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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #ifdef __GNUG__
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 class WXDLLEXPORT wxCmdLineParser;
35
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
39
40 #include "wx/event.h" // for the base class
41
42 #if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44 #endif // wxUSE_GUI
45
46 #if wxUSE_LOG
47 #include "wx/log.h"
48 #endif
49
50 // ----------------------------------------------------------------------------
51 // constants
52 // ----------------------------------------------------------------------------
53
54 static const int wxPRINT_WINDOWS = 1;
55 static const int wxPRINT_POSTSCRIPT = 2;
56
57 // ----------------------------------------------------------------------------
58 // support for framebuffer ports
59 // ----------------------------------------------------------------------------
60
61 #if wxUSE_GUI
62 // VS: Fullscreen/framebuffer application needs to choose display mode prior
63 // to wxWindows initialization. This class holds information about display
64 // mode. It is used by wxApp::Set/GetDisplayMode.
65 class WXDLLEXPORT wxDisplayModeInfo
66 {
67 public:
68 wxDisplayModeInfo() : m_ok(FALSE) {}
69 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
70 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
71
72 unsigned GetWidth() const { return m_width; }
73 unsigned GetHeight() const { return m_height; }
74 unsigned GetDepth() const { return m_depth; }
75 bool IsOk() const { return m_ok; }
76
77 private:
78 unsigned m_width, m_height, m_depth;
79 bool m_ok;
80 };
81 #endif
82
83 // ----------------------------------------------------------------------------
84 // the common part of wxApp implementations for all platforms
85 // ----------------------------------------------------------------------------
86
87 class WXDLLEXPORT wxAppBase : public wxEvtHandler
88 {
89 public:
90 wxAppBase();
91
92 // the virtual functions which may/must be overridden in the derived class
93 // -----------------------------------------------------------------------
94
95 // called during the program initialization, returning FALSE from here
96 // prevents the program from continuing - it's a good place to create
97 // the top level program window and return TRUE.
98 //
99 // Override: always in GUI application, rarely in console ones.
100 virtual bool OnInit();
101
102 #if wxUSE_GUI
103 // a platform-dependent version of OnInit(): the code here is likely to
104 // depend on the toolkit. default version does nothing.
105 //
106 // Override: rarely.
107 virtual bool OnInitGui();
108 #endif // wxUSE_GUI
109
110 // called to start program execution - the default version just enters
111 // the main GUI loop in which events are received and processed until
112 // the last window is not deleted (if GetExitOnFrameDelete) or
113 // ExitMainLoop() is called. In console mode programs, the execution
114 // of the program really starts here
115 //
116 // Override: rarely in GUI applications, always in console ones.
117 #if wxUSE_GUI
118 virtual int OnRun() { return MainLoop(); };
119 #else // !GUI
120 virtual int OnRun() = 0;
121 #endif // wxUSE_GUI
122
123 // called after the main loop termination. This is a good place for
124 // cleaning up (it may be too late in dtor) and is also useful if you
125 // want to return some non-default exit code - this is just the return
126 // value of this method.
127 //
128 // Override: often.
129 virtual int OnExit();
130
131 // called when a fatal exception occurs, this function should take care
132 // not to do anything which might provoke a nested exception! It may be
133 // overridden if you wish to react somehow in non-default way (core
134 // dump under Unix, application crash under Windows) to fatal program
135 // errors, however extreme care should be taken if you don't want this
136 // function to crash.
137 //
138 // Override: rarely.
139 virtual void OnFatalException() { }
140
141 // the worker functions - usually not used directly by the user code
142 // -----------------------------------------------------------------
143
144 #if wxUSE_GUI
145 // execute the main GUI loop, the function returns when the loop ends
146 virtual int MainLoop() = 0;
147
148 // exit the main GUI loop during the next iteration (i.e. it does not
149 // stop the program immediately!)
150 virtual void ExitMainLoop() = 0;
151
152 // returns TRUE if the program is initialized
153 virtual bool Initialized() = 0;
154
155 // returns TRUE if there are unprocessed events in the event queue
156 virtual bool Pending() = 0;
157
158 // process the first event in the event queue (blocks until an event
159 // apperas if there are none currently)
160 virtual void Dispatch() = 0;
161
162 // process all currently pending events right now
163 //
164 // it is an error to call Yield() recursively unless the value of
165 // onlyIfNeeded is TRUE
166 //
167 // WARNING: this function is dangerous as it can lead to unexpected
168 // reentrancies (i.e. when called from an event handler it
169 // may result in calling the same event handler again), use
170 // with _extreme_ care or, better, don't use at all!
171 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
172 #endif // wxUSE_GUI
173
174 // application info: name, description, vendor
175 // -------------------------------------------
176
177 // NB: all these should be set by the application itself, there are no
178 // reasonable default except for the application name which is taken to
179 // be argv[0]
180
181 // set/get the application name
182 wxString GetAppName() const
183 {
184 if ( !m_appName )
185 return m_className;
186 else
187 return m_appName;
188 }
189 void SetAppName(const wxString& name) { m_appName = name; }
190
191 // set/get the app class name
192 wxString GetClassName() const { return m_className; }
193 void SetClassName(const wxString& name) { m_className = name; }
194
195 // set/get the vendor name
196 const wxString& GetVendorName() const { return m_vendorName; }
197 void SetVendorName(const wxString& name) { m_vendorName = name; }
198
199 #if wxUSE_GUI
200 // top level window functions
201 // --------------------------
202
203 // return TRUE if our app has focus
204 virtual bool IsActive() const { return m_isActive; }
205
206 // set the "main" top level window
207 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
208
209 // return the "main" top level window (if it hadn't been set previously
210 // with SetTopWindow(), will return just some top level window and, if
211 // there are none, will return NULL)
212 virtual wxWindow *GetTopWindow() const
213 {
214 if (m_topWindow)
215 return m_topWindow;
216 else if (wxTopLevelWindows.GetCount() > 0)
217 return wxTopLevelWindows.GetFirst()->GetData();
218 else
219 return (wxWindow *)NULL;
220 }
221
222 // control the exit behaviour: by default, the program will exit the
223 // main loop (and so, usually, terminate) when the last top-level
224 // program window is deleted. Beware that if you disabel this (with
225 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
226 // explicitly from somewhere.
227 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
228 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
229
230 #endif // wxUSE_GUI
231
232 // cmd line parsing stuff
233 // ----------------------
234
235 // all of these methods may be overridden in the derived class to
236 // customize the command line parsing (by default only a few standard
237 // options are handled)
238 //
239 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
240 // this to work
241
242 #if wxUSE_CMDLINE_PARSER
243 // this one is called from OnInit() to add all supported options
244 // to the given parser
245 virtual void OnInitCmdLine(wxCmdLineParser& parser);
246
247 // called after successfully parsing the command line, return TRUE
248 // to continue and FALSE to exit
249 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
250
251 // called if "--help" option was specified, return TRUE to continue
252 // and FALSE to exit
253 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
254
255 // called if incorrect command line options were given, return
256 // FALSE to abort and TRUE to continue
257 virtual bool OnCmdLineError(wxCmdLineParser& parser);
258 #endif // wxUSE_CMDLINE_PARSER
259
260 // miscellaneous customization functions
261 // -------------------------------------
262
263 #if wxUSE_LOG
264 // override this function to create default log target of arbitrary
265 // user-defined class (default implementation creates a wxLogGui
266 // object) - this log object is used by default by all wxLogXXX()
267 // functions.
268 virtual wxLog *CreateLogTarget()
269 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
270 { return new wxLogGui; }
271 #else // !GUI
272 { return new wxLogStderr; }
273 #endif // wxUSE_GUI
274 #endif // wxUSE_LOG
275
276 #if wxUSE_GUI
277 // get the standard icon used by wxWin dialogs - this allows the user
278 // to customize the standard dialogs. The 'which' parameter is one of
279 // wxICON_XXX values
280 virtual wxIcon GetStdIcon(int which) const = 0;
281
282 // Get display mode that is used use. This is only used in framebuffer wxWin ports
283 // (such as wxMGL).
284 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
285 // Set display mode to use. This is only used in framebuffer wxWin ports
286 // (such as wxMGL). This method should be called from wxApp:OnInitGui
287 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
288
289 // VZ: what does this do exactly?
290 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
291 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
292
293 // set use of best visual flag (see below)
294 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
295 bool GetUseBestVisual() const { return m_useBestVisual; }
296
297 // set/get printing mode: see wxPRINT_XXX constants.
298 //
299 // default behaviour is the normal one for Unix: always use PostScript
300 // printing.
301 virtual void SetPrintMode(int WXUNUSED(mode)) { }
302 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
303
304 // called by toolkit-specific code to set the app status: active (we have
305 // focus) or not and also the last window which had focus before we were
306 // deactivated
307 virtual void SetActive(bool isActive, wxWindow *lastFocus);
308 #endif // wxUSE_GUI
309
310 // debugging support
311 // -----------------
312
313 // this function is called when an assert failure occurs, the base class
314 // version does the normal processing (i.e. shows the usual assert failure
315 // dialog box)
316 #ifdef __WXDEBUG__
317 virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
318 #endif // __WXDEBUG__
319
320 // implementation only from now on
321 // -------------------------------
322
323 // helpers for dynamic wxApp construction
324 static void SetInitializerFunction(wxAppInitializerFunction fn)
325 { m_appInitFn = fn; }
326 static wxAppInitializerFunction GetInitializerFunction()
327 { return m_appInitFn; }
328
329 // needed to avoid link errors
330 #ifdef __DARWIN__
331 virtual ~wxAppBase() { }
332 #endif
333
334 // process all events in the wxPendingEvents list
335 virtual void ProcessPendingEvents();
336
337 // access to the command line arguments
338 int argc;
339 wxChar **argv;
340
341 protected:
342 // function used for dynamic wxApp creation
343 static wxAppInitializerFunction m_appInitFn;
344
345 // application info (must be set from the user code)
346 wxString m_vendorName, // vendor name (ACME Inc)
347 m_appName, // app name
348 m_className; // class name
349
350 // TRUE if the application wants to get debug output
351 bool m_wantDebugOutput;
352
353 #if wxUSE_GUI
354 // the main top level window - may be NULL
355 wxWindow *m_topWindow;
356
357 // if TRUE, exit the main loop when the last top level window is deleted
358 bool m_exitOnFrameDelete;
359
360 // TRUE if the apps whats to use the best visual on systems where
361 // more than one are available (Sun, SGI, XFree86 4.0 ?)
362 bool m_useBestVisual;
363
364 // does any of our windows has focus?
365 bool m_isActive;
366 #endif // wxUSE_GUI
367 };
368
369 // ----------------------------------------------------------------------------
370 // now include the declaration of the real class
371 // ----------------------------------------------------------------------------
372
373 #if wxUSE_GUI
374 #if defined(__WXMSW__)
375 #include "wx/msw/app.h"
376 #elif defined(__WXMOTIF__)
377 #include "wx/motif/app.h"
378 #elif defined(__WXMGL__)
379 #include "wx/mgl/app.h"
380 #elif defined(__WXGTK__)
381 #include "wx/gtk/app.h"
382 #elif defined(__WXMAC__)
383 #include "wx/mac/app.h"
384 #elif defined(__WXPM__)
385 #include "wx/os2/app.h"
386 #elif defined(__WXSTUBS__)
387 #include "wx/stubs/app.h"
388 #endif
389 #else // !GUI
390 // can't use typedef because wxApp forward declared as a class
391 class WXDLLEXPORT wxApp : public wxAppBase
392 {
393 };
394 #endif // GUI/!GUI
395
396 // ----------------------------------------------------------------------------
397 // the global data
398 // ----------------------------------------------------------------------------
399
400 // the one and only application object - use of wxTheApp in application code
401 // is discouraged, consider using DECLARE_APP() after which you may call
402 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
403 // not wxApp)
404 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
405
406 // ----------------------------------------------------------------------------
407 // global functions
408 // ----------------------------------------------------------------------------
409
410 // event loop related functions only work in GUI programs
411 // ------------------------------------------------------
412
413 // Force an exit from main loop
414 extern void WXDLLEXPORT wxExit();
415
416 // Yield to other apps/messages
417 extern bool WXDLLEXPORT wxYield();
418
419 // Yield to other apps/messages
420 extern void WXDLLEXPORT wxWakeUpIdle();
421
422 // Post a message to the given eventhandler which will be processed during the
423 // next event loop iteration
424 inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
425 {
426 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
427
428 #if wxUSE_GUI
429 dest->AddPendingEvent(event);
430 #else
431 dest->ProcessEvent(event);
432 #endif // wxUSE_GUI
433 }
434
435 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
436 // and call these functions instead at the program startup and termination
437 // -------------------------------------------------------------------------
438
439 #if !wxUSE_GUI
440
441 // initialize the library (may be called as many times as needed, but each
442 // call to wxInitialize() must be matched by wxUninitialize())
443 extern bool WXDLLEXPORT wxInitialize();
444
445 // clean up - the library can't be used any more after the last call to
446 // wxUninitialize()
447 extern void WXDLLEXPORT wxUninitialize();
448
449 // create an object of this class on stack to initialize/cleanup thel ibrary
450 // automatically
451 class WXDLLEXPORT wxInitializer
452 {
453 public:
454 // initialize the library
455 wxInitializer() { m_ok = wxInitialize(); }
456
457 // has the initialization been successful? (explicit test)
458 bool IsOk() const { return m_ok; }
459
460 // has the initialization been successful? (implicit test)
461 operator bool() const { return m_ok; }
462
463 // dtor only does clean up if we initialized the library properly
464 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
465
466 private:
467 bool m_ok;
468 };
469
470 #endif // !wxUSE_GUI
471
472 // ----------------------------------------------------------------------------
473 // macros for dynamic creation of the application object
474 // ----------------------------------------------------------------------------
475
476 // Having a global instance of this class allows wxApp to be aware of the app
477 // creator function. wxApp can then call this function to create a new app
478 // object. Convoluted, but necessary.
479
480 class WXDLLEXPORT wxAppInitializer
481 {
482 public:
483 wxAppInitializer(wxAppInitializerFunction fn)
484 { wxApp::SetInitializerFunction(fn); }
485 };
486
487 // Here's a macro you can use if your compiler really, really wants main() to
488 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
489 // code if required.
490
491 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
492 #define IMPLEMENT_WXWIN_MAIN \
493 extern int wxEntry( int argc, char *argv[] ); \
494 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
495 #elif defined(__WXMAC__) && defined(__UNIX__)
496 // wxMac seems to have a specific wxEntry prototype
497 #define IMPLEMENT_WXWIN_MAIN \
498 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
499 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
500 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
501 // NT defines APIENTRY, 3.x not
502 #if !defined(WXAPIENTRY)
503 #define WXAPIENTRY WXFAR wxSTDCALL
504 #endif
505
506 #include <windows.h>
507 #include "wx/msw/winundef.h"
508
509 #define IMPLEMENT_WXWIN_MAIN \
510 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
511 HINSTANCE hPrevInstance,\
512 LPSTR m_lpCmdLine, int nCmdShow)\
513 {\
514 return wxEntry((WXHINSTANCE) hInstance,\
515 (WXHINSTANCE) hPrevInstance,\
516 m_lpCmdLine, nCmdShow);\
517 }
518 #else
519 #define IMPLEMENT_WXWIN_MAIN
520 #endif
521
522 #ifdef __WXUNIVERSAL__
523 #include "wx/univ/theme.h"
524
525 #define IMPLEMENT_WX_THEME_SUPPORT \
526 WX_USE_THEME(win32); \
527 WX_USE_THEME(gtk);
528 #else
529 #define IMPLEMENT_WX_THEME_SUPPORT
530 #endif
531
532 // Use this macro if you want to define your own main() or WinMain() function
533 // and call wxEntry() from there.
534 #define IMPLEMENT_APP_NO_MAIN(appname) \
535 wxApp *wxCreateApp() { return new appname; } \
536 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
537 appname& wxGetApp() { return *(appname *)wxTheApp; }
538
539 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
540 // wxUniversal builds
541 #define IMPLEMENT_APP_NO_THEMES(appname) \
542 IMPLEMENT_APP_NO_MAIN(appname) \
543 IMPLEMENT_WXWIN_MAIN
544
545 // Use this macro exactly once, the argument is the name of the wxApp-derived
546 // class which is the class of your application.
547 #define IMPLEMENT_APP(appname) \
548 IMPLEMENT_APP_NO_THEMES(appname) \
549 IMPLEMENT_WX_THEME_SUPPORT
550
551 // this macro can be used multiple times and just allows you to use wxGetApp()
552 // function
553 #define DECLARE_APP(appname) extern appname& wxGetApp();
554
555 #endif
556 // _WX_APP_H_BASE_