1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Wrappers for the wxAUI classes.
7 // Created: 5-July-2006
9 // Copyright: (c) 2006 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
14 "The wx.aui moduleis an Advanced User Interface library that aims to
15 implement \"cutting-edge\" interface usability and design features so
16 developers can quickly and easily create beautiful and usable
17 application interfaces.
19 **Vision and Design Principles**
21 wx.aui attempts to encapsulate the following aspects of the user
24 * Frame Management: Frame management provides the means to open,
25 move and hide common controls that are needed to interact with the
26 document, and allow these configurations to be saved into
27 different perspectives and loaded at a later time.
29 * Toolbars: Toolbars are a specialized subset of the frame
30 management system and should behave similarly to other docked
31 components. However, they also require additional functionality,
32 such as \"spring-loaded\" rebar support, \"chevron\" buttons and
33 end-user customizability.
35 * Modeless Controls: Modeless controls expose a tool palette or set
36 of options that float above the application content while allowing
37 it to be accessed. Usually accessed by the toolbar, these controls
38 disappear when an option is selected, but may also be \"torn off\"
39 the toolbar into a floating frame of their own.
41 * Look and Feel: Look and feel encompasses the way controls are
42 drawn, both when shown statically as well as when they are being
43 moved. This aspect of user interface design incorporates \"special
44 effects\" such as transparent window dragging as well as frame
47 **PyAUI adheres to the following principles**
49 - Use native floating frames to obtain a native look and feel for
52 - Use existing wxPython code where possible, such as sizer
53 implementation for frame management;
55 - Use standard wxPython coding conventions.
60 The following example shows a simple implementation that utilizes
61 `wx.aui.FrameManager` to manage three text controls in a frame window::
66 class MyFrame(wx.Frame):
68 def __init__(self, parent, id=-1, title='wx.aui Test',
69 size=(800, 600), style=wx.DEFAULT_FRAME_STYLE):
70 wx.Frame.__init__(self, parent, id, title, pos, size, style)
72 self._mgr = wx.aui.FrameManager(self)
74 # create several text controls
75 text1 = wx.TextCtrl(self, -1, 'Pane 1 - sample text',
76 wx.DefaultPosition, wx.Size(200,150),
77 wx.NO_BORDER | wx.TE_MULTILINE)
79 text2 = wx.TextCtrl(self, -1, 'Pane 2 - sample text',
80 wx.DefaultPosition, wx.Size(200,150),
81 wx.NO_BORDER | wx.TE_MULTILINE)
83 text3 = wx.TextCtrl(self, -1, 'Main content window',
84 wx.DefaultPosition, wx.Size(200,150),
85 wx.NO_BORDER | wx.TE_MULTILINE)
87 # add the panes to the manager
88 self._mgr.AddPane(text1, wx.LEFT, 'Pane Number One')
89 self._mgr.AddPane(text2, wx.BOTTOM, 'Pane Number Two')
90 self._mgr.AddPane(text3, wx.CENTER)
92 # tell the manager to 'commit' all the changes just made
95 self.Bind(wx.EVT_CLOSE, self.OnClose)
98 def OnClose(self, event):
99 # deinitialize the frame manager
106 frame = MyFrame(None)
114 %module(package="wx", docstring=DOCSTRING) aui
117 #include "wx/wxPython/wxPython.h"
118 #include "wx/wxPython/pyclasses.h"
119 #include <wx/aui/aui.h>
122 //---------------------------------------------------------------------------
127 %pythoncode { wx = _core }
128 %pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
131 %include _aui_docstrings.i
133 //---------------------------------------------------------------------------
137 #define WXDLLIMPEXP_AUI
139 #define wxDEPRECATED(decl)
142 // We'll skip making wrappers for these, they have overloads that take a
144 %ignore wxPaneInfo::MaxSize(int x, int y);
145 %ignore wxPaneInfo::MinSize(int x, int y);
146 %ignore wxPaneInfo::BestSize(int x, int y);
147 %ignore wxPaneInfo::FloatingPosition(int x, int y);
148 %ignore wxPaneInfo::FloatingSize(int x, int y);
150 // But for these we will do the overloading (see %pythoncode below) so let's
151 // rename the C++ versions
152 %rename(_GetPaneByWidget) wxFrameManager::GetPane(wxWindow* window);
153 %rename(_GetPaneByName) wxFrameManager::GetPane(const wxString& name);
155 %rename(_AddPane1) wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info);
156 %rename(_AddPane2) wxFrameManager::AddPane(wxWindow* window, int direction = wxLEFT,
157 const wxString& caption = wxEmptyString);
159 %rename(AddPaneAtPos) wxFrameManager::AddPane(wxWindow* window,
160 const wxPaneInfo& pane_info,
161 const wxPoint& drop_pos);
163 // A typemap for the return value of wxFrameManager::GetAllPanes
164 %typemap(out) wxPaneInfoArray& {
165 $result = PyList_New(0);
166 for (size_t i=0; i < $1->GetCount(); i++) {
167 PyObject* pane_obj = SWIG_NewPointerObj((void*)(&$1->Item(i)), SWIGTYPE_p_wxPaneInfo, 0);
168 PyList_Append($result, pane_obj);
173 %nokwargs wxAuiTabContainer::SetActivePage;
175 %pythonAppend wxAuiTabCtrl::wxAuiTabCtrl "self._setOORInfo(self)";
177 %pythonAppend wxAuiMultiNotebook::wxAuiMultiNotebook "self._setOORInfo(self)";
178 %pythonAppend wxAuiMultiNotebook::wxAuiMultiNotebook() "self._setOORInfo(self)";
179 %ignore wxAuiMultiNotebook::~wxAuiMultiNotebook;
180 %rename(PreAuiMultiNotebook) wxAuiMultiNotebook::wxAuiMultiNotebook();
182 //---------------------------------------------------------------------------
183 // Get all our defs from the REAL header files.
184 %include framemanager.h
189 //---------------------------------------------------------------------------
190 // Methods to inject into the FrameManager class that will sort out calls to
191 // the overloaded versions of GetPane and AddPane
193 %extend wxFrameManager {
195 def GetPane(self, item):
197 GetPane(self, window_or_info item) -> PaneInfo
199 GetPane is used to search for a `PaneInfo` object either by
200 widget reference or by pane name, which acts as a unique id
201 for a window pane. The returned `PaneInfo` object may then be
202 modified to change a pane's look, state or position. After one
203 or more modifications to the `PaneInfo`, `FrameManager.Update`
204 should be called to realize the changes to the user interface.
206 If the lookup failed (meaning the pane could not be found in
207 the manager) GetPane returns an empty `PaneInfo`, a condition
208 which can be checked by calling `PaneInfo.IsOk`.
210 if isinstance(item, wx.Window):
211 return self._GetPaneByWidget(item)
213 return self._GetPaneByName(item)
215 def AddPane(self, window, info=None, caption=None):
217 AddPane(self, window, info=None, caption=None) -> bool
219 AddPane tells the frame manager to start managing a child
220 window. There are two versions of this function. The first
221 verison accepts a `PaneInfo` object for the ``info`` parameter
222 and allows the full spectrum of pane parameter
223 possibilities. (Say that 3 times fast!)
225 The second version is used for simpler user interfaces which
226 do not require as much configuration. In this case the
227 ``info`` parameter specifies the direction property of the
228 pane info, and defaults to ``wx.LEFT``. The pane caption may
229 also be specified as an extra parameter in this form.
231 if type(info) == PaneInfo:
232 return self._AddPane1(window, info)
239 return self._AddPane2(window, info, caption)
242 // For backwards compatibility
244 SetFrame = wx._deprecated(SetManagedWindow,
245 "SetFrame is deprecated, use `SetManagedWindow` instead.")
246 GetFrame = wx._deprecated(GetManagedWindow,
247 "GetFrame is deprecated, use `GetManagedWindow` instead.")
251 //---------------------------------------------------------------------------
254 // A wxDocArt lcass that knows how to forward virtuals to Python methods
255 class wxPyDockArt : public wxDefaultDockArt
257 wxPyDockArt() : wxDefaultDockArt() {}
259 DEC_PYCALLBACK_INT_INT(GetMetric);
260 DEC_PYCALLBACK_VOID_INTINT(SetMetric);
261 DEC_PYCALLBACK__INTFONT(SetFont);
262 DEC_PYCALLBACK_FONT_INT(GetFont);
263 DEC_PYCALLBACK_COLOUR_INT(GetColour);
264 DEC_PYCALLBACK__INTCOLOUR(SetColour);
266 virtual void DrawSash(wxDC& dc,
272 wxPyBlock_t blocked = wxPyBeginBlockThreads();
273 if ((found = wxPyCBH_findCallback(m_myInst, "DrawSash"))) {
274 PyObject* odc = wxPyMake_wxObject(&dc, false);
275 PyObject* owin = wxPyMake_wxObject(window, false);
276 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
277 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOiO)",
278 odc, owin, orientation, orect));
282 wxPyEndBlockThreads(blocked);
284 wxDefaultDockArt::DrawSash(dc, window, orientation, rect);
287 virtual void DrawBackground(wxDC& dc,
293 wxPyBlock_t blocked = wxPyBeginBlockThreads();
294 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBackground"))) {
295 PyObject* odc = wxPyMake_wxObject(&dc, false);
296 PyObject* owin = wxPyMake_wxObject(window, false);
297 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
298 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOiO)",
299 odc, owin, orientation, orect));
303 wxPyEndBlockThreads(blocked);
305 wxDefaultDockArt::DrawBackground(dc, window, orientation, rect);
308 virtual void DrawCaption(wxDC& dc,
310 const wxString& text,
315 wxPyBlock_t blocked = wxPyBeginBlockThreads();
316 if ((found = wxPyCBH_findCallback(m_myInst, "DrawCaption"))) {
317 PyObject* odc = wxPyMake_wxObject(&dc, false);
318 PyObject* owin = wxPyMake_wxObject(window, false);
319 PyObject* otext = wx2PyString(text);
320 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
321 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
322 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOOOO)",
323 odc, owin, otext, orect, opane));
329 wxPyEndBlockThreads(blocked);
331 wxDefaultDockArt::DrawCaption(dc, window, text, rect, pane);
334 virtual void DrawGripper(wxDC& dc,
340 wxPyBlock_t blocked = wxPyBeginBlockThreads();
341 if ((found = wxPyCBH_findCallback(m_myInst, "DrawGripper"))) {
342 PyObject* odc = wxPyMake_wxObject(&dc, false);
343 PyObject* owin = wxPyMake_wxObject(window, false);
344 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
345 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
346 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOOO)", odc, owin, orect, opane));
351 wxPyEndBlockThreads(blocked);
353 wxDefaultDockArt::DrawGripper(dc, window, rect, pane);
356 virtual void DrawBorder(wxDC& dc,
362 wxPyBlock_t blocked = wxPyBeginBlockThreads();
363 if ((found = wxPyCBH_findCallback(m_myInst, "DrawBorder"))) {
364 PyObject* odc = wxPyMake_wxObject(&dc, false);
365 PyObject* owin = wxPyMake_wxObject(window, false);
366 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
367 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
368 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOO)", odc, orect, opane));
373 wxPyEndBlockThreads(blocked);
375 wxDefaultDockArt::DrawBorder(dc, window, rect, pane);
378 virtual void DrawPaneButton(wxDC& dc,
386 wxPyBlock_t blocked = wxPyBeginBlockThreads();
387 if ((found = wxPyCBH_findCallback(m_myInst, "DrawPaneButton"))) {
388 PyObject* odc = wxPyMake_wxObject(&dc, false);
389 PyObject* owin = wxPyMake_wxObject(window, false);
390 PyObject* orect = wxPyConstructObject((void*)&rect, wxT("wxRect"), 0);
391 PyObject* opane = wxPyConstructObject((void*)&pane, wxT("wxPaneInfo"), 0);
392 wxPyCBH_callCallback(m_myInst, Py_BuildValue("(OOiIOO)",
393 odc, owin, button, button_state,
399 wxPyEndBlockThreads(blocked);
401 wxDefaultDockArt::DrawPaneButton(dc, window, button, button_state, rect, pane);
408 IMP_PYCALLBACK_INT_INT(wxPyDockArt, wxDefaultDockArt, GetMetric);
409 IMP_PYCALLBACK_VOID_INTINT(wxPyDockArt, wxDefaultDockArt, SetMetric);
410 IMP_PYCALLBACK__INTFONT(wxPyDockArt, wxDefaultDockArt, SetFont);
411 IMP_PYCALLBACK_FONT_INT(wxPyDockArt, wxDefaultDockArt, GetFont);
412 IMP_PYCALLBACK_COLOUR_INT(wxPyDockArt, wxDefaultDockArt, GetColour);
413 IMP_PYCALLBACK__INTCOLOUR(wxPyDockArt, wxDefaultDockArt, SetColour);
419 "This version of the `DockArt` class has been instrumented to be
420 subclassable in Python and to reflect all calls to the C++ base class
421 methods to the Python methods implemented in the derived class.", "");
423 class wxPyDockArt : public wxDefaultDockArt
425 %pythonAppend wxPyDockArt "self._setCallbackInfo(self, PyDockArt)"
433 #undef WXDLLIMPEXP_AUI
435 //---------------------------------------------------------------------------