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VTK wrapper of vtkRenderWindow for wxPython. Tested on MSW so far.
[wxWidgets.git] / src / common / hash.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: hash.cpp
3 // Purpose: wxHashTable implementation
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "hash.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/list.h"
25 #endif
26
27 #include "wx/hash.h"
28
29 #include <string.h>
30 #include <stdarg.h>
31
32 #if !USE_SHARED_LIBRARY
33 IMPLEMENT_DYNAMIC_CLASS(wxHashTable, wxObject)
34 #endif
35
36 wxHashTable::wxHashTable (int the_key_type, int size)
37 {
38 n = size;
39 current_position = -1;
40 current_node = (wxNode *) NULL;
41
42 key_type = the_key_type;
43 hash_table = new wxList *[size];
44 int i;
45 for (i = 0; i < size; i++)
46 hash_table[i] = (wxList *) NULL;
47 }
48
49 wxHashTable::~wxHashTable (void)
50 {
51 Destroy();
52 }
53
54 void wxHashTable::Destroy(void)
55 {
56 if (!hash_table) return;
57 int i;
58 for (i = 0; i < n; i++)
59 if (hash_table[i])
60 delete hash_table[i];
61 delete[] hash_table;
62 hash_table = NULL;
63 }
64
65 bool wxHashTable::Create(int the_key_type, int size)
66 {
67 n = size;
68 current_position = -1;
69 current_node = (wxNode *) NULL;
70
71 key_type = the_key_type;
72 if (hash_table)
73 delete[] hash_table;
74 hash_table = new wxList *[size];
75 int i;
76 for (i = 0; i < size; i++)
77 hash_table[i] = (wxList *) NULL;
78 return TRUE;
79 }
80
81
82 void wxHashTable::DoCopy(const wxHashTable& table)
83 {
84 n = table.n;
85 current_position = table.current_position;
86 current_node = NULL; // doesn't matter - Next() will reconstruct it
87 key_type = table.key_type;
88
89 hash_table = new wxList *[n];
90 for (int i = 0; i < n; i++) {
91 if (table.hash_table[i] == NULL)
92 hash_table[i] = NULL;
93 else {
94 hash_table[i] = new wxList(key_type);
95 *(hash_table[i]) = *(table.hash_table[i]);
96 }
97 }
98 }
99
100 void wxHashTable::Put (long key, long value, wxObject * object)
101 {
102 // Should NEVER be
103 long k = (long) key;
104 if (k < 0)
105 k = -k;
106
107 int position = (int) (k % n);
108 if (!hash_table[position])
109 hash_table[position] = new wxList (wxKEY_INTEGER);
110
111 hash_table[position]->Append (value, object);
112 }
113
114 void wxHashTable::Put (long key, const wxChar *value, wxObject * object)
115 {
116 // Should NEVER be
117 long k = (long) key;
118 if (k < 0)
119 k = -k;
120
121 int position = (int) (k % n);
122 if (!hash_table[position])
123 hash_table[position] = new wxList (wxKEY_INTEGER);
124
125 hash_table[position]->Append (value, object);
126 }
127
128 void wxHashTable::Put (long key, wxObject * object)
129 {
130 // Should NEVER be
131 long k = (long) key;
132 if (k < 0)
133 k = -k;
134
135 int position = (int) (k % n);
136 if (!hash_table[position])
137 hash_table[position] = new wxList (wxKEY_INTEGER);
138
139 hash_table[position]->Append (k, object);
140 }
141
142 void wxHashTable::Put (const wxChar *key, wxObject * object)
143 {
144 int position = (int) (MakeKey (key) % n);
145
146 if (!hash_table[position])
147 hash_table[position] = new wxList (wxKEY_STRING);
148
149 hash_table[position]->Append (key, object);
150 }
151
152 wxObject *wxHashTable::Get (long key, long value) const
153 {
154 // Should NEVER be
155 long k = (long) key;
156 if (k < 0)
157 k = -k;
158
159 int position = (int) (k % n);
160 if (!hash_table[position])
161 return (wxObject *) NULL;
162 else
163 {
164 wxNode *node = hash_table[position]->Find (value);
165 if (node)
166 return node->Data ();
167 else
168 return (wxObject *) NULL;
169 }
170 }
171
172 wxObject *wxHashTable::Get (long key, const wxChar *value) const
173 {
174 // Should NEVER be
175 long k = (long) key;
176 if (k < 0)
177 k = -k;
178
179 int position = (int) (k % n);
180 if (!hash_table[position])
181 return (wxObject *) NULL;
182 else
183 {
184 wxNode *node = hash_table[position]->Find (value);
185 if (node)
186 return node->Data ();
187 else
188 return (wxObject *) NULL;
189 }
190 }
191
192 wxObject *wxHashTable::Get (long key) const
193 {
194 // Should NEVER be
195 long k = (long) key;
196 if (k < 0)
197 k = -k;
198
199 int position = (int) (k % n);
200 if (!hash_table[position])
201 return (wxObject *) NULL;
202 else
203 {
204 wxNode *node = hash_table[position]->Find (k);
205 return node ? node->Data () : (wxObject*)NULL;
206 }
207 }
208
209 wxObject *wxHashTable::Get (const wxChar *key) const
210 {
211 int position = (int) (MakeKey (key) % n);
212
213 if (!hash_table[position])
214 return (wxObject *) NULL;
215 else
216 {
217 wxNode *node = hash_table[position]->Find (key);
218 return node ? node->Data () : (wxObject*)NULL;
219 }
220 }
221
222 wxObject *wxHashTable::Delete (long key)
223 {
224 // Should NEVER be
225 long k = (long) key;
226 if (k < 0)
227 k = -k;
228
229 int position = (int) (k % n);
230 if (!hash_table[position])
231 return (wxObject *) NULL;
232 else
233 {
234 wxNode *node = hash_table[position]->Find (k);
235 if (node)
236 {
237 wxObject *data = node->Data ();
238 delete node;
239 return data;
240 }
241 else
242 return (wxObject *) NULL;
243 }
244 }
245
246 wxObject *wxHashTable::Delete (const wxChar *key)
247 {
248 int position = (int) (MakeKey (key) % n);
249 if (!hash_table[position])
250 return (wxObject *) NULL;
251 else
252 {
253 wxNode *node = hash_table[position]->Find (key);
254 if (node)
255 {
256 wxObject *data = node->Data ();
257 delete node;
258 return data;
259 }
260 else
261 return (wxObject *) NULL;
262 }
263 }
264
265 wxObject *wxHashTable::Delete (long key, int value)
266 {
267 // Should NEVER be
268 long k = (long) key;
269 if (k < 0)
270 k = -k;
271
272 int position = (int) (k % n);
273 if (!hash_table[position])
274 return (wxObject *) NULL;
275 else
276 {
277 wxNode *node = hash_table[position]->Find (value);
278 if (node)
279 {
280 wxObject *data = node->Data ();
281 delete node;
282 return data;
283 }
284 else
285 return (wxObject *) NULL;
286 }
287 }
288
289 wxObject *wxHashTable::Delete (long key, const wxChar *value)
290 {
291 int position = (int) (key % n);
292 if (!hash_table[position])
293 return (wxObject *) NULL;
294 else
295 {
296 wxNode *node = hash_table[position]->Find (value);
297 if (node)
298 {
299 wxObject *data = node->Data ();
300 delete node;
301 return data;
302 }
303 else
304 return (wxObject *) NULL;
305 }
306 }
307
308 long wxHashTable::MakeKey (const wxChar *string) const
309 {
310 long int_key = 0;
311
312 while (*string)
313 int_key += (wxUChar) *string++;
314
315 return int_key;
316 }
317
318 void wxHashTable::BeginFind (void)
319 {
320 current_position = -1;
321 current_node = (wxNode *) NULL;
322 }
323
324 wxNode *wxHashTable::Next (void)
325 {
326 wxNode *found = (wxNode *) NULL;
327 bool end = FALSE;
328 while (!end && !found)
329 {
330 if (!current_node)
331 {
332 current_position++;
333 if (current_position >= n)
334 {
335 current_position = -1;
336 current_node = (wxNode *) NULL;
337 end = TRUE;
338 }
339 else
340 {
341 if (hash_table[current_position])
342 {
343 current_node = hash_table[current_position]->First ();
344 found = current_node;
345 }
346 }
347 }
348 else
349 {
350 current_node = current_node->Next ();
351 found = current_node;
352 }
353 }
354 return found;
355 }
356
357 void wxHashTable::DeleteContents (bool flag)
358 {
359 int i;
360 for (i = 0; i < n; i++)
361 {
362 if (hash_table[i])
363 hash_table[i]->DeleteContents (flag);
364 }
365 }
366
367 void wxHashTable::Clear (void)
368 {
369 int i;
370 for (i = 0; i < n; i++)
371 {
372 if (hash_table[i])
373 hash_table[i]->Clear ();
374 }
375 }
376