]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/animatctrl.tex
wxRichTextAttr does not exist anymore - document instead wxTextAttr
[wxWidgets.git] / docs / latex / wx / animatctrl.tex
1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: animatctrl.tex
3 %% Purpose: wxAnimationCtrl documentation
4 %% Author: Francesco Montorsi
5 %% Created: 24-9-2006
6 %% RCS-ID: $Id$
7 %% Copyright: (c) 2006 Francesco Montorsi
8 %% License: wxWindows license
9 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
10
11 \section{\class{wxAnimationCtrl}}\label{wxanimationctrl}
12
13 This is a static control which displays an animation.
14 wxAnimationCtrl API is simple as possible and won't give you full control on the
15 animation; if you need it then use \helpref{wxMediaCtrl}{wxmediactrl}.
16
17 This control is useful to display a (small) animation while doing a long task
18 (e.g. a "throbber").
19
20 It is only available if \texttt{wxUSE\_ANIMATIONCTRL} is set to $1$ (the default).
21
22 \wxheading{Derived from}
23
24 \helpref{wxControl}{wxcontrol}\\
25 \helpref{wxWindow}{wxwindow}\\
26 \helpref{wxEvtHandler}{wxevthandler}\\
27 \helpref{wxObject}{wxobject}
28
29 \wxheading{Include files}
30
31 <wx/animate.h>
32
33 \wxheading{Library}
34
35 \helpref{wxAdv}{librarieslist}
36
37 \wxheading{Window styles}
38
39 \twocolwidtha{5cm}%
40 \begin{twocollist}\itemsep=0pt
41 \twocolitem{\windowstyle{wxAC\_DEFAULT\_STYLE}}{The default style: wxBORDER\_NONE.}
42 \twocolitem{\windowstyle{wxAC\_NO\_AUTORESIZE}}{By default, the control will adjust
43 its size to exactly fit to the size of the animation when \helpref{SetAnimation}{wxanimationctrlsetanimation}
44 is called. If this style flag is given, the control will not change its size}
45 \end{twocollist}
46
47 %\wxheading{Event handling}
48 %
49 %\twocolwidtha{7cm}%
50 %\begin{twocollist}\itemsep=0pt
51 %\twocolitem{{\bf EVT\_ANIMATION\_END(id, func)}}{}
52 %\end{twocollist}
53
54 \wxheading{See also}
55
56 \helpref{wxAnimation}{wxanimation}
57
58
59 \latexignore{\rtfignore{\wxheading{Members}}}
60
61 \membersection{wxAnimationCtrl::wxAnimationCtrl}\label{wxanimationctrlctor}
62
63 \func{}{wxAnimationCtrl}{\param{wxWindow *}{parent},\rtfsp
64 \param{wxWindowID}{ id},\rtfsp
65 \param{const wxAnimation\& }{anim},\rtfsp
66 \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
67 \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
68 \param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
69 \param{const wxString\& }{name = ``animationctrl"}}
70
71 Initializes the object and calls \helpref{Create}{wxanimationctrlcreate} with
72 all the parameters.
73
74
75 \membersection{wxAnimationCtrl::Create}\label{wxanimationctrlcreate}
76
77 \func{bool}{Create}{\param{wxWindow *}{parent},\rtfsp
78 \param{wxWindowID}{ id},\rtfsp
79 \param{const wxAnimation\& }{anim},\rtfsp
80 \param{const wxPoint\& }{pos = wxDefaultPosition},\rtfsp
81 \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
82 \param{long}{ style = wxAC\_DEFAULT\_STYLE},\rtfsp
83 \param{const wxString\& }{name = ``animationctrl"}}
84
85 After control creation you must explicitely call \helpref{Play}{wxanimationctrlplay}
86 to start to play the animation. Until that function won't be called, the first frame
87 of the animation is displayed.
88
89 \wxheading{Parameters}
90
91 \docparam{parent}{Parent window, must be non-\NULL.}
92
93 \docparam{id}{The identifier for the control.}
94
95 \docparam{anim}{The initial animation shown in the control.}
96
97 \docparam{pos}{Initial position.}
98
99 \docparam{size}{Initial size.}
100
101 \docparam{style}{The window style, see {\tt wxAC\_*} flags.}
102
103 \docparam{name}{Control name.}
104
105
106 \wxheading{Return value}
107
108 \true if the control was successfully created or \false if creation failed.
109
110
111 \membersection{wxAnimationCtrl::GetAnimation}\label{wxanimationctrlgetanimation}
112
113 \constfunc{wxAnimation}{GetAnimation}{\void}
114
115 Returns the animation associated with this control.
116
117
118 \membersection{wxAnimationCtrl::GetInactiveBitmap}\label{wxanimationctrlgetinactivebitmap}
119
120 \constfunc{wxBitmap}{GetInactiveBitmap}{\void}
121
122 Returns the inactive bitmap shown in this control when the;
123 see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info.
124
125
126 \membersection{wxAnimationCtrl::IsPlaying}\label{wxanimationctrlisplaying}
127
128 \constfunc{bool}{IsPlaying}{\void}
129
130 Returns \true if the animation is being played.
131
132
133 \membersection{wxAnimationCtrl::LoadFile}\label{wxanimationctrlloadfile}
134
135 \func{bool}{LoadFile}{\param{const wxString \&}{ file}, \param{wxAnimationType }{ animType = wxANIMATION\_TYPE\_ANY}}
136
137 Loads the animation from the given file and calls \helpref{SetAnimation}{wxanimationctrlsetanimation}.
138 See \helpref{wxAnimation::LoadFile}{wxanimationloadfile} for more info.
139
140
141 \membersection{wxAnimationCtrl::Play}\label{wxanimationctrlplay}
142
143 \func{bool}{Play}{\void}
144
145 Starts playing the animation.
146 The animation is always played in loop mode (unless the last frame of the animation
147 has an infinite delay time) and always start from the first frame
148 (even if you \helpref{stopped}{wxanimationctrlstop} it while some other frame was
149 displayed).
150
151
152 \membersection{wxAnimationCtrl::SetAnimation}\label{wxanimationctrlsetanimation}
153
154 \func{void}{SetAnimation}{\param{const wxAnimation \&}{ anim}}
155
156 Sets the animation to play in this control.
157 If the previous animation is being played, it's \helpref{Stopped}{wxanimationctrlstop}.
158
159 Until \helpref{Play}{wxanimationctrlplay} isn't called, a static image, the first
160 frame of the given animation or the background colour will be shown
161 (see \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} for more info).
162
163
164 \membersection{wxAnimationCtrl::SetInactiveBitmap}\label{wxanimationctrlsetinactivebitmap}
165
166 \func{void}{SetInactiveBitmap}{\param{const wxBitmap\& }{bmp}}
167
168 Sets the bitmap to show on the control when it's not playing an animation.
169 If you set as inactive bitmap {\tt wxNullBitmap} (which is the default), then the
170 first frame of the animation is instead shown when the control is inactive; in this case,
171 if there's no valid animation associated with the control (see \helpref{SetAnimation}{wxanimationctrlsetanimation}),
172 then the background colour of the window is shown.
173
174 If the control is not playing the animation, the given bitmap will be immediately
175 shown, otherwise it will be shown as soon as \helpref{Stop}{wxanimationctrlstop}
176 is called.
177
178 Note that the inactive bitmap, if smaller than the control's size, will be centered in
179 the control; if bigger, it will be stretched to fit it.
180
181
182 \membersection{wxAnimationCtrl::Stop}\label{wxanimationctrlstop}
183
184 \func{void}{Stop}{\void}
185
186 Stops playing the animation.
187 The control will show the first frame of the animation, a custom static image or
188 the window's background colour as specified by the
189 last \helpref{SetInactiveBitmap}{wxanimationctrlsetinactivebitmap} call.
190