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Made wxAny::IsNull() doc string a bit clearer
[wxWidgets.git] / include / wx / uiaction.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: include/wx/uiaction.cpp
3 // Purpose: wxUIActionSimulator interface
4 // Author: Kevin Ollivier
5 // Modified by:
6 // Created: 2010-03-06
7 // RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
8 // Copyright: (c) Kevin Ollivier
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_UIACTIONSIMULATOR_H_
13 #define _WX_UIACTIONSIMULATOR_H_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_UIACTIONSIMULATOR
18
19 #include "wx/event.h"
20 #include "wx/dynarray.h"
21
22 class WXDLLIMPEXP_CORE wxUIActionSimulator
23 {
24 public:
25 wxUIActionSimulator();
26 ~wxUIActionSimulator();
27
28 // Mouse related
29 bool MouseMove(long x, long y);
30 bool MouseDown(int button = wxMOUSE_BTN_LEFT);
31 bool MouseUp(int button = wxMOUSE_BTN_LEFT);
32 bool MouseClick(int button = wxMOUSE_BTN_LEFT);
33 bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
34 bool MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
35
36 // Keyboard related:
37
38 bool KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
39 { return Key(keycode, true, shiftDown, cmdDown, altDown); }
40
41 bool KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false)
42 { return Key(keycode, false, shiftDown, cmdDown, altDown); }
43
44 bool Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
45
46 protected:
47 // Implementation-wise, since key events take more code to set up on GTK and Mac, it makes
48 // sense to handle both key down and key up in one method. However, I wanted the API for pressing
49 // and releasing the mouse and keyboard to be consistent, and I don't really like using a bool
50 // for pressed state, so I'm leaving this as an implementation detail.
51 bool Key(int keycode, bool isDown=true, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
52 };
53
54 #endif // wxUSE_UIACTIONSIMULATOR
55
56 #endif // _WX_UIACTIONSIMULATOR_H_