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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: resource.cpp
3 // Purpose: Dialog resource sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 // #pragma implementation
14 #endif
15
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/wx.h"
25 #endif
26
27 #if !wxUSE_RESOURCES
28 #error "You should set wxUSE_RESOURCES to 1 to compile this sample"
29 #endif
30
31 #if wxUSE_UNICODE
32 // #error "This sample can't be compiled in Unicode mode."
33 #endif // wxUSE_UNICODE
34
35 #include "wx/resource.h"
36
37 #include <ctype.h>
38 #include "resource.h"
39
40 // If we wanted to demonstrate total platform independence,
41 // then we'd use the dynamic file loading form for all platforms.
42 // But this shows how to embed the wxWindows resources
43 // in the program code/executable for UNIX and Windows
44 // platforms.
45
46 // In order to get the ID of the controls defined in the
47 // dialog, we include the header automatically generated
48 // by DialogEd
49
50 #include "dialog1.h"
51
52 // If you have a Windows compiler that can cope with long strings,
53 // then you can always use the #include form for simplicity.
54
55 // NOTE: Borland's brc32.exe resource compiler doesn't recognize
56 // the TEXT resource, for some reason, so either run-time file loading
57 // or file inclusion should be used.
58
59 #if defined(__WXMSW__) && !wxUSE_UNICODE
60 // Under Windows, some compilers can't include
61 // a whole .wxr file. So we use a .rc user-defined resource
62 // instead. dialog1 will point to the whole .wxr 'file'.
63 static wxChar *dialog1 = NULL;
64 static wxChar *menu1 = NULL;
65 #else
66 // Other platforms should have sensible compilers that
67 // cope with long strings.
68 #include "dialog1.wxr"
69 #include "menu1.wxr"
70 #endif
71
72 // Declare two frames
73 MyFrame *frame = (MyFrame *) NULL;
74
75 IMPLEMENT_APP(MyApp)
76
77 // Testing of ressources
78 MyApp::MyApp()
79 {
80 }
81
82 // The `main program' equivalent, creating the windows and returning the
83 // main frame
84 bool MyApp::OnInit(void)
85 {
86 #if defined(__WXMSW__) && !wxUSE_UNICODE
87 // Load the .wxr 'file' from a .rc resource, under Windows.
88 // note that the resource really is a char*, not a wxChar*!
89 dialog1 = wxLoadUserResource(wxT("dialog1"), wxT("WXRDATA"));
90 menu1 = wxLoadUserResource(wxT("menu1"), wxT("WXRDATA"));
91 // All resources in the file (only one in this case) get parsed
92 // by this call.
93 wxResourceParseString(dialog1);
94 wxResourceParseString(menu1);
95 #else
96 // Simply parse the data pointed to by the variable dialog1.
97 // If there were several resources, there would be several
98 // variables, and this would need to be called several times.
99 wxResourceParseData(dialog1);
100 wxResourceParseData(menu1);
101 #endif
102
103 // Create the main frame window
104 frame = new MyFrame( (wxFrame *) NULL, -1,
105 wxT("wxWindows Resource Sample"),
106 wxPoint(-1, -1), wxSize(300, 250) );
107
108 // Give it a status line
109 frame->CreateStatusBar(2);
110
111 wxMenuBar *menu_bar = wxResourceCreateMenuBar(wxT("menu1"));
112
113 // Associate the menu bar with the frame
114 frame->SetMenuBar(menu_bar);
115
116 // Make a panel
117 frame->panel = new MyPanel( frame, -1, wxPoint(0, 0), wxSize(400, 400),
118 0, wxT("MyMainFrame") );
119 frame->Show(TRUE);
120
121 SetTopWindow(frame);
122
123 return TRUE;
124 }
125
126 MyApp::~MyApp()
127 {
128 #if defined(__WXMSW__) && !wxUSE_UNICODE
129 delete dialog1;
130 delete menu1;
131 #endif
132 }
133
134 BEGIN_EVENT_TABLE(MyPanel, wxPanel)
135 EVT_LEFT_DOWN( MyPanel::OnClick)
136 END_EVENT_TABLE()
137
138 MyPanel::MyPanel
139 (
140 wxWindow *parent, wxWindowID id, const wxPoint& pos,
141 const wxSize& size,
142 int style, const wxString &name
143 ) : wxPanel( parent, id, pos, size, style, name )
144 {
145 }
146
147 void MyPanel::OnClick( wxMouseEvent &WXUNUSED(event2) )
148 {
149 MyFrame *frame = (MyFrame*)(wxTheApp->GetTopWindow());
150 wxCommandEvent event;
151 frame->OnTestDialog( event );
152 }
153
154
155 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
156 EVT_MENU(RESOURCE_ABOUT, MyFrame::OnAbout)
157 EVT_MENU(RESOURCE_QUIT, MyFrame::OnQuit)
158 EVT_MENU(RESOURCE_TESTDIALOG, MyFrame::OnTestDialog)
159 END_EVENT_TABLE()
160
161 // Define my frame constructor
162 MyFrame::MyFrame
163 (
164 wxWindow *parent, const wxWindowID id,
165 const wxString& title, const wxPoint& pos, const wxSize& size
166 ) : wxFrame(parent, id, title, pos, size)
167 {
168 panel = (wxWindow *) NULL;
169 }
170
171 void MyFrame::OnAbout( wxCommandEvent& WXUNUSED(event) )
172 {
173 wxMessageBox(wxT("wxWindows resource sample.\n")
174 wxT("(c) Julian Smart"), wxT("About wxWindows sample"),
175 wxICON_INFORMATION | wxOK);
176 }
177
178 void MyFrame::OnQuit( wxCommandEvent& WXUNUSED(event) )
179 {
180 Close(TRUE);
181 }
182
183 void MyFrame::OnTestDialog(wxCommandEvent& WXUNUSED(event) )
184 {
185 MyDialog *dialog = new MyDialog;
186
187 if (dialog->LoadFromResource(this, wxT("dialog1")))
188 {
189 wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName(wxT("multitext3"), dialog);
190 if (text)
191 {
192 text->SetValue(wxT("wxWindows resource demo"));
193 }
194
195 dialog->ShowModal();
196 }
197
198 dialog->Close(TRUE);
199 }
200
201 BEGIN_EVENT_TABLE(MyDialog, wxDialog)
202 //EVT_BUTTON(RESOURCE_OK, MyDialog::OnOk)
203 EVT_BUTTON(ID_BUTTON109, MyDialog::OnCancel)
204 END_EVENT_TABLE()
205
206
207 void MyDialog::OnOk(wxCommandEvent& WXUNUSED(event) )
208 {
209 // EndModal(RESOURCE_OK);
210 }
211
212 void MyDialog::OnCancel(wxCommandEvent& WXUNUSED(event) )
213 {
214 EndModal(ID_BUTTON109);
215 }
216
217