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[wxWidgets.git] / src / osx / carbon / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/carbon/evtloop.cpp
3 // Purpose: implementation of wxEventLoop for wxMac
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 2006-01-12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/evtloop.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #include "wx/log.h"
32 #endif // WX_PRECOMP
33
34 #include "wx/osx/private.h"
35
36 // ============================================================================
37 // wxEventLoop implementation
38 // ============================================================================
39
40 wxGUIEventLoop::wxGUIEventLoop()
41 {
42 m_sleepTime = kEventDurationNoWait;
43 }
44
45 void wxGUIEventLoop::WakeUp()
46 {
47 extern void wxMacWakeUp();
48
49 wxMacWakeUp();
50 }
51
52 CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
53 {
54 return CFRunLoopGetCurrent();
55 }
56
57 void wxGUIEventLoop::DispatchAndReleaseEvent(EventRef theEvent)
58 {
59 if ( wxTheApp )
60 wxTheApp->MacSetCurrentEvent( theEvent, NULL );
61
62 OSStatus status = SendEventToEventTarget(theEvent, GetEventDispatcherTarget());
63 if (status == eventNotHandledErr && wxTheApp)
64 wxTheApp->MacHandleUnhandledEvent(theEvent);
65
66 ReleaseEvent( theEvent );
67 }
68
69 bool wxGUIEventLoop::Pending() const
70 {
71 EventRef theEvent;
72
73 return ReceiveNextEvent
74 (
75 0, // we want any event at all so we don't specify neither
76 NULL, // the number of event types nor the types themselves
77 kEventDurationNoWait,
78 false, // don't remove the event from queue
79 &theEvent
80 ) == noErr;
81 }
82
83 bool wxGUIEventLoop::Dispatch()
84 {
85 if ( !wxTheApp )
86 return false;
87
88 wxMacAutoreleasePool autoreleasepool;
89
90 EventRef theEvent;
91
92 OSStatus status = ReceiveNextEvent(0, NULL, m_sleepTime, true, &theEvent) ;
93
94 switch (status)
95 {
96 case eventLoopTimedOutErr :
97 // process pending wx events before sending idle events
98 wxTheApp->ProcessPendingEvents();
99 if ( wxTheApp->ProcessIdle() )
100 m_sleepTime = kEventDurationNoWait ;
101 else
102 {
103 m_sleepTime = kEventDurationSecond;
104 #if wxUSE_THREADS
105 wxMutexGuiLeave();
106 wxMilliSleep(20);
107 wxMutexGuiEnter();
108 #endif
109 }
110 break;
111
112 case eventLoopQuitErr :
113 // according to QA1061 this may also occur
114 // when a WakeUp Process is executed
115 break;
116
117 default:
118 DispatchAndReleaseEvent(theEvent);
119 m_sleepTime = kEventDurationNoWait ;
120 break;
121 }
122
123 return true;
124 }
125
126 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
127 {
128 EventRef event;
129 OSStatus status = ReceiveNextEvent(0, NULL, timeout/1000, true, &event);
130 switch ( status )
131 {
132 default:
133 wxFAIL_MSG( "unexpected ReceiveNextEvent() error" );
134 // fall through
135
136 case eventLoopTimedOutErr:
137 return -1;
138
139 case eventLoopQuitErr:
140 return 0;
141
142 case noErr:
143 DispatchAndReleaseEvent(event);
144 return 1;
145 }
146 }
147
148 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
149 {
150 #if wxUSE_THREADS
151 // Yielding from a non-gui thread needs to bail out, otherwise we end up
152 // possibly sending events in the thread too.
153 if ( !wxThread::IsMain() )
154 {
155 return true;
156 }
157 #endif // wxUSE_THREADS
158
159 m_isInsideYield = true;
160 m_eventsToProcessInsideYield = eventsToProcess;
161
162 #if wxUSE_LOG
163 // disable log flushing from here because a call to wxYield() shouldn't
164 // normally result in message boxes popping up &c
165 wxLog::Suspend();
166 #endif // wxUSE_LOG
167
168 // process all pending events:
169 while ( Pending() )
170 Dispatch();
171
172 // it's necessary to call ProcessIdle() to update the frames sizes which
173 // might have been changed (it also will update other things set from
174 // OnUpdateUI() which is a nice (and desired) side effect)
175 while ( ProcessIdle() ) {}
176
177 // if there are pending events, we must process them.
178 if (wxTheApp)
179 wxTheApp->ProcessPendingEvents();
180
181 #if wxUSE_LOG
182 wxLog::Resume();
183 #endif // wxUSE_LOG
184 m_isInsideYield = false;
185
186 return true;
187 }