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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: socket.cpp
3 // Purpose: Socket handler classes
4 // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
5 // Created: April 1997
6 // Copyright: (C) 1999-1997, Guilhem Lavaux
7 // (C) 2000-1999, Guillermo Rodriguez Garcia
8 // RCS_ID: $Id$
9 // License: see wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ==========================================================================
13 // Declarations
14 // ==========================================================================
15
16 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
17 #pragma implementation "socket.h"
18 #endif
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_SOCKETS
28
29 #include "wx/app.h"
30 #include "wx/apptrait.h"
31 #include "wx/defs.h"
32 #include "wx/object.h"
33 #include "wx/string.h"
34 #include "wx/timer.h"
35 #include "wx/utils.h"
36 #include "wx/module.h"
37 #include "wx/log.h"
38 #include "wx/intl.h"
39 #include "wx/event.h"
40
41 #include "wx/sckaddr.h"
42 #include "wx/socket.h"
43 #include "wx/stopwatch.h"
44
45 // DLL options compatibility check:
46 #include "wx/build.h"
47 WX_CHECK_BUILD_OPTIONS("wxNet")
48
49 // --------------------------------------------------------------------------
50 // macros and constants
51 // --------------------------------------------------------------------------
52
53 // discard buffer
54 #define MAX_DISCARD_SIZE (10 * 1024)
55
56 // what to do within waits: we have 2 cases: from the main thread itself we
57 // have to call wxYield() to let the events (including the GUI events and the
58 // low-level (not wxWidgets) events from GSocket) be processed. From another
59 // thread it is enough to just call wxThread::Yield() which will give away the
60 // rest of our time slice: the explanation is that the events will be processed
61 // by the main thread anyhow, without calling wxYield(), but we don't want to
62 // eat the CPU time uselessly while sitting in the loop waiting for the data
63 #if wxUSE_THREADS
64 #define PROCESS_EVENTS() \
65 { \
66 if ( wxThread::IsMain() ) \
67 wxYield(); \
68 else \
69 wxThread::Yield(); \
70 }
71 #else // !wxUSE_THREADS
72 #define PROCESS_EVENTS() wxYield()
73 #endif // wxUSE_THREADS/!wxUSE_THREADS
74
75 #define wxTRACE_Socket _T("wxSocket")
76
77 // --------------------------------------------------------------------------
78 // wxWin macros
79 // --------------------------------------------------------------------------
80
81 IMPLEMENT_CLASS(wxSocketBase, wxObject)
82 IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
83 IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
84 IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
85 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
86
87 // --------------------------------------------------------------------------
88 // private classes
89 // --------------------------------------------------------------------------
90
91 class wxSocketState : public wxObject
92 {
93 public:
94 wxSocketFlags m_flags;
95 wxSocketEventFlags m_eventmask;
96 bool m_notify;
97 void *m_clientData;
98
99 public:
100 wxSocketState() : wxObject() {}
101
102 DECLARE_NO_COPY_CLASS(wxSocketState)
103 };
104
105 // ==========================================================================
106 // wxSocketBase
107 // ==========================================================================
108
109 // --------------------------------------------------------------------------
110 // Initialization and shutdown
111 // --------------------------------------------------------------------------
112
113 // FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses
114 // to m_countInit with a crit section
115 size_t wxSocketBase::m_countInit = 0;
116
117 bool wxSocketBase::IsInitialized()
118 {
119 return m_countInit > 0;
120 }
121
122 bool wxSocketBase::Initialize()
123 {
124 if ( !m_countInit++ )
125 {
126 /*
127 Details: Initialize() creates a hidden window as a sink for socket
128 events, such as 'read completed'. wxMSW has only one message loop
129 for the main thread. If Initialize is called in a secondary thread,
130 the socket window will be created for the secondary thread, but
131 since there is no message loop on this thread, it will never
132 receive events and all socket operations will time out.
133 BTW, the main thread must not be stopped using sleep or block
134 on a semaphore (a bad idea in any case) or socket operations
135 will time out.
136
137 On the Mac side, Initialize() stores a pointer to the CFRunLoop for
138 the main thread. Because secondary threads do not have run loops,
139 adding event notifications to the "Current" loop would have no
140 effect at all, events would never fire.
141 */
142 wxASSERT_MSG( wxIsMainThread(),
143 wxT("Call wxSocketBase::Initialize() from the main thread first!"));
144
145 wxAppTraits *traits = wxAppConsole::GetInstance() ?
146 wxAppConsole::GetInstance()->GetTraits() : NULL;
147 GSocketGUIFunctionsTable *functions =
148 traits ? traits->GetSocketGUIFunctionsTable() : NULL;
149 GSocket_SetGUIFunctions(functions);
150
151 if ( !GSocket_Init() )
152 {
153 m_countInit--;
154
155 return false;
156 }
157 }
158
159 return true;
160 }
161
162 void wxSocketBase::Shutdown()
163 {
164 // we should be initialized
165 wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") );
166 if ( !--m_countInit )
167 {
168 GSocket_Cleanup();
169 }
170 }
171
172 // --------------------------------------------------------------------------
173 // Ctor and dtor
174 // --------------------------------------------------------------------------
175
176 void wxSocketBase::Init()
177 {
178 m_socket = NULL;
179 m_type = wxSOCKET_UNINIT;
180
181 // state
182 m_flags = 0;
183 m_connected =
184 m_establishing =
185 m_reading =
186 m_writing =
187 m_error = false;
188 m_lcount = 0;
189 m_timeout = 600;
190 m_beingDeleted = false;
191
192 // pushback buffer
193 m_unread = NULL;
194 m_unrd_size = 0;
195 m_unrd_cur = 0;
196
197 // events
198 m_id = wxID_ANY;
199 m_handler = NULL;
200 m_clientData = NULL;
201 m_notify = false;
202 m_eventmask = 0;
203
204 if ( !IsInitialized() )
205 {
206 // this Initialize() will be undone by wxSocketModule::OnExit(), all the
207 // other calls to it should be matched by a call to Shutdown()
208 Initialize();
209 }
210 }
211
212 wxSocketBase::wxSocketBase()
213 {
214 Init();
215 }
216
217 wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
218 {
219 Init();
220
221 m_flags = flags;
222 m_type = type;
223 }
224
225 wxSocketBase::~wxSocketBase()
226 {
227 // Just in case the app called Destroy() *and* then deleted
228 // the socket immediately: don't leave dangling pointers.
229 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
230 if ( traits )
231 traits->RemoveFromPendingDelete(this);
232
233 // Shutdown and close the socket
234 if (!m_beingDeleted)
235 Close();
236
237 // Destroy the GSocket object
238 if (m_socket)
239 delete m_socket;
240
241 // Free the pushback buffer
242 if (m_unread)
243 free(m_unread);
244 }
245
246 bool wxSocketBase::Destroy()
247 {
248 // Delayed destruction: the socket will be deleted during the next
249 // idle loop iteration. This ensures that all pending events have
250 // been processed.
251 m_beingDeleted = true;
252
253 // Shutdown and close the socket
254 Close();
255
256 // Supress events from now on
257 Notify(false);
258
259 // schedule this object for deletion
260 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
261 if ( traits )
262 {
263 // let the traits object decide what to do with us
264 traits->ScheduleForDestroy(this);
265 }
266 else // no app or no traits
267 {
268 // in wxBase we might have no app object at all, don't leak memory
269 delete this;
270 }
271
272 return true;
273 }
274
275 // --------------------------------------------------------------------------
276 // Basic IO calls
277 // --------------------------------------------------------------------------
278
279 // The following IO operations update m_error and m_lcount:
280 // {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
281 //
282 // TODO: Should Connect, Accept and AcceptWith update m_error?
283
284 bool wxSocketBase::Close()
285 {
286 // Interrupt pending waits
287 InterruptWait();
288
289 if (m_socket)
290 {
291 // Disable callbacks
292 m_socket->UnsetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
293 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
294
295 // Shutdown the connection
296 m_socket->Shutdown();
297 }
298
299 m_connected = false;
300 m_establishing = false;
301 return true;
302 }
303
304 wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
305 {
306 // Mask read events
307 m_reading = true;
308
309 m_lcount = _Read(buffer, nbytes);
310
311 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
312 if (m_flags & wxSOCKET_WAITALL)
313 m_error = (m_lcount != nbytes);
314 else
315 m_error = (m_lcount == 0);
316
317 // Allow read events from now on
318 m_reading = false;
319
320 return *this;
321 }
322
323 wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
324 {
325 int total;
326
327 // Try the pushback buffer first
328 total = GetPushback(buffer, nbytes, false);
329 nbytes -= total;
330 buffer = (char *)buffer + total;
331
332 // Return now in one of the following cases:
333 // - the socket is invalid,
334 // - we got all the data,
335 // - we got *some* data and we are not using wxSOCKET_WAITALL.
336 if ( !m_socket ||
337 !nbytes ||
338 ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
339 return total;
340
341 // Possible combinations (they are checked in this order)
342 // wxSOCKET_NOWAIT
343 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
344 // wxSOCKET_BLOCK
345 // wxSOCKET_NONE
346 //
347 int ret;
348 if (m_flags & wxSOCKET_NOWAIT)
349 {
350 m_socket->SetNonBlocking(1);
351 ret = m_socket->Read((char *)buffer, nbytes);
352 m_socket->SetNonBlocking(0);
353
354 if (ret > 0)
355 total += ret;
356 }
357 else
358 {
359 bool more = true;
360
361 while (more)
362 {
363 if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
364 break;
365
366 ret = m_socket->Read((char *)buffer, nbytes);
367
368 if (ret > 0)
369 {
370 total += ret;
371 nbytes -= ret;
372 buffer = (char *)buffer + ret;
373 }
374
375 // If we got here and wxSOCKET_WAITALL is not set, we can leave
376 // now. Otherwise, wait until we recv all the data or until there
377 // is an error.
378 //
379 more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
380 }
381 }
382
383 return total;
384 }
385
386 wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
387 {
388 wxUint32 len, len2, sig, total;
389 bool error;
390 int old_flags;
391 struct
392 {
393 unsigned char sig[4];
394 unsigned char len[4];
395 } msg;
396
397 // Mask read events
398 m_reading = true;
399
400 total = 0;
401 error = true;
402 old_flags = m_flags;
403 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
404
405 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
406 goto exit;
407
408 sig = (wxUint32)msg.sig[0];
409 sig |= (wxUint32)(msg.sig[1] << 8);
410 sig |= (wxUint32)(msg.sig[2] << 16);
411 sig |= (wxUint32)(msg.sig[3] << 24);
412
413 if (sig != 0xfeeddead)
414 {
415 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
416 goto exit;
417 }
418
419 len = (wxUint32)msg.len[0];
420 len |= (wxUint32)(msg.len[1] << 8);
421 len |= (wxUint32)(msg.len[2] << 16);
422 len |= (wxUint32)(msg.len[3] << 24);
423
424 if (len > nbytes)
425 {
426 len2 = len - nbytes;
427 len = nbytes;
428 }
429 else
430 len2 = 0;
431
432 // Don't attemp to read if the msg was zero bytes long.
433 if (len)
434 {
435 total = _Read(buffer, len);
436
437 if (total != len)
438 goto exit;
439 }
440 if (len2)
441 {
442 char *discard_buffer = new char[MAX_DISCARD_SIZE];
443 long discard_len;
444
445 // NOTE: discarded bytes don't add to m_lcount.
446 do
447 {
448 discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
449 discard_len = _Read(discard_buffer, (wxUint32)discard_len);
450 len2 -= (wxUint32)discard_len;
451 }
452 while ((discard_len > 0) && len2);
453
454 delete [] discard_buffer;
455
456 if (len2 != 0)
457 goto exit;
458 }
459 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
460 goto exit;
461
462 sig = (wxUint32)msg.sig[0];
463 sig |= (wxUint32)(msg.sig[1] << 8);
464 sig |= (wxUint32)(msg.sig[2] << 16);
465 sig |= (wxUint32)(msg.sig[3] << 24);
466
467 if (sig != 0xdeadfeed)
468 {
469 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
470 goto exit;
471 }
472
473 // everything was OK
474 error = false;
475
476 exit:
477 m_error = error;
478 m_lcount = total;
479 m_reading = false;
480 SetFlags(old_flags);
481
482 return *this;
483 }
484
485 wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
486 {
487 // Mask read events
488 m_reading = true;
489
490 m_lcount = _Read(buffer, nbytes);
491 Pushback(buffer, m_lcount);
492
493 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
494 if (m_flags & wxSOCKET_WAITALL)
495 m_error = (m_lcount != nbytes);
496 else
497 m_error = (m_lcount == 0);
498
499 // Allow read events again
500 m_reading = false;
501
502 return *this;
503 }
504
505 wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
506 {
507 // Mask write events
508 m_writing = true;
509
510 m_lcount = _Write(buffer, nbytes);
511
512 // If in wxSOCKET_WAITALL mode, all bytes should have been written.
513 if (m_flags & wxSOCKET_WAITALL)
514 m_error = (m_lcount != nbytes);
515 else
516 m_error = (m_lcount == 0);
517
518 // Allow write events again
519 m_writing = false;
520
521 return *this;
522 }
523
524 wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
525 {
526 wxUint32 total = 0;
527
528 // If the socket is invalid or parameters are ill, return immediately
529 if (!m_socket || !buffer || !nbytes)
530 return 0;
531
532 // Possible combinations (they are checked in this order)
533 // wxSOCKET_NOWAIT
534 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
535 // wxSOCKET_BLOCK
536 // wxSOCKET_NONE
537 //
538 int ret;
539 if (m_flags & wxSOCKET_NOWAIT)
540 {
541 m_socket->SetNonBlocking(1);
542 ret = m_socket->Write((const char *)buffer, nbytes);
543 m_socket->SetNonBlocking(0);
544
545 if (ret > 0)
546 total = ret;
547 }
548 else
549 {
550 bool more = true;
551
552 while (more)
553 {
554 if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
555 break;
556
557 ret = m_socket->Write((const char *)buffer, nbytes);
558
559 if (ret > 0)
560 {
561 total += ret;
562 nbytes -= ret;
563 buffer = (const char *)buffer + ret;
564 }
565
566 // If we got here and wxSOCKET_WAITALL is not set, we can leave
567 // now. Otherwise, wait until we send all the data or until there
568 // is an error.
569 //
570 more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
571 }
572 }
573
574 return total;
575 }
576
577 wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
578 {
579 wxUint32 total;
580 bool error;
581 struct
582 {
583 unsigned char sig[4];
584 unsigned char len[4];
585 } msg;
586
587 // Mask write events
588 m_writing = true;
589
590 error = true;
591 total = 0;
592 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
593
594 msg.sig[0] = (unsigned char) 0xad;
595 msg.sig[1] = (unsigned char) 0xde;
596 msg.sig[2] = (unsigned char) 0xed;
597 msg.sig[3] = (unsigned char) 0xfe;
598
599 msg.len[0] = (unsigned char) (nbytes & 0xff);
600 msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
601 msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
602 msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
603
604 if (_Write(&msg, sizeof(msg)) < sizeof(msg))
605 goto exit;
606
607 total = _Write(buffer, nbytes);
608
609 if (total < nbytes)
610 goto exit;
611
612 msg.sig[0] = (unsigned char) 0xed;
613 msg.sig[1] = (unsigned char) 0xfe;
614 msg.sig[2] = (unsigned char) 0xad;
615 msg.sig[3] = (unsigned char) 0xde;
616 msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
617
618 if ((_Write(&msg, sizeof(msg))) < sizeof(msg))
619 goto exit;
620
621 // everything was OK
622 error = false;
623
624 exit:
625 m_error = error;
626 m_lcount = total;
627 m_writing = false;
628
629 return *this;
630 }
631
632 wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
633 {
634 if (nbytes != 0)
635 Pushback(buffer, nbytes);
636
637 m_error = false;
638 m_lcount = nbytes;
639
640 return *this;
641 }
642
643 wxSocketBase& wxSocketBase::Discard()
644 {
645 char *buffer = new char[MAX_DISCARD_SIZE];
646 wxUint32 ret;
647 wxUint32 total = 0;
648
649 // Mask read events
650 m_reading = true;
651
652 SetFlags(wxSOCKET_NOWAIT);
653
654 do
655 {
656 ret = _Read(buffer, MAX_DISCARD_SIZE);
657 total += ret;
658 }
659 while (ret == MAX_DISCARD_SIZE);
660
661 delete[] buffer;
662 m_lcount = total;
663 m_error = false;
664
665 // Allow read events again
666 m_reading = false;
667
668 return *this;
669 }
670
671 // --------------------------------------------------------------------------
672 // Wait functions
673 // --------------------------------------------------------------------------
674
675 // All Wait functions poll the socket using GSocket_Select() to
676 // check for the specified combination of conditions, until one
677 // of these conditions become true, an error occurs, or the
678 // timeout elapses. The polling loop calls PROCESS_EVENTS(), so
679 // this won't block the GUI.
680
681 bool wxSocketBase::_Wait(long seconds,
682 long milliseconds,
683 wxSocketEventFlags flags)
684 {
685 GSocketEventFlags result;
686 long timeout;
687
688 // Set this to true to interrupt ongoing waits
689 m_interrupt = false;
690
691 // Check for valid socket
692 if (!m_socket)
693 return false;
694
695 // Check for valid timeout value.
696 if (seconds != -1)
697 timeout = seconds * 1000 + milliseconds;
698 else
699 timeout = m_timeout * 1000;
700
701 #if !defined(wxUSE_GUI) || !wxUSE_GUI
702 m_socket->SetTimeout(timeout);
703 #endif
704
705 // Wait in an active polling loop.
706 //
707 // NOTE: We duplicate some of the code in OnRequest, but this doesn't
708 // hurt. It has to be here because the (GSocket) event might arrive
709 // a bit delayed, and it has to be in OnRequest as well because we
710 // don't know whether the Wait functions are being used.
711 //
712 // Do this at least once (important if timeout == 0, when
713 // we are just polling). Also, if just polling, do not yield.
714
715 wxStopWatch chrono;
716 bool done = false;
717
718 while (!done)
719 {
720 result = m_socket->Select(flags | GSOCK_LOST_FLAG);
721
722 // Incoming connection (server) or connection established (client)
723 if (result & GSOCK_CONNECTION_FLAG)
724 {
725 m_connected = true;
726 m_establishing = false;
727 return true;
728 }
729
730 // Data available or output buffer ready
731 if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
732 {
733 return true;
734 }
735
736 // Connection lost
737 if (result & GSOCK_LOST_FLAG)
738 {
739 m_connected = false;
740 m_establishing = false;
741 return (flags & GSOCK_LOST_FLAG) != 0;
742 }
743
744 // Wait more?
745 if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
746 done = true;
747 else
748 PROCESS_EVENTS();
749 }
750
751 return false;
752 }
753
754 bool wxSocketBase::Wait(long seconds, long milliseconds)
755 {
756 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
757 GSOCK_OUTPUT_FLAG |
758 GSOCK_CONNECTION_FLAG |
759 GSOCK_LOST_FLAG);
760 }
761
762 bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
763 {
764 // Check pushback buffer before entering _Wait
765 if (m_unread)
766 return true;
767
768 // Note that GSOCK_INPUT_LOST has to be explicitly passed to
769 // _Wait becuase of the semantics of WaitForRead: a return
770 // value of true means that a GSocket_Read call will return
771 // immediately, not that there is actually data to read.
772
773 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
774 GSOCK_LOST_FLAG);
775 }
776
777
778 bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
779 {
780 return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG);
781 }
782
783 bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
784 {
785 return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
786 }
787
788 // --------------------------------------------------------------------------
789 // Miscellaneous
790 // --------------------------------------------------------------------------
791
792 //
793 // Get local or peer address
794 //
795
796 bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
797 {
798 GAddress *peer;
799
800 if (!m_socket)
801 return false;
802
803 peer = m_socket->GetPeer();
804
805 // copying a null address would just trigger an assert anyway
806
807 if (!peer)
808 return false;
809
810 addr_man.SetAddress(peer);
811 GAddress_destroy(peer);
812
813 return true;
814 }
815
816 bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
817 {
818 GAddress *local;
819
820 if (!m_socket)
821 return false;
822
823 local = m_socket->GetLocal();
824 addr_man.SetAddress(local);
825 GAddress_destroy(local);
826
827 return true;
828 }
829
830 //
831 // Save and restore socket state
832 //
833
834 void wxSocketBase::SaveState()
835 {
836 wxSocketState *state;
837
838 state = new wxSocketState();
839
840 state->m_flags = m_flags;
841 state->m_notify = m_notify;
842 state->m_eventmask = m_eventmask;
843 state->m_clientData = m_clientData;
844
845 m_states.Append(state);
846 }
847
848 void wxSocketBase::RestoreState()
849 {
850 wxList::compatibility_iterator node;
851 wxSocketState *state;
852
853 node = m_states.GetLast();
854 if (!node)
855 return;
856
857 state = (wxSocketState *)node->GetData();
858
859 m_flags = state->m_flags;
860 m_notify = state->m_notify;
861 m_eventmask = state->m_eventmask;
862 m_clientData = state->m_clientData;
863
864 m_states.Erase(node);
865 delete state;
866 }
867
868 //
869 // Timeout and flags
870 //
871
872 void wxSocketBase::SetTimeout(long seconds)
873 {
874 m_timeout = seconds;
875
876 if (m_socket)
877 m_socket->SetTimeout(m_timeout * 1000);
878 }
879
880 void wxSocketBase::SetFlags(wxSocketFlags flags)
881 {
882 m_flags = flags;
883 }
884
885
886 // --------------------------------------------------------------------------
887 // Event handling
888 // --------------------------------------------------------------------------
889
890 // A note on how events are processed, which is probably the most
891 // difficult thing to get working right while keeping the same API
892 // and functionality for all platforms.
893 //
894 // When GSocket detects an event, it calls wx_socket_callback, which in
895 // turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
896 // object. OnRequest does some housekeeping, and if the event is to be
897 // propagated to the user, it creates a new wxSocketEvent object and
898 // posts it. The event is not processed immediately, but delayed with
899 // AddPendingEvent instead. This is necessary in order to decouple the
900 // event processing from wx_socket_callback; otherwise, subsequent IO
901 // calls made from the user event handler would fail, as gtk callbacks
902 // are not reentrant.
903 //
904 // Note that, unlike events, user callbacks (now deprecated) are _not_
905 // decoupled from wx_socket_callback and thus they suffer from a variety
906 // of problems. Avoid them where possible and use events instead.
907
908 extern "C"
909 void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
910 GSocketEvent notification,
911 char *cdata)
912 {
913 wxSocketBase *sckobj = (wxSocketBase *)cdata;
914
915 sckobj->OnRequest((wxSocketNotify) notification);
916 }
917
918 void wxSocketBase::OnRequest(wxSocketNotify notification)
919 {
920 // NOTE: We duplicate some of the code in _Wait, but this doesn't
921 // hurt. It has to be here because the (GSocket) event might arrive
922 // a bit delayed, and it has to be in _Wait as well because we don't
923 // know whether the Wait functions are being used.
924
925 switch(notification)
926 {
927 case wxSOCKET_CONNECTION:
928 m_establishing = false;
929 m_connected = true;
930 break;
931
932 // If we are in the middle of a R/W operation, do not
933 // propagate events to users. Also, filter 'late' events
934 // which are no longer valid.
935
936 case wxSOCKET_INPUT:
937 if (m_reading || !m_socket->Select(GSOCK_INPUT_FLAG))
938 return;
939 break;
940
941 case wxSOCKET_OUTPUT:
942 if (m_writing || !m_socket->Select(GSOCK_OUTPUT_FLAG))
943 return;
944 break;
945
946 case wxSOCKET_LOST:
947 m_connected = false;
948 m_establishing = false;
949 break;
950
951 default:
952 break;
953 }
954
955 // Schedule the event
956
957 wxSocketEventFlags flag = 0;
958 wxUnusedVar(flag);
959 switch (notification)
960 {
961 case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
962 case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
963 case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
964 case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
965 default:
966 wxLogWarning(_("wxSocket: unknown event!."));
967 return;
968 }
969
970 if (((m_eventmask & flag) == flag) && m_notify)
971 {
972 if (m_handler)
973 {
974 wxSocketEvent event(m_id);
975 event.m_event = notification;
976 event.m_clientData = m_clientData;
977 event.SetEventObject(this);
978
979 m_handler->AddPendingEvent(event);
980 }
981 }
982 }
983
984 void wxSocketBase::Notify(bool notify)
985 {
986 m_notify = notify;
987 }
988
989 void wxSocketBase::SetNotify(wxSocketEventFlags flags)
990 {
991 m_eventmask = flags;
992 }
993
994 void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
995 {
996 m_handler = &handler;
997 m_id = id;
998 }
999
1000 // --------------------------------------------------------------------------
1001 // Pushback buffer
1002 // --------------------------------------------------------------------------
1003
1004 void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
1005 {
1006 if (!size) return;
1007
1008 if (m_unread == NULL)
1009 m_unread = malloc(size);
1010 else
1011 {
1012 void *tmp;
1013
1014 tmp = malloc(m_unrd_size + size);
1015 memcpy((char *)tmp + size, m_unread, m_unrd_size);
1016 free(m_unread);
1017
1018 m_unread = tmp;
1019 }
1020
1021 m_unrd_size += size;
1022
1023 memcpy(m_unread, buffer, size);
1024 }
1025
1026 wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
1027 {
1028 if (!m_unrd_size)
1029 return 0;
1030
1031 if (size > (m_unrd_size-m_unrd_cur))
1032 size = m_unrd_size-m_unrd_cur;
1033
1034 memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
1035
1036 if (!peek)
1037 {
1038 m_unrd_cur += size;
1039 if (m_unrd_size == m_unrd_cur)
1040 {
1041 free(m_unread);
1042 m_unread = NULL;
1043 m_unrd_size = 0;
1044 m_unrd_cur = 0;
1045 }
1046 }
1047
1048 return size;
1049 }
1050
1051
1052 // ==========================================================================
1053 // wxSocketServer
1054 // ==========================================================================
1055
1056 // --------------------------------------------------------------------------
1057 // Ctor
1058 // --------------------------------------------------------------------------
1059
1060 wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
1061 wxSocketFlags flags)
1062 : wxSocketBase(flags, wxSOCKET_SERVER)
1063 {
1064 wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") );
1065
1066 m_socket = GSocket_new();
1067
1068 if (!m_socket)
1069 {
1070 wxLogTrace( wxTRACE_Socket, _T("*** GSocket_new failed") );
1071 return;
1072 }
1073
1074 // Setup the socket as server
1075
1076 m_socket->SetLocal(addr_man.GetAddress());
1077
1078 if (GetFlags() & wxSOCKET_REUSEADDR) {
1079 m_socket->SetReusable();
1080 }
1081
1082 if (m_socket->SetServer() != GSOCK_NOERROR)
1083 {
1084 delete m_socket;
1085 m_socket = NULL;
1086
1087 wxLogTrace( wxTRACE_Socket, _T("*** GSocket_SetServer failed") );
1088 return;
1089 }
1090
1091 m_socket->SetTimeout(m_timeout * 1000);
1092 m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1093 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1094 wx_socket_callback, (char *)this);
1095 }
1096
1097 // --------------------------------------------------------------------------
1098 // Accept
1099 // --------------------------------------------------------------------------
1100
1101 bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
1102 {
1103 GSocket *child_socket;
1104
1105 if (!m_socket)
1106 return false;
1107
1108 // If wait == false, then the call should be nonblocking.
1109 // When we are finished, we put the socket to blocking mode
1110 // again.
1111
1112 if (!wait)
1113 m_socket->SetNonBlocking(1);
1114
1115 child_socket = m_socket->WaitConnection();
1116
1117 if (!wait)
1118 m_socket->SetNonBlocking(0);
1119
1120 if (!child_socket)
1121 return false;
1122
1123 sock.m_type = wxSOCKET_BASE;
1124 sock.m_socket = child_socket;
1125 sock.m_connected = true;
1126
1127 sock.m_socket->SetTimeout(sock.m_timeout * 1000);
1128 sock.m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1129 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1130 wx_socket_callback, (char *)&sock);
1131
1132 return true;
1133 }
1134
1135 wxSocketBase *wxSocketServer::Accept(bool wait)
1136 {
1137 wxSocketBase* sock = new wxSocketBase();
1138
1139 sock->SetFlags(m_flags);
1140
1141 if (!AcceptWith(*sock, wait))
1142 {
1143 sock->Destroy();
1144 sock = NULL;
1145 }
1146
1147 return sock;
1148 }
1149
1150 bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
1151 {
1152 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
1153 }
1154
1155 bool wxSocketBase::GetOption(int level, int optname, void *optval, int *optlen)
1156 {
1157 if (m_socket->GetSockOpt(level, optname, optval, optlen)
1158 != GSOCK_NOERROR)
1159 {
1160 return false;
1161 }
1162 return true;
1163 }
1164
1165 bool wxSocketBase::SetOption(int level, int optname, const void *optval,
1166 int optlen)
1167 {
1168 if (m_socket->SetSockOpt(level, optname, optval, optlen)
1169 != GSOCK_NOERROR)
1170 {
1171 return false;
1172 }
1173 return true;
1174 }
1175
1176 // ==========================================================================
1177 // wxSocketClient
1178 // ==========================================================================
1179
1180 // --------------------------------------------------------------------------
1181 // Ctor and dtor
1182 // --------------------------------------------------------------------------
1183
1184 wxSocketClient::wxSocketClient(wxSocketFlags flags)
1185 : wxSocketBase(flags, wxSOCKET_CLIENT)
1186 {
1187 }
1188
1189 wxSocketClient::~wxSocketClient()
1190 {
1191 }
1192
1193 // --------------------------------------------------------------------------
1194 // Connect
1195 // --------------------------------------------------------------------------
1196
1197 bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
1198 {
1199 GSocketError err;
1200
1201 if (m_socket)
1202 {
1203 // Shutdown and destroy the socket
1204 Close();
1205 delete m_socket;
1206 }
1207
1208 m_socket = GSocket_new();
1209 m_connected = false;
1210 m_establishing = false;
1211
1212 if (!m_socket)
1213 return false;
1214
1215 m_socket->SetTimeout(m_timeout * 1000);
1216 m_socket->SetCallback(GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1217 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1218 wx_socket_callback, (char *)this);
1219
1220 // If wait == false, then the call should be nonblocking.
1221 // When we are finished, we put the socket to blocking mode
1222 // again.
1223
1224 if (!wait)
1225 m_socket->SetNonBlocking(1);
1226
1227 m_socket->SetPeer(addr_man.GetAddress());
1228 err = m_socket->Connect(GSOCK_STREAMED);
1229
1230 if (!wait)
1231 m_socket->SetNonBlocking(0);
1232
1233 if (err != GSOCK_NOERROR)
1234 {
1235 if (err == GSOCK_WOULDBLOCK)
1236 m_establishing = true;
1237
1238 return false;
1239 }
1240
1241 m_connected = true;
1242 return true;
1243 }
1244
1245 bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
1246 {
1247 if (m_connected) // Already connected
1248 return true;
1249
1250 if (!m_establishing || !m_socket) // No connection in progress
1251 return false;
1252
1253 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
1254 GSOCK_LOST_FLAG);
1255 }
1256
1257 // ==========================================================================
1258 // wxDatagramSocket
1259 // ==========================================================================
1260
1261 /* NOTE: experimental stuff - might change */
1262
1263 wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
1264 wxSocketFlags flags )
1265 : wxSocketBase( flags, wxSOCKET_DATAGRAM )
1266 {
1267 // Create the socket
1268 m_socket = GSocket_new();
1269
1270 if(!m_socket)
1271 {
1272 wxASSERT_MSG( 0, _T("datagram socket not new'd") );
1273 return;
1274 }
1275 // Setup the socket as non connection oriented
1276 m_socket->SetLocal(addr.GetAddress());
1277 if( m_socket->SetNonOriented() != GSOCK_NOERROR )
1278 {
1279 delete m_socket;
1280 m_socket = NULL;
1281 return;
1282 }
1283
1284 // Initialize all stuff
1285 m_connected = false;
1286 m_establishing = false;
1287 m_socket->SetTimeout( m_timeout );
1288 m_socket->SetCallback( GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1289 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1290 wx_socket_callback, (char*)this );
1291
1292 }
1293
1294 wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
1295 void* buf,
1296 wxUint32 nBytes )
1297 {
1298 Read(buf, nBytes);
1299 GetPeer(addr);
1300 return (*this);
1301 }
1302
1303 wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
1304 const void* buf,
1305 wxUint32 nBytes )
1306 {
1307 m_socket->SetPeer(addr.GetAddress());
1308 Write(buf, nBytes);
1309 return (*this);
1310 }
1311
1312 // ==========================================================================
1313 // wxSocketModule
1314 // ==========================================================================
1315
1316 class wxSocketModule : public wxModule
1317 {
1318 public:
1319 virtual bool OnInit()
1320 {
1321 // wxSocketBase will call GSocket_Init() itself when/if needed
1322 return true;
1323 }
1324
1325 virtual void OnExit()
1326 {
1327 if ( wxSocketBase::IsInitialized() )
1328 wxSocketBase::Shutdown();
1329 }
1330
1331 private:
1332 DECLARE_DYNAMIC_CLASS(wxSocketModule)
1333 };
1334
1335 IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
1336
1337 #endif
1338 // wxUSE_SOCKETS
1339
1340 // vi:sts=4:sw=4:et