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do all tests using C++ compiler, this should fix all problems due to testing with...
[wxWidgets.git] / samples / opengl / penguin / penguin.bkl
1 <?xml version="1.0" ?>
2 <!-- $Id$ -->
3
4 <makefile>
5
6 <include file="../../../build/bakefiles/common_samples.bkl"/>
7
8 <exe id="penguin" template="wx_sample" template_append="wx_append" cond="USE_OPENGL=='1'">
9 <sources>
10 penguin.cpp
11 dxfrenderer.cpp
12 trackball.c
13 </sources>
14 <wx-lib>gl</wx-lib>
15 <wx-lib>core</wx-lib>
16 <wx-lib>base</wx-lib>
17 <win32-res>penguin.rc</win32-res>
18 </exe>
19
20 <wx-data id="data">
21 <files>
22 penguin.dxf.gz
23 </files>
24 </wx-data>
25
26 </makefile>