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1 \section{\class{wxThread}}\label{wxthread}
2
3 A thread is basically a path of execution through a program. Threads are
4 sometimes called {\it light-weight processes}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
10
11 There are two types of threads in wxWindows: {\it detached} and {\it joinable}
12 ones, just as in the POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinable threads
14 can return a return code - this is returned by the Wait() function. Detached
15 threads (the default type) cannot be waited for.
16
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
19 system resources used by it will never be freed, and you also must delete the
20 corresponding wxThread object yourself. In contrast, detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
23
24 This means, of course, that all detached threads {\bf must} be created on the
25 heap because the thread will call {\tt delete this;} upon termination. Joinable
26 threads may be created on the stack although more usually they will be created
27 on the heap as well. Don't create global thread objects because they allocate
28 memory in their constructor, which will cause problems for the memory checking
29 system.
30
31 \wxheading{Derived from}
32
33 None.
34
35 \wxheading{Include files}
36
37 <wx/thread.h>
38
39 \wxheading{See also}
40
41 \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
42
43 \latexignore{\rtfignore{\wxheading{Members}}}
44
45 \membersection{wxThread::wxThread}\label{wxthreadctor}
46
47 \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
48
49 This constructor creates a new detached (default) or joinable C++ thread object. It
50 does not create or start execution of the real thread - for this you should
51 use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
52
53 The possible values for {\it kind} parameters are:
54
55 \twocolwidtha{7cm}
56 \begin{twocollist}\itemsep=0pt
57 \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.}
58 \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread}
59 \end{twocollist}
60
61 \membersection{wxThread::\destruct{wxThread}}
62
63 \func{}{\destruct{wxThread}}{\void}
64
65 The destructor frees the resources associated with the thread. Notice that you
66 should never delete a detached thread - you may only call
67 \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
68 destructs) itself. Because the detached threads delete themselves, they can
69 only be allocated on the heap.
70
71 Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
72 will not delete the C++ thread object. It is also safe to allocate them on
73 stack.
74
75 \membersection{wxThread::Create}\label{wxthreadcreate}
76
77 \func{wxThreadError}{Create}{\void}
78
79 Creates a new thread. The thread object is created in the suspended state, and you
80 should call \helpref{Run}{wxthreadrun} to start running it.
81
82 \wxheading{Return value}
83
84 One of:
85
86 \twocolwidtha{7cm}
87 \begin{twocollist}\itemsep=0pt
88 \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
89 \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
90 \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
91 \end{twocollist}
92
93 \membersection{wxThread::Delete}\label{wxthreaddelete}
94
95 \func{void}{Delete}{\void}
96
97 Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
98 thread. It asks the thread to terminate and, if the thread code is well
99 written, the thread will terminate after the next call to
100 \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
101
102 However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
103 often enough (or at all), the function will not return immediately, but wait
104 until the thread terminates. As it may take a long time, and the message processing
105 is not stopped during this function execution, message handlers may be
106 called from inside it!
107
108 Delete() may be called for thread in any state: running, paused or even not yet
109 created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
110 \helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
111 occupied by the thread object. This cleanup will be done in the destructor for joinable
112 threads.
113
114 Delete() may be called for a thread in any state: running, paused or even not yet created. Moreover,
115 it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
116 the memory occupied by the thread object. However, you should not call Delete()
117 on a detached thread which already terminated - doing so will probably result
118 in a crash because the thread object doesn't exist any more.
119
120 For detached threads Delete() will also delete the C++ thread object, but it
121 will not do this for joinable ones.
122
123 This function can only be called from another thread context.
124
125 \membersection{wxThread::Entry}\label{wxthreadentry}
126
127 \func{virtual ExitCode}{Entry}{\void}
128
129 This is the entry point of the thread. This function is pure virtual and must
130 be implemented by any derived class. The thread execution will start here.
131
132 The returned value is the thread exit code which is only useful for
133 joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
134
135 This function is called by wxWindows itself and should never be called
136 directly.
137
138 \membersection{wxThread::Exit}\label{wxthreadexit}
139
140 \func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
141
142 This is a protected function of the wxThread class and thus can only be called
143 from a derived class. It also can only be called in the context of this
144 thread, i.e. a thread can only exit from itself, not from another thread.
145
146 This function will terminate the OS thread (i.e. stop the associated path of
147 execution) and also delete the associated C++ object for detached threads.
148 \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
149
150 \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
151
152 \func{static int}{GetCPUCount}{\void}
153
154 Returns the number of system CPUs or -1 if the value is unknown.
155
156 \wxheading{See also}
157
158 \helpref{SetConcurrency}{wxthreadsetconcurrency}
159
160 \membersection{wxThread::GetId}\label{wxthreadgetid}
161
162 \constfunc{unsigned long}{GetId}{\void}
163
164 Gets the thread identifier: this is a platform dependent number that uniquely identifies the
165 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
166
167 \membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
168
169 \constfunc{int}{GetPriority}{\void}
170
171 Gets the priority of the thread, between zero and 100.
172
173 The following priorities are defined:
174
175 \twocolwidtha{7cm}
176 \begin{twocollist}\itemsep=0pt
177 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
178 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
179 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
180 \end{twocollist}
181
182 \membersection{wxThread::IsAlive}\label{wxthreadisalive}
183
184 \constfunc{bool}{IsAlive}{\void}
185
186 Returns TRUE if the thread is alive (i.e. started and not terminating).
187
188 \membersection{wxThread::IsDetached}\label{wxthreadisdetached}
189
190 \constfunc{bool}{IsDetached}{\void}
191
192 Returns TRUE if the thread is of the detached kind, FALSE if it is a joinable one.
193
194 \membersection{wxThread::IsMain}\label{wxthreadismain}
195
196 \func{static bool}{IsMain}{\void}
197
198 Returns TRUE if the calling thread is the main application thread.
199
200 \membersection{wxThread::IsPaused}\label{wxthreadispaused}
201
202 \constfunc{bool}{IsPaused}{\void}
203
204 Returns TRUE if the thread is paused.
205
206 \membersection{wxThread::IsRunning}\label{wxthreadisrunning}
207
208 \constfunc{bool}{IsRunning}{\void}
209
210 Returns TRUE if the thread is running.
211
212 \membersection{wxThread::Kill}\label{wxthreadkill}
213
214 \func{wxThreadError}{Kill}{\void}
215
216 Immediately terminates the target thread. {\bf This function is dangerous and should
217 be used with extreme care (and not used at all whenever possible)!} The resources
218 allocated to the thread will not be freed and the state of the C runtime library
219 may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
220
221 For detached threads Kill() will also delete the associated C++ object.
222 However this will not happen for joinable threads and this means that you will
223 still have to delete the wxThread object yourself to avoid memory leaks.
224 In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
225 called, so no thread-specific cleanup will be performed.
226
227 This function can only be called from another thread context, i.e. a thread
228 cannot kill itself.
229
230 It is also an error to call this function for a thread which is not running or
231 paused (in the latter case, the thread will be resumed first) - if you do it,
232 a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
233
234 \membersection{wxThread::OnExit}\label{wxthreadonexit}
235
236 \func{void}{OnExit}{\void}
237
238 Called when the thread exits. This function is called in the context of the
239 thread associated with the wxThread object, not in the context of the main
240 thread. This function will not be called if the thread was
241 \helpref{killed}{wxthreadkill}.
242
243 This function should never be called directly.
244
245 \membersection{wxThread::Pause}\label{wxthreadpause}
246
247 \func{wxThreadError}{Pause}{\void}
248
249 Suspends the thread. Under some implementations (Win32), the thread is
250 suspended immediately, under others it will only be suspended when it calls
251 \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
252 thread doesn't call it at all, it won't be suspended).
253
254 This function can only be called from another thread context.
255
256 \membersection{wxThread::Run}\label{wxthreadrun}
257
258 \func{wxThreadError}{Run}{\void}
259
260 Starts the thread execution. Should be called after
261 \helpref{Create}{wxthreadcreate}.
262
263 This function can only be called from another thread context.
264
265 \membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
266
267 \func{void}{SetPriority}{\param{int}{ priority}}
268
269 Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
270
271 The following priorities are already defined:
272
273 \twocolwidtha{7cm}
274 \begin{twocollist}\itemsep=0pt
275 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
276 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
277 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
278 \end{twocollist}
279
280 \membersection{wxThread::Sleep}\label{wxthreadsleep}
281
282 \func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
283
284 Pauses the thread execution for the given amount of time.
285
286 This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
287 threads (i.e. all except the main one).
288
289 \membersection{wxThread::Resume}\label{wxthreadresume}
290
291 \func{wxThreadError}{Resume}{\void}
292
293 Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
294
295 This function can only be called from another thread context.
296
297 \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
298
299 \func{static bool}{SetConcurrency}{\param{size\_t }{level}}
300
301 Sets the thread concurrency level for this process. This is, roughly, the
302 number of threads that the system tries to schedule to run in parallel.
303 The value of $0$ for {\it level} may be used to set the default one.
304
305 Returns TRUE on success or FALSE otherwise (for example, if this function is
306 not implemented for this platform - currently everything except Solaris).
307
308 \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
309
310 \func{bool}{TestDestroy}{\void}
311
312 This function should be called periodically by the thread to ensure that calls
313 to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
314 work. If it returns TRUE, the thread should exit as soon as possible.
315
316 \membersection{wxThread::This}\label{wxthreadthis}
317
318 \func{static wxThread *}{This}{\void}
319
320 Return the thread object for the calling thread. NULL is returned if the calling thread
321 is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
322 whether the thread is really the main one because NULL may also be returned for the thread
323 not created with wxThread class. Generally speaking, the return value for such a thread
324 is undefined.
325
326 \membersection{wxThread::Yield}\label{wxthreadyield}
327
328 \func{void}{Yield}{\void}
329
330 Give the rest of the thread time slice to the system allowing the other threads to run.
331 See also \helpref{Sleep()}{wxthreadsleep}.
332
333 \membersection{wxThread::Wait}\label{wxthreadwait}
334
335 \constfunc{ExitCode}{Wait}{\void}
336
337 Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error.
338
339 You can only Wait() for joinable (not detached) threads.
340
341 This function can only be called from another thread context.
342