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improve wxMessageOutputBest console output under Windows (closes 9146)
[wxWidgets.git] / include / wx / msw / apptbase.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/apptbase.h
3 // Purpose: declaration of wxAppTraits for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.06.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_MSW_APPTBASE_H_
13 #define _WX_MSW_APPTBASE_H_
14
15 // ----------------------------------------------------------------------------
16 // wxAppTraits: the MSW version adds extra hooks needed by MSW-only code
17 // ----------------------------------------------------------------------------
18
19 class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
20 {
21 public:
22 // wxExecute() support methods
23 // ---------------------------
24
25 // called before starting to wait for the child termination, may return
26 // some opaque data which will be passed later to AfterChildWaitLoop()
27 virtual void *BeforeChildWaitLoop() = 0;
28
29 // process pending Windows messages, even in console app
30 virtual void AlwaysYield() = 0;
31
32 // called after starting to wait for the child termination, the parameter
33 // is the return value of BeforeChildWaitLoop()
34 virtual void AfterChildWaitLoop(void *data) = 0;
35
36
37 // wxThread helpers
38 // ----------------
39
40 // process a message while waiting for a(nother) thread, should return
41 // false if and only if we have to exit the application
42 virtual bool DoMessageFromThreadWait() = 0;
43
44 // wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
45 // the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
46 virtual WXDWORD WaitForThread(WXHANDLE hThread) = 0;
47
48
49 // wxSocket support
50 // ----------------
51
52 #if wxUSE_SOCKETS
53 // this function is used by wxNet library to set the default socket manager
54 // to use: doing it like this allows us to keep all socket-related code in
55 // wxNet instead of having to pull it in wxBase itself as we'd have to do
56 // if we really implemented GSocketManager here
57 //
58 // we don't take ownership of this pointer, it should have a lifetime
59 // greater than that of any socket (e.g. be a pointer to a static object)
60 static void SetDefaultSocketManager(GSocketManager *manager)
61 {
62 ms_manager = manager;
63 }
64
65 virtual GSocketManager *GetSocketManager() { return ms_manager; }
66 #endif // wxUSE_SOCKETS
67
68
69 #ifndef __WXWINCE__
70 // console helpers
71 // ---------------
72
73 // this method can be overridden by a derived class to always return true
74 // or false to force [not] using the console for output to stderr
75 //
76 // by default console applications always return true from here while the
77 // GUI ones only return true if they're being run from console and there is
78 // no other activity happening in this console
79 virtual bool CanUseStderr() = 0;
80
81 // write text to the console, return true if ok or false on error
82 virtual bool WriteToStderr(const wxString& text) = 0;
83 #endif // !__WXWINCE__
84
85 protected:
86 // implementation of WaitForThread() for the console applications which is
87 // also used by the GUI code if it doesn't [yet|already} dispatch events
88 WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
89
90 static GSocketManager *ms_manager;
91 };
92
93 #endif // _WX_MSW_APPTBASE_H_
94