1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
75 const int auiToolBarLayer
= 10;
78 class wxPseudoTransparentFrame
: public wxFrame
81 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
82 wxWindowID id
= wxID_ANY
,
83 const wxString
& title
= wxEmptyString
,
84 const wxPoint
& pos
= wxDefaultPosition
,
85 const wxSize
& size
= wxDefaultSize
,
86 long style
= wxDEFAULT_FRAME_STYLE
,
87 const wxString
&name
= wxT("frame"))
88 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
97 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_Region
= wxRegion(0, 0, 0, 0);
105 virtual bool SetTransparent(wxByte alpha
)
109 int w
=100; // some defaults
111 GetClientSize(&w
, &h
);
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 for (int y
=0; y
<m_MaxHeight
; y
++)
122 // Reverse the order of the bottom 4 bits
123 int j
=((y
&8)?
1:0)|((y
&4)?
2:0)|((y
&2)?
4:0)|((y
&1)?
8:0);
124 if ((j
*16+8)<m_Amount
)
125 m_Region
.Union(0, y
, m_MaxWidth
, 1);
134 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
138 if (m_Region
.IsEmpty())
142 dc
.SetBrush(wxColour(128, 192, 255));
144 dc
.SetBrush(wxSystemSettings
::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
146 dc
.SetPen(*wxTRANSPARENT_PEN
);
148 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
152 wxRect
rect(upd
.GetRect());
153 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
160 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
167 void OnSize(wxSizeEvent
& event
)
169 // We sometimes get surplus size events
170 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
171 (event
.GetSize().GetHeight() == m_lastHeight
))
176 m_lastWidth
= event
.GetSize().GetWidth();
177 m_lastHeight
= event
.GetSize().GetHeight();
179 SetTransparent(m_Amount
);
180 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
181 event
.GetSize().GetHeight());
192 int m_lastWidth
,m_lastHeight
;
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
197 DECLARE_EVENT_TABLE()
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
204 EVT_PAINT(wxPseudoTransparentFrame
::OnPaint
)
205 EVT_SIZE(wxPseudoTransparentFrame
::OnSize
)
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame
::OnWindowCreate
)
212 // -- static utility functions --
214 static wxBitmap
wxPaneCreateStippleBitmap()
216 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage
img(2,2,data
,true);
218 return wxBitmap(img
);
221 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
223 wxBitmap stipple
= wxPaneCreateStippleBitmap();
224 wxBrush
brush(stipple
);
226 dc
.SetPen(*wxTRANSPARENT_PEN
);
228 dc
.SetLogicalFunction(wxXOR
);
229 dc
.DrawRectangle(rect
);
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
239 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
240 wxAuiPaneInfoArray
& dest_panes
,
241 const wxAuiDockInfoArray
& src_docks
,
242 const wxAuiPaneInfoArray
& src_panes
)
244 dest_docks
= src_docks
;
245 dest_panes
= src_panes
;
246 int i
, j
, k
, dock_count
, pc1
, pc2
;
247 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
249 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
250 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
251 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
252 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
253 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
262 int i
, dock_count
, max_layer
= 0;
263 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
265 wxAuiDockInfo
& dock
= docks
.Item(i
);
266 if (dock
.dock_direction
== dock_direction
&&
267 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
268 max_layer
= dock
.dock_layer
;
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
278 int i
, pane_count
, max_row
= 0;
279 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
281 wxAuiPaneInfo
& pane
= panes
.Item(i
);
282 if (pane
.dock_direction
== direction
&&
283 pane
.dock_layer
== layer
&&
284 pane
.dock_row
> max_row
)
285 max_row
= pane
.dock_row
;
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
299 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
301 wxAuiPaneInfo
& pane
= panes
.Item(i
);
302 if (!pane
.IsFloating() &&
303 pane
.dock_direction
== dock_direction
&&
304 pane
.dock_layer
>= dock_layer
)
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
317 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
319 wxAuiPaneInfo
& pane
= panes
.Item(i
);
320 if (!pane
.IsFloating() &&
321 pane
.dock_direction
== dock_direction
&&
322 pane
.dock_layer
== dock_layer
&&
323 pane
.dock_row
>= dock_row
)
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
337 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
339 wxAuiPaneInfo
& pane
= panes
.Item(i
);
340 if (!pane
.IsFloating() &&
341 pane
.dock_direction
== dock_direction
&&
342 pane
.dock_layer
== dock_layer
&&
343 pane
.dock_row
== dock_row
&&
344 pane
.dock_pos
>= dock_pos
)
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray
& docks
,
356 wxAuiDockInfoPtrArray
& arr
)
358 int begin_layer
= dock_layer
;
359 int end_layer
= dock_layer
;
360 int begin_row
= dock_row
;
361 int end_row
= dock_row
;
362 int dock_count
= docks
.GetCount();
363 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
365 // discover the maximum dock layer and the max row
366 for (i
= 0; i
< dock_count
; ++i
)
368 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
369 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer
== -1)
376 end_layer
= max_layer
;
379 // if no dock row was specified, search all dock row
388 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
389 for (row
= begin_row
; row
<= end_row
; ++row
)
390 for (i
= 0; i
< dock_count
; ++i
)
392 wxAuiDockInfo
& d
= docks
.Item(i
);
393 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
395 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
405 int i
, count
= dock
.panes
.GetCount();
406 for (i
= 0; i
< count
; ++i
)
408 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
409 if (p
->window
== window
)
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
419 wxAuiDockInfo
* ex_cept
= NULL
)
422 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
424 wxAuiDockInfo
& d
= docks
.Item(i
);
427 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
439 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
441 wxAuiDockInfo
& dock
= *docks
.Item(i
);
444 // (BIW) I believe these lines are wrong because they are modifying
445 // the original pane structures, which should be avoided as much
448 //for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
449 // dock.panes.Item(j)->dock_row = i;
454 // SetActivePane() sets the active pane, as well as cycles through
455 // every other pane and makes sure that all others' active flags
457 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
460 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
462 wxAuiPaneInfo
& pane
= panes
.Item(i
);
463 pane
.state
&= ~wxAuiPaneInfo
::optionActive
;
464 if (pane
.window
== active_pane
)
465 pane
.state
|= wxAuiPaneInfo
::optionActive
;
470 // this function is used to sort panes by dock position
471 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
473 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ?
-1 : 1;
477 // -- wxAuiManager class implementation --
480 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
481 EVT_AUI_PANE_BUTTON(wxAuiManager
::OnPaneButton
)
482 EVT_AUI_RENDER(wxAuiManager
::OnRender
)
483 EVT_PAINT(wxAuiManager
::OnPaint
)
484 EVT_ERASE_BACKGROUND(wxAuiManager
::OnEraseBackground
)
485 EVT_SIZE(wxAuiManager
::OnSize
)
486 EVT_SET_CURSOR(wxAuiManager
::OnSetCursor
)
487 EVT_LEFT_DOWN(wxAuiManager
::OnLeftDown
)
488 EVT_LEFT_UP(wxAuiManager
::OnLeftUp
)
489 EVT_MOTION(wxAuiManager
::OnMotion
)
490 EVT_LEAVE_WINDOW(wxAuiManager
::OnLeaveWindow
)
491 EVT_CHILD_FOCUS(wxAuiManager
::OnChildFocus
)
492 EVT_AUI_FIND_MANAGER(wxAuiManager
::OnFindManager
)
493 EVT_TIMER(101, wxAuiManager
::OnHintFadeTimer
)
497 wxAuiManager
::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
499 m_action
= actionNone
;
500 m_last_mouse_move
= wxPoint();
501 m_hover_button
= NULL
;
502 m_art
= new wxAuiDefaultDockArt
;
506 m_has_maximized
= false;
508 m_dock_constraint_x
= 0.3;
509 m_dock_constraint_y
= 0.3;
514 SetManagedWindow(managed_wnd
);
518 wxAuiManager
::~wxAuiManager()
520 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
522 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
523 if (pinfo
.window
&& !pinfo
.window
->GetParent())
530 // creates a floating frame for the windows
531 wxAuiFloatingFrame
* wxAuiManager
::CreateFloatingFrame(wxWindow
* parent
,
532 const wxAuiPaneInfo
& pane_info
)
534 return new wxAuiFloatingFrame(parent
, this, pane_info
);
537 bool wxAuiManager
::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
539 // if a key modifier is pressed while dragging the frame,
540 // don't dock the window
541 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
544 // GetPane() looks up a wxAuiPaneInfo structure based
545 // on the supplied window pointer. Upon failure, GetPane()
546 // returns an empty wxAuiPaneInfo, a condition which can be checked
547 // by calling wxAuiPaneInfo::IsOk().
549 // The pane info's structure may then be modified. Once a pane's
550 // info is modified, wxAuiManager::Update() must be called to
551 // realize the changes in the UI.
553 wxAuiPaneInfo
& wxAuiManager
::GetPane(wxWindow
* window
)
556 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
558 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
559 if (p
.window
== window
)
562 return wxAuiNullPaneInfo
;
565 // this version of GetPane() looks up a pane based on a
566 // 'pane name', see above comment for more info
567 wxAuiPaneInfo
& wxAuiManager
::GetPane(const wxString
& name
)
570 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
572 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
576 return wxAuiNullPaneInfo
;
579 // GetAllPanes() returns a reference to all the pane info structures
580 wxAuiPaneInfoArray
& wxAuiManager
::GetAllPanes()
585 // HitTest() is an internal function which determines
586 // which UI item the specified coordinates are over
587 // (x,y) specify a position in client coordinates
588 wxAuiDockUIPart
* wxAuiManager
::HitTest(int x
, int y
)
590 wxAuiDockUIPart
* result
= NULL
;
593 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
595 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
597 // we are not interested in typeDock, because this space
598 // isn't used to draw anything, just for measurements;
599 // besides, the entire dock area is covered with other
600 // rectangles, which we are interested in.
601 if (item
->type
== wxAuiDockUIPart
::typeDock
)
604 // if we already have a hit on a more specific item, we are not
605 // interested in a pane hit. If, however, we don't already have
606 // a hit, returning a pane hit is necessary for some operations
607 if ((item
->type
== wxAuiDockUIPart
::typePane
||
608 item
->type
== wxAuiDockUIPart
::typePaneBorder
) && result
)
611 // if the point is inside the rectangle, we have a hit
612 if (item
->rect
.Contains(x
,y
))
620 // SetFlags() and GetFlags() allow the owner to set various
621 // options which are global to wxAuiManager
622 void wxAuiManager
::SetFlags(unsigned int flags
)
624 // find out if we have to call UpdateHintWindowConfig()
625 bool update_hint_wnd
= false;
626 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
627 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
628 wxAUI_MGR_RECTANGLE_HINT
;
629 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
630 update_hint_wnd
= true;
638 UpdateHintWindowConfig();
642 unsigned int wxAuiManager
::GetFlags() const
648 // don't use these anymore as they are deprecated
649 // use Set/GetManagedFrame() instead
650 void wxAuiManager
::SetFrame(wxFrame
* frame
)
652 SetManagedWindow((wxWindow
*)frame
);
655 wxFrame
* wxAuiManager
::GetFrame() const
657 return (wxFrame
*)m_frame
;
661 // this function will return the aui manager for a given
662 // window. The |window| parameter should be any child window
663 // or grand-child window (and so on) of the frame/window
664 // managed by wxAuiManager. The |window| parameter does not
665 // need to be managed by the manager itself.
666 wxAuiManager
* wxAuiManager
::GetManager(wxWindow
* window
)
668 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
669 evt
.SetManager(NULL
);
670 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
671 if (!window
->ProcessEvent(evt
))
674 return evt
.GetManager();
678 void wxAuiManager
::UpdateHintWindowConfig()
680 // find out if the the system can do transparent frames
681 bool can_do_transparent
= false;
683 wxWindow
* w
= m_frame
;
686 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
688 wxFrame
* f
= static_cast<wxFrame
*>(w
);
689 can_do_transparent
= f
->CanSetTransparent();
696 // if there is an existing hint window, delete it
699 m_hint_wnd
->Destroy();
706 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
708 // Make a window to use for a transparent hint
709 #if defined(__WXMSW__) || defined(__WXGTK__)
710 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
711 wxDefaultPosition
, wxSize(1,1),
712 wxFRAME_TOOL_WINDOW
|
713 wxFRAME_FLOAT_ON_PARENT
|
717 m_hint_wnd
->SetBackgroundColour(wxSystemSettings
::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
718 #elif defined(__WXMAC__)
719 // Using a miniframe with float and tool styles keeps the parent
720 // frame activated and highlighted as such...
721 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
722 wxDefaultPosition
, wxSize(1,1),
723 wxFRAME_FLOAT_ON_PARENT
724 | wxFRAME_TOOL_WINDOW
);
726 // Can't set the bg colour of a Frame in wxMac
727 wxPanel
* p
= new wxPanel(m_hint_wnd
);
729 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
730 // color that is really hard to see, especially transparent.
731 // Until a better system color is decided upon we'll just use
733 p
->SetBackgroundColour(*wxBLUE
);
739 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
740 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
742 // system can't support transparent fade, or the venetian
743 // blinds effect was explicitly requested
744 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
749 wxFRAME_TOOL_WINDOW
|
750 wxFRAME_FLOAT_ON_PARENT
|
753 m_hint_fademax
= 128;
759 // SetManagedWindow() is usually called once when the frame
760 // manager class is being initialized. "frame" specifies
761 // the frame which should be managed by the frame mananger
762 void wxAuiManager
::SetManagedWindow(wxWindow
* wnd
)
764 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
767 m_frame
->PushEventHandler(this);
770 // if the owner is going to manage an MDI parent frame,
771 // we need to add the MDI client window as the default
774 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
776 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
777 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
779 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
781 AddPane(client_window
,
782 wxAuiPaneInfo().Name(wxT("mdiclient")).
783 CenterPane().PaneBorder(false));
785 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
787 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
788 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
789 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
791 AddPane(client_window
,
792 wxAuiPaneInfo().Name(wxT("mdiclient")).
793 CenterPane().PaneBorder(false));
798 UpdateHintWindowConfig();
802 // UnInit() must be called, usually in the destructor
803 // of the frame class. If it is not called, usually this
804 // will result in a crash upon program exit
805 void wxAuiManager
::UnInit()
809 m_frame
->RemoveEventHandler(this);
813 // GetManagedWindow() returns the window pointer being managed
814 wxWindow
* wxAuiManager
::GetManagedWindow() const
819 wxAuiDockArt
* wxAuiManager
::GetArtProvider() const
824 void wxAuiManager
::ProcessMgrEvent(wxAuiManagerEvent
& event
)
826 // first, give the owner frame a chance to override
829 if (m_frame
->ProcessEvent(event
))
836 // SetArtProvider() instructs wxAuiManager to use the
837 // specified art provider for all drawing calls. This allows
838 // plugable look-and-feel features. The pointer that is
839 // passed to this method subsequently belongs to wxAuiManager,
840 // and is deleted in the frame manager destructor
841 void wxAuiManager
::SetArtProvider(wxAuiDockArt
* art_provider
)
843 // delete the last art provider, if any
846 // assign the new art provider
847 m_art
= art_provider
;
851 bool wxAuiManager
::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
853 // check if the pane has a valid window
857 // check if the window is already managed by us
858 if (GetPane(pane_info
.window
).IsOk())
861 // check if the pane name already exists, this could reveal a
862 // bug in the library user's application
863 bool already_exists
= false;
864 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
866 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
867 already_exists
= true;
870 // if the new pane is docked then we should undo maximize
871 if (pane_info
.IsDocked())
872 RestoreMaximizedPane();
874 m_panes
.Add(pane_info
);
876 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
878 // set the pane window
879 pinfo
.window
= window
;
882 // if the pane's name identifier is blank, create a random string
883 if (pinfo
.name
.empty() || already_exists
)
885 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
886 ((unsigned long)pinfo
.window
) & 0xffffffff,
887 (unsigned int)time(NULL
),
889 (unsigned int)GetTickCount(),
891 (unsigned int)clock(),
893 (unsigned long)m_panes
.GetCount());
896 // set initial proportion (if not already set)
897 if (pinfo
.dock_proportion
== 0)
898 pinfo
.dock_proportion
= 100000;
900 if (pinfo
.HasMaximizeButton())
902 wxAuiPaneButton button
;
903 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
904 pinfo
.buttons
.Add(button
);
907 if (pinfo
.HasPinButton())
909 wxAuiPaneButton button
;
910 button
.button_id
= wxAUI_BUTTON_PIN
;
911 pinfo
.buttons
.Add(button
);
914 if (pinfo
.HasCloseButton())
916 wxAuiPaneButton button
;
917 button
.button_id
= wxAUI_BUTTON_CLOSE
;
918 pinfo
.buttons
.Add(button
);
921 if (pinfo
.best_size
== wxDefaultSize
&&
924 pinfo
.best_size
= pinfo
.window
->GetClientSize();
926 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
928 // GetClientSize() doesn't get the best size for
929 // a toolbar under some newer versions of wxWidgets,
930 // so use GetBestSize()
931 pinfo
.best_size
= pinfo
.window
->GetBestSize();
933 // for some reason, wxToolBar::GetBestSize() is returning
934 // a size that is a pixel shy of the correct amount.
935 // I believe this to be the correct action, until
936 // wxToolBar::GetBestSize() is fixed. Is this assumption
938 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
939 // pinfo.best_size.y++;
942 if (pinfo
.min_size
!= wxDefaultSize
)
944 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
945 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
946 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
947 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
954 bool wxAuiManager
::AddPane(wxWindow
* window
,
956 const wxString
& caption
)
959 pinfo
.Caption(caption
);
962 case wxTOP
: pinfo
.Top(); break;
963 case wxBOTTOM
: pinfo
.Bottom(); break;
964 case wxLEFT
: pinfo
.Left(); break;
965 case wxRIGHT
: pinfo
.Right(); break;
966 case wxCENTER
: pinfo
.CenterPane(); break;
968 return AddPane(window
, pinfo
);
971 bool wxAuiManager
::AddPane(wxWindow
* window
,
972 const wxAuiPaneInfo
& pane_info
,
973 const wxPoint
& drop_pos
)
975 if (!AddPane(window
, pane_info
))
978 wxAuiPaneInfo
& pane
= GetPane(window
);
980 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
985 bool wxAuiManager
::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
988 // shift the panes around, depending on the insert level
989 switch (insert_level
)
991 case wxAUI_INSERT_PANE
:
992 DoInsertPane(m_panes
,
993 pane_info
.dock_direction
,
994 pane_info
.dock_layer
,
998 case wxAUI_INSERT_ROW
:
999 DoInsertDockRow(m_panes
,
1000 pane_info
.dock_direction
,
1001 pane_info
.dock_layer
,
1002 pane_info
.dock_row
);
1004 case wxAUI_INSERT_DOCK
:
1005 DoInsertDockLayer(m_panes
,
1006 pane_info
.dock_direction
,
1007 pane_info
.dock_layer
);
1011 // if the window already exists, we are basically just moving/inserting the
1012 // existing window. If it doesn't exist, we need to add it and insert it
1013 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1014 if (!existing_pane
.IsOk())
1016 return AddPane(window
, pane_info
);
1020 if (pane_info
.IsFloating())
1022 existing_pane
.Float();
1023 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1024 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1025 if (pane_info
.floating_size
!= wxDefaultSize
)
1026 existing_pane
.FloatingSize(pane_info
.floating_size
);
1030 // if the new pane is docked then we should undo maximize
1031 RestoreMaximizedPane();
1033 existing_pane
.Direction(pane_info
.dock_direction
);
1034 existing_pane
.Layer(pane_info
.dock_layer
);
1035 existing_pane
.Row(pane_info
.dock_row
);
1036 existing_pane
.Position(pane_info
.dock_pos
);
1044 // DetachPane() removes a pane from the frame manager. This
1045 // method will not destroy the window that is removed.
1046 bool wxAuiManager
::DetachPane(wxWindow
* window
)
1049 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1051 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1052 if (p
.window
== window
)
1056 // we have a floating frame which is being detached. We need to
1057 // reparent it to m_frame and destroy the floating frame
1060 p
.window
->SetSize(1,1);
1062 if (p
.frame
->IsShown())
1063 p
.frame
->Show(false);
1065 // reparent to m_frame and destroy the pane
1066 if (m_action_window
== p
.frame
)
1068 m_action_window
= NULL
;
1071 p
.window
->Reparent(m_frame
);
1072 p
.frame
->SetSizer(NULL
);
1077 // make sure there are no references to this pane in our uiparts,
1078 // just in case the caller doesn't call Update() immediately after
1079 // the DetachPane() call. This prevets obscure crashes which would
1080 // happen at window repaint if the caller forgets to call Update()
1082 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1084 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1085 if (part
.pane
== &p
)
1087 m_uiparts
.RemoveAt(pi
);
1094 m_panes
.RemoveAt(i
);
1101 // ClosePane() destroys or hides the pane depending on its flags
1102 void wxAuiManager
::ClosePane(wxAuiPaneInfo
& pane_info
)
1104 // if we were maximized, restore
1105 if (pane_info
.IsMaximized())
1107 RestorePane(pane_info
);
1110 // first, hide the window
1111 if (pane_info
.window
&& pane_info
.window
->IsShown())
1113 pane_info
.window
->Show(false);
1116 // make sure that we are the parent of this window
1117 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1119 pane_info
.window
->Reparent(m_frame
);
1122 // if we have a frame, destroy it
1123 if (pane_info
.frame
)
1125 pane_info
.frame
->Destroy();
1126 pane_info
.frame
= NULL
;
1129 // now we need to either destroy or hide the pane
1130 if (pane_info
.IsDestroyOnClose())
1132 wxWindow
* window
= pane_info
.window
;
1145 void wxAuiManager
::MaximizePane(wxAuiPaneInfo
& pane_info
)
1149 // un-maximize and hide all other panes
1150 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1152 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1157 // save hidden state
1158 p
.SetFlag(wxAuiPaneInfo
::savedHiddenState
,
1159 p
.HasFlag(wxAuiPaneInfo
::optionHidden
));
1161 // hide the pane, because only the newly
1162 // maximized pane should show
1167 // mark ourselves maximized
1168 pane_info
.Maximize();
1170 m_has_maximized
= true;
1172 // last, show the window
1173 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1175 pane_info
.window
->Show(true);
1179 void wxAuiManager
::RestorePane(wxAuiPaneInfo
& pane_info
)
1183 // restore all the panes
1184 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1186 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1189 p
.SetFlag(wxAuiPaneInfo
::optionHidden
,
1190 p
.HasFlag(wxAuiPaneInfo
::savedHiddenState
));
1194 // mark ourselves non-maximized
1195 pane_info
.Restore();
1196 m_has_maximized
= false;
1198 // last, show the window
1199 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1201 pane_info
.window
->Show(true);
1205 void wxAuiManager
::RestoreMaximizedPane()
1209 // restore all the panes
1210 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1212 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1213 if (p
.IsMaximized())
1221 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1222 // in the input string. This is an internal functions which is
1223 // used for saving perspectives
1224 static wxString
EscapeDelimiters(const wxString
& s
)
1227 result
.Alloc(s
.length());
1228 const wxChar
* ch
= s
.c_str();
1231 if (*ch
== wxT(';') || *ch
== wxT('|'))
1232 result
+= wxT('\\');
1239 wxString wxAuiManager
::SavePaneInfo(wxAuiPaneInfo
& pane
)
1241 wxString result
= wxT("name=");
1242 result
+= EscapeDelimiters(pane
.name
);
1245 result
+= wxT("caption=");
1246 result
+= EscapeDelimiters(pane
.caption
);
1249 result
+= wxString
::Format(wxT("state=%u;"), pane
.state
);
1250 result
+= wxString
::Format(wxT("dir=%d;"), pane
.dock_direction
);
1251 result
+= wxString
::Format(wxT("layer=%d;"), pane
.dock_layer
);
1252 result
+= wxString
::Format(wxT("row=%d;"), pane
.dock_row
);
1253 result
+= wxString
::Format(wxT("pos=%d;"), pane
.dock_pos
);
1254 result
+= wxString
::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1255 result
+= wxString
::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1256 result
+= wxString
::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1257 result
+= wxString
::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1258 result
+= wxString
::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1259 result
+= wxString
::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1260 result
+= wxString
::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1261 result
+= wxString
::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1262 result
+= wxString
::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1263 result
+= wxString
::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1264 result
+= wxString
::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1269 // Load a "pane" with the pane infor settings in pane_part
1270 void wxAuiManager
::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1272 // replace escaped characters so we can
1273 // split up the string easily
1274 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1275 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1279 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1280 pane_part
= pane_part
.AfterFirst(wxT(';'));
1281 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1282 wxString value
= val_part
.AfterFirst(wxT('='));
1283 val_name
.MakeLower();
1284 val_name
.Trim(true);
1285 val_name
.Trim(false);
1289 if (val_name
.empty())
1292 if (val_name
== wxT("name"))
1294 else if (val_name
== wxT("caption"))
1295 pane
.caption
= value
;
1296 else if (val_name
== wxT("state"))
1297 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1298 else if (val_name
== wxT("dir"))
1299 pane
.dock_direction
= wxAtoi(value
.c_str());
1300 else if (val_name
== wxT("layer"))
1301 pane
.dock_layer
= wxAtoi(value
.c_str());
1302 else if (val_name
== wxT("row"))
1303 pane
.dock_row
= wxAtoi(value
.c_str());
1304 else if (val_name
== wxT("pos"))
1305 pane
.dock_pos
= wxAtoi(value
.c_str());
1306 else if (val_name
== wxT("prop"))
1307 pane
.dock_proportion
= wxAtoi(value
.c_str());
1308 else if (val_name
== wxT("bestw"))
1309 pane
.best_size
.x
= wxAtoi(value
.c_str());
1310 else if (val_name
== wxT("besth"))
1311 pane
.best_size
.y
= wxAtoi(value
.c_str());
1312 else if (val_name
== wxT("minw"))
1313 pane
.min_size
.x
= wxAtoi(value
.c_str());
1314 else if (val_name
== wxT("minh"))
1315 pane
.min_size
.y
= wxAtoi(value
.c_str());
1316 else if (val_name
== wxT("maxw"))
1317 pane
.max_size
.x
= wxAtoi(value
.c_str());
1318 else if (val_name
== wxT("maxh"))
1319 pane
.max_size
.y
= wxAtoi(value
.c_str());
1320 else if (val_name
== wxT("floatx"))
1321 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1322 else if (val_name
== wxT("floaty"))
1323 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1324 else if (val_name
== wxT("floatw"))
1325 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1326 else if (val_name
== wxT("floath"))
1327 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1329 wxFAIL_MSG(wxT("Bad Perspective String"));
1333 // replace escaped characters so we can
1334 // split up the string easily
1335 pane
.name
.Replace(wxT("\a"), wxT("|"));
1336 pane
.name
.Replace(wxT("\b"), wxT(";"));
1337 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1338 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1339 pane_part
.Replace(wxT("\a"), wxT("|"));
1340 pane_part
.Replace(wxT("\b"), wxT(";"));
1346 // SavePerspective() saves all pane information as a single string.
1347 // This string may later be fed into LoadPerspective() to restore
1348 // all pane settings. This save and load mechanism allows an
1349 // exact pane configuration to be saved and restored at a later time
1351 wxString wxAuiManager
::SavePerspective()
1355 result
= wxT("layout2|");
1357 int pane_i
, pane_count
= m_panes
.GetCount();
1358 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1360 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1361 result
+= SavePaneInfo(pane
)+wxT("|");
1364 int dock_i
, dock_count
= m_docks
.GetCount();
1365 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1367 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1369 result
+= wxString
::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1370 dock
.dock_direction
, dock
.dock_layer
,
1371 dock
.dock_row
, dock
.size
);
1377 // LoadPerspective() loads a layout which was saved with SavePerspective()
1378 // If the "update" flag parameter is true, the GUI will immediately be updated
1380 bool wxAuiManager
::LoadPerspective(const wxString
& layout
, bool update
)
1382 wxString input
= layout
;
1385 // check layout string version
1386 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1387 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1388 part
= input
.BeforeFirst(wxT('|'));
1389 input
= input
.AfterFirst(wxT('|'));
1392 if (part
!= wxT("layout2"))
1395 // mark all panes currently managed as docked and hidden
1396 int pane_i
, pane_count
= m_panes
.GetCount();
1397 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1398 m_panes
.Item(pane_i
).Dock().Hide();
1400 // clear out the dock array; this will be reconstructed
1403 // replace escaped characters so we can
1404 // split up the string easily
1405 input
.Replace(wxT("\\|"), wxT("\a"));
1406 input
.Replace(wxT("\\;"), wxT("\b"));
1412 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1413 input
= input
.AfterFirst(wxT('|'));
1414 pane_part
.Trim(true);
1416 // if the string is empty, we're done parsing
1417 if (pane_part
.empty())
1420 if (pane_part
.Left(9) == wxT("dock_size"))
1422 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1423 wxString value
= pane_part
.AfterFirst(wxT('='));
1425 long dir
, layer
, row
, size
;
1426 wxString piece
= val_name
.AfterFirst(wxT('('));
1427 piece
= piece
.BeforeLast(wxT(')'));
1428 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1429 piece
= piece
.AfterFirst(wxT(','));
1430 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1431 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1432 value
.ToLong(&size
);
1435 dock
.dock_direction
= dir
;
1436 dock
.dock_layer
= layer
;
1437 dock
.dock_row
= row
;
1443 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1444 // name so it can be called by external callers
1445 pane_part
.Replace(wxT("\a"), wxT("|"));
1446 pane_part
.Replace(wxT("\b"), wxT(";"));
1448 LoadPaneInfo(pane_part
, pane
);
1450 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1453 // the pane window couldn't be found
1454 // in the existing layout -- skip it
1467 void wxAuiManager
::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1468 wxArrayInt
& positions
,
1471 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1472 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1473 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1478 int offset
, action_pane
= -1;
1479 int pane_i
, pane_count
= dock
.panes
.GetCount();
1481 // find the pane marked as our action pane
1482 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1484 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1486 if (pane
.state
& wxAuiPaneInfo
::actionPane
)
1488 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1489 action_pane
= pane_i
;
1493 // set up each panes default position, and
1494 // determine the size (width or height, depending
1495 // on the dock's orientation) of each pane
1496 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1498 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1499 positions
.Add(pane
.dock_pos
);
1502 if (pane
.HasBorder())
1503 size
+= (pane_border_size
*2);
1505 if (dock
.IsHorizontal())
1507 if (pane
.HasGripper() && !pane
.HasGripperTop())
1508 size
+= gripper_size
;
1509 size
+= pane
.best_size
.x
;
1513 if (pane
.HasGripper() && pane
.HasGripperTop())
1514 size
+= gripper_size
;
1516 if (pane
.HasCaption())
1517 size
+= caption_size
;
1518 size
+= pane
.best_size
.y
;
1524 // if there is no action pane, just return the default
1525 // positions (as specified in pane.pane_pos)
1526 if (action_pane
== -1)
1530 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1532 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1537 positions
[pane_i
] -= -amount
;
1539 offset
+= sizes
[pane_i
];
1542 // if the dock mode is fixed, make sure none of the panes
1543 // overlap; we will bump panes that overlap
1545 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1547 int amount
= positions
[pane_i
] - offset
;
1551 positions
[pane_i
] += -amount
;
1553 offset
+= sizes
[pane_i
];
1558 void wxAuiManager
::LayoutAddPane(wxSizer
* cont
,
1559 wxAuiDockInfo
& dock
,
1560 wxAuiPaneInfo
& pane
,
1561 wxAuiDockUIPartArray
& uiparts
,
1564 wxAuiDockUIPart part
;
1565 wxSizerItem
* sizer_item
;
1567 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1568 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1569 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1570 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1572 // find out the orientation of the item (orientation for panes
1573 // is the same as the dock's orientation)
1575 if (dock
.IsHorizontal())
1576 orientation
= wxHORIZONTAL
;
1578 orientation
= wxVERTICAL
;
1580 // this variable will store the proportion
1581 // value that the pane will receive
1582 int pane_proportion
= pane
.dock_proportion
;
1584 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1585 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1587 if (pane
.HasGripper())
1589 if (pane
.HasGripperTop())
1590 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1592 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1594 part
.type
= wxAuiDockUIPart
::typeGripper
;
1598 part
.orientation
= orientation
;
1599 part
.cont_sizer
= horz_pane_sizer
;
1600 part
.sizer_item
= sizer_item
;
1604 if (pane
.HasCaption())
1606 // create the caption sizer
1607 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1609 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1611 part
.type
= wxAuiDockUIPart
::typeCaption
;
1615 part
.orientation
= orientation
;
1616 part
.cont_sizer
= vert_pane_sizer
;
1617 part
.sizer_item
= sizer_item
;
1618 int caption_part_idx
= uiparts
.GetCount();
1621 // add pane buttons to the caption
1622 int i
, button_count
;
1623 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1624 i
< button_count
; ++i
)
1626 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1628 sizer_item
= caption_sizer
->Add(pane_button_size
,
1632 part
.type
= wxAuiDockUIPart
::typePaneButton
;
1635 part
.button
= &button
;
1636 part
.orientation
= orientation
;
1637 part
.cont_sizer
= caption_sizer
;
1638 part
.sizer_item
= sizer_item
;
1642 // if we have buttons, add a little space to the right
1643 // of them to ease visual crowding
1644 if (button_count
>= 1)
1646 caption_sizer
->Add(3,1);
1649 // add the caption sizer
1650 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1652 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1655 // add the pane window itself
1658 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1662 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1663 // Don't do this because it breaks the pane size in floating windows
1664 // BIW: Right now commenting this out is causing problems with
1665 // an mdi client window as the center pane.
1666 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1669 part
.type
= wxAuiDockUIPart
::typePane
;
1673 part
.orientation
= orientation
;
1674 part
.cont_sizer
= vert_pane_sizer
;
1675 part
.sizer_item
= sizer_item
;
1679 // determine if the pane should have a minimum size; if the pane is
1680 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1681 // if the pane.min_size is set, we must use that value as well
1683 wxSize min_size
= pane
.min_size
;
1686 if (min_size
== wxDefaultSize
)
1688 min_size
= pane
.best_size
;
1689 pane_proportion
= 0;
1693 if (min_size
!= wxDefaultSize
)
1695 vert_pane_sizer
->SetItemMinSize(
1696 vert_pane_sizer
->GetChildren().GetCount()-1,
1697 min_size
.x
, min_size
.y
);
1701 // add the verticle sizer (caption, pane window) to the
1702 // horizontal sizer (gripper, verticle sizer)
1703 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1705 // finally, add the pane sizer to the dock sizer
1707 if (pane
.HasBorder())
1709 // allowing space for the pane's border
1710 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1711 wxEXPAND
| wxALL
, pane_border_size
);
1713 part
.type
= wxAuiDockUIPart
::typePaneBorder
;
1717 part
.orientation
= orientation
;
1718 part
.cont_sizer
= cont
;
1719 part
.sizer_item
= sizer_item
;
1724 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1728 void wxAuiManager
::LayoutAddDock(wxSizer
* cont
,
1729 wxAuiDockInfo
& dock
,
1730 wxAuiDockUIPartArray
& uiparts
,
1733 wxSizerItem
* sizer_item
;
1734 wxAuiDockUIPart part
;
1736 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1737 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1739 // resizable bottom and right docks have a sash before them
1740 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1741 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1743 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1745 part
.type
= wxAuiDockUIPart
::typeDockSizer
;
1746 part
.orientation
= orientation
;
1750 part
.cont_sizer
= cont
;
1751 part
.sizer_item
= sizer_item
;
1755 // create the sizer for the dock
1756 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1758 // add each pane to the dock
1759 bool has_maximized_pane
= false;
1760 int pane_i
, pane_count
= dock
.panes
.GetCount();
1764 wxArrayInt pane_positions
, pane_sizes
;
1766 // figure out the real pane positions we will
1767 // use, without modifying the each pane's pane_pos member
1768 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1771 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1773 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1774 int pane_pos
= pane_positions
.Item(pane_i
);
1776 if (pane
.IsMaximized())
1777 has_maximized_pane
= true;
1780 int amount
= pane_pos
- offset
;
1783 if (dock
.IsVertical())
1784 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1786 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1788 part
.type
= wxAuiDockUIPart
::typeBackground
;
1792 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1793 part
.cont_sizer
= dock_sizer
;
1794 part
.sizer_item
= sizer_item
;
1800 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1802 offset
+= pane_sizes
.Item(pane_i
);
1805 // at the end add a very small stretchable background area
1806 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1808 part
.type
= wxAuiDockUIPart
::typeBackground
;
1812 part
.orientation
= orientation
;
1813 part
.cont_sizer
= dock_sizer
;
1814 part
.sizer_item
= sizer_item
;
1819 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1821 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1823 if (pane
.IsMaximized())
1824 has_maximized_pane
= true;
1826 // if this is not the first pane being added,
1827 // we need to add a pane sizer
1828 if (!m_has_maximized
&& pane_i
> 0)
1830 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1832 part
.type
= wxAuiDockUIPart
::typePaneSizer
;
1834 part
.pane
= dock
.panes
.Item(pane_i
-1);
1836 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1837 part
.cont_sizer
= dock_sizer
;
1838 part
.sizer_item
= sizer_item
;
1842 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1846 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1847 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1849 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1851 part
.type
= wxAuiDockUIPart
::typeDock
;
1855 part
.orientation
= orientation
;
1856 part
.cont_sizer
= cont
;
1857 part
.sizer_item
= sizer_item
;
1860 if (dock
.IsHorizontal())
1861 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1863 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1865 // top and left docks have a sash after them
1866 if (!m_has_maximized
&&
1868 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1869 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1871 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1873 part
.type
= wxAuiDockUIPart
::typeDockSizer
;
1877 part
.orientation
= orientation
;
1878 part
.cont_sizer
= cont
;
1879 part
.sizer_item
= sizer_item
;
1884 wxSizer
* wxAuiManager
::LayoutAll(wxAuiPaneInfoArray
& panes
,
1885 wxAuiDockInfoArray
& docks
,
1886 wxAuiDockUIPartArray
& uiparts
,
1889 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1891 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1892 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1893 wxSize cli_size
= m_frame
->GetClientSize();
1894 int i
, dock_count
, pane_count
;
1897 // empty all docks out
1898 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1900 wxAuiDockInfo
& dock
= docks
.Item(i
);
1902 // empty out all panes, as they will be readded below
1907 // always reset fixed docks' sizes, because
1908 // the contained windows may have been resized
1914 // iterate through all known panes, filing each
1915 // of them into the appropriate dock. If the
1916 // pane does not exist in the dock, add it
1917 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1919 wxAuiPaneInfo
& p
= panes
.Item(i
);
1921 // find any docks with the same dock direction, dock layer, and
1922 // dock row as the pane we are working on
1923 wxAuiDockInfo
* dock
;
1924 wxAuiDockInfoPtrArray arr
;
1925 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1927 if (arr
.GetCount() > 0)
1929 // found the right dock
1934 // dock was not found, so we need to create a new one
1936 d
.dock_direction
= p
.dock_direction
;
1937 d
.dock_layer
= p
.dock_layer
;
1938 d
.dock_row
= p
.dock_row
;
1940 dock
= &docks
.Last();
1944 if (p
.IsDocked() && p
.IsShown())
1946 // remove the pane from any existing docks except this one
1947 RemovePaneFromDocks(docks
, p
, dock
);
1949 // pane needs to be added to the dock,
1950 // if it doesn't already exist
1951 if (!FindPaneInDock(*dock
, p
.window
))
1952 dock
->panes
.Add(&p
);
1956 // remove the pane from any existing docks
1957 RemovePaneFromDocks(docks
, p
);
1962 // remove any empty docks
1963 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1965 if (docks
.Item(i
).panes
.GetCount() == 0)
1969 // configure the docks further
1970 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1972 wxAuiDockInfo
& dock
= docks
.Item(i
);
1973 int j
, dock_pane_count
= dock
.panes
.GetCount();
1975 // sort the dock pane array by the pane's
1976 // dock position (dock_pos), in ascending order
1977 dock
.panes
.Sort(PaneSortFunc
);
1979 // for newly created docks, set up their initial size
1984 for (j
= 0; j
< dock_pane_count
; ++j
)
1986 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1987 wxSize pane_size
= pane
.best_size
;
1988 if (pane_size
== wxDefaultSize
)
1989 pane_size
= pane
.min_size
;
1990 if (pane_size
== wxDefaultSize
)
1991 pane_size
= pane
.window
->GetSize();
1993 if (dock
.IsHorizontal())
1994 size
= wxMax(pane_size
.y
, size
);
1996 size
= wxMax(pane_size
.x
, size
);
1999 // add space for the border (two times), but only
2000 // if at least one pane inside the dock has a pane border
2001 for (j
= 0; j
< dock_pane_count
; ++j
)
2003 if (dock
.panes
.Item(j
)->HasBorder())
2005 size
+= (pane_border_size
*2);
2010 // if pane is on the top or bottom, add the caption height,
2011 // but only if at least one pane inside the dock has a caption
2012 if (dock
.IsHorizontal())
2014 for (j
= 0; j
< dock_pane_count
; ++j
)
2016 if (dock
.panes
.Item(j
)->HasCaption())
2018 size
+= caption_size
;
2025 // new dock's size may not be more than the dock constraint
2026 // parameter specifies. See SetDockSizeConstraint()
2028 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2029 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2031 if (dock
.IsHorizontal())
2032 size
= wxMin(size
, max_dock_y_size
);
2034 size
= wxMin(size
, max_dock_x_size
);
2036 // absolute minimum size for a dock is 10 pixels
2044 // determine the dock's minimum size
2045 bool plus_border
= false;
2046 bool plus_caption
= false;
2047 int dock_min_size
= 0;
2048 for (j
= 0; j
< dock_pane_count
; ++j
)
2050 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2051 if (pane
.min_size
!= wxDefaultSize
)
2053 if (pane
.HasBorder())
2055 if (pane
.HasCaption())
2056 plus_caption
= true;
2057 if (dock
.IsHorizontal())
2059 if (pane
.min_size
.y
> dock_min_size
)
2060 dock_min_size
= pane
.min_size
.y
;
2064 if (pane
.min_size
.x
> dock_min_size
)
2065 dock_min_size
= pane
.min_size
.x
;
2071 dock_min_size
+= (pane_border_size
*2);
2072 if (plus_caption
&& dock
.IsHorizontal())
2073 dock_min_size
+= (caption_size
);
2075 dock
.min_size
= dock_min_size
;
2078 // if the pane's current size is less than it's
2079 // minimum, increase the dock's size to it's minimum
2080 if (dock
.size
< dock
.min_size
)
2081 dock
.size
= dock
.min_size
;
2084 // determine the dock's mode (fixed or proportional);
2085 // determine whether the dock has only toolbars
2086 bool action_pane_marked
= false;
2088 dock
.toolbar
= true;
2089 for (j
= 0; j
< dock_pane_count
; ++j
)
2091 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2092 if (!pane
.IsFixed())
2094 if (!pane
.IsToolbar())
2095 dock
.toolbar
= false;
2096 if (pane
.HasFlag(wxAuiPaneInfo
::optionDockFixed
))
2098 if (pane
.state
& wxAuiPaneInfo
::actionPane
)
2099 action_pane_marked
= true;
2103 // if the dock mode is proportional and not fixed-pixel,
2104 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2105 // e.g. remove gaps like 1, 2, 30, 500
2108 for (j
= 0; j
< dock_pane_count
; ++j
)
2110 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2115 // if the dock mode is fixed, and none of the panes
2116 // are being moved right now, make sure the panes
2117 // do not overlap each other. If they do, we will
2118 // adjust the positions of the panes
2119 if (dock
.fixed
&& !action_pane_marked
)
2121 wxArrayInt pane_positions
, pane_sizes
;
2122 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2125 for (j
= 0; j
< dock_pane_count
; ++j
)
2127 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2128 pane
.dock_pos
= pane_positions
[j
];
2130 int amount
= pane
.dock_pos
- offset
;
2134 pane
.dock_pos
+= -amount
;
2136 offset
+= pane_sizes
[j
];
2141 // discover the maximum dock layer
2143 for (i
= 0; i
< dock_count
; ++i
)
2144 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2147 // clear out uiparts
2150 // create a bunch of box sizers,
2151 // from the innermost level outwards.
2152 wxSizer
* cont
= NULL
;
2153 wxSizer
* middle
= NULL
;
2157 for (layer
= 0; layer
<= max_layer
; ++layer
)
2159 wxAuiDockInfoPtrArray arr
;
2161 // find any docks in this layer
2162 FindDocks(docks
, -1, layer
, -1, arr
);
2164 // if there aren't any, skip to the next layer
2168 wxSizer
* old_cont
= cont
;
2170 // create a container which will hold this layer's
2171 // docks (top, bottom, left, right)
2172 cont
= new wxBoxSizer(wxVERTICAL
);
2175 // find any top docks in this layer
2176 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2177 RenumberDockRows(arr
);
2180 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2181 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2185 // fill out the middle layer (which consists
2186 // of left docks, content area and right docks)
2188 middle
= new wxBoxSizer(wxHORIZONTAL
);
2190 // find any left docks in this layer
2191 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2192 RenumberDockRows(arr
);
2195 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2196 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2199 // add content dock (or previous layer's sizer
2203 // find any center docks
2204 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2207 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2208 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2210 else if (!m_has_maximized
)
2212 // there are no center docks, add a background area
2213 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2214 wxAuiDockUIPart part
;
2215 part
.type
= wxAuiDockUIPart
::typeBackground
;
2219 part
.cont_sizer
= middle
;
2220 part
.sizer_item
= sizer_item
;
2226 middle
->Add(old_cont
, 1, wxEXPAND
);
2229 // find any right docks in this layer
2230 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2231 RenumberDockRows(arr
);
2234 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2235 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2238 cont
->Add(middle
, 1, wxEXPAND
);
2242 // find any bottom docks in this layer
2243 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2244 RenumberDockRows(arr
);
2247 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2248 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2255 // no sizer available, because there are no docks,
2256 // therefore we will create a simple background area
2257 cont
= new wxBoxSizer(wxVERTICAL
);
2258 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2259 wxAuiDockUIPart part
;
2260 part
.type
= wxAuiDockUIPart
::typeBackground
;
2264 part
.cont_sizer
= middle
;
2265 part
.sizer_item
= sizer_item
;
2269 container
->Add(cont
, 1, wxEXPAND
);
2274 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2275 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2276 // not be larger than half of the window's size
2278 void wxAuiManager
::SetDockSizeConstraint(double width_pct
, double height_pct
)
2280 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2281 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2284 void wxAuiManager
::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2287 *width_pct
= m_dock_constraint_x
;
2290 *height_pct
= m_dock_constraint_y
;
2295 // Update() updates the layout. Whenever changes are made to
2296 // one or more panes, this function should be called. It is the
2297 // external entry point for running the layout engine.
2299 void wxAuiManager
::Update()
2301 m_hover_button
= NULL
;
2304 int i
, pane_count
= m_panes
.GetCount();
2307 // destroy floating panes which have been
2308 // redocked or are becoming non-floating
2309 for (i
= 0; i
< pane_count
; ++i
)
2311 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2313 if (!p
.IsFloating() && p
.frame
)
2315 // because the pane is no longer in a floating, we need to
2316 // reparent it to m_frame and destroy the floating frame
2319 p
.window
->SetSize(1,1);
2322 // the following block is a workaround for bug #1531361
2323 // (see wxWidgets sourceforge page). On wxGTK (only), when
2324 // a frame is shown/hidden, a move event unfortunately
2325 // also gets fired. Because we may be dragging around
2326 // a pane, we need to cancel that action here to prevent
2327 // a spurious crash.
2328 if (m_action_window
== p
.frame
)
2330 if (wxWindow
::GetCapture() == m_frame
)
2331 m_frame
->ReleaseMouse();
2332 m_action
= actionNone
;
2333 m_action_window
= NULL
;
2337 if (p
.frame
->IsShown())
2338 p
.frame
->Show(false);
2340 // reparent to m_frame and destroy the pane
2341 if (m_action_window
== p
.frame
)
2343 m_action_window
= NULL
;
2346 p
.window
->Reparent(m_frame
);
2347 p
.frame
->SetSizer(NULL
);
2354 // delete old sizer first
2355 m_frame
->SetSizer(NULL
);
2357 // create a layout for all of the panes
2358 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2360 // hide or show panes as necessary,
2361 // and float panes as necessary
2362 for (i
= 0; i
< pane_count
; ++i
)
2364 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2368 if (p
.frame
== NULL
)
2370 // we need to create a frame for this
2371 // pane, which has recently been floated
2372 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2374 // on MSW and Mac, if the owner desires transparent dragging, and
2375 // the dragging is happening right now, then the floating
2376 // window should have this style by default
2377 if (m_action
== actionDragFloatingPane
&&
2378 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2379 frame
->SetTransparent(150);
2381 frame
->SetPaneWindow(p
);
2384 if (p
.IsShown() && !frame
->IsShown())
2389 // frame already exists, make sure it's position
2390 // and size reflect the information in wxAuiPaneInfo
2391 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2393 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2394 p
.floating_size
.x
, p
.floating_size
.y
,
2395 wxSIZE_USE_EXISTING
);
2397 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2398 wxDefaultCoord, wxDefaultCoord,
2399 wxSIZE_USE_EXISTING);
2400 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2404 if (p
.frame
->IsShown() != p
.IsShown())
2405 p
.frame
->Show(p
.IsShown());
2410 if (p
.window
->IsShown() != p
.IsShown())
2411 p
.window
->Show(p
.IsShown());
2414 // if "active panes" are no longer allowed, clear
2415 // any optionActive values from the pane states
2416 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2418 p
.state
&= ~wxAuiPaneInfo
::optionActive
;
2423 // keep track of the old window rectangles so we can
2424 // refresh those windows whose rect has changed
2425 wxAuiRectArray old_pane_rects
;
2426 for (i
= 0; i
< pane_count
; ++i
)
2429 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2431 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2434 old_pane_rects
.Add(r
);
2440 // apply the new sizer
2441 m_frame
->SetSizer(sizer
);
2442 m_frame
->SetAutoLayout(false);
2447 // now that the frame layout is done, we need to check
2448 // the new pane rectangles against the old rectangles that
2449 // we saved a few lines above here. If the rectangles have
2450 // changed, the corresponding panes must also be updated
2451 for (i
= 0; i
< pane_count
; ++i
)
2453 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2454 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2456 if (p
.rect
!= old_pane_rects
[i
])
2458 p
.window
->Refresh();
2467 // set frame's minimum size
2470 // N.B. More work needs to be done on frame minimum sizes;
2471 // this is some intresting code that imposes the minimum size,
2472 // but we may want to include a more flexible mechanism or
2473 // options for multiple minimum-size modes, e.g. strict or lax
2474 wxSize min_size = sizer->GetMinSize();
2475 wxSize frame_size = m_frame->GetSize();
2476 wxSize client_size = m_frame->GetClientSize();
2478 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2479 min_size.y+frame_size.y-client_size.y );
2481 m_frame->SetMinSize(minframe_size);
2483 if (frame_size.x < minframe_size.x ||
2484 frame_size.y < minframe_size.y)
2485 sizer->Fit(m_frame);
2490 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2491 // on the frame's main sizer, then measures all the various UI items
2492 // and updates their internal rectangles. This should always be called
2493 // instead of calling m_frame->Layout() directly
2495 void wxAuiManager
::DoFrameLayout()
2500 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2502 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2504 // get the rectangle of the UI part
2505 // originally, this code looked like this:
2506 // part.rect = wxRect(part.sizer_item->GetPosition(),
2507 // part.sizer_item->GetSize());
2508 // this worked quite well, with one exception: the mdi
2509 // client window had a "deferred" size variable
2510 // that returned the wrong size. It looks like
2511 // a bug in wx, because the former size of the window
2512 // was being returned. So, we will retrieve the part's
2513 // rectangle via other means
2516 part
.rect
= part
.sizer_item
->GetRect();
2517 int flag
= part
.sizer_item
->GetFlag();
2518 int border
= part
.sizer_item
->GetBorder();
2521 part
.rect
.y
-= border
;
2522 part
.rect
.height
+= border
;
2526 part
.rect
.x
-= border
;
2527 part
.rect
.width
+= border
;
2529 if (flag
& wxBOTTOM
)
2530 part
.rect
.height
+= border
;
2532 part
.rect
.width
+= border
;
2535 if (part
.type
== wxAuiDockUIPart
::typeDock
)
2536 part
.dock
->rect
= part
.rect
;
2537 if (part
.type
== wxAuiDockUIPart
::typePane
)
2538 part
.pane
->rect
= part
.rect
;
2542 // GetPanePart() looks up the pane the pane border UI part (or the regular
2543 // pane part if there is no border). This allows the caller to get the exact
2544 // rectangle of the pane in question, including decorations like
2545 // caption and border (if any).
2547 wxAuiDockUIPart
* wxAuiManager
::GetPanePart(wxWindow
* wnd
)
2550 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2552 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2553 if (part
.type
== wxAuiDockUIPart
::typePaneBorder
&&
2554 part
.pane
&& part
.pane
->window
== wnd
)
2557 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2559 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2560 if (part
.type
== wxAuiDockUIPart
::typePane
&&
2561 part
.pane
&& part
.pane
->window
== wnd
)
2569 // GetDockPixelOffset() is an internal function which returns
2570 // a dock's offset in pixels from the left side of the window
2571 // (for horizontal docks) or from the top of the window (for
2572 // vertical docks). This value is necessary for calculating
2573 // fixel-pane/toolbar offsets when they are dragged.
2575 int wxAuiManager
::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2577 // the only way to accurately calculate the dock's
2578 // offset is to actually run a theoretical layout
2580 int i
, part_count
, dock_count
;
2581 wxAuiDockInfoArray docks
;
2582 wxAuiPaneInfoArray panes
;
2583 wxAuiDockUIPartArray uiparts
;
2584 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2587 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2588 wxSize client_size
= m_frame
->GetClientSize();
2589 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2592 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2594 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2595 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2596 part
.sizer_item
->GetSize());
2597 if (part
.type
== wxAuiDockUIPart
::typeDock
)
2598 part
.dock
->rect
= part
.rect
;
2603 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2605 wxAuiDockInfo
& dock
= docks
.Item(i
);
2606 if (test
.dock_direction
== dock
.dock_direction
&&
2607 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2609 if (dock
.IsVertical())
2621 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2622 // if a dock operation is allowed, the new dock position is copied into
2623 // the target info. If the operation was allowed, the function returns true.
2625 bool wxAuiManager
::ProcessDockResult(wxAuiPaneInfo
& target
,
2626 const wxAuiPaneInfo
& new_pos
)
2628 bool allowed
= false;
2629 switch (new_pos
.dock_direction
)
2631 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2632 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2633 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2634 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2644 // DoDrop() is an important function. It basically takes a mouse position,
2645 // and determines where the pane's new position would be. If the pane is to be
2646 // dropped, it performs the drop operation using the specified dock and pane
2647 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2648 // scenario can be performed, giving precise coordinates for drop hints.
2649 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2650 // as parameters, the changes will be made to the main state arrays
2652 const int auiInsertRowPixels
= 10;
2653 const int auiNewRowPixels
= 40;
2654 const int auiLayerInsertPixels
= 40;
2655 const int auiLayerInsertOffset
= 5;
2657 bool wxAuiManager
::DoDrop(wxAuiDockInfoArray
& docks
,
2658 wxAuiPaneInfoArray
& panes
,
2659 wxAuiPaneInfo
& target
,
2661 const wxPoint
& offset
)
2663 wxSize cli_size
= m_frame
->GetClientSize();
2665 wxAuiPaneInfo drop
= target
;
2668 // The result should always be shown
2672 // Check to see if the pane has been dragged outside of the window
2673 // (or near to the outside of the window), if so, dock it along the edge
2676 int layer_insert_offset
= auiLayerInsertOffset
;
2677 if (drop
.IsToolbar())
2678 layer_insert_offset
= 0;
2681 if (pt
.x
< layer_insert_offset
&&
2682 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2684 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2685 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2686 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2688 if (drop
.IsToolbar())
2689 new_layer
= auiToolBarLayer
;
2694 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2695 return ProcessDockResult(target
, drop
);
2697 else if (pt
.y
< layer_insert_offset
&&
2698 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2700 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2701 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2702 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2704 if (drop
.IsToolbar())
2705 new_layer
= auiToolBarLayer
;
2710 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2711 return ProcessDockResult(target
, drop
);
2713 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2714 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2716 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2717 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2718 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2720 if (drop
.IsToolbar())
2721 new_layer
= auiToolBarLayer
;
2723 drop
.Dock().Right().
2726 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2727 return ProcessDockResult(target
, drop
);
2729 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2730 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2732 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2733 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2734 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2736 if (drop
.IsToolbar())
2737 new_layer
= auiToolBarLayer
;
2739 drop
.Dock().Bottom().
2742 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2743 return ProcessDockResult(target
, drop
);
2747 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2750 if (drop
.IsToolbar())
2752 if (!part
|| !part
->dock
)
2755 // calculate the offset from where the dock begins
2756 // to the point where the user dropped the pane
2757 int dock_drop_offset
= 0;
2758 if (part
->dock
->IsHorizontal())
2759 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2761 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2764 // toolbars may only be moved in and to fixed-pane docks,
2765 // otherwise we will try to float the pane. Also, the pane
2766 // should float if being dragged over center pane windows
2767 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2769 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2775 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2776 (drop
.IsFloatable() ||
2777 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2778 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2785 return ProcessDockResult(target
, drop
);
2788 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2790 return ProcessDockResult(target
, drop
);
2795 m_last_rect
= part
->dock
->rect
;
2796 m_last_rect
.Inflate( 15, 15 );
2799 Direction(part
->dock
->dock_direction
).
2800 Layer(part
->dock
->dock_layer
).
2801 Row(part
->dock
->dock_row
).
2802 Position(dock_drop_offset
);
2805 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2806 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2807 ) && part
->dock
->panes
.GetCount() > 1)
2809 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2810 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2812 int row
= drop
.dock_row
;
2813 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2814 part
->dock
->dock_layer
,
2815 part
->dock
->dock_row
);
2816 drop
.dock_row
= row
;
2820 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2821 part
->dock
->dock_layer
,
2822 part
->dock
->dock_row
+1);
2823 drop
.dock_row
= part
->dock
->dock_row
+1;
2828 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2829 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2830 ) && part
->dock
->panes
.GetCount() > 1)
2832 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2833 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2835 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2836 part
->dock
->dock_layer
,
2837 part
->dock
->dock_row
+1);
2838 drop
.dock_row
= part
->dock
->dock_row
+1;
2842 int row
= drop
.dock_row
;
2843 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2844 part
->dock
->dock_layer
,
2845 part
->dock
->dock_row
);
2846 drop
.dock_row
= row
;
2850 return ProcessDockResult(target
, drop
);
2859 if (part
->type
== wxAuiDockUIPart
::typePaneBorder
||
2860 part
->type
== wxAuiDockUIPart
::typeCaption
||
2861 part
->type
== wxAuiDockUIPart
::typeGripper
||
2862 part
->type
== wxAuiDockUIPart
::typePaneButton
||
2863 part
->type
== wxAuiDockUIPart
::typePane
||
2864 part
->type
== wxAuiDockUIPart
::typePaneSizer
||
2865 part
->type
== wxAuiDockUIPart
::typeDockSizer
||
2866 part
->type
== wxAuiDockUIPart
::typeBackground
)
2868 if (part
->type
== wxAuiDockUIPart
::typeDockSizer
)
2870 if (part
->dock
->panes
.GetCount() != 1)
2872 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2879 // If a normal frame is being dragged over a toolbar, insert it
2880 // along the edge under the toolbar, but over all other panes.
2881 // (this could be done much better, but somehow factoring this
2882 // calculation with the one at the beginning of this function)
2883 if (part
->dock
&& part
->dock
->toolbar
)
2887 switch (part
->dock
->dock_direction
)
2889 case wxAUI_DOCK_LEFT
:
2890 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2891 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2892 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2894 case wxAUI_DOCK_TOP
:
2895 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2896 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2897 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2899 case wxAUI_DOCK_RIGHT
:
2900 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2901 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2902 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2904 case wxAUI_DOCK_BOTTOM
:
2905 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2906 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2907 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2911 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2914 Direction(part
->dock
->dock_direction
).
2915 Layer(layer
).Row(0).Position(0);
2916 return ProcessDockResult(target
, drop
);
2923 part
= GetPanePart(part
->pane
->window
);
2927 bool insert_dock_row
= false;
2928 int insert_row
= part
->pane
->dock_row
;
2929 int insert_dir
= part
->pane
->dock_direction
;
2930 int insert_layer
= part
->pane
->dock_layer
;
2932 switch (part
->pane
->dock_direction
)
2934 case wxAUI_DOCK_TOP
:
2935 if (pt
.y
>= part
->rect
.y
&&
2936 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2937 insert_dock_row
= true;
2939 case wxAUI_DOCK_BOTTOM
:
2940 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2941 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2942 insert_dock_row
= true;
2944 case wxAUI_DOCK_LEFT
:
2945 if (pt
.x
>= part
->rect
.x
&&
2946 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2947 insert_dock_row
= true;
2949 case wxAUI_DOCK_RIGHT
:
2950 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2951 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2952 insert_dock_row
= true;
2954 case wxAUI_DOCK_CENTER
:
2956 // "new row pixels" will be set to the default, but
2957 // must never exceed 20% of the window size
2958 int new_row_pixels_x
= auiNewRowPixels
;
2959 int new_row_pixels_y
= auiNewRowPixels
;
2961 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2962 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2964 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2965 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2968 // determine if the mouse pointer is in a location that
2969 // will cause a new row to be inserted. The hot spot positions
2970 // are along the borders of the center pane
2973 insert_dock_row
= true;
2974 const wxRect
& pr
= part
->rect
;
2975 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2976 insert_dir
= wxAUI_DOCK_LEFT
;
2977 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2978 insert_dir
= wxAUI_DOCK_TOP
;
2979 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2980 pt
.x
< pr
.x
+ pr
.width
)
2981 insert_dir
= wxAUI_DOCK_RIGHT
;
2982 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2983 pt
.y
< pr
.y
+ pr
.height
)
2984 insert_dir
= wxAUI_DOCK_BOTTOM
;
2988 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2992 if (insert_dock_row
)
2994 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2995 drop
.Dock().Direction(insert_dir
).
2996 Layer(insert_layer
).
2999 return ProcessDockResult(target
, drop
);
3002 // determine the mouse offset and the pane size, both in the
3003 // direction of the dock itself, and perpendicular to the dock
3007 if (part
->orientation
== wxVERTICAL
)
3009 offset
= pt
.y
- part
->rect
.y
;
3010 size
= part
->rect
.GetHeight();
3014 offset
= pt
.x
- part
->rect
.x
;
3015 size
= part
->rect
.GetWidth();
3018 int drop_position
= part
->pane
->dock_pos
;
3020 // if we are in the top/left part of the pane,
3021 // insert the pane before the pane being hovered over
3022 if (offset
<= size
/2)
3024 drop_position
= part
->pane
->dock_pos
;
3026 part
->pane
->dock_direction
,
3027 part
->pane
->dock_layer
,
3028 part
->pane
->dock_row
,
3029 part
->pane
->dock_pos
);
3032 // if we are in the bottom/right part of the pane,
3033 // insert the pane before the pane being hovered over
3034 if (offset
> size
/2)
3036 drop_position
= part
->pane
->dock_pos
+1;
3038 part
->pane
->dock_direction
,
3039 part
->pane
->dock_layer
,
3040 part
->pane
->dock_row
,
3041 part
->pane
->dock_pos
+1);
3045 Direction(part
->dock
->dock_direction
).
3046 Layer(part
->dock
->dock_layer
).
3047 Row(part
->dock
->dock_row
).
3048 Position(drop_position
);
3049 return ProcessDockResult(target
, drop
);
3056 void wxAuiManager
::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3058 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3060 m_hint_fadetimer
.Stop();
3064 m_hint_fadeamt
+= 4;
3065 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3068 void wxAuiManager
::ShowHint(const wxRect
& rect
)
3072 // if the hint rect is the same as last time, don't do anything
3073 if (m_last_hint
== rect
)
3077 m_hint_fadeamt
= m_hint_fademax
;
3079 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3080 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3081 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3085 m_hint_wnd
->SetSize(rect
);
3086 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3088 if (!m_hint_wnd
->IsShown())
3091 // if we are dragging a floating pane, set the focus
3092 // back to that floating pane (otherwise it becomes unfocused)
3093 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3094 m_action_window
->SetFocus();
3096 m_hint_wnd
->Raise();
3099 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3101 // start fade in timer
3102 m_hint_fadetimer
.SetOwner(this, 101);
3103 m_hint_fadetimer
.Start(5);
3106 else // Not using a transparent hint window...
3108 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3111 if (m_last_hint
!= rect
)
3113 // remove the last hint rectangle
3119 wxScreenDC screendc
;
3120 wxRegion
clip(1, 1, 10000, 10000);
3122 // clip all floating windows, so we don't draw over them
3124 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3126 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3128 if (pane
.IsFloating() &&
3129 pane
.frame
->IsShown())
3131 wxRect rect
= pane
.frame
->GetRect();
3133 // wxGTK returns the client size, not the whole frame size
3139 clip
.Subtract(rect
);
3143 // As we can only hide the hint by redrawing the managed window, we
3144 // need to clip the region to the managed window too or we get
3145 // nasty redrawn problems.
3146 clip
.Intersect(m_frame
->GetRect());
3148 screendc
.SetClippingRegion(clip
);
3150 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3151 wxBrush
brush(stipple
);
3152 screendc
.SetBrush(brush
);
3153 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3155 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3156 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3157 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3158 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3162 void wxAuiManager
::HideHint()
3164 // hides a transparent window hint, if there is one
3167 if (m_hint_wnd
->IsShown())
3168 m_hint_wnd
->Show(false);
3169 m_hint_wnd
->SetTransparent(0);
3170 m_hint_fadetimer
.Stop();
3171 m_last_hint
= wxRect();
3175 // hides a painted hint by redrawing the frame window
3176 if (!m_last_hint
.IsEmpty())
3180 m_last_hint
= wxRect();
3186 void wxAuiManager
::StartPaneDrag(wxWindow
* pane_window
,
3187 const wxPoint
& offset
)
3189 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3193 if (pane
.IsToolbar())
3195 m_action
= actionDragToolbarPane
;
3199 m_action
= actionDragFloatingPane
;
3202 m_action_window
= pane_window
;
3203 m_action_offset
= offset
;
3204 m_frame
->CaptureMouse();
3208 // CalculateHintRect() calculates the drop hint rectangle. The method
3209 // first calls DoDrop() to determine the exact position the pane would
3210 // be at were if dropped. If the pane would indeed become docked at the
3211 // specified drop point, the the rectangle hint will be returned in
3212 // screen coordinates. Otherwise, an empty rectangle is returned.
3213 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3214 // the mouse position, in client coordinates. |offset| describes the offset
3215 // that the mouse is from the upper-left corner of the item being dragged
3217 wxRect wxAuiManager
::CalculateHintRect(wxWindow
* pane_window
,
3219 const wxPoint
& offset
)
3223 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3224 // we will create a new temporary layout and then measure the resulting
3225 // rectangle; we will create a copy of the docking structures (m_dock)
3226 // so that we don't modify the real thing on screen
3228 int i
, pane_count
, part_count
;
3229 wxAuiDockInfoArray docks
;
3230 wxAuiPaneInfoArray panes
;
3231 wxAuiDockUIPartArray uiparts
;
3232 wxAuiPaneInfo hint
= GetPane(pane_window
);
3233 hint
.name
= wxT("__HINT__");
3234 hint
.PaneBorder(true);
3240 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3242 // remove any pane already there which bears the same window;
3243 // this happens when you are moving a pane around in a dock
3244 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3246 if (panes
.Item(i
).window
== pane_window
)
3248 RemovePaneFromDocks(docks
, panes
.Item(i
));
3254 // find out where the new pane would be
3255 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3262 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3263 wxSize client_size
= m_frame
->GetClientSize();
3264 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3267 for (i
= 0, part_count
= uiparts
.GetCount();
3268 i
< part_count
; ++i
)
3270 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3272 if (part
.type
== wxAuiDockUIPart
::typePaneBorder
&&
3273 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3275 rect
= wxRect(part
.sizer_item
->GetPosition(),
3276 part
.sizer_item
->GetSize());
3288 // actually show the hint rectangle on the screen
3289 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3291 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3293 // Mirror rectangle in RTL mode
3294 rect
.x
-= rect
.GetWidth();
3300 // DrawHintRect() calculates the hint rectangle by calling
3301 // CalculateHintRect(). If there is a rectangle, it shows it
3302 // by calling ShowHint(), otherwise it hides any hint
3303 // rectangle currently shown
3304 void wxAuiManager
::DrawHintRect(wxWindow
* pane_window
,
3306 const wxPoint
& offset
)
3308 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3320 void wxAuiManager
::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3322 // try to find the pane
3323 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3324 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3326 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3327 pane
.frame
->SetTransparent(150);
3330 void wxAuiManager
::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3332 // try to find the pane
3333 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3334 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3336 wxPoint pt
= ::wxGetMousePosition();
3339 // Adapt pt to direction
3342 // move to pane's upper border
3344 pos
= wnd
->ClientToScreen( pos
);
3346 // and some more pixels for the title bar
3349 else if (dir
== wxWEST
)
3351 // move to pane's left border
3353 pos
= wnd
->ClientToScreen( pos
);
3356 else if (dir
== wxEAST
)
3358 // move to pane's right border
3359 wxPoint
pos( wnd
->GetSize().x
, 0 );
3360 pos
= wnd
->ClientToScreen( pos
);
3363 else if (dir
== wxSOUTH
)
3365 // move to pane's bottom border
3366 wxPoint
pos( 0, wnd
->GetSize().y
);
3367 pos
= wnd
->ClientToScreen( pos
);
3374 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3376 // calculate the offset from the upper left-hand corner
3377 // of the frame to the mouse pointer
3378 wxPoint frame_pos
= pane
.frame
->GetPosition();
3379 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3381 // no hint for toolbar floating windows
3382 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3384 wxAuiDockInfoArray docks
;
3385 wxAuiPaneInfoArray panes
;
3386 wxAuiDockUIPartArray uiparts
;
3387 wxAuiPaneInfo hint
= pane
;
3389 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3391 // find out where the new pane would be
3392 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3394 if (hint
.IsFloating())
3398 m_action
= actionDragToolbarPane
;
3399 m_action_window
= pane
.window
;
3407 // if a key modifier is pressed while dragging the frame,
3408 // don't dock the window
3409 if (!CanDockPanel(pane
))
3416 DrawHintRect(wnd
, client_pt
, action_offset
);
3419 // this cleans up some screen artifacts that are caused on GTK because
3420 // we aren't getting the exact size of the window (see comment
3430 void wxAuiManager
::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3432 // try to find the pane
3433 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3434 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3436 wxPoint pt
= ::wxGetMousePosition();
3439 // Adapt pt to direction
3442 // move to pane's upper border
3444 pos
= wnd
->ClientToScreen( pos
);
3446 // and some more pixels for the title bar
3449 else if (dir
== wxWEST
)
3451 // move to pane's left border
3453 pos
= wnd
->ClientToScreen( pos
);
3456 else if (dir
== wxEAST
)
3458 // move to pane's right border
3459 wxPoint
pos( wnd
->GetSize().x
, 0 );
3460 pos
= wnd
->ClientToScreen( pos
);
3463 else if (dir
== wxSOUTH
)
3465 // move to pane's bottom border
3466 wxPoint
pos( 0, wnd
->GetSize().y
);
3467 pos
= wnd
->ClientToScreen( pos
);
3474 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3476 // calculate the offset from the upper left-hand corner
3477 // of the frame to the mouse pointer
3478 wxPoint frame_pos
= pane
.frame
->GetPosition();
3479 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3482 // if a key modifier is pressed while dragging the frame,
3483 // don't dock the window
3484 if (CanDockPanel(pane
))
3486 // do the drop calculation
3487 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3490 // if the pane is still floating, update it's floating
3491 // position (that we store)
3492 if (pane
.IsFloating())
3494 pane
.floating_pos
= pane
.frame
->GetPosition();
3496 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3497 pane
.frame
->SetTransparent(255);
3499 else if (m_has_maximized
)
3501 RestoreMaximizedPane();
3509 void wxAuiManager
::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3511 // try to find the pane
3512 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3513 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3515 pane
.floating_size
= size
;
3519 void wxAuiManager
::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3521 // try to find the pane
3522 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3523 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3526 // fire pane close event
3527 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3529 e
.SetCanVeto(evt
.CanVeto());
3539 // close the pane, but check that it
3540 // still exists in our pane array first
3541 // (the event handler above might have removed it)
3543 wxAuiPaneInfo
& check
= GetPane(wnd
);
3553 void wxAuiManager
::OnFloatingPaneActivated(wxWindow
* wnd
)
3555 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3557 SetActivePane(m_panes
, wnd
);
3562 // OnRender() draws all of the pane captions, sashes,
3563 // backgrounds, captions, grippers, pane borders and buttons.
3564 // It renders the entire user interface.
3566 void wxAuiManager
::OnRender(wxAuiManagerEvent
& evt
)
3568 // if the frame is about to be deleted, don't bother
3569 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3572 wxDC
* dc
= evt
.GetDC();
3578 for (i
= 0, part_count
= m_uiparts
.GetCount();
3579 i
< part_count
; ++i
)
3581 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3583 // don't draw hidden pane items or items that aren't windows
3584 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3589 case wxAuiDockUIPart
::typeDockSizer
:
3590 case wxAuiDockUIPart
::typePaneSizer
:
3591 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3593 case wxAuiDockUIPart
::typeBackground
:
3594 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3596 case wxAuiDockUIPart
::typeCaption
:
3597 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3599 case wxAuiDockUIPart
::typeGripper
:
3600 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3602 case wxAuiDockUIPart
::typePaneBorder
:
3603 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3605 case wxAuiDockUIPart
::typePaneButton
:
3606 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3607 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3614 // Render() fire a render event, which is normally handled by
3615 // wxAuiManager::OnRender(). This allows the render function to
3616 // be overridden via the render event. This can be useful for paintin
3617 // custom graphics in the main window. Default behavior can be
3618 // invoked in the overridden function by calling OnRender()
3620 void wxAuiManager
::Render(wxDC
* dc
)
3622 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3628 void wxAuiManager
::Repaint(wxDC
* dc
)
3633 m_frame
->Refresh() ;
3639 m_frame
->GetClientSize(&w
, &h
);
3641 // figure out which dc to use; if one
3642 // has been specified, use it, otherwise
3644 wxClientDC
* client_dc
= NULL
;
3647 client_dc
= new wxClientDC(m_frame
);
3651 // if the frame has a toolbar, the client area
3652 // origin will not be (0,0).
3653 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3654 if (pt
.x
!= 0 || pt
.y
!= 0)
3655 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3657 // render all the items
3660 // if we created a client_dc, delete it
3665 void wxAuiManager
::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3667 wxPaintDC
dc(m_frame
);
3671 void wxAuiManager
::OnEraseBackground(wxEraseEvent
& event
)
3680 void wxAuiManager
::OnSize(wxSizeEvent
& event
)
3688 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3690 // for MDI parent frames, this event must not
3691 // be "skipped". In other words, the parent frame
3692 // must not be allowed to resize the client window
3693 // after we are finished processing sizing changes
3701 void wxAuiManager
::OnFindManager(wxAuiManagerEvent
& evt
)
3703 // get the window we are managing, if none, return NULL
3704 wxWindow
* window
= GetManagedWindow();
3707 evt
.SetManager(NULL
);
3711 // if we are managing a child frame, get the 'real' manager
3712 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3714 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3715 evt
.SetManager(float_frame
->GetOwnerManager());
3719 // return pointer to ourself
3720 evt
.SetManager(this);
3723 void wxAuiManager
::OnSetCursor(wxSetCursorEvent
& event
)
3726 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3727 wxCursor cursor
= wxNullCursor
;
3731 if (part
->type
== wxAuiDockUIPart
::typeDockSizer
||
3732 part
->type
== wxAuiDockUIPart
::typePaneSizer
)
3734 // a dock may not be resized if it has a single
3735 // pane which is not resizable
3736 if (part
->type
== wxAuiDockUIPart
::typeDockSizer
&& part
->dock
&&
3737 part
->dock
->panes
.GetCount() == 1 &&
3738 part
->dock
->panes
.Item(0)->IsFixed())
3741 // panes that may not be resized do not get a sizing cursor
3742 if (part
->pane
&& part
->pane
->IsFixed())
3745 if (part
->orientation
== wxVERTICAL
)
3746 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3748 cursor
= wxCursor(wxCURSOR_SIZENS
);
3750 else if (part
->type
== wxAuiDockUIPart
::typeGripper
)
3752 cursor
= wxCursor(wxCURSOR_SIZING
);
3756 event
.SetCursor(cursor
);
3761 void wxAuiManager
::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3762 const wxMouseEvent
& event
)
3764 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3765 if (!hit_test
|| !button_ui_part
)
3768 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3770 if (hit_test
== button_ui_part
)
3772 if (event
.LeftDown())
3773 state
= wxAUI_BUTTON_STATE_PRESSED
;
3775 state
= wxAUI_BUTTON_STATE_HOVER
;
3779 if (event
.LeftDown())
3780 state
= wxAUI_BUTTON_STATE_HOVER
;
3783 // now repaint the button with hover state
3784 wxClientDC
cdc(m_frame
);
3786 // if the frame has a toolbar, the client area
3787 // origin will not be (0,0).
3788 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3789 if (pt
.x
!= 0 || pt
.y
!= 0)
3790 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3794 m_art
->DrawPaneButton(cdc
, m_frame
,
3795 button_ui_part
->button
->button_id
,
3797 button_ui_part
->rect
,
3802 void wxAuiManager
::OnLeftDown(wxMouseEvent
& event
)
3804 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3807 if (part
->type
== wxAuiDockUIPart
::typeDockSizer
||
3808 part
->type
== wxAuiDockUIPart
::typePaneSizer
)
3810 // Removing this restriction so that a centre pane can be resized
3811 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3814 // a dock may not be resized if it has a single
3815 // pane which is not resizable
3816 if (part
->type
== wxAuiDockUIPart
::typeDockSizer
&& part
->dock
&&
3817 part
->dock
->panes
.GetCount() == 1 &&
3818 part
->dock
->panes
.Item(0)->IsFixed())
3821 // panes that may not be resized should be ignored here
3822 if (part
->pane
&& part
->pane
->IsFixed())
3825 m_action
= actionResize
;
3826 m_action_part
= part
;
3827 m_action_hintrect
= wxRect();
3828 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3829 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3830 event
.m_y
- part
->rect
.y
);
3831 m_frame
->CaptureMouse();
3833 else if (part
->type
== wxAuiDockUIPart
::typePaneButton
)
3835 m_action
= actionClickButton
;
3836 m_action_part
= part
;
3837 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3838 m_frame
->CaptureMouse();
3840 UpdateButtonOnScreen(part
, event
);
3842 else if (part
->type
== wxAuiDockUIPart
::typeCaption
||
3843 part
->type
== wxAuiDockUIPart
::typeGripper
)
3845 // if we are managing a wxAuiFloatingFrame window, then
3846 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3847 // We want to initiate a toolbar drag in our owner manager
3848 wxWindow
* managed_wnd
= GetManagedWindow();
3851 part
->pane
->window
&&
3853 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3855 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3856 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3857 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3858 wxPoint(event
.m_x
- part
->rect
.x
,
3859 event
.m_y
- part
->rect
.y
));
3865 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3867 // set the caption as active
3868 SetActivePane(m_panes
, part
->pane
->window
);
3872 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3875 m_action
= actionClickCaption
;
3876 m_action_part
= part
;
3877 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3878 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3879 event
.m_y
- part
->rect
.y
);
3880 m_frame
->CaptureMouse();
3900 void wxAuiManager
::OnLeftUp(wxMouseEvent
& event
)
3902 if (m_action
== actionResize
)
3904 m_frame
->ReleaseMouse();
3906 // get rid of the hint rectangle
3908 DrawResizeHint(dc
, m_action_hintrect
);
3910 // resize the dock or the pane
3911 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart
::typeDockSizer
)
3913 wxRect
& rect
= m_action_part
->dock
->rect
;
3915 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3916 event
.m_y
- m_action_offset
.y
);
3918 switch (m_action_part
->dock
->dock_direction
)
3920 case wxAUI_DOCK_LEFT
:
3921 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3923 case wxAUI_DOCK_TOP
:
3924 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3926 case wxAUI_DOCK_RIGHT
:
3927 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3928 new_pos
.x
- m_action_part
->rect
.GetWidth();
3930 case wxAUI_DOCK_BOTTOM
:
3931 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3932 new_pos
.y
- m_action_part
->rect
.GetHeight();
3939 else if (m_action_part
&&
3940 m_action_part
->type
== wxAuiDockUIPart
::typePaneSizer
)
3942 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3943 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3945 int total_proportion
= 0;
3946 int dock_pixels
= 0;
3947 int new_pixsize
= 0;
3949 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3950 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3951 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3953 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3954 event
.m_y
- m_action_offset
.y
);
3956 // determine the pane rectangle by getting the pane part
3957 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3958 wxASSERT_MSG(pane_part
,
3959 wxT("Pane border part not found -- shouldn't happen"));
3961 // determine the new pixel size that the user wants;
3962 // this will help us recalculate the pane's proportion
3963 if (dock
.IsHorizontal())
3964 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3966 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3968 // determine the size of the dock, based on orientation
3969 if (dock
.IsHorizontal())
3970 dock_pixels
= dock
.rect
.GetWidth();
3972 dock_pixels
= dock
.rect
.GetHeight();
3974 // determine the total proportion of all resizable panes,
3975 // and the total size of the dock minus the size of all
3977 int i
, dock_pane_count
= dock
.panes
.GetCount();
3978 int pane_position
= -1;
3979 for (i
= 0; i
< dock_pane_count
; ++i
)
3981 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3982 if (p
.window
== pane
.window
)
3985 // while we're at it, subtract the pane sash
3986 // width from the dock width, because this would
3987 // skew our proportion calculations
3989 dock_pixels
-= sash_size
;
3991 // also, the whole size (including decorations) of
3992 // all fixed panes must also be subtracted, because they
3993 // are not part of the proportion calculation
3996 if (dock
.IsHorizontal())
3997 dock_pixels
-= p
.best_size
.x
;
3999 dock_pixels
-= p
.best_size
.y
;
4003 total_proportion
+= p
.dock_proportion
;
4007 // find a pane in our dock to 'steal' space from or to 'give'
4008 // space to -- this is essentially what is done when a pane is
4009 // resized; the pane should usually be the first non-fixed pane
4010 // to the right of the action pane
4011 int borrow_pane
= -1;
4012 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4014 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4023 // demand that the pane being resized is found in this dock
4024 // (this assert really never should be raised)
4025 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4027 // prevent division by zero
4028 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4030 m_action
= actionNone
;
4034 // calculate the new proportion of the pane
4035 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4037 // default minimum size
4040 // check against the pane's minimum size, if specified. please note
4041 // that this is not enough to ensure that the minimum size will
4042 // not be violated, because the whole frame might later be shrunk,
4043 // causing the size of the pane to violate it's minimum size
4044 if (pane
.min_size
.IsFullySpecified())
4048 if (pane
.HasBorder())
4049 min_size
+= (pane_border_size
*2);
4051 // calculate minimum size with decorations (border,caption)
4052 if (pane_part
->orientation
== wxVERTICAL
)
4054 min_size
+= pane
.min_size
.y
;
4055 if (pane
.HasCaption())
4056 min_size
+= caption_size
;
4060 min_size
+= pane
.min_size
.x
;
4065 // for some reason, an arithmatic error somewhere is causing
4066 // the proportion calculations to always be off by 1 pixel;
4067 // for now we will add the 1 pixel on, but we really should
4068 // determine what's causing this.
4071 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4073 if (new_proportion
< min_proportion
)
4074 new_proportion
= min_proportion
;
4078 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4080 // borrow the space from our neighbor pane to the
4081 // right or bottom (depending on orientation)
4082 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4083 pane
.dock_proportion
= new_proportion
;
4090 else if (m_action
== actionClickButton
)
4092 m_hover_button
= NULL
;
4093 m_frame
->ReleaseMouse();
4094 UpdateButtonOnScreen(m_action_part
, event
);
4096 // make sure we're still over the item that was originally clicked
4097 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4099 // fire button-click event
4100 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4102 e
.SetPane(m_action_part
->pane
);
4103 e
.SetButton(m_action_part
->button
->button_id
);
4107 else if (m_action
== actionClickCaption
)
4109 m_frame
->ReleaseMouse();
4111 else if (m_action
== actionDragFloatingPane
)
4113 m_frame
->ReleaseMouse();
4115 else if (m_action
== actionDragToolbarPane
)
4117 m_frame
->ReleaseMouse();
4119 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4120 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4122 // save the new positions
4123 wxAuiDockInfoPtrArray docks
;
4124 FindDocks(m_docks
, pane
.dock_direction
,
4125 pane
.dock_layer
, pane
.dock_row
, docks
);
4126 if (docks
.GetCount() == 1)
4128 wxAuiDockInfo
& dock
= *docks
.Item(0);
4130 wxArrayInt pane_positions
, pane_sizes
;
4131 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4133 int i
, dock_pane_count
= dock
.panes
.GetCount();
4134 for (i
= 0; i
< dock_pane_count
; ++i
)
4135 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4138 pane
.state
&= ~wxAuiPaneInfo
::actionPane
;
4146 m_action
= actionNone
;
4147 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4151 void wxAuiManager
::OnMotion(wxMouseEvent
& event
)
4153 // sometimes when Update() is called from inside this method,
4154 // a spurious mouse move event is generated; this check will make
4155 // sure that only real mouse moves will get anywhere in this method;
4156 // this appears to be a bug somewhere, and I don't know where the
4157 // mouse move event is being generated. only verified on MSW
4159 wxPoint mouse_pos
= event
.GetPosition();
4160 if (m_last_mouse_move
== mouse_pos
)
4162 m_last_mouse_move
= mouse_pos
;
4165 if (m_action
== actionResize
)
4167 wxPoint pos
= m_action_part
->rect
.GetPosition();
4168 if (m_action_part
->orientation
== wxHORIZONTAL
)
4169 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4171 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4173 wxRect
rect(m_frame
->ClientToScreen(pos
),
4174 m_action_part
->rect
.GetSize());
4177 if (!m_action_hintrect
.IsEmpty())
4178 DrawResizeHint(dc
, m_action_hintrect
);
4179 DrawResizeHint(dc
, rect
);
4180 m_action_hintrect
= rect
;
4182 else if (m_action
== actionClickCaption
)
4184 int drag_x_threshold
= wxSystemSettings
::GetMetric(wxSYS_DRAG_X
);
4185 int drag_y_threshold
= wxSystemSettings
::GetMetric(wxSYS_DRAG_Y
);
4187 // caption has been clicked. we need to check if the mouse
4188 // is now being dragged. if it is, we need to change the
4189 // mouse action to 'drag'
4190 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4191 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4193 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4195 if (!pane_info
->IsToolbar())
4197 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4198 pane_info
->IsFloatable())
4200 m_action
= actionDragFloatingPane
;
4202 // set initial float position
4203 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4204 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4205 pt
.y
- m_action_offset
.y
);
4208 if (pane_info
->IsMaximized())
4209 RestorePane(*pane_info
);
4213 m_action_window
= pane_info
->frame
;
4215 // action offset is used here to make it feel "natural" to the user
4216 // to drag a docked pane and suddenly have it become a floating frame.
4217 // Sometimes, however, the offset where the user clicked on the docked
4218 // caption is bigger than the width of the floating frame itself, so
4219 // in that case we need to set the action offset to a sensible value
4220 wxSize frame_size
= m_action_window
->GetSize();
4221 if (frame_size
.x
<= m_action_offset
.x
)
4222 m_action_offset
.x
= 30;
4227 m_action
= actionDragToolbarPane
;
4228 m_action_window
= pane_info
->window
;
4232 else if (m_action
== actionDragFloatingPane
)
4234 if (m_action_window
)
4236 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4237 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4238 pt
.y
- m_action_offset
.y
);
4241 else if (m_action
== actionDragToolbarPane
)
4243 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4244 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4246 pane
.state
|= wxAuiPaneInfo
::actionPane
;
4248 wxPoint pt
= event
.GetPosition();
4249 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4251 // if DoDrop() decided to float the pane, set up
4252 // the floating pane's initial position
4253 if (pane
.IsFloating())
4255 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4256 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4257 pt
.y
- m_action_offset
.y
);
4260 // this will do the actiual move operation;
4261 // in the case that the pane has been floated,
4262 // this call will create the floating pane
4263 // and do the reparenting
4266 // if the pane has been floated, change the mouse
4267 // action actionDragFloatingPane so that subsequent
4268 // EVT_MOTION() events will move the floating pane
4269 if (pane
.IsFloating())
4271 pane
.state
&= ~wxAuiPaneInfo
::actionPane
;
4272 m_action
= actionDragFloatingPane
;
4273 m_action_window
= pane
.frame
;
4278 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4279 if (part
&& part
->type
== wxAuiDockUIPart
::typePaneButton
)
4281 if (part
!= m_hover_button
)
4283 // make the old button normal
4286 UpdateButtonOnScreen(m_hover_button
, event
);
4290 // mouse is over a button, so repaint the
4291 // button in hover mode
4292 UpdateButtonOnScreen(part
, event
);
4293 m_hover_button
= part
;
4301 m_hover_button
= NULL
;
4312 void wxAuiManager
::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4316 m_hover_button
= NULL
;
4321 void wxAuiManager
::OnChildFocus(wxChildFocusEvent
& event
)
4323 // when a child pane has it's focus set, we should change the
4324 // pane's active state to reflect this. (this is only true if
4325 // active panes are allowed by the owner)
4326 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4328 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4329 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo
::optionActive
) == 0)
4331 SetActivePane(m_panes
, event
.GetWindow());
4340 // OnPaneButton() is an event handler that is called
4341 // when a pane button has been pressed.
4342 void wxAuiManager
::OnPaneButton(wxAuiManagerEvent
& evt
)
4344 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4346 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4348 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4350 // fire pane close event
4351 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4353 e
.SetPane(evt
.pane
);
4358 // close the pane, but check that it
4359 // still exists in our pane array first
4360 // (the event handler above might have removed it)
4362 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4371 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4373 // fire pane close event
4374 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4376 e
.SetPane(evt
.pane
);
4385 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4387 // fire pane close event
4388 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4390 e
.SetPane(evt
.pane
);
4399 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4401 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&