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git.saurik.com Git - wxWidgets.git/blob - samples/render/render.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Render wxWidgets sample
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
31 #include "wx/dcclient.h"
34 #include "wx/textdlg.h"
36 #include "wx/msgdlg.h"
40 #include "wx/apptrait.h"
41 #include "wx/renderer.h"
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
47 // the application icon (under Windows and OS/2 it is in resources)
48 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
52 // ----------------------------------------------------------------------------
54 // ----------------------------------------------------------------------------
56 // A renderer class draws the header buttons in a "special" way
57 class MyRenderer
: public wxDelegateRendererNative
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
62 virtual void DrawHeaderButton(wxWindow
*WXUNUSED(win
),
65 int WXUNUSED(flags
) = 0,
66 wxHeaderSortIconType
WXUNUSED(sortArrow
) = wxHDR_SORT_ICON_NONE
,
67 wxHeaderButtonParams
* WXUNUSED(params
) = NULL
)
69 dc
.SetBrush(*wxBLUE_BRUSH
);
70 dc
.SetTextForeground(*wxWHITE
);
71 dc
.DrawRoundedRectangle(rect
, 5);
72 dc
.DrawLabel(_T("MyRenderer"), wxNullBitmap
, rect
, wxALIGN_CENTER
);
76 // To use a different renderer from the very beginning we must override
77 // wxAppTraits method creating the renderer (another, simpler, alternative is
78 // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
79 // cases, but we show this here just for completeness)
80 class MyTraits
: public wxGUIAppTraits
82 virtual wxRendererNative
*CreateRenderer()
84 // it will be deleted on program shutdown by wxWidgets itself
85 return new MyRenderer
;
89 // Define a new application type, each program should derive a class from wxApp
90 class MyApp
: public wxApp
93 virtual bool OnInit();
95 // if we want MyTraits to be used we must override CreateTraits()
96 virtual wxAppTraits
*CreateTraits() { return new MyTraits
; }
99 // Define a new frame type: this is going to be our main frame
100 class MyFrame
: public wxFrame
107 // event handlers (these functions should _not_ be virtual)
108 #if wxUSE_DYNLIB_CLASS
109 void OnLoad(wxCommandEvent
& event
);
110 void OnUnload(wxCommandEvent
& event
);
111 #endif // wxUSE_DYNLIB_CLASS
112 void OnQuit(wxCommandEvent
& event
);
113 void OnAbout(wxCommandEvent
& event
);
118 // any class wishing to process wxWidgets events must use this macro
119 DECLARE_EVENT_TABLE()
122 // a very simple class just to have something to draw on
123 class MyPanel
: public wxPanel
126 MyPanel(wxWindow
*parent
) : wxPanel(parent
) { }
128 void OnPaint(wxPaintEvent
&)
132 dc
.DrawText(_T("Below is the standard header button drawn"), 10, 10);
133 dc
.DrawText(_T("using the current renderer:"), 10, 40);
135 wxRendererNative::Get().DrawHeaderButton(this, dc
,
136 wxRect(20, 70, 100, 60));
139 DECLARE_EVENT_TABLE()
142 BEGIN_EVENT_TABLE(MyPanel
, wxPanel
)
143 EVT_PAINT(MyPanel::OnPaint
)
146 // ----------------------------------------------------------------------------
148 // ----------------------------------------------------------------------------
150 // IDs for the controls and the menu commands
154 #if wxUSE_DYNLIB_CLASS
157 #endif // wxUSE_DYNLIB_CLASS
159 // standard menu items
160 Render_Quit
= wxID_EXIT
,
162 // it is important for the id corresponding to the "About" command to have
163 // this standard value as otherwise it won't be handled properly under Mac
164 // (where it is special and put into the "Apple" menu)
165 Render_About
= wxID_ABOUT
168 // ----------------------------------------------------------------------------
169 // event tables and other macros for wxWidgets
170 // ----------------------------------------------------------------------------
172 // the event tables connect the wxWidgets events with the functions (event
173 // handlers) which process them. It can be also done at run-time, but for the
174 // simple menu events like this the static method is much simpler.
175 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
176 #if wxUSE_DYNLIB_CLASS
177 EVT_MENU(Render_Load
, MyFrame::OnLoad
)
178 EVT_MENU(Render_Unload
,MyFrame::OnUnload
)
179 #endif // wxUSE_DYNLIB_CLASS
180 EVT_MENU(Render_Quit
, MyFrame::OnQuit
)
182 EVT_MENU(Render_About
, MyFrame::OnAbout
)
185 // Create a new application object: this macro will allow wxWidgets to create
186 // the application object during program execution (it's better than using a
187 // static object for many reasons) and also implements the accessor function
188 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
192 // ============================================================================
194 // ============================================================================
196 // ----------------------------------------------------------------------------
197 // the application class
198 // ----------------------------------------------------------------------------
200 // 'Main program' equivalent: the program execution "starts" here
203 // create the main application window
209 // ----------------------------------------------------------------------------
211 // ----------------------------------------------------------------------------
217 _T("Render wxWidgets Sample"),
221 // set the frame icon
222 SetIcon(wxICON(sample
));
226 wxMenu
*menuFile
= new wxMenu
;
227 #if wxUSE_DYNLIB_CLASS
228 menuFile
->Append(Render_Load
, _T("&Load renderer...\tCtrl-L"));
229 menuFile
->Append(Render_Unload
, _T("&Unload renderer\tCtrl-U"));
230 #endif // wxUSE_DYNLIB_CLASS
231 menuFile
->Append(Render_Quit
, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
233 // the "About" item should be in the help menu
234 wxMenu
*helpMenu
= new wxMenu
;
235 helpMenu
->Append(Render_About
, _T("&About...\tF1"), _T("Show about dialog"));
237 // now append the freshly created menu to the menu bar...
238 wxMenuBar
*menuBar
= new wxMenuBar();
239 menuBar
->Append(menuFile
, _T("&File"));
240 menuBar
->Append(helpMenu
, _T("&Help"));
242 // ... and attach this menu bar to the frame
244 #endif // wxUSE_MENUS
246 m_panel
= new MyPanel(this);
249 // create a status bar just for fun (by default with 1 pane only)
251 SetStatusText(_T("Welcome to wxWidgets!"));
252 #endif // wxUSE_STATUSBAR
259 delete wxRendererNative::Set(NULL
);
265 #if wxUSE_DYNLIB_CLASS
267 void MyFrame::OnLoad(wxCommandEvent
& WXUNUSED(event
))
269 static wxString s_name
= _T("renddll");
271 wxString name
= wxGetTextFromUser
273 _T("Name of the renderer to load:"),
274 _T("Render wxWidgets Sample"),
286 wxRendererNative
*renderer
= wxRendererNative::Load(name
);
289 wxLogError(_T("Failed to load renderer \"%s\"."), name
.c_str());
293 delete wxRendererNative::Set(renderer
);
297 wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
302 void MyFrame::OnUnload(wxCommandEvent
& WXUNUSED(event
))
304 wxRendererNative
*renderer
= wxRendererNative::Set(NULL
);
311 wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
315 wxLogWarning(_T("No renderer to unload."));
319 #endif // wxUSE_DYNLIB_CLASS
321 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
323 // true is to force the frame to close
327 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
329 wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
331 _T("(c) 2003 Vadim Zeitlin"),
332 _T("About Render wxWidgets Sample"),
333 wxOK
| wxICON_INFORMATION
, this);