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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: docview.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_docview Document/View Framework
12
13 @tableofcontents
14
15 The document/view framework is found in most application frameworks, because it
16 can dramatically simplify the code required to build many kinds of application.
17
18 The idea is that you can model your application primarily in terms of
19 @e documents to store data and provide interface-independent operations upon
20 it, and @e views to visualise and manipulate the data. Documents know how to do
21 input and output given stream objects, and views are responsible for taking
22 input from physical windows and performing the manipulation on the document
23 data.
24
25 If a document's data changes, all views should be updated to reflect the
26 change. The framework can provide many user-interface elements based on this
27 model.
28
29 Once you have defined your own classes and the relationships between them, the
30 framework takes care of popping up file selectors, opening and closing files,
31 asking the user to save modifications, routing menu commands to appropriate
32 (possibly default) code, even some default print/preview functionality and
33 support for command undo/redo.
34
35 The framework is highly modular, allowing overriding and replacement of
36 functionality and objects to achieve more than the default behaviour.
37
38 These are the overall steps involved in creating an application based on the
39 document/view framework:
40
41 @li Define your own document and view classes, overriding a minimal set of
42 member functions e.g. for input/output, drawing and initialization.
43 @li Define any subwindows (such as a scrolled window) that are needed for the
44 view(s). You may need to route some events to views or documents, for
45 example, "OnPaint" needs to be routed to wxView::OnDraw.
46 @li Decide what style of interface you will use: Microsoft's MDI (multiple
47 document child frames surrounded by an overall frame), SDI (a separate,
48 unconstrained frame for each document), or single-window (one document open
49 at a time, as in Windows Write).
50 @li Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct
51 an instance of wxDocParentFrame in your wxApp::OnInit, and a
52 wxDocChildFrame (if not single-window) when you initialize a view. Create
53 menus using standard menu ids (such as wxID_OPEN, wxID_PRINT).
54 @li Construct a single wxDocManager instance at the beginning of your
55 wxApp::OnInit, and then as many wxDocTemplate instances as necessary to
56 define relationships between documents and views. For a simple application,
57 there will be just one wxDocTemplate.
58
59 If you wish to implement Undo/Redo, you need to derive your own class(es) from
60 wxCommand and use wxCommandProcessor::Submit instead of directly executing
61 code. The framework will take care of calling Undo and Do functions as
62 appropriate, so long as the wxID_UNDO and wxID_REDO menu items are defined in
63 the view menu.
64
65 Here are a few examples of the tailoring you can do to go beyond the default
66 framework behaviour:
67
68 @li Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo
69 strategy, or a command history editor.
70 @li Override wxView::OnCreatePrintout to create an instance of a derived
71 wxPrintout class, to provide multi-page document facilities.
72 @li Override wxDocManager::SelectDocumentPath to provide a different file
73 selector.
74 @li Limit the maximum number of open documents and the maximum number of undo
75 commands.
76
77 Note that to activate framework functionality, you need to use some or all of
78 the wxWidgets @ref overview_docview_predefid in your menus.
79
80 @beginWxPerlOnly
81 The document/view framework is available in wxPerl. To use it, you will need
82 the following statements in your application code:
83
84 @code{.pl}
85 use Wx::DocView;
86 use Wx ':docview'; # import constants (optional)
87 @endcode
88 @endWxPerlOnly
89
90 @see @ref group_class_docview,
91
92
93
94 @section overview_docview_wxdoc wxDocument Overview
95
96 The wxDocument class can be used to model an application's file-based data. It
97 is part of the document/view framework supported by wxWidgets, and cooperates
98 with the wxView, wxDocTemplate and wxDocManager classes. Using this framework
99 can save a lot of routine user-interface programming, since a range of menu
100 commands -- such as open, save, save as -- are supported automatically.
101
102 The programmer just needs to define a minimal set of classes and member
103 functions for the framework to call when necessary. Data, and the means to view
104 and edit the data, are explicitly separated out in this model, and the concept
105 of multiple @e views onto the same data is supported.
106
107 Note that the document/view model will suit many but not all styles of
108 application. For example, it would be overkill for a simple file conversion
109 utility, where there may be no call for @e views on @e documents or the ability
110 to open, edit and save files. But probably the majority of applications are
111 document-based.
112
113 See the example application in @c samples/docview. To use the abstract
114 wxDocument class, you need to derive a new class and override at least the
115 member functions SaveObject and LoadObject. SaveObject and LoadObject will be
116 called by the framework when the document needs to be saved or loaded.
117
118 Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order to
119 allow the framework to create document objects on demand. When you create a
120 wxDocTemplate object on application initialization, you should pass
121 CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor so that it knows
122 how to create an instance of this class.
123
124 If you do not wish to use the wxWidgets method of creating document objects
125 dynamically, you must override wxDocTemplate::CreateDocument to return an
126 instance of the appropriate class.
127
128
129
130 @section overview_docview_wxview wxView Overview
131
132 The wxView class can be used to model the viewing and editing component of an
133 application's file-based data. It is part of the document/view framework
134 supported by wxWidgets, and cooperates with the wxDocument, wxDocTemplate and
135 wxDocManager classes.
136
137 See the example application in @c samples/docview.
138
139 To use the abstract wxView class, you need to derive a new class and override
140 at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will
141 probably want to respond to menu commands from the frame containing the view.
142
143 Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order to
144 allow the framework to create view objects on demand. When you create a
145 wxDocTemplate object on application initialization, you should pass
146 CLASSINFO(YourViewClass) to the wxDocTemplate constructor so that it knows how
147 to create an instance of this class.
148
149 If you do not wish to use the wxWidgets method of creating view objects
150 dynamically, you must override wxDocTemplate::CreateView to return an instance
151 of the appropriate class.
152
153
154
155 @section overview_docview_wxdoctemplate wxDocTemplate Overview
156
157 The wxDocTemplate class is used to model the relationship between a document
158 class and a view class. The application creates a document template object for
159 each document/view pair. The list of document templates managed by the
160 wxDocManager instance is used to create documents and views. Each document
161 template knows what file filters and default extension are appropriate for a
162 document/view combination, and how to create a document or view.
163
164 For example, you might write a small doodling application that can load and
165 save lists of line segments. If you had two views of the data -- graphical, and
166 a list of the segments -- then you would create one document class
167 DoodleDocument, and two view classes (DoodleGraphicView and DoodleListView).
168 You would also need two document templates, one for the graphical view and
169 another for the list view. You would pass the same document class and default
170 file extension to both document templates, but each would be passed a different
171 view class. When the user clicks on the Open menu item, the file selector is
172 displayed with a list of possible file filters -- one for each wxDocTemplate.
173 Selecting the filter selects the wxDocTemplate, and when a file is selected,
174 that template will be used for creating a document and view.
175
176 For the case where an application has one document type and one view type,
177 a single document template is constructed, and dialogs will be appropriately
178 simplified.
179
180 wxDocTemplate is part of the document/view framework supported by wxWidgets,
181 and cooperates with the wxView, wxDocument and wxDocManager classes.
182
183 See the example application in @c samples/docview.
184
185 To use the wxDocTemplate class, you do not need to derive a new class. Just
186 pass relevant information to the constructor including
187 CLASSINFO(YourDocumentClass) and CLASSINFO(YourViewClass) to allow dynamic
188 instance creation.
189
190 If you do not wish to use the wxWidgets method of creating document
191 objects dynamically, you must override wxDocTemplate::CreateDocument
192 and wxDocTemplate::CreateView to return instances of the appropriate class.
193
194 @note The document template has nothing to do with the C++ template construct.
195
196
197
198 @section overview_docview_wxdocmanager wxDocManager Overview
199
200 The wxDocManager class is part of the document/view framework supported by
201 wxWidgets, and cooperates with the wxView, wxDocument and wxDocTemplate
202 classes.
203
204 A wxDocManager instance coordinates documents, views and document templates. It
205 keeps a list of document and template instances, and much functionality is
206 routed through this object, such as providing selection and file dialogs. The
207 application can use this class 'as is' or derive a class and override some
208 members to extend or change the functionality.
209
210 Create an instance of this class near the beginning of your application
211 initialization, before any documents, views or templates are manipulated.
212
213 There may be multiple wxDocManager instances in an application. See the example
214 application in @c samples/docview.
215
216
217 @section overview_docview_events Event Propagation in Document/View framework
218
219 While wxDocument, wxDocManager and wxView are abstract objects, with which the
220 user can't interact directly, all of them derive from wxEvtHandler class and
221 can handle events arising in the windows showing the document with which the
222 user does interact. This is implemented by adding additional steps to the event
223 handling process described in @ref overview_events_processing, so the full list
224 of the handlers searched for an event occurring directly in wxDocChildFrame is:
225 <ol>
226 <li>wxDocument opened in this frame.</li>
227 <li>wxView shown in this frame.</li>
228 <li>wxDocManager associated with the parent wxDocParentFrame.</li>
229 <li>wxDocChildFrame itself.</li>
230 <li>wxDocParentFrame, as per the usual event bubbling up to parent rules.</li>
231 <li>wxApp, again as the usual fallback for all events.</li>
232 </ol>
233
234 This is mostly useful to define handlers for some menu commands directly in
235 wxDocument or wxView and is also used by the framework itself to define the
236 handlers for several standard commands, such as wxID_NEW or wxID_SAVE, in
237 wxDocManager itself. Notice that due to the order of the event handler search
238 detailed above, the handling of these commands can @e not be overridden at
239 wxDocParentFrame level but must be done at the level of wxDocManager itself.
240
241
242 @section overview_docview_wxcommand wxCommand Overview
243
244 wxCommand is a base class for modelling an application command, which is an
245 action usually performed by selecting a menu item, pressing a toolbar button or
246 any other means provided by the application to change the data or view.
247
248 Instead of the application functionality being scattered around switch
249 statements and functions in a way that may be hard to read and maintain, the
250 functionality for a command is explicitly represented as an object which can be
251 manipulated by a framework or application.
252
253 When a user interface event occurs, the application @e submits a command to a
254 wxCommandProcessor object to execute and store.
255
256 The wxWidgets document/view framework handles Undo and Redo by use of wxCommand
257 and wxCommandProcessor objects. You might find further uses for wxCommand, such
258 as implementing a macro facility that stores, loads and replays commands.
259
260 An application can derive a new class for every command, or, more likely, use
261 one class parameterized with an integer or string command identifier.
262
263
264
265 @section overview_docview_wxcommandproc wxCommandProcessor Overview
266
267 wxCommandProcessor is a class that maintains a history of wxCommand instances,
268 with undo/redo functionality built-in. Derive a new class from this if you want
269 different behaviour.
270
271
272
273 @section overview_docview_filehistory wxFileHistory Overview
274
275 wxFileHistory encapsulates functionality to record the last few files visited,
276 and to allow the user to quickly load these files using the list appended to
277 the File menu. Although wxFileHistory is used by wxDocManager, it can be used
278 independently. You may wish to derive from it to allow different behaviour,
279 such as popping up a scrolling list of files.
280
281 By calling wxFileHistory::UseMenu() you can associate a file menu with the file
282 history. The menu will then be used for appending filenames that are added to
283 the history.
284
285 Please notice that currently if the history already contained filenames when
286 UseMenu() is called (e.g. when initializing a second MDI child frame), the menu
287 is not automatically initialized with the existing filenames in the history and
288 so you need to call wxFileHistory::AddFilesToMenu() after UseMenu() explicitly
289 in order to initialize the menu with the existing list of MRU files (otherwise
290 an assertion failure is raised in debug builds).
291
292 The filenames are appended using menu identifiers in the range @c wxID_FILE1 to
293 @c wxID_FILE9.
294
295 In order to respond to a file load command from one of these identifiers, you
296 need to handle them using an event handler, for example:
297
298 @code
299 BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame)
300 EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit)
301 EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile)
302 END_EVENT_TABLE()
303
304 void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event))
305 {
306 Close();
307 }
308
309 void wxDocParentFrame::OnMRUFile(wxCommandEvent& event)
310 {
311 wxString f(m_docManager->GetHistoryFile(event.GetId() - wxID_FILE1));
312 if (!f.empty())
313 (void)m_docManager-CreateDocument(f, wxDOC_SILENT);
314 }
315 @endcode
316
317
318
319 @section overview_docview_predefid Predefined Command Identifiers
320
321 To allow communication between the application's menus and the document/view
322 framework, several command identifiers are predefined for you to use in menus.
323
324 @verbatim
325 wxID_OPEN (5000)
326 wxID_CLOSE (5001)
327 wxID_NEW (5002)
328 wxID_SAVE (5003)
329 wxID_SAVEAS (5004)
330 wxID_REVERT (5005)
331 wxID_EXIT (5006)
332 wxID_UNDO (5007)
333 wxID_REDO (5008)
334 wxID_HELP (5009)
335 wxID_PRINT (5010)
336 wxID_PRINT_SETUP (5011)
337 wxID_PREVIEW (5012)
338 @endverbatim
339
340 */