aui dock renumbering fix
[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68 #endif
69
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
71 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
72
73
74
75 const int auiToolBarLayer = 10;
76
77
78 class wxPseudoTransparentFrame : public wxFrame
79 {
80 public:
81 wxPseudoTransparentFrame(wxWindow* parent = NULL,
82 wxWindowID id = wxID_ANY,
83 const wxString& title = wxEmptyString,
84 const wxPoint& pos = wxDefaultPosition,
85 const wxSize& size = wxDefaultSize,
86 long style = wxDEFAULT_FRAME_STYLE,
87 const wxString &name = wxT("frame"))
88 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
89 {
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
91 m_Amount=0;
92 m_MaxWidth=0;
93 m_MaxHeight=0;
94 m_lastWidth=0;
95 m_lastHeight=0;
96 #ifdef __WXGTK__
97 m_CanSetShape = false; // have to wait for window create event on GTK
98 #else
99 m_CanSetShape = true;
100 #endif
101 m_Region = wxRegion(0, 0, 0, 0);
102 SetTransparent(0);
103 }
104
105 virtual bool SetTransparent(wxByte alpha)
106 {
107 if (m_CanSetShape)
108 {
109 int w=100; // some defaults
110 int h=100;
111 GetClientSize(&w, &h);
112
113 m_MaxWidth = w;
114 m_MaxHeight = h;
115 m_Amount = alpha;
116 m_Region.Clear();
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
118 if (m_Amount)
119 {
120 for (int y=0; y<m_MaxHeight; y++)
121 {
122 // Reverse the order of the bottom 4 bits
123 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
124 if ((j*16+8)<m_Amount)
125 m_Region.Union(0, y, m_MaxWidth, 1);
126 }
127 }
128 SetShape(m_Region);
129 Refresh();
130 }
131 return true;
132 }
133
134 void OnPaint(wxPaintEvent& WXUNUSED(event))
135 {
136 wxPaintDC dc(this);
137
138 if (m_Region.IsEmpty())
139 return;
140
141 #ifdef __WXMAC__
142 dc.SetBrush(wxColour(128, 192, 255));
143 #else
144 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
145 #endif
146 dc.SetPen(*wxTRANSPARENT_PEN);
147
148 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
149
150 while (upd)
151 {
152 wxRect rect(upd.GetRect());
153 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
154
155 ++upd;
156 }
157 }
158
159 #ifdef __WXGTK__
160 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
161 {
162 m_CanSetShape=true;
163 SetTransparent(0);
164 }
165 #endif
166
167 void OnSize(wxSizeEvent& event)
168 {
169 // We sometimes get surplus size events
170 if ((event.GetSize().GetWidth() == m_lastWidth) &&
171 (event.GetSize().GetHeight() == m_lastHeight))
172 {
173 event.Skip();
174 return;
175 }
176 m_lastWidth = event.GetSize().GetWidth();
177 m_lastHeight = event.GetSize().GetHeight();
178
179 SetTransparent(m_Amount);
180 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
181 event.GetSize().GetHeight());
182 SetShape(m_Region);
183 Refresh();
184 event.Skip();
185 }
186
187 private:
188 wxByte m_Amount;
189 int m_MaxWidth;
190 int m_MaxHeight;
191 bool m_CanSetShape;
192 int m_lastWidth,m_lastHeight;
193
194 wxRegion m_Region;
195
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
197 DECLARE_EVENT_TABLE()
198 };
199
200
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
202
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
206 #ifdef __WXGTK__
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
208 #endif
209 END_EVENT_TABLE()
210
211
212 // -- static utility functions --
213
214 static wxBitmap wxPaneCreateStippleBitmap()
215 {
216 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage img(2,2,data,true);
218 return wxBitmap(img);
219 }
220
221 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
222 {
223 wxBitmap stipple = wxPaneCreateStippleBitmap();
224 wxBrush brush(stipple);
225 dc.SetBrush(brush);
226 dc.SetPen(*wxTRANSPARENT_PEN);
227
228 dc.SetLogicalFunction(wxXOR);
229 dc.DrawRectangle(rect);
230 }
231
232
233
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
238
239 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
240 wxAuiPaneInfoArray& dest_panes,
241 const wxAuiDockInfoArray& src_docks,
242 const wxAuiPaneInfoArray& src_panes)
243 {
244 dest_docks = src_docks;
245 dest_panes = src_panes;
246 int i, j, k, dock_count, pc1, pc2;
247 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
248 {
249 wxAuiDockInfo& dock = dest_docks.Item(i);
250 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
251 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
252 if (dock.panes.Item(j) == &src_panes.Item(k))
253 dock.panes.Item(j) = &dest_panes.Item(k);
254 }
255 }
256
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
260 int dock_direction)
261 {
262 int i, dock_count, max_layer = 0;
263 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
264 {
265 wxAuiDockInfo& dock = docks.Item(i);
266 if (dock.dock_direction == dock_direction &&
267 dock.dock_layer > max_layer && !dock.fixed)
268 max_layer = dock.dock_layer;
269 }
270 return max_layer;
271 }
272
273
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
277 {
278 int i, pane_count, max_row = 0;
279 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
280 {
281 wxAuiPaneInfo& pane = panes.Item(i);
282 if (pane.dock_direction == direction &&
283 pane.dock_layer == layer &&
284 pane.dock_row > max_row)
285 max_row = pane.dock_row;
286 }
287 return max_row;
288 }
289
290
291
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
295 int dock_direction,
296 int dock_layer)
297 {
298 int i, pane_count;
299 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
300 {
301 wxAuiPaneInfo& pane = panes.Item(i);
302 if (!pane.IsFloating() &&
303 pane.dock_direction == dock_direction &&
304 pane.dock_layer >= dock_layer)
305 pane.dock_layer++;
306 }
307 }
308
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
312 int dock_direction,
313 int dock_layer,
314 int dock_row)
315 {
316 int i, pane_count;
317 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
318 {
319 wxAuiPaneInfo& pane = panes.Item(i);
320 if (!pane.IsFloating() &&
321 pane.dock_direction == dock_direction &&
322 pane.dock_layer == dock_layer &&
323 pane.dock_row >= dock_row)
324 pane.dock_row++;
325 }
326 }
327
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray& panes,
331 int dock_direction,
332 int dock_layer,
333 int dock_row,
334 int dock_pos)
335 {
336 int i, pane_count;
337 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
338 {
339 wxAuiPaneInfo& pane = panes.Item(i);
340 if (!pane.IsFloating() &&
341 pane.dock_direction == dock_direction &&
342 pane.dock_layer == dock_layer &&
343 pane.dock_row == dock_row &&
344 pane.dock_pos >= dock_pos)
345 pane.dock_pos++;
346 }
347 }
348
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray& docks,
353 int dock_direction,
354 int dock_layer,
355 int dock_row,
356 wxAuiDockInfoPtrArray& arr)
357 {
358 int begin_layer = dock_layer;
359 int end_layer = dock_layer;
360 int begin_row = dock_row;
361 int end_row = dock_row;
362 int dock_count = docks.GetCount();
363 int layer, row, i, max_row = 0, max_layer = 0;
364
365 // discover the maximum dock layer and the max row
366 for (i = 0; i < dock_count; ++i)
367 {
368 max_row = wxMax(max_row, docks.Item(i).dock_row);
369 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
370 }
371
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer == -1)
374 {
375 begin_layer = 0;
376 end_layer = max_layer;
377 }
378
379 // if no dock row was specified, search all dock row
380 if (dock_row == -1)
381 {
382 begin_row = 0;
383 end_row = max_row;
384 }
385
386 arr.Clear();
387
388 for (layer = begin_layer; layer <= end_layer; ++layer)
389 for (row = begin_row; row <= end_row; ++row)
390 for (i = 0; i < dock_count; ++i)
391 {
392 wxAuiDockInfo& d = docks.Item(i);
393 if (dock_direction == -1 || dock_direction == d.dock_direction)
394 {
395 if (d.dock_layer == layer && d.dock_row == row)
396 arr.Add(&d);
397 }
398 }
399 }
400
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
404 {
405 int i, count = dock.panes.GetCount();
406 for (i = 0; i < count; ++i)
407 {
408 wxAuiPaneInfo* p = dock.panes.Item(i);
409 if (p->window == window)
410 return p;
411 }
412 return NULL;
413 }
414
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
418 wxAuiPaneInfo& pane,
419 wxAuiDockInfo* ex_cept = NULL )
420 {
421 int i, dock_count;
422 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
423 {
424 wxAuiDockInfo& d = docks.Item(i);
425 if (&d == ex_cept)
426 continue;
427 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
428 if (pi)
429 d.panes.Remove(pi);
430 }
431 }
432
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
437 {
438 int i, dock_count;
439 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
440 {
441 wxAuiDockInfo& dock = *docks.Item(i);
442 dock.dock_row = i;
443
444 // (BIW) I believe these lines are wrong because they are modifying
445 // the original pane structures, which should be avoided as much
446 // as possible.
447
448 //for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
449 // dock.panes.Item(j)->dock_row = i;
450 }
451 }
452
453
454 // SetActivePane() sets the active pane, as well as cycles through
455 // every other pane and makes sure that all others' active flags
456 // are turned off
457 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
458 {
459 int i, pane_count;
460 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
461 {
462 wxAuiPaneInfo& pane = panes.Item(i);
463 pane.state &= ~wxAuiPaneInfo::optionActive;
464 if (pane.window == active_pane)
465 pane.state |= wxAuiPaneInfo::optionActive;
466 }
467 }
468
469
470 // this function is used to sort panes by dock position
471 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
472 {
473 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
474 }
475
476
477 // -- wxAuiManager class implementation --
478
479
480 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
481 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
482 EVT_AUI_RENDER(wxAuiManager::OnRender)
483 EVT_PAINT(wxAuiManager::OnPaint)
484 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
485 EVT_SIZE(wxAuiManager::OnSize)
486 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
487 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
488 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
489 EVT_MOTION(wxAuiManager::OnMotion)
490 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
491 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
492 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
493 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
494 END_EVENT_TABLE()
495
496
497 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
498 {
499 m_action = actionNone;
500 m_last_mouse_move = wxPoint();
501 m_hover_button = NULL;
502 m_art = new wxAuiDefaultDockArt;
503 m_hint_wnd = NULL;
504 m_flags = flags;
505 m_skipping = false;
506 m_has_maximized = false;
507 m_frame = NULL;
508 m_dock_constraint_x = 0.3;
509 m_dock_constraint_y = 0.3;
510 m_reserved = NULL;
511
512 if (managed_wnd)
513 {
514 SetManagedWindow(managed_wnd);
515 }
516 }
517
518 wxAuiManager::~wxAuiManager()
519 {
520 for ( size_t i = 0; i < m_panes.size(); i++ )
521 {
522 wxAuiPaneInfo& pinfo = m_panes[i];
523 if (pinfo.window && !pinfo.window->GetParent())
524 delete pinfo.window;
525 }
526
527 delete m_art;
528 }
529
530 // creates a floating frame for the windows
531 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
532 const wxAuiPaneInfo& pane_info)
533 {
534 return new wxAuiFloatingFrame(parent, this, pane_info);
535 }
536
537 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
538 {
539 // if a key modifier is pressed while dragging the frame,
540 // don't dock the window
541 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
542 }
543
544 // GetPane() looks up a wxAuiPaneInfo structure based
545 // on the supplied window pointer. Upon failure, GetPane()
546 // returns an empty wxAuiPaneInfo, a condition which can be checked
547 // by calling wxAuiPaneInfo::IsOk().
548 //
549 // The pane info's structure may then be modified. Once a pane's
550 // info is modified, wxAuiManager::Update() must be called to
551 // realize the changes in the UI.
552
553 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
554 {
555 int i, pane_count;
556 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
557 {
558 wxAuiPaneInfo& p = m_panes.Item(i);
559 if (p.window == window)
560 return p;
561 }
562 return wxAuiNullPaneInfo;
563 }
564
565 // this version of GetPane() looks up a pane based on a
566 // 'pane name', see above comment for more info
567 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
568 {
569 int i, pane_count;
570 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
571 {
572 wxAuiPaneInfo& p = m_panes.Item(i);
573 if (p.name == name)
574 return p;
575 }
576 return wxAuiNullPaneInfo;
577 }
578
579 // GetAllPanes() returns a reference to all the pane info structures
580 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
581 {
582 return m_panes;
583 }
584
585 // HitTest() is an internal function which determines
586 // which UI item the specified coordinates are over
587 // (x,y) specify a position in client coordinates
588 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
589 {
590 wxAuiDockUIPart* result = NULL;
591
592 int i, part_count;
593 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
594 {
595 wxAuiDockUIPart* item = &m_uiparts.Item(i);
596
597 // we are not interested in typeDock, because this space
598 // isn't used to draw anything, just for measurements;
599 // besides, the entire dock area is covered with other
600 // rectangles, which we are interested in.
601 if (item->type == wxAuiDockUIPart::typeDock)
602 continue;
603
604 // if we already have a hit on a more specific item, we are not
605 // interested in a pane hit. If, however, we don't already have
606 // a hit, returning a pane hit is necessary for some operations
607 if ((item->type == wxAuiDockUIPart::typePane ||
608 item->type == wxAuiDockUIPart::typePaneBorder) && result)
609 continue;
610
611 // if the point is inside the rectangle, we have a hit
612 if (item->rect.Contains(x,y))
613 result = item;
614 }
615
616 return result;
617 }
618
619
620 // SetFlags() and GetFlags() allow the owner to set various
621 // options which are global to wxAuiManager
622 void wxAuiManager::SetFlags(unsigned int flags)
623 {
624 // find out if we have to call UpdateHintWindowConfig()
625 bool update_hint_wnd = false;
626 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
627 wxAUI_MGR_VENETIAN_BLINDS_HINT |
628 wxAUI_MGR_RECTANGLE_HINT;
629 if ((flags & hint_mask) != (m_flags & hint_mask))
630 update_hint_wnd = true;
631
632
633 // set the new flags
634 m_flags = flags;
635
636 if (update_hint_wnd)
637 {
638 UpdateHintWindowConfig();
639 }
640 }
641
642 unsigned int wxAuiManager::GetFlags() const
643 {
644 return m_flags;
645 }
646
647
648 // don't use these anymore as they are deprecated
649 // use Set/GetManagedFrame() instead
650 void wxAuiManager::SetFrame(wxFrame* frame)
651 {
652 SetManagedWindow((wxWindow*)frame);
653 }
654
655 wxFrame* wxAuiManager::GetFrame() const
656 {
657 return (wxFrame*)m_frame;
658 }
659
660
661 // this function will return the aui manager for a given
662 // window. The |window| parameter should be any child window
663 // or grand-child window (and so on) of the frame/window
664 // managed by wxAuiManager. The |window| parameter does not
665 // need to be managed by the manager itself.
666 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
667 {
668 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
669 evt.SetManager(NULL);
670 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
671 if (!window->ProcessEvent(evt))
672 return NULL;
673
674 return evt.GetManager();
675 }
676
677
678 void wxAuiManager::UpdateHintWindowConfig()
679 {
680 // find out if the the system can do transparent frames
681 bool can_do_transparent = false;
682
683 wxWindow* w = m_frame;
684 while (w)
685 {
686 if (w->IsKindOf(CLASSINFO(wxFrame)))
687 {
688 wxFrame* f = static_cast<wxFrame*>(w);
689 can_do_transparent = f->CanSetTransparent();
690 break;
691 }
692
693 w = w->GetParent();
694 }
695
696 // if there is an existing hint window, delete it
697 if (m_hint_wnd)
698 {
699 m_hint_wnd->Destroy();
700 m_hint_wnd = NULL;
701 }
702
703 m_hint_fademax = 50;
704 m_hint_wnd = NULL;
705
706 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
707 {
708 // Make a window to use for a transparent hint
709 #if defined(__WXMSW__) || defined(__WXGTK__)
710 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
711 wxDefaultPosition, wxSize(1,1),
712 wxFRAME_TOOL_WINDOW |
713 wxFRAME_FLOAT_ON_PARENT |
714 wxFRAME_NO_TASKBAR |
715 wxNO_BORDER);
716
717 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
718 #elif defined(__WXMAC__)
719 // Using a miniframe with float and tool styles keeps the parent
720 // frame activated and highlighted as such...
721 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
722 wxDefaultPosition, wxSize(1,1),
723 wxFRAME_FLOAT_ON_PARENT
724 | wxFRAME_TOOL_WINDOW );
725
726 // Can't set the bg colour of a Frame in wxMac
727 wxPanel* p = new wxPanel(m_hint_wnd);
728
729 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
730 // color that is really hard to see, especially transparent.
731 // Until a better system color is decided upon we'll just use
732 // blue.
733 p->SetBackgroundColour(*wxBLUE);
734 #endif
735
736 }
737 else
738 {
739 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
740 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
741 {
742 // system can't support transparent fade, or the venetian
743 // blinds effect was explicitly requested
744 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
745 wxID_ANY,
746 wxEmptyString,
747 wxDefaultPosition,
748 wxSize(1,1),
749 wxFRAME_TOOL_WINDOW |
750 wxFRAME_FLOAT_ON_PARENT |
751 wxFRAME_NO_TASKBAR |
752 wxNO_BORDER);
753 m_hint_fademax = 128;
754 }
755 }
756 }
757
758
759 // SetManagedWindow() is usually called once when the frame
760 // manager class is being initialized. "frame" specifies
761 // the frame which should be managed by the frame mananger
762 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
763 {
764 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
765
766 m_frame = wnd;
767 m_frame->PushEventHandler(this);
768
769 #if wxUSE_MDI
770 // if the owner is going to manage an MDI parent frame,
771 // we need to add the MDI client window as the default
772 // center pane
773
774 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
775 {
776 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
777 wxWindow* client_window = mdi_frame->GetClientWindow();
778
779 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
780
781 AddPane(client_window,
782 wxAuiPaneInfo().Name(wxT("mdiclient")).
783 CenterPane().PaneBorder(false));
784 }
785 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
786 {
787 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
788 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
789 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
790
791 AddPane(client_window,
792 wxAuiPaneInfo().Name(wxT("mdiclient")).
793 CenterPane().PaneBorder(false));
794 }
795
796 #endif
797
798 UpdateHintWindowConfig();
799 }
800
801
802 // UnInit() must be called, usually in the destructor
803 // of the frame class. If it is not called, usually this
804 // will result in a crash upon program exit
805 void wxAuiManager::UnInit()
806 {
807 if (m_frame)
808 {
809 m_frame->RemoveEventHandler(this);
810 }
811 }
812
813 // GetManagedWindow() returns the window pointer being managed
814 wxWindow* wxAuiManager::GetManagedWindow() const
815 {
816 return m_frame;
817 }
818
819 wxAuiDockArt* wxAuiManager::GetArtProvider() const
820 {
821 return m_art;
822 }
823
824 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
825 {
826 // first, give the owner frame a chance to override
827 if (m_frame)
828 {
829 if (m_frame->ProcessEvent(event))
830 return;
831 }
832
833 ProcessEvent(event);
834 }
835
836 // SetArtProvider() instructs wxAuiManager to use the
837 // specified art provider for all drawing calls. This allows
838 // plugable look-and-feel features. The pointer that is
839 // passed to this method subsequently belongs to wxAuiManager,
840 // and is deleted in the frame manager destructor
841 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
842 {
843 // delete the last art provider, if any
844 delete m_art;
845
846 // assign the new art provider
847 m_art = art_provider;
848 }
849
850
851 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
852 {
853 // check if the pane has a valid window
854 if (!window)
855 return false;
856
857 // check if the window is already managed by us
858 if (GetPane(pane_info.window).IsOk())
859 return false;
860
861 // check if the pane name already exists, this could reveal a
862 // bug in the library user's application
863 bool already_exists = false;
864 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
865 {
866 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
867 already_exists = true;
868 }
869
870 // if the new pane is docked then we should undo maximize
871 if (pane_info.IsDocked())
872 RestoreMaximizedPane();
873
874 m_panes.Add(pane_info);
875
876 wxAuiPaneInfo& pinfo = m_panes.Last();
877
878 // set the pane window
879 pinfo.window = window;
880
881
882 // if the pane's name identifier is blank, create a random string
883 if (pinfo.name.empty() || already_exists)
884 {
885 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
886 ((unsigned long)pinfo.window) & 0xffffffff,
887 (unsigned int)time(NULL),
888 #ifdef __WXWINCE__
889 (unsigned int)GetTickCount(),
890 #else
891 (unsigned int)clock(),
892 #endif
893 (unsigned long)m_panes.GetCount());
894 }
895
896 // set initial proportion (if not already set)
897 if (pinfo.dock_proportion == 0)
898 pinfo.dock_proportion = 100000;
899
900 if (pinfo.HasMaximizeButton())
901 {
902 wxAuiPaneButton button;
903 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
904 pinfo.buttons.Add(button);
905 }
906
907 if (pinfo.HasPinButton())
908 {
909 wxAuiPaneButton button;
910 button.button_id = wxAUI_BUTTON_PIN;
911 pinfo.buttons.Add(button);
912 }
913
914 if (pinfo.HasCloseButton())
915 {
916 wxAuiPaneButton button;
917 button.button_id = wxAUI_BUTTON_CLOSE;
918 pinfo.buttons.Add(button);
919 }
920
921 if (pinfo.best_size == wxDefaultSize &&
922 pinfo.window)
923 {
924 pinfo.best_size = pinfo.window->GetClientSize();
925
926 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
927 {
928 // GetClientSize() doesn't get the best size for
929 // a toolbar under some newer versions of wxWidgets,
930 // so use GetBestSize()
931 pinfo.best_size = pinfo.window->GetBestSize();
932
933 // for some reason, wxToolBar::GetBestSize() is returning
934 // a size that is a pixel shy of the correct amount.
935 // I believe this to be the correct action, until
936 // wxToolBar::GetBestSize() is fixed. Is this assumption
937 // correct?
938 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
939 // pinfo.best_size.y++;
940 }
941
942 if (pinfo.min_size != wxDefaultSize)
943 {
944 if (pinfo.best_size.x < pinfo.min_size.x)
945 pinfo.best_size.x = pinfo.min_size.x;
946 if (pinfo.best_size.y < pinfo.min_size.y)
947 pinfo.best_size.y = pinfo.min_size.y;
948 }
949 }
950
951 return true;
952 }
953
954 bool wxAuiManager::AddPane(wxWindow* window,
955 int direction,
956 const wxString& caption)
957 {
958 wxAuiPaneInfo pinfo;
959 pinfo.Caption(caption);
960 switch (direction)
961 {
962 case wxTOP: pinfo.Top(); break;
963 case wxBOTTOM: pinfo.Bottom(); break;
964 case wxLEFT: pinfo.Left(); break;
965 case wxRIGHT: pinfo.Right(); break;
966 case wxCENTER: pinfo.CenterPane(); break;
967 }
968 return AddPane(window, pinfo);
969 }
970
971 bool wxAuiManager::AddPane(wxWindow* window,
972 const wxAuiPaneInfo& pane_info,
973 const wxPoint& drop_pos)
974 {
975 if (!AddPane(window, pane_info))
976 return false;
977
978 wxAuiPaneInfo& pane = GetPane(window);
979
980 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
981
982 return true;
983 }
984
985 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
986 int insert_level)
987 {
988 // shift the panes around, depending on the insert level
989 switch (insert_level)
990 {
991 case wxAUI_INSERT_PANE:
992 DoInsertPane(m_panes,
993 pane_info.dock_direction,
994 pane_info.dock_layer,
995 pane_info.dock_row,
996 pane_info.dock_pos);
997 break;
998 case wxAUI_INSERT_ROW:
999 DoInsertDockRow(m_panes,
1000 pane_info.dock_direction,
1001 pane_info.dock_layer,
1002 pane_info.dock_row);
1003 break;
1004 case wxAUI_INSERT_DOCK:
1005 DoInsertDockLayer(m_panes,
1006 pane_info.dock_direction,
1007 pane_info.dock_layer);
1008 break;
1009 }
1010
1011 // if the window already exists, we are basically just moving/inserting the
1012 // existing window. If it doesn't exist, we need to add it and insert it
1013 wxAuiPaneInfo& existing_pane = GetPane(window);
1014 if (!existing_pane.IsOk())
1015 {
1016 return AddPane(window, pane_info);
1017 }
1018 else
1019 {
1020 if (pane_info.IsFloating())
1021 {
1022 existing_pane.Float();
1023 if (pane_info.floating_pos != wxDefaultPosition)
1024 existing_pane.FloatingPosition(pane_info.floating_pos);
1025 if (pane_info.floating_size != wxDefaultSize)
1026 existing_pane.FloatingSize(pane_info.floating_size);
1027 }
1028 else
1029 {
1030 // if the new pane is docked then we should undo maximize
1031 RestoreMaximizedPane();
1032
1033 existing_pane.Direction(pane_info.dock_direction);
1034 existing_pane.Layer(pane_info.dock_layer);
1035 existing_pane.Row(pane_info.dock_row);
1036 existing_pane.Position(pane_info.dock_pos);
1037 }
1038 }
1039
1040 return true;
1041 }
1042
1043
1044 // DetachPane() removes a pane from the frame manager. This
1045 // method will not destroy the window that is removed.
1046 bool wxAuiManager::DetachPane(wxWindow* window)
1047 {
1048 int i, count;
1049 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1050 {
1051 wxAuiPaneInfo& p = m_panes.Item(i);
1052 if (p.window == window)
1053 {
1054 if (p.frame)
1055 {
1056 // we have a floating frame which is being detached. We need to
1057 // reparent it to m_frame and destroy the floating frame
1058
1059 // reduce flicker
1060 p.window->SetSize(1,1);
1061
1062 if (p.frame->IsShown())
1063 p.frame->Show(false);
1064
1065 // reparent to m_frame and destroy the pane
1066 if (m_action_window == p.frame)
1067 {
1068 m_action_window = NULL;
1069 }
1070
1071 p.window->Reparent(m_frame);
1072 p.frame->SetSizer(NULL);
1073 p.frame->Destroy();
1074 p.frame = NULL;
1075 }
1076
1077 // make sure there are no references to this pane in our uiparts,
1078 // just in case the caller doesn't call Update() immediately after
1079 // the DetachPane() call. This prevets obscure crashes which would
1080 // happen at window repaint if the caller forgets to call Update()
1081 int pi, part_count;
1082 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1083 {
1084 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1085 if (part.pane == &p)
1086 {
1087 m_uiparts.RemoveAt(pi);
1088 part_count--;
1089 pi--;
1090 continue;
1091 }
1092 }
1093
1094 m_panes.RemoveAt(i);
1095 return true;
1096 }
1097 }
1098 return false;
1099 }
1100
1101 // ClosePane() destroys or hides the pane depending on its flags
1102 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1103 {
1104 // if we were maximized, restore
1105 if (pane_info.IsMaximized())
1106 {
1107 RestorePane(pane_info);
1108 }
1109
1110 // first, hide the window
1111 if (pane_info.window && pane_info.window->IsShown())
1112 {
1113 pane_info.window->Show(false);
1114 }
1115
1116 // make sure that we are the parent of this window
1117 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1118 {
1119 pane_info.window->Reparent(m_frame);
1120 }
1121
1122 // if we have a frame, destroy it
1123 if (pane_info.frame)
1124 {
1125 pane_info.frame->Destroy();
1126 pane_info.frame = NULL;
1127 }
1128
1129 // now we need to either destroy or hide the pane
1130 if (pane_info.IsDestroyOnClose())
1131 {
1132 wxWindow * window = pane_info.window;
1133 DetachPane(window);
1134 if (window)
1135 {
1136 window->Destroy();
1137 }
1138 }
1139 else
1140 {
1141 pane_info.Hide();
1142 }
1143 }
1144
1145 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1146 {
1147 int i, pane_count;
1148
1149 // un-maximize and hide all other panes
1150 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1151 {
1152 wxAuiPaneInfo& p = m_panes.Item(i);
1153 if (!p.IsToolbar())
1154 {
1155 p.Restore();
1156
1157 // save hidden state
1158 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1159 p.HasFlag(wxAuiPaneInfo::optionHidden));
1160
1161 // hide the pane, because only the newly
1162 // maximized pane should show
1163 p.Hide();
1164 }
1165 }
1166
1167 // mark ourselves maximized
1168 pane_info.Maximize();
1169 pane_info.Show();
1170 m_has_maximized = true;
1171
1172 // last, show the window
1173 if (pane_info.window && !pane_info.window->IsShown())
1174 {
1175 pane_info.window->Show(true);
1176 }
1177 }
1178
1179 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1180 {
1181 int i, pane_count;
1182
1183 // restore all the panes
1184 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1185 {
1186 wxAuiPaneInfo& p = m_panes.Item(i);
1187 if (!p.IsToolbar())
1188 {
1189 p.SetFlag(wxAuiPaneInfo::optionHidden,
1190 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1191 }
1192 }
1193
1194 // mark ourselves non-maximized
1195 pane_info.Restore();
1196 m_has_maximized = false;
1197
1198 // last, show the window
1199 if (pane_info.window && !pane_info.window->IsShown())
1200 {
1201 pane_info.window->Show(true);
1202 }
1203 }
1204
1205 void wxAuiManager::RestoreMaximizedPane()
1206 {
1207 int i, pane_count;
1208
1209 // restore all the panes
1210 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1211 {
1212 wxAuiPaneInfo& p = m_panes.Item(i);
1213 if (p.IsMaximized())
1214 {
1215 RestorePane(p);
1216 break;
1217 }
1218 }
1219 }
1220
1221 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1222 // in the input string. This is an internal functions which is
1223 // used for saving perspectives
1224 static wxString EscapeDelimiters(const wxString& s)
1225 {
1226 wxString result;
1227 result.Alloc(s.length());
1228 const wxChar* ch = s.c_str();
1229 while (*ch)
1230 {
1231 if (*ch == wxT(';') || *ch == wxT('|'))
1232 result += wxT('\\');
1233 result += *ch;
1234 ++ch;
1235 }
1236 return result;
1237 }
1238
1239 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1240 {
1241 wxString result = wxT("name=");
1242 result += EscapeDelimiters(pane.name);
1243 result += wxT(";");
1244
1245 result += wxT("caption=");
1246 result += EscapeDelimiters(pane.caption);
1247 result += wxT(";");
1248
1249 result += wxString::Format(wxT("state=%u;"), pane.state);
1250 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1251 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1252 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1253 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1254 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1255 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1256 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1257 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1258 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1259 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1260 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1261 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1262 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1263 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1264 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1265
1266 return result;
1267 }
1268
1269 // Load a "pane" with the pane infor settings in pane_part
1270 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1271 {
1272 // replace escaped characters so we can
1273 // split up the string easily
1274 pane_part.Replace(wxT("\\|"), wxT("\a"));
1275 pane_part.Replace(wxT("\\;"), wxT("\b"));
1276
1277 while(1)
1278 {
1279 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1280 pane_part = pane_part.AfterFirst(wxT(';'));
1281 wxString val_name = val_part.BeforeFirst(wxT('='));
1282 wxString value = val_part.AfterFirst(wxT('='));
1283 val_name.MakeLower();
1284 val_name.Trim(true);
1285 val_name.Trim(false);
1286 value.Trim(true);
1287 value.Trim(false);
1288
1289 if (val_name.empty())
1290 break;
1291
1292 if (val_name == wxT("name"))
1293 pane.name = value;
1294 else if (val_name == wxT("caption"))
1295 pane.caption = value;
1296 else if (val_name == wxT("state"))
1297 pane.state = (unsigned int)wxAtoi(value.c_str());
1298 else if (val_name == wxT("dir"))
1299 pane.dock_direction = wxAtoi(value.c_str());
1300 else if (val_name == wxT("layer"))
1301 pane.dock_layer = wxAtoi(value.c_str());
1302 else if (val_name == wxT("row"))
1303 pane.dock_row = wxAtoi(value.c_str());
1304 else if (val_name == wxT("pos"))
1305 pane.dock_pos = wxAtoi(value.c_str());
1306 else if (val_name == wxT("prop"))
1307 pane.dock_proportion = wxAtoi(value.c_str());
1308 else if (val_name == wxT("bestw"))
1309 pane.best_size.x = wxAtoi(value.c_str());
1310 else if (val_name == wxT("besth"))
1311 pane.best_size.y = wxAtoi(value.c_str());
1312 else if (val_name == wxT("minw"))
1313 pane.min_size.x = wxAtoi(value.c_str());
1314 else if (val_name == wxT("minh"))
1315 pane.min_size.y = wxAtoi(value.c_str());
1316 else if (val_name == wxT("maxw"))
1317 pane.max_size.x = wxAtoi(value.c_str());
1318 else if (val_name == wxT("maxh"))
1319 pane.max_size.y = wxAtoi(value.c_str());
1320 else if (val_name == wxT("floatx"))
1321 pane.floating_pos.x = wxAtoi(value.c_str());
1322 else if (val_name == wxT("floaty"))
1323 pane.floating_pos.y = wxAtoi(value.c_str());
1324 else if (val_name == wxT("floatw"))
1325 pane.floating_size.x = wxAtoi(value.c_str());
1326 else if (val_name == wxT("floath"))
1327 pane.floating_size.y = wxAtoi(value.c_str());
1328 else {
1329 wxFAIL_MSG(wxT("Bad Perspective String"));
1330 }
1331 }
1332
1333 // replace escaped characters so we can
1334 // split up the string easily
1335 pane.name.Replace(wxT("\a"), wxT("|"));
1336 pane.name.Replace(wxT("\b"), wxT(";"));
1337 pane.caption.Replace(wxT("\a"), wxT("|"));
1338 pane.caption.Replace(wxT("\b"), wxT(";"));
1339 pane_part.Replace(wxT("\a"), wxT("|"));
1340 pane_part.Replace(wxT("\b"), wxT(";"));
1341
1342 return;
1343 }
1344
1345
1346 // SavePerspective() saves all pane information as a single string.
1347 // This string may later be fed into LoadPerspective() to restore
1348 // all pane settings. This save and load mechanism allows an
1349 // exact pane configuration to be saved and restored at a later time
1350
1351 wxString wxAuiManager::SavePerspective()
1352 {
1353 wxString result;
1354 result.Alloc(500);
1355 result = wxT("layout2|");
1356
1357 int pane_i, pane_count = m_panes.GetCount();
1358 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1359 {
1360 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1361 result += SavePaneInfo(pane)+wxT("|");
1362 }
1363
1364 int dock_i, dock_count = m_docks.GetCount();
1365 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1366 {
1367 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1368
1369 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1370 dock.dock_direction, dock.dock_layer,
1371 dock.dock_row, dock.size);
1372 }
1373
1374 return result;
1375 }
1376
1377 // LoadPerspective() loads a layout which was saved with SavePerspective()
1378 // If the "update" flag parameter is true, the GUI will immediately be updated
1379
1380 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1381 {
1382 wxString input = layout;
1383 wxString part;
1384
1385 // check layout string version
1386 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1387 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1388 part = input.BeforeFirst(wxT('|'));
1389 input = input.AfterFirst(wxT('|'));
1390 part.Trim(true);
1391 part.Trim(false);
1392 if (part != wxT("layout2"))
1393 return false;
1394
1395 // mark all panes currently managed as docked and hidden
1396 int pane_i, pane_count = m_panes.GetCount();
1397 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1398 m_panes.Item(pane_i).Dock().Hide();
1399
1400 // clear out the dock array; this will be reconstructed
1401 m_docks.Clear();
1402
1403 // replace escaped characters so we can
1404 // split up the string easily
1405 input.Replace(wxT("\\|"), wxT("\a"));
1406 input.Replace(wxT("\\;"), wxT("\b"));
1407
1408 while (1)
1409 {
1410 wxAuiPaneInfo pane;
1411
1412 wxString pane_part = input.BeforeFirst(wxT('|'));
1413 input = input.AfterFirst(wxT('|'));
1414 pane_part.Trim(true);
1415
1416 // if the string is empty, we're done parsing
1417 if (pane_part.empty())
1418 break;
1419
1420 if (pane_part.Left(9) == wxT("dock_size"))
1421 {
1422 wxString val_name = pane_part.BeforeFirst(wxT('='));
1423 wxString value = pane_part.AfterFirst(wxT('='));
1424
1425 long dir, layer, row, size;
1426 wxString piece = val_name.AfterFirst(wxT('('));
1427 piece = piece.BeforeLast(wxT(')'));
1428 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1429 piece = piece.AfterFirst(wxT(','));
1430 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1431 piece.AfterFirst(wxT(',')).ToLong(&row);
1432 value.ToLong(&size);
1433
1434 wxAuiDockInfo dock;
1435 dock.dock_direction = dir;
1436 dock.dock_layer = layer;
1437 dock.dock_row = row;
1438 dock.size = size;
1439 m_docks.Add(dock);
1440 continue;
1441 }
1442
1443 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1444 // name so it can be called by external callers
1445 pane_part.Replace(wxT("\a"), wxT("|"));
1446 pane_part.Replace(wxT("\b"), wxT(";"));
1447
1448 LoadPaneInfo(pane_part, pane);
1449
1450 wxAuiPaneInfo& p = GetPane(pane.name);
1451 if (!p.IsOk())
1452 {
1453 // the pane window couldn't be found
1454 // in the existing layout -- skip it
1455 continue;
1456 }
1457
1458 p.SafeSet(pane);
1459 }
1460
1461 if (update)
1462 Update();
1463
1464 return true;
1465 }
1466
1467 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1468 wxArrayInt& positions,
1469 wxArrayInt& sizes)
1470 {
1471 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1472 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1473 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1474
1475 positions.Empty();
1476 sizes.Empty();
1477
1478 int offset, action_pane = -1;
1479 int pane_i, pane_count = dock.panes.GetCount();
1480
1481 // find the pane marked as our action pane
1482 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1483 {
1484 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1485
1486 if (pane.state & wxAuiPaneInfo::actionPane)
1487 {
1488 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1489 action_pane = pane_i;
1490 }
1491 }
1492
1493 // set up each panes default position, and
1494 // determine the size (width or height, depending
1495 // on the dock's orientation) of each pane
1496 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1497 {
1498 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1499 positions.Add(pane.dock_pos);
1500 int size = 0;
1501
1502 if (pane.HasBorder())
1503 size += (pane_border_size*2);
1504
1505 if (dock.IsHorizontal())
1506 {
1507 if (pane.HasGripper() && !pane.HasGripperTop())
1508 size += gripper_size;
1509 size += pane.best_size.x;
1510 }
1511 else
1512 {
1513 if (pane.HasGripper() && pane.HasGripperTop())
1514 size += gripper_size;
1515
1516 if (pane.HasCaption())
1517 size += caption_size;
1518 size += pane.best_size.y;
1519 }
1520
1521 sizes.Add(size);
1522 }
1523
1524 // if there is no action pane, just return the default
1525 // positions (as specified in pane.pane_pos)
1526 if (action_pane == -1)
1527 return;
1528
1529 offset = 0;
1530 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1531 {
1532 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1533
1534 if (amount >= 0)
1535 offset += amount;
1536 else
1537 positions[pane_i] -= -amount;
1538
1539 offset += sizes[pane_i];
1540 }
1541
1542 // if the dock mode is fixed, make sure none of the panes
1543 // overlap; we will bump panes that overlap
1544 offset = 0;
1545 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1546 {
1547 int amount = positions[pane_i] - offset;
1548 if (amount >= 0)
1549 offset += amount;
1550 else
1551 positions[pane_i] += -amount;
1552
1553 offset += sizes[pane_i];
1554 }
1555 }
1556
1557
1558 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1559 wxAuiDockInfo& dock,
1560 wxAuiPaneInfo& pane,
1561 wxAuiDockUIPartArray& uiparts,
1562 bool spacer_only)
1563 {
1564 wxAuiDockUIPart part;
1565 wxSizerItem* sizer_item;
1566
1567 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1568 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1569 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1570 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1571
1572 // find out the orientation of the item (orientation for panes
1573 // is the same as the dock's orientation)
1574 int orientation;
1575 if (dock.IsHorizontal())
1576 orientation = wxHORIZONTAL;
1577 else
1578 orientation = wxVERTICAL;
1579
1580 // this variable will store the proportion
1581 // value that the pane will receive
1582 int pane_proportion = pane.dock_proportion;
1583
1584 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1585 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1586
1587 if (pane.HasGripper())
1588 {
1589 if (pane.HasGripperTop())
1590 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1591 else
1592 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1593
1594 part.type = wxAuiDockUIPart::typeGripper;
1595 part.dock = &dock;
1596 part.pane = &pane;
1597 part.button = NULL;
1598 part.orientation = orientation;
1599 part.cont_sizer = horz_pane_sizer;
1600 part.sizer_item = sizer_item;
1601 uiparts.Add(part);
1602 }
1603
1604 if (pane.HasCaption())
1605 {
1606 // create the caption sizer
1607 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1608
1609 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1610
1611 part.type = wxAuiDockUIPart::typeCaption;
1612 part.dock = &dock;
1613 part.pane = &pane;
1614 part.button = NULL;
1615 part.orientation = orientation;
1616 part.cont_sizer = vert_pane_sizer;
1617 part.sizer_item = sizer_item;
1618 int caption_part_idx = uiparts.GetCount();
1619 uiparts.Add(part);
1620
1621 // add pane buttons to the caption
1622 int i, button_count;
1623 for (i = 0, button_count = pane.buttons.GetCount();
1624 i < button_count; ++i)
1625 {
1626 wxAuiPaneButton& button = pane.buttons.Item(i);
1627
1628 sizer_item = caption_sizer->Add(pane_button_size,
1629 caption_size,
1630 0, wxEXPAND);
1631
1632 part.type = wxAuiDockUIPart::typePaneButton;
1633 part.dock = &dock;
1634 part.pane = &pane;
1635 part.button = &button;
1636 part.orientation = orientation;
1637 part.cont_sizer = caption_sizer;
1638 part.sizer_item = sizer_item;
1639 uiparts.Add(part);
1640 }
1641
1642 // if we have buttons, add a little space to the right
1643 // of them to ease visual crowding
1644 if (button_count >= 1)
1645 {
1646 caption_sizer->Add(3,1);
1647 }
1648
1649 // add the caption sizer
1650 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1651
1652 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1653 }
1654
1655 // add the pane window itself
1656 if (spacer_only)
1657 {
1658 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1659 }
1660 else
1661 {
1662 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1663 // Don't do this because it breaks the pane size in floating windows
1664 // BIW: Right now commenting this out is causing problems with
1665 // an mdi client window as the center pane.
1666 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1667 }
1668
1669 part.type = wxAuiDockUIPart::typePane;
1670 part.dock = &dock;
1671 part.pane = &pane;
1672 part.button = NULL;
1673 part.orientation = orientation;
1674 part.cont_sizer = vert_pane_sizer;
1675 part.sizer_item = sizer_item;
1676 uiparts.Add(part);
1677
1678
1679 // determine if the pane should have a minimum size; if the pane is
1680 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1681 // if the pane.min_size is set, we must use that value as well
1682
1683 wxSize min_size = pane.min_size;
1684 if (pane.IsFixed())
1685 {
1686 if (min_size == wxDefaultSize)
1687 {
1688 min_size = pane.best_size;
1689 pane_proportion = 0;
1690 }
1691 }
1692
1693 if (min_size != wxDefaultSize)
1694 {
1695 vert_pane_sizer->SetItemMinSize(
1696 vert_pane_sizer->GetChildren().GetCount()-1,
1697 min_size.x, min_size.y);
1698 }
1699
1700
1701 // add the verticle sizer (caption, pane window) to the
1702 // horizontal sizer (gripper, verticle sizer)
1703 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1704
1705 // finally, add the pane sizer to the dock sizer
1706
1707 if (pane.HasBorder())
1708 {
1709 // allowing space for the pane's border
1710 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1711 wxEXPAND | wxALL, pane_border_size);
1712
1713 part.type = wxAuiDockUIPart::typePaneBorder;
1714 part.dock = &dock;
1715 part.pane = &pane;
1716 part.button = NULL;
1717 part.orientation = orientation;
1718 part.cont_sizer = cont;
1719 part.sizer_item = sizer_item;
1720 uiparts.Add(part);
1721 }
1722 else
1723 {
1724 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1725 }
1726 }
1727
1728 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1729 wxAuiDockInfo& dock,
1730 wxAuiDockUIPartArray& uiparts,
1731 bool spacer_only)
1732 {
1733 wxSizerItem* sizer_item;
1734 wxAuiDockUIPart part;
1735
1736 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1737 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1738
1739 // resizable bottom and right docks have a sash before them
1740 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1741 dock.dock_direction == wxAUI_DOCK_RIGHT))
1742 {
1743 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1744
1745 part.type = wxAuiDockUIPart::typeDockSizer;
1746 part.orientation = orientation;
1747 part.dock = &dock;
1748 part.pane = NULL;
1749 part.button = NULL;
1750 part.cont_sizer = cont;
1751 part.sizer_item = sizer_item;
1752 uiparts.Add(part);
1753 }
1754
1755 // create the sizer for the dock
1756 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1757
1758 // add each pane to the dock
1759 bool has_maximized_pane = false;
1760 int pane_i, pane_count = dock.panes.GetCount();
1761
1762 if (dock.fixed)
1763 {
1764 wxArrayInt pane_positions, pane_sizes;
1765
1766 // figure out the real pane positions we will
1767 // use, without modifying the each pane's pane_pos member
1768 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1769
1770 int offset = 0;
1771 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1772 {
1773 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1774 int pane_pos = pane_positions.Item(pane_i);
1775
1776 if (pane.IsMaximized())
1777 has_maximized_pane = true;
1778
1779
1780 int amount = pane_pos - offset;
1781 if (amount > 0)
1782 {
1783 if (dock.IsVertical())
1784 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1785 else
1786 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1787
1788 part.type = wxAuiDockUIPart::typeBackground;
1789 part.dock = &dock;
1790 part.pane = NULL;
1791 part.button = NULL;
1792 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1793 part.cont_sizer = dock_sizer;
1794 part.sizer_item = sizer_item;
1795 uiparts.Add(part);
1796
1797 offset += amount;
1798 }
1799
1800 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1801
1802 offset += pane_sizes.Item(pane_i);
1803 }
1804
1805 // at the end add a very small stretchable background area
1806 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1807
1808 part.type = wxAuiDockUIPart::typeBackground;
1809 part.dock = &dock;
1810 part.pane = NULL;
1811 part.button = NULL;
1812 part.orientation = orientation;
1813 part.cont_sizer = dock_sizer;
1814 part.sizer_item = sizer_item;
1815 uiparts.Add(part);
1816 }
1817 else
1818 {
1819 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1820 {
1821 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1822
1823 if (pane.IsMaximized())
1824 has_maximized_pane = true;
1825
1826 // if this is not the first pane being added,
1827 // we need to add a pane sizer
1828 if (!m_has_maximized && pane_i > 0)
1829 {
1830 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1831
1832 part.type = wxAuiDockUIPart::typePaneSizer;
1833 part.dock = &dock;
1834 part.pane = dock.panes.Item(pane_i-1);
1835 part.button = NULL;
1836 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1837 part.cont_sizer = dock_sizer;
1838 part.sizer_item = sizer_item;
1839 uiparts.Add(part);
1840 }
1841
1842 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1843 }
1844 }
1845
1846 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1847 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1848 else
1849 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1850
1851 part.type = wxAuiDockUIPart::typeDock;
1852 part.dock = &dock;
1853 part.pane = NULL;
1854 part.button = NULL;
1855 part.orientation = orientation;
1856 part.cont_sizer = cont;
1857 part.sizer_item = sizer_item;
1858 uiparts.Add(part);
1859
1860 if (dock.IsHorizontal())
1861 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1862 else
1863 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1864
1865 // top and left docks have a sash after them
1866 if (!m_has_maximized &&
1867 !dock.fixed &&
1868 (dock.dock_direction == wxAUI_DOCK_TOP ||
1869 dock.dock_direction == wxAUI_DOCK_LEFT))
1870 {
1871 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1872
1873 part.type = wxAuiDockUIPart::typeDockSizer;
1874 part.dock = &dock;
1875 part.pane = NULL;
1876 part.button = NULL;
1877 part.orientation = orientation;
1878 part.cont_sizer = cont;
1879 part.sizer_item = sizer_item;
1880 uiparts.Add(part);
1881 }
1882 }
1883
1884 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1885 wxAuiDockInfoArray& docks,
1886 wxAuiDockUIPartArray& uiparts,
1887 bool spacer_only)
1888 {
1889 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1890
1891 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1892 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1893 wxSize cli_size = m_frame->GetClientSize();
1894 int i, dock_count, pane_count;
1895
1896
1897 // empty all docks out
1898 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1899 {
1900 wxAuiDockInfo& dock = docks.Item(i);
1901
1902 // empty out all panes, as they will be readded below
1903 dock.panes.Empty();
1904
1905 if (dock.fixed)
1906 {
1907 // always reset fixed docks' sizes, because
1908 // the contained windows may have been resized
1909 dock.size = 0;
1910 }
1911 }
1912
1913
1914 // iterate through all known panes, filing each
1915 // of them into the appropriate dock. If the
1916 // pane does not exist in the dock, add it
1917 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1918 {
1919 wxAuiPaneInfo& p = panes.Item(i);
1920
1921 // find any docks with the same dock direction, dock layer, and
1922 // dock row as the pane we are working on
1923 wxAuiDockInfo* dock;
1924 wxAuiDockInfoPtrArray arr;
1925 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1926
1927 if (arr.GetCount() > 0)
1928 {
1929 // found the right dock
1930 dock = arr.Item(0);
1931 }
1932 else
1933 {
1934 // dock was not found, so we need to create a new one
1935 wxAuiDockInfo d;
1936 d.dock_direction = p.dock_direction;
1937 d.dock_layer = p.dock_layer;
1938 d.dock_row = p.dock_row;
1939 docks.Add(d);
1940 dock = &docks.Last();
1941 }
1942
1943
1944 if (p.IsDocked() && p.IsShown())
1945 {
1946 // remove the pane from any existing docks except this one
1947 RemovePaneFromDocks(docks, p, dock);
1948
1949 // pane needs to be added to the dock,
1950 // if it doesn't already exist
1951 if (!FindPaneInDock(*dock, p.window))
1952 dock->panes.Add(&p);
1953 }
1954 else
1955 {
1956 // remove the pane from any existing docks
1957 RemovePaneFromDocks(docks, p);
1958 }
1959
1960 }
1961
1962 // remove any empty docks
1963 for (i = docks.GetCount()-1; i >= 0; --i)
1964 {
1965 if (docks.Item(i).panes.GetCount() == 0)
1966 docks.RemoveAt(i);
1967 }
1968
1969 // configure the docks further
1970 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1971 {
1972 wxAuiDockInfo& dock = docks.Item(i);
1973 int j, dock_pane_count = dock.panes.GetCount();
1974
1975 // sort the dock pane array by the pane's
1976 // dock position (dock_pos), in ascending order
1977 dock.panes.Sort(PaneSortFunc);
1978
1979 // for newly created docks, set up their initial size
1980 if (dock.size == 0)
1981 {
1982 int size = 0;
1983
1984 for (j = 0; j < dock_pane_count; ++j)
1985 {
1986 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1987 wxSize pane_size = pane.best_size;
1988 if (pane_size == wxDefaultSize)
1989 pane_size = pane.min_size;
1990 if (pane_size == wxDefaultSize)
1991 pane_size = pane.window->GetSize();
1992
1993 if (dock.IsHorizontal())
1994 size = wxMax(pane_size.y, size);
1995 else
1996 size = wxMax(pane_size.x, size);
1997 }
1998
1999 // add space for the border (two times), but only
2000 // if at least one pane inside the dock has a pane border
2001 for (j = 0; j < dock_pane_count; ++j)
2002 {
2003 if (dock.panes.Item(j)->HasBorder())
2004 {
2005 size += (pane_border_size*2);
2006 break;
2007 }
2008 }
2009
2010 // if pane is on the top or bottom, add the caption height,
2011 // but only if at least one pane inside the dock has a caption
2012 if (dock.IsHorizontal())
2013 {
2014 for (j = 0; j < dock_pane_count; ++j)
2015 {
2016 if (dock.panes.Item(j)->HasCaption())
2017 {
2018 size += caption_size;
2019 break;
2020 }
2021 }
2022 }
2023
2024
2025 // new dock's size may not be more than the dock constraint
2026 // parameter specifies. See SetDockSizeConstraint()
2027
2028 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2029 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2030
2031 if (dock.IsHorizontal())
2032 size = wxMin(size, max_dock_y_size);
2033 else
2034 size = wxMin(size, max_dock_x_size);
2035
2036 // absolute minimum size for a dock is 10 pixels
2037 if (size < 10)
2038 size = 10;
2039
2040 dock.size = size;
2041 }
2042
2043
2044 // determine the dock's minimum size
2045 bool plus_border = false;
2046 bool plus_caption = false;
2047 int dock_min_size = 0;
2048 for (j = 0; j < dock_pane_count; ++j)
2049 {
2050 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2051 if (pane.min_size != wxDefaultSize)
2052 {
2053 if (pane.HasBorder())
2054 plus_border = true;
2055 if (pane.HasCaption())
2056 plus_caption = true;
2057 if (dock.IsHorizontal())
2058 {
2059 if (pane.min_size.y > dock_min_size)
2060 dock_min_size = pane.min_size.y;
2061 }
2062 else
2063 {
2064 if (pane.min_size.x > dock_min_size)
2065 dock_min_size = pane.min_size.x;
2066 }
2067 }
2068 }
2069
2070 if (plus_border)
2071 dock_min_size += (pane_border_size*2);
2072 if (plus_caption && dock.IsHorizontal())
2073 dock_min_size += (caption_size);
2074
2075 dock.min_size = dock_min_size;
2076
2077
2078 // if the pane's current size is less than it's
2079 // minimum, increase the dock's size to it's minimum
2080 if (dock.size < dock.min_size)
2081 dock.size = dock.min_size;
2082
2083
2084 // determine the dock's mode (fixed or proportional);
2085 // determine whether the dock has only toolbars
2086 bool action_pane_marked = false;
2087 dock.fixed = true;
2088 dock.toolbar = true;
2089 for (j = 0; j < dock_pane_count; ++j)
2090 {
2091 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2092 if (!pane.IsFixed())
2093 dock.fixed = false;
2094 if (!pane.IsToolbar())
2095 dock.toolbar = false;
2096 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2097 dock.fixed = true;
2098 if (pane.state & wxAuiPaneInfo::actionPane)
2099 action_pane_marked = true;
2100 }
2101
2102
2103 // if the dock mode is proportional and not fixed-pixel,
2104 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2105 // e.g. remove gaps like 1, 2, 30, 500
2106 if (!dock.fixed)
2107 {
2108 for (j = 0; j < dock_pane_count; ++j)
2109 {
2110 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2111 pane.dock_pos = j;
2112 }
2113 }
2114
2115 // if the dock mode is fixed, and none of the panes
2116 // are being moved right now, make sure the panes
2117 // do not overlap each other. If they do, we will
2118 // adjust the positions of the panes
2119 if (dock.fixed && !action_pane_marked)
2120 {
2121 wxArrayInt pane_positions, pane_sizes;
2122 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2123
2124 int offset = 0;
2125 for (j = 0; j < dock_pane_count; ++j)
2126 {
2127 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2128 pane.dock_pos = pane_positions[j];
2129
2130 int amount = pane.dock_pos - offset;
2131 if (amount >= 0)
2132 offset += amount;
2133 else
2134 pane.dock_pos += -amount;
2135
2136 offset += pane_sizes[j];
2137 }
2138 }
2139 }
2140
2141 // discover the maximum dock layer
2142 int max_layer = 0;
2143 for (i = 0; i < dock_count; ++i)
2144 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2145
2146
2147 // clear out uiparts
2148 uiparts.Empty();
2149
2150 // create a bunch of box sizers,
2151 // from the innermost level outwards.
2152 wxSizer* cont = NULL;
2153 wxSizer* middle = NULL;
2154 int layer = 0;
2155 int row, row_count;
2156
2157 for (layer = 0; layer <= max_layer; ++layer)
2158 {
2159 wxAuiDockInfoPtrArray arr;
2160
2161 // find any docks in this layer
2162 FindDocks(docks, -1, layer, -1, arr);
2163
2164 // if there aren't any, skip to the next layer
2165 if (arr.IsEmpty())
2166 continue;
2167
2168 wxSizer* old_cont = cont;
2169
2170 // create a container which will hold this layer's
2171 // docks (top, bottom, left, right)
2172 cont = new wxBoxSizer(wxVERTICAL);
2173
2174
2175 // find any top docks in this layer
2176 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2177 RenumberDockRows(arr);
2178 if (!arr.IsEmpty())
2179 {
2180 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2181 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2182 }
2183
2184
2185 // fill out the middle layer (which consists
2186 // of left docks, content area and right docks)
2187
2188 middle = new wxBoxSizer(wxHORIZONTAL);
2189
2190 // find any left docks in this layer
2191 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2192 RenumberDockRows(arr);
2193 if (!arr.IsEmpty())
2194 {
2195 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2196 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2197 }
2198
2199 // add content dock (or previous layer's sizer
2200 // to the middle
2201 if (!old_cont)
2202 {
2203 // find any center docks
2204 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2205 if (!arr.IsEmpty())
2206 {
2207 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2208 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2209 }
2210 else if (!m_has_maximized)
2211 {
2212 // there are no center docks, add a background area
2213 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2214 wxAuiDockUIPart part;
2215 part.type = wxAuiDockUIPart::typeBackground;
2216 part.pane = NULL;
2217 part.dock = NULL;
2218 part.button = NULL;
2219 part.cont_sizer = middle;
2220 part.sizer_item = sizer_item;
2221 uiparts.Add(part);
2222 }
2223 }
2224 else
2225 {
2226 middle->Add(old_cont, 1, wxEXPAND);
2227 }
2228
2229 // find any right docks in this layer
2230 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2231 RenumberDockRows(arr);
2232 if (!arr.IsEmpty())
2233 {
2234 for (row = arr.GetCount()-1; row >= 0; --row)
2235 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2236 }
2237
2238 cont->Add(middle, 1, wxEXPAND);
2239
2240
2241
2242 // find any bottom docks in this layer
2243 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2244 RenumberDockRows(arr);
2245 if (!arr.IsEmpty())
2246 {
2247 for (row = arr.GetCount()-1; row >= 0; --row)
2248 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2249 }
2250
2251 }
2252
2253 if (!cont)
2254 {
2255 // no sizer available, because there are no docks,
2256 // therefore we will create a simple background area
2257 cont = new wxBoxSizer(wxVERTICAL);
2258 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2259 wxAuiDockUIPart part;
2260 part.type = wxAuiDockUIPart::typeBackground;
2261 part.pane = NULL;
2262 part.dock = NULL;
2263 part.button = NULL;
2264 part.cont_sizer = middle;
2265 part.sizer_item = sizer_item;
2266 uiparts.Add(part);
2267 }
2268
2269 container->Add(cont, 1, wxEXPAND);
2270 return container;
2271 }
2272
2273
2274 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2275 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2276 // not be larger than half of the window's size
2277
2278 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2279 {
2280 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2281 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2282 }
2283
2284 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2285 {
2286 if (width_pct)
2287 *width_pct = m_dock_constraint_x;
2288
2289 if (height_pct)
2290 *height_pct = m_dock_constraint_y;
2291 }
2292
2293
2294
2295 // Update() updates the layout. Whenever changes are made to
2296 // one or more panes, this function should be called. It is the
2297 // external entry point for running the layout engine.
2298
2299 void wxAuiManager::Update()
2300 {
2301 m_hover_button = NULL;
2302
2303 wxSizer* sizer;
2304 int i, pane_count = m_panes.GetCount();
2305
2306
2307 // destroy floating panes which have been
2308 // redocked or are becoming non-floating
2309 for (i = 0; i < pane_count; ++i)
2310 {
2311 wxAuiPaneInfo& p = m_panes.Item(i);
2312
2313 if (!p.IsFloating() && p.frame)
2314 {
2315 // because the pane is no longer in a floating, we need to
2316 // reparent it to m_frame and destroy the floating frame
2317
2318 // reduce flicker
2319 p.window->SetSize(1,1);
2320
2321
2322 // the following block is a workaround for bug #1531361
2323 // (see wxWidgets sourceforge page). On wxGTK (only), when
2324 // a frame is shown/hidden, a move event unfortunately
2325 // also gets fired. Because we may be dragging around
2326 // a pane, we need to cancel that action here to prevent
2327 // a spurious crash.
2328 if (m_action_window == p.frame)
2329 {
2330 if (wxWindow::GetCapture() == m_frame)
2331 m_frame->ReleaseMouse();
2332 m_action = actionNone;
2333 m_action_window = NULL;
2334 }
2335
2336 // hide the frame
2337 if (p.frame->IsShown())
2338 p.frame->Show(false);
2339
2340 // reparent to m_frame and destroy the pane
2341 if (m_action_window == p.frame)
2342 {
2343 m_action_window = NULL;
2344 }
2345
2346 p.window->Reparent(m_frame);
2347 p.frame->SetSizer(NULL);
2348 p.frame->Destroy();
2349 p.frame = NULL;
2350 }
2351 }
2352
2353
2354 // delete old sizer first
2355 m_frame->SetSizer(NULL);
2356
2357 // create a layout for all of the panes
2358 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2359
2360 // hide or show panes as necessary,
2361 // and float panes as necessary
2362 for (i = 0; i < pane_count; ++i)
2363 {
2364 wxAuiPaneInfo& p = m_panes.Item(i);
2365
2366 if (p.IsFloating())
2367 {
2368 if (p.frame == NULL)
2369 {
2370 // we need to create a frame for this
2371 // pane, which has recently been floated
2372 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2373
2374 // on MSW and Mac, if the owner desires transparent dragging, and
2375 // the dragging is happening right now, then the floating
2376 // window should have this style by default
2377 if (m_action == actionDragFloatingPane &&
2378 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2379 frame->SetTransparent(150);
2380
2381 frame->SetPaneWindow(p);
2382 p.frame = frame;
2383
2384 if (p.IsShown() && !frame->IsShown())
2385 frame->Show();
2386 }
2387 else
2388 {
2389 // frame already exists, make sure it's position
2390 // and size reflect the information in wxAuiPaneInfo
2391 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2392 {
2393 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2394 p.floating_size.x, p.floating_size.y,
2395 wxSIZE_USE_EXISTING);
2396 /*
2397 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2398 wxDefaultCoord, wxDefaultCoord,
2399 wxSIZE_USE_EXISTING);
2400 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2401 */
2402 }
2403
2404 if (p.frame->IsShown() != p.IsShown())
2405 p.frame->Show(p.IsShown());
2406 }
2407 }
2408 else
2409 {
2410 if (p.window->IsShown() != p.IsShown())
2411 p.window->Show(p.IsShown());
2412 }
2413
2414 // if "active panes" are no longer allowed, clear
2415 // any optionActive values from the pane states
2416 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2417 {
2418 p.state &= ~wxAuiPaneInfo::optionActive;
2419 }
2420 }
2421
2422
2423 // keep track of the old window rectangles so we can
2424 // refresh those windows whose rect has changed
2425 wxAuiRectArray old_pane_rects;
2426 for (i = 0; i < pane_count; ++i)
2427 {
2428 wxRect r;
2429 wxAuiPaneInfo& p = m_panes.Item(i);
2430
2431 if (p.window && p.IsShown() && p.IsDocked())
2432 r = p.rect;
2433
2434 old_pane_rects.Add(r);
2435 }
2436
2437
2438
2439
2440 // apply the new sizer
2441 m_frame->SetSizer(sizer);
2442 m_frame->SetAutoLayout(false);
2443 DoFrameLayout();
2444
2445
2446
2447 // now that the frame layout is done, we need to check
2448 // the new pane rectangles against the old rectangles that
2449 // we saved a few lines above here. If the rectangles have
2450 // changed, the corresponding panes must also be updated
2451 for (i = 0; i < pane_count; ++i)
2452 {
2453 wxAuiPaneInfo& p = m_panes.Item(i);
2454 if (p.window && p.window->IsShown() && p.IsDocked())
2455 {
2456 if (p.rect != old_pane_rects[i])
2457 {
2458 p.window->Refresh();
2459 p.window->Update();
2460 }
2461 }
2462 }
2463
2464
2465 Repaint();
2466
2467 // set frame's minimum size
2468
2469 /*
2470 // N.B. More work needs to be done on frame minimum sizes;
2471 // this is some intresting code that imposes the minimum size,
2472 // but we may want to include a more flexible mechanism or
2473 // options for multiple minimum-size modes, e.g. strict or lax
2474 wxSize min_size = sizer->GetMinSize();
2475 wxSize frame_size = m_frame->GetSize();
2476 wxSize client_size = m_frame->GetClientSize();
2477
2478 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2479 min_size.y+frame_size.y-client_size.y );
2480
2481 m_frame->SetMinSize(minframe_size);
2482
2483 if (frame_size.x < minframe_size.x ||
2484 frame_size.y < minframe_size.y)
2485 sizer->Fit(m_frame);
2486 */
2487 }
2488
2489
2490 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2491 // on the frame's main sizer, then measures all the various UI items
2492 // and updates their internal rectangles. This should always be called
2493 // instead of calling m_frame->Layout() directly
2494
2495 void wxAuiManager::DoFrameLayout()
2496 {
2497 m_frame->Layout();
2498
2499 int i, part_count;
2500 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2501 {
2502 wxAuiDockUIPart& part = m_uiparts.Item(i);
2503
2504 // get the rectangle of the UI part
2505 // originally, this code looked like this:
2506 // part.rect = wxRect(part.sizer_item->GetPosition(),
2507 // part.sizer_item->GetSize());
2508 // this worked quite well, with one exception: the mdi
2509 // client window had a "deferred" size variable
2510 // that returned the wrong size. It looks like
2511 // a bug in wx, because the former size of the window
2512 // was being returned. So, we will retrieve the part's
2513 // rectangle via other means
2514
2515
2516 part.rect = part.sizer_item->GetRect();
2517 int flag = part.sizer_item->GetFlag();
2518 int border = part.sizer_item->GetBorder();
2519 if (flag & wxTOP)
2520 {
2521 part.rect.y -= border;
2522 part.rect.height += border;
2523 }
2524 if (flag & wxLEFT)
2525 {
2526 part.rect.x -= border;
2527 part.rect.width += border;
2528 }
2529 if (flag & wxBOTTOM)
2530 part.rect.height += border;
2531 if (flag & wxRIGHT)
2532 part.rect.width += border;
2533
2534
2535 if (part.type == wxAuiDockUIPart::typeDock)
2536 part.dock->rect = part.rect;
2537 if (part.type == wxAuiDockUIPart::typePane)
2538 part.pane->rect = part.rect;
2539 }
2540 }
2541
2542 // GetPanePart() looks up the pane the pane border UI part (or the regular
2543 // pane part if there is no border). This allows the caller to get the exact
2544 // rectangle of the pane in question, including decorations like
2545 // caption and border (if any).
2546
2547 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2548 {
2549 int i, part_count;
2550 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2551 {
2552 wxAuiDockUIPart& part = m_uiparts.Item(i);
2553 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2554 part.pane && part.pane->window == wnd)
2555 return &part;
2556 }
2557 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2558 {
2559 wxAuiDockUIPart& part = m_uiparts.Item(i);
2560 if (part.type == wxAuiDockUIPart::typePane &&
2561 part.pane && part.pane->window == wnd)
2562 return &part;
2563 }
2564 return NULL;
2565 }
2566
2567
2568
2569 // GetDockPixelOffset() is an internal function which returns
2570 // a dock's offset in pixels from the left side of the window
2571 // (for horizontal docks) or from the top of the window (for
2572 // vertical docks). This value is necessary for calculating
2573 // fixel-pane/toolbar offsets when they are dragged.
2574
2575 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2576 {
2577 // the only way to accurately calculate the dock's
2578 // offset is to actually run a theoretical layout
2579
2580 int i, part_count, dock_count;
2581 wxAuiDockInfoArray docks;
2582 wxAuiPaneInfoArray panes;
2583 wxAuiDockUIPartArray uiparts;
2584 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2585 panes.Add(test);
2586
2587 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2588 wxSize client_size = m_frame->GetClientSize();
2589 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2590 sizer->Layout();
2591
2592 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2593 {
2594 wxAuiDockUIPart& part = uiparts.Item(i);
2595 part.rect = wxRect(part.sizer_item->GetPosition(),
2596 part.sizer_item->GetSize());
2597 if (part.type == wxAuiDockUIPart::typeDock)
2598 part.dock->rect = part.rect;
2599 }
2600
2601 delete sizer;
2602
2603 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2604 {
2605 wxAuiDockInfo& dock = docks.Item(i);
2606 if (test.dock_direction == dock.dock_direction &&
2607 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2608 {
2609 if (dock.IsVertical())
2610 return dock.rect.y;
2611 else
2612 return dock.rect.x;
2613 }
2614 }
2615
2616 return 0;
2617 }
2618
2619
2620
2621 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2622 // if a dock operation is allowed, the new dock position is copied into
2623 // the target info. If the operation was allowed, the function returns true.
2624
2625 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2626 const wxAuiPaneInfo& new_pos)
2627 {
2628 bool allowed = false;
2629 switch (new_pos.dock_direction)
2630 {
2631 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2632 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2633 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2634 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2635 }
2636
2637 if (allowed)
2638 target = new_pos;
2639
2640 return allowed;
2641 }
2642
2643
2644 // DoDrop() is an important function. It basically takes a mouse position,
2645 // and determines where the pane's new position would be. If the pane is to be
2646 // dropped, it performs the drop operation using the specified dock and pane
2647 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2648 // scenario can be performed, giving precise coordinates for drop hints.
2649 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2650 // as parameters, the changes will be made to the main state arrays
2651
2652 const int auiInsertRowPixels = 10;
2653 const int auiNewRowPixels = 40;
2654 const int auiLayerInsertPixels = 40;
2655 const int auiLayerInsertOffset = 5;
2656
2657 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2658 wxAuiPaneInfoArray& panes,
2659 wxAuiPaneInfo& target,
2660 const wxPoint& pt,
2661 const wxPoint& offset)
2662 {
2663 wxSize cli_size = m_frame->GetClientSize();
2664
2665 wxAuiPaneInfo drop = target;
2666
2667
2668 // The result should always be shown
2669 drop.Show();
2670
2671
2672 // Check to see if the pane has been dragged outside of the window
2673 // (or near to the outside of the window), if so, dock it along the edge
2674
2675
2676 int layer_insert_offset = auiLayerInsertOffset;
2677 if (drop.IsToolbar())
2678 layer_insert_offset = 0;
2679
2680
2681 if (pt.x < layer_insert_offset &&
2682 pt.x > layer_insert_offset-auiLayerInsertPixels)
2683 {
2684 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2685 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2686 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2687
2688 if (drop.IsToolbar())
2689 new_layer = auiToolBarLayer;
2690
2691 drop.Dock().Left().
2692 Layer(new_layer).
2693 Row(0).
2694 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2695 return ProcessDockResult(target, drop);
2696 }
2697 else if (pt.y < layer_insert_offset &&
2698 pt.y > layer_insert_offset-auiLayerInsertPixels)
2699 {
2700 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2701 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2702 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2703
2704 if (drop.IsToolbar())
2705 new_layer = auiToolBarLayer;
2706
2707 drop.Dock().Top().
2708 Layer(new_layer).
2709 Row(0).
2710 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2711 return ProcessDockResult(target, drop);
2712 }
2713 else if (pt.x >= cli_size.x - layer_insert_offset &&
2714 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2715 {
2716 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2717 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2718 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2719
2720 if (drop.IsToolbar())
2721 new_layer = auiToolBarLayer;
2722
2723 drop.Dock().Right().
2724 Layer(new_layer).
2725 Row(0).
2726 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2727 return ProcessDockResult(target, drop);
2728 }
2729 else if (pt.y >= cli_size.y - layer_insert_offset &&
2730 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2731 {
2732 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2733 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2734 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2735
2736 if (drop.IsToolbar())
2737 new_layer = auiToolBarLayer;
2738
2739 drop.Dock().Bottom().
2740 Layer(new_layer).
2741 Row(0).
2742 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2743 return ProcessDockResult(target, drop);
2744 }
2745
2746
2747 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2748
2749
2750 if (drop.IsToolbar())
2751 {
2752 if (!part || !part->dock)
2753 return false;
2754
2755 // calculate the offset from where the dock begins
2756 // to the point where the user dropped the pane
2757 int dock_drop_offset = 0;
2758 if (part->dock->IsHorizontal())
2759 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2760 else
2761 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2762
2763
2764 // toolbars may only be moved in and to fixed-pane docks,
2765 // otherwise we will try to float the pane. Also, the pane
2766 // should float if being dragged over center pane windows
2767 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2768 {
2769 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2770 {
2771 m_skipping = true;
2772 }
2773 else
2774 {
2775 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2776 (drop.IsFloatable() ||
2777 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2778 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2779 {
2780 drop.Float();
2781 }
2782
2783 m_skipping = false;
2784
2785 return ProcessDockResult(target, drop);
2786 }
2787
2788 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2789
2790 return ProcessDockResult(target, drop);
2791 }
2792
2793 m_skipping = false;
2794
2795 m_last_rect = part->dock->rect;
2796 m_last_rect.Inflate( 15, 15 );
2797
2798 drop.Dock().
2799 Direction(part->dock->dock_direction).
2800 Layer(part->dock->dock_layer).
2801 Row(part->dock->dock_row).
2802 Position(dock_drop_offset);
2803
2804 if ((
2805 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2806 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2807 ) && part->dock->panes.GetCount() > 1)
2808 {
2809 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2810 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2811 {
2812 int row = drop.dock_row;
2813 DoInsertDockRow(panes, part->dock->dock_direction,
2814 part->dock->dock_layer,
2815 part->dock->dock_row);
2816 drop.dock_row = row;
2817 }
2818 else
2819 {
2820 DoInsertDockRow(panes, part->dock->dock_direction,
2821 part->dock->dock_layer,
2822 part->dock->dock_row+1);
2823 drop.dock_row = part->dock->dock_row+1;
2824 }
2825 }
2826
2827 if ((
2828 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2829 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2830 ) && part->dock->panes.GetCount() > 1)
2831 {
2832 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2833 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2834 {
2835 DoInsertDockRow(panes, part->dock->dock_direction,
2836 part->dock->dock_layer,
2837 part->dock->dock_row+1);
2838 drop.dock_row = part->dock->dock_row+1;
2839 }
2840 else
2841 {
2842 int row = drop.dock_row;
2843 DoInsertDockRow(panes, part->dock->dock_direction,
2844 part->dock->dock_layer,
2845 part->dock->dock_row);
2846 drop.dock_row = row;
2847 }
2848 }
2849
2850 return ProcessDockResult(target, drop);
2851 }
2852
2853
2854
2855
2856 if (!part)
2857 return false;
2858
2859 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2860 part->type == wxAuiDockUIPart::typeCaption ||
2861 part->type == wxAuiDockUIPart::typeGripper ||
2862 part->type == wxAuiDockUIPart::typePaneButton ||
2863 part->type == wxAuiDockUIPart::typePane ||
2864 part->type == wxAuiDockUIPart::typePaneSizer ||
2865 part->type == wxAuiDockUIPart::typeDockSizer ||
2866 part->type == wxAuiDockUIPart::typeBackground)
2867 {
2868 if (part->type == wxAuiDockUIPart::typeDockSizer)
2869 {
2870 if (part->dock->panes.GetCount() != 1)
2871 return false;
2872 part = GetPanePart(part->dock->panes.Item(0)->window);
2873 if (!part)
2874 return false;
2875 }
2876
2877
2878
2879 // If a normal frame is being dragged over a toolbar, insert it
2880 // along the edge under the toolbar, but over all other panes.
2881 // (this could be done much better, but somehow factoring this
2882 // calculation with the one at the beginning of this function)
2883 if (part->dock && part->dock->toolbar)
2884 {
2885 int layer = 0;
2886
2887 switch (part->dock->dock_direction)
2888 {
2889 case wxAUI_DOCK_LEFT:
2890 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2891 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2892 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2893 break;
2894 case wxAUI_DOCK_TOP:
2895 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2896 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2897 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2898 break;
2899 case wxAUI_DOCK_RIGHT:
2900 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2901 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2902 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2903 break;
2904 case wxAUI_DOCK_BOTTOM:
2905 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2906 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2907 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2908 break;
2909 }
2910
2911 DoInsertDockRow(panes, part->dock->dock_direction,
2912 layer, 0);
2913 drop.Dock().
2914 Direction(part->dock->dock_direction).
2915 Layer(layer).Row(0).Position(0);
2916 return ProcessDockResult(target, drop);
2917 }
2918
2919
2920 if (!part->pane)
2921 return false;
2922
2923 part = GetPanePart(part->pane->window);
2924 if (!part)
2925 return false;
2926
2927 bool insert_dock_row = false;
2928 int insert_row = part->pane->dock_row;
2929 int insert_dir = part->pane->dock_direction;
2930 int insert_layer = part->pane->dock_layer;
2931
2932 switch (part->pane->dock_direction)
2933 {
2934 case wxAUI_DOCK_TOP:
2935 if (pt.y >= part->rect.y &&
2936 pt.y < part->rect.y+auiInsertRowPixels)
2937 insert_dock_row = true;
2938 break;
2939 case wxAUI_DOCK_BOTTOM:
2940 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2941 pt.y <= part->rect.y + part->rect.height)
2942 insert_dock_row = true;
2943 break;
2944 case wxAUI_DOCK_LEFT:
2945 if (pt.x >= part->rect.x &&
2946 pt.x < part->rect.x+auiInsertRowPixels)
2947 insert_dock_row = true;
2948 break;
2949 case wxAUI_DOCK_RIGHT:
2950 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2951 pt.x <= part->rect.x+part->rect.width)
2952 insert_dock_row = true;
2953 break;
2954 case wxAUI_DOCK_CENTER:
2955 {
2956 // "new row pixels" will be set to the default, but
2957 // must never exceed 20% of the window size
2958 int new_row_pixels_x = auiNewRowPixels;
2959 int new_row_pixels_y = auiNewRowPixels;
2960
2961 if (new_row_pixels_x > (part->rect.width*20)/100)
2962 new_row_pixels_x = (part->rect.width*20)/100;
2963
2964 if (new_row_pixels_y > (part->rect.height*20)/100)
2965 new_row_pixels_y = (part->rect.height*20)/100;
2966
2967
2968 // determine if the mouse pointer is in a location that
2969 // will cause a new row to be inserted. The hot spot positions
2970 // are along the borders of the center pane
2971
2972 insert_layer = 0;
2973 insert_dock_row = true;
2974 const wxRect& pr = part->rect;
2975 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
2976 insert_dir = wxAUI_DOCK_LEFT;
2977 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
2978 insert_dir = wxAUI_DOCK_TOP;
2979 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
2980 pt.x < pr.x + pr.width)
2981 insert_dir = wxAUI_DOCK_RIGHT;
2982 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
2983 pt.y < pr.y + pr.height)
2984 insert_dir = wxAUI_DOCK_BOTTOM;
2985 else
2986 return false;
2987
2988 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2989 }
2990 }
2991
2992 if (insert_dock_row)
2993 {
2994 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2995 drop.Dock().Direction(insert_dir).
2996 Layer(insert_layer).
2997 Row(insert_row).
2998 Position(0);
2999 return ProcessDockResult(target, drop);
3000 }
3001
3002 // determine the mouse offset and the pane size, both in the
3003 // direction of the dock itself, and perpendicular to the dock
3004
3005 int offset, size;
3006
3007 if (part->orientation == wxVERTICAL)
3008 {
3009 offset = pt.y - part->rect.y;
3010 size = part->rect.GetHeight();
3011 }
3012 else
3013 {
3014 offset = pt.x - part->rect.x;
3015 size = part->rect.GetWidth();
3016 }
3017
3018 int drop_position = part->pane->dock_pos;
3019
3020 // if we are in the top/left part of the pane,
3021 // insert the pane before the pane being hovered over
3022 if (offset <= size/2)
3023 {
3024 drop_position = part->pane->dock_pos;
3025 DoInsertPane(panes,
3026 part->pane->dock_direction,
3027 part->pane->dock_layer,
3028 part->pane->dock_row,
3029 part->pane->dock_pos);
3030 }
3031
3032 // if we are in the bottom/right part of the pane,
3033 // insert the pane before the pane being hovered over
3034 if (offset > size/2)
3035 {
3036 drop_position = part->pane->dock_pos+1;
3037 DoInsertPane(panes,
3038 part->pane->dock_direction,
3039 part->pane->dock_layer,
3040 part->pane->dock_row,
3041 part->pane->dock_pos+1);
3042 }
3043
3044 drop.Dock().
3045 Direction(part->dock->dock_direction).
3046 Layer(part->dock->dock_layer).
3047 Row(part->dock->dock_row).
3048 Position(drop_position);
3049 return ProcessDockResult(target, drop);
3050 }
3051
3052 return false;
3053 }
3054
3055
3056 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3057 {
3058 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3059 {
3060 m_hint_fadetimer.Stop();
3061 return;
3062 }
3063
3064 m_hint_fadeamt += 4;
3065 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3066 }
3067
3068 void wxAuiManager::ShowHint(const wxRect& rect)
3069 {
3070 if (m_hint_wnd)
3071 {
3072 // if the hint rect is the same as last time, don't do anything
3073 if (m_last_hint == rect)
3074 return;
3075 m_last_hint = rect;
3076
3077 m_hint_fadeamt = m_hint_fademax;
3078
3079 if ((m_flags & wxAUI_MGR_HINT_FADE)
3080 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3081 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3082 )
3083 m_hint_fadeamt = 0;
3084
3085 m_hint_wnd->SetSize(rect);
3086 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3087
3088 if (!m_hint_wnd->IsShown())
3089 m_hint_wnd->Show();
3090
3091 // if we are dragging a floating pane, set the focus
3092 // back to that floating pane (otherwise it becomes unfocused)
3093 if (m_action == actionDragFloatingPane && m_action_window)
3094 m_action_window->SetFocus();
3095
3096 m_hint_wnd->Raise();
3097
3098
3099 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3100 {
3101 // start fade in timer
3102 m_hint_fadetimer.SetOwner(this, 101);
3103 m_hint_fadetimer.Start(5);
3104 }
3105 }
3106 else // Not using a transparent hint window...
3107 {
3108 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3109 return;
3110
3111 if (m_last_hint != rect)
3112 {
3113 // remove the last hint rectangle
3114 m_last_hint = rect;
3115 m_frame->Refresh();
3116 m_frame->Update();
3117 }
3118
3119 wxScreenDC screendc;
3120 wxRegion clip(1, 1, 10000, 10000);
3121
3122 // clip all floating windows, so we don't draw over them
3123 int i, pane_count;
3124 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3125 {
3126 wxAuiPaneInfo& pane = m_panes.Item(i);
3127
3128 if (pane.IsFloating() &&
3129 pane.frame->IsShown())
3130 {
3131 wxRect rect = pane.frame->GetRect();
3132 #ifdef __WXGTK__
3133 // wxGTK returns the client size, not the whole frame size
3134 rect.width += 15;
3135 rect.height += 35;
3136 rect.Inflate(5);
3137 #endif
3138
3139 clip.Subtract(rect);
3140 }
3141 }
3142
3143 // As we can only hide the hint by redrawing the managed window, we
3144 // need to clip the region to the managed window too or we get
3145 // nasty redrawn problems.
3146 clip.Intersect(m_frame->GetRect());
3147
3148 screendc.SetClippingRegion(clip);
3149
3150 wxBitmap stipple = wxPaneCreateStippleBitmap();
3151 wxBrush brush(stipple);
3152 screendc.SetBrush(brush);
3153 screendc.SetPen(*wxTRANSPARENT_PEN);
3154
3155 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3156 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3157 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3158 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3159 }
3160 }
3161
3162 void wxAuiManager::HideHint()
3163 {
3164 // hides a transparent window hint, if there is one
3165 if (m_hint_wnd)
3166 {
3167 if (m_hint_wnd->IsShown())
3168 m_hint_wnd->Show(false);
3169 m_hint_wnd->SetTransparent(0);
3170 m_hint_fadetimer.Stop();
3171 m_last_hint = wxRect();
3172 return;
3173 }
3174
3175 // hides a painted hint by redrawing the frame window
3176 if (!m_last_hint.IsEmpty())
3177 {
3178 m_frame->Refresh();
3179 m_frame->Update();
3180 m_last_hint = wxRect();
3181 }
3182 }
3183
3184
3185
3186 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3187 const wxPoint& offset)
3188 {
3189 wxAuiPaneInfo& pane = GetPane(pane_window);
3190 if (!pane.IsOk())
3191 return;
3192
3193 if (pane.IsToolbar())
3194 {
3195 m_action = actionDragToolbarPane;
3196 }
3197 else
3198 {
3199 m_action = actionDragFloatingPane;
3200 }
3201
3202 m_action_window = pane_window;
3203 m_action_offset = offset;
3204 m_frame->CaptureMouse();
3205 }
3206
3207
3208 // CalculateHintRect() calculates the drop hint rectangle. The method
3209 // first calls DoDrop() to determine the exact position the pane would
3210 // be at were if dropped. If the pane would indeed become docked at the
3211 // specified drop point, the the rectangle hint will be returned in
3212 // screen coordinates. Otherwise, an empty rectangle is returned.
3213 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3214 // the mouse position, in client coordinates. |offset| describes the offset
3215 // that the mouse is from the upper-left corner of the item being dragged
3216
3217 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3218 const wxPoint& pt,
3219 const wxPoint& offset)
3220 {
3221 wxRect rect;
3222
3223 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3224 // we will create a new temporary layout and then measure the resulting
3225 // rectangle; we will create a copy of the docking structures (m_dock)
3226 // so that we don't modify the real thing on screen
3227
3228 int i, pane_count, part_count;
3229 wxAuiDockInfoArray docks;
3230 wxAuiPaneInfoArray panes;
3231 wxAuiDockUIPartArray uiparts;
3232 wxAuiPaneInfo hint = GetPane(pane_window);
3233 hint.name = wxT("__HINT__");
3234 hint.PaneBorder(true);
3235 hint.Show();
3236
3237 if (!hint.IsOk())
3238 return rect;
3239
3240 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3241
3242 // remove any pane already there which bears the same window;
3243 // this happens when you are moving a pane around in a dock
3244 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3245 {
3246 if (panes.Item(i).window == pane_window)
3247 {
3248 RemovePaneFromDocks(docks, panes.Item(i));
3249 panes.RemoveAt(i);
3250 break;
3251 }
3252 }
3253
3254 // find out where the new pane would be
3255 if (!DoDrop(docks, panes, hint, pt, offset))
3256 {
3257 return rect;
3258 }
3259
3260 panes.Add(hint);
3261
3262 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3263 wxSize client_size = m_frame->GetClientSize();
3264 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3265 sizer->Layout();
3266
3267 for (i = 0, part_count = uiparts.GetCount();
3268 i < part_count; ++i)
3269 {
3270 wxAuiDockUIPart& part = uiparts.Item(i);
3271
3272 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3273 part.pane && part.pane->name == wxT("__HINT__"))
3274 {
3275 rect = wxRect(part.sizer_item->GetPosition(),
3276 part.sizer_item->GetSize());
3277 break;
3278 }
3279 }
3280
3281 delete sizer;
3282
3283 if (rect.IsEmpty())
3284 {
3285 return rect;
3286 }
3287
3288 // actually show the hint rectangle on the screen
3289 m_frame->ClientToScreen(&rect.x, &rect.y);
3290
3291 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3292 {
3293 // Mirror rectangle in RTL mode
3294 rect.x -= rect.GetWidth();
3295 }
3296
3297 return rect;
3298 }
3299
3300 // DrawHintRect() calculates the hint rectangle by calling
3301 // CalculateHintRect(). If there is a rectangle, it shows it
3302 // by calling ShowHint(), otherwise it hides any hint
3303 // rectangle currently shown
3304 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3305 const wxPoint& pt,
3306 const wxPoint& offset)
3307 {
3308 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3309
3310 if (rect.IsEmpty())
3311 {
3312 HideHint();
3313 }
3314 else
3315 {
3316 ShowHint(rect);
3317 }
3318 }
3319
3320 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3321 {
3322 // try to find the pane
3323 wxAuiPaneInfo& pane = GetPane(wnd);
3324 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3325
3326 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3327 pane.frame->SetTransparent(150);
3328 }
3329
3330 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3331 {
3332 // try to find the pane
3333 wxAuiPaneInfo& pane = GetPane(wnd);
3334 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3335
3336 wxPoint pt = ::wxGetMousePosition();
3337
3338 #if 0
3339 // Adapt pt to direction
3340 if (dir == wxNORTH)
3341 {
3342 // move to pane's upper border
3343 wxPoint pos( 0,0 );
3344 pos = wnd->ClientToScreen( pos );
3345 pt.y = pos.y;
3346 // and some more pixels for the title bar
3347 pt.y -= 5;
3348 }
3349 else if (dir == wxWEST)
3350 {
3351 // move to pane's left border
3352 wxPoint pos( 0,0 );
3353 pos = wnd->ClientToScreen( pos );
3354 pt.x = pos.x;
3355 }
3356 else if (dir == wxEAST)
3357 {
3358 // move to pane's right border
3359 wxPoint pos( wnd->GetSize().x, 0 );
3360 pos = wnd->ClientToScreen( pos );
3361 pt.x = pos.x;
3362 }
3363 else if (dir == wxSOUTH)
3364 {
3365 // move to pane's bottom border
3366 wxPoint pos( 0, wnd->GetSize().y );
3367 pos = wnd->ClientToScreen( pos );
3368 pt.y = pos.y;
3369 }
3370 #else
3371 wxUnusedVar(dir);
3372 #endif
3373
3374 wxPoint client_pt = m_frame->ScreenToClient(pt);
3375
3376 // calculate the offset from the upper left-hand corner
3377 // of the frame to the mouse pointer
3378 wxPoint frame_pos = pane.frame->GetPosition();
3379 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3380
3381 // no hint for toolbar floating windows
3382 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3383 {
3384 wxAuiDockInfoArray docks;
3385 wxAuiPaneInfoArray panes;
3386 wxAuiDockUIPartArray uiparts;
3387 wxAuiPaneInfo hint = pane;
3388
3389 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3390
3391 // find out where the new pane would be
3392 if (!DoDrop(docks, panes, hint, client_pt))
3393 return;
3394 if (hint.IsFloating())
3395 return;
3396
3397 pane = hint;
3398 m_action = actionDragToolbarPane;
3399 m_action_window = pane.window;
3400
3401 Update();
3402
3403 return;
3404 }
3405
3406
3407 // if a key modifier is pressed while dragging the frame,
3408 // don't dock the window
3409 if (!CanDockPanel(pane))
3410 {
3411 HideHint();
3412 return;
3413 }
3414
3415
3416 DrawHintRect(wnd, client_pt, action_offset);
3417
3418 #ifdef __WXGTK__
3419 // this cleans up some screen artifacts that are caused on GTK because
3420 // we aren't getting the exact size of the window (see comment
3421 // in DrawHintRect)
3422 //Refresh();
3423 #endif
3424
3425
3426 // reduces flicker
3427 m_frame->Update();
3428 }
3429
3430 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3431 {
3432 // try to find the pane
3433 wxAuiPaneInfo& pane = GetPane(wnd);
3434 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3435
3436 wxPoint pt = ::wxGetMousePosition();
3437
3438 #if 0
3439 // Adapt pt to direction
3440 if (dir == wxNORTH)
3441 {
3442 // move to pane's upper border
3443 wxPoint pos( 0,0 );
3444 pos = wnd->ClientToScreen( pos );
3445 pt.y = pos.y;
3446 // and some more pixels for the title bar
3447 pt.y -= 10;
3448 }
3449 else if (dir == wxWEST)
3450 {
3451 // move to pane's left border
3452 wxPoint pos( 0,0 );
3453 pos = wnd->ClientToScreen( pos );
3454 pt.x = pos.x;
3455 }
3456 else if (dir == wxEAST)
3457 {
3458 // move to pane's right border
3459 wxPoint pos( wnd->GetSize().x, 0 );
3460 pos = wnd->ClientToScreen( pos );
3461 pt.x = pos.x;
3462 }
3463 else if (dir == wxSOUTH)
3464 {
3465 // move to pane's bottom border
3466 wxPoint pos( 0, wnd->GetSize().y );
3467 pos = wnd->ClientToScreen( pos );
3468 pt.y = pos.y;
3469 }
3470 #else
3471 wxUnusedVar(dir);
3472 #endif
3473
3474 wxPoint client_pt = m_frame->ScreenToClient(pt);
3475
3476 // calculate the offset from the upper left-hand corner
3477 // of the frame to the mouse pointer
3478 wxPoint frame_pos = pane.frame->GetPosition();
3479 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3480
3481
3482 // if a key modifier is pressed while dragging the frame,
3483 // don't dock the window
3484 if (CanDockPanel(pane))
3485 {
3486 // do the drop calculation
3487 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3488 }
3489
3490 // if the pane is still floating, update it's floating
3491 // position (that we store)
3492 if (pane.IsFloating())
3493 {
3494 pane.floating_pos = pane.frame->GetPosition();
3495
3496 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3497 pane.frame->SetTransparent(255);
3498 }
3499 else if (m_has_maximized)
3500 {
3501 RestoreMaximizedPane();
3502 }
3503
3504 Update();
3505
3506 HideHint();
3507 }
3508
3509 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3510 {
3511 // try to find the pane
3512 wxAuiPaneInfo& pane = GetPane(wnd);
3513 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3514
3515 pane.floating_size = size;
3516 }
3517
3518
3519 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3520 {
3521 // try to find the pane
3522 wxAuiPaneInfo& pane = GetPane(wnd);
3523 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3524
3525
3526 // fire pane close event
3527 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3528 e.SetPane(&pane);
3529 e.SetCanVeto(evt.CanVeto());
3530 ProcessMgrEvent(e);
3531
3532 if (e.GetVeto())
3533 {
3534 evt.Veto();
3535 return;
3536 }
3537 else
3538 {
3539 // close the pane, but check that it
3540 // still exists in our pane array first
3541 // (the event handler above might have removed it)
3542
3543 wxAuiPaneInfo& check = GetPane(wnd);
3544 if (check.IsOk())
3545 {
3546 ClosePane(pane);
3547 }
3548 }
3549 }
3550
3551
3552
3553 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3554 {
3555 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3556 {
3557 SetActivePane(m_panes, wnd);
3558 Repaint();
3559 }
3560 }
3561
3562 // OnRender() draws all of the pane captions, sashes,
3563 // backgrounds, captions, grippers, pane borders and buttons.
3564 // It renders the entire user interface.
3565
3566 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3567 {
3568 // if the frame is about to be deleted, don't bother
3569 if (!m_frame || wxPendingDelete.Member(m_frame))
3570 return;
3571
3572 wxDC* dc = evt.GetDC();
3573
3574 #ifdef __WXMAC__
3575 dc->Clear() ;
3576 #endif
3577 int i, part_count;
3578 for (i = 0, part_count = m_uiparts.GetCount();
3579 i < part_count; ++i)
3580 {
3581 wxAuiDockUIPart& part = m_uiparts.Item(i);
3582
3583 // don't draw hidden pane items or items that aren't windows
3584 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3585 continue;
3586
3587 switch (part.type)
3588 {
3589 case wxAuiDockUIPart::typeDockSizer:
3590 case wxAuiDockUIPart::typePaneSizer:
3591 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3592 break;
3593 case wxAuiDockUIPart::typeBackground:
3594 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3595 break;
3596 case wxAuiDockUIPart::typeCaption:
3597 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3598 break;
3599 case wxAuiDockUIPart::typeGripper:
3600 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3601 break;
3602 case wxAuiDockUIPart::typePaneBorder:
3603 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3604 break;
3605 case wxAuiDockUIPart::typePaneButton:
3606 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3607 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3608 break;
3609 }
3610 }
3611 }
3612
3613
3614 // Render() fire a render event, which is normally handled by
3615 // wxAuiManager::OnRender(). This allows the render function to
3616 // be overridden via the render event. This can be useful for paintin
3617 // custom graphics in the main window. Default behavior can be
3618 // invoked in the overridden function by calling OnRender()
3619
3620 void wxAuiManager::Render(wxDC* dc)
3621 {
3622 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3623 e.SetManager(this);
3624 e.SetDC(dc);
3625 ProcessMgrEvent(e);
3626 }
3627
3628 void wxAuiManager::Repaint(wxDC* dc)
3629 {
3630 #ifdef __WXMAC__
3631 if ( dc == NULL )
3632 {
3633 m_frame->Refresh() ;
3634 m_frame->Update() ;
3635 return ;
3636 }
3637 #endif
3638 int w, h;
3639 m_frame->GetClientSize(&w, &h);
3640
3641 // figure out which dc to use; if one
3642 // has been specified, use it, otherwise
3643 // make a client dc
3644 wxClientDC* client_dc = NULL;
3645 if (!dc)
3646 {
3647 client_dc = new wxClientDC(m_frame);
3648 dc = client_dc;
3649 }
3650
3651 // if the frame has a toolbar, the client area
3652 // origin will not be (0,0).
3653 wxPoint pt = m_frame->GetClientAreaOrigin();
3654 if (pt.x != 0 || pt.y != 0)
3655 dc->SetDeviceOrigin(pt.x, pt.y);
3656
3657 // render all the items
3658 Render(dc);
3659
3660 // if we created a client_dc, delete it
3661 if (client_dc)
3662 delete client_dc;
3663 }
3664
3665 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3666 {
3667 wxPaintDC dc(m_frame);
3668 Repaint(&dc);
3669 }
3670
3671 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3672 {
3673 #ifdef __WXMAC__
3674 event.Skip() ;
3675 #else
3676 wxUnusedVar(event);
3677 #endif
3678 }
3679
3680 void wxAuiManager::OnSize(wxSizeEvent& event)
3681 {
3682 if (m_frame)
3683 {
3684 DoFrameLayout();
3685 Repaint();
3686
3687 #if wxUSE_MDI
3688 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3689 {
3690 // for MDI parent frames, this event must not
3691 // be "skipped". In other words, the parent frame
3692 // must not be allowed to resize the client window
3693 // after we are finished processing sizing changes
3694 return;
3695 }
3696 #endif
3697 }
3698 event.Skip();
3699 }
3700
3701 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3702 {
3703 // get the window we are managing, if none, return NULL
3704 wxWindow* window = GetManagedWindow();
3705 if (!window)
3706 {
3707 evt.SetManager(NULL);
3708 return;
3709 }
3710
3711 // if we are managing a child frame, get the 'real' manager
3712 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3713 {
3714 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3715 evt.SetManager(float_frame->GetOwnerManager());
3716 return;
3717 }
3718
3719 // return pointer to ourself
3720 evt.SetManager(this);
3721 }
3722
3723 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3724 {
3725 // determine cursor
3726 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3727 wxCursor cursor = wxNullCursor;
3728
3729 if (part)
3730 {
3731 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3732 part->type == wxAuiDockUIPart::typePaneSizer)
3733 {
3734 // a dock may not be resized if it has a single
3735 // pane which is not resizable
3736 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3737 part->dock->panes.GetCount() == 1 &&
3738 part->dock->panes.Item(0)->IsFixed())
3739 return;
3740
3741 // panes that may not be resized do not get a sizing cursor
3742 if (part->pane && part->pane->IsFixed())
3743 return;
3744
3745 if (part->orientation == wxVERTICAL)
3746 cursor = wxCursor(wxCURSOR_SIZEWE);
3747 else
3748 cursor = wxCursor(wxCURSOR_SIZENS);
3749 }
3750 else if (part->type == wxAuiDockUIPart::typeGripper)
3751 {
3752 cursor = wxCursor(wxCURSOR_SIZING);
3753 }
3754 }
3755
3756 event.SetCursor(cursor);
3757 }
3758
3759
3760
3761 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3762 const wxMouseEvent& event)
3763 {
3764 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3765 if (!hit_test || !button_ui_part)
3766 return;
3767
3768 int state = wxAUI_BUTTON_STATE_NORMAL;
3769
3770 if (hit_test == button_ui_part)
3771 {
3772 if (event.LeftDown())
3773 state = wxAUI_BUTTON_STATE_PRESSED;
3774 else
3775 state = wxAUI_BUTTON_STATE_HOVER;
3776 }
3777 else
3778 {
3779 if (event.LeftDown())
3780 state = wxAUI_BUTTON_STATE_HOVER;
3781 }
3782
3783 // now repaint the button with hover state
3784 wxClientDC cdc(m_frame);
3785
3786 // if the frame has a toolbar, the client area
3787 // origin will not be (0,0).
3788 wxPoint pt = m_frame->GetClientAreaOrigin();
3789 if (pt.x != 0 || pt.y != 0)
3790 cdc.SetDeviceOrigin(pt.x, pt.y);
3791
3792 if (hit_test->pane)
3793 {
3794 m_art->DrawPaneButton(cdc, m_frame,
3795 button_ui_part->button->button_id,
3796 state,
3797 button_ui_part->rect,
3798 *hit_test->pane);
3799 }
3800 }
3801
3802 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3803 {
3804 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3805 if (part)
3806 {
3807 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3808 part->type == wxAuiDockUIPart::typePaneSizer)
3809 {
3810 // Removing this restriction so that a centre pane can be resized
3811 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3812 // return;
3813
3814 // a dock may not be resized if it has a single
3815 // pane which is not resizable
3816 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3817 part->dock->panes.GetCount() == 1 &&
3818 part->dock->panes.Item(0)->IsFixed())
3819 return;
3820
3821 // panes that may not be resized should be ignored here
3822 if (part->pane && part->pane->IsFixed())
3823 return;
3824
3825 m_action = actionResize;
3826 m_action_part = part;
3827 m_action_hintrect = wxRect();
3828 m_action_start = wxPoint(event.m_x, event.m_y);
3829 m_action_offset = wxPoint(event.m_x - part->rect.x,
3830 event.m_y - part->rect.y);
3831 m_frame->CaptureMouse();
3832 }
3833 else if (part->type == wxAuiDockUIPart::typePaneButton)
3834 {
3835 m_action = actionClickButton;
3836 m_action_part = part;
3837 m_action_start = wxPoint(event.m_x, event.m_y);
3838 m_frame->CaptureMouse();
3839
3840 UpdateButtonOnScreen(part, event);
3841 }
3842 else if (part->type == wxAuiDockUIPart::typeCaption ||
3843 part->type == wxAuiDockUIPart::typeGripper)
3844 {
3845 // if we are managing a wxAuiFloatingFrame window, then
3846 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3847 // We want to initiate a toolbar drag in our owner manager
3848 wxWindow* managed_wnd = GetManagedWindow();
3849
3850 if (part->pane &&
3851 part->pane->window &&
3852 managed_wnd &&
3853 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3854 {
3855 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3856 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3857 owner_mgr->StartPaneDrag(part->pane->window,
3858 wxPoint(event.m_x - part->rect.x,
3859 event.m_y - part->rect.y));
3860 return;
3861 }
3862
3863
3864
3865 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3866 {
3867 // set the caption as active
3868 SetActivePane(m_panes, part->pane->window);
3869 Repaint();
3870 }
3871
3872 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3873 return;
3874
3875 m_action = actionClickCaption;
3876 m_action_part = part;
3877 m_action_start = wxPoint(event.m_x, event.m_y);
3878 m_action_offset = wxPoint(event.m_x - part->rect.x,
3879 event.m_y - part->rect.y);
3880 m_frame->CaptureMouse();
3881 }
3882 #ifdef __WXMAC__
3883 else
3884 {
3885 event.Skip();
3886 }
3887 #endif
3888 }
3889 #ifdef __WXMAC__
3890 else
3891 {
3892 event.Skip();
3893 }
3894 #else
3895 event.Skip();
3896 #endif
3897 }
3898
3899
3900 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3901 {
3902 if (m_action == actionResize)
3903 {
3904 m_frame->ReleaseMouse();
3905
3906 // get rid of the hint rectangle
3907 wxScreenDC dc;
3908 DrawResizeHint(dc, m_action_hintrect);
3909
3910 // resize the dock or the pane
3911 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3912 {
3913 wxRect& rect = m_action_part->dock->rect;
3914
3915 wxPoint new_pos(event.m_x - m_action_offset.x,
3916 event.m_y - m_action_offset.y);
3917
3918 switch (m_action_part->dock->dock_direction)
3919 {
3920 case wxAUI_DOCK_LEFT:
3921 m_action_part->dock->size = new_pos.x - rect.x;
3922 break;
3923 case wxAUI_DOCK_TOP:
3924 m_action_part->dock->size = new_pos.y - rect.y;
3925 break;
3926 case wxAUI_DOCK_RIGHT:
3927 m_action_part->dock->size = rect.x + rect.width -
3928 new_pos.x - m_action_part->rect.GetWidth();
3929 break;
3930 case wxAUI_DOCK_BOTTOM:
3931 m_action_part->dock->size = rect.y + rect.height -
3932 new_pos.y - m_action_part->rect.GetHeight();
3933 break;
3934 }
3935
3936 Update();
3937 Repaint(NULL);
3938 }
3939 else if (m_action_part &&
3940 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3941 {
3942 wxAuiDockInfo& dock = *m_action_part->dock;
3943 wxAuiPaneInfo& pane = *m_action_part->pane;
3944
3945 int total_proportion = 0;
3946 int dock_pixels = 0;
3947 int new_pixsize = 0;
3948
3949 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3950 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3951 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3952
3953 wxPoint new_pos(event.m_x - m_action_offset.x,
3954 event.m_y - m_action_offset.y);
3955
3956 // determine the pane rectangle by getting the pane part
3957 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3958 wxASSERT_MSG(pane_part,
3959 wxT("Pane border part not found -- shouldn't happen"));
3960
3961 // determine the new pixel size that the user wants;
3962 // this will help us recalculate the pane's proportion
3963 if (dock.IsHorizontal())
3964 new_pixsize = new_pos.x - pane_part->rect.x;
3965 else
3966 new_pixsize = new_pos.y - pane_part->rect.y;
3967
3968 // determine the size of the dock, based on orientation
3969 if (dock.IsHorizontal())
3970 dock_pixels = dock.rect.GetWidth();
3971 else
3972 dock_pixels = dock.rect.GetHeight();
3973
3974 // determine the total proportion of all resizable panes,
3975 // and the total size of the dock minus the size of all
3976 // the fixed panes
3977 int i, dock_pane_count = dock.panes.GetCount();
3978 int pane_position = -1;
3979 for (i = 0; i < dock_pane_count; ++i)
3980 {
3981 wxAuiPaneInfo& p = *dock.panes.Item(i);
3982 if (p.window == pane.window)
3983 pane_position = i;
3984
3985 // while we're at it, subtract the pane sash
3986 // width from the dock width, because this would
3987 // skew our proportion calculations
3988 if (i > 0)
3989 dock_pixels -= sash_size;
3990
3991 // also, the whole size (including decorations) of
3992 // all fixed panes must also be subtracted, because they
3993 // are not part of the proportion calculation
3994 if (p.IsFixed())
3995 {
3996 if (dock.IsHorizontal())
3997 dock_pixels -= p.best_size.x;
3998 else
3999 dock_pixels -= p.best_size.y;
4000 }
4001 else
4002 {
4003 total_proportion += p.dock_proportion;
4004 }
4005 }
4006
4007 // find a pane in our dock to 'steal' space from or to 'give'
4008 // space to -- this is essentially what is done when a pane is
4009 // resized; the pane should usually be the first non-fixed pane
4010 // to the right of the action pane
4011 int borrow_pane = -1;
4012 for (i = pane_position+1; i < dock_pane_count; ++i)
4013 {
4014 wxAuiPaneInfo& p = *dock.panes.Item(i);
4015 if (!p.IsFixed())
4016 {
4017 borrow_pane = i;
4018 break;
4019 }
4020 }
4021
4022
4023 // demand that the pane being resized is found in this dock
4024 // (this assert really never should be raised)
4025 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4026
4027 // prevent division by zero
4028 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4029 {
4030 m_action = actionNone;
4031 return;
4032 }
4033
4034 // calculate the new proportion of the pane
4035 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4036
4037 // default minimum size
4038 int min_size = 0;
4039
4040 // check against the pane's minimum size, if specified. please note
4041 // that this is not enough to ensure that the minimum size will
4042 // not be violated, because the whole frame might later be shrunk,
4043 // causing the size of the pane to violate it's minimum size
4044 if (pane.min_size.IsFullySpecified())
4045 {
4046 min_size = 0;
4047
4048 if (pane.HasBorder())
4049 min_size += (pane_border_size*2);
4050
4051 // calculate minimum size with decorations (border,caption)
4052 if (pane_part->orientation == wxVERTICAL)
4053 {
4054 min_size += pane.min_size.y;
4055 if (pane.HasCaption())
4056 min_size += caption_size;
4057 }
4058 else
4059 {
4060 min_size += pane.min_size.x;
4061 }
4062 }
4063
4064
4065 // for some reason, an arithmatic error somewhere is causing
4066 // the proportion calculations to always be off by 1 pixel;
4067 // for now we will add the 1 pixel on, but we really should
4068 // determine what's causing this.
4069 min_size++;
4070
4071 int min_proportion = (min_size*total_proportion)/dock_pixels;
4072
4073 if (new_proportion < min_proportion)
4074 new_proportion = min_proportion;
4075
4076
4077
4078 int prop_diff = new_proportion - pane.dock_proportion;
4079
4080 // borrow the space from our neighbor pane to the
4081 // right or bottom (depending on orientation)
4082 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4083 pane.dock_proportion = new_proportion;
4084
4085 // repaint
4086 Update();
4087 Repaint(NULL);
4088 }
4089 }
4090 else if (m_action == actionClickButton)
4091 {
4092 m_hover_button = NULL;
4093 m_frame->ReleaseMouse();
4094 UpdateButtonOnScreen(m_action_part, event);
4095
4096 // make sure we're still over the item that was originally clicked
4097 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4098 {
4099 // fire button-click event
4100 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4101 e.SetManager(this);
4102 e.SetPane(m_action_part->pane);
4103 e.SetButton(m_action_part->button->button_id);
4104 ProcessMgrEvent(e);
4105 }
4106 }
4107 else if (m_action == actionClickCaption)
4108 {
4109 m_frame->ReleaseMouse();
4110 }
4111 else if (m_action == actionDragFloatingPane)
4112 {
4113 m_frame->ReleaseMouse();
4114 }
4115 else if (m_action == actionDragToolbarPane)
4116 {
4117 m_frame->ReleaseMouse();
4118
4119 wxAuiPaneInfo& pane = GetPane(m_action_window);
4120 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4121
4122 // save the new positions
4123 wxAuiDockInfoPtrArray docks;
4124 FindDocks(m_docks, pane.dock_direction,
4125 pane.dock_layer, pane.dock_row, docks);
4126 if (docks.GetCount() == 1)
4127 {
4128 wxAuiDockInfo& dock = *docks.Item(0);
4129
4130 wxArrayInt pane_positions, pane_sizes;
4131 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4132
4133 int i, dock_pane_count = dock.panes.GetCount();
4134 for (i = 0; i < dock_pane_count; ++i)
4135 dock.panes.Item(i)->dock_pos = pane_positions[i];
4136 }
4137
4138 pane.state &= ~wxAuiPaneInfo::actionPane;
4139 Update();
4140 }
4141 else
4142 {
4143 event.Skip();
4144 }
4145
4146 m_action = actionNone;
4147 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4148 }
4149
4150
4151 void wxAuiManager::OnMotion(wxMouseEvent& event)
4152 {
4153 // sometimes when Update() is called from inside this method,
4154 // a spurious mouse move event is generated; this check will make
4155 // sure that only real mouse moves will get anywhere in this method;
4156 // this appears to be a bug somewhere, and I don't know where the
4157 // mouse move event is being generated. only verified on MSW
4158
4159 wxPoint mouse_pos = event.GetPosition();
4160 if (m_last_mouse_move == mouse_pos)
4161 return;
4162 m_last_mouse_move = mouse_pos;
4163
4164
4165 if (m_action == actionResize)
4166 {
4167 wxPoint pos = m_action_part->rect.GetPosition();
4168 if (m_action_part->orientation == wxHORIZONTAL)
4169 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4170 else
4171 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4172
4173 wxRect rect(m_frame->ClientToScreen(pos),
4174 m_action_part->rect.GetSize());
4175
4176 wxScreenDC dc;
4177 if (!m_action_hintrect.IsEmpty())
4178 DrawResizeHint(dc, m_action_hintrect);
4179 DrawResizeHint(dc, rect);
4180 m_action_hintrect = rect;
4181 }
4182 else if (m_action == actionClickCaption)
4183 {
4184 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4185 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4186
4187 // caption has been clicked. we need to check if the mouse
4188 // is now being dragged. if it is, we need to change the
4189 // mouse action to 'drag'
4190 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4191 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4192 {
4193 wxAuiPaneInfo* pane_info = m_action_part->pane;
4194
4195 if (!pane_info->IsToolbar())
4196 {
4197 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4198 pane_info->IsFloatable())
4199 {
4200 m_action = actionDragFloatingPane;
4201
4202 // set initial float position
4203 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4204 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4205 pt.y - m_action_offset.y);
4206
4207 // float the window
4208 if (pane_info->IsMaximized())
4209 RestorePane(*pane_info);
4210 pane_info->Float();
4211 Update();
4212
4213 m_action_window = pane_info->frame;
4214
4215 // action offset is used here to make it feel "natural" to the user
4216 // to drag a docked pane and suddenly have it become a floating frame.
4217 // Sometimes, however, the offset where the user clicked on the docked
4218 // caption is bigger than the width of the floating frame itself, so
4219 // in that case we need to set the action offset to a sensible value
4220 wxSize frame_size = m_action_window->GetSize();
4221 if (frame_size.x <= m_action_offset.x)
4222 m_action_offset.x = 30;
4223 }
4224 }
4225 else
4226 {
4227 m_action = actionDragToolbarPane;
4228 m_action_window = pane_info->window;
4229 }
4230 }
4231 }
4232 else if (m_action == actionDragFloatingPane)
4233 {
4234 if (m_action_window)
4235 {
4236 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4237 m_action_window->Move(pt.x - m_action_offset.x,
4238 pt.y - m_action_offset.y);
4239 }
4240 }
4241 else if (m_action == actionDragToolbarPane)
4242 {
4243 wxAuiPaneInfo& pane = GetPane(m_action_window);
4244 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4245
4246 pane.state |= wxAuiPaneInfo::actionPane;
4247
4248 wxPoint pt = event.GetPosition();
4249 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4250
4251 // if DoDrop() decided to float the pane, set up
4252 // the floating pane's initial position
4253 if (pane.IsFloating())
4254 {
4255 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4256 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4257 pt.y - m_action_offset.y);
4258 }
4259
4260 // this will do the actiual move operation;
4261 // in the case that the pane has been floated,
4262 // this call will create the floating pane
4263 // and do the reparenting
4264 Update();
4265
4266 // if the pane has been floated, change the mouse
4267 // action actionDragFloatingPane so that subsequent
4268 // EVT_MOTION() events will move the floating pane
4269 if (pane.IsFloating())
4270 {
4271 pane.state &= ~wxAuiPaneInfo::actionPane;
4272 m_action = actionDragFloatingPane;
4273 m_action_window = pane.frame;
4274 }
4275 }
4276 else
4277 {
4278 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4279 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4280 {
4281 if (part != m_hover_button)
4282 {
4283 // make the old button normal
4284 if (m_hover_button)
4285 {
4286 UpdateButtonOnScreen(m_hover_button, event);
4287 Repaint();
4288 }
4289
4290 // mouse is over a button, so repaint the
4291 // button in hover mode
4292 UpdateButtonOnScreen(part, event);
4293 m_hover_button = part;
4294
4295 }
4296 }
4297 else
4298 {
4299 if (m_hover_button)
4300 {
4301 m_hover_button = NULL;
4302 Repaint();
4303 }
4304 else
4305 {
4306 event.Skip();
4307 }
4308 }
4309 }
4310 }
4311
4312 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4313 {
4314 if (m_hover_button)
4315 {
4316 m_hover_button = NULL;
4317 Repaint();
4318 }
4319 }
4320
4321 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4322 {
4323 // when a child pane has it's focus set, we should change the
4324 // pane's active state to reflect this. (this is only true if
4325 // active panes are allowed by the owner)
4326 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4327 {
4328 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4329 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4330 {
4331 SetActivePane(m_panes, event.GetWindow());
4332 m_frame->Refresh();
4333 }
4334 }
4335
4336 event.Skip();
4337 }
4338
4339
4340 // OnPaneButton() is an event handler that is called
4341 // when a pane button has been pressed.
4342 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4343 {
4344 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4345
4346 wxAuiPaneInfo& pane = *(evt.pane);
4347
4348 if (evt.button == wxAUI_BUTTON_CLOSE)
4349 {
4350 // fire pane close event
4351 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4352 e.SetManager(this);
4353 e.SetPane(evt.pane);
4354 ProcessMgrEvent(e);
4355
4356 if (!e.GetVeto())
4357 {
4358 // close the pane, but check that it
4359 // still exists in our pane array first
4360 // (the event handler above might have removed it)
4361
4362 wxAuiPaneInfo& check = GetPane(pane.window);
4363 if (check.IsOk())
4364 {
4365 ClosePane(pane);
4366 }
4367
4368 Update();
4369 }
4370 }
4371 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4372 {
4373 // fire pane close event
4374 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4375 e.SetManager(this);
4376 e.SetPane(evt.pane);
4377 ProcessMgrEvent(e);
4378
4379 if (!e.GetVeto())
4380 {
4381 MaximizePane(pane);
4382 Update();
4383 }
4384 }
4385 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4386 {
4387 // fire pane close event
4388 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4389 e.SetManager(this);
4390 e.SetPane(evt.pane);
4391 ProcessMgrEvent(e);
4392
4393 if (!e.GetVeto())
4394 {
4395 RestorePane(pane);
4396 Update();
4397 }
4398 }
4399 else if (evt.button == wxAUI_BUTTON_PIN)
4400 {
4401 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4402 pane.IsFloatable())
4403 pane.Float();
4404 Update();
4405 }
4406 }
4407
4408 #endif // wxUSE_AUI