1 /////////////////////////////////////////////////////////////////////////////
2 // Name: univ/button.cpp
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
29 #include "wx/dcclient.h"
30 #include "wx/dcscreen.h"
31 #include "wx/button.h"
32 #include "wx/validate.h"
33 #include "wx/settings.h"
36 #include "wx/univ/renderer.h"
37 #include "wx/univ/inphand.h"
38 #include "wx/univ/theme.h"
39 #include "wx/univ/colschem.h"
40 #include "wx/stockitem.h"
42 // ----------------------------------------------------------------------------
43 // wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
44 // click into button press/release actions
45 // ----------------------------------------------------------------------------
47 class WXDLLEXPORT wxStdButtonInputHandler
: public wxStdInputHandler
50 wxStdButtonInputHandler(wxInputHandler
*inphand
);
52 virtual bool HandleKey(wxInputConsumer
*consumer
,
53 const wxKeyEvent
& event
,
55 virtual bool HandleMouse(wxInputConsumer
*consumer
,
56 const wxMouseEvent
& event
);
57 virtual bool HandleMouseMove(wxInputConsumer
*consumer
,
58 const wxMouseEvent
& event
);
59 virtual bool HandleFocus(wxInputConsumer
*consumer
,
60 const wxFocusEvent
& event
);
61 virtual bool HandleActivation(wxInputConsumer
*consumer
, bool activated
);
64 // the window (button) which has capture or NULL and the flag telling if
65 // the mouse is inside the button which captured it or not
66 wxWindow
*m_winCapture
;
70 // ----------------------------------------------------------------------------
72 // ----------------------------------------------------------------------------
74 // default margins around the image
75 static const wxCoord DEFAULT_BTN_MARGIN_X
= 0; // We should give space for the border, at least.
76 static const wxCoord DEFAULT_BTN_MARGIN_Y
= 0;
78 // ============================================================================
80 // ============================================================================
82 IMPLEMENT_DYNAMIC_CLASS(wxButton
, wxControl
)
84 // ----------------------------------------------------------------------------
86 // ----------------------------------------------------------------------------
94 bool wxButton::Create(wxWindow
*parent
,
96 const wxBitmap
& bitmap
,
101 const wxValidator
& validator
,
102 const wxString
&name
)
105 if (label
.empty() && wxIsStockID(id
))
106 label
= wxGetStockLabel(id
);
108 long ctrl_style
= style
& ~wxBU_ALIGN_MASK
;
109 ctrl_style
= ctrl_style
& ~wxALIGN_MASK
;
111 if((style
& wxBU_RIGHT
) == wxBU_RIGHT
)
112 ctrl_style
|= wxALIGN_RIGHT
;
113 else if((style
& wxBU_LEFT
) == wxBU_LEFT
)
114 ctrl_style
|= wxALIGN_LEFT
;
116 ctrl_style
|= wxALIGN_CENTRE_HORIZONTAL
;
118 if((style
& wxBU_TOP
) == wxBU_TOP
)
119 ctrl_style
|= wxALIGN_TOP
;
120 else if((style
& wxBU_BOTTOM
) == wxBU_BOTTOM
)
121 ctrl_style
|= wxALIGN_BOTTOM
;
123 ctrl_style
|= wxALIGN_CENTRE_VERTICAL
;
125 if ( !wxControl::Create(parent
, id
, pos
, size
, ctrl_style
, validator
, name
) )
131 SetImageLabel(bitmap
); // SetInitialSize called by SetImageLabel()
133 SetInitialSize(size
);
135 CreateInputHandler(wxINP_HANDLER_BUTTON
);
140 wxButton::~wxButton()
144 // ----------------------------------------------------------------------------
146 // ----------------------------------------------------------------------------
149 wxSize
wxButtonBase::GetDefaultSize()
151 static wxSize s_sizeBtn
;
153 if ( s_sizeBtn
.x
== 0 )
157 // this corresponds more or less to wxMSW standard in Win32 theme (see
158 // wxWin32Renderer::AdjustSize())
159 // s_sizeBtn.x = 8*dc.GetCharWidth();
160 // s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2;
161 // Otto Wyss, Patch 664399
162 s_sizeBtn
.x
= dc
.GetCharWidth()*10 + 2;
163 s_sizeBtn
.y
= dc
.GetCharHeight()*11/10 + 2;
169 wxSize
wxButton::DoGetBestClientSize() const
171 wxClientDC
dc(wxConstCast(this, wxButton
));
172 wxCoord width
, height
;
173 dc
.GetMultiLineTextExtent(GetLabel(), &width
, &height
);
177 // allocate extra space for the bitmap
178 wxCoord heightBmp
= m_bitmap
.GetHeight() + 2*m_marginBmpY
;
179 if ( height
< heightBmp
)
182 width
+= m_bitmap
.GetWidth() + 2*m_marginBmpX
;
185 // The default size should not be adjusted, so the code is moved into the
186 // renderer. This is conceptual wrong but currently the only solution.
187 // (Otto Wyss, Patch 664399)
190 // for compatibility with other ports, the buttons default size is never
191 // less than the standard one, but not when display not PDAs.
192 if (wxSystemSettings::GetScreenType() > wxSYS_SCREEN_PDA)
194 if ( !(GetWindowStyle() & wxBU_EXACTFIT) )
196 wxSize szDef = GetDefaultSize();
197 if ( width < szDef.x )
202 return wxSize(width
, height
);
205 // ----------------------------------------------------------------------------
207 // ----------------------------------------------------------------------------
209 void wxButton::DoDraw(wxControlRenderer
*renderer
)
211 if ( !(GetWindowStyle() & wxBORDER_NONE
) )
213 renderer
->DrawButtonBorder();
216 renderer
->DrawLabel(m_bitmap
, m_marginBmpX
, m_marginBmpY
);
219 bool wxButton::DoDrawBackground(wxDC
& dc
)
222 wxSize size
= GetSize();
224 rect
.height
= size
.y
;
226 if ( GetBackgroundBitmap().Ok() )
228 // get the bitmap and the flags
231 wxBitmap bmp
= GetBackgroundBitmap(&alignment
, &stretch
);
232 wxControlRenderer::DrawBitmap(dc
, bmp
, rect
, alignment
, stretch
);
236 m_renderer
->DrawButtonSurface(dc
, wxTHEME_BG_COLOUR(this),
237 rect
, GetStateFlags());
243 // ----------------------------------------------------------------------------
245 // ----------------------------------------------------------------------------
247 void wxButton::Press()
257 void wxButton::Release()
267 void wxButton::Toggle()
276 // releasing button after it had been pressed generates a click event
281 void wxButton::Click()
283 wxCommandEvent
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId());
284 InitCommandEvent(event
);
288 bool wxButton::PerformAction(const wxControlAction
& action
,
290 const wxString
& strArg
)
292 if ( action
== wxACTION_BUTTON_TOGGLE
)
294 else if ( action
== wxACTION_BUTTON_CLICK
)
296 else if ( action
== wxACTION_BUTTON_PRESS
)
298 else if ( action
== wxACTION_BUTTON_RELEASE
)
301 return wxControl::PerformAction(action
, numArg
, strArg
);
307 wxInputHandler
*wxButton::GetStdInputHandler(wxInputHandler
*handlerDef
)
309 static wxStdButtonInputHandler
s_handlerBtn(handlerDef
);
311 return &s_handlerBtn
;
314 // ----------------------------------------------------------------------------
316 // ----------------------------------------------------------------------------
318 void wxButton::SetImageLabel(const wxBitmap
& bitmap
)
322 SetImageMargins(DEFAULT_BTN_MARGIN_X
, DEFAULT_BTN_MARGIN_Y
);
325 void wxButton::SetImageMargins(wxCoord x
, wxCoord y
)
327 m_marginBmpX
= x
+ 2;
328 m_marginBmpY
= y
+ 2;
330 SetInitialSize(wxDefaultSize
);
333 void wxButton::SetDefault()
338 // ============================================================================
339 // wxStdButtonInputHandler
340 // ============================================================================
342 wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler
*handler
)
343 : wxStdInputHandler(handler
)
346 m_winHasMouse
= false;
349 bool wxStdButtonInputHandler::HandleKey(wxInputConsumer
*consumer
,
350 const wxKeyEvent
& event
,
353 int keycode
= event
.GetKeyCode();
354 if ( keycode
== WXK_SPACE
|| keycode
== WXK_RETURN
)
356 consumer
->PerformAction(wxACTION_BUTTON_TOGGLE
);
361 return wxStdInputHandler::HandleKey(consumer
, event
, pressed
);
364 bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer
*consumer
,
365 const wxMouseEvent
& event
)
367 // the button has 2 states: pressed and normal with the following
368 // transitions between them:
370 // normal -> left down -> capture mouse and go to pressed state
371 // pressed -> left up inside -> generate click -> go to normal
372 // outside ------------------>
374 // the other mouse buttons are ignored
375 if ( event
.Button(1) )
377 if ( event
.LeftDown() || event
.LeftDClick() )
379 m_winCapture
= consumer
->GetInputWindow();
380 m_winCapture
->CaptureMouse();
381 m_winHasMouse
= true;
383 consumer
->PerformAction(wxACTION_BUTTON_PRESS
);
387 else if ( event
.LeftUp() )
391 m_winCapture
->ReleaseMouse();
397 // this will generate a click event
398 consumer
->PerformAction(wxACTION_BUTTON_TOGGLE
);
402 //else: the mouse was released outside the window, this doesn't
405 //else: don't do anything special about the double click
408 return wxStdInputHandler::HandleMouse(consumer
, event
);
411 bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer
*consumer
,
412 const wxMouseEvent
& event
)
414 // we only have to do something when the mouse leaves/enters the pressed
415 // button and don't care about the other ones
416 if ( event
.GetEventObject() == m_winCapture
)
418 // leaving the button should remove its pressed state
419 if ( event
.Leaving() )
421 // remember that the mouse is now outside
422 m_winHasMouse
= false;
424 // we do have a pressed button, so release it
425 consumer
->GetInputWindow()->SetCurrent(false);
426 consumer
->PerformAction(wxACTION_BUTTON_RELEASE
);
430 // and entering it back should make it pressed again if it had been
432 else if ( event
.Entering() )
434 // the mouse is (back) inside the button
435 m_winHasMouse
= true;
437 // we did have a pressed button which we released when leaving the
438 // window, press it again
439 consumer
->GetInputWindow()->SetCurrent(true);
440 consumer
->PerformAction(wxACTION_BUTTON_PRESS
);
446 return wxStdInputHandler::HandleMouseMove(consumer
, event
);
449 bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer
* WXUNUSED(consumer
),
450 const wxFocusEvent
& WXUNUSED(event
))
452 // buttons change appearance when they get/lose focus, so return true to
457 bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer
*consumer
,
458 bool WXUNUSED(activated
))
460 // the default button changes appearance when the app is [de]activated, so
461 // return true to refresh
462 return wxStaticCast(consumer
->GetInputWindow(), wxButton
)->IsDefault();
465 #endif // wxUSE_BUTTON