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1 Installing wxWindows 2.5.0
2 --------------------------
3
4 This is wxWindows 2.5.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
5 and Windows XP. This is an unstable development release. Note that unstable in
6 this context doesn't mean that it crashes a lot, just that the library API may
7 change in backwards incompatible way during the 2.5 branch life time.
8
9
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
14 SourceForge:
15
16 http://sourceforge.net/patch/?group_id=9863
17
18 Please report bugs using the SourceForge bug tracker:
19
20 http://sourceforge.net/bugs/?group_id=9863
21
22
23 Unarchiving
24 ===========
25
26 A setup program is provided (setup.exe) to automatically copy
27 files to a directory on your hard disk. Do not install into a
28 path that contains spaces. To avoid confusion with other
29 wxWindows installations that might be on your machine, the
30 installation program does not se the WXWIN environment variable;
31 please set this by hand via the System applet if you wish to
32 make it permanent.
33
34 The setup program contains the following:
35
36 - All common, generic and MSW-specific wxWindows source;
37 - samples;
38 - documentation in Windows Help format;
39 - makefiles for most Windows compilers, plus CodeWarrior,
40 BC++ and VC++ IDE files;
41 - JPEG library source;
42 - TIFF library source;
43 - Object Graphics Library;
44 - Tex2RTF source;
45 - Dialog Editor binary.
46
47 Alternatively, you may unarchive the .zip form by hand:
48 wxMSW-x.y.z.zip where x.y.z is the version number.
49
50 Unarchive the required files plus any optional documentation
51 files into a suitable directory such as c:\wx.
52
53 Other add-on packages are available from the wxWindows Web site, such as:
54
55 - mmedia.zip. Audio, CD, video access for Windows and Linux.
56 - ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
57 - tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
58 the same document source.
59
60
61 General installation notes
62 ==========================
63
64 If installing from the CVS server, copy include/wx/msw/setup0.h to
65 include/wx/msw/setup.h and edit the resulting file to choose
66 the features you would like to compile wxWindows with[out].
67
68
69 Compilation
70 ===========
71
72 The following sections explain how to compile wxWindows with each supported
73 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
74 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
75
76 All makefiles and project are located in build\msw directory.
77
78 Where compiled files are stored
79 -------------------------------
80
81 After succesful compilation you'll find the libraries in a subdirectory
82 of lib directory named after the compiler, toolkit name and DLL and Unicode
83 settings. A couple of examples:
84
85 lib\vc_msw VC++ compiled static libraries
86 lib\vc_mswdll VC++ DLLs
87 lib\bcc_mswud Static libraries for Borland C++,
88 Unicode debug build
89 lib\wat_mswunivdll Watcom C++ DLLs of wxUniversal port
90
91 Names of compiled wxWindows libraries follow this scheme: libraries that don't
92 depend on GUI components begin with "wxbase" followed by version number and
93 letters indicating if the library is compiled as Unicode ('u') and/or debug
94 build ('d'). Last component of them name is name of wxWindows component
95 (unless you built the library as single monolithic library; look for
96 "Configuring the build" below). This is a typical set of release ANSI build
97 libraries (release versions on left, debug on right side):
98
99 wxbase25.lib wxbase25d.lib
100 wxbase25_net.lib wxbase25d_net.lib
101 wxbase25_xml.lib wxbase25d_xml.lib
102 wxmsw25_core.lib wxmsw25d_core.lib
103 wxmsw25_html.lib wxmsw25d_html.lib
104 wxmsw25_adv.lib wxmsw25d_adv.lib
105
106 These directories also contain wx/setup.h header.
107
108 Below are compiler specific notes followed by customizing instructions that
109 apply to all compilers (search for "Configuring the build").
110
111
112 Microsoft Visual C++ compilation
113 --------------------------------
114
115 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
116 informal and more detailed description of the process summarized below.
117
118 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
119
120 Also note that you can make the project files work with VC++ 5.0 but you'll
121 need to edit .dsp file by hand before this is possible (change the version in
122 the .dsp file header from 6.0 to 5.0).
123
124 Using project files (VC++ 6 and later):
125
126 1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
127 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
128 2. Open build\msw\wx.dsw, which has configurations for static
129 compilation or DLL compilation, and each of these available in
130 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
131 Normally you'll use a static linking ANSI configuration.
132 Choose the Win32 Debug or Win32 Release configuration (or any other that
133 suits your needs) and use Batch Build to compile _all_ projects. If you
134 know you won't need some of the libraries (i.e. html part), you don't have
135 to compile it. It will also produce similar variations on jpeg.lib,
136 png.lib, tiff.lib, zlib.lib, and regex.lib.
137 If you want to build DLLs, you have to either build them one by one in
138 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
139 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
140 3. Open a sample project file, choose a configuration such as
141 Win32 Debug using Build | Set Active Configuration..., and compile.
142 The project files don't use precompiled headers, to save disk
143 space, but you can switch PCH compiling on for greater speed.
144 NOTE: you may also use samples/samples.dsw to access all
145 sample projects without opening each workspace individually.
146 You can use the Batch Build facility to make several samples
147 at a time.
148
149 Using makefiles:
150
151 1. Change directory to build\msw. Type:
152
153 'nmake -f makefile.vc'
154
155 to make the wxWindows core library as release DLL.
156 See "Configuring the build" for instruction how to build debug or static
157 libraries.
158 2. Change directory to samples and type 'nmake -f makefile.vc'
159 to make all the samples. You can also make them individually.
160
161 Makefile notes:
162
163 Use the 'clean' target to clean all objects, libraries and
164 executables.
165
166 Note (1): if you wish to use templates, please edit
167 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
168 Without this, the redefinition of 'new' will cause problems in
169 the headers. Alternatively, #undef new before including template headers.
170 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
171 using templates, to avoid the non-template stream files being included
172 within wxWindows.
173
174 Note (2): libraries and applications generated with makefiles and
175 project files are now (hopefully) compatible where static libraries
176 are concerned, but please exercise caution nevertheless and if
177 possible, use one method or the other.
178
179 Note (3): VC++ 5's optimization code seems to be broken and can
180 cause both compile and run-time problems: this can be seen when
181 deleting an object Dialog Editor, in Release mode with optimizations
182 on. If in doubt, switch off optimisations, although this will result in much
183 larger executables. It seems possible that the library can be created with
184 strong optimization, so long as the application is not strongly
185 optimized. For example, in wxWindows project, set to 'Minimum
186 Size'. In Dialog Editor project, set to 'Customize: Favor Small
187 Code' (and no others). This will then work.
188
189 Note (4): some crash problems can be due to inconsistent compiler
190 options. If strange/weird/impossible things start to happen please
191 check (dumping IDE project file as makefile and doing text comparison
192 if necessary) that the project settings, especially the list of defined
193 symbols, struct packing, etc. are exactly the same for all items in
194 the project. After this, delete everything (including PCH) and recompile.
195
196 Note (5): to create your own IDE files, see the technical note on the
197 wxWindows web site or CD-ROM, entitled "Compiling wxWindows
198 applications in the VC++ IDE" (technical note docs/tech/tn0010.htm in the
199 wxWindows distribution). You can also copy .dsp and .dsw
200 files from an existing wxWindows sample and adapt them.
201
202
203 Visual C++ 1.5 compilation (16-bit)
204 -----------------------------------
205
206 No longer supported
207
208
209 Borland C++ 5.0/5.5 compilation
210 -------------------------------
211
212 Compiling using the makefiles (updated 24 Sept 02):
213
214 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
215 make the wxWindows core library. Ignore the compiler warnings.
216 This produces a couple of librarie in the lib\bcc_mswdll directory.
217
218 2. Change directory to a sample or demo such as samples\minimal, and type
219 'make -f makefile.bcc'. This produces a windows exe file - by default
220 in the bcc_mswdll subdirectory.
221
222 Note (1): the wxWindows makefiles assume dword structure alignment. Please
223 make sure that your own project or makefile settings use the
224 same alignment, or you could experience mysterious crashes. To
225 change the alignment, change CPPFLAGS in build\msw\config.bcc.
226
227 Note (2): if you get undefined _SQL... symbols at link time,
228 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
229 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
230 recompile wxWindows. The same applies if compiling using the IDE.
231
232
233 Note (3): If you wish debug messages to be sent to the console in
234 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
235
236 Compiling using the IDE files: [Borland C++ 5.0, not Cbuilder]
237
238 1. Load src\bc32.ide from the file bc32.zip at
239 http://biolpc22.york.ac.uk/pub/ports/bcc32/wxwin21/ and select Release settings
240 2. Go to Options|Project... and specify the correct BC++ include and lib path for
241 your file structure.
242 3. Press F9 to compile the wxWindows library.
243 4. Load samples\bc32.ide.
244 5. Go to Options|Project... and specify the correct BC++ include and lib path for
245 your file structure.
246 6. Press F9 to compile the samples (build each node separately if
247 you prefer, by right clicking and choose Build Node).
248 7. Run each sample: you may need to run from each sample's directory
249 since some (notably the wxHTML samples) look for files
250 relative to the working directory.
251
252 Note (1): the samples project file contains a selection of
253 samples, and not all samples. The remaining samples can be made
254 with the makefiles. See also the demos hierarchy which doesn't
255 have any BC++ project files yet.
256
257 Note (2): to make the png, zlib, jpeg and tiff libraries (needed for
258 some samples) you need to compile them with bc32.ide.
259
260 Note (3): the debug version of the wxWindows library is about 40 MB, and the
261 release version is around 5 MB.
262
263 See also the file docs/tech/tn0007.txt for further instructions and details
264 of how to create your own project files.
265
266 ** REMEMBER **
267
268 In all of your wxWindows applications, your source code should include
269 the following preprocessor directive:
270
271 #ifdef __BORLANDC__
272 #pragma hdrstop
273 #endif
274
275 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
276 more details)
277
278
279 Borland C++Builder IDE compilation
280 ----------------------------------
281
282 1. Build the wxWindows libraries using the Borland make utility as
283 specified in the section called "Borland C++ 5.0 compilation"
284 above. (C++ Builder includes a stand-alone C++ compiler. For example,
285 C++ Builder 4.0 comes with C++ 5.4.)
286
287 2. You can use the process_sample_bcb.bat command which is in
288 wxwindows\distrib\msw to generate a .mak or .bpr file for most of the
289 samples [mak for Cbuilder 1-6; v4 and after will convert this to bpr].
290 Execute this in the sampledirectory, passing the name of the cpp files
291 on the command line. For more details, see the instructions in
292 docs/tech/tn0004.htm or http://biolpc22.york.ac.uk/wx/bc/ide.html.
293
294 Borland 16 Bit compilation for Windows 3.1
295 ------------------------------------------
296
297 The last version of wxWindows to support 16-bit compilation with Borland was
298 2.2.7 - Please download and read the instructions in that release
299
300 Watcom C++ 10.6/11 and OpenWatcom compilation
301 ---------------------------------------------
302
303 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
304 make the wxWindows core library.
305 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
306 to make this sample. Repeat for other samples of interest.
307
308
309 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
310 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
311 from lib\watcom directory. See the notes in that directory.
312
313 Note (2): if variant.cpp is compiled with date/time class options, the linker
314 gives up. So the date/time option is switched off for Watcom C++.
315 Also, wxAutomationObject is not compiled with Watcom C++ 10.
316
317 Note (3): RawBitmaps won't work at present because they use unsupported template
318 classes
319
320 Note (4): if Watcom can't read the precompiled header when building a sample,
321 try deleting .pch files in build\msw\wat_* and compiling
322 the sample again.
323
324
325 Metrowerks CodeWarrior compilation
326 ----------------------------------
327
328 1. CodeWarrior Pro7 project files in XML format are already
329 included in wxMSW-2.5.0.zip and the setup version.
330 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
331 you are working from the CVS version) to make sure the settings reflect
332 what you want. If you aren't sure, leave it alone and go with the
333 default settings. A few notes:
334 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
335 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
336 will be rather confusing due to interactions with the MSL ANSI
337 and runtime libs.
338 3. The project file to build the Win32 wxWindows libraries relies on the
339 Batch File Runner plug-in. This plug-in is not installed as part of
340 a normal CW7 installation. However, you can find this plug-in on the
341 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
342 "Batch File Post Linker".
343 4. If you choose not to install the Batch File Runner plug-in, then you
344 need to do the following by hand:
345 (1) Create the directories lib\cw7msw\include\wx and copy the file
346 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
347 working from the CVS version) to lib\cw7msw\include\wx\setup.h
348 (2) Create the directories lib\cw7mswd\include\wx and copy the file
349 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
350 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
351 5. Import src\wxWindowsW7.xml to create the project file wxWindowsW7.mcp.
352 Store this project file in directory src. You may get warnings about
353 not being able to find certain project paths; ignore these warnings, the
354 appropriate paths will be created during the build by the Batch File Runner.
355 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
356 will get some warnings about hidden virtual functions, illegal conversions
357 from const pointers to pointers, etc., all of which you can safely ignore.
358 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
359 stop the build and build again. These errors occur because sometimes the
360 compiler starts doing its thing before the copying of setup.h has completed.
361 7. The following libraries will be produced depending on chosen
362 target:
363 - wx_x86.lib ANSI Release (static)
364 - wx_x86_d.lib ANSI Debug (static)
365 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
366 Volunteers for this are welcome (as neither DLLs nor unicode builds are
367 big priorities for me ;).
368 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
369 of the samples. In particular, there are project files for the minimal,
370 controls, dialogs, dnd, nd docview samples. You can use these project
371 files as templates for the other samples and for your own projects.
372 - For example, to make a project file for the "newgrid" sample,
373 just copy the project file for the "minimal" sample, minimalW7.mcp
374 (made by importing minimalW7.xml into CodeWarrior), into the
375 sample/newgrid directory, calling it newgridW7.mcp. Open
376 newgridW7.mcp and revise the project by deleting the files
377 minimal.rc and minimal.cpp and adding the files griddemo.rc and
378 griddemo.cpp. Build and run....
379
380
381 Cygwin/MinGW compilation
382 ------------------------
383
384 wxWindows 2 supports Cygwin (formerly GnuWin32) betas and
385 releases, and MinGW. Cygwin can be downloaded from:
386
387 http://sources.redhat.com/cygwin/
388
389 and MinGW from:
390
391 http://www.mingw.org/
392
393 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
394 installed in case of MinGW). You will need new enough MinGW version, preferably
395 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
396 than 2.95.3 don't work; you can use wxWindows 2.4 with them.
397
398 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
399 section (see OLD VERSIONS)
400
401 There are two methods of compiling wxWindows, by using the
402 makefiles provided or by using 'configure'.
403
404 Retrieve and install the latest version of Cygwin, or MinGW, as per
405 the instructions with either of these packages.
406
407 If using MinGW, you can download the add-on MSYS package to
408 provide Unix-like tools that you'll need to build wxWindows using configure.
409
410 Using makefiles directly
411 ------------------------
412
413 NOTE: The makefile are for compilation under Cygwin, MSYS, or
414 command.com/cmd.exe, they won't work in other environments
415 (such as UNIX)
416
417 Here are the steps required using the provided makefiles:
418
419 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
420 variable to "2.95".
421
422 - Use the makefile.gcc files for compiling wxWindows and samples,
423 e.g. to compile a debugging version of wxWindows:
424 > cd c:\wx\build\msw
425 > make -f makefile.gcc BUILD=debug
426 > cd c:\wx\samples\minimal
427 > make -f makefile.gcc BUILD=debug
428 (See below for more options.)
429
430 Ignore the warning about the default entry point.
431
432 - Use the 'strip' command to reduce executable/dll size (note that
433 stripping an executable/dll will remove debug information!).
434
435 All targets have 'clean' targets to allow removal of object files
436 and other intermediate compiler files.
437
438 Using configure
439 ---------------
440
441 Instead of using the makefiles, you can use the configure
442 system to generate appropriate makefiles, as used on Unix
443 and Mac OS X systems.
444
445 Change directory to the root of the wxWindows distribution,
446 make a build directory, and run configure and make in this directory.
447
448 For example:
449
450 cd $WXWIN
451 mkdir build-debug
452 cd build-debug
453 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
454 make
455 make install % This step is optional, see note (8) below.
456 cd samples/minimal
457 make
458 ./minimal.exe
459
460 Notes:
461
462 1. See also the Cygwin/MinGW on the web site or CD-ROM for
463 further information about using wxWindows with these compilers.
464
465 2. libwx.a is 100 MB or more - but much less if compiled with no
466 debug info (-g0) and level 4 optimization (-O4).
467
468 3. If you get a link error under MinGW 2.95.2 referring to:
469
470 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
471
472 then you need to edit the file objidl.h at line 663 and add
473 a missing PURE keyword:
474
475 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
476
477 4. There's a bug in MinGW headers for some early distributions.
478
479 in include/windows32/defines.h, where it says:
480
481 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
482
483 it should say:
484
485 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
486
487 (a missing bracket).
488
489 5. OpenGL support should work with MinGW as-is. However,
490 if you wish to generate import libraries appropriate either for
491 the MS OpenGL libraries or the SGI OpenGL libraries, go to
492 include/wx/msw/gl and use:
493
494 dlltool -k -d opengl.def -llibopengl.a
495
496 for the SGI DLLs, or
497
498 dlltool -k -d opengl32.def -llibopengl32.a
499
500 and similarly for glu[32].def.
501
502 6. The 'make install' step is optional, and copies files
503 as follows:
504
505 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
506 /usr/local/include/wx - wxWindows header files
507 /usr/local/bin - wx-config
508
509 You may need to do this if using wx-config with the
510 default root path.
511
512 7. With Cygwin, you can invoke gdb --nw myfile.exe to
513 debug an executable. If there are memory leaks, they will be
514 flagged when the program quits. You can use Cygwin gdb
515 to debug MinGW executables.
516
517
518 OLD VERSIONS:
519
520 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
521 to set up appropriate variables, if necessary mounting drives.
522 Run it before compiling.
523
524 - For Cygwin, make sure there's a \tmp directory on your
525 Windows drive or bison will crash (actually you don't need
526 bison for ordinary wxWindows compilation: a pre-generated .c file is
527 supplied).
528
529 - If using GnuWin32 b18, you will need to copy windres.exe
530 from e.g. the MinGW distribution, to a directory in your path.
531
532
533 Symantec & DigitalMars C++ compilation
534 --------------------------------------
535 The DigitalMars compiler is a free succssor to the Symantec compiler
536 and can be downloaded from http://www.digitalmars.com/
537
538 1. You need to download and unzip in turn (later packages will overwrite
539 older files)
540 Digital Mars C/C++ Compiler Version 8.33
541 Basic utilities
542 beta test C++ Compiler Version 8.34
543 from http://www.digitalmars.com/download/freecompiler.html [02 may 03, CE]
544
545 2. Change directory to build\msw. Type 'make -f makefile.dm' to
546 make the wxWindows core library.
547 3. Change directory to samples\minimal and type 'make -f makefile.dm'
548 to make this sample. The mdi and image sample also work; others may give
549 linker erros due to missing libraries
550
551 16-bit compilation is no longer supported.
552
553
554 Configuring the build
555 =====================
556
557 So far the instructions only explained how to build release DLLs of wxWindows
558 and did not cover any configuration. It is possible to change many aspects of
559 the build, including debug/release and ANSI/Unicode settings. All makefiles in
560 build\msw directory use same options (with a few exceptions documented below)
561 and the only difference between them is in object files and library directory
562 names and in make invocation command.
563
564 Changing the settings
565 ---------------------
566
567 There are two ways to modify the settings: either by passing the values as
568 arguments when invoking make or by editing build\msw\config.$(compiler) file
569 where $(compiler) is same extension as the makefile you use has (see below).
570 The latter is good for setting options that never change in your development
571 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
572 wxWindows and use them side by side, the former method is better. Settings in
573 config.* files are shared by all makefiles (samples, contrib, main library),
574 but if you pass the options as arguments, you must use same arguments you used
575 for the library when building samples or contrib libraries!
576
577 Examples of invoking make in Unicode debug build (other options described
578 below are set analogically):
579
580 Visual C++:
581 > nmake -f makefile.vc BUILD=debug UNICODE=1
582
583 Borland C++:
584 > nmake -f makefile.bcc -DBUILD=debug -DUNICODE=1
585 (Note that you have to use -D to set the variable, unlike in other make
586 tools!)
587
588 Watcom C/C++:
589 > wmake -f makefile.wat BUILD=debug UNICODE=1
590
591 MinGW using native makefiles:
592 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
593
594 MinGW using configure or Cygwin:
595 > ./configure --enable-debug --enable-unicode
596 (see ./configure --help on details; configure is not covered in this
597 section)
598
599 Brief explanation of options and possible values is in every
600 build\msw\config.* file; more detailed description follows.
601
602 Basic options
603 -------------
604
605 BUILD=debug
606 Builds debug version of the library (default is 'release'). This affects
607 name of the library ('d' is appended), __WXDEBUG__ is defined and debug
608 information compiled into object files and the executable.
609
610 SHARED=0
611 Build static libraries instead of DLLs. By default, DLLs are build
612 (SHARED=1).
613
614 UNICODE=1
615 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
616 (default is UNICODE=0). If you want to be able to use Unicode version on
617 Windows9x, you will need to set MSLU=1 as well.
618
619 This option affect name of the library ('u' is appended) and the directory
620 where the library and setup.h are store (ditto).
621
622 WXUNIV=1
623 Build wxUniversal instead of native wxMSW (see
624 http://www.wxwindows.org/wxuniv.htm for more information).
625
626 Advanced options
627 ----------------
628
629 MONOLITHIC=1
630 Starting with version 2.5.0, wxWindows has the ability to be built as
631 several smaller libraries instead of single big one as used to be the case
632 in 2.4 and older versions. This is called "multilib build" and is the
633 default behaviour of makefiles. You can still build single library
634 ("monolithic build") by setting MONOLITHIC variable to 1.
635
636 USE_GUI=0
637 Disable building GUI parts of the library, build only wxBase components used
638 by console applications. Note that if you leave USE_GUI=1 then both wxBase
639 and GUI libraries are built. If you are building monolithic library, then
640 you should set wxUSE_GUI to 1 in setup.h.
641
642 USE_OPENGL=1
643 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
644 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
645 OpenGL library is always built as additional library, even in monolithic
646 build!
647
648 USE_ODBC=1
649 Build two additional libraries in multilib mode, one with database
650 classes and one with wxGrid database support. You must
651 #define wxUSE_ODBC 1 in setup.h
652
653 USE_HTML=0
654 Do not build wxHTML library. If MONOLITHIC=1, then you must also
655 #define wxUSE_HTML 1 in setup.h.
656
657 RUNTIME_LIBS=static
658 Links static version of C and C++ runtime libraries into the executable, so
659 that the program does not depend on DLLs provided with the compiler (e.g.
660 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
661 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
662
663 MSLU=1
664 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
665 used together with UNICODE=1. If you want to be able to use Unicode version
666 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
667 and import lib. The former can be downloaded from Microsoft, the latter is
668 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
669 details). An alternative implementation of import library can be downloaded
670 from http://libunicows.sourceforge.net - unlike the official one, this one
671 works with other compilers and does not require 300+ MB Platform SDK update.
672
673 DEBUG_FLAG=0
674 DEBUG_FLAG=1
675 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
676 sanity checks at runtime. If set to 0, don't do it. By default, this is
677 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
678 but it is sometimes desirable to modify default behaviour and e.g. define
679 __WXDEBUG__ even in release builds.
680
681 DEBUG_INFO=0
682 DEBUG_INFO=1
683 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
684 information is included in the executable or not.
685
686 VENDOR=<your company name>
687 Set this to a short string identifying your company if you are planning to
688 distribute wxWindows DLLs with your application. Default value is 'custom'.
689 This string is included as part of DLL name. wxWindows DLLs contain compiler
690 name, version information and vendor name in them. For example
691 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
692 default settings. If you set VENDOR=mycorp, the name will change to
693 wxmsw250_core_bcc_mycorp.dll.
694
695 CFG=<configuration name>
696 Sets configuration name so that you can have multiple wxWindows build with
697 different setup.h settings coexisting in same tree. See "Object and library
698 directories" below for more information.
699
700 Compiler specific options
701 -------------------------
702
703 * MinGW
704
705 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
706 2.95. In build\msw\config.gcc, change
707 > GCC_VERSION = 3
708 to
709 > GCC_VERSION = 2.95
710
711 * Visual C++
712
713 DEBUG_RUNTIME_LIBS=0
714 DEBUG_RUNTIME_LIBS=1
715 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
716 msvcrtd.dll is used only if the executable contains debug info and
717 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
718 and still link against msvcrt.dll (e.g. when you want to ship the app to
719 customers and still have usable .pdb files with debug information) and this
720 setting makes it possible.
721
722 Fine-tuning the compiler
723 ------------------------
724
725 All makefiles have variables that you can use to specify additional options
726 passed to the compiler or linker. You won't need this in most cases, but if you
727 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
728 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
729
730 Object and library directories
731 ------------------------------
732
733 All object files produced during library build are stored in a directory under
734 build\msw. It's name is derived from build settings and CFG variable and from
735 compiler name. Examples of directory names:
736
737 build\msw\bcc_msw SHARED=0
738 build\msw\bcc_mswdll SHARED=1
739 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
740 build\msw\vc_mswunivd ditto, with Visual C++
741
742 Libraries and DLLs are copied into subdirectory of lib directory with same
743 name as the build\msw subdirectory used for object files:
744
745 lib\bcc_msw
746 lib\bcc_mswdll
747 lib\bcc_mswunivd
748 lib\vc_mswunivd
749
750 Each lib\ subdirectory has wx subdirectory with setup.h. This file is copied
751 there from include\wx\msw\setup.h (and if it doesn't exist, from
752 include\wx\msw\setup0.h) and this is the copy of setup.h that is used by all
753 samples and should be used by your apps as well. If you are doing changes to
754 setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
755
756 If you set CFG to something, the value is appended to directory names. E.g.
757 for CFG=MyBuild, you'll have object files in
758
759 build\msw\bcc_mswMyBuild
760 build\msw\bcc_mswdllMyBuild
761 etc.
762
763 and libraries in
764
765 lib\bcc_mswMyBuild
766 lib\bcc_mswdllMyBuild
767 etc.
768
769 By now it is clear for CFG is for: builds with different CFG settings don't
770 share any files and they use different setup.h files. This allows you to e.g.
771 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
772 enabled (without CFG, both of them would be put into same directory and there
773 would be conflict between the files).
774
775
776 General Notes
777 =============
778
779 - Debugging: under Windows 95, debugging output isn't output in
780 the same way that it is under NT or Windows 3.1.
781 Please see DebugView (bin/dbgview.exe in the distribution), also
782 available from http://www.sysinternals.com and on the wxWindows CD-ROM
783 under Packages.
784
785 - If you are installing wxWindows 2 from CVS, you may find that
786 include/wx/msw/setup.h is missing. This is deliberate, to avoid
787 developers' different setup.h configurations getting confused.
788 Please copy setup0.h to setup.h before compiling. Also, read
789 the BuildCVS.txt for other hints.