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1 \chapter{Introduction}\label{introduction}
2 \pagenumbering{arabic}%
3 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4 \setfooter{\thepage}{}{}{}{}{\thepage}%
5
6 \section{What is wxWindows?}
7
8 wxWindows is a C++ framework providing GUI (Graphical User
9 Interface) and other facilities on more than one platform. Version 2.0 currently
10 supports MS Windows (16-bit, Windows 95 and Windows NT) and GTK+, with Motif
11 and Mac ports in an advanced state.
12
13 wxWindows was originally developed at the Artificial Intelligence
14 Applications Institute, University of Edinburgh, for internal use.
15 wxWindows has been released into the public domain in the hope
16 that others will also find it useful. Version 2.0 is written and
17 maintained by Julian Smart, Robert Roebling and others.
18
19 This manual discusses wxWindows in the context of multi-platform
20 development.\helpignore{For more detail on the wxWindows version 2.0 API
21 (Application Programming Interface) please refer to the separate
22 wxWindows reference manual.}
23
24 Please note that in the following, ``MS Windows" often refers to all
25 platforms related to Microsoft Windows, including 16-bit and 32-bit
26 variants, unless otherwise stated. All trademarks are acknowledged.
27
28 \section{Why another cross-platform development tool?}
29
30 wxWindows was developed to provide a cheap and flexible way to maximize
31 investment in GUI application development. While a number of commercial
32 class libraries already existed for cross-platform development,
33 none met all of the following criteria:
34
35 \begin{enumerate}\itemsep=0pt
36 \item low price;
37 \item source availability;
38 \item simplicity of programming;
39 \item support for a wide range of compilers.
40 \end{enumerate}
41
42 Since wxWindows was started, several other free or almost-free GUI frameworks have
43 emerged. However, none has the range of features, flexibility, documentation and the
44 well-established development team that wxWindows has.
45
46 As public domain software and a project open to everyone, wxWindows has
47 benefited from comments, ideas, bug fixes, enhancements and the sheer
48 enthusiasm of users, especially via the Internet. This gives wxWindows a
49 certain advantage over its commercial competitors (and over free libraries
50 without an independent development team), plus a robustness against
51 the transience of one individual or company. This openness and
52 availability of source code is especially important when the future of
53 thousands of lines of application code may depend upon the longevity of
54 the underlying class library.
55
56 Version 2.0 goes much further than previous versions in terms of generality and features,
57 allowing applications to be produced
58 that are often indistinguishable from those produced using single-platform
59 toolkits such as Motif and MFC.
60
61 The importance of using a platform-independent class library cannot be
62 overstated, since GUI application development is very time-consuming,
63 and sustained popularity of particular GUIs cannot be guaranteed.
64 Code can very quickly become obsolete if it addresses the wrong
65 platform or audience. wxWindows helps to insulate the programmer from
66 these winds of change. Although wxWindows may not be suitable for
67 every application (such as an OLE-intensive program), it provides access to most of the functionality a
68 GUI program normally requires, plus some extras such as network programming
69 and PostScript output, and can of course be extended as needs dictate. As a bonus, it provides
70 a cleaner programming interface than the native
71 APIs. Programmers may find it worthwhile to use wxWindows even if they
72 are developing on only one platform.
73
74 It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
75 here are some of the benefits:
76
77 \begin{itemize}\itemsep=0pt
78 \item Low cost (free, in fact!)
79 \item You get the source.
80 \item Available on a variety of popular platforms.
81 \item Works with almost all popular C++ compilers.
82 \item Several example programs.
83 \item Over 700 pages of printable and on-line documentation.
84 \item Includes Tex2RTF, to allow you to produce your own documentation
85 in Windows Help, HTML and Word RTF formats.
86 \item Simple-to-use, object-oriented API.
87 \item Flexible event system.
88 \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
89 \item Constraint-based layout option.
90 \item Print/preview and document/view architectures.
91 \item Toolbar, notebook, tree control, advanced list control classes.
92 \item PostScript generation under Unix, normal MS Windows printing on the
93 PC.
94 \item MDI (Multiple Document Interface) support.
95 \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
96 \item Common dialogs for file browsing, printing, colour selection, etc.
97 \item Under MS Windows, support for creating metafiles and copying
98 them to the clipboard.
99 \item An API for invoking help from applications.
100 \item Dialog Editor for building dialogs.
101 \item Network support via a family of socket and protocol classes.
102 \end{itemize}
103
104 \section{Changes from version 1.xx}\label{versionchanges}
105
106 These are a few of the major differences between versions 1.xx and 2.0.
107
108 Removals:
109
110 \begin{itemize}\itemsep=0pt
111 \item XView is no longer supported;
112 \item all controls (panel items) no longer have labels attached to them;
113 \item wxForm has been removed;
114 \item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which
115 can be used for any window);
116 \item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl;
117 \item classes no longer divided into generic and platform-specific parts, for efficiency.
118 \end{itemize}
119
120 Additions and changes:
121
122 \begin{itemize}\itemsep=0pt
123 \item class hierarchy changed, and restrictions about subwindow nesting lifted;
124 \item header files reorganised to conform to normal C++ standards;
125 \item classes less dependent on each another, to reduce executable size;
126 \item wxString used instead of char* wherever possible;
127 \item the number of separate but mandatory utilities reduced;
128 \item the event system has been overhauled, with
129 virtual functions and callbacks being replaced with MFC-like event tables;
130 \item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton;
131 \item less inconsistency about what events can be handled, so for example
132 mouse clicks or key presses on controls can now be intercepted;
133 \item the status bar is now a separate class, wxStatusBar, and is
134 implemented in generic wxWindows code;
135 \item some renaming of controls for greater consistency;
136 \item wxBitmap has the notion of bitmap handlers to allow for extension to new formats
137 without ifdefing;
138 \item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog,
139 wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog;
140 \item GDI objects are reference-counted and are now passed to most functions
141 by reference, making memory management far easier;
142 \item wxSystemSettings class allows querying for various system-wide properties
143 such as dialog font, colours, user interface element sizes, and so on;
144 \item better platform look and feel conformance;
145 \item toolbar functionality now separated out into a family of classes with the
146 same API;
147 \item device contexts are no longer accessed using wxWindow::GetDC - they are created
148 temporarily with the window as an argument;
149 \item events from sliders and scrollbars can be handled more flexibly;
150 \item the handling of window close events has been changed in line with the new
151 event system, but backward {\bf OnClose} compatibility has been retained;
152 \item the concept of {\it validator} has been added to allow much easier coding of
153 the relationship between controls and application data;
154 \item the documentation has been revised, with more cross-referencing.
155 \end{itemize}
156
157 Platform-specific changes:
158
159 \begin{itemize}\itemsep=0pt
160 \item The Windows header file (windows.h) is no longer included by wxWindows headers;
161 \item wx.dll supported under Visual C++;
162 \item the full range of Windows 95 window decorations are supported, such as modal frame
163 borders;
164 \item MDI classes brought out of wxFrame into separate classes, and made more flexible.
165 \end{itemize}
166
167 \section{wxWindows requirements}\label{requirements}
168
169 To make use of wxWindows, you currently need one or both of the
170 following setups.
171
172 (a) PC:
173
174 \begin{enumerate}\itemsep=0pt
175 \item A 486 or higher PC running MS Windows.
176 \item A Windows compiler: most are supported, but please see {\tt install.txt} for
177 details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
178 Metrowerks CodeWarrior.
179 \item At least 60 MB of disk space.
180 \end{enumerate}
181
182 (b) Unix:
183
184 \begin{enumerate}\itemsep=0pt
185 \item Almost any C++ compiler, including GNU C++.
186 \item Almost any Unix workstation, and one of: GTK+ 1.0, Motif 1.2 or higher, Lesstif.
187 \item At least 60 MB of disk space.
188 \end{enumerate}
189
190 \section{Availability and location of wxWindows}
191
192 wxWindows is currently available from the Artificial Intelligence
193 Applications Institute by anonymous FTP and World Wide Web:
194
195 \begin{verbatim}
196 ftp://www.remstar.com/pub/wxwin
197 http://wxwin.home.ml.org
198 \end{verbatim}
199
200 \section{Acknowledgments}
201
202 Thanks are due to AIAI for being willing to release the original version of
203 wxWindows into the public domain, and to our patient partners.
204
205 We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
206 the project over the years. Apologies for any unintentional omissions from this list.
207
208 Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
209 Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
210 Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
211 Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
212 Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
213 M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
214 Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Stein Somers, Petr Smilauer, Neil Smith,
215 Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
216
217 `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
218 T.J. van Eijndhoven of Eindhoven University of Technology. The code has
219 been used in wxGraphLayout with his permission.
220
221 We also acknowledge the author of XFIG, the excellent Unix drawing tool,
222 from the source of which we have borrowed some spline drawing code.
223 His copyright is included below.
224
225 {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
226 use, copy, modify, distribute, and sell this software and its
227 documentation for any purpose is hereby granted without fee, provided
228 that the above copyright notice appear in all copies and that both that
229 copyright notice and this permission notice appear in supporting
230 documentation, and that the name of M.I.T. not be used in advertising or
231 publicity pertaining to distribution of the software without specific,
232 written prior permission. M.I.T. makes no representations about the
233 suitability of this software for any purpose. It is provided ``as is''
234 without express or implied warranty.}
235
236 \chapter{Multi-platform development with wxWindows}\label{multiplat}
237 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
238 \setfooter{\thepage}{}{}{}{}{\thepage}%
239
240 This chapter describes the practical details of using wxWindows. Please
241 see the file install.txt for up-to-date installation instructions, and
242 changes.txt for differences between versions.
243
244 \section{Include files}
245
246 The main include file is {\tt "wx/wx.h"}; this includes the most commonly
247 used modules of wxWindows.
248
249 To save on compilation time, include only those header files relevant to the
250 source file. If you are using precompiled headers, you should include
251 the following section before any other includes:
252
253 \begin{verbatim}
254 // For compilers that support precompilation, includes "wx.h".
255 #include <wx/wxprec.h>
256
257 #ifdef __BORLANDC__
258 #pragma hdrstop
259 #endif
260
261 #ifndef WX_PRECOMP
262 // Include your minimal set of headers here, or wx.h
263 #include <wx/wx.h>
264 #endif
265
266 ... now your other include files ...
267 \end{verbatim}
268
269 The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
270 may seem quirky, it is in fact the end result of a lot of experimentation,
271 and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
272 and Watcom C++).
273
274 Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
275 the file to use for precompilation. Watcom C++ is automatic apart from the specification of
276 the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
277 object files compiled in the same directory as that in which the precompiled header was created.
278 Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
279 a single precompiled header file for each module, thus preventing an accumulation of many
280 multi-megabyte .pch files.
281
282 \section{Libraries}
283
284 Please the wxGTK or wxMotif documentation for use of the Unix version of wxWindows.
285 Under Windows, use the library wx.lib for stand-alone Windows
286 applications, or wxdll.lib for creating DLLs.
287
288 \section{Configuration}
289
290 Options are configurable in the file
291 \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some settings are a matter
292 of taste, some help with platform-specific problems, and
293 others can be set to minimize the size of the library. Please see the setup.h file
294 and {\tt install.txt} files for details on configuration.
295
296 \section{Makefiles}
297
298 At the moment there is no attempt to make Unix makefiles and
299 PC makefiles compatible, i.e. one makefile is required for
300 each environment. wxGTK has its own configure system which can also
301 be used with wxMotif, although wxMotif has a simple makefile system of its own.
302
303 Sample makefiles for Unix (suffix .UNX), MS C++ (suffix .DOS and .NT), Borland
304 C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
305 and utilities.
306
307 The controlling makefile for wxWindows is in the platform-specific
308 directory, such as {\tt src/msw} or {\tt src/motif}.
309
310 Please see the platform-specific {\tt install.txt} file for further details.
311
312 \section{Windows-specific files}
313
314 wxWindows application compilation under MS Windows requires at least two
315 extra files, resource and module definition files.
316
317 \subsection{Resource file}\label{resources}
318
319 The least that must be defined in the Windows resource file (extension RC)
320 is the following statement:
321
322 \begin{verbatim}
323 rcinclude "wx/msw/wx.rc"
324 \end{verbatim}
325
326 which includes essential internal wxWindows definitions. The resource script
327 may also contain references to icons, cursors, etc., for example:
328
329 \begin{verbatim}
330 wxicon icon wx.ico
331 \end{verbatim}
332
333 The icon can then be referenced by name when creating a frame icon. See
334 the MS Windows SDK documentation.
335
336 \normalbox{Note: include wx.rc {\it after} any ICON statements
337 so programs that search your executable for icons (such
338 as the Program Manager) find your application icon first.}
339
340 \subsection{Module definition file}
341
342 A module definition file (extension DEF) is required for 16-bit applications, and
343 looks like the following:
344
345 \begin{verbatim}
346 NAME Hello
347 DESCRIPTION 'Hello'
348 EXETYPE WINDOWS
349 STUB 'WINSTUB.EXE'
350 CODE PRELOAD MOVEABLE DISCARDABLE
351 DATA PRELOAD MOVEABLE MULTIPLE
352 HEAPSIZE 1024
353 STACKSIZE 8192
354 \end{verbatim}
355
356 The only lines which will usually have to be changed per application are
357 NAME and DESCRIPTION.
358
359 \subsection{Allocating and deleting wxWindows objects}
360
361 In general, classes derived from wxWindow must dynamically allocated
362 with {\it new} and deleted with {\it delete}. If you delete a window,
363 all of its children and descendants will be automatically deleted,
364 so you don't need to delete these descendants explicitly.
365
366 When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
367 that the wxWindows delayed deletion can take effect. This waits until idle time
368 (when all messages have been processed) to actually delete the window, to avoid
369 problems associated with the GUI sending events to deleted windows.
370
371 Don't create a window on the stack, because this will interfere
372 with delayed deletion.
373
374 If you decide to allocate a C++ array of objects (such as wxBitmap) that may
375 be cleaned up by wxWindows, make sure you delete the array explicitly
376 before wxWindows has a chance to do so on exit, since calling {\it delete} on
377 array members will cause memory problems.
378
379 wxColour can be created statically: it is not automatically cleaned
380 up and is unlikely to be shared between other objects; it is lightweight
381 enough for copies to be made.
382
383 Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
384 Windows is particularly sensitive to this: so make sure you
385 make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
386 a drawing object that may be in use. Code that doesn't do this will probably work
387 fine on some platforms, and then fail under Windows.
388
389 \section{Conditional compilation}
390
391 One of the purposes of wxWindows is to reduce the need for conditional
392 compilation in source code, which can be messy and confusing to follow.
393 However, sometimes it is necessary to incorporate platform-specific
394 features (such as metafile use under MS Windows). The symbols
395 listed in the file {\tt symbols.txt} may be used for this purpose,
396 along with any user-supplied ones.
397
398 \section{C++ issues}
399
400 The following documents some miscellaneous C++ issues.
401
402 \subsection{Templates}
403
404 wxWindows does not use templates since it is a notoriously unportable feature.
405
406 \subsection{RTTI}
407
408 wxWindows does not use run-time type information since wxWindows provides
409 its own run-time type information system, implemented using macros.
410
411 \subsection{Type of NULL}
412
413 Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
414 no conversion to pointers is allowed. Because of that, all these
415 occurences of NULL in the GTK port use an explicit conversion such
416 as
417
418 {\small
419 \begin{verbatim}
420 wxWindow *my_window = (wxWindow*) NULL;
421 \end{verbatim}
422 }
423
424 It is recommended to adhere to this in all code using wxWindows as
425 this make the code (a bit) more portable.
426
427 \subsection{Precompiled headers}
428
429 Some compilers, such as Borland C++ and Microsoft C++, support
430 precompiled headers. This can save a great deal of compiling time. The
431 recommended approach is to precompile {\tt "wx.h"}, using this
432 precompiled header for compiling both wxWindows itself and any
433 wxWindows applications. For Windows compilers, two dummy source files
434 are provided (one for normal applications and one for creating DLLs)
435 to allow initial creation of the precompiled header.
436
437 However, there are several downsides to using precompiled headers. One
438 is that to take advantage of the facility, you often need to include
439 more header files than would normally be the case. This means that
440 changing a header file will cause more recompilations (in the case of
441 wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
442
443 A related problem is that for compilers that don't have precompiled
444 headers, including a lot of header files slows down compilation
445 considerably. For this reason, you will find (in the common
446 X and Windows parts of the library) conditional
447 compilation that under Unix, includes a minimal set of headers;
448 and when using Visual C++, includes {\tt wx.h}. This should help provide
449 the optimal compilation for each compiler, although it is
450 biassed towards the precompiled headers facility available
451 in Microsoft C++.
452
453 \section{File handling}
454
455 When building an application which may be used under different
456 environments, one difficulty is coping with documents which may be
457 moved to different directories on other machines. Saving a file which
458 has pointers to full pathnames is going to be inherently unportable. One
459 approach is to store filenames on their own, with no directory
460 information. The application searches through a number of locally
461 defined directories to find the file. To support this, the class {\bf
462 wxPathList} makes adding directories and searching for files easy, and
463 the global function {\bf wxFileNameFromPath} allows the application to
464 strip off the filename from the path if the filename must be stored.
465 This has undesirable ramifications for people who have documents of the
466 same name in different directories.
467
468 As regards the limitations of DOS 8+3 single-case filenames versus
469 unrestricted Unix filenames, the best solution is to use DOS filenames
470 for your application, and also for document filenames {\it if} the user
471 is likely to be switching platforms regularly. Obviously this latter
472 choice is up to the application user to decide. Some programs (such as
473 YACC and LEX) generate filenames incompatible with DOS; the best
474 solution here is to have your Unix makefile rename the generated files
475 to something more compatible before transferring the source to DOS.
476 Transferring DOS files to Unix is no problem, of course, apart from EOL
477 conversion for which there should be a utility available (such as
478 dos2unix).
479
480 See also the File Functions section of the reference manual for
481 descriptions of miscellaneous file handling functions.
482
483 \begin{comment}
484 \chapter{Utilities supplied with wxWindows}\label{utilities}
485 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
486 \setfooter{\thepage}{}{}{}{}{\thepage}%
487
488 A number of `extras' are supplied with wxWindows, to complement
489 the GUI functionality in the main class library. These are found
490 below the utils directory and usually have their own source, library
491 and documentation directories. For other user-contributed packages,
492 see the directory ftp://www.remstar.com/pub/wxwin/contrib, which is
493 more easily accessed via the Contributions page on the Web site.
494
495 \section{wxHelp}\label{wxhelp}
496
497 wxHelp is a stand-alone program, written using wxWindows,
498 for displaying hypertext help. It is necessary since not all target
499 systems (notably X) supply an adequate
500 standard for on-line help. wxHelp is modelled on the MS Windows help
501 system, with contents, search and browse buttons, but does not reformat
502 text to suit the size of window, as WinHelp does, and its input files
503 are uncompressed ASCII with some embedded font commands and an .xlp
504 extension. Most wxWindows documentation (user manuals and class
505 references) is supplied in wxHelp format, and also in Windows Help
506 format. The wxWindows 2.0 project will presently use an HTML widget
507 in a new and improved wxHelp implementation, under X.
508
509 Note that an application can be programmed to use Windows Help under
510 MS Windows, and wxHelp under X. An alternative help viewer under X is
511 Mosaic, a World Wide Web viewer that uses HTML as its native hypertext
512 format. However, this is not currently integrated with wxWindows
513 applications.
514
515 wxHelp works in two modes---edit and end-user. In edit mode, an ASCII
516 file may be marked up with different fonts and colours, and divided into
517 sections. In end-user mode, no editing is possible, and the user browses
518 principally by clicking on highlighted blocks.
519
520 When an application invokes wxHelp, subsequent sections, blocks or
521 files may be viewed using the same instance of wxHelp since the two
522 programs are linked using wxWindows interprocess communication
523 facilities. When the application exits, that application's instance of
524 wxHelp may be made to exit also. See the {\bf wxHelpControllerBase} entry in the
525 reference section for how an application controls wxHelp.
526
527 \section{Tex2RTF}\label{textortf}
528
529 Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
530 \LaTeX\ manuals to the following formats:
531
532 \begin{description}
533 \item[wxHelp]
534 wxWindows help system format (XLP).
535 \item[Linear RTF]
536 Rich Text Format suitable for importing into a word processor.
537 \item[Windows Help RTF]
538 Rich Text Format suitable for compiling into a WinHelp HLP file with the
539 help compiler.
540 \item[HTML]
541 HTML is the native format for Mosaic, the main hypertext viewer for
542 the World Wide Web. Since it is freely available it is a good candidate
543 for being the wxWindows help system under X, as an alternative to wxHelp.
544 \end{description}
545
546 Tex2RTF is used for the wxWindows manuals and can be used independently
547 by authors wishing to create on-line and printed manuals from the same\rtfsp
548 \LaTeX\ source. Please see the separate documentation for Tex2RTF.
549
550 \section{wxTreeLayout}
551
552 This is a simple class library for drawing trees in a reasonably pretty
553 fashion. It provides only minimal default drawing capabilities, since
554 the algorithm is meant to be used for implementing custom tree-based
555 tools.
556
557 Directed graphs may also be drawn using this library, if cycles are
558 removed before the nodes and arcs are passed to the algorithm.
559
560 Tree displays are used in many applications: directory browsers,
561 hypertext systems, class browsers, and decision trees are a few
562 possibilities.
563
564 See the separate manual and the directory utils/wxtree.
565
566 \section{wxGraphLayout}
567
568 The wxGraphLayout class is based on a tool called `graphplace' by Dr.
569 Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a
570 (possibly cyclic) directed graph, it does its best to lay out the nodes
571 in a sensible manner. There are many applications (such as diagramming)
572 where it is required to display a graph with no human intervention. Even
573 if manual repositioning is later required, this algorithm can make a good
574 first attempt.
575
576 See the separate manual and the directory utils/wxgraph.
577
578 \section{Colours}\label{coloursampler}
579
580 A colour sampler for viewing colours and their names on each
581 platform.
582
583 %
584 \chapter{Tutorial}\label{tutorial}
585 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
586 \setfooter{\thepage}{}{}{}{}{\thepage}%
587
588 To be written.
589 \end{comment}
590
591 \chapter{Programming strategies}\label{strategies}
592 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
593 \setfooter{\thepage}{}{}{}{}{\thepage}%
594
595 This chapter is intended to list strategies that may be useful when
596 writing and debugging wxWindows programs. If you have any good tips,
597 please submit them for inclusion here.
598
599 \section{Strategies for reducing programming errors}
600
601 \subsection{Use ASSERT}
602
603 Although I haven't done this myself within wxWindows, it is good
604 practice to use ASSERT statements liberally, that check for conditions that
605 should or should not hold, and print out appropriate error messages.
606 These can be compiled out of a non-debugging version of wxWindows
607 and your application. Using ASSERT is an example of `defensive programming':
608 it can alert you to problems later on.
609
610 \subsection{Use wxString in preference to character arrays}
611
612 Using wxString can be much safer and more convenient than using char *.
613 Again, I haven't practised what I'm preaching, but I'm now trying to use
614 wxString wherever possible. You can reduce the possibility of memory
615 leaks substantially, and it's much more convenient to use the overloaded
616 operators than functions such as strcmp. wxString won't add a significant
617 overhead to your program; the overhead is compensated for by easier
618 manipulation (which means less code).
619
620 The same goes for other data types: use classes wherever possible.
621
622 \section{Strategies for portability}
623
624 \subsection{Use relative positioning or constraints}
625
626 Don't use absolute panel item positioning if you can avoid it. Different GUIs have
627 very differently sized panel items. Consider using the constraint system, although this
628 can be complex to program.
629
630 Alternatively, you could use alternative .wrc (wxWindows resource files) on different
631 platforms, with slightly different dimensions in each. Or space your panel items out
632 to avoid problems.
633
634 \subsection{Use wxWindows resource files}
635
636 Use .wrc (wxWindows resource files) where possible, because they can be easily changed
637 independently of source code. Bitmap resources can be set up to load different
638 kinds of bitmap depending on platform (see the section on resource files).
639
640 \section{Strategies for debugging}\label{debugstrategies}
641
642 \subsection{Positive thinking}
643
644 It's common to blow up the problem in one's imagination, so that it seems to threaten
645 weeks, months or even years of work. The problem you face may seem insurmountable:
646 but almost never is. Once you have been programming for some time, you will be able
647 to remember similar incidents that threw you into the depths of despair. But
648 remember, you always solved the problem, somehow!
649
650 Perseverance is often the key, even though a seemingly trivial problem
651 can take an apparently inordinate amount of time to solve. In the end,
652 you will probably wonder why you worried so much. That's not to say it
653 isn't painful at the time. Try not to worry -- there are many more important
654 things in life.
655
656 \subsection{Simplify the problem}
657
658 Reduce the code exhibiting the problem to the smallest program possible
659 that exhibits the problem. If it is not possible to reduce a large and
660 complex program to a very small program, then try to ensure your code
661 doesn't hide the problem (you may have attempted to minimize the problem
662 in some way: but now you want to expose it).
663
664 With luck, you can add a small amount of code that causes the program
665 to go from functioning to non-functioning state. This should give a clue
666 to the problem. In some cases though, such as memory leaks or wrong
667 deallocation, this can still give totally spurious results!
668
669 \subsection{Use a debugger}
670
671 This sounds like facetious advice, but it's surprising how often people
672 don't use a debugger. Often it's an overhead to install or learn how to
673 use a debugger, but it really is essential for anything but the most
674 trivial programs.
675
676 \subsection{Use logging functions}
677
678 There is a variety of logging functions that you can use in your program:
679 see \helpref{Logging functions}{logfunctions}.
680
681 Using tracing statements may be more convenient than using the debugger
682 in some circumstances (such as when your debugger doesn't support a lot
683 of debugging code, or you wish to print a bunch of variables).
684
685 \subsection{Use the wxWindows debugging facilities}
686
687 You can use wxDebugContext to check for
688 memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
689 automatically check for memory leaks at the end of the program if wxWindows is suitably
690 configured. Depending on the operating system and compiler, more or less
691 specific information about the problem will be logged.
692
693 You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
694 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
695 will save a surprising amount of time in the long run.
696
697 See the \helpref{debugging overview}{debuggingoverview} for further information.
698
699 \subsection{Check Windows debug messages}
700
701 Under Windows, it's worth running your program with DBWIN running or
702 some other program that shows Windows-generated debug messages. It's
703 possible it'll show invalid handles being used. You may have fun seeing
704 what commercial programs cause these normally hidden errors! Microsoft
705 recommend using the debugging version of Windows, which shows up even
706 more problems. However, I doubt it's worth the hassle for most
707 applications. wxWindows is designed to minimize the possibility of such
708 errors, but they can still happen occasionally, slipping through unnoticed
709 because they are not severe enough to cause a crash.
710
711 \subsection{Genetic mutation}
712
713 If we had sophisticated genetic algorithm tools that could be applied
714 to programming, we could use them. Until then, a common -- if rather irrational --
715 technique is to just make arbitrary changes to the code until something
716 different happens. You may have an intuition why a change will make a difference;
717 otherwise, just try altering the order of code, comment lines out, anything
718 to get over an impasse. Obviously, this is usually a last resort.
719