]>
git.saurik.com Git - wxWidgets.git/blob - samples/minimal/minimal.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
40 // the application icon
42 #include "mondrian.xpm"
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 // Define a new application type, each program should derive a class from wxApp
50 class MyApp
: public wxApp
53 // override base class virtuals
54 // ----------------------------
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame
: public wxFrame
67 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
69 // event handlers (these functions should _not_ be virtual)
70 void OnQuit(wxCommandEvent
& event
);
71 void OnAbout(wxCommandEvent
& event
);
74 // any class wishing to process wxWindows events must use this macro
78 // ----------------------------------------------------------------------------
80 // ----------------------------------------------------------------------------
82 // IDs for the controls and the menu commands
89 // controls start here (the numbers are, of course, arbitrary)
93 // ----------------------------------------------------------------------------
94 // event tables and other macros for wxWindows
95 // ----------------------------------------------------------------------------
97 // the event tables connect the wxWindows events with the functions (event
98 // handlers) which process them. It can be also done at run-time, but for the
99 // simple menu events like this the static method is much simpler.
100 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
101 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
102 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
105 // Create a new application object: this macro will allow wxWindows to create
106 // the application object during program execution (it's better than using a
107 // static object for many reasons) and also declares the accessor function
108 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
112 // ============================================================================
114 // ============================================================================
116 // ----------------------------------------------------------------------------
117 // the application class
118 // ----------------------------------------------------------------------------
120 // `Main program' equivalent: the program execution "starts" here
123 // Create the main application window
124 MyFrame
*frame
= new MyFrame("Minimal wxWindows App",
125 wxPoint(50, 50), wxSize(450, 340));
127 // Show it and tell the application that it's our main window
128 // @@@ what does it do exactly, in fact? is it necessary here?
132 // success: wxApp::OnRun() will be called which will enter the main message
133 // loop and the application will run. If we returned FALSE here, the
134 // application would exit immediately.
138 // ----------------------------------------------------------------------------
140 // ----------------------------------------------------------------------------
143 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
144 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
146 // set the frame icon
147 SetIcon(wxICON(mondrian
));
150 wxMenu
*menuFile
= new wxMenu
;
152 menuFile
->Append(Minimal_About
, "&About...");
153 menuFile
->AppendSeparator();
154 menuFile
->Append(Minimal_Quit
, "E&xit");
156 // now append the freshly created menu to the menu bar...
157 wxMenuBar
*menuBar
= new wxMenuBar
;
158 menuBar
->Append(menuFile
, "&File");
160 // ... and attach this menu bar to the frame
163 // create a status bar just for fun (by default with 1 pane only)
165 SetStatusText("Welcome to wxWindows!");
167 // now create some controls
169 // a panel first - if there were several controls, it would allow us to
170 // navigate between them from the keyboard
171 wxPanel
*panel
= new wxPanel(this, -1, wxPoint(0, 0), wxSize(400, 200));
173 // and a static control whose parent is the panel
174 (void)new wxStaticText(panel
, -1, "Hello, world!", wxPoint(10, 10));
180 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
182 // TRUE is to force the frame to close
186 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
188 wxMessageBox("This is a minimal sample\nA second line in the message box",
189 "About Minimal", wxOK
| wxICON_INFORMATION
, this);