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Removed some debug code from window headers; added some debug
[wxWidgets.git] / src / x11 / timer.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: x11/timer.cpp
3 // Purpose: wxTimer implementation
4 // Author: Vaclav Slavik
5 // Id: $Id$
6 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10
11 #ifdef __GNUG__
12 #pragma implementation "timer.h"
13 #endif
14
15 // For compilers that support precompilation, includes "wx.h".
16 #include "wx/wxprec.h"
17
18 #ifdef __BORLANDC__
19 #pragma hdrstop
20 #endif
21
22 #include "wx/timer.h"
23
24 #if wxUSE_TIMER
25
26 #include "wx/log.h"
27 #include "wx/module.h"
28 #include "wx/x11/private.h"
29
30 // ----------------------------------------------------------------------------
31 // helper structures and wxTimerScheduler
32 // ----------------------------------------------------------------------------
33
34 class wxTimerDesc
35 {
36 public:
37 wxTimerDesc(wxTimer *t) :
38 timer(t), running(FALSE), next(NULL), prev(NULL),
39 shotTime(0), deleteFlag(NULL) {}
40
41 wxTimer *timer;
42 bool running;
43 wxTimerDesc *next, *prev;
44 unsigned long shotTime;
45 volatile bool *deleteFlag; // see comment in ~wxTimer
46 };
47
48 class wxTimerScheduler
49 {
50 public:
51 wxTimerScheduler() : m_timers(NULL) {}
52
53 void QueueTimer(wxTimerDesc *desc, unsigned long when = 0);
54 void RemoveTimer(wxTimerDesc *desc);
55 void NotifyTimers();
56
57 private:
58 wxTimerDesc *m_timers;
59 };
60
61 void wxTimerScheduler::QueueTimer(wxTimerDesc *desc, unsigned long when)
62 {
63 if ( desc->running )
64 return; // already scheduled
65
66 #pragma
67 #if 0
68 if ( when == 0 )
69 when = wxGetLocalTimeMillis() + desc->timer->GetInterval();
70 #endif
71 desc->shotTime = when;
72 desc->running = TRUE;
73
74 wxLogTrace("mgl_timer", "queued timer %p at tick %i",
75 desc->timer, when);
76
77 if ( m_timers )
78 {
79 wxTimerDesc *d = m_timers;
80 while ( d->next && d->next->shotTime < when ) d = d->next;
81 desc->next = d->next;
82 desc->prev = d;
83 if ( d->next )
84 d->next->prev = desc;
85 d->next = desc;
86 }
87 else
88 {
89 m_timers = desc;
90 desc->prev = desc->next = NULL;
91 }
92 }
93
94 void wxTimerScheduler::RemoveTimer(wxTimerDesc *desc)
95 {
96 desc->running = FALSE;
97 if ( desc == m_timers )
98 m_timers = desc->next;
99 if ( desc->prev )
100 desc->prev->next = desc->next;
101 if ( desc->next )
102 desc->next->prev = desc->prev;
103 desc->prev = desc->next = NULL;
104 }
105
106 void wxTimerScheduler::NotifyTimers()
107 {
108 if ( m_timers )
109 {
110 bool oneShot;
111 volatile bool timerDeleted;
112 #pragma
113 unsigned long now;
114 #if 0
115 now = wxGetLocalTimeMillis();
116 #endif
117 wxTimerDesc *desc;
118
119 while ( m_timers && m_timers->shotTime <= now )
120 {
121 desc = m_timers;
122 oneShot = desc->timer->IsOneShot();
123 RemoveTimer(desc);
124
125 timerDeleted = FALSE;
126 desc->deleteFlag = &timerDeleted;
127 desc->timer->Notify();
128
129 if ( !timerDeleted )
130 {
131 wxLogTrace("mgl_timer", "notified timer %p sheduled for %i",
132 desc->timer, desc->shotTime);
133
134 desc->deleteFlag = NULL;
135 if ( !oneShot )
136 QueueTimer(desc, now + desc->timer->GetInterval());
137 }
138 }
139 }
140 }
141
142
143
144 // ----------------------------------------------------------------------------
145 // wxTimer
146 // ----------------------------------------------------------------------------
147
148 IMPLEMENT_ABSTRACT_CLASS(wxTimer,wxObject)
149
150 wxTimerScheduler *gs_scheduler = NULL;
151
152 void wxTimer::Init()
153 {
154 if ( !gs_scheduler )
155 gs_scheduler = new wxTimerScheduler;
156 m_desc = new wxTimerDesc(this);
157 }
158
159 wxTimer::~wxTimer()
160 {
161 wxLogTrace("mgl_timer", "destroying timer %p...", this);
162 if ( IsRunning() )
163 Stop();
164
165 // NB: this is a hack: wxTimerScheduler must have some way of knowing
166 // that wxTimer object was deleted under its hands -- this may
167 // happen if somebody is really nasty and deletes the timer
168 // from wxTimer::Notify()
169 if ( m_desc->deleteFlag != NULL )
170 *m_desc->deleteFlag = TRUE;
171
172 delete m_desc;
173 wxLogTrace("mgl_timer", " ...done destroying timer %p...", this);
174 }
175
176 bool wxTimer::IsRunning() const
177 {
178 return m_desc->running;
179 }
180
181 bool wxTimer::Start(int millisecs, bool oneShot)
182 {
183 wxLogTrace("mgl_timer", "started timer %p: %i ms, oneshot=%i",
184 this, millisecs, oneShot);
185
186 if ( !wxTimerBase::Start(millisecs, oneShot) )
187 return FALSE;
188
189 gs_scheduler->QueueTimer(m_desc);
190 return TRUE;
191 }
192
193 void wxTimer::Stop()
194 {
195 if ( !m_desc->running ) return;
196
197 gs_scheduler->RemoveTimer(m_desc);
198 }
199
200 /*static*/ void wxTimer::NotifyTimers()
201 {
202 if ( gs_scheduler )
203 gs_scheduler->NotifyTimers();
204 }
205
206
207
208 // A module to deallocate memory properly:
209 class wxTimerModule: public wxModule
210 {
211 DECLARE_DYNAMIC_CLASS(wxTimerModule)
212 public:
213 wxTimerModule() {}
214 bool OnInit() { return TRUE; }
215 void OnExit() { delete gs_scheduler; gs_scheduler = NULL; }
216 };
217
218 IMPLEMENT_DYNAMIC_CLASS(wxTimerModule, wxModule)
219
220
221 #endif //wxUSE_TIMER