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git.saurik.com Git - wxWidgets.git/blob - samples/html/widget/widget.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 // demonstrates virtual file systems feature
5 /////////////////////////////////////////////////////////////////////////////
8 #pragma implementation "test.cpp"
9 #pragma interface "test.cpp"
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include "wx/wxprec.h"
19 // for all others, include the necessary headers (this file is usually all you
20 // need because it includes almost all "standard" wxWindows headers
26 #include <wx/html/htmlwin.h>
34 TAG HANDER FOR 'MYBIND' TAG
39 #include <wx/html/m_templ.h>
42 TAG_HANDLER_BEGIN(MYBIND
, "MYBIND")
50 tag
.ScanParam(wxT("X"), wxT("%i"), &ax
);
51 tag
.ScanParam(wxT("Y"), wxT("%i"), &ay
);
52 if (tag
.HasParam("FLOAT")) fl
= ax
;
54 wnd
= new wxTextCtrl( m_WParser
-> GetWindow(), -1, tag
.GetParam("NAME"),
55 wxPoint(0,0), wxSize(ax
, ay
), wxTE_MULTILINE
);
58 m_WParser
-> OpenContainer() -> InsertCell(new wxHtmlWidgetCell(wnd
, fl
));
63 TAG_HANDLER_END(MYBIND
)
67 TAGS_MODULE_BEGIN(MyBind
)
69 TAGS_MODULE_ADD(MYBIND
)
71 TAGS_MODULE_END(MyBind
)
81 // ----------------------------------------------------------------------------
83 // ----------------------------------------------------------------------------
85 // Define a new application type, each program should derive a class from wxApp
86 class MyApp
: public wxApp
89 // override base class virtuals
90 // ----------------------------
92 // this one is called on application startup and is a good place for the app
93 // initialization (doing it here and not in the ctor allows to have an error
94 // return: if OnInit() returns false, the application terminates)
95 virtual bool OnInit();
98 // Define a new frame type: this is going to be our main frame
99 class MyFrame
: public wxFrame
103 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
105 // event handlers (these functions should _not_ be virtual)
106 void OnQuit(wxCommandEvent
& event
);
107 void OnAbout(wxCommandEvent
& event
);
108 void OnBack(wxCommandEvent
& event
);
109 void OnForward(wxCommandEvent
& event
);
112 // any class wishing to process wxWindows events must use this macro
113 DECLARE_EVENT_TABLE()
116 // ----------------------------------------------------------------------------
118 // ----------------------------------------------------------------------------
120 // IDs for the controls and the menu commands
129 // controls start here (the numbers are, of course, arbitrary)
133 // ----------------------------------------------------------------------------
134 // event tables and other macros for wxWindows
135 // ----------------------------------------------------------------------------
137 // the event tables connect the wxWindows events with the functions (event
138 // handlers) which process them. It can be also done at run-time, but for the
139 // simple menu events like this the static method is much simpler.
140 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
141 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
142 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
143 EVT_MENU(Minimal_Back
, MyFrame::OnBack
)
144 EVT_MENU(Minimal_Forward
, MyFrame::OnForward
)
147 // Create a new application object: this macro will allow wxWindows to create
148 // the application object during program execution (it's better than using a
149 // static object for many reasons) and also declares the accessor function
150 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
154 // ============================================================================
156 // ============================================================================
158 // ----------------------------------------------------------------------------
159 // the application class
160 // ----------------------------------------------------------------------------
162 // `Main program' equivalent: the program execution "starts" here
165 // Create the main application window
166 MyFrame
*frame
= new MyFrame("wxHtmlWindow testing application",
167 wxPoint(50, 50), wxSize(640, 480));
169 // Show it and tell the application that it's our main window
170 // @@@ what does it do exactly, in fact? is it necessary here?
174 // success: wxApp::OnRun() will be called which will enter the main message
175 // loop and the application will run. If we returned FALSE here, the
176 // application would exit immediately.
180 // ----------------------------------------------------------------------------
182 // ----------------------------------------------------------------------------
187 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
188 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
191 wxMenu
*menuFile
= new wxMenu
;
192 wxMenu
*menuNav
= new wxMenu
;
194 menuFile
->Append(Minimal_Quit
, "E&xit");
195 menuNav
->Append(Minimal_Back
, "Go &BACK");
196 menuNav
->Append(Minimal_Forward
, "Go &FORWARD");
198 // now append the freshly created menu to the menu bar...
199 wxMenuBar
*menuBar
= new wxMenuBar
;
200 menuBar
->Append(menuFile
, "&File");
201 menuBar
->Append(menuNav
, "&Navigate");
203 // ... and attach this menu bar to the frame
208 html
= new wxHtmlWindow(this);
209 html
-> SetRelatedFrame(this, "VFS Demo: '%s'");
210 html
-> SetRelatedStatusBar(1);
211 html
-> LoadPage("start.htm");
217 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
219 // TRUE is to force the frame to close
223 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
229 void MyFrame::OnBack(wxCommandEvent
& WXUNUSED(event
))
231 if (!html
-> HistoryBack()) wxMessageBox("You reached prehistory era!");
235 void MyFrame::OnForward(wxCommandEvent
& WXUNUSED(event
))
237 if (!html
-> HistoryForward()) wxMessageBox("No more items in history!");