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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: platdetails.h
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8
9 /**
10
11 @page page_port Platform Details
12
13 @tableofcontents
14
15 wxWidgets defines a common API across platforms, but uses the native graphical
16 user interface (GUI) on each platform, so your program will take on the native
17 look and feel that users are familiar with. Unfortunately native toolkits and
18 hardware do not always support the functionality that the wxWidgets API
19 requires. This chapter collects notes about differences among supported
20 platforms and ports.
21
22
23
24 @section page_port_wxgtk wxGTK
25
26 @htmlonly<div class="logo">@endhtmlonly
27 @image html logo_gtk.png
28 @htmlonly</div>@endhtmlonly
29
30 wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
31 native widgets wherever possible and uses wxWidgets' generic controls when
32 needed. GTK+ itself has been ported to a number of systems, but so far only the
33 original X11 version is supported. Support for other GTK+ backends is planned,
34 such as the new DirectFB backend.
35
36 All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
37 be deprecated in a later release.
38
39 You will need GTK+ 2.6 or higher which is available from:
40
41 http://www.gtk.org
42
43 The newer version of GTK+ you use, the more native widgets and features will be
44 utilized. We have gone to great lengths to allow compiling wxWidgets
45 applications with the latest version of GTK+, with the resulting binary working
46 on systems even with a much earlier version of GTK+. You will have to ensure
47 that the application is launched with lazy symbol binding for that.
48
49 In order to configure wxWidgets to compile wxGTK you will need use the
50 @c --with-gtk argument to the @c configure script. This is the default for many
51 systems.
52
53 GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
54 @c --with-gtk=1 to the @c configure script.
55
56 Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
57 option @c --with-gtk=3 to enable it. It is still under development and may have
58 significant bugs or missing features, and should be considered experimental.
59
60 For further information, please see the files in @c docs/gtk in the
61 distribution.
62
63
64
65 @section page_port_wxosx wxOSX
66
67 @htmlonly<div class="logo">@endhtmlonly
68 @image html logo_osxleopard.png
69 @htmlonly</div>@endhtmlonly
70
71 @subsection page_port_wxosx_carbon wxOSX/Carbon
72
73 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
74 MacOS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
75 Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
76 supports both the Intel and PowerPC architectures and can be used to produce
77 "universal binaries" in order create application which can run both
78 architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
79 architecture since Apple decided not to port its Carbon API entirely to 64-bit.
80
81 @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
82 removed entirely in a future OS version. It's recommended you look into
83 switching your app over to wxOSX/Cocoa as soon as possible.
84
85 For further information, please see the files in @c docs/osx in the
86 distribution.
87
88
89
90 @subsection page_port_wxosx_cocoa wxOSX/Cocoa
91
92 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
93 Currently MacOS X 10.5 or higher are supported. In contrast to wxOSX/Carbon,
94 it uses the Cocoa API in place of Carbon. Much work has gone into this port
95 and many controls are functional, but the port has not reached the maturity of
96 the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
97 architectures.
98
99 In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
100
101 @verbatim configure --with-osx_cocoa @endverbatim
102
103 For further information, please see the files in @c docs/osx in the
104 distribution.
105
106 @note There was a previous effort towards a Cocoa port called wxCocoa, which
107 was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
108 X C APIs to share code, and while it is no longer being actively developed,
109 docs for it are available in @c docs/cocoa in the distribution.
110
111
112
113 @section page_port_wxos2 wxOS2
114
115 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
116 This port is currently under construction and in beta phase.
117
118 For further information, please see the files in @c docs/os2
119 in the distribution.
120
121
122
123 @section page_port_wxx11 wxX11
124
125 @htmlonly<div class="logo">@endhtmlonly
126 @image html logo_x11.png
127 @htmlonly</div>@endhtmlonly
128
129 wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
130 graphics backend. wxX11 draws its widgets using the wxUniversal widget set
131 which is now part of wxWidgets. wxX11 is well-suited for a number of special
132 applications such as those running on systems with few resources (PDAs) or for
133 applications which need to use a special themed look.
134
135 In order to configure wxWidgets to compile wxX11 you will need to type:
136
137 @verbatim configure --with-x11 --with-universal @endverbatim
138
139 For further information, please see the files in @c docs/x11 in the
140 distribution. There is also a page on the use of wxWidgets for embedded
141 applications on the wxWidgets web site.
142
143
144
145 @section page_port_wxmotif wxMotif
146
147 @htmlonly<div class="logo">@endhtmlonly
148 @image html logo_motif.png
149 @htmlonly</div>@endhtmlonly
150
151 wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
152 libraries provide a clean and fast user interface at the expense of the beauty
153 and candy of newer interfaces like GTK.
154
155 For further information, please see the files in @c docs/motif in the
156 distribution.
157
158
159
160 @section page_port_wxmsw wxMSW
161
162 @htmlonly<div class="logo">@endhtmlonly
163 @image html logo_win.png
164 @htmlonly</div>@endhtmlonly
165
166 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
167 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
168 through the MSLU extension library). wxMSW ensures native look and feel for XP
169 when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
170 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
171 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
172 MinGW32 tool chain.
173
174 For further information, please see the files in docs/msw in the distribution.
175
176 @subsection page_port_wxmsw_themedborders Themed Borders
177
178 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
179 have wxWidgets use a themed border. Using the default XP theme, this is a thin
180 1-pixel blue border, with an extra 1-pixel border in the window client
181 background colour (usually white) to separate the client area's scrollbars from
182 the border.
183
184 If you don't specify a border style for a wxTextCtrl in rich edit mode,
185 wxWidgets now gives the control themed borders automatically, where previously
186 they would take the Windows 95-style sunken border. Other native controls such
187 as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
188 borders where appropriate. To use themed borders on other windows, such as
189 wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
190 border style.
191
192 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
193 used, chosen by the platform and control class. To leave the border decision
194 entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
195 with specifying @c wxBORDER_NONE, which says that there should definitely be
196 @e no border.
197
198 @subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
199
200 The way that wxMSW decides whether to apply a themed border is as follows. The
201 theming code calls wxWindow::GetBorder() to obtain a border. If no border style
202 has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
203 for this window. If wxBORDER_THEME was passed to the window constructor,
204 GetBorder() calls GetDefaultBorderForControl().
205
206 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
207 wxWindow::CanApplyThemeBorder() which is a virtual function that tells
208 wxWidgets whether a control can have a theme applied explicitly (some native
209 controls already paint a theme in which case we should not apply it ourselves).
210 Note that wxPanel is an exception to this rule because in many cases we wish to
211 create a window with no border (for example, notebook pages). So wxPanel
212 overrides GetDefaultBorder() in order to call the generic
213 wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
214
215 @subsection page_port_wxmsw_wince wxWinCE
216
217 wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
218 wxMSW is common to Win32 and Windows CE but there are some simplifications,
219 enhancements, and differences in behaviour.
220
221 For building instructions, see docs/msw/wince in the distribution, also the
222 section about Visual Studio 2005 project files below. The rest of this section
223 documents issues you need to be aware of when programming for Windows CE
224 devices.
225
226 @subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
227
228 Mobile applications generally have fewer features and simpler user interfaces.
229 Simply omit whole sizers, static lines and controls in your dialogs, and use
230 comboboxes instead of listboxes where appropriate. You also need to reduce the
231 amount of spacing used by sizers, for which you can use a macro such as this:
232
233 @code
234 #if defined(__WXWINCE__)
235 #define wxLARGESMALL(large,small) small
236 #else
237 #define wxLARGESMALL(large,small) large
238 #endif
239
240 // Usage
241 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
242 @endcode
243
244 There is only ever one instance of a Windows CE application running, and
245 wxWidgets will take care of showing the current instance and shutting down the
246 second instance if necessary.
247
248 You can test the return value of wxSystemSettings::GetScreenType() for a
249 qualitative assessment of what kind of display is available, or use
250 wxGetDisplaySize() if you need more information.
251
252 You can also use wxGetOsVersion to test for a version of Windows CE at run-time
253 (see the next section). However, because different builds are currently
254 required to target different kinds of device, these values are hard-wired
255 according to the build, and you cannot dynamically adapt the same executable
256 for different major Windows CE platforms. This would require a different
257 approach to the way wxWidgets adapts its behaviour (such as for menubars) to
258 suit the style of device.
259
260 See the "Life!" example (demos/life) for an example of an application that has
261 been tailored for PocketPC and Smartphone use.
262
263 @note Don't forget to have this line in your .rc file,
264 as for desktop Windows applications:
265
266 @verbatim #include "wx/msw/wx.rc" @endverbatim
267
268 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
269
270 Use these preprocessor symbols to test for the different types of devices:
271
272 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
273 @li @b __PDA__ Generic mobile devices with no phone
274 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
275 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
276 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
277 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
278 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
279 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
280
281 wxGetOsVersion() will return these values:
282
283 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
284 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
285 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
286
287 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
288
289 Top level windows (dialogs, frames) are created always full-screen. Fit() of
290 sizers will not rescale top level windows but instead will scale window
291 content.
292
293 If the screen orientation changes, the windows will automatically be resized so
294 no further action needs to be taken (unless you want to change the layout
295 according to the orientation, which you could detect in idle time, for
296 example). When input panel (SIP) is shown, top level windows (frames and
297 dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
298
299 @subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
300
301 You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
302 Smartphone and PocketPC; the window is simply hidden instead. However the
303 system may send the event to force the application to close down.
304
305 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
306
307 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
308 object in low memory conditions. Your application should release memory and
309 close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
310 @c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
311 whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
312 since these platforms do not support @c WM_ACTIVATEAPP.)
313
314 @subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
315
316 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
317 under Smartphone and PocketPC. You should first register each required button
318 with wxWindow::RegisterHotKey(), and unregister the button when you're done
319 with it. For example:
320
321 @code
322 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
323 win->UnregisterHotKey(0);
324 @endcode
325
326 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
327 other applications will grab the buttons.
328
329 There is currently no method of finding out the names of the special buttons or
330 how many there are.
331
332 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
333
334 PocketPC dialogs have an OK button on the caption, and so you should generally
335 not repeat an OK button on the dialog. You can add a Cancel button if
336 necessary, but some dialogs simply don't offer you the choice (the guidelines
337 recommend you offer an Undo facility to make up for it). When the user clicks
338 on the OK button, your dialog will receive a @c wxID_OK event by default. If
339 you wish to change this, call wxDialog::SetAffirmativeId() with the required
340 identifier to be used. Or, override wxDialog::DoOK() (return @false to have
341 wxWidgets simply call Close to dismiss the dialog).
342
343 Smartphone dialogs do @e not have an OK button on the caption, and are closed
344 using one of the two menu buttons. You need to assign these using
345 wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
346 example:
347
348 @code
349 #ifdef __SMARTPHONE__
350 SetLeftMenu(wxID_OK);
351 SetRightMenu(wxID_CANCEL, _("Cancel"));
352 #elif defined(__POCKETPC__)
353 // No OK/Cancel buttons on PocketPC, OK on caption will close
354 #else
355 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
356 #endif
357 @endcode
358
359 For implementing property sheets (flat tabs), use a wxNotebook with
360 @c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
361 overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
362 this by using a negative spacing in your sizer Add() call. The cross-platform
363 property sheet dialog wxPropertySheetDialog is provided, to show settings in
364 the correct style on PocketPC and on other platforms.
365
366 Notifications (bubble HTML text with optional buttons and links) will also be
367 implemented in the future for PocketPC.
368
369 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
370 frames and dialogs are normally full-screen, and a modeless dialog is normally
371 intended to co-exist with the main application frame.
372
373 @subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
374
375 On PocketPC, a frame must always have a menubar, even if it's empty. An empty
376 menubar/toolbar is automatically provided for dialogs, to hide any existing
377 menubar for the duration of the dialog.
378
379 Menubars and toolbars are implemented using a combined control, but you can use
380 essentially the usual wxWidgets API; wxWidgets will combine the menubar and
381 toolbar. However, there are some restrictions:
382
383 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
384 because this uses the special wxToolMenuBar class (derived from wxToolBar)
385 to implement the combined toolbar and menubar. Otherwise, you can create
386 and manage toolbars using the wxToolBar class as usual, for example to
387 implement an optional formatting toolbar above the menubar as Pocket Word
388 does. But don't assign a wxToolBar to a frame using SetToolBar - you should
389 always use CreateToolBar for the main frame toolbar.
390 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not
391 supported.
392 @li For speed, colours are not remapped to the system colours as they are in
393 wxMSW. Provide the tool bitmaps either with the correct system button
394 background, or with transparency (for example, using XPMs).
395 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
396 supports controls.
397
398 Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
399 you. You may either leave it blank, or access it with wxDialog::GetToolBar()
400 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
401 the toolbar.
402
403 @subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
404
405 On Smartphone, there are only two menu buttons, so a menubar is simulated using
406 a nested menu on the right menu button. Any toolbars are simply ignored on
407 Smartphone.
408
409 @subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
410
411 The guidelines state that applications should not have a Quit menu item, since
412 the user should not have to know whether an application is in memory or not.
413 The close button on a window does not call the window's close handler; it
414 simply hides the window. However, the guidelines say that the Ctrl+Q
415 accelerator can be used to quit the application, so wxWidgets defines this
416 accelerator by default and if your application handles wxID_EXIT, it will do
417 the right thing.
418
419 @subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
420
421 To enable context menus in PocketPC, you currently need to call
422 wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
423 menu event (wxContextMenuEvent) will never be sent. This API is subject to
424 change.
425
426 Context menus are not supported in Smartphone.
427
428 @subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
429
430 These controls and styles are specific to wxWinCE:
431
432 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
433 created, which capitalizes the first letter.
434
435 These controls are missing from wxWinCE:
436
437 @li MDI classes MDI is not supported under Windows CE.
438 @li wxMiniFrame Not supported under Windows CE.
439
440 Tooltips are not currently supported for controls, since on PocketPC controls
441 with tooltips are distinct controls, and it will be hard to add dynamic tooltip
442 support.
443
444 Control borders on PocketPC and Smartphone should normally be specified with
445 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
446 appropriately by virtue of their GetDefaultBorder() function, but if you wish
447 to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
448 will give a simple border on PocketPC and Smartphone, and the sunken border on
449 other platforms.
450
451 @subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
452
453 You can use the help controller wxWinceHelpController which controls simple
454 @c .htm files, usually installed in the Windows directory. See the Windows CE
455 reference for how to format the HTML files.
456
457 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
458
459 To install your application, you need to build a CAB file using the parameters
460 defined in a special .inf file. The CabWiz program in your SDK will compile the
461 CAB file from the .inf file and files that it specifies.
462
463 For delivery, you can simply ask the user to copy the CAB file to the device
464 and execute the CAB file using File Explorer. Or, you can write a program for
465 the desktop PC that will find the ActiveSync Application Manager and install
466 the CAB file on the device, which is obviously much easier for the user.
467
468 Here are some links that may help.
469
470 @li A setup builder that takes CABs and builds a setup program is at
471 http://www.eskimo.com/~scottlu/win/index.html.
472 @li Sample installation files can be found in
473 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
474 @li An installer generator using wxPython can be found at
475 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
476 @li Miscellaneous Windows CE resources can be found at
477 http://www.orbworks.com/pcce/resources.html.
478 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
479 http://www.pocketpcdn.com/articles/creatingsetup.html.
480 @li Microsoft instructions are at
481 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
482 @li Troubleshooting WinCE application installations:
483 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
484
485 You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
486 to create a PocketPC installation for ARM-based devices. In particular,
487 @c build.bat builds the distribution and copies it to a directory called
488 @c Deliver.
489
490 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
491
492 Allowing the user to access files on memory cards, or on arbitrary parts of the
493 filesystem, is a pain; the standard file dialog only shows folders under My
494 Documents or folders on memory cards (not the system or card root directory,
495 for example). This is a known problem for PocketPC developers.
496
497 If you need a file dialog that allows access to all folders, you can use
498 wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
499
500 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
501
502 <b>Run-time type information</b>
503
504 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
505 download an extra library, @c ccrtrtti.lib, and link with it. At the time of
506 writing you can get it from here:
507
508 @verbatim
509 http://support.microsoft.com/kb/830482/en-us
510 @endverbatim
511
512 Otherwise you will get linker errors similar to this:
513
514 @verbatim
515 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
516 @endverbatim
517
518 <b>Windows Mobile 5.0 emulator</b>
519
520 Note that there is no separate emulator configuration for Windows Mobile 5.0:
521 the emulator runs the ARM code directly.
522
523 <b>Visual Studio 2005 project files</b>
524
525 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
526 applications, doesn't do a perfect job of converting the project files from
527 eVC++ format.
528
529 When you have converted the wxWidgets workspace, edit the configuration
530 properties for each configuration and in the Librarian, add a relative path
531
532 @verbatim ..\..\lib @endverbatim
533
534 to each library path. For example:
535
536 @verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
537
538 Then, for a sample you want to compile, edit the configuration properties
539 and make sure
540
541 @verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
542
543 is in the Linker/General/Additional Library Directories property. Also change
544 the Linker/Input/Additional Dependencies property to something like
545
546 @verbatim
547 coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
548 @endverbatim
549
550 since the library names in the wxWidgets workspace were changed by VS 2005.
551
552 Alternately, you could edit all the names to be identical to the original eVC++
553 names, but this will probably be more fiddly.
554
555 @subsubsection page_port_wxmsw_wince_issues Remaining Issues
556
557 These are some of the remaining problems to be sorted out, and features
558 to be supported.
559
560 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
561 the command bar on Mobile 5, so the menubar functions need to be rewritten
562 to get the individual menus without use of a menubar handle. Also the
563 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
564 considered.
565 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
566 layout seems slow. Some analysis is required.
567 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
568 icons, should be implemented. This will be quite straightforward.
569 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
570 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
571 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
572 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
573 show the SIP automatically using the @c WC_SIPREF control.
574 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
575 the correct size on the emulator, but too small on a VGA Pocket Loox device.
576 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
577 missing styles are implemented with @c WM_PAINT.
578 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
579 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
580 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
581 to wxHtmlWindow.
582 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
583 tooltips, with the tooltip separated from the label with a double tilde. We need to support
584 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
585 so an extra style may be required.)
586 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
587 between controls. The focus handling in wxWidgets needs investigation. See in particular
588 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
589 sets the focus to the first child of the dialog.
590 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
591 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
592 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
593 than preprocessor tests, so that the same WinCE application can run on different
594 versions of the operating system.
595 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
596 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
597 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
598 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
599 on deactivation and activation.
600 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
601 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
602 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
603 a generic plugin that takes registry information from a given application, with
604 options to display information in a particular way using icons and text from
605 a specified location.
606 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
607 between desktop and mobile applications, in particular for sizer layout.
608 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
609 should be catered for, either by hard-wiring the capability into all dialogs and panels,
610 or by providing a standard component and sizer.
611
612
613
614 @section page_port_nativedocs Native Toolkit Documentation
615
616 It's sometimes useful to interface directly with the underlying toolkit
617 used by wxWidgets to e.g. use toolkit-specific features.
618 In such case (or when you want to e.g. write a port-specific patch) it can be
619 necessary to use the underlying toolkit API directly:
620
621 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
622 - wxGTK port uses GTK+ and other lower-level libraries; see
623 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
624 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
625 - GLib docs at http://library.gnome.org/devel/glib/unstable/
626 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
627 - Pango docs at http://library.gnome.org/devel/pango/unstable/
628 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
629 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
630
631 */