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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: colour.h
3 // Purpose: wxColour class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_COLOUR_H_
13 #define _WX_COLOUR_H_
14
15 #ifdef __GNUG__
16 #pragma interface "colour.h"
17 #endif
18
19 #include "wx/object.h"
20 #include "wx/string.h"
21
22 // Colour
23 class WXDLLEXPORT wxColour: public wxObject
24 {
25 DECLARE_DYNAMIC_CLASS(wxColour)
26 public:
27 wxColour();
28 wxColour(unsigned char r, unsigned char g, unsigned char b);
29 wxColour(unsigned long colRGB) { Set(colRGB); }
30 wxColour(const wxColour& col);
31 wxColour(const wxString& col);
32 ~wxColour() ;
33 wxColour& operator =(const wxColour& src) ;
34 wxColour& operator =(const wxString& src) ;
35 inline int Ok() const { return (m_isInit) ; }
36
37 void Set(unsigned char r, unsigned char g, unsigned char b);
38 void Set(unsigned long colRGB)
39 {
40 // we don't need to know sizeof(long) here because we assume that the three
41 // least significant bytes contain the R, G and B values
42 Set((unsigned char)colRGB,
43 (unsigned char)(colRGB >> 8),
44 (unsigned char)(colRGB >> 16));
45 }
46
47 inline unsigned char Red() const { return m_red; }
48 inline unsigned char Green() const { return m_green; }
49 inline unsigned char Blue() const { return m_blue; }
50
51 inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
52
53 inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
54
55 inline int GetPixel() const { return m_pixel; };
56 inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
57
58 // Allocate a colour, or nearest colour, using the given display.
59 // If realloc is TRUE, ignore the existing pixel, otherwise just return
60 // the existing one.
61 // Returns the allocated pixel.
62
63 // TODO: can this handle mono displays? If not, we should have an extra
64 // flag to specify whether this should be black or white by default.
65
66 int AllocColour(WXDisplay* display, bool realloc = FALSE);
67
68 private:
69 bool m_isInit;
70 unsigned char m_red;
71 unsigned char m_blue;
72 unsigned char m_green;
73 public:
74 int m_pixel;
75
76 };
77
78 #define wxColor wxColour
79
80 #endif
81 // _WX_COLOUR_H_