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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_BUTTON
28
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #include "wx/button.h"
32 #include "wx/brush.h"
33 #include "wx/panel.h"
34 #include "wx/bmpbuttn.h"
35 #include "wx/settings.h"
36 #include "wx/dcscreen.h"
37 #endif
38
39 #include "wx/stockitem.h"
40 #include "wx/tokenzr.h"
41 #include "wx/msw/private.h"
42
43 // ----------------------------------------------------------------------------
44 // macros
45 // ----------------------------------------------------------------------------
46
47 #if wxUSE_EXTENDED_RTTI
48
49 WX_DEFINE_FLAGS( wxButtonStyle )
50
51 wxBEGIN_FLAGS( wxButtonStyle )
52 // new style border flags, we put them first to
53 // use them for streaming out
54 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
55 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
56 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
57 wxFLAGS_MEMBER(wxBORDER_RAISED)
58 wxFLAGS_MEMBER(wxBORDER_STATIC)
59 wxFLAGS_MEMBER(wxBORDER_NONE)
60
61 // old style border flags
62 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
63 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
64 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
65 wxFLAGS_MEMBER(wxRAISED_BORDER)
66 wxFLAGS_MEMBER(wxSTATIC_BORDER)
67 wxFLAGS_MEMBER(wxBORDER)
68
69 // standard window styles
70 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
71 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
72 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
73 wxFLAGS_MEMBER(wxWANTS_CHARS)
74 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
75 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
76 wxFLAGS_MEMBER(wxVSCROLL)
77 wxFLAGS_MEMBER(wxHSCROLL)
78
79 wxFLAGS_MEMBER(wxBU_LEFT)
80 wxFLAGS_MEMBER(wxBU_RIGHT)
81 wxFLAGS_MEMBER(wxBU_TOP)
82 wxFLAGS_MEMBER(wxBU_BOTTOM)
83 wxFLAGS_MEMBER(wxBU_EXACTFIT)
84 wxEND_FLAGS( wxButtonStyle )
85
86 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
87
88 wxBEGIN_PROPERTIES_TABLE(wxButton)
89 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
90
91 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
92 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
93
94 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
95
96 wxEND_PROPERTIES_TABLE()
97
98 wxBEGIN_HANDLERS_TABLE(wxButton)
99 wxEND_HANDLERS_TABLE()
100
101 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
102
103
104 #else
105 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
106 #endif
107
108 // this macro tries to adjust the default button height to a reasonable value
109 // using the char height as the base
110 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
111
112 // ============================================================================
113 // implementation
114 // ============================================================================
115
116 // ----------------------------------------------------------------------------
117 // creation/destruction
118 // ----------------------------------------------------------------------------
119
120 bool wxButton::Create(wxWindow *parent,
121 wxWindowID id,
122 const wxString& lbl,
123 const wxPoint& pos,
124 const wxSize& size,
125 long style,
126 const wxValidator& validator,
127 const wxString& name)
128 {
129 wxString label(lbl);
130 if (label.empty() && wxIsStockID(id))
131 {
132 // On Windows, some buttons aren't supposed to have
133 // mnemonics, so strip them out.
134
135 label = wxGetStockLabel(id
136 #if defined(__WXMSW__) || defined(__WXWINCE__)
137 , ( id != wxID_OK &&
138 id != wxID_CANCEL &&
139 id != wxID_CLOSE )
140 #endif
141 );
142 }
143
144 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
145 return false;
146
147 WXDWORD exstyle;
148 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
149
150 #ifdef __WIN32__
151 // if the label contains several lines we must explicitly tell the button
152 // about it or it wouldn't draw it correctly ("\n"s would just appear as
153 // black boxes)
154 //
155 // NB: we do it here and not in MSWGetStyle() because we need the label
156 // value and m_label is not set yet when MSWGetStyle() is called;
157 // besides changing BS_MULTILINE during run-time is pointless anyhow
158 if ( label.find(_T('\n')) != wxString::npos )
159 {
160 msStyle |= BS_MULTILINE;
161 }
162 #endif // __WIN32__
163
164 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
165 }
166
167 wxButton::~wxButton()
168 {
169 }
170
171 // ----------------------------------------------------------------------------
172 // flags
173 // ----------------------------------------------------------------------------
174
175 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
176 {
177 // buttons never have an external border, they draw their own one
178 WXDWORD msStyle = wxControl::MSWGetStyle
179 (
180 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
181 );
182
183 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
184 // each other in any resizeable dialog which has more than one button in
185 // the bottom
186 msStyle |= WS_CLIPSIBLINGS;
187
188 #ifdef __WIN32__
189 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
190 // and wxBU_RIGHT to get BS_CENTER!
191 if ( style & wxBU_LEFT )
192 msStyle |= BS_LEFT;
193 if ( style & wxBU_RIGHT )
194 msStyle |= BS_RIGHT;
195 if ( style & wxBU_TOP )
196 msStyle |= BS_TOP;
197 if ( style & wxBU_BOTTOM )
198 msStyle |= BS_BOTTOM;
199 #ifndef __WXWINCE__
200 // flat 2d buttons
201 if ( style & wxNO_BORDER )
202 msStyle |= BS_FLAT;
203 #endif // __WXWINCE__
204 #endif // __WIN32__
205
206 return msStyle;
207 }
208
209 // ----------------------------------------------------------------------------
210 // size management including autosizing
211 // ----------------------------------------------------------------------------
212
213 wxSize wxButton::DoGetBestSize() const
214 {
215 wxClientDC dc(wx_const_cast(wxButton *, this));
216 dc.SetFont(GetFont());
217
218 wxCoord wBtn,
219 hBtn;
220 dc.GetMultiLineTextExtent(GetLabel(), &wBtn, &hBtn);
221
222 // add a margin -- the button is wider than just its label
223 wBtn += 3*GetCharWidth();
224 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
225
226 // all buttons have at least the standard size unless the user explicitly
227 // wants them to be of smaller size and used wxBU_EXACTFIT style when
228 // creating the button
229 if ( !HasFlag(wxBU_EXACTFIT) )
230 {
231 wxSize sz = GetDefaultSize();
232 if (wBtn > sz.x)
233 sz.x = wBtn;
234 if (hBtn > sz.y)
235 sz.y = hBtn;
236
237 return sz;
238 }
239
240 wxSize best(wBtn, hBtn);
241 CacheBestSize(best);
242 return best;
243 }
244
245 /* static */
246 wxSize wxButtonBase::GetDefaultSize()
247 {
248 static wxSize s_sizeBtn;
249
250 if ( s_sizeBtn.x == 0 )
251 {
252 wxScreenDC dc;
253 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
254
255 // the size of a standard button in the dialog units is 50x14,
256 // translate this to pixels
257 // NB1: the multipliers come from the Windows convention
258 // NB2: the extra +1/+2 were needed to get the size be the same as the
259 // size of the buttons in the standard dialog - I don't know how
260 // this happens, but on my system this size is 75x23 in pixels and
261 // 23*8 isn't even divisible by 14... Would be nice to understand
262 // why these constants are needed though!
263 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
264 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
265 }
266
267 return s_sizeBtn;
268 }
269
270 // ----------------------------------------------------------------------------
271 // default button handling
272 // ----------------------------------------------------------------------------
273
274 /*
275 "Everything you ever wanted to know about the default buttons" or "Why do we
276 have to do all this?"
277
278 In MSW the default button should be activated when the user presses Enter
279 and the current control doesn't process Enter itself somehow. This is
280 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
281 Another aspect of "defaultness" is that the default button has different
282 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
283 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
284 be unset if our parent window is not active so it should be unset whenever
285 we lose activation and set back when we regain it.
286
287 Final complication is that when a button is active, it should be the default
288 one, i.e. pressing Enter on a button always activates it and not another
289 one.
290
291 We handle this by maintaining a permanent and a temporary default items in
292 wxControlContainer (both may be NULL). When a button becomes the current
293 control (i.e. gets focus) it sets itself as the temporary default which
294 ensures that it has the right appearance and that Enter will be redirected
295 to it. When the button loses focus, it unsets the temporary default and so
296 the default item will be the permanent default -- that is the default button
297 if any had been set or none otherwise, which is just what we want.
298
299 NB: all this is quite complicated by now and the worst is that normally
300 it shouldn't be necessary at all as for the normal Windows programs
301 DefWindowProc() and IsDialogMessage() take care of all this
302 automatically -- however in wxWidgets programs this doesn't work for
303 nested hierarchies (i.e. a notebook inside a notebook) for unknown
304 reason and so we have to reproduce all this code ourselves. It would be
305 very nice if we could avoid doing it.
306 */
307
308 // set this button as the (permanently) default one in its panel
309 void wxButton::SetDefault()
310 {
311 wxWindow *parent = GetParent();
312
313 wxCHECK_RET( parent, _T("button without parent?") );
314
315 // set this one as the default button both for wxWidgets ...
316 wxWindow *winOldDefault = parent->SetDefaultItem(this);
317
318 // ... and Windows
319 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
320 SetDefaultStyle(this, true);
321 }
322
323 // set this button as being currently default
324 void wxButton::SetTmpDefault()
325 {
326 wxWindow *parent = GetParent();
327
328 wxCHECK_RET( parent, _T("button without parent?") );
329
330 wxWindow *winOldDefault = parent->GetDefaultItem();
331 parent->SetTmpDefaultItem(this);
332
333 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
334 SetDefaultStyle(this, true);
335 }
336
337 // unset this button as currently default, it may still stay permanent default
338 void wxButton::UnsetTmpDefault()
339 {
340 wxWindow *parent = GetParent();
341
342 wxCHECK_RET( parent, _T("button without parent?") );
343
344 parent->SetTmpDefaultItem(NULL);
345
346 wxWindow *winOldDefault = parent->GetDefaultItem();
347
348 SetDefaultStyle(this, false);
349 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
350 }
351
352 /* static */
353 void
354 wxButton::SetDefaultStyle(wxButton *btn, bool on)
355 {
356 // we may be called with NULL pointer -- simpler to do the check here than
357 // in the caller which does wxDynamicCast()
358 if ( !btn )
359 return;
360
361 // first, let DefDlgProc() know about the new default button
362 if ( on )
363 {
364 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
365 // focus at all any more
366 if ( !wxTheApp->IsActive() )
367 return;
368
369 // look for a panel-like window
370 wxWindow *win = btn->GetParent();
371 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
372 win = win->GetParent();
373
374 if ( win )
375 {
376 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
377
378 // sending DM_SETDEFID also changes the button style to
379 // BS_DEFPUSHBUTTON so there is nothing more to do
380 }
381 }
382
383 // then also change the style as needed
384 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
385 if ( !(style & BS_DEFPUSHBUTTON) == on )
386 {
387 // don't do it with the owner drawn buttons because it will
388 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
389 // BS_DEFPUSHBUTTON != 0)!
390 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
391 {
392 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
393 on ? style | BS_DEFPUSHBUTTON
394 : style & ~BS_DEFPUSHBUTTON,
395 1L /* redraw */);
396 }
397 else // owner drawn
398 {
399 // redraw the button - it will notice itself that it's
400 // [not] the default one [any longer]
401 btn->Refresh();
402 }
403 }
404 //else: already has correct style
405 }
406
407 // ----------------------------------------------------------------------------
408 // helpers
409 // ----------------------------------------------------------------------------
410
411 bool wxButton::SendClickEvent()
412 {
413 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
414 event.SetEventObject(this);
415
416 return ProcessCommand(event);
417 }
418
419 void wxButton::Command(wxCommandEvent & event)
420 {
421 ProcessCommand(event);
422 }
423
424 // ----------------------------------------------------------------------------
425 // event/message handlers
426 // ----------------------------------------------------------------------------
427
428 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
429 {
430 bool processed = false;
431 switch ( param )
432 {
433 // NOTE: Apparently older versions (NT 4?) of the common controls send
434 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
435 // buttons, so in order to send two EVT_BUTTON events we should
436 // catch both types. Currently (Feb 2003) up-to-date versions of
437 // win98, win2k and winXP all send two BN_CLICKED messages for
438 // all button types, so we don't catch BN_DOUBLECLICKED anymore
439 // in order to not get 3 EVT_BUTTON events. If this is a problem
440 // then we need to figure out which version of the comctl32 changed
441 // this behaviour and test for it.
442
443 case 1: // message came from an accelerator
444 case BN_CLICKED: // normal buttons send this
445 processed = SendClickEvent();
446 break;
447 }
448
449 return processed;
450 }
451
452 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
453 {
454 // when we receive focus, we want to temporarily become the default button in
455 // our parent panel so that pressing "Enter" would activate us -- and when
456 // losing it we should restore the previous default button as well
457 if ( nMsg == WM_SETFOCUS )
458 {
459 SetTmpDefault();
460
461 // let the default processing take place too
462 }
463 else if ( nMsg == WM_KILLFOCUS )
464 {
465 UnsetTmpDefault();
466 }
467 else if ( nMsg == WM_LBUTTONDBLCLK )
468 {
469 // emulate a click event to force an owner-drawn button to change its
470 // appearance - without this, it won't do it
471 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
472
473 // and continue with processing the message normally as well
474 }
475
476 // let the base class do all real processing
477 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
478 }
479
480 // ----------------------------------------------------------------------------
481 // owner-drawn buttons support
482 // ----------------------------------------------------------------------------
483
484 #ifdef __WIN32__
485
486 // drawing helpers
487
488 static void DrawButtonText(HDC hdc,
489 RECT *pRect,
490 const wxString& text,
491 COLORREF col)
492 {
493 COLORREF colOld = SetTextColor(hdc, col);
494 int modeOld = SetBkMode(hdc, TRANSPARENT);
495
496 if ( text.find(_T('\n')) != wxString::npos )
497 {
498 // draw multiline label
499
500 // first we need to compute its bounding rect
501 RECT rc;
502 ::CopyRect(&rc, pRect);
503 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
504
505 // now center this rect inside the entire button area
506 const LONG w = rc.right - rc.left;
507 const LONG h = rc.bottom - rc.top;
508 rc.left = (pRect->right - pRect->left)/2 - w/2;
509 rc.right = rc.left+w;
510 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
511 rc.bottom = rc.top+h;
512
513 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
514 }
515 else // single line label
516 {
517 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
518 ::DrawText(hdc, text, text.length(), pRect,
519 DT_SINGLELINE | DT_CENTER | DT_VCENTER);
520 }
521
522 SetBkMode(hdc, modeOld);
523 SetTextColor(hdc, colOld);
524 }
525
526 static void DrawRect(HDC hdc, const RECT& r)
527 {
528 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
529 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
530 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
531 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
532 }
533
534 void wxButton::MakeOwnerDrawn()
535 {
536 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
537 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
538 {
539 // make it so
540 style |= BS_OWNERDRAW;
541 SetWindowLong(GetHwnd(), GWL_STYLE, style);
542 }
543 }
544
545 bool wxButton::SetBackgroundColour(const wxColour &colour)
546 {
547 if ( !wxControl::SetBackgroundColour(colour) )
548 {
549 // nothing to do
550 return false;
551 }
552
553 MakeOwnerDrawn();
554
555 Refresh();
556
557 return true;
558 }
559
560 bool wxButton::SetForegroundColour(const wxColour &colour)
561 {
562 if ( !wxControl::SetForegroundColour(colour) )
563 {
564 // nothing to do
565 return false;
566 }
567
568 MakeOwnerDrawn();
569
570 Refresh();
571
572 return true;
573 }
574
575 /*
576 The button frame looks like this normally:
577
578 WWWWWWWWWWWWWWWWWWB
579 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
580 WH GB H = light grey (LIGHT)
581 WH GB G = dark grey (SHADOW)
582 WH GB B = black (DKSHADOW)
583 WH GB
584 WGGGGGGGGGGGGGGGGGB
585 BBBBBBBBBBBBBBBBBBB
586
587 When the button is selected, the button becomes like this (the total button
588 size doesn't change):
589
590 BBBBBBBBBBBBBBBBBBB
591 BWWWWWWWWWWWWWWWWBB
592 BWHHHHHHHHHHHHHHGBB
593 BWH GBB
594 BWH GBB
595 BWGGGGGGGGGGGGGGGBB
596 BBBBBBBBBBBBBBBBBBB
597 BBBBBBBBBBBBBBBBBBB
598
599 When the button is pushed (while selected) it is like:
600
601 BBBBBBBBBBBBBBBBBBB
602 BGGGGGGGGGGGGGGGGGB
603 BG GB
604 BG GB
605 BG GB
606 BG GB
607 BGGGGGGGGGGGGGGGGGB
608 BBBBBBBBBBBBBBBBBBB
609 */
610
611 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
612 bool selected, bool pushed)
613 {
614 RECT r;
615 CopyRect(&r, &rectBtn);
616
617 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
618 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
619 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
620 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
621
622 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
623
624 r.right--;
625 r.bottom--;
626
627 if ( pushed )
628 {
629 DrawRect(hdc, r);
630
631 (void)SelectObject(hdc, hpenGrey);
632 ::InflateRect(&r, -1, -1);
633
634 DrawRect(hdc, r);
635 }
636 else // !pushed
637 {
638 if ( selected )
639 {
640 DrawRect(hdc, r);
641
642 ::InflateRect(&r, -1, -1);
643 }
644
645 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
646 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
647
648 (void)SelectObject(hdc, hpenWhite);
649 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
650 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
651
652 (void)SelectObject(hdc, hpenLightGr);
653 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
654 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
655
656 (void)SelectObject(hdc, hpenGrey);
657 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
658 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
659 }
660
661 (void)SelectObject(hdc, hpenOld);
662 DeleteObject(hpenWhite);
663 DeleteObject(hpenLightGr);
664 DeleteObject(hpenGrey);
665 DeleteObject(hpenBlack);
666 }
667
668 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
669 {
670 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
671
672 RECT rectBtn;
673 CopyRect(&rectBtn, &lpDIS->rcItem);
674
675 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
676 colFg = wxColourToRGB(GetForegroundColour());
677
678 HDC hdc = lpDIS->hDC;
679 UINT state = lpDIS->itemState;
680
681 // first, draw the background
682 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
683
684 FillRect(hdc, &rectBtn, hbrushBackground);
685
686 // draw the border for the current state
687 bool selected = (state & ODS_SELECTED) != 0;
688 if ( !selected )
689 {
690 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
691 if ( panel )
692 {
693 selected = panel->GetDefaultItem() == this;
694 }
695 }
696 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
697
698 DrawButtonFrame(hdc, rectBtn, selected, pushed);
699
700 // draw the focus rect if needed
701 if ( state & ODS_FOCUS )
702 {
703 RECT rectFocus;
704 CopyRect(&rectFocus, &rectBtn);
705
706 // I don't know where does this constant come from, but this is how
707 // Windows draws them
708 InflateRect(&rectFocus, -4, -4);
709
710 DrawFocusRect(hdc, &rectFocus);
711 }
712
713 if ( pushed )
714 {
715 // the label is shifted by 1 pixel to create "pushed" effect
716 OffsetRect(&rectBtn, 1, 1);
717 }
718
719 DrawButtonText(hdc, &rectBtn, GetLabel(),
720 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
721 : colFg);
722
723 ::DeleteObject(hbrushBackground);
724
725 return true;
726 }
727
728 #endif // __WIN32__
729
730 #endif // wxUSE_BUTTON
731