]>
git.saurik.com Git - wxWidgets.git/blob - samples/minimal/minimal.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers)
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
40 // the application icon
41 #if defined(__WXGTK__) || defined(__WXMOTIF__)
42 #include "mondrian.xpm"
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 // Define a new application type, each program should derive a class from wxApp
50 class MyApp
: public wxApp
53 // override base class virtuals
54 // ----------------------------
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame
: public wxFrame
67 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
69 // event handlers (these functions should _not_ be virtual)
70 void OnPaint(wxPaintEvent
& event
)
73 dc
.DrawRectangle(20, 20, 100, 100);
74 dc
.SetPen(*wxRED_PEN
);
75 dc
.SetDeviceOrigin(20, 20);
76 dc
.SetClippingRegion(0, 0, 100, 100);
77 dc
.DrawLine(0, 0, 1000, 1000);
80 void OnQuit(wxCommandEvent
& event
);
81 void OnAbout(wxCommandEvent
& event
);
84 // any class wishing to process wxWindows events must use this macro
88 // ----------------------------------------------------------------------------
90 // ----------------------------------------------------------------------------
92 // IDs for the controls and the menu commands
100 // ----------------------------------------------------------------------------
101 // event tables and other macros for wxWindows
102 // ----------------------------------------------------------------------------
104 // the event tables connect the wxWindows events with the functions (event
105 // handlers) which process them. It can be also done at run-time, but for the
106 // simple menu events like this the static method is much simpler.
107 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
108 EVT_PAINT(MyFrame::OnPaint
)
109 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
110 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
113 // Create a new application object: this macro will allow wxWindows to create
114 // the application object during program execution (it's better than using a
115 // static object for many reasons) and also declares the accessor function
116 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
120 // ============================================================================
122 // ============================================================================
124 // ----------------------------------------------------------------------------
125 // the application class
126 // ----------------------------------------------------------------------------
128 // 'Main program' equivalent: the program execution "starts" here
131 // create the main application window
132 MyFrame
*frame
= new MyFrame("Minimal wxWindows App",
133 wxPoint(50, 50), wxSize(450, 340));
135 // and show it (the frames, unlike simple controls, are not shown when
136 // created initially)
139 // success: wxApp::OnRun() will be called which will enter the main message
140 // loop and the application will run. If we returned FALSE here, the
141 // application would exit immediately.
145 // ----------------------------------------------------------------------------
147 // ----------------------------------------------------------------------------
150 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
151 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
154 // we need this in order to allow the about menu relocation, since ABOUT is
155 // not the default id of the about menu
156 wxApp::s_macAboutMenuItemId
= Minimal_About
;
159 // set the frame icon
160 SetIcon(wxICON(mondrian
));
163 wxMenu
*menuFile
= new wxMenu("", wxMENU_TEAROFF
);
165 // the "About" item should be in the help menu
166 wxMenu
*helpMenu
= new wxMenu
;
167 helpMenu
->Append(Minimal_About
, "&About...\tCtrl-A", "Show about dialog");
169 menuFile
->Append(Minimal_Quit
, "E&xit\tAlt-X", "Quit this program");
171 // now append the freshly created menu to the menu bar...
172 wxMenuBar
*menuBar
= new wxMenuBar();
173 menuBar
->Append(menuFile
, "&File");
174 menuBar
->Append(helpMenu
, "&Help");
176 // ... and attach this menu bar to the frame
180 // create a status bar just for fun (by default with 1 pane only)
182 SetStatusText("Welcome to wxWindows!");
183 #endif // wxUSE_STATUSBAR
189 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
191 // TRUE is to force the frame to close
195 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
198 msg
.Printf( _T("This is the about dialog of minimal sample.\n")
199 _T("Welcome to %s"), wxVERSION_STRING
);
201 wxMessageBox(msg
, "About Minimal", wxOK
| wxICON_INFORMATION
, this);