1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
62 // a few defines to avoid nameclashes
63 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
65 #include "wx/mac/private.h"
68 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 // private manager flags (not yet on the public API)
72 enum wxAuiPrivateManagerOption
74 wxAUI_MGR_NO_DOCK_SIZE_LIMIT
= 1 << 28,
80 class wxPseudoTransparentFrame
: public wxFrame
83 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
84 wxWindowID id
= wxID_ANY
,
85 const wxString
& title
= wxEmptyString
,
86 const wxPoint
& pos
= wxDefaultPosition
,
87 const wxSize
& size
= wxDefaultSize
,
88 long style
= wxDEFAULT_FRAME_STYLE
,
89 const wxString
&name
= wxT("frame"))
90 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
92 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
99 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_CanSetShape
= true;
103 m_Region
= wxRegion(0, 0, 0, 0);
107 virtual bool SetTransparent(wxByte alpha
)
111 int w
=100; // some defaults
113 GetClientSize(&w
, &h
);
119 // m_Region.Union(0, 0, 1, m_MaxWidth);
122 for (int y
=0; y
<m_MaxHeight
; y
++)
124 // Reverse the order of the bottom 4 bits
125 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
126 if ((j
*16+8)<m_Amount
)
127 m_Region
.Union(0, y
, m_MaxWidth
, 1);
136 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
140 if (m_Region
.IsEmpty())
144 dc
.SetBrush(wxColour(128, 192, 255));
146 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
148 dc
.SetPen(*wxTRANSPARENT_PEN
);
150 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
154 wxRect
rect(upd
.GetRect());
155 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
162 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
169 void OnSize(wxSizeEvent
& event
)
171 // We sometimes get surplus size events
172 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
173 (event
.GetSize().GetHeight() == m_lastHeight
))
178 m_lastWidth
= event
.GetSize().GetWidth();
179 m_lastHeight
= event
.GetSize().GetHeight();
181 SetTransparent(m_Amount
);
182 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
183 event
.GetSize().GetHeight());
194 int m_lastWidth
,m_lastHeight
;
198 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
199 DECLARE_EVENT_TABLE()
203 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
205 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
206 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
207 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
209 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
214 // -- static utility functions --
216 static wxBitmap
wxPaneCreateStippleBitmap()
218 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
219 wxImage
img(2,2,data
,true);
220 return wxBitmap(img
);
223 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
225 wxBitmap stipple
= wxPaneCreateStippleBitmap();
226 wxBrush
brush(stipple
);
228 dc
.SetPen(*wxTRANSPARENT_PEN
);
230 dc
.SetLogicalFunction(wxXOR
);
231 dc
.DrawRectangle(rect
);
236 // CopyDocksAndPanes() - this utility function creates copies of
237 // the dock and pane info. wxAuiDockInfo's usually contain pointers
238 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
239 // reconstruct that relationship in the new dock info and pane info arrays
241 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
242 wxAuiPaneInfoArray
& dest_panes
,
243 const wxAuiDockInfoArray
& src_docks
,
244 const wxAuiPaneInfoArray
& src_panes
)
246 dest_docks
= src_docks
;
247 dest_panes
= src_panes
;
248 int i
, j
, k
, dock_count
, pc1
, pc2
;
249 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
251 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
252 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
253 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
254 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
255 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
259 // GetMaxLayer() is an internal function which returns
260 // the highest layer inside the specified dock
261 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
, int dock_direction
)
263 int i
, dock_count
, max_layer
= 0;
264 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
266 wxAuiDockInfo
& dock
= docks
.Item(i
);
267 if (dock
.dock_direction
== dock_direction
&&
268 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
269 max_layer
= dock
.dock_layer
;
275 // GetMaxRow() is an internal function which returns
276 // the highest layer inside the specified dock
277 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
279 int i
, pane_count
, max_row
= 0;
280 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
282 wxAuiPaneInfo
& pane
= panes
.Item(i
);
283 if (pane
.dock_direction
== direction
&&
284 pane
.dock_layer
== layer
&&
285 pane
.dock_row
> max_row
)
286 max_row
= pane
.dock_row
;
293 // DoInsertDockLayer() is an internal function that inserts a new dock
294 // layer by incrementing all existing dock layer values by one
295 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
300 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
302 wxAuiPaneInfo
& pane
= panes
.Item(i
);
303 if (!pane
.IsFloating() &&
304 pane
.dock_direction
== dock_direction
&&
305 pane
.dock_layer
>= dock_layer
)
310 // DoInsertDockLayer() is an internal function that inserts a new dock
311 // row by incrementing all existing dock row values by one
312 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
318 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
320 wxAuiPaneInfo
& pane
= panes
.Item(i
);
321 if (!pane
.IsFloating() &&
322 pane
.dock_direction
== dock_direction
&&
323 pane
.dock_layer
== dock_layer
&&
324 pane
.dock_row
>= dock_row
)
329 // DoInsertDockLayer() is an internal function that inserts a space for
330 // another dock pane by incrementing all existing dock row values by one
331 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
338 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
340 wxAuiPaneInfo
& pane
= panes
.Item(i
);
341 if (!pane
.IsFloating() &&
342 pane
.dock_direction
== dock_direction
&&
343 pane
.dock_layer
== dock_layer
&&
344 pane
.dock_row
== dock_row
&&
345 pane
.dock_pos
>= dock_pos
)
350 // FindDocks() is an internal function that returns a list of docks which meet
351 // the specified conditions in the parameters and returns a sorted array
352 // (sorted by layer and then row)
353 static void FindDocks(wxAuiDockInfoArray
& docks
,
357 wxAuiDockInfoPtrArray
& arr
)
359 int begin_layer
= dock_layer
;
360 int end_layer
= dock_layer
;
361 int begin_row
= dock_row
;
362 int end_row
= dock_row
;
363 int dock_count
= docks
.GetCount();
364 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
366 // discover the maximum dock layer and the max row
367 for (i
= 0; i
< dock_count
; ++i
)
369 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
370 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
373 // if no dock layer was specified, search all dock layers
374 if (dock_layer
== -1)
377 end_layer
= max_layer
;
380 // if no dock row was specified, search all dock row
389 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
390 for (row
= begin_row
; row
<= end_row
; ++row
)
391 for (i
= 0; i
< dock_count
; ++i
)
393 wxAuiDockInfo
& d
= docks
.Item(i
);
394 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
396 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
402 // FindPaneInDock() looks up a specified window pointer inside a dock.
403 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
404 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
406 int i
, count
= dock
.panes
.GetCount();
407 for (i
= 0; i
< count
; ++i
)
409 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
410 if (p
->window
== window
)
416 // RemovePaneFromDocks() removes a pane window from all docks
417 // with a possible exception specified by parameter "ex_cept"
418 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
420 wxAuiDockInfo
* ex_cept
= NULL
)
423 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
425 wxAuiDockInfo
& d
= docks
.Item(i
);
428 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
434 // RenumberDockRows() takes a dock and assigns sequential numbers
435 // to existing rows. Basically it takes out the gaps; so if a
436 // dock has rows with numbers 0,2,5, they will become 0,1,2
437 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
439 int i
, dock_count
, j
, pane_count
;
440 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
442 wxAuiDockInfo
& dock
= *docks
.Item(i
);
444 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
445 dock
.panes
.Item(j
)->dock_row
= i
;
450 // SetActivePane() sets the active pane, as well as cycles through
451 // every other pane and makes sure that all others' active flags
453 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
456 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
458 wxAuiPaneInfo
& pane
= panes
.Item(i
);
459 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
460 if (pane
.window
== active_pane
)
461 pane
.state
|= wxAuiPaneInfo::optionActive
;
466 // this function is used to sort panes by dock position
467 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
469 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
473 // -- wxAuiManager class implementation --
476 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
477 EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton
)
478 EVT_AUI_RENDER(wxAuiManager::OnRender
)
479 EVT_PAINT(wxAuiManager::OnPaint
)
480 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
481 EVT_SIZE(wxAuiManager::OnSize
)
482 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
483 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
484 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
485 EVT_MOTION(wxAuiManager::OnMotion
)
486 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
487 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
492 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
494 m_action
= actionNone
;
495 m_last_mouse_move
= wxPoint();
496 m_hover_button
= NULL
;
497 m_art
= new wxAuiDefaultDockArt
;
501 m_has_maximized
= false;
506 SetManagedWindow(managed_wnd
);
510 wxAuiManager::~wxAuiManager()
515 // Creates a floating frame for the windows
516 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
, const wxAuiPaneInfo
& p
)
518 return new wxAuiFloatingFrame(parent
, this, p
);
521 // GetPane() looks up a wxAuiPaneInfo structure based
522 // on the supplied window pointer. Upon failure, GetPane()
523 // returns an empty wxAuiPaneInfo, a condition which can be checked
524 // by calling wxAuiPaneInfo::IsOk().
526 // The pane info's structure may then be modified. Once a pane's
527 // info is modified, wxAuiManager::Update() must be called to
528 // realize the changes in the UI.
530 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
533 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
535 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
536 if (p
.window
== window
)
539 return wxAuiNullPaneInfo
;
542 // this version of GetPane() looks up a pane based on a
543 // 'pane name', see above comment for more info
544 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
547 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
549 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
553 return wxAuiNullPaneInfo
;
556 // GetAllPanes() returns a reference to all the pane info structures
557 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
562 // HitTest() is an internal function which determines
563 // which UI item the specified coordinates are over
564 // (x,y) specify a position in client coordinates
565 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
567 wxAuiDockUIPart
* result
= NULL
;
570 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
572 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
574 // we are not interested in typeDock, because this space
575 // isn't used to draw anything, just for measurements;
576 // besides, the entire dock area is covered with other
577 // rectangles, which we are interested in.
578 if (item
->type
== wxAuiDockUIPart::typeDock
)
581 // if we already have a hit on a more specific item, we are not
582 // interested in a pane hit. If, however, we don't already have
583 // a hit, returning a pane hit is necessary for some operations
584 if ((item
->type
== wxAuiDockUIPart::typePane
||
585 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
588 // if the point is inside the rectangle, we have a hit
589 if (item
->rect
.Contains(x
,y
))
597 // SetFlags() and GetFlags() allow the owner to set various
598 // options which are global to wxAuiManager
599 void wxAuiManager::SetFlags(unsigned int flags
)
601 // find out if we have to call UpdateHintWindowConfig()
602 bool update_hint_wnd
= false;
603 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
604 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
605 wxAUI_MGR_RECTANGLE_HINT
;
606 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
607 update_hint_wnd
= true;
615 UpdateHintWindowConfig();
619 unsigned int wxAuiManager::GetFlags() const
625 // don't use these anymore as they are deprecated
626 // use Set/GetManagedFrame() instead
627 void wxAuiManager::SetFrame(wxFrame
* frame
)
629 SetManagedWindow((wxWindow
*)frame
);
632 wxFrame
* wxAuiManager::GetFrame() const
634 return (wxFrame
*)m_frame
;
638 void wxAuiManager::UpdateHintWindowConfig()
640 // find out if the the system can do transparent frames
641 bool can_do_transparent
= false;
643 wxWindow
* w
= m_frame
;
646 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
648 wxFrame
* f
= static_cast<wxFrame
*>(w
);
649 #if wxCHECK_VERSION(2,7,0)
650 can_do_transparent
= f
->CanSetTransparent();
658 // if there is an existing hint window, delete it
661 m_hint_wnd
->Destroy();
668 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
670 // Make a window to use for a transparent hint
671 #if defined(__WXMSW__) || defined(__WXGTK__)
672 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
673 wxDefaultPosition
, wxSize(1,1),
674 wxFRAME_TOOL_WINDOW
|
675 wxFRAME_FLOAT_ON_PARENT
|
679 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
680 #elif defined(__WXMAC__)
681 // Using a miniframe with float and tool styles keeps the parent
682 // frame activated and highlighted as such...
683 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
684 wxDefaultPosition
, wxSize(1,1),
685 wxFRAME_FLOAT_ON_PARENT
686 | wxFRAME_TOOL_WINDOW
);
688 // Can't set the bg colour of a Frame in wxMac
689 wxPanel
* p
= new wxPanel(m_hint_wnd
);
691 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
692 // color that is really hard to see, especially transparent.
693 // Until a better system color is decided upon we'll just use
695 p
->SetBackgroundColour(*wxBLUE
);
701 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
702 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
704 // system can't support transparent fade, or the venetian
705 // blinds effect was explicitly requested
706 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
711 wxFRAME_TOOL_WINDOW
|
712 wxFRAME_FLOAT_ON_PARENT
|
715 m_hint_fademax
= 128;
721 // SetManagedWindow() is usually called once when the frame
722 // manager class is being initialized. "frame" specifies
723 // the frame which should be managed by the frame mananger
724 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
726 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
729 m_frame
->PushEventHandler(this);
732 // if the owner is going to manage an MDI parent frame,
733 // we need to add the MDI client window as the default
736 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
738 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
739 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
741 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
743 AddPane(client_window
,
744 wxAuiPaneInfo().Name(wxT("mdiclient")).
745 CenterPane().PaneBorder(false));
749 UpdateHintWindowConfig();
753 // UnInit() must be called, usually in the destructor
754 // of the frame class. If it is not called, usually this
755 // will result in a crash upon program exit
756 void wxAuiManager::UnInit()
760 m_frame
->RemoveEventHandler(this);
764 // GetManagedWindow() returns the window pointer being managed
765 wxWindow
* wxAuiManager::GetManagedWindow() const
770 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
775 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
777 // first, give the owner frame a chance to override
780 if (m_frame
->ProcessEvent(event
))
787 // SetArtProvider() instructs wxAuiManager to use the
788 // specified art provider for all drawing calls. This allows
789 // plugable look-and-feel features. The pointer that is
790 // passed to this method subsequently belongs to wxAuiManager,
791 // and is deleted in the frame manager destructor
792 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
794 // delete the last art provider, if any
797 // assign the new art provider
798 m_art
= art_provider
;
802 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
804 // check if the pane has a valid window
808 // check if the pane already exists
809 if (GetPane(pane_info
.window
).IsOk())
812 // if the new pane is docked then we should undo maximize
813 if(pane_info
.IsDocked())
814 RestoreMaximizedPane();
816 m_panes
.Add(pane_info
);
818 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
820 // set the pane window
821 pinfo
.window
= window
;
823 // if the pane's name identifier is blank, create a random string
824 if (pinfo
.name
.empty())
826 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
827 ((unsigned long)pinfo
.window
) & 0xffffffff,
828 (unsigned int)time(NULL
),
830 (unsigned int)GetTickCount(),
832 (unsigned int)clock(),
834 (unsigned long)m_panes
.GetCount());
837 // set initial proportion (if not already set)
838 if (pinfo
.dock_proportion
== 0)
839 pinfo
.dock_proportion
= 100000;
841 if (pinfo
.HasMaximizeButton())
843 wxAuiPaneButton button
;
844 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
845 pinfo
.buttons
.Add(button
);
848 if (pinfo
.HasPinButton())
850 wxAuiPaneButton button
;
851 button
.button_id
= wxAUI_BUTTON_PIN
;
852 pinfo
.buttons
.Add(button
);
855 if (pinfo
.HasCloseButton())
857 wxAuiPaneButton button
;
858 button
.button_id
= wxAUI_BUTTON_CLOSE
;
859 pinfo
.buttons
.Add(button
);
862 if (pinfo
.best_size
== wxDefaultSize
&&
865 pinfo
.best_size
= pinfo
.window
->GetClientSize();
867 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
869 // GetClientSize() doesn't get the best size for
870 // a toolbar under some newer versions of wxWidgets,
871 // so use GetBestSize()
872 pinfo
.best_size
= pinfo
.window
->GetBestSize();
874 // for some reason, wxToolBar::GetBestSize() is returning
875 // a size that is a pixel shy of the correct amount.
876 // I believe this to be the correct action, until
877 // wxToolBar::GetBestSize() is fixed. Is this assumption
882 if (pinfo
.min_size
!= wxDefaultSize
)
884 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
885 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
886 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
887 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
894 bool wxAuiManager::AddPane(wxWindow
* window
,
896 const wxString
& caption
)
899 pinfo
.Caption(caption
);
902 case wxTOP
: pinfo
.Top(); break;
903 case wxBOTTOM
: pinfo
.Bottom(); break;
904 case wxLEFT
: pinfo
.Left(); break;
905 case wxRIGHT
: pinfo
.Right(); break;
906 case wxCENTER
: pinfo
.CenterPane(); break;
908 return AddPane(window
, pinfo
);
911 bool wxAuiManager::AddPane(wxWindow
* window
,
912 const wxAuiPaneInfo
& pane_info
,
913 const wxPoint
& drop_pos
)
915 if (!AddPane(window
, pane_info
))
918 wxAuiPaneInfo
& pane
= GetPane(window
);
920 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
925 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
928 // shift the panes around, depending on the insert level
929 switch (insert_level
)
931 case wxAUI_INSERT_PANE
:
932 DoInsertPane(m_panes
,
933 pane_info
.dock_direction
,
934 pane_info
.dock_layer
,
938 case wxAUI_INSERT_ROW
:
939 DoInsertDockRow(m_panes
,
940 pane_info
.dock_direction
,
941 pane_info
.dock_layer
,
944 case wxAUI_INSERT_DOCK
:
945 DoInsertDockLayer(m_panes
,
946 pane_info
.dock_direction
,
947 pane_info
.dock_layer
);
951 // if the window already exists, we are basically just moving/inserting the
952 // existing window. If it doesn't exist, we need to add it and insert it
953 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
954 if (!existing_pane
.IsOk())
956 return AddPane(window
, pane_info
);
960 if (pane_info
.IsFloating())
962 existing_pane
.Float();
963 if (pane_info
.floating_pos
!= wxDefaultPosition
)
964 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
965 if (pane_info
.floating_size
!= wxDefaultSize
)
966 existing_pane
.FloatingSize(pane_info
.floating_size
);
970 // if the new pane is docked then we should undo maximize
971 RestoreMaximizedPane();
973 existing_pane
.Direction(pane_info
.dock_direction
);
974 existing_pane
.Layer(pane_info
.dock_layer
);
975 existing_pane
.Row(pane_info
.dock_row
);
976 existing_pane
.Position(pane_info
.dock_pos
);
984 // DetachPane() removes a pane from the frame manager. This
985 // method will not destroy the window that is removed.
986 bool wxAuiManager::DetachPane(wxWindow
* window
)
989 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
991 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
992 if (p
.window
== window
)
996 // we have a floating frame which is being detached. We need to
997 // reparent it to m_frame and destroy the floating frame
1000 p
.window
->SetSize(1,1);
1002 if (p
.frame
->IsShown())
1003 p
.frame
->Show(false);
1005 // reparent to m_frame and destroy the pane
1006 if(m_action_window
== p
.frame
) {
1007 m_action_window
= NULL
;
1009 p
.window
->Reparent(m_frame
);
1010 p
.frame
->SetSizer(NULL
);
1015 // make sure there are no references to this pane in our uiparts,
1016 // just in case the caller doesn't call Update() immediately after
1017 // the DetachPane() call. This prevets obscure crashes which would
1018 // happen at window repaint if the caller forgets to call Update()
1020 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1022 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1023 if (part
.pane
== &p
)
1025 m_uiparts
.RemoveAt(pi
);
1032 m_panes
.RemoveAt(i
);
1039 // ClosePane() destroys or hides the pane depending on its
1041 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1043 // if we were maximized, restore
1044 if(pane_info
.IsMaximized()) {
1045 RestorePane(pane_info
);
1048 // first, hide the window
1049 if (pane_info
.window
&& pane_info
.window
->IsShown()) {
1050 pane_info
.window
->Show(false);
1053 // make sure that we are the parent of this window
1054 if(pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
) {
1055 pane_info
.window
->Reparent(m_frame
);
1058 // if we have a frame, destroy it
1059 if(pane_info
.frame
) {
1060 pane_info
.frame
->Destroy();
1061 pane_info
.frame
= NULL
;
1064 // now we need to either destroy or hide the pane
1065 if(pane_info
.IsDestroyOnClose())
1067 wxWindow
* window
= pane_info
.window
;
1079 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1083 // un-maximize and hide all other panes
1084 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1086 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1087 if(!p
.IsToolbar()) {
1094 // mark ourselves maximized
1095 pane_info
.Maximize();
1097 m_has_maximized
= true;
1099 // last, show the window
1100 if (pane_info
.window
&& !pane_info
.window
->IsShown()) {
1101 pane_info
.window
->Show(true);
1105 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1109 // restore all the panes
1110 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1112 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1113 if(!p
.IsToolbar()) {
1118 // mark ourselves non-maximized
1119 pane_info
.Restore();
1120 m_has_maximized
= false;
1122 // last, show the window
1123 if (pane_info
.window
&& !pane_info
.window
->IsShown()) {
1124 pane_info
.window
->Show(true);
1128 void wxAuiManager::RestoreMaximizedPane()
1132 // restore all the panes
1133 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1135 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1136 if(p
.IsMaximized()) {
1143 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1144 // in the input string. This is an internal functions which is
1145 // used for saving perspectives
1146 static wxString
EscapeDelimiters(const wxString
& s
)
1149 result
.Alloc(s
.length());
1150 const wxChar
* ch
= s
.c_str();
1153 if (*ch
== wxT(';') || *ch
== wxT('|'))
1154 result
+= wxT('\\');
1161 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1163 wxString result
= wxT("name=");
1164 result
+= EscapeDelimiters(pane
.name
);
1167 result
+= wxT("caption=");
1168 result
+= EscapeDelimiters(pane
.caption
);
1171 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1172 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1173 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1174 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1175 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1176 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1177 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1178 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1179 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1180 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1181 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1182 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1183 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1184 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1185 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1186 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1191 // Load a "pane" with the pane infor settings in pane_part
1192 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1194 // replace escaped characters so we can
1195 // split up the string easily
1196 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1197 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1201 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1202 pane_part
= pane_part
.AfterFirst(wxT(';'));
1203 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1204 wxString value
= val_part
.AfterFirst(wxT('='));
1205 val_name
.MakeLower();
1206 val_name
.Trim(true);
1207 val_name
.Trim(false);
1211 if (val_name
.empty())
1214 if (val_name
== wxT("name"))
1216 else if (val_name
== wxT("caption"))
1217 pane
.caption
= value
;
1218 else if (val_name
== wxT("state"))
1219 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1220 else if (val_name
== wxT("dir"))
1221 pane
.dock_direction
= wxAtoi(value
.c_str());
1222 else if (val_name
== wxT("layer"))
1223 pane
.dock_layer
= wxAtoi(value
.c_str());
1224 else if (val_name
== wxT("row"))
1225 pane
.dock_row
= wxAtoi(value
.c_str());
1226 else if (val_name
== wxT("pos"))
1227 pane
.dock_pos
= wxAtoi(value
.c_str());
1228 else if (val_name
== wxT("prop"))
1229 pane
.dock_proportion
= wxAtoi(value
.c_str());
1230 else if (val_name
== wxT("bestw"))
1231 pane
.best_size
.x
= wxAtoi(value
.c_str());
1232 else if (val_name
== wxT("besth"))
1233 pane
.best_size
.y
= wxAtoi(value
.c_str());
1234 else if (val_name
== wxT("minw"))
1235 pane
.min_size
.x
= wxAtoi(value
.c_str());
1236 else if (val_name
== wxT("minh"))
1237 pane
.min_size
.y
= wxAtoi(value
.c_str());
1238 else if (val_name
== wxT("maxw"))
1239 pane
.max_size
.x
= wxAtoi(value
.c_str());
1240 else if (val_name
== wxT("maxh"))
1241 pane
.max_size
.y
= wxAtoi(value
.c_str());
1242 else if (val_name
== wxT("floatx"))
1243 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1244 else if (val_name
== wxT("floaty"))
1245 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1246 else if (val_name
== wxT("floatw"))
1247 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1248 else if (val_name
== wxT("floath"))
1249 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1251 wxFAIL_MSG(wxT("Bad Perspective String"));
1255 // replace escaped characters so we can
1256 // split up the string easily
1257 pane
.name
.Replace(wxT("\a"), wxT("|"));
1258 pane
.name
.Replace(wxT("\b"), wxT(";"));
1259 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1260 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1261 pane_part
.Replace(wxT("\a"), wxT("|"));
1262 pane_part
.Replace(wxT("\b"), wxT(";"));
1268 // SavePerspective() saves all pane information as a single string.
1269 // This string may later be fed into LoadPerspective() to restore
1270 // all pane settings. This save and load mechanism allows an
1271 // exact pane configuration to be saved and restored at a later time
1273 wxString
wxAuiManager::SavePerspective()
1277 result
= wxT("layout1|");
1279 int pane_i
, pane_count
= m_panes
.GetCount();
1280 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1282 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1283 result
+= SavePaneInfo(pane
)+wxT("|");
1286 int dock_i
, dock_count
= m_docks
.GetCount();
1287 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1289 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1291 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1292 dock
.dock_direction
, dock
.dock_layer
,
1293 dock
.dock_row
, dock
.size
);
1299 // LoadPerspective() loads a layout which was saved with SavePerspective()
1300 // If the "update" flag parameter is true, the GUI will immediately be updated
1302 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1304 wxString input
= layout
;
1307 // check layout string version
1308 part
= input
.BeforeFirst(wxT('|'));
1309 input
= input
.AfterFirst(wxT('|'));
1312 if (part
!= wxT("layout1"))
1315 // mark all panes currently managed as docked and hidden
1316 int pane_i
, pane_count
= m_panes
.GetCount();
1317 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1318 m_panes
.Item(pane_i
).Dock().Hide();
1320 // clear out the dock array; this will be reconstructed
1323 // replace escaped characters so we can
1324 // split up the string easily
1325 input
.Replace(wxT("\\|"), wxT("\a"));
1326 input
.Replace(wxT("\\;"), wxT("\b"));
1332 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1333 input
= input
.AfterFirst(wxT('|'));
1334 pane_part
.Trim(true);
1336 // if the string is empty, we're done parsing
1337 if (pane_part
.empty())
1340 if (pane_part
.Left(9) == wxT("dock_size"))
1342 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1343 wxString value
= pane_part
.AfterFirst(wxT('='));
1345 long dir
, layer
, row
, size
;
1346 wxString piece
= val_name
.AfterFirst(wxT('('));
1347 piece
= piece
.BeforeLast(wxT(')'));
1348 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1349 piece
= piece
.AfterFirst(wxT(','));
1350 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1351 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1352 value
.ToLong(&size
);
1355 dock
.dock_direction
= dir
;
1356 dock
.dock_layer
= layer
;
1357 dock
.dock_row
= row
;
1363 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1364 // name so it can be called by external callers
1365 pane_part
.Replace(wxT("\a"), wxT("|"));
1366 pane_part
.Replace(wxT("\b"), wxT(";"));
1368 LoadPaneInfo(pane_part
, pane
);
1370 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1373 // the pane window couldn't be found
1374 // in the existing layout
1388 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1389 wxArrayInt
& positions
,
1392 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1393 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1394 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1399 int offset
, action_pane
= -1;
1400 int pane_i
, pane_count
= dock
.panes
.GetCount();
1402 // find the pane marked as our action pane
1403 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1405 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1407 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1409 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1410 action_pane
= pane_i
;
1414 // set up each panes default position, and
1415 // determine the size (width or height, depending
1416 // on the dock's orientation) of each pane
1417 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1419 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1420 positions
.Add(pane
.dock_pos
);
1423 if (pane
.HasBorder())
1424 size
+= (pane_border_size
*2);
1426 if (dock
.IsHorizontal())
1428 if (pane
.HasGripper() && !pane
.HasGripperTop())
1429 size
+= gripper_size
;
1430 size
+= pane
.best_size
.x
;
1434 if (pane
.HasGripper() && pane
.HasGripperTop())
1435 size
+= gripper_size
;
1437 if (pane
.HasCaption())
1438 size
+= caption_size
;
1439 size
+= pane
.best_size
.y
;
1445 // if there is no action pane, just return the default
1446 // positions (as specified in pane.pane_pos)
1447 if (action_pane
== -1)
1451 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1453 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1458 positions
[pane_i
] -= -amount
;
1460 offset
+= sizes
[pane_i
];
1463 // if the dock mode is fixed, make sure none of the panes
1464 // overlap; we will bump panes that overlap
1466 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1468 int amount
= positions
[pane_i
] - offset
;
1472 positions
[pane_i
] += -amount
;
1474 offset
+= sizes
[pane_i
];
1479 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1480 wxAuiDockInfo
& dock
,
1481 wxAuiPaneInfo
& pane
,
1482 wxAuiDockUIPartArray
& uiparts
,
1485 wxAuiDockUIPart part
;
1486 wxSizerItem
* sizer_item
;
1488 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1489 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1490 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1491 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1493 // find out the orientation of the item (orientation for panes
1494 // is the same as the dock's orientation)
1496 if (dock
.IsHorizontal())
1497 orientation
= wxHORIZONTAL
;
1499 orientation
= wxVERTICAL
;
1501 // this variable will store the proportion
1502 // value that the pane will receive
1503 int pane_proportion
= pane
.dock_proportion
;
1505 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1506 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1508 if (pane
.HasGripper())
1510 if (pane
.HasGripperTop())
1511 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1513 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1515 part
.type
= wxAuiDockUIPart::typeGripper
;
1519 part
.orientation
= orientation
;
1520 part
.cont_sizer
= horz_pane_sizer
;
1521 part
.sizer_item
= sizer_item
;
1525 if (pane
.HasCaption())
1527 // create the caption sizer
1528 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1530 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1532 part
.type
= wxAuiDockUIPart::typeCaption
;
1536 part
.orientation
= orientation
;
1537 part
.cont_sizer
= vert_pane_sizer
;
1538 part
.sizer_item
= sizer_item
;
1539 int caption_part_idx
= uiparts
.GetCount();
1542 // add pane buttons to the caption
1543 int i
, button_count
;
1544 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1545 i
< button_count
; ++i
)
1547 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1549 sizer_item
= caption_sizer
->Add(pane_button_size
,
1553 part
.type
= wxAuiDockUIPart::typePaneButton
;
1556 part
.button
= &button
;
1557 part
.orientation
= orientation
;
1558 part
.cont_sizer
= caption_sizer
;
1559 part
.sizer_item
= sizer_item
;
1563 // if we have buttons, add a little space to the right
1564 // of them to ease visual crowding
1565 if (button_count
>= 1)
1567 caption_sizer
->Add(3,1);
1570 // add the caption sizer
1571 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1573 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1576 // add the pane window itself
1579 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1583 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1584 // Don't do this because it breaks the pane size in floating windows
1585 // BIW: Right now commenting this out is causing problems with
1586 // an mdi client window as the center pane.
1587 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1590 part
.type
= wxAuiDockUIPart::typePane
;
1594 part
.orientation
= orientation
;
1595 part
.cont_sizer
= vert_pane_sizer
;
1596 part
.sizer_item
= sizer_item
;
1600 // determine if the pane should have a minimum size; if the pane is
1601 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1602 // if the pane.min_size is set, we must use that value as well
1604 wxSize min_size
= pane
.min_size
;
1607 if (min_size
== wxDefaultSize
)
1609 min_size
= pane
.best_size
;
1610 pane_proportion
= 0;
1614 if (min_size
!= wxDefaultSize
)
1616 vert_pane_sizer
->SetItemMinSize(
1617 vert_pane_sizer
->GetChildren().GetCount()-1,
1618 min_size
.x
, min_size
.y
);
1622 // add the verticle sizer (caption, pane window) to the
1623 // horizontal sizer (gripper, verticle sizer)
1624 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1626 // finally, add the pane sizer to the dock sizer
1628 if (pane
.HasBorder())
1630 // allowing space for the pane's border
1631 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1632 wxEXPAND
| wxALL
, pane_border_size
);
1634 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1638 part
.orientation
= orientation
;
1639 part
.cont_sizer
= cont
;
1640 part
.sizer_item
= sizer_item
;
1645 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1649 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1650 wxAuiDockInfo
& dock
,
1651 wxAuiDockUIPartArray
& uiparts
,
1654 wxSizerItem
* sizer_item
;
1655 wxAuiDockUIPart part
;
1657 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1658 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1660 // resizable bottom and right docks have a sash before them
1661 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1662 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1664 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1666 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1667 part
.orientation
= orientation
;
1671 part
.cont_sizer
= cont
;
1672 part
.sizer_item
= sizer_item
;
1676 // create the sizer for the dock
1677 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1679 // add each pane to the dock
1680 bool has_maximized_pane
= false;
1681 int pane_i
, pane_count
= dock
.panes
.GetCount();
1685 wxArrayInt pane_positions
, pane_sizes
;
1687 // figure out the real pane positions we will
1688 // use, without modifying the each pane's pane_pos member
1689 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1692 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1694 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1695 int pane_pos
= pane_positions
.Item(pane_i
);
1696 if(pane
.IsMaximized()) {
1697 has_maximized_pane
= true;
1700 int amount
= pane_pos
- offset
;
1703 if (dock
.IsVertical())
1704 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1706 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1708 part
.type
= wxAuiDockUIPart::typeBackground
;
1712 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1713 part
.cont_sizer
= dock_sizer
;
1714 part
.sizer_item
= sizer_item
;
1720 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1722 offset
+= pane_sizes
.Item(pane_i
);
1725 // at the end add a very small stretchable background area
1726 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1728 part
.type
= wxAuiDockUIPart::typeBackground
;
1732 part
.orientation
= orientation
;
1733 part
.cont_sizer
= dock_sizer
;
1734 part
.sizer_item
= sizer_item
;
1739 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1741 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1742 if(pane
.IsMaximized()) {
1743 has_maximized_pane
= true;
1746 // if this is not the first pane being added,
1747 // we need to add a pane sizer
1748 if (!m_has_maximized
&& pane_i
> 0)
1750 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1752 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1754 part
.pane
= dock
.panes
.Item(pane_i
-1);
1756 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1757 part
.cont_sizer
= dock_sizer
;
1758 part
.sizer_item
= sizer_item
;
1762 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1766 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1767 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1769 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1771 part
.type
= wxAuiDockUIPart::typeDock
;
1775 part
.orientation
= orientation
;
1776 part
.cont_sizer
= cont
;
1777 part
.sizer_item
= sizer_item
;
1780 if (dock
.IsHorizontal())
1781 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1783 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1785 // top and left docks have a sash after them
1786 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1787 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1789 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1791 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1795 part
.orientation
= orientation
;
1796 part
.cont_sizer
= cont
;
1797 part
.sizer_item
= sizer_item
;
1802 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1803 wxAuiDockInfoArray
& docks
,
1804 wxAuiDockUIPartArray
& uiparts
,
1807 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1809 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1810 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1811 wxSize cli_size
= m_frame
->GetClientSize();
1812 int i
, dock_count
, pane_count
;
1815 // empty all docks out
1816 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1817 docks
.Item(i
).panes
.Empty();
1820 // iterate through all known panes, filing each
1821 // of them into the appropriate dock. If the
1822 // pane does not exist in the dock, add it
1823 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1825 wxAuiPaneInfo
& p
= panes
.Item(i
);
1827 // find any docks in this layer
1828 wxAuiDockInfo
* dock
;
1829 wxAuiDockInfoPtrArray arr
;
1830 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1832 if (arr
.GetCount() > 0)
1838 // dock was not found, so we need to create a new one
1840 d
.dock_direction
= p
.dock_direction
;
1841 d
.dock_layer
= p
.dock_layer
;
1842 d
.dock_row
= p
.dock_row
;
1844 dock
= &docks
.Last();
1848 if (p
.IsDocked() && p
.IsShown())
1850 // remove the pane from any existing docks except this one
1851 RemovePaneFromDocks(docks
, p
, dock
);
1853 // pane needs to be added to the dock,
1854 // if it doesn't already exist
1855 if (!FindPaneInDock(*dock
, p
.window
))
1856 dock
->panes
.Add(&p
);
1860 // remove the pane from any existing docks
1861 RemovePaneFromDocks(docks
, p
);
1866 // remove any empty docks
1867 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1869 if (docks
.Item(i
).panes
.GetCount() == 0)
1873 // configure the docks further
1874 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1876 wxAuiDockInfo
& dock
= docks
.Item(i
);
1877 int j
, dock_pane_count
= dock
.panes
.GetCount();
1879 // sort the dock pane array by the pane's
1880 // dock position (dock_pos), in ascending order
1881 dock
.panes
.Sort(PaneSortFunc
);
1883 // for newly created docks, set up their initial size
1888 for (j
= 0; j
< dock_pane_count
; ++j
)
1890 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1891 wxSize pane_size
= pane
.best_size
;
1892 if (pane_size
== wxDefaultSize
)
1893 pane_size
= pane
.min_size
;
1894 if (pane_size
== wxDefaultSize
)
1895 pane_size
= pane
.window
->GetSize();
1897 if (dock
.IsHorizontal())
1898 size
= wxMax(pane_size
.y
, size
);
1900 size
= wxMax(pane_size
.x
, size
);
1903 // add space for the border (two times), but only
1904 // if at least one pane inside the dock has a pane border
1905 for (j
= 0; j
< dock_pane_count
; ++j
)
1907 if (dock
.panes
.Item(j
)->HasBorder())
1909 size
+= (pane_border_size
*2);
1914 // if pane is on the top or bottom, add the caption height,
1915 // but only if at least one pane inside the dock has a caption
1916 if (dock
.IsHorizontal())
1918 for (j
= 0; j
< dock_pane_count
; ++j
)
1920 if (dock
.panes
.Item(j
)->HasCaption())
1922 size
+= caption_size
;
1928 if (!(m_flags
& wxAUI_MGR_NO_DOCK_SIZE_LIMIT
))
1930 // new dock's size may not be more than 1/3 of the frame size
1931 if (dock
.IsHorizontal())
1932 size
= wxMin(size
, cli_size
.y
/3);
1934 size
= wxMin(size
, cli_size
.x
/3);
1943 // determine the dock's minimum size
1944 bool plus_border
= false;
1945 bool plus_caption
= false;
1946 int dock_min_size
= 0;
1947 for (j
= 0; j
< dock_pane_count
; ++j
)
1949 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1950 if (pane
.min_size
!= wxDefaultSize
)
1952 if (pane
.HasBorder())
1954 if (pane
.HasCaption())
1955 plus_caption
= true;
1956 if (dock
.IsHorizontal())
1958 if (pane
.min_size
.y
> dock_min_size
)
1959 dock_min_size
= pane
.min_size
.y
;
1963 if (pane
.min_size
.x
> dock_min_size
)
1964 dock_min_size
= pane
.min_size
.x
;
1970 dock_min_size
+= (pane_border_size
*2);
1971 if (plus_caption
&& dock
.IsHorizontal())
1972 dock_min_size
+= (caption_size
);
1974 dock
.min_size
= dock_min_size
;
1977 // if the pane's current size is less than it's
1978 // minimum, increase the dock's size to it's minimum
1979 if (dock
.size
< dock
.min_size
)
1980 dock
.size
= dock
.min_size
;
1983 // determine the dock's mode (fixed or proportional);
1984 // determine whether the dock has only toolbars
1985 bool action_pane_marked
= false;
1987 dock
.toolbar
= true;
1988 for (j
= 0; j
< dock_pane_count
; ++j
)
1990 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1991 if (!pane
.IsFixed())
1993 if (!pane
.IsToolbar())
1994 dock
.toolbar
= false;
1995 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1996 action_pane_marked
= true;
2000 // if the dock mode is proportional and not fixed-pixel,
2001 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2002 // e.g. remove gaps like 1, 2, 30, 500
2005 for (j
= 0; j
< dock_pane_count
; ++j
)
2007 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2012 // if the dock mode is fixed, and none of the panes
2013 // are being moved right now, make sure the panes
2014 // do not overlap each other. If they do, we will
2015 // adjust the panes' positions
2016 if (dock
.fixed
&& !action_pane_marked
)
2018 wxArrayInt pane_positions
, pane_sizes
;
2019 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2022 for (j
= 0; j
< dock_pane_count
; ++j
)
2024 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2025 pane
.dock_pos
= pane_positions
[j
];
2027 int amount
= pane
.dock_pos
- offset
;
2031 pane
.dock_pos
+= -amount
;
2033 offset
+= pane_sizes
[j
];
2038 // discover the maximum dock layer
2040 for (i
= 0; i
< dock_count
; ++i
)
2041 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2044 // clear out uiparts
2047 // create a bunch of box sizers,
2048 // from the innermost level outwards.
2049 wxSizer
* cont
= NULL
;
2050 wxSizer
* middle
= NULL
;
2054 for (layer
= 0; layer
<= max_layer
; ++layer
)
2056 wxAuiDockInfoPtrArray arr
;
2058 // find any docks in this layer
2059 FindDocks(docks
, -1, layer
, -1, arr
);
2061 // if there aren't any, skip to the next layer
2065 wxSizer
* old_cont
= cont
;
2067 // create a container which will hold this layer's
2068 // docks (top, bottom, left, right)
2069 cont
= new wxBoxSizer(wxVERTICAL
);
2072 // find any top docks in this layer
2073 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2074 RenumberDockRows(arr
);
2077 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2078 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2082 // fill out the middle layer (which consists
2083 // of left docks, content area and right docks)
2085 middle
= new wxBoxSizer(wxHORIZONTAL
);
2087 // find any left docks in this layer
2088 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2089 RenumberDockRows(arr
);
2092 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2093 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2096 // add content dock (or previous layer's sizer
2100 // find any center docks
2101 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2104 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2105 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2107 else if (!m_has_maximized
)
2109 // there are no center docks, add a background area
2110 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2111 wxAuiDockUIPart part
;
2112 part
.type
= wxAuiDockUIPart::typeBackground
;
2116 part
.cont_sizer
= middle
;
2117 part
.sizer_item
= sizer_item
;
2123 middle
->Add(old_cont
, 1, wxEXPAND
);
2126 // find any right docks in this layer
2127 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2128 RenumberDockRows(arr
);
2131 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2132 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2135 cont
->Add(middle
, 1, wxEXPAND
);
2139 // find any bottom docks in this layer
2140 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2141 RenumberDockRows(arr
);
2144 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2145 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2152 // no sizer available, because there are no docks,
2153 // therefore we will create a simple background area
2154 cont
= new wxBoxSizer(wxVERTICAL
);
2155 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2156 wxAuiDockUIPart part
;
2157 part
.type
= wxAuiDockUIPart::typeBackground
;
2161 part
.cont_sizer
= middle
;
2162 part
.sizer_item
= sizer_item
;
2166 container
->Add(cont
, 1, wxEXPAND
);
2171 // Update() updates the layout. Whenever changes are made to
2172 // one or more panes, this function should be called. It is the
2173 // external entry point for running the layout engine.
2175 void wxAuiManager::Update()
2178 int i
, pane_count
= m_panes
.GetCount();
2180 // delete old sizer first
2181 m_frame
->SetSizer(NULL
);
2183 // destroy floating panes which have been
2184 // redocked or are becoming non-floating
2185 for (i
= 0; i
< pane_count
; ++i
)
2187 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2189 if (!p
.IsFloating() && p
.frame
)
2191 // because the pane is no longer in a floating, we need to
2192 // reparent it to m_frame and destroy the floating frame
2195 p
.window
->SetSize(1,1);
2198 // the following block is a workaround for bug #1531361
2199 // (see wxWidgets sourceforge page). On wxGTK (only), when
2200 // a frame is shown/hidden, a move event unfortunately
2201 // also gets fired. Because we may be dragging around
2202 // a pane, we need to cancel that action here to prevent
2203 // a spurious crash.
2204 if (m_action_window
== p
.frame
)
2206 if (wxWindow::GetCapture() == m_frame
)
2207 m_frame
->ReleaseMouse();
2208 m_action
= actionNone
;
2209 m_action_window
= NULL
;
2213 if (p
.frame
->IsShown())
2214 p
.frame
->Show(false);
2216 // reparent to m_frame and destroy the pane
2217 if(m_action_window
== p
.frame
)
2219 m_action_window
= NULL
;
2222 p
.window
->Reparent(m_frame
);
2223 p
.frame
->SetSizer(NULL
);
2230 // create a layout for all of the panes
2231 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2233 // hide or show panes as necessary,
2234 // and float panes as necessary
2235 for (i
= 0; i
< pane_count
; ++i
)
2237 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2241 if (p
.frame
== NULL
)
2243 // we need to create a frame for this
2244 // pane, which has recently been floated
2245 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2247 #if wxCHECK_VERSION(2,7,0)
2248 // on MSW and Mac, if the owner desires transparent dragging, and
2249 // the dragging is happening right now, then the floating
2250 // window should have this style by default
2251 if (m_action
== actionDragFloatingPane
&&
2252 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2253 frame
->SetTransparent(150);
2256 frame
->SetPaneWindow(p
);
2259 if (p
.IsShown() && !frame
->IsShown())
2264 // frame already exists, make sure it's position
2265 // and size reflect the information in wxAuiPaneInfo
2266 if (p
.frame
->GetPosition() != p
.floating_pos
)
2268 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2269 wxDefaultCoord
, wxDefaultCoord
,
2270 wxSIZE_USE_EXISTING
);
2271 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2274 if (p
.frame
->IsShown() != p
.IsShown())
2275 p
.frame
->Show(p
.IsShown());
2280 if (p
.window
->IsShown() != p
.IsShown())
2281 p
.window
->Show(p
.IsShown());
2284 // if "active panes" are no longer allowed, clear
2285 // any optionActive values from the pane states
2286 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2288 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2293 // keep track of the old window rectangles so we can
2294 // refresh those windows whose rect has changed
2295 wxAuiRectArray old_pane_rects
;
2296 for (i
= 0; i
< pane_count
; ++i
)
2299 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2301 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2304 old_pane_rects
.Add(r
);
2310 // apply the new sizer
2311 m_frame
->SetSizer(sizer
);
2312 m_frame
->SetAutoLayout(false);
2317 // now that the frame layout is done, we need to check
2318 // the new pane rectangles against the old rectangles that
2319 // we saved a few lines above here. If the rectangles have
2320 // changed, the corresponding panes must also be updated
2321 for (i
= 0; i
< pane_count
; ++i
)
2323 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2324 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2326 if (p
.rect
!= old_pane_rects
[i
])
2328 p
.window
->Refresh();
2337 // set frame's minimum size
2340 // N.B. More work needs to be done on frame minimum sizes;
2341 // this is some intresting code that imposes the minimum size,
2342 // but we may want to include a more flexible mechanism or
2343 // options for multiple minimum-size modes, e.g. strict or lax
2344 wxSize min_size = sizer->GetMinSize();
2345 wxSize frame_size = m_frame->GetSize();
2346 wxSize client_size = m_frame->GetClientSize();
2348 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2349 min_size.y+frame_size.y-client_size.y );
2351 m_frame->SetMinSize(minframe_size);
2353 if (frame_size.x < minframe_size.x ||
2354 frame_size.y < minframe_size.y)
2355 sizer->Fit(m_frame);
2360 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2361 // on the frame's main sizer, then measures all the various UI items
2362 // and updates their internal rectangles. This should always be called
2363 // instead of calling m_frame->Layout() directly
2365 void wxAuiManager::DoFrameLayout()
2370 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2372 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2374 // get the rectangle of the UI part
2375 // originally, this code looked like this:
2376 // part.rect = wxRect(part.sizer_item->GetPosition(),
2377 // part.sizer_item->GetSize());
2378 // this worked quite well, with one exception: the mdi
2379 // client window had a "deferred" size variable
2380 // that returned the wrong size. It looks like
2381 // a bug in wx, because the former size of the window
2382 // was being returned. So, we will retrieve the part's
2383 // rectangle via other means
2386 part
.rect
= part
.sizer_item
->GetRect();
2387 int flag
= part
.sizer_item
->GetFlag();
2388 int border
= part
.sizer_item
->GetBorder();
2391 part
.rect
.y
-= border
;
2392 part
.rect
.height
+= border
;
2396 part
.rect
.x
-= border
;
2397 part
.rect
.width
+= border
;
2399 if (flag
& wxBOTTOM
)
2400 part
.rect
.height
+= border
;
2402 part
.rect
.width
+= border
;
2405 if (part
.type
== wxAuiDockUIPart::typeDock
)
2406 part
.dock
->rect
= part
.rect
;
2407 if (part
.type
== wxAuiDockUIPart::typePane
)
2408 part
.pane
->rect
= part
.rect
;
2412 // GetPanePart() looks up the pane the pane border UI part (or the regular
2413 // pane part if there is no border). This allows the caller to get the exact
2414 // rectangle of the pane in question, including decorations like
2415 // caption and border (if any).
2417 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2420 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2422 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2423 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2424 part
.pane
&& part
.pane
->window
== wnd
)
2427 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2429 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2430 if (part
.type
== wxAuiDockUIPart::typePane
&&
2431 part
.pane
&& part
.pane
->window
== wnd
)
2439 // GetDockPixelOffset() is an internal function which returns
2440 // a dock's offset in pixels from the left side of the window
2441 // (for horizontal docks) or from the top of the window (for
2442 // vertical docks). This value is necessary for calculating
2443 // fixel-pane/toolbar offsets when they are dragged.
2445 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2447 // the only way to accurately calculate the dock's
2448 // offset is to actually run a theoretical layout
2450 int i
, part_count
, dock_count
;
2451 wxAuiDockInfoArray docks
;
2452 wxAuiPaneInfoArray panes
;
2453 wxAuiDockUIPartArray uiparts
;
2454 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2457 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2458 wxSize client_size
= m_frame
->GetClientSize();
2459 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2462 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2464 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2465 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2466 part
.sizer_item
->GetSize());
2467 if (part
.type
== wxAuiDockUIPart::typeDock
)
2468 part
.dock
->rect
= part
.rect
;
2473 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2475 wxAuiDockInfo
& dock
= docks
.Item(i
);
2476 if (test
.dock_direction
== dock
.dock_direction
&&
2477 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2479 if (dock
.IsVertical())
2491 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2492 // if a dock operation is allowed, the new dock position is copied into
2493 // the target info. If the operation was allowed, the function returns true.
2495 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2496 const wxAuiPaneInfo
& new_pos
)
2498 bool allowed
= false;
2499 switch (new_pos
.dock_direction
)
2501 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2502 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2503 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2504 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2514 // DoDrop() is an important function. It basically takes a mouse position,
2515 // and determines where the pane's new position would be. If the pane is to be
2516 // dropped, it performs the drop operation using the specified dock and pane
2517 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2518 // scenario can be performed, giving precise coordinates for drop hints.
2519 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2520 // as parameters, the changes will be made to the main state arrays
2522 const int auiInsertRowPixels
= 10;
2523 const int auiNewRowPixels
= 40;
2524 const int auiLayerInsertPixels
= 40;
2525 const int auiLayerInsertOffset
= 5;
2527 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2528 wxAuiPaneInfoArray
& panes
,
2529 wxAuiPaneInfo
& target
,
2531 const wxPoint
& offset
)
2533 wxSize cli_size
= m_frame
->GetClientSize();
2535 wxAuiPaneInfo drop
= target
;
2538 // The result should always be shown
2542 // Check to see if the pane has been dragged outside of the window
2543 // (or near to the outside of the window), if so, dock it along the edge
2546 int layer_insert_offset
= auiLayerInsertOffset
;
2547 if (target
.IsToolbar())
2548 layer_insert_offset
= 0;
2550 if (pt
.x
< layer_insert_offset
&&
2551 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2555 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2556 return ProcessDockResult(target
, drop
);
2558 else if (pt
.y
< layer_insert_offset
&&
2559 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2563 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2564 return ProcessDockResult(target
, drop
);
2566 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2567 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2569 drop
.Dock().Right().
2571 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2572 return ProcessDockResult(target
, drop
);
2574 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2575 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2577 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2578 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2579 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2581 drop
.Dock().Bottom().
2584 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2585 return ProcessDockResult(target
, drop
);
2588 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2591 if (drop
.IsToolbar())
2593 if (!part
|| !part
->dock
)
2596 // calculate the offset from where the dock begins
2597 // to the point where the user dropped the pane
2598 int dock_drop_offset
= 0;
2599 if (part
->dock
->IsHorizontal())
2600 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2602 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2605 // toolbars may only be moved in and to fixed-pane docks,
2606 // otherwise we will try to float the pane. Also, the pane
2607 // should float if being dragged over center pane windows
2608 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2610 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2616 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2617 (drop
.IsFloatable() ||
2618 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2619 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2626 return ProcessDockResult(target
, drop
);
2629 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2631 return ProcessDockResult(target
, drop
);
2640 m_last_rect
= part
->dock
->rect
;
2641 m_last_rect
.Inflate( 15, 15 );
2645 Direction(part
->dock
->dock_direction
).
2646 Layer(part
->dock
->dock_layer
).
2647 Row(part
->dock
->dock_row
).
2648 Position(dock_drop_offset
);
2651 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2652 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2653 ) && part
->dock
->panes
.GetCount() > 1)
2655 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2656 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2658 int row
= drop
.dock_row
;
2659 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2660 part
->dock
->dock_layer
,
2661 part
->dock
->dock_row
);
2662 drop
.dock_row
= row
;
2666 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2667 part
->dock
->dock_layer
,
2668 part
->dock
->dock_row
+1);
2669 drop
.dock_row
= part
->dock
->dock_row
+1;
2674 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2675 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2676 ) && part
->dock
->panes
.GetCount() > 1)
2678 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2679 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2681 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2682 part
->dock
->dock_layer
,
2683 part
->dock
->dock_row
+1);
2684 drop
.dock_row
= part
->dock
->dock_row
+1;
2688 int row
= drop
.dock_row
;
2689 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2690 part
->dock
->dock_layer
,
2691 part
->dock
->dock_row
);
2692 drop
.dock_row
= row
;
2696 return ProcessDockResult(target
, drop
);
2705 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2706 part
->type
== wxAuiDockUIPart::typeCaption
||
2707 part
->type
== wxAuiDockUIPart::typeGripper
||
2708 part
->type
== wxAuiDockUIPart::typePaneButton
||
2709 part
->type
== wxAuiDockUIPart::typePane
||
2710 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2711 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2712 part
->type
== wxAuiDockUIPart::typeBackground
)
2714 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2716 if (part
->dock
->panes
.GetCount() != 1)
2718 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2725 // If a normal frame is being dragged over a toolbar, insert it
2726 // along the edge under the toolbar, but over all other panes.
2727 // (this could be done much better, but somehow factoring this
2728 // calculation with the one at the beginning of this function)
2729 if (part
->dock
&& part
->dock
->toolbar
)
2733 switch (part
->dock
->dock_direction
)
2735 case wxAUI_DOCK_LEFT
:
2736 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2737 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2738 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2740 case wxAUI_DOCK_TOP
:
2741 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2742 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2743 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2745 case wxAUI_DOCK_RIGHT
:
2746 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2747 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2748 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2750 case wxAUI_DOCK_BOTTOM
:
2751 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2752 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2753 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2757 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2760 Direction(part
->dock
->dock_direction
).
2761 Layer(layer
).Row(0).Position(0);
2762 return ProcessDockResult(target
, drop
);
2769 part
= GetPanePart(part
->pane
->window
);
2773 bool insert_dock_row
= false;
2774 int insert_row
= part
->pane
->dock_row
;
2775 int insert_dir
= part
->pane
->dock_direction
;
2776 int insert_layer
= part
->pane
->dock_layer
;
2778 switch (part
->pane
->dock_direction
)
2780 case wxAUI_DOCK_TOP
:
2781 if (pt
.y
>= part
->rect
.y
&&
2782 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2783 insert_dock_row
= true;
2785 case wxAUI_DOCK_BOTTOM
:
2786 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2787 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2788 insert_dock_row
= true;
2790 case wxAUI_DOCK_LEFT
:
2791 if (pt
.x
>= part
->rect
.x
&&
2792 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2793 insert_dock_row
= true;
2795 case wxAUI_DOCK_RIGHT
:
2796 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2797 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2798 insert_dock_row
= true;
2800 case wxAUI_DOCK_CENTER
:
2802 // "new row pixels" will be set to the default, but
2803 // must never exceed 20% of the window size
2804 int new_row_pixels_x
= auiNewRowPixels
;
2805 int new_row_pixels_y
= auiNewRowPixels
;
2807 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2808 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2810 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2811 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2814 // determine if the mouse pointer is in a location that
2815 // will cause a new row to be inserted. The hot spot positions
2816 // are along the borders of the center pane
2819 insert_dock_row
= true;
2820 if (pt
.x
>= part
->rect
.x
&&
2821 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2822 insert_dir
= wxAUI_DOCK_LEFT
;
2824 if (pt
.y
>= part
->rect
.y
&&
2825 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2826 insert_dir
= wxAUI_DOCK_TOP
;
2828 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2829 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2830 insert_dir
= wxAUI_DOCK_RIGHT
;
2832 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2833 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2834 insert_dir
= wxAUI_DOCK_BOTTOM
;
2838 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2842 if (insert_dock_row
)
2844 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2845 drop
.Dock().Direction(insert_dir
).
2846 Layer(insert_layer
).
2849 return ProcessDockResult(target
, drop
);
2852 // determine the mouse offset and the pane size, both in the
2853 // direction of the dock itself, and perpendicular to the dock
2857 if (part
->orientation
== wxVERTICAL
)
2859 offset
= pt
.y
- part
->rect
.y
;
2860 size
= part
->rect
.GetHeight();
2864 offset
= pt
.x
- part
->rect
.x
;
2865 size
= part
->rect
.GetWidth();
2868 int drop_position
= part
->pane
->dock_pos
;
2870 // if we are in the top/left part of the pane,
2871 // insert the pane before the pane being hovered over
2872 if (offset
<= size
/2)
2874 drop_position
= part
->pane
->dock_pos
;
2876 part
->pane
->dock_direction
,
2877 part
->pane
->dock_layer
,
2878 part
->pane
->dock_row
,
2879 part
->pane
->dock_pos
);
2882 // if we are in the bottom/right part of the pane,
2883 // insert the pane before the pane being hovered over
2884 if (offset
> size
/2)
2886 drop_position
= part
->pane
->dock_pos
+1;
2888 part
->pane
->dock_direction
,
2889 part
->pane
->dock_layer
,
2890 part
->pane
->dock_row
,
2891 part
->pane
->dock_pos
+1);
2895 Direction(part
->dock
->dock_direction
).
2896 Layer(part
->dock
->dock_layer
).
2897 Row(part
->dock
->dock_row
).
2898 Position(drop_position
);
2899 return ProcessDockResult(target
, drop
);
2906 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2908 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2910 m_hint_fadetimer
.Stop();
2914 m_hint_fadeamt
+= 4;
2915 #if wxCHECK_VERSION(2,7,0)
2916 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2918 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2919 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2923 void wxAuiManager::ShowHint(const wxRect
& rect
)
2927 // if the hint rect is the same as last time, don't do anything
2928 if (m_last_hint
== rect
)
2932 m_hint_fadeamt
= m_hint_fademax
;
2934 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
2935 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2936 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
2940 m_hint_wnd
->SetSize(rect
);
2942 if (!m_hint_wnd
->IsShown())
2945 // if we are dragging a floating pane, set the focus
2946 // back to that floating pane (otherwise it becomes unfocused)
2947 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2948 m_action_window
->SetFocus();
2950 #if wxCHECK_VERSION(2,7,0)
2951 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2953 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2954 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2956 m_hint_wnd
->Raise();
2959 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
2961 // start fade in timer
2962 m_hint_fadetimer
.SetOwner(this, 101);
2963 m_hint_fadetimer
.Start(5);
2966 else // Not using a transparent hint window...
2968 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
2971 if (m_last_hint
!= rect
)
2973 // remove the last hint rectangle
2979 wxScreenDC screendc
;
2980 wxRegion
clip(1, 1, 10000, 10000);
2982 // clip all floating windows, so we don't draw over them
2984 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2986 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
2988 if (pane
.IsFloating() &&
2989 pane
.frame
->IsShown())
2991 wxRect rect
= pane
.frame
->GetRect();
2993 // wxGTK returns the client size, not the whole frame size
2999 clip
.Subtract(rect
);
3003 // As we can only hide the hint by redrawing the managed window, we
3004 // need to clip the region to the managed window too or we get
3005 // nasty redrawn problems.
3006 clip
.Intersect(m_frame
->GetRect());
3008 screendc
.SetClippingRegion(clip
);
3010 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3011 wxBrush
brush(stipple
);
3012 screendc
.SetBrush(brush
);
3013 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3015 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3016 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3017 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3018 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3022 void wxAuiManager::HideHint()
3024 // hides a transparent window hint, if there is one
3027 if (m_hint_wnd
->IsShown())
3028 m_hint_wnd
->Show(false);
3029 #if wxCHECK_VERSION(2,7,0)
3030 m_hint_wnd
->SetTransparent(0);
3032 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
3033 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(0);
3035 m_hint_fadetimer
.Stop();
3036 m_last_hint
= wxRect();
3040 // hides a painted hint by redrawing the frame window
3041 if (!m_last_hint
.IsEmpty())
3045 m_last_hint
= wxRect();
3052 // CalculateHintRect() calculates the drop hint rectangle. The method
3053 // first calls DoDrop() to determine the exact position the pane would
3054 // be at were if dropped. If the pane would indeed become docked at the
3055 // specified drop point, the the rectangle hint will be returned in
3056 // screen coordinates. Otherwise, an empty rectangle is returned.
3057 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3058 // the mouse position, in client coordinates. |offset| describes the offset
3059 // that the mouse is from the upper-left corner of the item being dragged
3061 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3063 const wxPoint
& offset
)
3067 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3068 // we will create a new temporary layout and then measure the resulting
3069 // rectangle; we will create a copy of the docking structures (m_dock)
3070 // so that we don't modify the real thing on screen
3072 int i
, pane_count
, part_count
;
3073 wxAuiDockInfoArray docks
;
3074 wxAuiPaneInfoArray panes
;
3075 wxAuiDockUIPartArray uiparts
;
3076 wxAuiPaneInfo hint
= GetPane(pane_window
);
3077 hint
.name
= wxT("__HINT__");
3083 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3085 // remove any pane already there which bears the same window;
3086 // this happens when you are moving a pane around in a dock
3087 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3089 if (panes
.Item(i
).window
== pane_window
)
3091 RemovePaneFromDocks(docks
, panes
.Item(i
));
3097 // find out where the new pane would be
3098 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3105 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3106 wxSize client_size
= m_frame
->GetClientSize();
3107 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3110 for (i
= 0, part_count
= uiparts
.GetCount();
3111 i
< part_count
; ++i
)
3113 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3115 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3116 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3118 rect
= wxRect(part
.sizer_item
->GetPosition(),
3119 part
.sizer_item
->GetSize());
3131 // actually show the hint rectangle on the screen
3132 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3137 // DrawHintRect() calculates the hint rectangle by calling
3138 // CalculateHintRect(). If there is a rectangle, it shows it
3139 // by calling ShowHint(), otherwise it hides any hint
3140 // rectangle currently shown
3141 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3143 const wxPoint
& offset
)
3145 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3157 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3159 // try to find the pane
3160 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3161 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3163 #if wxCHECK_VERSION(2,7,0)
3164 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3165 pane
.frame
->SetTransparent(150);
3169 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3171 // try to find the pane
3172 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3173 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3175 wxPoint pt
= ::wxGetMousePosition();
3178 // Adapt pt to direction
3181 // move to pane's upper border
3183 pos
= wnd
->ClientToScreen( pos
);
3185 // and some more pixels for the title bar
3190 // move to pane's left border
3192 pos
= wnd
->ClientToScreen( pos
);
3197 // move to pane's right border
3198 wxPoint
pos( wnd
->GetSize().x
, 0 );
3199 pos
= wnd
->ClientToScreen( pos
);
3204 // move to pane's bottom border
3205 wxPoint
pos( 0, wnd
->GetSize().y
);
3206 pos
= wnd
->ClientToScreen( pos
);
3213 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3215 // calculate the offset from the upper left-hand corner
3216 // of the frame to the mouse pointer
3217 wxPoint frame_pos
= pane
.frame
->GetPosition();
3218 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3220 // no hint for toolbar floating windows
3221 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3223 if (m_action
== actionDragFloatingPane
)
3225 wxAuiDockInfoArray docks
;
3226 wxAuiPaneInfoArray panes
;
3227 wxAuiDockUIPartArray uiparts
;
3228 wxAuiPaneInfo hint
= pane
;
3230 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3232 // find out where the new pane would be
3233 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3235 if (hint
.IsFloating())
3239 m_action
= actionDragToolbarPane
;
3240 m_action_window
= pane
.window
;
3249 // if a key modifier is pressed while dragging the frame,
3250 // don't dock the window
3251 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3258 DrawHintRect(wnd
, client_pt
, action_offset
);
3261 // this cleans up some screen artifacts that are caused on GTK because
3262 // we aren't getting the exact size of the window (see comment
3272 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3274 // try to find the pane
3275 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3276 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3278 wxPoint pt
= ::wxGetMousePosition();
3281 // Adapt pt to direction
3284 // move to pane's upper border
3286 pos
= wnd
->ClientToScreen( pos
);
3288 // and some more pixels for the title bar
3293 // move to pane's left border
3295 pos
= wnd
->ClientToScreen( pos
);
3300 // move to pane's right border
3301 wxPoint
pos( wnd
->GetSize().x
, 0 );
3302 pos
= wnd
->ClientToScreen( pos
);
3307 // move to pane's bottom border
3308 wxPoint
pos( 0, wnd
->GetSize().y
);
3309 pos
= wnd
->ClientToScreen( pos
);
3316 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3318 // calculate the offset from the upper left-hand corner
3319 // of the frame to the mouse pointer
3320 wxPoint frame_pos
= pane
.frame
->GetPosition();
3321 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3324 // if a key modifier is pressed while dragging the frame,
3325 // don't dock the window
3326 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3328 // do the drop calculation
3329 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3332 // if the pane is still floating, update it's floating
3333 // position (that we store)
3334 if (pane
.IsFloating())
3336 pane
.floating_pos
= pane
.frame
->GetPosition();
3338 #if wxCHECK_VERSION(2,7,0)
3339 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3340 pane
.frame
->SetTransparent(255);
3342 } else if(m_has_maximized
) {
3343 RestoreMaximizedPane();
3351 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3353 // try to find the pane
3354 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3355 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3357 pane
.floating_size
= size
;
3361 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3363 // try to find the pane
3364 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3365 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3368 // fire pane close event
3369 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3371 e
.SetCanVeto(evt
.CanVeto());
3387 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3389 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3391 // try to find the pane
3392 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3394 SetActivePane(m_panes
, wnd
);
3399 // OnRender() draws all of the pane captions, sashes,
3400 // backgrounds, captions, grippers, pane borders and buttons.
3401 // It renders the entire user interface.
3403 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3405 wxDC
* dc
= evt
.GetDC();
3411 for (i
= 0, part_count
= m_uiparts
.GetCount();
3412 i
< part_count
; ++i
)
3414 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3416 // don't draw hidden pane items
3417 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3422 case wxAuiDockUIPart::typeDockSizer
:
3423 case wxAuiDockUIPart::typePaneSizer
:
3424 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3426 case wxAuiDockUIPart::typeBackground
:
3427 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3429 case wxAuiDockUIPart::typeCaption
:
3430 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3432 case wxAuiDockUIPart::typeGripper
:
3433 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3435 case wxAuiDockUIPart::typePaneBorder
:
3436 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3438 case wxAuiDockUIPart::typePaneButton
:
3439 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3440 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3447 // Render() fire a render event, which is normally handled by
3448 // wxAuiManager::OnRender(). This allows the render function to
3449 // be overridden via the render event. This can be useful for paintin
3450 // custom graphics in the main window. Default behavior can be
3451 // invoked in the overridden function by calling OnRender()
3453 void wxAuiManager::Render(wxDC
* dc
)
3455 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3460 void wxAuiManager::Repaint(wxDC
* dc
)
3465 m_frame
->Refresh() ;
3471 m_frame
->GetClientSize(&w
, &h
);
3473 // figure out which dc to use; if one
3474 // has been specified, use it, otherwise
3476 wxClientDC
* client_dc
= NULL
;
3479 client_dc
= new wxClientDC(m_frame
);
3483 // if the frame has a toolbar, the client area
3484 // origin will not be (0,0).
3485 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3486 if (pt
.x
!= 0 || pt
.y
!= 0)
3487 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3489 // render all the items
3492 // if we created a client_dc, delete it
3497 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3499 wxPaintDC
dc(m_frame
);
3503 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3512 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3520 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3522 // for MDI parent frames, this event must not
3523 // be "skipped". In other words, the parent frame
3524 // must not be allowed to resize the client window
3525 // after we are finished processing sizing changes
3534 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3537 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3538 wxCursor cursor
= wxNullCursor
;
3542 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3543 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3545 // a dock may not be resized if it has a single
3546 // pane which is not resizable
3547 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3548 part
->dock
->panes
.GetCount() == 1 &&
3549 part
->dock
->panes
.Item(0)->IsFixed())
3552 // panes that may not be resized do not get a sizing cursor
3553 if (part
->pane
&& part
->pane
->IsFixed())
3556 if (part
->orientation
== wxVERTICAL
)
3557 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3559 cursor
= wxCursor(wxCURSOR_SIZENS
);
3561 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3563 cursor
= wxCursor(wxCURSOR_SIZING
);
3567 event
.SetCursor(cursor
);
3572 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3573 const wxMouseEvent
& event
)
3575 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3576 if (!hit_test
|| !button_ui_part
)
3579 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3581 if (hit_test
== button_ui_part
)
3583 if (event
.LeftDown())
3584 state
= wxAUI_BUTTON_STATE_PRESSED
;
3586 state
= wxAUI_BUTTON_STATE_HOVER
;
3590 if (event
.LeftDown())
3591 state
= wxAUI_BUTTON_STATE_HOVER
;
3594 // now repaint the button with hover state
3595 wxClientDC
cdc(m_frame
);
3597 // if the frame has a toolbar, the client area
3598 // origin will not be (0,0).
3599 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3600 if (pt
.x
!= 0 || pt
.y
!= 0)
3601 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3605 m_art
->DrawPaneButton(cdc
, m_frame
,
3606 button_ui_part
->button
->button_id
,
3608 button_ui_part
->rect
,
3613 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3615 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3618 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3619 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3621 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3624 // a dock may not be resized if it has a single
3625 // pane which is not resizable
3626 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3627 part
->dock
->panes
.GetCount() == 1 &&
3628 part
->dock
->panes
.Item(0)->IsFixed())
3631 // panes that may not be resized should be ignored here
3632 if (part
->pane
&& part
->pane
->IsFixed())
3635 m_action
= actionResize
;
3636 m_action_part
= part
;
3637 m_action_hintrect
= wxRect();
3638 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3639 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3640 event
.m_y
- part
->rect
.y
);
3641 m_frame
->CaptureMouse();
3643 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3645 m_action
= actionClickButton
;
3646 m_action_part
= part
;
3647 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3648 m_frame
->CaptureMouse();
3650 UpdateButtonOnScreen(part
, event
);
3652 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3653 part
->type
== wxAuiDockUIPart::typeGripper
)
3655 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3658 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3660 // set the caption as active
3661 SetActivePane(m_panes
, part
->pane
->window
);
3665 m_action
= actionClickCaption
;
3666 m_action_part
= part
;
3667 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3668 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3669 event
.m_y
- part
->rect
.y
);
3670 m_frame
->CaptureMouse();
3690 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3692 if (m_action
== actionResize
)
3694 m_frame
->ReleaseMouse();
3696 // get rid of the hint rectangle
3698 DrawResizeHint(dc
, m_action_hintrect
);
3700 // resize the dock or the pane
3701 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3703 wxRect
& rect
= m_action_part
->dock
->rect
;
3705 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3706 event
.m_y
- m_action_offset
.y
);
3708 switch (m_action_part
->dock
->dock_direction
)
3710 case wxAUI_DOCK_LEFT
:
3711 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3713 case wxAUI_DOCK_TOP
:
3714 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3716 case wxAUI_DOCK_RIGHT
:
3717 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3718 new_pos
.x
- m_action_part
->rect
.GetWidth();
3720 case wxAUI_DOCK_BOTTOM
:
3721 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3722 new_pos
.y
- m_action_part
->rect
.GetHeight();
3729 else if (m_action_part
&&
3730 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3732 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3733 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3735 int total_proportion
= 0;
3736 int dock_pixels
= 0;
3737 int new_pixsize
= 0;
3739 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3740 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3741 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3743 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3744 event
.m_y
- m_action_offset
.y
);
3746 // determine the pane rectangle by getting the pane part
3747 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3748 wxASSERT_MSG(pane_part
,
3749 wxT("Pane border part not found -- shouldn't happen"));
3751 // determine the new pixel size that the user wants;
3752 // this will help us recalculate the pane's proportion
3753 if (dock
.IsHorizontal())
3754 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3756 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3758 // determine the size of the dock, based on orientation
3759 if (dock
.IsHorizontal())
3760 dock_pixels
= dock
.rect
.GetWidth();
3762 dock_pixels
= dock
.rect
.GetHeight();
3764 // determine the total proportion of all resizable panes,
3765 // and the total size of the dock minus the size of all
3767 int i
, dock_pane_count
= dock
.panes
.GetCount();
3768 int pane_position
= -1;
3769 for (i
= 0; i
< dock_pane_count
; ++i
)
3771 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3772 if (p
.window
== pane
.window
)
3775 // while we're at it, subtract the pane sash
3776 // width from the dock width, because this would
3777 // skew our proportion calculations
3779 dock_pixels
-= sash_size
;
3781 // also, the whole size (including decorations) of
3782 // all fixed panes must also be subtracted, because they
3783 // are not part of the proportion calculation
3786 if (dock
.IsHorizontal())
3787 dock_pixels
-= p
.best_size
.x
;
3789 dock_pixels
-= p
.best_size
.y
;
3793 total_proportion
+= p
.dock_proportion
;
3797 // find a pane in our dock to 'steal' space from or to 'give'
3798 // space to -- this is essentially what is done when a pane is
3799 // resized; the pane should usually be the first non-fixed pane
3800 // to the right of the action pane
3801 int borrow_pane
= -1;
3802 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3804 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3813 // demand that the pane being resized is found in this dock
3814 // (this assert really never should be raised)
3815 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3817 // prevent division by zero
3818 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3820 m_action
= actionNone
;
3824 // calculate the new proportion of the pane
3825 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3827 // default minimum size
3830 // check against the pane's minimum size, if specified. please note
3831 // that this is not enough to ensure that the minimum size will
3832 // not be violated, because the whole frame might later be shrunk,
3833 // causing the size of the pane to violate it's minimum size
3834 if (pane
.min_size
.IsFullySpecified())
3838 if (pane
.HasBorder())
3839 min_size
+= (pane_border_size
*2);
3841 // calculate minimum size with decorations (border,caption)
3842 if (pane_part
->orientation
== wxVERTICAL
)
3844 min_size
+= pane
.min_size
.y
;
3845 if (pane
.HasCaption())
3846 min_size
+= caption_size
;
3850 min_size
+= pane
.min_size
.x
;
3855 // for some reason, an arithmatic error somewhere is causing
3856 // the proportion calculations to always be off by 1 pixel;
3857 // for now we will add the 1 pixel on, but we really should
3858 // determine what's causing this.
3861 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3863 if (new_proportion
< min_proportion
)
3864 new_proportion
= min_proportion
;
3868 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3870 // borrow the space from our neighbor pane to the
3871 // right or bottom (depending on orientation)
3872 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3873 pane
.dock_proportion
= new_proportion
;
3880 else if (m_action
== actionClickButton
)
3882 m_hover_button
= NULL
;
3883 m_frame
->ReleaseMouse();
3884 UpdateButtonOnScreen(m_action_part
, event
);
3886 // make sure we're still over the item that was originally clicked
3887 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3889 // fire button-click event
3890 wxAuiManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3891 e
.SetPane(m_action_part
->pane
);
3892 e
.SetButton(m_action_part
->button
->button_id
);
3896 else if (m_action
== actionClickCaption
)
3898 m_frame
->ReleaseMouse();
3900 else if (m_action
== actionDragFloatingPane
)
3902 m_frame
->ReleaseMouse();
3904 else if (m_action
== actionDragToolbarPane
)
3906 m_frame
->ReleaseMouse();
3908 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
3909 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3911 // save the new positions
3912 wxAuiDockInfoPtrArray docks
;
3913 FindDocks(m_docks
, pane
.dock_direction
,
3914 pane
.dock_layer
, pane
.dock_row
, docks
);
3915 if (docks
.GetCount() == 1)
3917 wxAuiDockInfo
& dock
= *docks
.Item(0);
3919 wxArrayInt pane_positions
, pane_sizes
;
3920 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3922 int i
, dock_pane_count
= dock
.panes
.GetCount();
3923 for (i
= 0; i
< dock_pane_count
; ++i
)
3924 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3927 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
3935 m_action
= actionNone
;
3936 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3940 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
3942 // sometimes when Update() is called from inside this method,
3943 // a spurious mouse move event is generated; this check will make
3944 // sure that only real mouse moves will get anywhere in this method;
3945 // this appears to be a bug somewhere, and I don't know where the
3946 // mouse move event is being generated. only verified on MSW
3948 wxPoint mouse_pos
= event
.GetPosition();
3949 if (m_last_mouse_move
== mouse_pos
)
3951 m_last_mouse_move
= mouse_pos
;
3954 if (m_action
== actionResize
)
3956 wxPoint pos
= m_action_part
->rect
.GetPosition();
3957 if (m_action_part
->orientation
== wxHORIZONTAL
)
3958 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3960 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3962 wxRect
rect(m_frame
->ClientToScreen(pos
),
3963 m_action_part
->rect
.GetSize());
3966 if (!m_action_hintrect
.IsEmpty())
3967 DrawResizeHint(dc
, m_action_hintrect
);
3968 DrawResizeHint(dc
, rect
);
3969 m_action_hintrect
= rect
;
3971 else if (m_action
== actionClickCaption
)
3973 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3974 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3976 // caption has been clicked. we need to check if the mouse
3977 // is now being dragged. if it is, we need to change the
3978 // mouse action to 'drag'
3979 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3980 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3982 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
3984 if (!pane_info
->IsToolbar())
3986 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3987 pane_info
->IsFloatable())
3989 m_action
= actionDragFloatingPane
;
3991 // set initial float position
3992 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3993 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3994 pt
.y
- m_action_offset
.y
);
3997 if(pane_info
->IsMaximized()) {
3998 RestorePane(*pane_info
);
4003 m_action_window
= pane_info
->frame
;
4005 // action offset is used here to make it feel "natural" to the user
4006 // to drag a docked pane and suddenly have it become a floating frame.
4007 // Sometimes, however, the offset where the user clicked on the docked
4008 // caption is bigger than the width of the floating frame itself, so
4009 // in that case we need to set the action offset to a sensible value
4010 wxSize frame_size
= m_action_window
->GetSize();
4011 if (frame_size
.x
<= m_action_offset
.x
)
4012 m_action_offset
.x
= 30;
4017 m_action
= actionDragToolbarPane
;
4018 m_action_window
= pane_info
->window
;
4022 else if (m_action
== actionDragFloatingPane
)
4024 if(m_action_window
) {
4025 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4026 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4027 pt
.y
- m_action_offset
.y
);
4030 else if (m_action
== actionDragToolbarPane
)
4032 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4033 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4035 pane
.state
|= wxAuiPaneInfo::actionPane
;
4037 wxPoint pt
= event
.GetPosition();
4038 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4040 // if DoDrop() decided to float the pane, set up
4041 // the floating pane's initial position
4042 if (pane
.IsFloating())
4044 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4045 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4046 pt
.y
- m_action_offset
.y
);
4049 // this will do the actiual move operation;
4050 // in the case that the pane has been floated,
4051 // this call will create the floating pane
4052 // and do the reparenting
4055 // if the pane has been floated, change the mouse
4056 // action actionDragFloatingPane so that subsequent
4057 // EVT_MOTION() events will move the floating pane
4058 if (pane
.IsFloating())
4060 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4061 m_action
= actionDragFloatingPane
;
4062 m_action_window
= pane
.frame
;
4067 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4068 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4070 if (part
!= m_hover_button
)
4072 // make the old button normal
4075 UpdateButtonOnScreen(m_hover_button
, event
);
4079 // mouse is over a button, so repaint the
4080 // button in hover mode
4081 UpdateButtonOnScreen(part
, event
);
4082 m_hover_button
= part
;
4090 m_hover_button
= NULL
;
4101 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4105 m_hover_button
= NULL
;
4110 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4112 // when a child pane has it's focus set, we should change the
4113 // pane's active state to reflect this. (this is only true if
4114 // active panes are allowed by the owner)
4115 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4117 if (GetPane(event
.GetWindow()).IsOk())
4119 SetActivePane(m_panes
, event
.GetWindow());
4128 // OnPaneButton() is an event handler that is called
4129 // when a pane button has been pressed.
4130 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4132 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4134 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4136 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4138 // fire pane close event
4139 wxAuiManagerEvent
e(wxEVT_AUI_PANECLOSE
);
4140 e
.SetPane(evt
.pane
);
4149 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4151 // fire pane close event
4152 wxAuiManagerEvent
e(wxEVT_AUI_PANEMAXIMIZE
);
4153 e
.SetPane(evt
.pane
);
4162 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4164 // fire pane close event
4165 wxAuiManagerEvent
e(wxEVT_AUI_PANERESTORE
);
4166 e
.SetPane(evt
.pane
);
4175 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4177 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&