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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: region.h
3 // Purpose: interface of wxRegionIterator
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxRegionIterator
11 @wxheader{region.h}
12
13 This class is used to iterate through the rectangles in a region,
14 typically when examining the damaged regions of a window within an OnPaint call.
15
16 To use it, construct an iterator object on the stack and loop through the
17 regions, testing the object and incrementing the iterator at the end of the
18 loop.
19
20 See wxPaintEvent for an example of use.
21
22 @library{wxcore}
23 @category{FIXME}
24
25 @see wxPaintEvent
26 */
27 class wxRegionIterator : public wxObject
28 {
29 public:
30 //@{
31 /**
32 Creates an iterator object given a region.
33 */
34 wxRegionIterator();
35 wxRegionIterator(const wxRegion& region);
36 //@}
37
38 /**
39 An alias for GetHeight.
40 */
41 wxCoord GetH() const;
42
43 /**
44 Returns the height value for the current region.
45 */
46 wxCoord GetHeight() const;
47
48 /**
49 Returns the current rectangle.
50 */
51 wxRect GetRect() const;
52
53 /**
54 An alias for GetWidth.
55 */
56 wxCoord GetW() const;
57
58 /**
59 Returns the width value for the current region.
60 */
61 wxCoord GetWidth() const;
62
63 /**
64 Returns the x value for the current region.
65 */
66 wxCoord GetX() const;
67
68 /**
69 Returns the y value for the current region.
70 */
71 wxCoord GetY() const;
72
73 /**
74 Returns @true if there are still some rectangles; otherwise returns @false.
75 */
76 bool HaveRects() const;
77
78 //@{
79 /**
80 Resets the iterator to the given region.
81 */
82 void Reset();
83 void Reset(const wxRegion& region);
84 //@}
85
86 /**
87 Increment operator. Increments the iterator to the next region.
88 */
89 void operator ++();
90
91 /**
92 Returns @true if there are still some rectangles; otherwise returns @false.
93 You can use this to test the iterator object as if it were of type bool.
94 */
95 operator bool() const;
96 };
97
98
99
100 /**
101 @class wxRegion
102 @wxheader{region.h}
103
104 A wxRegion represents a simple or complex region on a device context or window.
105
106 This class uses @ref overview_trefcount "reference counting and copy-on-write"
107 internally so that assignments between two instances of this class are very
108 cheap. You can therefore use actual objects instead of pointers without
109 efficiency problems. If an instance of this class is changed it will create
110 its own data internally so that other instances, which previously shared the
111 data using the reference counting, are not affected.
112
113 @library{wxcore}
114 @category{data,gdi}
115
116 @see wxRegionIterator
117 */
118 class wxRegion : public wxGDIObject
119 {
120 public:
121 //@{
122 /**
123 Constructs a region using the non-transparent pixels of a bitmap. See
124 Union() for more details.
125 */
126 wxRegion();
127 wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
128 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
129 wxRegion(const wxRect& rect);
130 wxRegion(const wxRegion& region);
131 wxRegion(size_t n, const wxPoint points,
132 int fillStyle = wxWINDING_RULE);
133 wxRegion(const wxBitmap& bmp);
134 wxRegion(const wxBitmap& bmp, const wxColour& transColour,
135 int tolerance = 0);
136 //@}
137
138 /**
139 Destructor.
140 See @ref overview_refcountdestruct "reference-counted object destruction" for
141 more info.
142 */
143 ~wxRegion();
144
145 /**
146 Clears the current region.
147 */
148 void Clear();
149
150 //@{
151 /**
152 Returns a value indicating whether the given rectangle is contained within the
153 region.
154
155 @returns The return value is one of wxOutRegion, wxPartRegion and
156 wxInRegion.
157 */
158 wxRegionContain Contains(long& x, long& y) const;
159 const wxRegionContain Contains(const wxPoint& pt) const;
160 const wxRegionContain Contains(long& x, long& y,
161 long& width,
162 long& height) const;
163 const wxRegionContain Contains(const wxRect& rect) const;
164 //@}
165
166 /**
167 Convert the region to a black and white bitmap with the white pixels
168 being inside the region.
169 */
170 wxBitmap ConvertToBitmap() const;
171
172 //@{
173 /**
174 Returns the outer bounds of the region.
175 */
176 void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
177 wxCoord& height) const;
178 const wxRect GetBox() const;
179 //@}
180
181 //@{
182 /**
183 Finds the intersection of this region and another region.
184
185 @returns @true if successful, @false otherwise.
186
187 @remarks Creates the intersection of the two regions, that is, the parts
188 which are in both regions. The result is stored in this
189 region.
190 */
191 bool Intersect(wxCoord x, wxCoord y, wxCoord width,
192 wxCoord height);
193 bool Intersect(const wxRect& rect);
194 bool Intersect(const wxRegion& region);
195 //@}
196
197 /**
198 Returns @true if the region is empty, @false otherwise.
199 */
200 bool IsEmpty() const;
201
202 /**
203 Returns @true if the region is equal to, i.e. covers the same area as,
204 another one. Note that if both this region and @a region are invalid, they
205 are considered to be equal.
206 */
207 bool IsEqual(const wxRegion& region) const;
208
209 //@{
210 /**
211 Moves the region by the specified offsets in horizontal and vertical
212 directions.
213
214 @returns @true if successful, @false otherwise (the region is unchanged
215 then).
216 */
217 bool Offset(wxCoord x, wxCoord y);
218 bool Offset(const wxPoint& pt);
219 //@}
220
221 //@{
222 /**
223 Subtracts a region from this region.
224
225 @returns @true if successful, @false otherwise.
226
227 @remarks This operation combines the parts of 'this' region that are not
228 part of the second region. The result is stored in this
229 region.
230 */
231 bool Subtract(const wxRect& rect);
232 bool Subtract(const wxRegion& region);
233 //@}
234
235 //@{
236 /**
237 Finds the union of this region and the non-transparent pixels of a
238 bitmap. Colour to be treated as transparent is specified in the
239 @a transColour argument, along with an
240 optional colour tolerance value.
241
242 @returns @true if successful, @false otherwise.
243
244 @remarks This operation creates a region that combines all of this region
245 and the second region. The result is stored in this
246 region.
247 */
248 bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
249 bool Union(const wxRect& rect);
250 bool Union(const wxRegion& region);
251 bool Union(const wxBitmap& bmp);
252 bool Union(const wxBitmap& bmp, const wxColour& transColour,
253 int tolerance = 0);
254 //@}
255
256 //@{
257 /**
258 Finds the Xor of this region and another region.
259
260 @returns @true if successful, @false otherwise.
261
262 @remarks This operation creates a region that combines all of this region
263 and the second region, except for any overlapping
264 areas. The result is stored in this region.
265 */
266 bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
267 bool Xor(const wxRect& rect);
268 bool Xor(const wxRegion& region);
269 //@}
270
271 /**
272 Assignment operator, using @ref overview_trefcount "reference counting".
273 */
274 void operator =(const wxRegion& region);
275 };
276