]> git.saurik.com Git - wxWidgets.git/blob - include/wx/univ/window.h
fixed huge memory leak in wxFileDialog (closes patch 544060)
[wxWidgets.git] / include / wx / univ / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/window.h
3 // Purpose: wxWindow class which is the base class for all
4 // wxUniv port controls, it supports the customization of the
5 // window drawing and input processing.
6 // Author: Vadim Zeitlin
7 // Modified by:
8 // Created: 06.08.00
9 // RCS-ID: $Id$
10 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
11 // Licence: wxWindows license
12 ///////////////////////////////////////////////////////////////////////////////
13
14 #ifndef _WX_UNIV_WINDOW_H_
15 #define _WX_UNIV_WINDOW_H_
16
17 #ifdef __GNUG__
18 #pragma interface "univwindow.h"
19 #endif
20
21 #include "wx/bitmap.h" // for m_bitmapBg
22
23 class WXDLLEXPORT wxControlRenderer;
24 class WXDLLEXPORT wxEventLoop;
25 class WXDLLEXPORT wxMenu;
26 class WXDLLEXPORT wxMenuBar;
27 class WXDLLEXPORT wxRenderer;
28 class WXDLLEXPORT wxScrollBar;
29
30 // ----------------------------------------------------------------------------
31 // constants
32 // ----------------------------------------------------------------------------
33
34 // control state flags used in wxRenderer and wxColourScheme
35 enum
36 {
37 wxCONTROL_DISABLED = 0x00000001, // control is disabled
38 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
39 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
40 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
41 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
42 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
43 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
44 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
45 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
46
47 wxCONTROL_FLAGS_MASK = 0x000000ff,
48
49 // this is a pseudo flag not used directly by wxRenderer but rather by some
50 // controls internally
51 wxCONTROL_DIRTY = 0x80000000
52 };
53
54 #ifdef __WXX11__
55 #define wxUSE_TWO_WINDOWS 1
56 #else
57 #define wxUSE_TWO_WINDOWS 0
58 #endif
59
60 // ----------------------------------------------------------------------------
61 // wxWindow
62 // ----------------------------------------------------------------------------
63
64 #if defined(__WXMSW__)
65 #define wxWindowNative wxWindowMSW
66 #elif defined(__WXGTK__)
67 #define wxWindowNative wxWindowGTK
68 #elif defined(__WXMGL__)
69 #define wxWindowNative wxWindowMGL
70 #elif defined(__WXX11__)
71 #define wxWindowNative wxWindowX11
72 #elif defined(__WXMAC__)
73 #define wxWindowNative wxWindowMac
74 #endif
75
76 class WXDLLEXPORT wxWindow : public wxWindowNative
77 {
78 public:
79 // ctors and create functions
80 // ---------------------------
81
82 wxWindow() { Init(); }
83
84 wxWindow(wxWindow *parent,
85 wxWindowID id,
86 const wxPoint& pos = wxDefaultPosition,
87 const wxSize& size = wxDefaultSize,
88 long style = 0,
89 const wxString& name = wxPanelNameStr)
90 : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
91 { Init(); }
92
93 bool Create(wxWindow *parent,
94 wxWindowID id,
95 const wxPoint& pos = wxDefaultPosition,
96 const wxSize& size = wxDefaultSize,
97 long style = 0,
98 const wxString& name = wxPanelNameStr);
99
100 // background pixmap support
101 // -------------------------
102
103 virtual void SetBackground(const wxBitmap& bitmap,
104 int alignment = wxALIGN_CENTRE,
105 wxStretch stretch = wxSTRETCH_NOT);
106
107 const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
108 wxStretch *stretch = NULL) const;
109
110 // scrollbars: we (re)implement it ourselves using our own scrollbars
111 // instead of the native ones
112 // ------------------------------------------------------------------
113
114 virtual void SetScrollbar(int orient,
115 int pos,
116 int page,
117 int range,
118 bool refresh = TRUE );
119 virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
120 virtual int GetScrollPos(int orient) const;
121 virtual int GetScrollThumb(int orient) const;
122 virtual int GetScrollRange(int orient) const;
123 virtual void ScrollWindow(int dx, int dy,
124 const wxRect* rect = (wxRect *) NULL);
125
126 // take into account the borders here
127 virtual wxPoint GetClientAreaOrigin() const;
128
129 // popup menu support
130 // ------------------
131
132 // NB: all menu related functions are implemented in menu.cpp
133
134 #if wxUSE_MENUS
135 virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
136
137 // this is wxUniv-specific private method to be used only by wxMenu
138 void DismissPopupMenu();
139 #endif // wxUSE_MENUS
140
141 // miscellaneous other methods
142 // ---------------------------
143
144 // get the state information
145 virtual bool IsFocused() const;
146 virtual bool IsCurrent() const;
147 virtual bool IsPressed() const;
148 virtual bool IsDefault() const;
149
150 // return all state flags at once (combination of wxCONTROL_XXX values)
151 int GetStateFlags() const;
152
153 // set the "highlighted" flag and return TRUE if it changed
154 virtual bool SetCurrent(bool doit = TRUE);
155
156 // get the scrollbar (may be NULL) for the given orientation
157 wxScrollBar *GetScrollbar(int orient) const
158 {
159 return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
160 }
161
162 // methods used by wxColourScheme to choose the colours for this window
163 // --------------------------------------------------------------------
164
165 // return TRUE if this is a panel/canvas window which contains other
166 // controls only
167 virtual bool IsCanvasWindow() const { return FALSE; }
168
169 // return TRUE if this a container window which contains the other items:
170 // e.g, a listbox, listctrl, treectrl, ... and FALSE if it is a monolithic
171 // control (e.g. a button, checkbox, ...)
172 virtual bool IsContainerWindow() const { return FALSE; }
173
174 // returns TRUE if the control has "transparent" areas such
175 // as a wxStaticText and wxCheckBox and the background should
176 // be adapted from a parent window
177 virtual bool HasTransparentBackground() { return FALSE; }
178
179 // to be used with function above: transparent windows get
180 // their background from parents that return TRUE here,
181 // so this is mostly for wxPanel, wxTopLevelWindow etc.
182 virtual bool ProvidesBackground() { return FALSE; }
183
184 // return TRUE if this control can be highlighted when the mouse is over
185 // it (the theme decides itself whether it is really highlighted or not)
186 virtual bool CanBeHighlighted() const { return FALSE; }
187
188 // return TRUE if we should use the colours/fonts returned by the
189 // corresponding GetXXX() methods instead of the default ones
190 bool UseBgCol() const { return m_hasBgCol; }
191 bool UseFgCol() const { return m_hasFgCol; }
192 bool UseFont() const { return m_hasFont; }
193
194 // return TRUE if this window serves as a container for the other windows
195 // only and doesn't get any input itself
196 virtual bool IsStaticBox() const { return FALSE; }
197
198 // returns the (low level) renderer to use for drawing the control by
199 // querying the current theme
200 wxRenderer *GetRenderer() const { return m_renderer; }
201
202 // scrolling helper: like ScrollWindow() except that it doesn't refresh the
203 // uncovered window areas but returns the rectangle to update (don't call
204 // this with both dx and dy non zero)
205 wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
206
207 // after scrollbars are added or removed they must be refreshed by calling
208 // this function
209 void RefreshScrollbars();
210
211 // erase part of the control
212 virtual void EraseBackground(wxDC& dc, const wxRect& rect);
213
214 // overridden base class methods
215 // -----------------------------
216
217 // the rect coordinates are, for us, in client coords, but if no rect is
218 // specified, the entire window is refreshed
219 virtual void Refresh(bool eraseBackground = TRUE,
220 const wxRect *rect = (const wxRect *) NULL);
221
222 // we refresh the window when it is dis/enabled
223 virtual bool Enable(bool enable = TRUE);
224
225 protected:
226 // common part of all ctors
227 void Init();
228
229 // overridden base class virtuals
230
231 // we deal with the scrollbars in these functions
232 virtual void DoSetClientSize(int width, int height);
233 virtual void DoGetClientSize(int *width, int *height) const;
234 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
235
236 // event handlers
237 void OnSize(wxSizeEvent& event);
238 void OnNcPaint(wxPaintEvent& event);
239 void OnPaint(wxPaintEvent& event);
240 void OnErase(wxEraseEvent& event);
241
242 #if wxUSE_ACCEL || wxUSE_MENUS
243 void OnKeyDown(wxKeyEvent& event);
244 #endif // wxUSE_ACCEL
245
246 #if wxUSE_MENUS
247 void OnChar(wxKeyEvent& event);
248 void OnKeyUp(wxKeyEvent& event);
249 #endif // wxUSE_MENUS
250
251 // draw the control background, return TRUE if done
252 virtual bool DoDrawBackground(wxDC& dc);
253
254 // draw the controls border
255 virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
256
257 // draw the controls contents
258 virtual void DoDraw(wxControlRenderer *renderer);
259
260 // calculate the best size for the client area of the window: default
261 // implementation of DoGetBestSize() uses this method and adds the border
262 // width to the result
263 virtual wxSize DoGetBestClientSize() const;
264 virtual wxSize DoGetBestSize() const;
265
266 // adjust the size of the window to take into account its borders
267 wxSize AdjustSize(const wxSize& size) const;
268
269 // put the scrollbars along the edges of the window
270 void PositionScrollbars();
271
272 #if wxUSE_MENUS
273 // return the menubar of the parent frame or NULL
274 wxMenuBar *GetParentFrameMenuBar() const;
275 #endif // wxUSE_MENUS
276
277 // the renderer we use
278 wxRenderer *m_renderer;
279
280 // background bitmap info
281 wxBitmap m_bitmapBg;
282 int m_alignBgBitmap;
283 wxStretch m_stretchBgBitmap;
284
285 // old size
286 wxSize m_oldSize;
287
288 // is the mouse currently inside the window?
289 bool m_isCurrent:1;
290
291 #ifdef __WXMSW__
292 // override MSWWindowProc() to process WM_NCHITTEST
293 long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
294 #endif // __WXMSW__
295
296 private:
297 // the window scrollbars
298 wxScrollBar *m_scrollbarHorz,
299 *m_scrollbarVert;
300
301 #if wxUSE_MENUS
302 // the current modal event loop for the popup menu we show or NULL
303 static wxEventLoop *ms_evtLoopPopup;
304
305 // the last window over which Alt was pressed (used by OnKeyUp)
306 static wxWindow *ms_winLastAltPress;
307 #endif // wxUSE_MENUS
308
309 DECLARE_DYNAMIC_CLASS(wxWindow)
310 DECLARE_EVENT_TABLE()
311 };
312
313 #endif // _WX_UNIV_WINDOW_H_
314