re-enabled all @appearance tags
[wxWidgets.git] / interface / wx / gauge.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gauge.h
3 // Purpose: interface of wxGauge
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxGauge
11
12 A gauge is a horizontal or vertical bar which shows a quantity (often
13 time).
14
15 wxGauge supports two working modes: determinate and indeterminate progress.
16
17 The first is the usual working mode (see SetValue() and SetRange()) while
18 the second can be used when the program is doing some processing but you
19 don't know how much progress is being done. In this case, you can
20 periodically call the Pulse() function to make the progress bar switch to
21 indeterminate mode (graphically it's usually a set of blocks which move or
22 bounce in the bar control).
23
24 wxGauge supports dynamic switch between these two work modes.
25
26 There are no user commands for the gauge.
27
28 @beginStyleTable
29 @style{wxGA_HORIZONTAL}
30 Creates a horizontal gauge.
31 @style{wxGA_VERTICAL}
32 Creates a vertical gauge.
33 @style{wxGA_SMOOTH}
34 Creates smooth progress bar with one pixel wide update step (not
35 supported by all platforms).
36 @endStyleTable
37
38 @library{wxcore}
39 @category{ctrl}
40 @appearance{gauge.png}
41
42 @see wxSlider, wxScrollBar
43 */
44 class wxGauge : public wxControl
45 {
46 public:
47 /**
48 Default constructor.
49 */
50 wxGauge();
51 /**
52 Constructor, creating and showing a gauge.
53
54 @param parent
55 Window parent.
56 @param id
57 Window identifier.
58 @param range
59 Integer range (maximum value) of the gauge. It is ignored when the
60 gauge is used in indeterminate mode.
61 @param pos
62 Window position.
63 @param size
64 Window size.
65 @param style
66 Gauge style.
67 @param name
68 Window name.
69
70 @see Create()
71 */
72 wxGauge(wxWindow* parent, wxWindowID id, int range,
73 const wxPoint& pos = wxDefaultPosition,
74 const wxSize& size = wxDefaultSize,
75 long style = wxGA_HORIZONTAL,
76 const wxValidator& validator = wxDefaultValidator,
77 const wxString& name = "gauge");
78
79 /**
80 Destructor, destroying the gauge.
81 */
82 virtual ~wxGauge();
83
84 /**
85 Creates the gauge for two-step construction. See wxGauge() for further
86 details.
87 */
88 bool Create(wxWindow* parent, wxWindowID id, int range,
89 const wxPoint& pos = wxDefaultPosition,
90 const wxSize& size = wxDefaultSize,
91 long style = wxGA_HORIZONTAL,
92 const wxValidator& validator = wxDefaultValidator,
93 const wxString& name = "gauge");
94
95 /**
96 Returns the width of the 3D bezel face.
97
98 @remarks This method is not implemented (returns 0) for most platforms.
99
100 @see SetBezelFace()
101 */
102 int GetBezelFace() const;
103
104 /**
105 Returns the maximum position of the gauge.
106
107 @see SetRange()
108 */
109 int GetRange() const;
110
111 /**
112 Returns the 3D shadow margin width.
113
114 @remarks This method is not implemented (returns 0) for most platforms.
115
116 @see SetShadowWidth()
117 */
118 int GetShadowWidth() const;
119
120 /**
121 Returns the current position of the gauge.
122
123 @see SetValue()
124 */
125 int GetValue() const;
126
127 /**
128 Returns @true if the gauge is vertical (has @c wxGA_VERTICAL style) and
129 @false otherwise.
130 */
131 bool IsVertical() const;
132
133 /**
134 Switch the gauge to indeterminate mode (if required) and makes the
135 gauge move a bit to indicate the user that some progress has been made.
136
137 @note After calling this function the value returned by GetValue() is
138 undefined and thus you need to explicitely call SetValue() if you
139 want to restore the determinate mode.
140 */
141 virtual void Pulse();
142
143 /**
144 Sets the 3D bezel face width.
145
146 @remarks This method is not implemented (doesn't do anything) for most
147 platforms.
148
149 @see GetBezelFace()
150 */
151 void SetBezelFace(int width);
152
153 /**
154 Sets the range (maximum value) of the gauge. This function makes the
155 gauge switch to determinate mode, if it's not already.
156
157 @see GetRange()
158 */
159 void SetRange(int range);
160
161 /**
162 Sets the 3D shadow width.
163
164 @remarks This method is not implemented (doesn't do anything) for most
165 platforms.
166 */
167 void SetShadowWidth(int width);
168
169 /**
170 Sets the position of the gauge. The @a pos must be between 0 and the
171 gauge range as returned by GetRange(), inclusive.
172
173 This function makes the gauge switch to determinate mode, if it was in
174 indeterminate mode before.
175
176 @param pos
177 Position for the gauge level.
178
179 @see GetValue()
180 */
181 void SetValue(int pos);
182 };
183