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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: menu.h
3 // Purpose: wxMenu, wxMenuBar classes
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_MENU_H_
13 #define _WX_MENU_H_
14
15 #ifdef __GNUG__
16 #pragma interface "menu.h"
17 #endif
18
19 #include "wx/defs.h"
20 #include "wx/event.h"
21 #include "wx/dynarray.h"
22
23 class WXDLLEXPORT wxMenuItem;
24 class WXDLLEXPORT wxMenuBar;
25 class WXDLLEXPORT wxMenu;
26 class WXDLLEXPORT wxFrame;
27
28 WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
29
30 // ----------------------------------------------------------------------------
31 // Menu
32 // ----------------------------------------------------------------------------
33
34 class WXDLLEXPORT wxMenu : public wxEvtHandler
35 {
36 DECLARE_DYNAMIC_CLASS(wxMenu)
37
38 public:
39 // ctor & dtor
40 wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
41 virtual ~wxMenu();
42
43 // construct menu
44 // append a separator to the menu
45 void AppendSeparator();
46 // append a normal item to the menu
47 void Append(int id, const wxString& label,
48 const wxString& helpString = wxEmptyString,
49 bool checkable = FALSE);
50 // append a submenu
51 void Append(int id, const wxString& label,
52 wxMenu *submenu,
53 const wxString& helpString = wxEmptyString);
54 // append anything (create wxMenuItem first)
55 void Append(wxMenuItem *pItem);
56
57 // insert a break in the menu
58 void Break();
59
60 // delete an item
61 // If it's a submenu, menu is not destroyed.
62 // VZ: why? shouldn't it return "wxMenu *" then?
63 void Delete(int id);
64
65 // client data
66 void SetClientData(void* clientData) { m_clientData = clientData; }
67 void* GetClientData() const { return m_clientData; }
68
69 // menu item control
70 // enable/disable item
71 void Enable(int id, bool enable);
72 // TRUE if enabled
73 bool IsEnabled(int id) const;
74
75 // check/uncheck item - only for checkable items, of course
76 void Check(int id, bool check);
77 // TRUE if checked
78 bool IsChecked(int id) const;
79
80 // other properties
81 // the menu title
82 void SetTitle(const wxString& label);
83 const wxString GetTitle() const;
84 // the item label
85 void SetLabel(int id, const wxString& label);
86 wxString GetLabel(int id) const;
87 // help string
88 virtual void SetHelpString(int id, const wxString& helpString);
89 virtual wxString GetHelpString(int id) const;
90
91 // get the list of items
92 wxList& GetItems() const { return (wxList &)m_menuItems; }
93
94 // find item
95 // returns id of the item matching the given string or wxNOT_FOUND
96 virtual int FindItem(const wxString& itemString) const;
97 // returns NULL if not found
98 wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
99 // find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
100 wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
101
102 // Updates the UI for a menu and all submenus recursively. source is the
103 // object that has the update event handlers defined for it. If NULL, the
104 // menu or associated window will be used.
105 void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
106
107 bool ProcessCommand(wxCommandEvent& event);
108
109 virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
110 void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
111 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
112
113 // IMPLEMENTATION
114 bool MSWCommand(WXUINT param, WXWORD id);
115
116 void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
117 wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
118
119 // semi-private accessors
120 // get the window which contains this menu
121 wxWindow *GetWindow() const;
122 // get the menu handle
123 WXHMENU GetHMenu() const;
124
125 // only for wxMenuBar
126 void Attach(wxMenuBar *menubar);
127 void Detach();
128
129 size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
130 size_t CopyAccels(wxAcceleratorEntry *accels) const;
131
132 #ifdef WXWIN_COMPATIBILITY
133 void Callback(const wxFunction func) { m_callback = func; }
134
135 // compatibility: these functions are deprecated
136 bool Enabled(int id) const { return IsEnabled(id); }
137 bool Checked(int id) const { return IsChecked(id); }
138
139 private:
140 wxFunction m_callback;
141 #endif // WXWIN_COMPATIBILITY
142
143 private:
144 bool m_doBreak;
145
146 // This is used when m_hMenu is NULL because we don't want to
147 // delete it in ~wxMenu (it's been added to a parent menu).
148 // But we'll still need the handle for other purposes.
149 // Might be better to have a flag saying whether it's deleteable or not.
150 WXHMENU m_savehMenu ; // Used for Enable() on popup
151 WXHMENU m_hMenu;
152
153 int m_noItems;
154 wxString m_title;
155 wxMenu * m_topLevelMenu;
156 wxMenuBar * m_menuBar;
157 wxList m_menuItems;
158 wxEvtHandler * m_parent;
159 wxEvtHandler * m_eventHandler;
160 wxWindow *m_pInvokingWindow;
161 void* m_clientData;
162
163 // the accelerators data
164 wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
165 };
166
167 // ----------------------------------------------------------------------------
168 // Menu Bar (a la Windows)
169 // ----------------------------------------------------------------------------
170
171 class WXDLLEXPORT wxMenuBar : public wxEvtHandler
172 {
173 DECLARE_DYNAMIC_CLASS(wxMenuBar)
174
175 public:
176 // ctors & dtor
177 // default constructor
178 wxMenuBar();
179 // unused under MSW
180 wxMenuBar(long style);
181 // menubar takes ownership of the menus arrays but copies the titles
182 wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
183 virtual ~wxMenuBar();
184
185 // menubar construction
186 WXHMENU Create();
187 void Append(wxMenu *menu, const wxString& title);
188 virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
189
190 // state control
191 // NB: must only be used AFTER menu has been attached to frame,
192 // otherwise use individual menus to enable/disable items
193 // enable the item
194 void Enable(int id, bool enable);
195 // TRUE if item enabled
196 bool IsEnabled(int id) const;
197 //
198 void EnableTop(int pos, bool enable);
199
200 // works only with checkable items
201 void Check(int id, bool check);
202 // TRUE if checked
203 bool IsChecked(int id) const;
204
205 void SetLabel(int id, const wxString& label) ;
206 wxString GetLabel(int id) const ;
207
208 virtual void SetHelpString(int id, const wxString& helpString);
209 virtual wxString GetHelpString(int id) const ;
210
211 void SetLabelTop(int pos, const wxString& label) ;
212 wxString GetLabelTop(int pos) const ;
213
214 // notifications: return FALSE to prevent the menu from being
215 // appended/deleted
216 virtual bool OnAppend(wxMenu *menu, const char *title);
217 virtual bool OnDelete(wxMenu *menu, int index);
218
219 // item search
220 // by menu and item names, returns wxNOT_FOUND if not found
221 virtual int FindMenuItem(const wxString& menuString,
222 const wxString& itemString) const;
223 // returns NULL if not found
224 wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
225 // returns NULL if not found, fills menuForItem if !NULL
226 wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
227
228 // submenus access
229 int GetMenuCount() const { return m_menuCount; }
230 wxMenu *GetMenu(int i) const { return m_menus[i]; }
231
232 void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
233 wxEvtHandler *GetEventHandler() { return m_eventHandler; }
234
235 #ifdef WXWIN_COMPATIBILITY
236 // compatibility: these functions are deprecated
237 bool Enabled(int id) const { return IsEnabled(id); }
238 bool Checked(int id) const { return IsChecked(id); }
239 #endif // WXWIN_COMPATIBILITY
240
241 // IMPLEMENTATION
242 // returns TRUE if we're attached to a frame
243 bool IsAttached() const { return m_menuBarFrame != NULL; }
244 // get the frame we live in
245 wxFrame *GetFrame() const { return m_menuBarFrame; }
246 // attach to a frame
247 void Attach(wxFrame *frame);
248
249 // get the accel table for the menus
250 const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
251 // get the menu handle
252 WXHMENU GetHMenu() const { return m_hMenu; }
253
254 protected:
255 // common part of all ctors
256 void Init();
257
258 // if the menubar is modified, the display is not updated automatically,
259 // call this function to update it (m_menuBarFrame should be !NULL)
260 void Refresh();
261
262 wxEvtHandler *m_eventHandler;
263 int m_menuCount;
264 wxMenu **m_menus;
265 wxString *m_titles;
266 wxFrame *m_menuBarFrame;
267 WXHMENU m_hMenu;
268
269 // the accelerator table for all accelerators in all our menus
270 wxAcceleratorTable m_accelTable;
271 };
272
273 #endif // _WX_MENU_H_