check if pane still exists before closing
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68 #endif
69
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
71 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
72
73
74
75 const int auiToolBarLayer = 10;
76
77
78 class wxPseudoTransparentFrame : public wxFrame
79 {
80 public:
81 wxPseudoTransparentFrame(wxWindow* parent = NULL,
82 wxWindowID id = wxID_ANY,
83 const wxString& title = wxEmptyString,
84 const wxPoint& pos = wxDefaultPosition,
85 const wxSize& size = wxDefaultSize,
86 long style = wxDEFAULT_FRAME_STYLE,
87 const wxString &name = wxT("frame"))
88 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
89 {
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
91 m_Amount=0;
92 m_MaxWidth=0;
93 m_MaxHeight=0;
94 m_lastWidth=0;
95 m_lastHeight=0;
96 #ifdef __WXGTK__
97 m_CanSetShape = false; // have to wait for window create event on GTK
98 #else
99 m_CanSetShape = true;
100 #endif
101 m_Region = wxRegion(0, 0, 0, 0);
102 SetTransparent(0);
103 }
104
105 virtual bool SetTransparent(wxByte alpha)
106 {
107 if (m_CanSetShape)
108 {
109 int w=100; // some defaults
110 int h=100;
111 GetClientSize(&w, &h);
112
113 m_MaxWidth = w;
114 m_MaxHeight = h;
115 m_Amount = alpha;
116 m_Region.Clear();
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
118 if (m_Amount)
119 {
120 for (int y=0; y<m_MaxHeight; y++)
121 {
122 // Reverse the order of the bottom 4 bits
123 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
124 if ((j*16+8)<m_Amount)
125 m_Region.Union(0, y, m_MaxWidth, 1);
126 }
127 }
128 SetShape(m_Region);
129 Refresh();
130 }
131 return true;
132 }
133
134 void OnPaint(wxPaintEvent& WXUNUSED(event))
135 {
136 wxPaintDC dc(this);
137
138 if (m_Region.IsEmpty())
139 return;
140
141 #ifdef __WXMAC__
142 dc.SetBrush(wxColour(128, 192, 255));
143 #else
144 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
145 #endif
146 dc.SetPen(*wxTRANSPARENT_PEN);
147
148 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
149
150 while (upd)
151 {
152 wxRect rect(upd.GetRect());
153 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
154
155 ++upd;
156 }
157 }
158
159 #ifdef __WXGTK__
160 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
161 {
162 m_CanSetShape=true;
163 SetTransparent(0);
164 }
165 #endif
166
167 void OnSize(wxSizeEvent& event)
168 {
169 // We sometimes get surplus size events
170 if ((event.GetSize().GetWidth() == m_lastWidth) &&
171 (event.GetSize().GetHeight() == m_lastHeight))
172 {
173 event.Skip();
174 return;
175 }
176 m_lastWidth = event.GetSize().GetWidth();
177 m_lastHeight = event.GetSize().GetHeight();
178
179 SetTransparent(m_Amount);
180 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
181 event.GetSize().GetHeight());
182 SetShape(m_Region);
183 Refresh();
184 event.Skip();
185 }
186
187 private:
188 wxByte m_Amount;
189 int m_MaxWidth;
190 int m_MaxHeight;
191 bool m_CanSetShape;
192 int m_lastWidth,m_lastHeight;
193
194 wxRegion m_Region;
195
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
197 DECLARE_EVENT_TABLE()
198 };
199
200
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
202
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
206 #ifdef __WXGTK__
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
208 #endif
209 END_EVENT_TABLE()
210
211
212 // -- static utility functions --
213
214 static wxBitmap wxPaneCreateStippleBitmap()
215 {
216 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage img(2,2,data,true);
218 return wxBitmap(img);
219 }
220
221 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
222 {
223 wxBitmap stipple = wxPaneCreateStippleBitmap();
224 wxBrush brush(stipple);
225 dc.SetBrush(brush);
226 dc.SetPen(*wxTRANSPARENT_PEN);
227
228 dc.SetLogicalFunction(wxXOR);
229 dc.DrawRectangle(rect);
230 }
231
232
233
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
238
239 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
240 wxAuiPaneInfoArray& dest_panes,
241 const wxAuiDockInfoArray& src_docks,
242 const wxAuiPaneInfoArray& src_panes)
243 {
244 dest_docks = src_docks;
245 dest_panes = src_panes;
246 int i, j, k, dock_count, pc1, pc2;
247 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
248 {
249 wxAuiDockInfo& dock = dest_docks.Item(i);
250 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
251 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
252 if (dock.panes.Item(j) == &src_panes.Item(k))
253 dock.panes.Item(j) = &dest_panes.Item(k);
254 }
255 }
256
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
260 int dock_direction)
261 {
262 int i, dock_count, max_layer = 0;
263 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
264 {
265 wxAuiDockInfo& dock = docks.Item(i);
266 if (dock.dock_direction == dock_direction &&
267 dock.dock_layer > max_layer && !dock.fixed)
268 max_layer = dock.dock_layer;
269 }
270 return max_layer;
271 }
272
273
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
277 {
278 int i, pane_count, max_row = 0;
279 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
280 {
281 wxAuiPaneInfo& pane = panes.Item(i);
282 if (pane.dock_direction == direction &&
283 pane.dock_layer == layer &&
284 pane.dock_row > max_row)
285 max_row = pane.dock_row;
286 }
287 return max_row;
288 }
289
290
291
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
295 int dock_direction,
296 int dock_layer)
297 {
298 int i, pane_count;
299 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
300 {
301 wxAuiPaneInfo& pane = panes.Item(i);
302 if (!pane.IsFloating() &&
303 pane.dock_direction == dock_direction &&
304 pane.dock_layer >= dock_layer)
305 pane.dock_layer++;
306 }
307 }
308
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
312 int dock_direction,
313 int dock_layer,
314 int dock_row)
315 {
316 int i, pane_count;
317 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
318 {
319 wxAuiPaneInfo& pane = panes.Item(i);
320 if (!pane.IsFloating() &&
321 pane.dock_direction == dock_direction &&
322 pane.dock_layer == dock_layer &&
323 pane.dock_row >= dock_row)
324 pane.dock_row++;
325 }
326 }
327
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray& panes,
331 int dock_direction,
332 int dock_layer,
333 int dock_row,
334 int dock_pos)
335 {
336 int i, pane_count;
337 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
338 {
339 wxAuiPaneInfo& pane = panes.Item(i);
340 if (!pane.IsFloating() &&
341 pane.dock_direction == dock_direction &&
342 pane.dock_layer == dock_layer &&
343 pane.dock_row == dock_row &&
344 pane.dock_pos >= dock_pos)
345 pane.dock_pos++;
346 }
347 }
348
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray& docks,
353 int dock_direction,
354 int dock_layer,
355 int dock_row,
356 wxAuiDockInfoPtrArray& arr)
357 {
358 int begin_layer = dock_layer;
359 int end_layer = dock_layer;
360 int begin_row = dock_row;
361 int end_row = dock_row;
362 int dock_count = docks.GetCount();
363 int layer, row, i, max_row = 0, max_layer = 0;
364
365 // discover the maximum dock layer and the max row
366 for (i = 0; i < dock_count; ++i)
367 {
368 max_row = wxMax(max_row, docks.Item(i).dock_row);
369 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
370 }
371
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer == -1)
374 {
375 begin_layer = 0;
376 end_layer = max_layer;
377 }
378
379 // if no dock row was specified, search all dock row
380 if (dock_row == -1)
381 {
382 begin_row = 0;
383 end_row = max_row;
384 }
385
386 arr.Clear();
387
388 for (layer = begin_layer; layer <= end_layer; ++layer)
389 for (row = begin_row; row <= end_row; ++row)
390 for (i = 0; i < dock_count; ++i)
391 {
392 wxAuiDockInfo& d = docks.Item(i);
393 if (dock_direction == -1 || dock_direction == d.dock_direction)
394 {
395 if (d.dock_layer == layer && d.dock_row == row)
396 arr.Add(&d);
397 }
398 }
399 }
400
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
404 {
405 int i, count = dock.panes.GetCount();
406 for (i = 0; i < count; ++i)
407 {
408 wxAuiPaneInfo* p = dock.panes.Item(i);
409 if (p->window == window)
410 return p;
411 }
412 return NULL;
413 }
414
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
418 wxAuiPaneInfo& pane,
419 wxAuiDockInfo* ex_cept = NULL )
420 {
421 int i, dock_count;
422 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
423 {
424 wxAuiDockInfo& d = docks.Item(i);
425 if (&d == ex_cept)
426 continue;
427 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
428 if (pi)
429 d.panes.Remove(pi);
430 }
431 }
432
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
437 {
438 int i, dock_count, j, pane_count;
439 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
440 {
441 wxAuiDockInfo& dock = *docks.Item(i);
442 dock.dock_row = i;
443 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
444 dock.panes.Item(j)->dock_row = i;
445 }
446 }
447
448
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
451 // are turned off
452 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
453 {
454 int i, pane_count;
455 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
456 {
457 wxAuiPaneInfo& pane = panes.Item(i);
458 pane.state &= ~wxAuiPaneInfo::optionActive;
459 if (pane.window == active_pane)
460 pane.state |= wxAuiPaneInfo::optionActive;
461 }
462 }
463
464
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
467 {
468 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
469 }
470
471
472 // -- wxAuiManager class implementation --
473
474
475 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
477 EVT_AUI_RENDER(wxAuiManager::OnRender)
478 EVT_PAINT(wxAuiManager::OnPaint)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
480 EVT_SIZE(wxAuiManager::OnSize)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
484 EVT_MOTION(wxAuiManager::OnMotion)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
489 END_EVENT_TABLE()
490
491
492 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
493 {
494 m_action = actionNone;
495 m_last_mouse_move = wxPoint();
496 m_hover_button = NULL;
497 m_art = new wxAuiDefaultDockArt;
498 m_hint_wnd = NULL;
499 m_flags = flags;
500 m_skipping = false;
501 m_has_maximized = false;
502 m_frame = NULL;
503 m_dock_constraint_x = 0.3;
504 m_dock_constraint_y = 0.3;
505 m_reserved = NULL;
506
507 if (managed_wnd)
508 {
509 SetManagedWindow(managed_wnd);
510 }
511 }
512
513 wxAuiManager::~wxAuiManager()
514 {
515 for ( size_t i = 0; i < m_panes.size(); i++ )
516 {
517 wxAuiPaneInfo& pinfo = m_panes[i];
518 if (pinfo.window && !pinfo.window->GetParent())
519 delete pinfo.window;
520 }
521
522 delete m_art;
523 }
524
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
527 const wxAuiPaneInfo& pane_info)
528 {
529 return new wxAuiFloatingFrame(parent, this, pane_info);
530 }
531
532 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
533 {
534 // if a key modifier is pressed while dragging the frame,
535 // don't dock the window
536 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
537 }
538
539 // GetPane() looks up a wxAuiPaneInfo structure based
540 // on the supplied window pointer. Upon failure, GetPane()
541 // returns an empty wxAuiPaneInfo, a condition which can be checked
542 // by calling wxAuiPaneInfo::IsOk().
543 //
544 // The pane info's structure may then be modified. Once a pane's
545 // info is modified, wxAuiManager::Update() must be called to
546 // realize the changes in the UI.
547
548 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
549 {
550 int i, pane_count;
551 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
552 {
553 wxAuiPaneInfo& p = m_panes.Item(i);
554 if (p.window == window)
555 return p;
556 }
557 return wxAuiNullPaneInfo;
558 }
559
560 // this version of GetPane() looks up a pane based on a
561 // 'pane name', see above comment for more info
562 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
563 {
564 int i, pane_count;
565 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
566 {
567 wxAuiPaneInfo& p = m_panes.Item(i);
568 if (p.name == name)
569 return p;
570 }
571 return wxAuiNullPaneInfo;
572 }
573
574 // GetAllPanes() returns a reference to all the pane info structures
575 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
576 {
577 return m_panes;
578 }
579
580 // HitTest() is an internal function which determines
581 // which UI item the specified coordinates are over
582 // (x,y) specify a position in client coordinates
583 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
584 {
585 wxAuiDockUIPart* result = NULL;
586
587 int i, part_count;
588 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
589 {
590 wxAuiDockUIPart* item = &m_uiparts.Item(i);
591
592 // we are not interested in typeDock, because this space
593 // isn't used to draw anything, just for measurements;
594 // besides, the entire dock area is covered with other
595 // rectangles, which we are interested in.
596 if (item->type == wxAuiDockUIPart::typeDock)
597 continue;
598
599 // if we already have a hit on a more specific item, we are not
600 // interested in a pane hit. If, however, we don't already have
601 // a hit, returning a pane hit is necessary for some operations
602 if ((item->type == wxAuiDockUIPart::typePane ||
603 item->type == wxAuiDockUIPart::typePaneBorder) && result)
604 continue;
605
606 // if the point is inside the rectangle, we have a hit
607 if (item->rect.Contains(x,y))
608 result = item;
609 }
610
611 return result;
612 }
613
614
615 // SetFlags() and GetFlags() allow the owner to set various
616 // options which are global to wxAuiManager
617 void wxAuiManager::SetFlags(unsigned int flags)
618 {
619 // find out if we have to call UpdateHintWindowConfig()
620 bool update_hint_wnd = false;
621 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
622 wxAUI_MGR_VENETIAN_BLINDS_HINT |
623 wxAUI_MGR_RECTANGLE_HINT;
624 if ((flags & hint_mask) != (m_flags & hint_mask))
625 update_hint_wnd = true;
626
627
628 // set the new flags
629 m_flags = flags;
630
631 if (update_hint_wnd)
632 {
633 UpdateHintWindowConfig();
634 }
635 }
636
637 unsigned int wxAuiManager::GetFlags() const
638 {
639 return m_flags;
640 }
641
642
643 // don't use these anymore as they are deprecated
644 // use Set/GetManagedFrame() instead
645 void wxAuiManager::SetFrame(wxFrame* frame)
646 {
647 SetManagedWindow((wxWindow*)frame);
648 }
649
650 wxFrame* wxAuiManager::GetFrame() const
651 {
652 return (wxFrame*)m_frame;
653 }
654
655
656 // this function will return the aui manager for a given
657 // window. The |window| parameter should be any child window
658 // or grand-child window (and so on) of the frame/window
659 // managed by wxAuiManager. The |window| parameter does not
660 // need to be managed by the manager itself.
661 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
662 {
663 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
664 evt.SetManager(NULL);
665 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
666 if (!window->ProcessEvent(evt))
667 return NULL;
668
669 return evt.GetManager();
670 }
671
672
673 void wxAuiManager::UpdateHintWindowConfig()
674 {
675 // find out if the the system can do transparent frames
676 bool can_do_transparent = false;
677
678 wxWindow* w = m_frame;
679 while (w)
680 {
681 if (w->IsKindOf(CLASSINFO(wxFrame)))
682 {
683 wxFrame* f = static_cast<wxFrame*>(w);
684 can_do_transparent = f->CanSetTransparent();
685 break;
686 }
687
688 w = w->GetParent();
689 }
690
691 // if there is an existing hint window, delete it
692 if (m_hint_wnd)
693 {
694 m_hint_wnd->Destroy();
695 m_hint_wnd = NULL;
696 }
697
698 m_hint_fademax = 50;
699 m_hint_wnd = NULL;
700
701 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
702 {
703 // Make a window to use for a transparent hint
704 #if defined(__WXMSW__) || defined(__WXGTK__)
705 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
706 wxDefaultPosition, wxSize(1,1),
707 wxFRAME_TOOL_WINDOW |
708 wxFRAME_FLOAT_ON_PARENT |
709 wxFRAME_NO_TASKBAR |
710 wxNO_BORDER);
711
712 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
713 #elif defined(__WXMAC__)
714 // Using a miniframe with float and tool styles keeps the parent
715 // frame activated and highlighted as such...
716 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
717 wxDefaultPosition, wxSize(1,1),
718 wxFRAME_FLOAT_ON_PARENT
719 | wxFRAME_TOOL_WINDOW );
720
721 // Can't set the bg colour of a Frame in wxMac
722 wxPanel* p = new wxPanel(m_hint_wnd);
723
724 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
725 // color that is really hard to see, especially transparent.
726 // Until a better system color is decided upon we'll just use
727 // blue.
728 p->SetBackgroundColour(*wxBLUE);
729 #endif
730
731 }
732 else
733 {
734 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
735 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
736 {
737 // system can't support transparent fade, or the venetian
738 // blinds effect was explicitly requested
739 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
740 wxID_ANY,
741 wxEmptyString,
742 wxDefaultPosition,
743 wxSize(1,1),
744 wxFRAME_TOOL_WINDOW |
745 wxFRAME_FLOAT_ON_PARENT |
746 wxFRAME_NO_TASKBAR |
747 wxNO_BORDER);
748 m_hint_fademax = 128;
749 }
750 }
751 }
752
753
754 // SetManagedWindow() is usually called once when the frame
755 // manager class is being initialized. "frame" specifies
756 // the frame which should be managed by the frame mananger
757 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
758 {
759 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
760
761 m_frame = wnd;
762 m_frame->PushEventHandler(this);
763
764 #if wxUSE_MDI
765 // if the owner is going to manage an MDI parent frame,
766 // we need to add the MDI client window as the default
767 // center pane
768
769 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
770 {
771 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
772 wxWindow* client_window = mdi_frame->GetClientWindow();
773
774 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
775
776 AddPane(client_window,
777 wxAuiPaneInfo().Name(wxT("mdiclient")).
778 CenterPane().PaneBorder(false));
779 }
780 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
781 {
782 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
783 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
784 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
785
786 AddPane(client_window,
787 wxAuiPaneInfo().Name(wxT("mdiclient")).
788 CenterPane().PaneBorder(false));
789 }
790
791 #endif
792
793 UpdateHintWindowConfig();
794 }
795
796
797 // UnInit() must be called, usually in the destructor
798 // of the frame class. If it is not called, usually this
799 // will result in a crash upon program exit
800 void wxAuiManager::UnInit()
801 {
802 if (m_frame)
803 {
804 m_frame->RemoveEventHandler(this);
805 }
806 }
807
808 // GetManagedWindow() returns the window pointer being managed
809 wxWindow* wxAuiManager::GetManagedWindow() const
810 {
811 return m_frame;
812 }
813
814 wxAuiDockArt* wxAuiManager::GetArtProvider() const
815 {
816 return m_art;
817 }
818
819 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
820 {
821 // first, give the owner frame a chance to override
822 if (m_frame)
823 {
824 if (m_frame->ProcessEvent(event))
825 return;
826 }
827
828 ProcessEvent(event);
829 }
830
831 // SetArtProvider() instructs wxAuiManager to use the
832 // specified art provider for all drawing calls. This allows
833 // plugable look-and-feel features. The pointer that is
834 // passed to this method subsequently belongs to wxAuiManager,
835 // and is deleted in the frame manager destructor
836 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
837 {
838 // delete the last art provider, if any
839 delete m_art;
840
841 // assign the new art provider
842 m_art = art_provider;
843 }
844
845
846 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
847 {
848 // check if the pane has a valid window
849 if (!window)
850 return false;
851
852 // check if the window is already managed by us
853 if (GetPane(pane_info.window).IsOk())
854 return false;
855
856 // check if the pane name already exists, this could reveal a
857 // bug in the library user's application
858 bool already_exists = false;
859 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
860 {
861 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
862 already_exists = true;
863 }
864
865 // if the new pane is docked then we should undo maximize
866 if (pane_info.IsDocked())
867 RestoreMaximizedPane();
868
869 m_panes.Add(pane_info);
870
871 wxAuiPaneInfo& pinfo = m_panes.Last();
872
873 // set the pane window
874 pinfo.window = window;
875
876
877 // if the pane's name identifier is blank, create a random string
878 if (pinfo.name.empty() || already_exists)
879 {
880 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
881 ((unsigned long)pinfo.window) & 0xffffffff,
882 (unsigned int)time(NULL),
883 #ifdef __WXWINCE__
884 (unsigned int)GetTickCount(),
885 #else
886 (unsigned int)clock(),
887 #endif
888 (unsigned long)m_panes.GetCount());
889 }
890
891 // set initial proportion (if not already set)
892 if (pinfo.dock_proportion == 0)
893 pinfo.dock_proportion = 100000;
894
895 if (pinfo.HasMaximizeButton())
896 {
897 wxAuiPaneButton button;
898 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
899 pinfo.buttons.Add(button);
900 }
901
902 if (pinfo.HasPinButton())
903 {
904 wxAuiPaneButton button;
905 button.button_id = wxAUI_BUTTON_PIN;
906 pinfo.buttons.Add(button);
907 }
908
909 if (pinfo.HasCloseButton())
910 {
911 wxAuiPaneButton button;
912 button.button_id = wxAUI_BUTTON_CLOSE;
913 pinfo.buttons.Add(button);
914 }
915
916 if (pinfo.best_size == wxDefaultSize &&
917 pinfo.window)
918 {
919 pinfo.best_size = pinfo.window->GetClientSize();
920
921 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
922 {
923 // GetClientSize() doesn't get the best size for
924 // a toolbar under some newer versions of wxWidgets,
925 // so use GetBestSize()
926 pinfo.best_size = pinfo.window->GetBestSize();
927
928 // for some reason, wxToolBar::GetBestSize() is returning
929 // a size that is a pixel shy of the correct amount.
930 // I believe this to be the correct action, until
931 // wxToolBar::GetBestSize() is fixed. Is this assumption
932 // correct?
933 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
934 // pinfo.best_size.y++;
935 }
936
937 if (pinfo.min_size != wxDefaultSize)
938 {
939 if (pinfo.best_size.x < pinfo.min_size.x)
940 pinfo.best_size.x = pinfo.min_size.x;
941 if (pinfo.best_size.y < pinfo.min_size.y)
942 pinfo.best_size.y = pinfo.min_size.y;
943 }
944 }
945
946 return true;
947 }
948
949 bool wxAuiManager::AddPane(wxWindow* window,
950 int direction,
951 const wxString& caption)
952 {
953 wxAuiPaneInfo pinfo;
954 pinfo.Caption(caption);
955 switch (direction)
956 {
957 case wxTOP: pinfo.Top(); break;
958 case wxBOTTOM: pinfo.Bottom(); break;
959 case wxLEFT: pinfo.Left(); break;
960 case wxRIGHT: pinfo.Right(); break;
961 case wxCENTER: pinfo.CenterPane(); break;
962 }
963 return AddPane(window, pinfo);
964 }
965
966 bool wxAuiManager::AddPane(wxWindow* window,
967 const wxAuiPaneInfo& pane_info,
968 const wxPoint& drop_pos)
969 {
970 if (!AddPane(window, pane_info))
971 return false;
972
973 wxAuiPaneInfo& pane = GetPane(window);
974
975 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
976
977 return true;
978 }
979
980 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
981 int insert_level)
982 {
983 // shift the panes around, depending on the insert level
984 switch (insert_level)
985 {
986 case wxAUI_INSERT_PANE:
987 DoInsertPane(m_panes,
988 pane_info.dock_direction,
989 pane_info.dock_layer,
990 pane_info.dock_row,
991 pane_info.dock_pos);
992 break;
993 case wxAUI_INSERT_ROW:
994 DoInsertDockRow(m_panes,
995 pane_info.dock_direction,
996 pane_info.dock_layer,
997 pane_info.dock_row);
998 break;
999 case wxAUI_INSERT_DOCK:
1000 DoInsertDockLayer(m_panes,
1001 pane_info.dock_direction,
1002 pane_info.dock_layer);
1003 break;
1004 }
1005
1006 // if the window already exists, we are basically just moving/inserting the
1007 // existing window. If it doesn't exist, we need to add it and insert it
1008 wxAuiPaneInfo& existing_pane = GetPane(window);
1009 if (!existing_pane.IsOk())
1010 {
1011 return AddPane(window, pane_info);
1012 }
1013 else
1014 {
1015 if (pane_info.IsFloating())
1016 {
1017 existing_pane.Float();
1018 if (pane_info.floating_pos != wxDefaultPosition)
1019 existing_pane.FloatingPosition(pane_info.floating_pos);
1020 if (pane_info.floating_size != wxDefaultSize)
1021 existing_pane.FloatingSize(pane_info.floating_size);
1022 }
1023 else
1024 {
1025 // if the new pane is docked then we should undo maximize
1026 RestoreMaximizedPane();
1027
1028 existing_pane.Direction(pane_info.dock_direction);
1029 existing_pane.Layer(pane_info.dock_layer);
1030 existing_pane.Row(pane_info.dock_row);
1031 existing_pane.Position(pane_info.dock_pos);
1032 }
1033 }
1034
1035 return true;
1036 }
1037
1038
1039 // DetachPane() removes a pane from the frame manager. This
1040 // method will not destroy the window that is removed.
1041 bool wxAuiManager::DetachPane(wxWindow* window)
1042 {
1043 int i, count;
1044 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1045 {
1046 wxAuiPaneInfo& p = m_panes.Item(i);
1047 if (p.window == window)
1048 {
1049 if (p.frame)
1050 {
1051 // we have a floating frame which is being detached. We need to
1052 // reparent it to m_frame and destroy the floating frame
1053
1054 // reduce flicker
1055 p.window->SetSize(1,1);
1056
1057 if (p.frame->IsShown())
1058 p.frame->Show(false);
1059
1060 // reparent to m_frame and destroy the pane
1061 if (m_action_window == p.frame)
1062 {
1063 m_action_window = NULL;
1064 }
1065
1066 p.window->Reparent(m_frame);
1067 p.frame->SetSizer(NULL);
1068 p.frame->Destroy();
1069 p.frame = NULL;
1070 }
1071
1072 // make sure there are no references to this pane in our uiparts,
1073 // just in case the caller doesn't call Update() immediately after
1074 // the DetachPane() call. This prevets obscure crashes which would
1075 // happen at window repaint if the caller forgets to call Update()
1076 int pi, part_count;
1077 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1078 {
1079 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1080 if (part.pane == &p)
1081 {
1082 m_uiparts.RemoveAt(pi);
1083 part_count--;
1084 pi--;
1085 continue;
1086 }
1087 }
1088
1089 m_panes.RemoveAt(i);
1090 return true;
1091 }
1092 }
1093 return false;
1094 }
1095
1096 // ClosePane() destroys or hides the pane depending on its flags
1097 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1098 {
1099 // if we were maximized, restore
1100 if (pane_info.IsMaximized())
1101 {
1102 RestorePane(pane_info);
1103 }
1104
1105 // first, hide the window
1106 if (pane_info.window && pane_info.window->IsShown())
1107 {
1108 pane_info.window->Show(false);
1109 }
1110
1111 // make sure that we are the parent of this window
1112 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1113 {
1114 pane_info.window->Reparent(m_frame);
1115 }
1116
1117 // if we have a frame, destroy it
1118 if (pane_info.frame)
1119 {
1120 pane_info.frame->Destroy();
1121 pane_info.frame = NULL;
1122 }
1123
1124 // now we need to either destroy or hide the pane
1125 if (pane_info.IsDestroyOnClose())
1126 {
1127 wxWindow * window = pane_info.window;
1128 DetachPane(window);
1129 if (window)
1130 {
1131 window->Destroy();
1132 }
1133 }
1134 else
1135 {
1136 pane_info.Hide();
1137 }
1138 }
1139
1140 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1141 {
1142 int i, pane_count;
1143
1144 // un-maximize and hide all other panes
1145 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1146 {
1147 wxAuiPaneInfo& p = m_panes.Item(i);
1148 if (!p.IsToolbar())
1149 {
1150 p.Restore();
1151
1152 // save hidden state
1153 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1154 p.HasFlag(wxAuiPaneInfo::optionHidden));
1155
1156 // hide the pane, because only the newly
1157 // maximized pane should show
1158 p.Hide();
1159 }
1160 }
1161
1162 // mark ourselves maximized
1163 pane_info.Maximize();
1164 pane_info.Show();
1165 m_has_maximized = true;
1166
1167 // last, show the window
1168 if (pane_info.window && !pane_info.window->IsShown())
1169 {
1170 pane_info.window->Show(true);
1171 }
1172 }
1173
1174 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1175 {
1176 int i, pane_count;
1177
1178 // restore all the panes
1179 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1180 {
1181 wxAuiPaneInfo& p = m_panes.Item(i);
1182 if (!p.IsToolbar())
1183 {
1184 p.SetFlag(wxAuiPaneInfo::optionHidden,
1185 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1186 }
1187 }
1188
1189 // mark ourselves non-maximized
1190 pane_info.Restore();
1191 m_has_maximized = false;
1192
1193 // last, show the window
1194 if (pane_info.window && !pane_info.window->IsShown())
1195 {
1196 pane_info.window->Show(true);
1197 }
1198 }
1199
1200 void wxAuiManager::RestoreMaximizedPane()
1201 {
1202 int i, pane_count;
1203
1204 // restore all the panes
1205 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1206 {
1207 wxAuiPaneInfo& p = m_panes.Item(i);
1208 if (p.IsMaximized())
1209 {
1210 RestorePane(p);
1211 break;
1212 }
1213 }
1214 }
1215
1216 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1217 // in the input string. This is an internal functions which is
1218 // used for saving perspectives
1219 static wxString EscapeDelimiters(const wxString& s)
1220 {
1221 wxString result;
1222 result.Alloc(s.length());
1223 const wxChar* ch = s.c_str();
1224 while (*ch)
1225 {
1226 if (*ch == wxT(';') || *ch == wxT('|'))
1227 result += wxT('\\');
1228 result += *ch;
1229 ++ch;
1230 }
1231 return result;
1232 }
1233
1234 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1235 {
1236 wxString result = wxT("name=");
1237 result += EscapeDelimiters(pane.name);
1238 result += wxT(";");
1239
1240 result += wxT("caption=");
1241 result += EscapeDelimiters(pane.caption);
1242 result += wxT(";");
1243
1244 result += wxString::Format(wxT("state=%u;"), pane.state);
1245 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1246 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1247 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1248 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1249 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1250 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1251 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1252 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1253 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1254 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1255 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1256 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1257 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1258 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1259 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1260
1261 return result;
1262 }
1263
1264 // Load a "pane" with the pane infor settings in pane_part
1265 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1266 {
1267 // replace escaped characters so we can
1268 // split up the string easily
1269 pane_part.Replace(wxT("\\|"), wxT("\a"));
1270 pane_part.Replace(wxT("\\;"), wxT("\b"));
1271
1272 while(1)
1273 {
1274 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1275 pane_part = pane_part.AfterFirst(wxT(';'));
1276 wxString val_name = val_part.BeforeFirst(wxT('='));
1277 wxString value = val_part.AfterFirst(wxT('='));
1278 val_name.MakeLower();
1279 val_name.Trim(true);
1280 val_name.Trim(false);
1281 value.Trim(true);
1282 value.Trim(false);
1283
1284 if (val_name.empty())
1285 break;
1286
1287 if (val_name == wxT("name"))
1288 pane.name = value;
1289 else if (val_name == wxT("caption"))
1290 pane.caption = value;
1291 else if (val_name == wxT("state"))
1292 pane.state = (unsigned int)wxAtoi(value.c_str());
1293 else if (val_name == wxT("dir"))
1294 pane.dock_direction = wxAtoi(value.c_str());
1295 else if (val_name == wxT("layer"))
1296 pane.dock_layer = wxAtoi(value.c_str());
1297 else if (val_name == wxT("row"))
1298 pane.dock_row = wxAtoi(value.c_str());
1299 else if (val_name == wxT("pos"))
1300 pane.dock_pos = wxAtoi(value.c_str());
1301 else if (val_name == wxT("prop"))
1302 pane.dock_proportion = wxAtoi(value.c_str());
1303 else if (val_name == wxT("bestw"))
1304 pane.best_size.x = wxAtoi(value.c_str());
1305 else if (val_name == wxT("besth"))
1306 pane.best_size.y = wxAtoi(value.c_str());
1307 else if (val_name == wxT("minw"))
1308 pane.min_size.x = wxAtoi(value.c_str());
1309 else if (val_name == wxT("minh"))
1310 pane.min_size.y = wxAtoi(value.c_str());
1311 else if (val_name == wxT("maxw"))
1312 pane.max_size.x = wxAtoi(value.c_str());
1313 else if (val_name == wxT("maxh"))
1314 pane.max_size.y = wxAtoi(value.c_str());
1315 else if (val_name == wxT("floatx"))
1316 pane.floating_pos.x = wxAtoi(value.c_str());
1317 else if (val_name == wxT("floaty"))
1318 pane.floating_pos.y = wxAtoi(value.c_str());
1319 else if (val_name == wxT("floatw"))
1320 pane.floating_size.x = wxAtoi(value.c_str());
1321 else if (val_name == wxT("floath"))
1322 pane.floating_size.y = wxAtoi(value.c_str());
1323 else {
1324 wxFAIL_MSG(wxT("Bad Perspective String"));
1325 }
1326 }
1327
1328 // replace escaped characters so we can
1329 // split up the string easily
1330 pane.name.Replace(wxT("\a"), wxT("|"));
1331 pane.name.Replace(wxT("\b"), wxT(";"));
1332 pane.caption.Replace(wxT("\a"), wxT("|"));
1333 pane.caption.Replace(wxT("\b"), wxT(";"));
1334 pane_part.Replace(wxT("\a"), wxT("|"));
1335 pane_part.Replace(wxT("\b"), wxT(";"));
1336
1337 return;
1338 }
1339
1340
1341 // SavePerspective() saves all pane information as a single string.
1342 // This string may later be fed into LoadPerspective() to restore
1343 // all pane settings. This save and load mechanism allows an
1344 // exact pane configuration to be saved and restored at a later time
1345
1346 wxString wxAuiManager::SavePerspective()
1347 {
1348 wxString result;
1349 result.Alloc(500);
1350 result = wxT("layout2|");
1351
1352 int pane_i, pane_count = m_panes.GetCount();
1353 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1354 {
1355 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1356 result += SavePaneInfo(pane)+wxT("|");
1357 }
1358
1359 int dock_i, dock_count = m_docks.GetCount();
1360 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1361 {
1362 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1363
1364 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1365 dock.dock_direction, dock.dock_layer,
1366 dock.dock_row, dock.size);
1367 }
1368
1369 return result;
1370 }
1371
1372 // LoadPerspective() loads a layout which was saved with SavePerspective()
1373 // If the "update" flag parameter is true, the GUI will immediately be updated
1374
1375 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1376 {
1377 wxString input = layout;
1378 wxString part;
1379
1380 // check layout string version
1381 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1382 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1383 part = input.BeforeFirst(wxT('|'));
1384 input = input.AfterFirst(wxT('|'));
1385 part.Trim(true);
1386 part.Trim(false);
1387 if (part != wxT("layout2"))
1388 return false;
1389
1390 // mark all panes currently managed as docked and hidden
1391 int pane_i, pane_count = m_panes.GetCount();
1392 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1393 m_panes.Item(pane_i).Dock().Hide();
1394
1395 // clear out the dock array; this will be reconstructed
1396 m_docks.Clear();
1397
1398 // replace escaped characters so we can
1399 // split up the string easily
1400 input.Replace(wxT("\\|"), wxT("\a"));
1401 input.Replace(wxT("\\;"), wxT("\b"));
1402
1403 while (1)
1404 {
1405 wxAuiPaneInfo pane;
1406
1407 wxString pane_part = input.BeforeFirst(wxT('|'));
1408 input = input.AfterFirst(wxT('|'));
1409 pane_part.Trim(true);
1410
1411 // if the string is empty, we're done parsing
1412 if (pane_part.empty())
1413 break;
1414
1415 if (pane_part.Left(9) == wxT("dock_size"))
1416 {
1417 wxString val_name = pane_part.BeforeFirst(wxT('='));
1418 wxString value = pane_part.AfterFirst(wxT('='));
1419
1420 long dir, layer, row, size;
1421 wxString piece = val_name.AfterFirst(wxT('('));
1422 piece = piece.BeforeLast(wxT(')'));
1423 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1424 piece = piece.AfterFirst(wxT(','));
1425 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1426 piece.AfterFirst(wxT(',')).ToLong(&row);
1427 value.ToLong(&size);
1428
1429 wxAuiDockInfo dock;
1430 dock.dock_direction = dir;
1431 dock.dock_layer = layer;
1432 dock.dock_row = row;
1433 dock.size = size;
1434 m_docks.Add(dock);
1435 continue;
1436 }
1437
1438 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1439 // name so it can be called by external callers
1440 pane_part.Replace(wxT("\a"), wxT("|"));
1441 pane_part.Replace(wxT("\b"), wxT(";"));
1442
1443 LoadPaneInfo(pane_part, pane);
1444
1445 wxAuiPaneInfo& p = GetPane(pane.name);
1446 if (!p.IsOk())
1447 {
1448 // the pane window couldn't be found
1449 // in the existing layout -- skip it
1450 continue;
1451 }
1452
1453 p.SafeSet(pane);
1454 }
1455
1456 if (update)
1457 Update();
1458
1459 return true;
1460 }
1461
1462 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1463 wxArrayInt& positions,
1464 wxArrayInt& sizes)
1465 {
1466 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1467 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1468 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1469
1470 positions.Empty();
1471 sizes.Empty();
1472
1473 int offset, action_pane = -1;
1474 int pane_i, pane_count = dock.panes.GetCount();
1475
1476 // find the pane marked as our action pane
1477 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1478 {
1479 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1480
1481 if (pane.state & wxAuiPaneInfo::actionPane)
1482 {
1483 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1484 action_pane = pane_i;
1485 }
1486 }
1487
1488 // set up each panes default position, and
1489 // determine the size (width or height, depending
1490 // on the dock's orientation) of each pane
1491 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1492 {
1493 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1494 positions.Add(pane.dock_pos);
1495 int size = 0;
1496
1497 if (pane.HasBorder())
1498 size += (pane_border_size*2);
1499
1500 if (dock.IsHorizontal())
1501 {
1502 if (pane.HasGripper() && !pane.HasGripperTop())
1503 size += gripper_size;
1504 size += pane.best_size.x;
1505 }
1506 else
1507 {
1508 if (pane.HasGripper() && pane.HasGripperTop())
1509 size += gripper_size;
1510
1511 if (pane.HasCaption())
1512 size += caption_size;
1513 size += pane.best_size.y;
1514 }
1515
1516 sizes.Add(size);
1517 }
1518
1519 // if there is no action pane, just return the default
1520 // positions (as specified in pane.pane_pos)
1521 if (action_pane == -1)
1522 return;
1523
1524 offset = 0;
1525 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1526 {
1527 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1528
1529 if (amount >= 0)
1530 offset += amount;
1531 else
1532 positions[pane_i] -= -amount;
1533
1534 offset += sizes[pane_i];
1535 }
1536
1537 // if the dock mode is fixed, make sure none of the panes
1538 // overlap; we will bump panes that overlap
1539 offset = 0;
1540 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1541 {
1542 int amount = positions[pane_i] - offset;
1543 if (amount >= 0)
1544 offset += amount;
1545 else
1546 positions[pane_i] += -amount;
1547
1548 offset += sizes[pane_i];
1549 }
1550 }
1551
1552
1553 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1554 wxAuiDockInfo& dock,
1555 wxAuiPaneInfo& pane,
1556 wxAuiDockUIPartArray& uiparts,
1557 bool spacer_only)
1558 {
1559 wxAuiDockUIPart part;
1560 wxSizerItem* sizer_item;
1561
1562 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1563 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1564 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1565 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1566
1567 // find out the orientation of the item (orientation for panes
1568 // is the same as the dock's orientation)
1569 int orientation;
1570 if (dock.IsHorizontal())
1571 orientation = wxHORIZONTAL;
1572 else
1573 orientation = wxVERTICAL;
1574
1575 // this variable will store the proportion
1576 // value that the pane will receive
1577 int pane_proportion = pane.dock_proportion;
1578
1579 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1580 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1581
1582 if (pane.HasGripper())
1583 {
1584 if (pane.HasGripperTop())
1585 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1586 else
1587 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1588
1589 part.type = wxAuiDockUIPart::typeGripper;
1590 part.dock = &dock;
1591 part.pane = &pane;
1592 part.button = NULL;
1593 part.orientation = orientation;
1594 part.cont_sizer = horz_pane_sizer;
1595 part.sizer_item = sizer_item;
1596 uiparts.Add(part);
1597 }
1598
1599 if (pane.HasCaption())
1600 {
1601 // create the caption sizer
1602 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1603
1604 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1605
1606 part.type = wxAuiDockUIPart::typeCaption;
1607 part.dock = &dock;
1608 part.pane = &pane;
1609 part.button = NULL;
1610 part.orientation = orientation;
1611 part.cont_sizer = vert_pane_sizer;
1612 part.sizer_item = sizer_item;
1613 int caption_part_idx = uiparts.GetCount();
1614 uiparts.Add(part);
1615
1616 // add pane buttons to the caption
1617 int i, button_count;
1618 for (i = 0, button_count = pane.buttons.GetCount();
1619 i < button_count; ++i)
1620 {
1621 wxAuiPaneButton& button = pane.buttons.Item(i);
1622
1623 sizer_item = caption_sizer->Add(pane_button_size,
1624 caption_size,
1625 0, wxEXPAND);
1626
1627 part.type = wxAuiDockUIPart::typePaneButton;
1628 part.dock = &dock;
1629 part.pane = &pane;
1630 part.button = &button;
1631 part.orientation = orientation;
1632 part.cont_sizer = caption_sizer;
1633 part.sizer_item = sizer_item;
1634 uiparts.Add(part);
1635 }
1636
1637 // if we have buttons, add a little space to the right
1638 // of them to ease visual crowding
1639 if (button_count >= 1)
1640 {
1641 caption_sizer->Add(3,1);
1642 }
1643
1644 // add the caption sizer
1645 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1646
1647 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1648 }
1649
1650 // add the pane window itself
1651 if (spacer_only)
1652 {
1653 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1654 }
1655 else
1656 {
1657 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1658 // Don't do this because it breaks the pane size in floating windows
1659 // BIW: Right now commenting this out is causing problems with
1660 // an mdi client window as the center pane.
1661 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1662 }
1663
1664 part.type = wxAuiDockUIPart::typePane;
1665 part.dock = &dock;
1666 part.pane = &pane;
1667 part.button = NULL;
1668 part.orientation = orientation;
1669 part.cont_sizer = vert_pane_sizer;
1670 part.sizer_item = sizer_item;
1671 uiparts.Add(part);
1672
1673
1674 // determine if the pane should have a minimum size; if the pane is
1675 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1676 // if the pane.min_size is set, we must use that value as well
1677
1678 wxSize min_size = pane.min_size;
1679 if (pane.IsFixed())
1680 {
1681 if (min_size == wxDefaultSize)
1682 {
1683 min_size = pane.best_size;
1684 pane_proportion = 0;
1685 }
1686 }
1687
1688 if (min_size != wxDefaultSize)
1689 {
1690 vert_pane_sizer->SetItemMinSize(
1691 vert_pane_sizer->GetChildren().GetCount()-1,
1692 min_size.x, min_size.y);
1693 }
1694
1695
1696 // add the verticle sizer (caption, pane window) to the
1697 // horizontal sizer (gripper, verticle sizer)
1698 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1699
1700 // finally, add the pane sizer to the dock sizer
1701
1702 if (pane.HasBorder())
1703 {
1704 // allowing space for the pane's border
1705 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1706 wxEXPAND | wxALL, pane_border_size);
1707
1708 part.type = wxAuiDockUIPart::typePaneBorder;
1709 part.dock = &dock;
1710 part.pane = &pane;
1711 part.button = NULL;
1712 part.orientation = orientation;
1713 part.cont_sizer = cont;
1714 part.sizer_item = sizer_item;
1715 uiparts.Add(part);
1716 }
1717 else
1718 {
1719 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1720 }
1721 }
1722
1723 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1724 wxAuiDockInfo& dock,
1725 wxAuiDockUIPartArray& uiparts,
1726 bool spacer_only)
1727 {
1728 wxSizerItem* sizer_item;
1729 wxAuiDockUIPart part;
1730
1731 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1732 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1733
1734 // resizable bottom and right docks have a sash before them
1735 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1736 dock.dock_direction == wxAUI_DOCK_RIGHT))
1737 {
1738 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1739
1740 part.type = wxAuiDockUIPart::typeDockSizer;
1741 part.orientation = orientation;
1742 part.dock = &dock;
1743 part.pane = NULL;
1744 part.button = NULL;
1745 part.cont_sizer = cont;
1746 part.sizer_item = sizer_item;
1747 uiparts.Add(part);
1748 }
1749
1750 // create the sizer for the dock
1751 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1752
1753 // add each pane to the dock
1754 bool has_maximized_pane = false;
1755 int pane_i, pane_count = dock.panes.GetCount();
1756
1757 if (dock.fixed)
1758 {
1759 wxArrayInt pane_positions, pane_sizes;
1760
1761 // figure out the real pane positions we will
1762 // use, without modifying the each pane's pane_pos member
1763 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1764
1765 int offset = 0;
1766 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1767 {
1768 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1769 int pane_pos = pane_positions.Item(pane_i);
1770
1771 if (pane.IsMaximized())
1772 has_maximized_pane = true;
1773
1774
1775 int amount = pane_pos - offset;
1776 if (amount > 0)
1777 {
1778 if (dock.IsVertical())
1779 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1780 else
1781 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1782
1783 part.type = wxAuiDockUIPart::typeBackground;
1784 part.dock = &dock;
1785 part.pane = NULL;
1786 part.button = NULL;
1787 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1788 part.cont_sizer = dock_sizer;
1789 part.sizer_item = sizer_item;
1790 uiparts.Add(part);
1791
1792 offset += amount;
1793 }
1794
1795 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1796
1797 offset += pane_sizes.Item(pane_i);
1798 }
1799
1800 // at the end add a very small stretchable background area
1801 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1802
1803 part.type = wxAuiDockUIPart::typeBackground;
1804 part.dock = &dock;
1805 part.pane = NULL;
1806 part.button = NULL;
1807 part.orientation = orientation;
1808 part.cont_sizer = dock_sizer;
1809 part.sizer_item = sizer_item;
1810 uiparts.Add(part);
1811 }
1812 else
1813 {
1814 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1815 {
1816 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1817
1818 if (pane.IsMaximized())
1819 has_maximized_pane = true;
1820
1821 // if this is not the first pane being added,
1822 // we need to add a pane sizer
1823 if (!m_has_maximized && pane_i > 0)
1824 {
1825 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1826
1827 part.type = wxAuiDockUIPart::typePaneSizer;
1828 part.dock = &dock;
1829 part.pane = dock.panes.Item(pane_i-1);
1830 part.button = NULL;
1831 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1832 part.cont_sizer = dock_sizer;
1833 part.sizer_item = sizer_item;
1834 uiparts.Add(part);
1835 }
1836
1837 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1838 }
1839 }
1840
1841 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1842 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1843 else
1844 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1845
1846 part.type = wxAuiDockUIPart::typeDock;
1847 part.dock = &dock;
1848 part.pane = NULL;
1849 part.button = NULL;
1850 part.orientation = orientation;
1851 part.cont_sizer = cont;
1852 part.sizer_item = sizer_item;
1853 uiparts.Add(part);
1854
1855 if (dock.IsHorizontal())
1856 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1857 else
1858 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1859
1860 // top and left docks have a sash after them
1861 if (!m_has_maximized &&
1862 !dock.fixed &&
1863 (dock.dock_direction == wxAUI_DOCK_TOP ||
1864 dock.dock_direction == wxAUI_DOCK_LEFT))
1865 {
1866 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1867
1868 part.type = wxAuiDockUIPart::typeDockSizer;
1869 part.dock = &dock;
1870 part.pane = NULL;
1871 part.button = NULL;
1872 part.orientation = orientation;
1873 part.cont_sizer = cont;
1874 part.sizer_item = sizer_item;
1875 uiparts.Add(part);
1876 }
1877 }
1878
1879 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1880 wxAuiDockInfoArray& docks,
1881 wxAuiDockUIPartArray& uiparts,
1882 bool spacer_only)
1883 {
1884 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1885
1886 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1887 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1888 wxSize cli_size = m_frame->GetClientSize();
1889 int i, dock_count, pane_count;
1890
1891
1892 // empty all docks out
1893 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1894 {
1895 wxAuiDockInfo& dock = docks.Item(i);
1896
1897 // empty out all panes, as they will be readded below
1898 dock.panes.Empty();
1899
1900 if (dock.fixed)
1901 {
1902 // always reset fixed docks' sizes, because
1903 // the contained windows may have been resized
1904 dock.size = 0;
1905 }
1906 }
1907
1908
1909 // iterate through all known panes, filing each
1910 // of them into the appropriate dock. If the
1911 // pane does not exist in the dock, add it
1912 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1913 {
1914 wxAuiPaneInfo& p = panes.Item(i);
1915
1916 // find any docks with the same dock direction, dock layer, and
1917 // dock row as the pane we are working on
1918 wxAuiDockInfo* dock;
1919 wxAuiDockInfoPtrArray arr;
1920 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1921
1922 if (arr.GetCount() > 0)
1923 {
1924 // found the right dock
1925 dock = arr.Item(0);
1926 }
1927 else
1928 {
1929 // dock was not found, so we need to create a new one
1930 wxAuiDockInfo d;
1931 d.dock_direction = p.dock_direction;
1932 d.dock_layer = p.dock_layer;
1933 d.dock_row = p.dock_row;
1934 docks.Add(d);
1935 dock = &docks.Last();
1936 }
1937
1938
1939 if (p.IsDocked() && p.IsShown())
1940 {
1941 // remove the pane from any existing docks except this one
1942 RemovePaneFromDocks(docks, p, dock);
1943
1944 // pane needs to be added to the dock,
1945 // if it doesn't already exist
1946 if (!FindPaneInDock(*dock, p.window))
1947 dock->panes.Add(&p);
1948 }
1949 else
1950 {
1951 // remove the pane from any existing docks
1952 RemovePaneFromDocks(docks, p);
1953 }
1954
1955 }
1956
1957 // remove any empty docks
1958 for (i = docks.GetCount()-1; i >= 0; --i)
1959 {
1960 if (docks.Item(i).panes.GetCount() == 0)
1961 docks.RemoveAt(i);
1962 }
1963
1964 // configure the docks further
1965 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1966 {
1967 wxAuiDockInfo& dock = docks.Item(i);
1968 int j, dock_pane_count = dock.panes.GetCount();
1969
1970 // sort the dock pane array by the pane's
1971 // dock position (dock_pos), in ascending order
1972 dock.panes.Sort(PaneSortFunc);
1973
1974 // for newly created docks, set up their initial size
1975 if (dock.size == 0)
1976 {
1977 int size = 0;
1978
1979 for (j = 0; j < dock_pane_count; ++j)
1980 {
1981 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1982 wxSize pane_size = pane.best_size;
1983 if (pane_size == wxDefaultSize)
1984 pane_size = pane.min_size;
1985 if (pane_size == wxDefaultSize)
1986 pane_size = pane.window->GetSize();
1987
1988 if (dock.IsHorizontal())
1989 size = wxMax(pane_size.y, size);
1990 else
1991 size = wxMax(pane_size.x, size);
1992 }
1993
1994 // add space for the border (two times), but only
1995 // if at least one pane inside the dock has a pane border
1996 for (j = 0; j < dock_pane_count; ++j)
1997 {
1998 if (dock.panes.Item(j)->HasBorder())
1999 {
2000 size += (pane_border_size*2);
2001 break;
2002 }
2003 }
2004
2005 // if pane is on the top or bottom, add the caption height,
2006 // but only if at least one pane inside the dock has a caption
2007 if (dock.IsHorizontal())
2008 {
2009 for (j = 0; j < dock_pane_count; ++j)
2010 {
2011 if (dock.panes.Item(j)->HasCaption())
2012 {
2013 size += caption_size;
2014 break;
2015 }
2016 }
2017 }
2018
2019
2020 // new dock's size may not be more than the dock constraint
2021 // parameter specifies. See SetDockSizeConstraint()
2022
2023 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2024 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2025
2026 if (dock.IsHorizontal())
2027 size = wxMin(size, max_dock_y_size);
2028 else
2029 size = wxMin(size, max_dock_x_size);
2030
2031 // absolute minimum size for a dock is 10 pixels
2032 if (size < 10)
2033 size = 10;
2034
2035 dock.size = size;
2036 }
2037
2038
2039 // determine the dock's minimum size
2040 bool plus_border = false;
2041 bool plus_caption = false;
2042 int dock_min_size = 0;
2043 for (j = 0; j < dock_pane_count; ++j)
2044 {
2045 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2046 if (pane.min_size != wxDefaultSize)
2047 {
2048 if (pane.HasBorder())
2049 plus_border = true;
2050 if (pane.HasCaption())
2051 plus_caption = true;
2052 if (dock.IsHorizontal())
2053 {
2054 if (pane.min_size.y > dock_min_size)
2055 dock_min_size = pane.min_size.y;
2056 }
2057 else
2058 {
2059 if (pane.min_size.x > dock_min_size)
2060 dock_min_size = pane.min_size.x;
2061 }
2062 }
2063 }
2064
2065 if (plus_border)
2066 dock_min_size += (pane_border_size*2);
2067 if (plus_caption && dock.IsHorizontal())
2068 dock_min_size += (caption_size);
2069
2070 dock.min_size = dock_min_size;
2071
2072
2073 // if the pane's current size is less than it's
2074 // minimum, increase the dock's size to it's minimum
2075 if (dock.size < dock.min_size)
2076 dock.size = dock.min_size;
2077
2078
2079 // determine the dock's mode (fixed or proportional);
2080 // determine whether the dock has only toolbars
2081 bool action_pane_marked = false;
2082 dock.fixed = true;
2083 dock.toolbar = true;
2084 for (j = 0; j < dock_pane_count; ++j)
2085 {
2086 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2087 if (!pane.IsFixed())
2088 dock.fixed = false;
2089 if (!pane.IsToolbar())
2090 dock.toolbar = false;
2091 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2092 dock.fixed = true;
2093 if (pane.state & wxAuiPaneInfo::actionPane)
2094 action_pane_marked = true;
2095 }
2096
2097
2098 // if the dock mode is proportional and not fixed-pixel,
2099 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2100 // e.g. remove gaps like 1, 2, 30, 500
2101 if (!dock.fixed)
2102 {
2103 for (j = 0; j < dock_pane_count; ++j)
2104 {
2105 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2106 pane.dock_pos = j;
2107 }
2108 }
2109
2110 // if the dock mode is fixed, and none of the panes
2111 // are being moved right now, make sure the panes
2112 // do not overlap each other. If they do, we will
2113 // adjust the positions of the panes
2114 if (dock.fixed && !action_pane_marked)
2115 {
2116 wxArrayInt pane_positions, pane_sizes;
2117 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2118
2119 int offset = 0;
2120 for (j = 0; j < dock_pane_count; ++j)
2121 {
2122 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2123 pane.dock_pos = pane_positions[j];
2124
2125 int amount = pane.dock_pos - offset;
2126 if (amount >= 0)
2127 offset += amount;
2128 else
2129 pane.dock_pos += -amount;
2130
2131 offset += pane_sizes[j];
2132 }
2133 }
2134 }
2135
2136 // discover the maximum dock layer
2137 int max_layer = 0;
2138 for (i = 0; i < dock_count; ++i)
2139 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2140
2141
2142 // clear out uiparts
2143 uiparts.Empty();
2144
2145 // create a bunch of box sizers,
2146 // from the innermost level outwards.
2147 wxSizer* cont = NULL;
2148 wxSizer* middle = NULL;
2149 int layer = 0;
2150 int row, row_count;
2151
2152 for (layer = 0; layer <= max_layer; ++layer)
2153 {
2154 wxAuiDockInfoPtrArray arr;
2155
2156 // find any docks in this layer
2157 FindDocks(docks, -1, layer, -1, arr);
2158
2159 // if there aren't any, skip to the next layer
2160 if (arr.IsEmpty())
2161 continue;
2162
2163 wxSizer* old_cont = cont;
2164
2165 // create a container which will hold this layer's
2166 // docks (top, bottom, left, right)
2167 cont = new wxBoxSizer(wxVERTICAL);
2168
2169
2170 // find any top docks in this layer
2171 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2172 RenumberDockRows(arr);
2173 if (!arr.IsEmpty())
2174 {
2175 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2176 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2177 }
2178
2179
2180 // fill out the middle layer (which consists
2181 // of left docks, content area and right docks)
2182
2183 middle = new wxBoxSizer(wxHORIZONTAL);
2184
2185 // find any left docks in this layer
2186 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2187 RenumberDockRows(arr);
2188 if (!arr.IsEmpty())
2189 {
2190 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2191 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2192 }
2193
2194 // add content dock (or previous layer's sizer
2195 // to the middle
2196 if (!old_cont)
2197 {
2198 // find any center docks
2199 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2200 if (!arr.IsEmpty())
2201 {
2202 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2203 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2204 }
2205 else if (!m_has_maximized)
2206 {
2207 // there are no center docks, add a background area
2208 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2209 wxAuiDockUIPart part;
2210 part.type = wxAuiDockUIPart::typeBackground;
2211 part.pane = NULL;
2212 part.dock = NULL;
2213 part.button = NULL;
2214 part.cont_sizer = middle;
2215 part.sizer_item = sizer_item;
2216 uiparts.Add(part);
2217 }
2218 }
2219 else
2220 {
2221 middle->Add(old_cont, 1, wxEXPAND);
2222 }
2223
2224 // find any right docks in this layer
2225 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2226 RenumberDockRows(arr);
2227 if (!arr.IsEmpty())
2228 {
2229 for (row = arr.GetCount()-1; row >= 0; --row)
2230 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2231 }
2232
2233 cont->Add(middle, 1, wxEXPAND);
2234
2235
2236
2237 // find any bottom docks in this layer
2238 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2239 RenumberDockRows(arr);
2240 if (!arr.IsEmpty())
2241 {
2242 for (row = arr.GetCount()-1; row >= 0; --row)
2243 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2244 }
2245
2246 }
2247
2248 if (!cont)
2249 {
2250 // no sizer available, because there are no docks,
2251 // therefore we will create a simple background area
2252 cont = new wxBoxSizer(wxVERTICAL);
2253 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2254 wxAuiDockUIPart part;
2255 part.type = wxAuiDockUIPart::typeBackground;
2256 part.pane = NULL;
2257 part.dock = NULL;
2258 part.button = NULL;
2259 part.cont_sizer = middle;
2260 part.sizer_item = sizer_item;
2261 uiparts.Add(part);
2262 }
2263
2264 container->Add(cont, 1, wxEXPAND);
2265 return container;
2266 }
2267
2268
2269 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2270 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2271 // not be larger than half of the window's size
2272
2273 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2274 {
2275 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2276 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2277 }
2278
2279 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2280 {
2281 if (width_pct)
2282 *width_pct = m_dock_constraint_x;
2283
2284 if (height_pct)
2285 *height_pct = m_dock_constraint_y;
2286 }
2287
2288
2289
2290 // Update() updates the layout. Whenever changes are made to
2291 // one or more panes, this function should be called. It is the
2292 // external entry point for running the layout engine.
2293
2294 void wxAuiManager::Update()
2295 {
2296 m_hover_button = NULL;
2297
2298 wxSizer* sizer;
2299 int i, pane_count = m_panes.GetCount();
2300
2301
2302 // destroy floating panes which have been
2303 // redocked or are becoming non-floating
2304 for (i = 0; i < pane_count; ++i)
2305 {
2306 wxAuiPaneInfo& p = m_panes.Item(i);
2307
2308 if (!p.IsFloating() && p.frame)
2309 {
2310 // because the pane is no longer in a floating, we need to
2311 // reparent it to m_frame and destroy the floating frame
2312
2313 // reduce flicker
2314 p.window->SetSize(1,1);
2315
2316
2317 // the following block is a workaround for bug #1531361
2318 // (see wxWidgets sourceforge page). On wxGTK (only), when
2319 // a frame is shown/hidden, a move event unfortunately
2320 // also gets fired. Because we may be dragging around
2321 // a pane, we need to cancel that action here to prevent
2322 // a spurious crash.
2323 if (m_action_window == p.frame)
2324 {
2325 if (wxWindow::GetCapture() == m_frame)
2326 m_frame->ReleaseMouse();
2327 m_action = actionNone;
2328 m_action_window = NULL;
2329 }
2330
2331 // hide the frame
2332 if (p.frame->IsShown())
2333 p.frame->Show(false);
2334
2335 // reparent to m_frame and destroy the pane
2336 if (m_action_window == p.frame)
2337 {
2338 m_action_window = NULL;
2339 }
2340
2341 p.window->Reparent(m_frame);
2342 p.frame->SetSizer(NULL);
2343 p.frame->Destroy();
2344 p.frame = NULL;
2345 }
2346 }
2347
2348
2349 // delete old sizer first
2350 m_frame->SetSizer(NULL);
2351
2352 // create a layout for all of the panes
2353 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2354
2355 // hide or show panes as necessary,
2356 // and float panes as necessary
2357 for (i = 0; i < pane_count; ++i)
2358 {
2359 wxAuiPaneInfo& p = m_panes.Item(i);
2360
2361 if (p.IsFloating())
2362 {
2363 if (p.frame == NULL)
2364 {
2365 // we need to create a frame for this
2366 // pane, which has recently been floated
2367 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2368
2369 // on MSW and Mac, if the owner desires transparent dragging, and
2370 // the dragging is happening right now, then the floating
2371 // window should have this style by default
2372 if (m_action == actionDragFloatingPane &&
2373 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2374 frame->SetTransparent(150);
2375
2376 frame->SetPaneWindow(p);
2377 p.frame = frame;
2378
2379 if (p.IsShown() && !frame->IsShown())
2380 frame->Show();
2381 }
2382 else
2383 {
2384 // frame already exists, make sure it's position
2385 // and size reflect the information in wxAuiPaneInfo
2386 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2387 {
2388 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2389 p.floating_size.x, p.floating_size.y,
2390 wxSIZE_USE_EXISTING);
2391 /*
2392 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2393 wxDefaultCoord, wxDefaultCoord,
2394 wxSIZE_USE_EXISTING);
2395 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2396 */
2397 }
2398
2399 if (p.frame->IsShown() != p.IsShown())
2400 p.frame->Show(p.IsShown());
2401 }
2402 }
2403 else
2404 {
2405 if (p.window->IsShown() != p.IsShown())
2406 p.window->Show(p.IsShown());
2407 }
2408
2409 // if "active panes" are no longer allowed, clear
2410 // any optionActive values from the pane states
2411 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2412 {
2413 p.state &= ~wxAuiPaneInfo::optionActive;
2414 }
2415 }
2416
2417
2418 // keep track of the old window rectangles so we can
2419 // refresh those windows whose rect has changed
2420 wxAuiRectArray old_pane_rects;
2421 for (i = 0; i < pane_count; ++i)
2422 {
2423 wxRect r;
2424 wxAuiPaneInfo& p = m_panes.Item(i);
2425
2426 if (p.window && p.IsShown() && p.IsDocked())
2427 r = p.rect;
2428
2429 old_pane_rects.Add(r);
2430 }
2431
2432
2433
2434
2435 // apply the new sizer
2436 m_frame->SetSizer(sizer);
2437 m_frame->SetAutoLayout(false);
2438 DoFrameLayout();
2439
2440
2441
2442 // now that the frame layout is done, we need to check
2443 // the new pane rectangles against the old rectangles that
2444 // we saved a few lines above here. If the rectangles have
2445 // changed, the corresponding panes must also be updated
2446 for (i = 0; i < pane_count; ++i)
2447 {
2448 wxAuiPaneInfo& p = m_panes.Item(i);
2449 if (p.window && p.window->IsShown() && p.IsDocked())
2450 {
2451 if (p.rect != old_pane_rects[i])
2452 {
2453 p.window->Refresh();
2454 p.window->Update();
2455 }
2456 }
2457 }
2458
2459
2460 Repaint();
2461
2462 // set frame's minimum size
2463
2464 /*
2465 // N.B. More work needs to be done on frame minimum sizes;
2466 // this is some intresting code that imposes the minimum size,
2467 // but we may want to include a more flexible mechanism or
2468 // options for multiple minimum-size modes, e.g. strict or lax
2469 wxSize min_size = sizer->GetMinSize();
2470 wxSize frame_size = m_frame->GetSize();
2471 wxSize client_size = m_frame->GetClientSize();
2472
2473 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2474 min_size.y+frame_size.y-client_size.y );
2475
2476 m_frame->SetMinSize(minframe_size);
2477
2478 if (frame_size.x < minframe_size.x ||
2479 frame_size.y < minframe_size.y)
2480 sizer->Fit(m_frame);
2481 */
2482 }
2483
2484
2485 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2486 // on the frame's main sizer, then measures all the various UI items
2487 // and updates their internal rectangles. This should always be called
2488 // instead of calling m_frame->Layout() directly
2489
2490 void wxAuiManager::DoFrameLayout()
2491 {
2492 m_frame->Layout();
2493
2494 int i, part_count;
2495 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2496 {
2497 wxAuiDockUIPart& part = m_uiparts.Item(i);
2498
2499 // get the rectangle of the UI part
2500 // originally, this code looked like this:
2501 // part.rect = wxRect(part.sizer_item->GetPosition(),
2502 // part.sizer_item->GetSize());
2503 // this worked quite well, with one exception: the mdi
2504 // client window had a "deferred" size variable
2505 // that returned the wrong size. It looks like
2506 // a bug in wx, because the former size of the window
2507 // was being returned. So, we will retrieve the part's
2508 // rectangle via other means
2509
2510
2511 part.rect = part.sizer_item->GetRect();
2512 int flag = part.sizer_item->GetFlag();
2513 int border = part.sizer_item->GetBorder();
2514 if (flag & wxTOP)
2515 {
2516 part.rect.y -= border;
2517 part.rect.height += border;
2518 }
2519 if (flag & wxLEFT)
2520 {
2521 part.rect.x -= border;
2522 part.rect.width += border;
2523 }
2524 if (flag & wxBOTTOM)
2525 part.rect.height += border;
2526 if (flag & wxRIGHT)
2527 part.rect.width += border;
2528
2529
2530 if (part.type == wxAuiDockUIPart::typeDock)
2531 part.dock->rect = part.rect;
2532 if (part.type == wxAuiDockUIPart::typePane)
2533 part.pane->rect = part.rect;
2534 }
2535 }
2536
2537 // GetPanePart() looks up the pane the pane border UI part (or the regular
2538 // pane part if there is no border). This allows the caller to get the exact
2539 // rectangle of the pane in question, including decorations like
2540 // caption and border (if any).
2541
2542 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2543 {
2544 int i, part_count;
2545 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2546 {
2547 wxAuiDockUIPart& part = m_uiparts.Item(i);
2548 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2549 part.pane && part.pane->window == wnd)
2550 return &part;
2551 }
2552 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2553 {
2554 wxAuiDockUIPart& part = m_uiparts.Item(i);
2555 if (part.type == wxAuiDockUIPart::typePane &&
2556 part.pane && part.pane->window == wnd)
2557 return &part;
2558 }
2559 return NULL;
2560 }
2561
2562
2563
2564 // GetDockPixelOffset() is an internal function which returns
2565 // a dock's offset in pixels from the left side of the window
2566 // (for horizontal docks) or from the top of the window (for
2567 // vertical docks). This value is necessary for calculating
2568 // fixel-pane/toolbar offsets when they are dragged.
2569
2570 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2571 {
2572 // the only way to accurately calculate the dock's
2573 // offset is to actually run a theoretical layout
2574
2575 int i, part_count, dock_count;
2576 wxAuiDockInfoArray docks;
2577 wxAuiPaneInfoArray panes;
2578 wxAuiDockUIPartArray uiparts;
2579 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2580 panes.Add(test);
2581
2582 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2583 wxSize client_size = m_frame->GetClientSize();
2584 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2585 sizer->Layout();
2586
2587 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2588 {
2589 wxAuiDockUIPart& part = uiparts.Item(i);
2590 part.rect = wxRect(part.sizer_item->GetPosition(),
2591 part.sizer_item->GetSize());
2592 if (part.type == wxAuiDockUIPart::typeDock)
2593 part.dock->rect = part.rect;
2594 }
2595
2596 delete sizer;
2597
2598 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2599 {
2600 wxAuiDockInfo& dock = docks.Item(i);
2601 if (test.dock_direction == dock.dock_direction &&
2602 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2603 {
2604 if (dock.IsVertical())
2605 return dock.rect.y;
2606 else
2607 return dock.rect.x;
2608 }
2609 }
2610
2611 return 0;
2612 }
2613
2614
2615
2616 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2617 // if a dock operation is allowed, the new dock position is copied into
2618 // the target info. If the operation was allowed, the function returns true.
2619
2620 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2621 const wxAuiPaneInfo& new_pos)
2622 {
2623 bool allowed = false;
2624 switch (new_pos.dock_direction)
2625 {
2626 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2627 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2628 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2629 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2630 }
2631
2632 if (allowed)
2633 target = new_pos;
2634
2635 return allowed;
2636 }
2637
2638
2639 // DoDrop() is an important function. It basically takes a mouse position,
2640 // and determines where the pane's new position would be. If the pane is to be
2641 // dropped, it performs the drop operation using the specified dock and pane
2642 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2643 // scenario can be performed, giving precise coordinates for drop hints.
2644 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2645 // as parameters, the changes will be made to the main state arrays
2646
2647 const int auiInsertRowPixels = 10;
2648 const int auiNewRowPixels = 40;
2649 const int auiLayerInsertPixels = 40;
2650 const int auiLayerInsertOffset = 5;
2651
2652 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2653 wxAuiPaneInfoArray& panes,
2654 wxAuiPaneInfo& target,
2655 const wxPoint& pt,
2656 const wxPoint& offset)
2657 {
2658 wxSize cli_size = m_frame->GetClientSize();
2659
2660 wxAuiPaneInfo drop = target;
2661
2662
2663 // The result should always be shown
2664 drop.Show();
2665
2666
2667 // Check to see if the pane has been dragged outside of the window
2668 // (or near to the outside of the window), if so, dock it along the edge
2669
2670
2671 int layer_insert_offset = auiLayerInsertOffset;
2672 if (drop.IsToolbar())
2673 layer_insert_offset = 0;
2674
2675
2676 if (pt.x < layer_insert_offset &&
2677 pt.x > layer_insert_offset-auiLayerInsertPixels)
2678 {
2679 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2680 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2681 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2682
2683 if (drop.IsToolbar())
2684 new_layer = auiToolBarLayer;
2685
2686 drop.Dock().Left().
2687 Layer(new_layer).
2688 Row(0).
2689 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2690 return ProcessDockResult(target, drop);
2691 }
2692 else if (pt.y < layer_insert_offset &&
2693 pt.y > layer_insert_offset-auiLayerInsertPixels)
2694 {
2695 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2696 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2697 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2698
2699 if (drop.IsToolbar())
2700 new_layer = auiToolBarLayer;
2701
2702 drop.Dock().Top().
2703 Layer(new_layer).
2704 Row(0).
2705 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2706 return ProcessDockResult(target, drop);
2707 }
2708 else if (pt.x >= cli_size.x - layer_insert_offset &&
2709 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2710 {
2711 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2712 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2713 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2714
2715 if (drop.IsToolbar())
2716 new_layer = auiToolBarLayer;
2717
2718 drop.Dock().Right().
2719 Layer(new_layer).
2720 Row(0).
2721 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2722 return ProcessDockResult(target, drop);
2723 }
2724 else if (pt.y >= cli_size.y - layer_insert_offset &&
2725 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2726 {
2727 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2728 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2729 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2730
2731 if (drop.IsToolbar())
2732 new_layer = auiToolBarLayer;
2733
2734 drop.Dock().Bottom().
2735 Layer(new_layer).
2736 Row(0).
2737 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2738 return ProcessDockResult(target, drop);
2739 }
2740
2741
2742 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2743
2744
2745 if (drop.IsToolbar())
2746 {
2747 if (!part || !part->dock)
2748 return false;
2749
2750 // calculate the offset from where the dock begins
2751 // to the point where the user dropped the pane
2752 int dock_drop_offset = 0;
2753 if (part->dock->IsHorizontal())
2754 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2755 else
2756 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2757
2758
2759 // toolbars may only be moved in and to fixed-pane docks,
2760 // otherwise we will try to float the pane. Also, the pane
2761 // should float if being dragged over center pane windows
2762 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2763 {
2764 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2765 {
2766 m_skipping = true;
2767 }
2768 else
2769 {
2770 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2771 (drop.IsFloatable() ||
2772 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2773 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2774 {
2775 drop.Float();
2776 }
2777
2778 m_skipping = false;
2779
2780 return ProcessDockResult(target, drop);
2781 }
2782
2783 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2784
2785 return ProcessDockResult(target, drop);
2786 }
2787
2788 m_skipping = false;
2789
2790 m_last_rect = part->dock->rect;
2791 m_last_rect.Inflate( 15, 15 );
2792
2793 drop.Dock().
2794 Direction(part->dock->dock_direction).
2795 Layer(part->dock->dock_layer).
2796 Row(part->dock->dock_row).
2797 Position(dock_drop_offset);
2798
2799 if ((
2800 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2801 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2802 ) && part->dock->panes.GetCount() > 1)
2803 {
2804 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2805 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2806 {
2807 int row = drop.dock_row;
2808 DoInsertDockRow(panes, part->dock->dock_direction,
2809 part->dock->dock_layer,
2810 part->dock->dock_row);
2811 drop.dock_row = row;
2812 }
2813 else
2814 {
2815 DoInsertDockRow(panes, part->dock->dock_direction,
2816 part->dock->dock_layer,
2817 part->dock->dock_row+1);
2818 drop.dock_row = part->dock->dock_row+1;
2819 }
2820 }
2821
2822 if ((
2823 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2824 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2825 ) && part->dock->panes.GetCount() > 1)
2826 {
2827 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2828 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2829 {
2830 DoInsertDockRow(panes, part->dock->dock_direction,
2831 part->dock->dock_layer,
2832 part->dock->dock_row+1);
2833 drop.dock_row = part->dock->dock_row+1;
2834 }
2835 else
2836 {
2837 int row = drop.dock_row;
2838 DoInsertDockRow(panes, part->dock->dock_direction,
2839 part->dock->dock_layer,
2840 part->dock->dock_row);
2841 drop.dock_row = row;
2842 }
2843 }
2844
2845 return ProcessDockResult(target, drop);
2846 }
2847
2848
2849
2850
2851 if (!part)
2852 return false;
2853
2854 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2855 part->type == wxAuiDockUIPart::typeCaption ||
2856 part->type == wxAuiDockUIPart::typeGripper ||
2857 part->type == wxAuiDockUIPart::typePaneButton ||
2858 part->type == wxAuiDockUIPart::typePane ||
2859 part->type == wxAuiDockUIPart::typePaneSizer ||
2860 part->type == wxAuiDockUIPart::typeDockSizer ||
2861 part->type == wxAuiDockUIPart::typeBackground)
2862 {
2863 if (part->type == wxAuiDockUIPart::typeDockSizer)
2864 {
2865 if (part->dock->panes.GetCount() != 1)
2866 return false;
2867 part = GetPanePart(part->dock->panes.Item(0)->window);
2868 if (!part)
2869 return false;
2870 }
2871
2872
2873
2874 // If a normal frame is being dragged over a toolbar, insert it
2875 // along the edge under the toolbar, but over all other panes.
2876 // (this could be done much better, but somehow factoring this
2877 // calculation with the one at the beginning of this function)
2878 if (part->dock && part->dock->toolbar)
2879 {
2880 int layer = 0;
2881
2882 switch (part->dock->dock_direction)
2883 {
2884 case wxAUI_DOCK_LEFT:
2885 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2886 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2887 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2888 break;
2889 case wxAUI_DOCK_TOP:
2890 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2891 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2892 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2893 break;
2894 case wxAUI_DOCK_RIGHT:
2895 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2896 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2897 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2898 break;
2899 case wxAUI_DOCK_BOTTOM:
2900 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2901 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2902 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2903 break;
2904 }
2905
2906 DoInsertDockRow(panes, part->dock->dock_direction,
2907 layer, 0);
2908 drop.Dock().
2909 Direction(part->dock->dock_direction).
2910 Layer(layer).Row(0).Position(0);
2911 return ProcessDockResult(target, drop);
2912 }
2913
2914
2915 if (!part->pane)
2916 return false;
2917
2918 part = GetPanePart(part->pane->window);
2919 if (!part)
2920 return false;
2921
2922 bool insert_dock_row = false;
2923 int insert_row = part->pane->dock_row;
2924 int insert_dir = part->pane->dock_direction;
2925 int insert_layer = part->pane->dock_layer;
2926
2927 switch (part->pane->dock_direction)
2928 {
2929 case wxAUI_DOCK_TOP:
2930 if (pt.y >= part->rect.y &&
2931 pt.y < part->rect.y+auiInsertRowPixels)
2932 insert_dock_row = true;
2933 break;
2934 case wxAUI_DOCK_BOTTOM:
2935 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2936 pt.y <= part->rect.y + part->rect.height)
2937 insert_dock_row = true;
2938 break;
2939 case wxAUI_DOCK_LEFT:
2940 if (pt.x >= part->rect.x &&
2941 pt.x < part->rect.x+auiInsertRowPixels)
2942 insert_dock_row = true;
2943 break;
2944 case wxAUI_DOCK_RIGHT:
2945 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2946 pt.x <= part->rect.x+part->rect.width)
2947 insert_dock_row = true;
2948 break;
2949 case wxAUI_DOCK_CENTER:
2950 {
2951 // "new row pixels" will be set to the default, but
2952 // must never exceed 20% of the window size
2953 int new_row_pixels_x = auiNewRowPixels;
2954 int new_row_pixels_y = auiNewRowPixels;
2955
2956 if (new_row_pixels_x > (part->rect.width*20)/100)
2957 new_row_pixels_x = (part->rect.width*20)/100;
2958
2959 if (new_row_pixels_y > (part->rect.height*20)/100)
2960 new_row_pixels_y = (part->rect.height*20)/100;
2961
2962
2963 // determine if the mouse pointer is in a location that
2964 // will cause a new row to be inserted. The hot spot positions
2965 // are along the borders of the center pane
2966
2967 insert_layer = 0;
2968 insert_dock_row = true;
2969 const wxRect& pr = part->rect;
2970 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
2971 insert_dir = wxAUI_DOCK_LEFT;
2972 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
2973 insert_dir = wxAUI_DOCK_TOP;
2974 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
2975 pt.x < pr.x + pr.width)
2976 insert_dir = wxAUI_DOCK_RIGHT;
2977 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
2978 pt.y < pr.y + pr.height)
2979 insert_dir = wxAUI_DOCK_BOTTOM;
2980 else
2981 return false;
2982
2983 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2984 }
2985 }
2986
2987 if (insert_dock_row)
2988 {
2989 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2990 drop.Dock().Direction(insert_dir).
2991 Layer(insert_layer).
2992 Row(insert_row).
2993 Position(0);
2994 return ProcessDockResult(target, drop);
2995 }
2996
2997 // determine the mouse offset and the pane size, both in the
2998 // direction of the dock itself, and perpendicular to the dock
2999
3000 int offset, size;
3001
3002 if (part->orientation == wxVERTICAL)
3003 {
3004 offset = pt.y - part->rect.y;
3005 size = part->rect.GetHeight();
3006 }
3007 else
3008 {
3009 offset = pt.x - part->rect.x;
3010 size = part->rect.GetWidth();
3011 }
3012
3013 int drop_position = part->pane->dock_pos;
3014
3015 // if we are in the top/left part of the pane,
3016 // insert the pane before the pane being hovered over
3017 if (offset <= size/2)
3018 {
3019 drop_position = part->pane->dock_pos;
3020 DoInsertPane(panes,
3021 part->pane->dock_direction,
3022 part->pane->dock_layer,
3023 part->pane->dock_row,
3024 part->pane->dock_pos);
3025 }
3026
3027 // if we are in the bottom/right part of the pane,
3028 // insert the pane before the pane being hovered over
3029 if (offset > size/2)
3030 {
3031 drop_position = part->pane->dock_pos+1;
3032 DoInsertPane(panes,
3033 part->pane->dock_direction,
3034 part->pane->dock_layer,
3035 part->pane->dock_row,
3036 part->pane->dock_pos+1);
3037 }
3038
3039 drop.Dock().
3040 Direction(part->dock->dock_direction).
3041 Layer(part->dock->dock_layer).
3042 Row(part->dock->dock_row).
3043 Position(drop_position);
3044 return ProcessDockResult(target, drop);
3045 }
3046
3047 return false;
3048 }
3049
3050
3051 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3052 {
3053 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3054 {
3055 m_hint_fadetimer.Stop();
3056 return;
3057 }
3058
3059 m_hint_fadeamt += 4;
3060 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3061 }
3062
3063 void wxAuiManager::ShowHint(const wxRect& rect)
3064 {
3065 if (m_hint_wnd)
3066 {
3067 // if the hint rect is the same as last time, don't do anything
3068 if (m_last_hint == rect)
3069 return;
3070 m_last_hint = rect;
3071
3072 m_hint_fadeamt = m_hint_fademax;
3073
3074 if ((m_flags & wxAUI_MGR_HINT_FADE)
3075 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3076 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3077 )
3078 m_hint_fadeamt = 0;
3079
3080 m_hint_wnd->SetSize(rect);
3081 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3082
3083 if (!m_hint_wnd->IsShown())
3084 m_hint_wnd->Show();
3085
3086 // if we are dragging a floating pane, set the focus
3087 // back to that floating pane (otherwise it becomes unfocused)
3088 if (m_action == actionDragFloatingPane && m_action_window)
3089 m_action_window->SetFocus();
3090
3091 m_hint_wnd->Raise();
3092
3093
3094 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3095 {
3096 // start fade in timer
3097 m_hint_fadetimer.SetOwner(this, 101);
3098 m_hint_fadetimer.Start(5);
3099 }
3100 }
3101 else // Not using a transparent hint window...
3102 {
3103 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3104 return;
3105
3106 if (m_last_hint != rect)
3107 {
3108 // remove the last hint rectangle
3109 m_last_hint = rect;
3110 m_frame->Refresh();
3111 m_frame->Update();
3112 }
3113
3114 wxScreenDC screendc;
3115 wxRegion clip(1, 1, 10000, 10000);
3116
3117 // clip all floating windows, so we don't draw over them
3118 int i, pane_count;
3119 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3120 {
3121 wxAuiPaneInfo& pane = m_panes.Item(i);
3122
3123 if (pane.IsFloating() &&
3124 pane.frame->IsShown())
3125 {
3126 wxRect rect = pane.frame->GetRect();
3127 #ifdef __WXGTK__
3128 // wxGTK returns the client size, not the whole frame size
3129 rect.width += 15;
3130 rect.height += 35;
3131 rect.Inflate(5);
3132 #endif
3133
3134 clip.Subtract(rect);
3135 }
3136 }
3137
3138 // As we can only hide the hint by redrawing the managed window, we
3139 // need to clip the region to the managed window too or we get
3140 // nasty redrawn problems.
3141 clip.Intersect(m_frame->GetRect());
3142
3143 screendc.SetClippingRegion(clip);
3144
3145 wxBitmap stipple = wxPaneCreateStippleBitmap();
3146 wxBrush brush(stipple);
3147 screendc.SetBrush(brush);
3148 screendc.SetPen(*wxTRANSPARENT_PEN);
3149
3150 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3151 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3152 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3153 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3154 }
3155 }
3156
3157 void wxAuiManager::HideHint()
3158 {
3159 // hides a transparent window hint, if there is one
3160 if (m_hint_wnd)
3161 {
3162 if (m_hint_wnd->IsShown())
3163 m_hint_wnd->Show(false);
3164 m_hint_wnd->SetTransparent(0);
3165 m_hint_fadetimer.Stop();
3166 m_last_hint = wxRect();
3167 return;
3168 }
3169
3170 // hides a painted hint by redrawing the frame window
3171 if (!m_last_hint.IsEmpty())
3172 {
3173 m_frame->Refresh();
3174 m_frame->Update();
3175 m_last_hint = wxRect();
3176 }
3177 }
3178
3179
3180
3181 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3182 const wxPoint& offset)
3183 {
3184 wxAuiPaneInfo& pane = GetPane(pane_window);
3185 if (!pane.IsOk())
3186 return;
3187
3188 if (pane.IsToolbar())
3189 {
3190 m_action = actionDragToolbarPane;
3191 }
3192 else
3193 {
3194 m_action = actionDragFloatingPane;
3195 }
3196
3197 m_action_window = pane_window;
3198 m_action_offset = offset;
3199 m_frame->CaptureMouse();
3200 }
3201
3202
3203 // CalculateHintRect() calculates the drop hint rectangle. The method
3204 // first calls DoDrop() to determine the exact position the pane would
3205 // be at were if dropped. If the pane would indeed become docked at the
3206 // specified drop point, the the rectangle hint will be returned in
3207 // screen coordinates. Otherwise, an empty rectangle is returned.
3208 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3209 // the mouse position, in client coordinates. |offset| describes the offset
3210 // that the mouse is from the upper-left corner of the item being dragged
3211
3212 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3213 const wxPoint& pt,
3214 const wxPoint& offset)
3215 {
3216 wxRect rect;
3217
3218 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3219 // we will create a new temporary layout and then measure the resulting
3220 // rectangle; we will create a copy of the docking structures (m_dock)
3221 // so that we don't modify the real thing on screen
3222
3223 int i, pane_count, part_count;
3224 wxAuiDockInfoArray docks;
3225 wxAuiPaneInfoArray panes;
3226 wxAuiDockUIPartArray uiparts;
3227 wxAuiPaneInfo hint = GetPane(pane_window);
3228 hint.name = wxT("__HINT__");
3229 hint.PaneBorder(true);
3230 hint.Show();
3231
3232 if (!hint.IsOk())
3233 return rect;
3234
3235 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3236
3237 // remove any pane already there which bears the same window;
3238 // this happens when you are moving a pane around in a dock
3239 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3240 {
3241 if (panes.Item(i).window == pane_window)
3242 {
3243 RemovePaneFromDocks(docks, panes.Item(i));
3244 panes.RemoveAt(i);
3245 break;
3246 }
3247 }
3248
3249 // find out where the new pane would be
3250 if (!DoDrop(docks, panes, hint, pt, offset))
3251 {
3252 return rect;
3253 }
3254
3255 panes.Add(hint);
3256
3257 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3258 wxSize client_size = m_frame->GetClientSize();
3259 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3260 sizer->Layout();
3261
3262 for (i = 0, part_count = uiparts.GetCount();
3263 i < part_count; ++i)
3264 {
3265 wxAuiDockUIPart& part = uiparts.Item(i);
3266
3267 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3268 part.pane && part.pane->name == wxT("__HINT__"))
3269 {
3270 rect = wxRect(part.sizer_item->GetPosition(),
3271 part.sizer_item->GetSize());
3272 break;
3273 }
3274 }
3275
3276 delete sizer;
3277
3278 if (rect.IsEmpty())
3279 {
3280 return rect;
3281 }
3282
3283 // actually show the hint rectangle on the screen
3284 m_frame->ClientToScreen(&rect.x, &rect.y);
3285
3286 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3287 {
3288 // Mirror rectangle in RTL mode
3289 rect.x -= rect.GetWidth();
3290 }
3291
3292 return rect;
3293 }
3294
3295 // DrawHintRect() calculates the hint rectangle by calling
3296 // CalculateHintRect(). If there is a rectangle, it shows it
3297 // by calling ShowHint(), otherwise it hides any hint
3298 // rectangle currently shown
3299 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3300 const wxPoint& pt,
3301 const wxPoint& offset)
3302 {
3303 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3304
3305 if (rect.IsEmpty())
3306 {
3307 HideHint();
3308 }
3309 else
3310 {
3311 ShowHint(rect);
3312 }
3313 }
3314
3315 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3316 {
3317 // try to find the pane
3318 wxAuiPaneInfo& pane = GetPane(wnd);
3319 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3320
3321 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3322 pane.frame->SetTransparent(150);
3323 }
3324
3325 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3326 {
3327 // try to find the pane
3328 wxAuiPaneInfo& pane = GetPane(wnd);
3329 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3330
3331 wxPoint pt = ::wxGetMousePosition();
3332
3333 #if 0
3334 // Adapt pt to direction
3335 if (dir == wxNORTH)
3336 {
3337 // move to pane's upper border
3338 wxPoint pos( 0,0 );
3339 pos = wnd->ClientToScreen( pos );
3340 pt.y = pos.y;
3341 // and some more pixels for the title bar
3342 pt.y -= 5;
3343 }
3344 else if (dir == wxWEST)
3345 {
3346 // move to pane's left border
3347 wxPoint pos( 0,0 );
3348 pos = wnd->ClientToScreen( pos );
3349 pt.x = pos.x;
3350 }
3351 else if (dir == wxEAST)
3352 {
3353 // move to pane's right border
3354 wxPoint pos( wnd->GetSize().x, 0 );
3355 pos = wnd->ClientToScreen( pos );
3356 pt.x = pos.x;
3357 }
3358 else if (dir == wxSOUTH)
3359 {
3360 // move to pane's bottom border
3361 wxPoint pos( 0, wnd->GetSize().y );
3362 pos = wnd->ClientToScreen( pos );
3363 pt.y = pos.y;
3364 }
3365 #else
3366 wxUnusedVar(dir);
3367 #endif
3368
3369 wxPoint client_pt = m_frame->ScreenToClient(pt);
3370
3371 // calculate the offset from the upper left-hand corner
3372 // of the frame to the mouse pointer
3373 wxPoint frame_pos = pane.frame->GetPosition();
3374 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3375
3376 // no hint for toolbar floating windows
3377 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3378 {
3379 wxAuiDockInfoArray docks;
3380 wxAuiPaneInfoArray panes;
3381 wxAuiDockUIPartArray uiparts;
3382 wxAuiPaneInfo hint = pane;
3383
3384 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3385
3386 // find out where the new pane would be
3387 if (!DoDrop(docks, panes, hint, client_pt))
3388 return;
3389 if (hint.IsFloating())
3390 return;
3391
3392 pane = hint;
3393 m_action = actionDragToolbarPane;
3394 m_action_window = pane.window;
3395
3396 Update();
3397
3398 return;
3399 }
3400
3401
3402 // if a key modifier is pressed while dragging the frame,
3403 // don't dock the window
3404 if (!CanDockPanel(pane))
3405 {
3406 HideHint();
3407 return;
3408 }
3409
3410
3411 DrawHintRect(wnd, client_pt, action_offset);
3412
3413 #ifdef __WXGTK__
3414 // this cleans up some screen artifacts that are caused on GTK because
3415 // we aren't getting the exact size of the window (see comment
3416 // in DrawHintRect)
3417 //Refresh();
3418 #endif
3419
3420
3421 // reduces flicker
3422 m_frame->Update();
3423 }
3424
3425 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3426 {
3427 // try to find the pane
3428 wxAuiPaneInfo& pane = GetPane(wnd);
3429 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3430
3431 wxPoint pt = ::wxGetMousePosition();
3432
3433 #if 0
3434 // Adapt pt to direction
3435 if (dir == wxNORTH)
3436 {
3437 // move to pane's upper border
3438 wxPoint pos( 0,0 );
3439 pos = wnd->ClientToScreen( pos );
3440 pt.y = pos.y;
3441 // and some more pixels for the title bar
3442 pt.y -= 10;
3443 }
3444 else if (dir == wxWEST)
3445 {
3446 // move to pane's left border
3447 wxPoint pos( 0,0 );
3448 pos = wnd->ClientToScreen( pos );
3449 pt.x = pos.x;
3450 }
3451 else if (dir == wxEAST)
3452 {
3453 // move to pane's right border
3454 wxPoint pos( wnd->GetSize().x, 0 );
3455 pos = wnd->ClientToScreen( pos );
3456 pt.x = pos.x;
3457 }
3458 else if (dir == wxSOUTH)
3459 {
3460 // move to pane's bottom border
3461 wxPoint pos( 0, wnd->GetSize().y );
3462 pos = wnd->ClientToScreen( pos );
3463 pt.y = pos.y;
3464 }
3465 #else
3466 wxUnusedVar(dir);
3467 #endif
3468
3469 wxPoint client_pt = m_frame->ScreenToClient(pt);
3470
3471 // calculate the offset from the upper left-hand corner
3472 // of the frame to the mouse pointer
3473 wxPoint frame_pos = pane.frame->GetPosition();
3474 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3475
3476
3477 // if a key modifier is pressed while dragging the frame,
3478 // don't dock the window
3479 if (CanDockPanel(pane))
3480 {
3481 // do the drop calculation
3482 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3483 }
3484
3485 // if the pane is still floating, update it's floating
3486 // position (that we store)
3487 if (pane.IsFloating())
3488 {
3489 pane.floating_pos = pane.frame->GetPosition();
3490
3491 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3492 pane.frame->SetTransparent(255);
3493 }
3494 else if (m_has_maximized)
3495 {
3496 RestoreMaximizedPane();
3497 }
3498
3499 Update();
3500
3501 HideHint();
3502 }
3503
3504 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3505 {
3506 // try to find the pane
3507 wxAuiPaneInfo& pane = GetPane(wnd);
3508 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3509
3510 pane.floating_size = size;
3511 }
3512
3513
3514 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3515 {
3516 // try to find the pane
3517 wxAuiPaneInfo& pane = GetPane(wnd);
3518 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3519
3520
3521 // fire pane close event
3522 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3523 e.SetPane(&pane);
3524 e.SetCanVeto(evt.CanVeto());
3525 ProcessMgrEvent(e);
3526
3527 if (e.GetVeto())
3528 {
3529 evt.Veto();
3530 return;
3531 }
3532 else
3533 {
3534 // close the pane, but check that it
3535 // still exists in our pane array first
3536 // (the event handler above might have removed it)
3537
3538 wxAuiPaneInfo& check = GetPane(wnd);
3539 if (check.IsOk())
3540 {
3541 ClosePane(pane);
3542 }
3543 }
3544 }
3545
3546
3547
3548 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3549 {
3550 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3551 {
3552 SetActivePane(m_panes, wnd);
3553 Repaint();
3554 }
3555 }
3556
3557 // OnRender() draws all of the pane captions, sashes,
3558 // backgrounds, captions, grippers, pane borders and buttons.
3559 // It renders the entire user interface.
3560
3561 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3562 {
3563 // if the frame is about to be deleted, don't bother
3564 if (!m_frame || wxPendingDelete.Member(m_frame))
3565 return;
3566
3567 wxDC* dc = evt.GetDC();
3568
3569 #ifdef __WXMAC__
3570 dc->Clear() ;
3571 #endif
3572 int i, part_count;
3573 for (i = 0, part_count = m_uiparts.GetCount();
3574 i < part_count; ++i)
3575 {
3576 wxAuiDockUIPart& part = m_uiparts.Item(i);
3577
3578 // don't draw hidden pane items or items that aren't windows
3579 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3580 continue;
3581
3582 switch (part.type)
3583 {
3584 case wxAuiDockUIPart::typeDockSizer:
3585 case wxAuiDockUIPart::typePaneSizer:
3586 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3587 break;
3588 case wxAuiDockUIPart::typeBackground:
3589 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3590 break;
3591 case wxAuiDockUIPart::typeCaption:
3592 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3593 break;
3594 case wxAuiDockUIPart::typeGripper:
3595 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3596 break;
3597 case wxAuiDockUIPart::typePaneBorder:
3598 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3599 break;
3600 case wxAuiDockUIPart::typePaneButton:
3601 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3602 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3603 break;
3604 }
3605 }
3606 }
3607
3608
3609 // Render() fire a render event, which is normally handled by
3610 // wxAuiManager::OnRender(). This allows the render function to
3611 // be overridden via the render event. This can be useful for paintin
3612 // custom graphics in the main window. Default behavior can be
3613 // invoked in the overridden function by calling OnRender()
3614
3615 void wxAuiManager::Render(wxDC* dc)
3616 {
3617 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3618 e.SetManager(this);
3619 e.SetDC(dc);
3620 ProcessMgrEvent(e);
3621 }
3622
3623 void wxAuiManager::Repaint(wxDC* dc)
3624 {
3625 #ifdef __WXMAC__
3626 if ( dc == NULL )
3627 {
3628 m_frame->Refresh() ;
3629 m_frame->Update() ;
3630 return ;
3631 }
3632 #endif
3633 int w, h;
3634 m_frame->GetClientSize(&w, &h);
3635
3636 // figure out which dc to use; if one
3637 // has been specified, use it, otherwise
3638 // make a client dc
3639 wxClientDC* client_dc = NULL;
3640 if (!dc)
3641 {
3642 client_dc = new wxClientDC(m_frame);
3643 dc = client_dc;
3644 }
3645
3646 // if the frame has a toolbar, the client area
3647 // origin will not be (0,0).
3648 wxPoint pt = m_frame->GetClientAreaOrigin();
3649 if (pt.x != 0 || pt.y != 0)
3650 dc->SetDeviceOrigin(pt.x, pt.y);
3651
3652 // render all the items
3653 Render(dc);
3654
3655 // if we created a client_dc, delete it
3656 if (client_dc)
3657 delete client_dc;
3658 }
3659
3660 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3661 {
3662 wxPaintDC dc(m_frame);
3663 Repaint(&dc);
3664 }
3665
3666 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3667 {
3668 #ifdef __WXMAC__
3669 event.Skip() ;
3670 #else
3671 wxUnusedVar(event);
3672 #endif
3673 }
3674
3675 void wxAuiManager::OnSize(wxSizeEvent& event)
3676 {
3677 if (m_frame)
3678 {
3679 DoFrameLayout();
3680 Repaint();
3681
3682 #if wxUSE_MDI
3683 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3684 {
3685 // for MDI parent frames, this event must not
3686 // be "skipped". In other words, the parent frame
3687 // must not be allowed to resize the client window
3688 // after we are finished processing sizing changes
3689 return;
3690 }
3691 #endif
3692 }
3693 event.Skip();
3694 }
3695
3696 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3697 {
3698 // get the window we are managing, if none, return NULL
3699 wxWindow* window = GetManagedWindow();
3700 if (!window)
3701 {
3702 evt.SetManager(NULL);
3703 return;
3704 }
3705
3706 // if we are managing a child frame, get the 'real' manager
3707 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3708 {
3709 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3710 evt.SetManager(float_frame->GetOwnerManager());
3711 return;
3712 }
3713
3714 // return pointer to ourself
3715 evt.SetManager(this);
3716 }
3717
3718 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3719 {
3720 // determine cursor
3721 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3722 wxCursor cursor = wxNullCursor;
3723
3724 if (part)
3725 {
3726 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3727 part->type == wxAuiDockUIPart::typePaneSizer)
3728 {
3729 // a dock may not be resized if it has a single
3730 // pane which is not resizable
3731 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3732 part->dock->panes.GetCount() == 1 &&
3733 part->dock->panes.Item(0)->IsFixed())
3734 return;
3735
3736 // panes that may not be resized do not get a sizing cursor
3737 if (part->pane && part->pane->IsFixed())
3738 return;
3739
3740 if (part->orientation == wxVERTICAL)
3741 cursor = wxCursor(wxCURSOR_SIZEWE);
3742 else
3743 cursor = wxCursor(wxCURSOR_SIZENS);
3744 }
3745 else if (part->type == wxAuiDockUIPart::typeGripper)
3746 {
3747 cursor = wxCursor(wxCURSOR_SIZING);
3748 }
3749 }
3750
3751 event.SetCursor(cursor);
3752 }
3753
3754
3755
3756 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3757 const wxMouseEvent& event)
3758 {
3759 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3760 if (!hit_test || !button_ui_part)
3761 return;
3762
3763 int state = wxAUI_BUTTON_STATE_NORMAL;
3764
3765 if (hit_test == button_ui_part)
3766 {
3767 if (event.LeftDown())
3768 state = wxAUI_BUTTON_STATE_PRESSED;
3769 else
3770 state = wxAUI_BUTTON_STATE_HOVER;
3771 }
3772 else
3773 {
3774 if (event.LeftDown())
3775 state = wxAUI_BUTTON_STATE_HOVER;
3776 }
3777
3778 // now repaint the button with hover state
3779 wxClientDC cdc(m_frame);
3780
3781 // if the frame has a toolbar, the client area
3782 // origin will not be (0,0).
3783 wxPoint pt = m_frame->GetClientAreaOrigin();
3784 if (pt.x != 0 || pt.y != 0)
3785 cdc.SetDeviceOrigin(pt.x, pt.y);
3786
3787 if (hit_test->pane)
3788 {
3789 m_art->DrawPaneButton(cdc, m_frame,
3790 button_ui_part->button->button_id,
3791 state,
3792 button_ui_part->rect,
3793 *hit_test->pane);
3794 }
3795 }
3796
3797 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3798 {
3799 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3800 if (part)
3801 {
3802 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3803 part->type == wxAuiDockUIPart::typePaneSizer)
3804 {
3805 // Removing this restriction so that a centre pane can be resized
3806 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3807 // return;
3808
3809 // a dock may not be resized if it has a single
3810 // pane which is not resizable
3811 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3812 part->dock->panes.GetCount() == 1 &&
3813 part->dock->panes.Item(0)->IsFixed())
3814 return;
3815
3816 // panes that may not be resized should be ignored here
3817 if (part->pane && part->pane->IsFixed())
3818 return;
3819
3820 m_action = actionResize;
3821 m_action_part = part;
3822 m_action_hintrect = wxRect();
3823 m_action_start = wxPoint(event.m_x, event.m_y);
3824 m_action_offset = wxPoint(event.m_x - part->rect.x,
3825 event.m_y - part->rect.y);
3826 m_frame->CaptureMouse();
3827 }
3828 else if (part->type == wxAuiDockUIPart::typePaneButton)
3829 {
3830 m_action = actionClickButton;
3831 m_action_part = part;
3832 m_action_start = wxPoint(event.m_x, event.m_y);
3833 m_frame->CaptureMouse();
3834
3835 UpdateButtonOnScreen(part, event);
3836 }
3837 else if (part->type == wxAuiDockUIPart::typeCaption ||
3838 part->type == wxAuiDockUIPart::typeGripper)
3839 {
3840 // if we are managing a wxAuiFloatingFrame window, then
3841 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3842 // We want to initiate a toolbar drag in our owner manager
3843 wxWindow* managed_wnd = GetManagedWindow();
3844
3845 if (part->pane &&
3846 part->pane->window &&
3847 managed_wnd &&
3848 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3849 {
3850 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3851 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3852 owner_mgr->StartPaneDrag(part->pane->window,
3853 wxPoint(event.m_x - part->rect.x,
3854 event.m_y - part->rect.y));
3855 return;
3856 }
3857
3858
3859
3860 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3861 {
3862 // set the caption as active
3863 SetActivePane(m_panes, part->pane->window);
3864 Repaint();
3865 }
3866
3867 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3868 return;
3869
3870 m_action = actionClickCaption;
3871 m_action_part = part;
3872 m_action_start = wxPoint(event.m_x, event.m_y);
3873 m_action_offset = wxPoint(event.m_x - part->rect.x,
3874 event.m_y - part->rect.y);
3875 m_frame->CaptureMouse();
3876 }
3877 #ifdef __WXMAC__
3878 else
3879 {
3880 event.Skip();
3881 }
3882 #endif
3883 }
3884 #ifdef __WXMAC__
3885 else
3886 {
3887 event.Skip();
3888 }
3889 #else
3890 event.Skip();
3891 #endif
3892 }
3893
3894
3895 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3896 {
3897 if (m_action == actionResize)
3898 {
3899 m_frame->ReleaseMouse();
3900
3901 // get rid of the hint rectangle
3902 wxScreenDC dc;
3903 DrawResizeHint(dc, m_action_hintrect);
3904
3905 // resize the dock or the pane
3906 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3907 {
3908 wxRect& rect = m_action_part->dock->rect;
3909
3910 wxPoint new_pos(event.m_x - m_action_offset.x,
3911 event.m_y - m_action_offset.y);
3912
3913 switch (m_action_part->dock->dock_direction)
3914 {
3915 case wxAUI_DOCK_LEFT:
3916 m_action_part->dock->size = new_pos.x - rect.x;
3917 break;
3918 case wxAUI_DOCK_TOP:
3919 m_action_part->dock->size = new_pos.y - rect.y;
3920 break;
3921 case wxAUI_DOCK_RIGHT:
3922 m_action_part->dock->size = rect.x + rect.width -
3923 new_pos.x - m_action_part->rect.GetWidth();
3924 break;
3925 case wxAUI_DOCK_BOTTOM:
3926 m_action_part->dock->size = rect.y + rect.height -
3927 new_pos.y - m_action_part->rect.GetHeight();
3928 break;
3929 }
3930
3931 Update();
3932 Repaint(NULL);
3933 }
3934 else if (m_action_part &&
3935 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3936 {
3937 wxAuiDockInfo& dock = *m_action_part->dock;
3938 wxAuiPaneInfo& pane = *m_action_part->pane;
3939
3940 int total_proportion = 0;
3941 int dock_pixels = 0;
3942 int new_pixsize = 0;
3943
3944 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3945 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3946 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3947
3948 wxPoint new_pos(event.m_x - m_action_offset.x,
3949 event.m_y - m_action_offset.y);
3950
3951 // determine the pane rectangle by getting the pane part
3952 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3953 wxASSERT_MSG(pane_part,
3954 wxT("Pane border part not found -- shouldn't happen"));
3955
3956 // determine the new pixel size that the user wants;
3957 // this will help us recalculate the pane's proportion
3958 if (dock.IsHorizontal())
3959 new_pixsize = new_pos.x - pane_part->rect.x;
3960 else
3961 new_pixsize = new_pos.y - pane_part->rect.y;
3962
3963 // determine the size of the dock, based on orientation
3964 if (dock.IsHorizontal())
3965 dock_pixels = dock.rect.GetWidth();
3966 else
3967 dock_pixels = dock.rect.GetHeight();
3968
3969 // determine the total proportion of all resizable panes,
3970 // and the total size of the dock minus the size of all
3971 // the fixed panes
3972 int i, dock_pane_count = dock.panes.GetCount();
3973 int pane_position = -1;
3974 for (i = 0; i < dock_pane_count; ++i)
3975 {
3976 wxAuiPaneInfo& p = *dock.panes.Item(i);
3977 if (p.window == pane.window)
3978 pane_position = i;
3979
3980 // while we're at it, subtract the pane sash
3981 // width from the dock width, because this would
3982 // skew our proportion calculations
3983 if (i > 0)
3984 dock_pixels -= sash_size;
3985
3986 // also, the whole size (including decorations) of
3987 // all fixed panes must also be subtracted, because they
3988 // are not part of the proportion calculation
3989 if (p.IsFixed())
3990 {
3991 if (dock.IsHorizontal())
3992 dock_pixels -= p.best_size.x;
3993 else
3994 dock_pixels -= p.best_size.y;
3995 }
3996 else
3997 {
3998 total_proportion += p.dock_proportion;
3999 }
4000 }
4001
4002 // find a pane in our dock to 'steal' space from or to 'give'
4003 // space to -- this is essentially what is done when a pane is
4004 // resized; the pane should usually be the first non-fixed pane
4005 // to the right of the action pane
4006 int borrow_pane = -1;
4007 for (i = pane_position+1; i < dock_pane_count; ++i)
4008 {
4009 wxAuiPaneInfo& p = *dock.panes.Item(i);
4010 if (!p.IsFixed())
4011 {
4012 borrow_pane = i;
4013 break;
4014 }
4015 }
4016
4017
4018 // demand that the pane being resized is found in this dock
4019 // (this assert really never should be raised)
4020 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4021
4022 // prevent division by zero
4023 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4024 {
4025 m_action = actionNone;
4026 return;
4027 }
4028
4029 // calculate the new proportion of the pane
4030 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4031
4032 // default minimum size
4033 int min_size = 0;
4034
4035 // check against the pane's minimum size, if specified. please note
4036 // that this is not enough to ensure that the minimum size will
4037 // not be violated, because the whole frame might later be shrunk,
4038 // causing the size of the pane to violate it's minimum size
4039 if (pane.min_size.IsFullySpecified())
4040 {
4041 min_size = 0;
4042
4043 if (pane.HasBorder())
4044 min_size += (pane_border_size*2);
4045
4046 // calculate minimum size with decorations (border,caption)
4047 if (pane_part->orientation == wxVERTICAL)
4048 {
4049 min_size += pane.min_size.y;
4050 if (pane.HasCaption())
4051 min_size += caption_size;
4052 }
4053 else
4054 {
4055 min_size += pane.min_size.x;
4056 }
4057 }
4058
4059
4060 // for some reason, an arithmatic error somewhere is causing
4061 // the proportion calculations to always be off by 1 pixel;
4062 // for now we will add the 1 pixel on, but we really should
4063 // determine what's causing this.
4064 min_size++;
4065
4066 int min_proportion = (min_size*total_proportion)/dock_pixels;
4067
4068 if (new_proportion < min_proportion)
4069 new_proportion = min_proportion;
4070
4071
4072
4073 int prop_diff = new_proportion - pane.dock_proportion;
4074
4075 // borrow the space from our neighbor pane to the
4076 // right or bottom (depending on orientation)
4077 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4078 pane.dock_proportion = new_proportion;
4079
4080 // repaint
4081 Update();
4082 Repaint(NULL);
4083 }
4084 }
4085 else if (m_action == actionClickButton)
4086 {
4087 m_hover_button = NULL;
4088 m_frame->ReleaseMouse();
4089 UpdateButtonOnScreen(m_action_part, event);
4090
4091 // make sure we're still over the item that was originally clicked
4092 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4093 {
4094 // fire button-click event
4095 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4096 e.SetManager(this);
4097 e.SetPane(m_action_part->pane);
4098 e.SetButton(m_action_part->button->button_id);
4099 ProcessMgrEvent(e);
4100 }
4101 }
4102 else if (m_action == actionClickCaption)
4103 {
4104 m_frame->ReleaseMouse();
4105 }
4106 else if (m_action == actionDragFloatingPane)
4107 {
4108 m_frame->ReleaseMouse();
4109 }
4110 else if (m_action == actionDragToolbarPane)
4111 {
4112 m_frame->ReleaseMouse();
4113
4114 wxAuiPaneInfo& pane = GetPane(m_action_window);
4115 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4116
4117 // save the new positions
4118 wxAuiDockInfoPtrArray docks;
4119 FindDocks(m_docks, pane.dock_direction,
4120 pane.dock_layer, pane.dock_row, docks);
4121 if (docks.GetCount() == 1)
4122 {
4123 wxAuiDockInfo& dock = *docks.Item(0);
4124
4125 wxArrayInt pane_positions, pane_sizes;
4126 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4127
4128 int i, dock_pane_count = dock.panes.GetCount();
4129 for (i = 0; i < dock_pane_count; ++i)
4130 dock.panes.Item(i)->dock_pos = pane_positions[i];
4131 }
4132
4133 pane.state &= ~wxAuiPaneInfo::actionPane;
4134 Update();
4135 }
4136 else
4137 {
4138 event.Skip();
4139 }
4140
4141 m_action = actionNone;
4142 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4143 }
4144
4145
4146 void wxAuiManager::OnMotion(wxMouseEvent& event)
4147 {
4148 // sometimes when Update() is called from inside this method,
4149 // a spurious mouse move event is generated; this check will make
4150 // sure that only real mouse moves will get anywhere in this method;
4151 // this appears to be a bug somewhere, and I don't know where the
4152 // mouse move event is being generated. only verified on MSW
4153
4154 wxPoint mouse_pos = event.GetPosition();
4155 if (m_last_mouse_move == mouse_pos)
4156 return;
4157 m_last_mouse_move = mouse_pos;
4158
4159
4160 if (m_action == actionResize)
4161 {
4162 wxPoint pos = m_action_part->rect.GetPosition();
4163 if (m_action_part->orientation == wxHORIZONTAL)
4164 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4165 else
4166 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4167
4168 wxRect rect(m_frame->ClientToScreen(pos),
4169 m_action_part->rect.GetSize());
4170
4171 wxScreenDC dc;
4172 if (!m_action_hintrect.IsEmpty())
4173 DrawResizeHint(dc, m_action_hintrect);
4174 DrawResizeHint(dc, rect);
4175 m_action_hintrect = rect;
4176 }
4177 else if (m_action == actionClickCaption)
4178 {
4179 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4180 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4181
4182 // caption has been clicked. we need to check if the mouse
4183 // is now being dragged. if it is, we need to change the
4184 // mouse action to 'drag'
4185 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4186 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4187 {
4188 wxAuiPaneInfo* pane_info = m_action_part->pane;
4189
4190 if (!pane_info->IsToolbar())
4191 {
4192 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4193 pane_info->IsFloatable())
4194 {
4195 m_action = actionDragFloatingPane;
4196
4197 // set initial float position
4198 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4199 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4200 pt.y - m_action_offset.y);
4201
4202 // float the window
4203 if (pane_info->IsMaximized())
4204 RestorePane(*pane_info);
4205 pane_info->Float();
4206 Update();
4207
4208 m_action_window = pane_info->frame;
4209
4210 // action offset is used here to make it feel "natural" to the user
4211 // to drag a docked pane and suddenly have it become a floating frame.
4212 // Sometimes, however, the offset where the user clicked on the docked
4213 // caption is bigger than the width of the floating frame itself, so
4214 // in that case we need to set the action offset to a sensible value
4215 wxSize frame_size = m_action_window->GetSize();
4216 if (frame_size.x <= m_action_offset.x)
4217 m_action_offset.x = 30;
4218 }
4219 }
4220 else
4221 {
4222 m_action = actionDragToolbarPane;
4223 m_action_window = pane_info->window;
4224 }
4225 }
4226 }
4227 else if (m_action == actionDragFloatingPane)
4228 {
4229 if (m_action_window)
4230 {
4231 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4232 m_action_window->Move(pt.x - m_action_offset.x,
4233 pt.y - m_action_offset.y);
4234 }
4235 }
4236 else if (m_action == actionDragToolbarPane)
4237 {
4238 wxAuiPaneInfo& pane = GetPane(m_action_window);
4239 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4240
4241 pane.state |= wxAuiPaneInfo::actionPane;
4242
4243 wxPoint pt = event.GetPosition();
4244 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4245
4246 // if DoDrop() decided to float the pane, set up
4247 // the floating pane's initial position
4248 if (pane.IsFloating())
4249 {
4250 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4251 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4252 pt.y - m_action_offset.y);
4253 }
4254
4255 // this will do the actiual move operation;
4256 // in the case that the pane has been floated,
4257 // this call will create the floating pane
4258 // and do the reparenting
4259 Update();
4260
4261 // if the pane has been floated, change the mouse
4262 // action actionDragFloatingPane so that subsequent
4263 // EVT_MOTION() events will move the floating pane
4264 if (pane.IsFloating())
4265 {
4266 pane.state &= ~wxAuiPaneInfo::actionPane;
4267 m_action = actionDragFloatingPane;
4268 m_action_window = pane.frame;
4269 }
4270 }
4271 else
4272 {
4273 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4274 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4275 {
4276 if (part != m_hover_button)
4277 {
4278 // make the old button normal
4279 if (m_hover_button)
4280 {
4281 UpdateButtonOnScreen(m_hover_button, event);
4282 Repaint();
4283 }
4284
4285 // mouse is over a button, so repaint the
4286 // button in hover mode
4287 UpdateButtonOnScreen(part, event);
4288 m_hover_button = part;
4289
4290 }
4291 }
4292 else
4293 {
4294 if (m_hover_button)
4295 {
4296 m_hover_button = NULL;
4297 Repaint();
4298 }
4299 else
4300 {
4301 event.Skip();
4302 }
4303 }
4304 }
4305 }
4306
4307 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4308 {
4309 if (m_hover_button)
4310 {
4311 m_hover_button = NULL;
4312 Repaint();
4313 }
4314 }
4315
4316 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4317 {
4318 // when a child pane has it's focus set, we should change the
4319 // pane's active state to reflect this. (this is only true if
4320 // active panes are allowed by the owner)
4321 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4322 {
4323 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4324 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4325 {
4326 SetActivePane(m_panes, event.GetWindow());
4327 m_frame->Refresh();
4328 }
4329 }
4330
4331 event.Skip();
4332 }
4333
4334
4335 // OnPaneButton() is an event handler that is called
4336 // when a pane button has been pressed.
4337 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4338 {
4339 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4340
4341 wxAuiPaneInfo& pane = *(evt.pane);
4342
4343 if (evt.button == wxAUI_BUTTON_CLOSE)
4344 {
4345 // fire pane close event
4346 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4347 e.SetManager(this);
4348 e.SetPane(evt.pane);
4349 ProcessMgrEvent(e);
4350
4351 if (!e.GetVeto())
4352 {
4353 // close the pane, but check that it
4354 // still exists in our pane array first
4355 // (the event handler above might have removed it)
4356
4357 wxAuiPaneInfo& check = GetPane(pane.window);
4358 if (check.IsOk())
4359 {
4360 ClosePane(pane);
4361 }
4362
4363 Update();
4364 }
4365 }
4366 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4367 {
4368 // fire pane close event
4369 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4370 e.SetManager(this);
4371 e.SetPane(evt.pane);
4372 ProcessMgrEvent(e);
4373
4374 if (!e.GetVeto())
4375 {
4376 MaximizePane(pane);
4377 Update();
4378 }
4379 }
4380 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4381 {
4382 // fire pane close event
4383 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4384 e.SetManager(this);
4385 e.SetPane(evt.pane);
4386 ProcessMgrEvent(e);
4387
4388 if (!e.GetVeto())
4389 {
4390 RestorePane(pane);
4391 Update();
4392 }
4393 }
4394 else if (evt.button == wxAUI_BUTTON_PIN)
4395 {
4396 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4397 pane.IsFloatable())
4398 pane.Float();
4399 Update();
4400 }
4401 }
4402
4403 #endif // wxUSE_AUI