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use focused bitmap as fallback for the hover one
[wxWidgets.git] / include / wx / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/glcanvas.h
3 // Purpose: wxGLCanvas base header
4 // Author: Julian Smart
5 // Modified by:
6 // Created:
7 // Copyright: (c) Julian Smart
8 // RCS-ID: $Id$
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GLCANVAS_H_BASE_
13 #define _WX_GLCANVAS_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_GLCANVAS
18
19 #define wxGLCanvasName _T("GLCanvas")
20
21 #if defined(__WXMSW__)
22 #include "wx/msw/glcanvas.h"
23 #elif defined(__WXMOTIF__)
24 #include "wx/x11/glcanvas.h"
25 #elif defined(__WXGTK__)
26 #include "wx/gtk/glcanvas.h"
27 #elif defined(__WXX11__)
28 #include "wx/x11/glcanvas.h"
29 #elif defined(__WXMAC__)
30 #include "wx/mac/glcanvas.h"
31 #elif defined(__WXCOCOA__)
32 #include "wx/cocoa/glcanvas.h"
33 #elif defined(__WXPM__)
34 #include "wx/os2/glcanvas.h"
35 #endif
36
37 #include "wx/app.h"
38 class WXDLLIMPEXP_GL wxGLApp : public wxApp
39 {
40 public:
41 wxGLApp() : wxApp() { }
42 virtual ~wxGLApp();
43
44 // use this in the constructor of the user-derived wxGLApp class to
45 // determine if an OpenGL rendering context with these attributes
46 // is available - returns true if so, false if not.
47 bool InitGLVisual(int *attribList);
48
49 private:
50 DECLARE_DYNAMIC_CLASS(wxGLApp)
51 };
52
53 #endif
54 // wxUSE_GLCANVAS
55 #endif
56 // _WX_GLCANVAS_H_BASE_