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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: bufferdc.tex
3 %% Purpose: wxBufferedDC documentation
4 %% Author: Vadim Zeitlin
5 %% Modified by:
6 %% Created: 07.02.04
7 %% RCS-ID: $Id$
8 %% Copyright: (c) 2004 Vadim Zeitlin
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \section{\class{wxBufferedDC}}\label{wxbuffereddc}
13
14 This class provides a simple way to avoid flicker: when drawing on it,
15 everything is in fact first drawn on an in-memory buffer (a
16 \helpref{wxBitmap}{wxbitmap}) and then copied to the screen, using the
17 associated wxDC, only once, when this object is destroyed. wxBufferedDC itself
18 is typically associated with \helpref{wxClientDC}{wxclientdc}, if you want to
19 use it in your \texttt{EVT\_PAINT} handler, you should look at
20 \helpref{wxBufferedPaintDC}{wxbufferedpaintdc} instead.
21
22 When used like this, a valid \arg{dc} must be specified in the constructor
23 while the \arg{buffer} bitmap doesn't have to be explicitly provided, by
24 default this class will allocate the bitmap of required size itself. However
25 using a dedicated bitmap can speed up the redrawing process by eliminating the
26 repeated creation and destruction of a possibly big bitmap. Otherwise,
27 wxBufferedDC can be used in the same way as any other device context.
28
29 There is another possible use for wxBufferedDC is to use it to maintain a
30 backing store for the window contents. In this case, the associated \arg{dc}
31 may be \NULL but a valid backing store bitmap should be specified.
32
33 Finally, please note that GTK+ 2.0 as well as OS X provide double buffering
34 themselves natively. You can either use \helpref{wxWindow::IsDoubleBuffered}{wxwindowisdoublebuffered}
35 to determine whether you need to use buffering or not, or use
36 \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc} to avoid needless double
37 buffering on the systems which already do it automatically.
38
39 \wxheading{Derived from}
40
41 \helpref{wxMemoryDC}{wxmemorydc}\\
42 \helpref{wxDC}{wxdc}\\
43 \helpref{wxObject}{wxobject}
44
45 \wxheading{Include files}
46
47 <wx/dcbuffer.h>
48
49 \wxheading{See also}
50
51 \helpref{wxDC}{wxdc},\rtfsp
52 \helpref{wxMemoryDC}{wxmemorydc},\rtfsp
53 \helpref{wxBufferedPaintDC}{wxbufferedpaintdc},\rtfsp
54 \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}
55
56
57 \latexignore{\rtfignore{\wxheading{Members}}}
58
59 \membersection{wxBufferedDC::wxBufferedDC}\label{wxbuffereddcctor}
60
61 \func{}{wxBufferedDC}{\void}
62
63 \func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
64
65 \func{}{wxBufferedDC}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
66
67 If you use the first, default, constructor, you must call one of the
68 \helpref{Init}{wxbuffereddcinit} methods later in order to use the object.
69
70 The other constructors initialize the object immediately and \texttt{Init()}
71 must not be called after using them.
72
73 \wxheading{Parameters}
74
75 \docparam{dc}{The underlying DC: everything drawn to this object will be
76 flushed to this DC when this object is destroyed. You may pass NULL
77 in order to just initialize the buffer, and not flush it.}
78
79 \docparam{area}{The size of the bitmap to be used for buffering (this bitmap is
80 created internally when it is not given explicitly).}
81
82 \docparam{buffer}{Explicitly provided bitmap to be used for buffering: this is
83 the most efficient solution as the bitmap doesn't have to be recreated each
84 time but it also requires more memory as the bitmap is never freed. The bitmap
85 should have appropriate size, anything drawn outside of its bounds is clipped.}
86
87 \docparam{style}{wxBUFFER\_CLIENT\_AREA to indicate that just the client area of
88 the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
89 covers the virtual area (in which case PrepareDC is automatically called for the actual window
90 device context).}
91
92 \membersection{wxBufferedDC::Init}\label{wxbuffereddcinit}
93
94 \func{void}{Init}{\param{wxDC *}{dc}, \param{const wxSize\& }{area}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
95
96 \func{void}{Init}{\param{wxDC *}{dc}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
97
98 These functions initialize the object created using the default constructor.
99 Please see \helpref{constructors documentation}{wxbuffereddcctor} for details.
100
101
102 % VZ: UnMask() intentionally not documented, we might want to make it private
103
104
105 \membersection{wxBufferedDC::\destruct{wxBufferedDC}}\label{wxbuffereddcdtor}
106
107 Copies everything drawn on the DC so far to the underlying DC associated with
108 this object, if any.
109
110
111 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
112
113 \section{\class{wxBufferedPaintDC}}\label{wxbufferedpaintdc}
114
115 This is a subclass of \helpref{wxBufferedDC}{wxbuffereddc} which can be used
116 inside of an \texttt{OnPaint()} event handler. Just create an object of this class instead
117 of \helpref{wxPaintDC}{wxpaintdc} and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle}
118 is called with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all
119 you have to do to (mostly) avoid flicker. The only thing to watch out for is that if you are
120 using this class together with \helpref{wxScrolledWindow}{wxscrolledwindow}, you probably
121 do \textbf{not} want to call \helpref{PrepareDC}{wxscrolledwindowpreparedc} on it as it
122 already does this internally for the real underlying wxPaintDC.
123
124 \wxheading{Derived from}
125
126 \helpref{wxBufferedDC}{wxbuffereddc}\\
127 \helpref{wxMemoryDC}{wxmemorydc}\\
128 \helpref{wxDC}{wxdc}\\
129 \helpref{wxObject}{wxobject}
130
131 \wxheading{Include files}
132
133 <wx/dcbuffer.h>
134
135 \wxheading{See also}
136
137 \helpref{wxDC}{wxdc},\rtfsp
138 \helpref{wxBufferedDC}{wxbuffereddc},\rtfsp
139 \helpref{wxAutoBufferedPaintDC}{wxautobufferedpaintdc}
140
141
142 \latexignore{\rtfignore{\wxheading{Members}}}
143
144 \membersection{wxBufferedPaintDC::wxBufferedPaintDC}\label{wxbufferedpaintdcctor}
145
146 \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{const wxBitmap\& }{buffer}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
147
148 \func{}{wxBufferedPaintDC}{\param{wxWindow *}{window}, \param{int }{style = wxBUFFER\_CLIENT\_AREA}}
149
150 As with \helpref{wxBufferedDC}{wxbuffereddcctor}, you may either provide the
151 bitmap to be used for buffering or let this object create one internally (in
152 the latter case, the size of the client part of the window is used).
153
154 Pass wxBUFFER\_CLIENT\_AREA for the {\it style} parameter to indicate that just the client area of
155 the window is buffered, or wxBUFFER\_VIRTUAL\_AREA to indicate that the buffer bitmap
156 covers the virtual area (in which case PrepareDC is automatically called for the actual window
157 device context).
158
159 \membersection{wxBufferedPaintDC::\destruct{wxBufferedPaintDC}}\label{wxbufferedpaintdcdtor}
160
161 Copies everything drawn on the DC so far to the window associated with this
162 object, using a \helpref{wxPaintDC}{wxpaintdc}.
163
164
165 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
166
167 \section{\class{wxAutoBufferedPaintDC}}\label{wxautobufferedpaintdc}
168
169 This wxDC derivative can be used inside of an \texttt{OnPaint()} event handler to achieve
170 double-buffered drawing. Just create an object of this class instead of \helpref{wxPaintDC}{wxpaintdc}
171 and make sure \helpref{wxWindow::SetBackgroundStyle}{wxwindowgetbackgroundstyle} is called
172 with wxBG\_STYLE\_CUSTOM somewhere in the class initialization code, and that's all you have
173 to do to (mostly) avoid flicker.
174
175 The difference between \helpref{wxBufferedPaintDC}{wxbufferedpaintdc} and this class,
176 is the lightweigthness - on platforms which have native double-buffering, wxAutoBufferedPaintDC is simply
177 a typedef of wxPaintDC. Otherwise, it is a typedef of wxBufferedPaintDC.
178
179
180 \wxheading{Derived from}
181
182 \helpref{wxBufferedPaintDC}{wxbufferedpaintdc}\\
183 \helpref{wxPaintDC}{wxpaintdc}\\
184 \helpref{wxDC}{wxdc}\\
185 \helpref{wxObject}{wxobject}
186
187 \wxheading{Include files}
188
189 <wx/dcbuffer.h>
190
191 \wxheading{See also}
192
193 \helpref{wxDC}{wxdc},\rtfsp
194 \helpref{wxBufferedPaintDC}{wxbufferedpaintdc}
195
196
197 \latexignore{\rtfignore{\wxheading{Members}}}
198
199 \membersection{wxAutoBufferedPaintDC::wxAutoBufferedPaintDC}\label{wxautobufferedpaintdcctor}
200
201 \func{}{wxAutoBufferedPaintDC}{\param{wxWindow *}{window}}
202
203 Constructor. Pass a pointer to the window on which you wish to paint.
204