
192 glLoadIdentity();
193 glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
194
195 glMatrixMode(GL_MODELVIEW);
196 glLoadIdentity();
197 glTranslatef( 0.0, 0.0, -6.0 );
198
199 #ifdef GL_EXT_vertex_array
200 if (use_vertex_arrays)
201 {
202 glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
203 glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
204 glEnable( GL_VERTEX_ARRAY_EXT );
205 glEnable( GL_NORMAL_ARRAY_EXT );
206 }
207 #endif
208 }
209
210 static GLenum Args(int argc, wxChar **argv)
211 {
212 GLint i;
213
214 for (i = 1; i < argc; i++)
215 {
216 if (wxStrcmp(argv[i], _T("-sb")) == 0)
217 {
218 doubleBuffer = GL_FALSE;
219 }
220 else if (wxStrcmp(argv[i], _T("-db")) == 0)
221 {
222 doubleBuffer = GL_TRUE;
223 }
224 else if (wxStrcmp(argv[i], _T("-speed")) == 0)
225 {
226 speed_test = GL_TRUE;
227 doubleBuffer = GL_TRUE;
228 }
229 else if (wxStrcmp(argv[i], _T("-va")) == 0)
230 {
231 use_vertex_arrays = GL_TRUE;
232 }
233 else
234 {
235 wxString msg = _T("Bad option: ");
236 msg += argv[i];
237 wxMessageBox(msg);
238 return GL_FALSE;
239 }
240 }
241
242 return GL_TRUE;
243 }
244
245 // The following part was written for wxWidgets 1.66
246 MyFrame *frame = NULL;
247
248 IMPLEMENT_APP(MyApp)
249
250 // `Main program' equivalent, creating windows and returning main app frame
251 bool MyApp::OnInit()
252 {
253 Args(argc, argv);
254
255 // Create the main frame window
256 frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"),
257 wxDefaultPosition, wxDefaultSize);
258
259 // Give it an icon
260 frame->SetIcon(wxIcon(_T("mondrian")));
261
262 // Make a menubar
263 wxMenu *fileMenu = new wxMenu;
264
265 fileMenu->Append(wxID_EXIT, _T("E&xit"));
266 wxMenuBar *menuBar = new wxMenuBar;
267 menuBar->Append(fileMenu, _T("&File"));
268 frame->SetMenuBar(menuBar);
269
270 // Make a TestGLCanvas
271
272 // JACS
273 #ifdef __WXMSW__
274 int *gl_attrib = NULL;
275 #else
276 int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
277 WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
278 WX_GL_DOUBLEBUFFER,
279 # ifdef __WXMAC__
280 GL_NONE };
281 # else
282 None };
283 # endif
284 #endif
285
286 if(!doubleBuffer)
287 {
288 printf("don't have double buffer, disabling\n");
289 #ifdef __WXGTK__
290 gl_attrib[9] = None;
291 #endif
292 doubleBuffer = GL_FALSE;
293 }
294
295 frame->m_canvas = new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition,
296 wxDefaultSize, 0, _T("TestGLCanvas"), gl_attrib );
297
298 // Show the frame
299 frame->Show(true);
300
301 frame->m_canvas->SetCurrent();
302 read_surface( _T("isosurf.dat") );
303
304 Init();
305
306 return true;
307 }
308
309 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
310 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
311 END_EVENT_TABLE()
312
313 // My frame constructor
314 MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
315 const wxSize& size, long style)
316 : wxFrame(frame, wxID_ANY, title, pos, size, style)
317 {
318 m_canvas = NULL;
319 }
320
321 MyFrame::~MyFrame()
322 {
323 delete m_canvas;
324 }
325
326 // Intercept menu commands
327 void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
328 {
329 // true is to force the frame to close
330 Close(true);
331 }
332
333 /*
334 * TestGLCanvas implementation
335 */
336
337 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
338 EVT_SIZE(TestGLCanvas::OnSize)
339 EVT_PAINT(TestGLCanvas::OnPaint)
340 EVT_CHAR(TestGLCanvas::OnChar)
341 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
342 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
343 END_EVENT_TABLE()
344
345 TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
346 const wxPoint& pos, const wxSize& size, long style,
347 const wxString& name, int* gl_attrib)
348 : wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
349 {
350 parent->Show(true);
351 SetCurrent();
352
353 /* Make sure server supports the vertex array extension */
354 char* extensions = (char *) glGetString( GL_EXTENSIONS );
355 if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" ))
356 {
357 use_vertex_arrays = GL_FALSE;
358 }
359 }
360
361
362 void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
363 {
364 // This is a dummy, to avoid an endless succession of paint messages.
365 // OnPaint handlers must always create a wxPaintDC.
366 wxPaintDC dc(this);
367
368 #ifndef __WXMOTIF__
369 if (!GetContext()) return;
370 #endif
371
372 SetCurrent();
373
374 draw1();
375 SwapBuffers();
376 }
377
378 void TestGLCanvas::OnSize(wxSizeEvent& event)
379 {
380 // this is also necessary to update the context on some platforms
381 wxGLCanvas::OnSize(event);
382
383 // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
384 int w, h;
385 GetClientSize(&w, &h);
386 #ifndef __WXMOTIF__
387 if (GetContext())
388 #endif
389 {
390 SetCurrent();
391 glViewport(0, 0, (GLint) w, (GLint) h);
392 }
393 }
394
395 void TestGLCanvas::OnChar(wxKeyEvent& event)
396 {
397 switch( event.GetKeyCode() )
398 {
399 case WXK_ESCAPE:
400 wxTheApp->ExitMainLoop();
401 return;
402
403 case WXK_LEFT:
404 yrot -= 15.0;
405 break;
406
407 case WXK_RIGHT:
408 yrot += 15.0;
409 break;
410
411 case WXK_UP:
412 xrot += 15.0;
413 break;
414
415 case WXK_DOWN:
416 xrot -= 15.0;
417 break;
418
419 case 's': case 'S':
420 smooth = !smooth;
421 if (smooth)
422 {
423 glShadeModel(GL_SMOOTH);
424 }
425 else
426 {
427 glShadeModel(GL_FLAT);
428 }
429 break;
430
431 case 'l': case 'L':
432 lighting = !lighting;
433 if (lighting)
434 {
435 glEnable(GL_LIGHTING);
436 }
437 else
438 {
439 glDisable(GL_LIGHTING);
440 }
441 break;
442
443 default:
444 event.Skip();
445 return;
446 }
447
448 Refresh(false);
449 }
450
451 void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
452 {
453 static int dragging = 0;
454 static float last_x, last_y;
455
456 //printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
457 if(event.LeftIsDown())
458 {
459 if(!dragging)
460 {
461 dragging = 1;
462 }
463 else
464 {
465 yrot += (event.GetX() - last_x)*1.0;
466 xrot += (event.GetY() - last_y)*1.0;
467 Refresh(false);
468 }
469 last_x = event.GetX();
470 last_y = event.GetY();
471 }
472 else
473 dragging = 0;
474
475 }
476
477 void TestGLCanvas::OnEraseBackground( wxEraseEvent& WXUNUSED(event) )
478 {
479 // Do nothing, to avoid flashing.
480 }
481