1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/init.h" // we must declare wxEntry()
23 #include "wx/intl.h" // for wxLayoutDirection
25 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
26 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
27 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
28 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
29 class WXDLLIMPEXP_FWD_BASE wxLog
;
30 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
33 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
36 // ----------------------------------------------------------------------------
38 // ----------------------------------------------------------------------------
40 // the type of the function used to create a wxApp object on program start up
41 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
50 wxPRINT_POSTSCRIPT
= 2
53 // ----------------------------------------------------------------------------
54 // wxAppConsoleBase: wxApp for non-GUI applications
55 // ----------------------------------------------------------------------------
57 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
62 virtual ~wxAppConsoleBase();
65 // the virtual functions which may/must be overridden in the derived class
66 // -----------------------------------------------------------------------
68 // This is the very first function called for a newly created wxApp object,
69 // it is used by the library to do the global initialization. If, for some
70 // reason, you must override it (instead of just overriding OnInit(), as
71 // usual, for app-specific initializations), do not forget to call the base
73 virtual bool Initialize(int& argc
, wxChar
**argv
);
75 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
76 virtual bool CallOnInit() { return OnInit(); }
78 // Called before OnRun(), this is a good place to do initialization -- if
79 // anything fails, return false from here to prevent the program from
80 // continuing. The command line is normally parsed here, call the base
81 // class OnInit() to do it.
82 virtual bool OnInit();
84 // this is here only temporary hopefully (FIXME)
85 virtual bool OnInitGui() { return true; }
87 // This is the replacement for the normal main(): all program work should
88 // be done here. When OnRun() returns, the programs starts shutting down.
91 // This is only called if OnInit() returned true so it's a good place to do
92 // any cleanup matching the initializations done there.
95 // This is the very last function called on wxApp object before it is
96 // destroyed. If you override it (instead of overriding OnExit() as usual)
97 // do not forget to call the base class version!
98 virtual void CleanUp();
100 // Called when a fatal exception occurs, this function should take care not
101 // to do anything which might provoke a nested exception! It may be
102 // overridden if you wish to react somehow in non-default way (core dump
103 // under Unix, application crash under Windows) to fatal program errors,
104 // however extreme care should be taken if you don't want this function to
106 virtual void OnFatalException() { }
108 // Called from wxExit() function, should terminate the application a.s.a.p.
112 // application info: name, description, vendor
113 // -------------------------------------------
115 // NB: all these should be set by the application itself, there are no
116 // reasonable default except for the application name which is taken to
119 // set/get the application name
120 wxString
GetAppName() const
122 return m_appName
.empty() ? m_className
: m_appName
;
124 void SetAppName(const wxString
& name
) { m_appName
= name
; }
126 // set/get the application display name: the display name is the name
127 // shown to the user in titles, reports, etc while the app name is
128 // used for paths, config, and other places the user doesn't see
130 // so the app name could be myapp while display name could be "My App"
131 wxString
GetAppDisplayName() const
133 return m_appDisplayName
.empty() ? GetAppName() : m_appDisplayName
;
135 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
137 // set/get the app class name
138 wxString
GetClassName() const { return m_className
; }
139 void SetClassName(const wxString
& name
) { m_className
= name
; }
141 // set/get the vendor name
142 const wxString
& GetVendorName() const { return m_vendorName
; }
143 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
146 // cmd line parsing stuff
147 // ----------------------
149 // all of these methods may be overridden in the derived class to
150 // customize the command line parsing (by default only a few standard
151 // options are handled)
153 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
156 #if wxUSE_CMDLINE_PARSER
157 // this one is called from OnInit() to add all supported options
158 // to the given parser (don't forget to call the base class version if you
160 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
162 // called after successfully parsing the command line, return true
163 // to continue and false to exit (don't forget to call the base class
164 // version if you override it!)
165 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
167 // called if "--help" option was specified, return true to continue
169 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
171 // called if incorrect command line options were given, return
172 // false to abort and true to continue
173 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
174 #endif // wxUSE_CMDLINE_PARSER
177 // miscellaneous customization functions
178 // -------------------------------------
180 // create the app traits object to which we delegate for everything which
181 // either should be configurable by the user (then he can change the
182 // default behaviour simply by overriding CreateTraits() and returning his
183 // own traits object) or which is GUI/console dependent as then wxAppTraits
184 // allows us to abstract the differences behind the common fa�de
185 wxAppTraits
*GetTraits();
188 // event processing functions
189 // --------------------------
191 // this method allows to filter all the events processed by the program, so
192 // you should try to return quickly from it to avoid slowing down the
193 // program to the crawl
195 // return value should be -1 to continue with the normal event processing,
196 // or TRUE or FALSE to stop further processing and pretend that the event
197 // had been already processed or won't be processed at all, respectively
198 virtual int FilterEvent(wxEvent
& event
);
201 // call the specified handler on the given object with the given event
203 // this method only exists to allow catching the exceptions thrown by any
204 // event handler, it would lead to an extra (useless) virtual function call
205 // if the exceptions were not used, so it doesn't even exist in that case
206 virtual void HandleEvent(wxEvtHandler
*handler
,
207 wxEventFunction func
,
208 wxEvent
& event
) const;
210 // Called when an unhandled C++ exception occurs inside OnRun(): note that
211 // the main event loop has already terminated by now and the program will
212 // exit, if you need to really handle the exceptions you need to override
213 // OnExceptionInMainLoop()
214 virtual void OnUnhandledException();
215 #endif // wxUSE_EXCEPTIONS
217 // event processing functions
218 // --------------------------
220 // return true if we're running event loop, i.e. if the events can
221 // (already) be dispatched
222 static bool IsMainLoopRunning();
224 // process all events in the wxPendingEvents list -- it is necessary to
225 // call this function to process posted events. This happens during each
226 // event loop iteration in GUI mode but if there is no main loop, it may be
227 // also called directly.
228 virtual void ProcessPendingEvents();
230 // check if there are pending events on global pending event list
231 bool HasPendingEvents() const;
233 // doesn't do anything in this class, just a hook for GUI wxApp
234 virtual bool Yield(bool WXUNUSED(onlyIfNeeded
) = false) { return true; }
236 // make sure that idle events are sent again
237 virtual void WakeUpIdle();
239 // execute the main GUI loop, the function returns when the loop ends
240 virtual int MainLoop();
242 // exit the main GUI loop during the next iteration (i.e. it does not
243 // stop the program immediately!)
244 virtual void ExitMainLoop();
246 // returns true if there are unprocessed events in the event queue
247 virtual bool Pending();
249 // process the first event in the event queue (blocks until an event
250 // appears if there are none currently, use Pending() if this is not
251 // wanted), returns false if the event loop should stop and true
253 virtual bool Dispatch();
255 // this virtual function is called when the application
256 // becomes idle and normally just sends wxIdleEvent to all interested
259 // it should return true if more idle events are needed, false if not
260 virtual bool ProcessIdle();
263 // Function called if an uncaught exception is caught inside the main
264 // event loop: it may return true to continue running the event loop or
265 // false to stop it (in the latter case it may rethrow the exception as
267 virtual bool OnExceptionInMainLoop();
268 #endif // wxUSE_EXCEPTIONS
274 // this function is called when an assert failure occurs, the base class
275 // version does the normal processing (i.e. shows the usual assert failure
278 // the arguments are the location of the failed assert (func may be empty
279 // if the compiler doesn't support C99 __FUNCTION__), the text of the
280 // assert itself and the user-specified message
281 virtual void OnAssertFailure(const wxChar
*file
,
287 // old version of the function without func parameter, for compatibility
288 // only, override OnAssertFailure() in the new code
289 virtual void OnAssert(const wxChar
*file
,
293 #endif // __WXDEBUG__
295 // check that the wxBuildOptions object (constructed in the application
296 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
297 // options of the library and abort if it doesn't
298 static bool CheckBuildOptions(const char *optionsSignature
,
299 const char *componentName
);
301 // implementation only from now on
302 // -------------------------------
304 // helpers for dynamic wxApp construction
305 static void SetInitializerFunction(wxAppInitializerFunction fn
)
306 { ms_appInitFn
= fn
; }
307 static wxAppInitializerFunction
GetInitializerFunction()
308 { return ms_appInitFn
; }
310 // accessors for ms_appInstance field (external code might wish to modify
311 // it, this is why we provide a setter here as well, but you should really
312 // know what you're doing if you call it), wxTheApp is usually used instead
314 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
315 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
318 // command line arguments (public for backwards compatibility)
323 // the function which creates the traits object when GetTraits() needs it
324 // for the first time
325 virtual wxAppTraits
*CreateTraits();
328 // function used for dynamic wxApp creation
329 static wxAppInitializerFunction ms_appInitFn
;
331 // the one and only global application object
332 static wxAppConsole
*ms_appInstance
;
334 // create main loop from AppTraits or return NULL if
335 // there is no main loop implementation
336 wxEventLoopBase
*CreateMainLoop();
338 // application info (must be set from the user code)
339 wxString m_vendorName
, // vendor name (e.g. "ACME Inc")
340 m_appName
, // app name ("myapp")
341 m_appDisplayName
, // app display name ("My Application")
342 m_className
; // class name
344 // the class defining the application behaviour, NULL initially and created
345 // by GetTraits() when first needed
346 wxAppTraits
*m_traits
;
348 // the main event loop of the application (may be NULL if the loop hasn't
349 // been started yet or has already terminated)
350 wxEventLoopBase
*m_mainLoop
;
352 // the application object is a singleton anyhow, there is no sense in
354 DECLARE_NO_COPY_CLASS(wxAppConsoleBase
)
357 #if defined(__UNIX__)
358 #include "wx/unix/app.h"
360 // this has to be a class and not a typedef as we forward declare it
361 class wxAppConsole
: public wxAppConsoleBase
{ };
364 // ----------------------------------------------------------------------------
365 // wxAppBase: the common part of wxApp implementations for all platforms
366 // ----------------------------------------------------------------------------
370 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
374 virtual ~wxAppBase();
376 // the virtual functions which may/must be overridden in the derived class
377 // -----------------------------------------------------------------------
379 // very first initialization function
381 // Override: very rarely
382 virtual bool Initialize(int& argc
, wxChar
**argv
);
384 // a platform-dependent version of OnInit(): the code here is likely to
385 // depend on the toolkit. default version does nothing.
388 virtual bool OnInitGui();
390 // called to start program execution - the default version just enters
391 // the main GUI loop in which events are received and processed until
392 // the last window is not deleted (if GetExitOnFrameDelete) or
393 // ExitMainLoop() is called. In console mode programs, the execution
394 // of the program really starts here
396 // Override: rarely in GUI applications, always in console ones.
399 // a matching function for OnInit()
400 virtual int OnExit();
402 // very last clean up function
404 // Override: very rarely
405 virtual void CleanUp();
408 // the worker functions - usually not used directly by the user code
409 // -----------------------------------------------------------------
413 // process all currently pending events right now
415 // it is an error to call Yield() recursively unless the value of
416 // onlyIfNeeded is true
418 // WARNING: this function is dangerous as it can lead to unexpected
419 // reentrancies (i.e. when called from an event handler it
420 // may result in calling the same event handler again), use
421 // with _extreme_ care or, better, don't use at all!
422 virtual bool Yield(bool onlyIfNeeded
= false) = 0;
424 // this virtual function is called in the GUI mode when the application
425 // becomes idle and normally just sends wxIdleEvent to all interested
428 // it should return true if more idle events are needed, false if not
429 virtual bool ProcessIdle();
431 // Send idle event to window and all subwindows
432 // Returns true if more idle time is requested.
433 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
436 // top level window functions
437 // --------------------------
439 // return true if our app has focus
440 virtual bool IsActive() const { return m_isActive
; }
442 // set the "main" top level window
443 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
445 // return the "main" top level window (if it hadn't been set previously
446 // with SetTopWindow(), will return just some top level window and, if
447 // there are none, will return NULL)
448 virtual wxWindow
*GetTopWindow() const;
450 // control the exit behaviour: by default, the program will exit the
451 // main loop (and so, usually, terminate) when the last top-level
452 // program window is deleted. Beware that if you disable this behaviour
453 // (with SetExitOnFrameDelete(false)), you'll have to call
454 // ExitMainLoop() explicitly from somewhere.
455 void SetExitOnFrameDelete(bool flag
)
456 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
457 bool GetExitOnFrameDelete() const
458 { return m_exitOnFrameDelete
== Yes
; }
461 // display mode, visual, printing mode, ...
462 // ------------------------------------------------------------------------
464 // Get display mode that is used use. This is only used in framebuffer
465 // wxWin ports (such as wxMGL or wxDFB).
466 virtual wxVideoMode
GetDisplayMode() const;
467 // Set display mode to use. This is only used in framebuffer wxWin
468 // ports (such as wxMGL or wxDFB). This method should be called from
470 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
472 // set use of best visual flag (see below)
473 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
474 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
475 bool GetUseBestVisual() const { return m_useBestVisual
; }
477 // set/get printing mode: see wxPRINT_XXX constants.
479 // default behaviour is the normal one for Unix: always use PostScript
481 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
482 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
484 // Return the layout direction for the current locale or wxLayout_Default
486 virtual wxLayoutDirection
GetLayoutDirection() const;
489 // command line parsing (GUI-specific)
490 // ------------------------------------------------------------------------
492 #if wxUSE_CMDLINE_PARSER
493 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
494 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
497 // miscellaneous other stuff
498 // ------------------------------------------------------------------------
500 // called by toolkit-specific code to set the app status: active (we have
501 // focus) or not and also the last window which had focus before we were
503 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
505 #if WXWIN_COMPATIBILITY_2_6
506 // OBSOLETE: don't use, always returns true
508 // returns true if the program is successfully initialized
509 wxDEPRECATED( bool Initialized() );
510 #endif // WXWIN_COMPATIBILITY_2_6
513 // delete all objects in wxPendingDelete list
514 void DeletePendingObjects();
516 // override base class method to use GUI traits
517 virtual wxAppTraits
*CreateTraits();
520 // the main top level window (may be NULL)
521 wxWindow
*m_topWindow
;
523 // if Yes, exit the main loop when the last top level window is deleted, if
524 // No don't do it and if Later -- only do it once we reach our OnRun()
526 // the explanation for using this strange scheme is given in appcmn.cpp
532 } m_exitOnFrameDelete
;
534 // true if the app wants to use the best visual on systems where
535 // more than one are available (Sun, SGI, XFree86 4.0 ?)
536 bool m_useBestVisual
;
537 // force TrueColour just in case "best" isn't TrueColour
538 bool m_forceTrueColour
;
540 // does any of our windows have focus?
544 DECLARE_NO_COPY_CLASS(wxAppBase
)
547 #if WXWIN_COMPATIBILITY_2_6
548 inline bool wxAppBase::Initialized() { return true; }
549 #endif // WXWIN_COMPATIBILITY_2_6
551 // ----------------------------------------------------------------------------
552 // now include the declaration of the real class
553 // ----------------------------------------------------------------------------
555 #if defined(__WXPALMOS__)
556 #include "wx/palmos/app.h"
557 #elif defined(__WXMSW__)
558 #include "wx/msw/app.h"
559 #elif defined(__WXMOTIF__)
560 #include "wx/motif/app.h"
561 #elif defined(__WXMGL__)
562 #include "wx/mgl/app.h"
563 #elif defined(__WXDFB__)
564 #include "wx/dfb/app.h"
565 #elif defined(__WXGTK20__)
566 #include "wx/gtk/app.h"
567 #elif defined(__WXGTK__)
568 #include "wx/gtk1/app.h"
569 #elif defined(__WXX11__)
570 #include "wx/x11/app.h"
571 #elif defined(__WXMAC__)
572 #include "wx/mac/app.h"
573 #elif defined(__WXCOCOA__)
574 #include "wx/cocoa/app.h"
575 #elif defined(__WXPM__)
576 #include "wx/os2/app.h"
581 // wxApp is defined in core and we cannot define another one in wxBase,
582 // so use the preprocessor to allow using wxApp in console programs too
583 #define wxApp wxAppConsole
587 // ----------------------------------------------------------------------------
589 // ----------------------------------------------------------------------------
591 // for compatibility, we define this macro to access the global application
592 // object of type wxApp
594 // note that instead of using of wxTheApp in application code you should
595 // consider using DECLARE_APP() after which you may call wxGetApp() which will
596 // return the object of the correct type (i.e. MyApp and not wxApp)
598 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
599 // console mode it does nothing at all
600 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
602 // ----------------------------------------------------------------------------
604 // ----------------------------------------------------------------------------
606 // event loop related functions only work in GUI programs
607 // ------------------------------------------------------
609 // Force an exit from main loop
610 extern void WXDLLIMPEXP_BASE
wxExit();
612 // Yield to other apps/messages
613 extern bool WXDLLIMPEXP_BASE
wxYield();
615 // Yield to other apps/messages
616 extern void WXDLLIMPEXP_BASE
wxWakeUpIdle();
618 // ----------------------------------------------------------------------------
619 // macros for dynamic creation of the application object
620 // ----------------------------------------------------------------------------
622 // Having a global instance of this class allows wxApp to be aware of the app
623 // creator function. wxApp can then call this function to create a new app
624 // object. Convoluted, but necessary.
626 class WXDLLIMPEXP_BASE wxAppInitializer
629 wxAppInitializer(wxAppInitializerFunction fn
)
630 { wxApp::SetInitializerFunction(fn
); }
633 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
634 // your compiler really, really wants main() to be in your main program (e.g.
635 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
637 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
638 int main(int argc, char **argv) { return wxEntry(argc, argv); }
640 // port-specific header could have defined it already in some special way
641 #ifndef IMPLEMENT_WXWIN_MAIN
642 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
643 #endif // defined(IMPLEMENT_WXWIN_MAIN)
645 #ifdef __WXUNIVERSAL__
646 #include "wx/univ/theme.h"
648 #ifdef wxUNIV_DEFAULT_THEME
649 #define IMPLEMENT_WX_THEME_SUPPORT \
650 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
652 #define IMPLEMENT_WX_THEME_SUPPORT
655 #define IMPLEMENT_WX_THEME_SUPPORT
658 // Use this macro if you want to define your own main() or WinMain() function
659 // and call wxEntry() from there.
660 #define IMPLEMENT_APP_NO_MAIN(appname) \
661 wxAppConsole *wxCreateApp() \
663 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
665 return new appname; \
668 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
669 DECLARE_APP(appname) \
670 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
672 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
673 // wxUniversal builds
674 #define IMPLEMENT_APP_NO_THEMES(appname) \
675 IMPLEMENT_APP_NO_MAIN(appname) \
678 // Use this macro exactly once, the argument is the name of the wxApp-derived
679 // class which is the class of your application.
680 #define IMPLEMENT_APP(appname) \
681 IMPLEMENT_APP_NO_THEMES(appname) \
682 IMPLEMENT_WX_THEME_SUPPORT
684 // Same as IMPLEMENT_APP(), but for console applications.
685 #define IMPLEMENT_APP_CONSOLE(appname) \
686 IMPLEMENT_APP_NO_MAIN(appname) \
687 IMPLEMENT_WXWIN_MAIN_CONSOLE
689 // this macro can be used multiple times and just allows you to use wxGetApp()
691 #define DECLARE_APP(appname) extern appname& wxGetApp();
694 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
695 // anywhere else but at the very least it suppresses icc warnings about
696 // defining extern symbols without prior declaration, and it shouldn't do any
698 extern wxAppConsole
*wxCreateApp();
699 extern wxAppInitializer wxTheAppInitializer
;
701 #endif // _WX_APP_H_BASE_