1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/stdpaths.cpp
3 // Purpose: wxStandardPaths implementation for Win32
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2004 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
33 #include "wx/dynlib.h"
34 #include "wx/filename.h"
36 #include "wx/stdpaths.h"
38 #include "wx/msw/private.h"
39 #include "wx/msw/wrapshl.h"
41 // ----------------------------------------------------------------------------
43 // ----------------------------------------------------------------------------
45 typedef HRESULT (WINAPI
*SHGetFolderPath_t
)(HWND
, int, HANDLE
, DWORD
, LPTSTR
);
46 typedef HRESULT (WINAPI
*SHGetSpecialFolderPath_t
)(HWND
, LPTSTR
, int, BOOL
);
48 // ----------------------------------------------------------------------------
50 // ----------------------------------------------------------------------------
52 // used in our wxLogTrace messages
53 static const wxChar
*TRACE_MASK
= _T("stdpaths");
56 #define CSIDL_APPDATA 0x001a
59 #ifndef CSIDL_LOCAL_APPDATA
60 #define CSIDL_LOCAL_APPDATA 0x001c
63 #ifndef CSIDL_COMMON_APPDATA
64 #define CSIDL_COMMON_APPDATA 0x0023
67 #ifndef CSIDL_PROGRAM_FILES
68 #define CSIDL_PROGRAM_FILES 0x0026
71 #ifndef SHGFP_TYPE_CURRENT
72 #define SHGFP_TYPE_CURRENT 0
75 #ifndef SHGFP_TYPE_DEFAULT
76 #define SHGFP_TYPE_DEFAULT 1
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
87 pSHGetFolderPath
= NULL
;
88 pSHGetSpecialFolderPath
= NULL
;
92 SHGetFolderPath_t pSHGetFolderPath
;
93 SHGetSpecialFolderPath_t pSHGetSpecialFolderPath
;
98 // in spite of using a static variable, this is MT-safe as in the worst case it
99 // results in initializing the function pointer several times -- but this is
101 static ShellFunctions gs_shellFuncs
;
103 // ----------------------------------------------------------------------------
105 // ----------------------------------------------------------------------------
107 static void ResolveShellFunctions()
109 // start with the newest functions, fall back to the oldest ones
111 wxString
shellDllName(_T("coredll"));
113 // first check for SHGetFolderPath (shell32.dll 5.0)
114 wxString
shellDllName(_T("shell32"));
117 wxDynamicLibrary
dllShellFunctions( shellDllName
);
118 if ( !dllShellFunctions
.IsLoaded() )
120 wxString traceMessage
= wxString::Format( _T("Failed to load %s.dll"), shellDllName
);
121 wxLogTrace(TRACE_MASK
, traceMessage
);
124 // don't give errors if the functions are unavailable, we're ready to deal
130 static const wchar_t UNICODE_SUFFIX
= L
''; // WinCE SH functions don't seem to have 'W'
132 static const wchar_t UNICODE_SUFFIX
= L
'W';
135 static const char UNICODE_SUFFIX
= 'A';
136 #endif // Unicode/!Unicode
138 wxString
funcname(_T("SHGetFolderPath"));
139 gs_shellFuncs
.pSHGetFolderPath
=
140 (SHGetFolderPath_t
)dllShellFunctions
.GetSymbol(funcname
+ UNICODE_SUFFIX
);
142 // then for SHGetSpecialFolderPath (shell32.dll 4.71)
143 if ( !gs_shellFuncs
.pSHGetFolderPath
)
145 funcname
= _T("SHGetSpecialFolderPath");
146 gs_shellFuncs
.pSHGetSpecialFolderPath
= (SHGetSpecialFolderPath_t
)
147 dllShellFunctions
.GetSymbol(funcname
+ UNICODE_SUFFIX
);
150 // finally we fall back on SHGetSpecialFolderLocation (shell32.dll 4.0),
151 // but we don't need to test for it -- it is available even under Win95
153 // shell32.dll is going to be unloaded, but it still remains in memory
154 // because we also link to it statically, so it's ok
156 gs_shellFuncs
.initialized
= true;
159 // ============================================================================
160 // wxStandardPaths implementation
161 // ============================================================================
163 // ----------------------------------------------------------------------------
165 // ----------------------------------------------------------------------------
168 wxString
wxStandardPaths::DoGetDirectory(int csidl
)
170 if ( !gs_shellFuncs
.initialized
)
171 ResolveShellFunctions();
176 // test whether the function is available during compile-time (it must be
177 // defined as either "SHGetFolderPathA" or "SHGetFolderPathW")
178 #ifdef SHGetFolderPath
179 // and now test whether we have it during run-time
180 if ( gs_shellFuncs
.pSHGetFolderPath
)
182 hr
= gs_shellFuncs
.pSHGetFolderPath
184 NULL
, // parent window, not used
186 NULL
, // access token (current user)
187 SHGFP_TYPE_CURRENT
, // current path, not just default value
188 wxStringBuffer(dir
, MAX_PATH
)
191 // somewhat incredibly, the error code in the Unicode version is
192 // different from the one in ASCII version for this function
199 // directory doesn't exist, maybe we can get its default value?
200 hr
= gs_shellFuncs
.pSHGetFolderPath
206 wxStringBuffer(dir
, MAX_PATH
)
210 #endif // SHGetFolderPath
212 #ifdef SHGetSpecialFolderPath
213 if ( FAILED(hr
) && gs_shellFuncs
.pSHGetSpecialFolderPath
)
215 hr
= gs_shellFuncs
.pSHGetSpecialFolderPath
217 NULL
, // parent window
218 wxStringBuffer(dir
, MAX_PATH
),
220 FALSE
// don't create if doesn't exist
223 #endif // SHGetSpecialFolderPath
225 // SHGetSpecialFolderLocation should be available with all compilers and
226 // under all Win32 systems, so don't test for it (and as it doesn't exist
227 // in "A" and "W" versions anyhow, testing would be more involved, too)
231 hr
= SHGetSpecialFolderLocation(NULL
, csidl
, &pidl
);
235 // creating this temp object has (nice) side effect of freeing pidl
236 dir
= wxItemIdList(pidl
).GetPath();
243 // ----------------------------------------------------------------------------
245 // ----------------------------------------------------------------------------
247 wxString
wxStandardPaths::GetConfigDir() const
249 return AppendAppName(DoGetDirectory(CSIDL_COMMON_APPDATA
));
252 wxString
wxStandardPaths::GetUserConfigDir() const
254 return DoGetDirectory(CSIDL_APPDATA
);
257 wxString
wxStandardPaths::GetDataDir() const
259 // under Windows each program is usually installed in its own directory and
260 // so its datafiles are in the same directory as its main executable
261 return wxFileName(wxGetFullModuleName()).GetPath();
264 wxString
wxStandardPaths::GetUserDataDir() const
266 return AppendAppName(GetUserConfigDir());
269 wxString
wxStandardPaths::GetUserLocalDataDir() const
271 return AppendAppName(DoGetDirectory(CSIDL_LOCAL_APPDATA
));
274 wxString
wxStandardPaths::GetPluginsDir() const
276 return wxFileName(wxGetFullModuleName()).GetPath();
280 // ============================================================================
281 // wxStandardPathsWin16 implementation
282 // ============================================================================
284 wxString
wxStandardPathsWin16::GetConfigDir() const
286 // this is for compatibility with earlier wxFileConfig versions
287 // which used the Windows directory for the global files
290 if ( !::GetWindowsDirectory(wxStringBuffer(dir
, MAX_PATH
), MAX_PATH
) )
292 wxLogLastError(_T("GetWindowsDirectory"));
295 // TODO: use CSIDL_WINDOWS (eVC4, possibly not eVC3)
296 dir
= wxT("\\Windows");
302 wxString
wxStandardPathsWin16::GetUserConfigDir() const
304 // again, for wxFileConfig which uses $HOME for its user config file
305 return wxGetHomeDir();
308 #endif // wxUSE_STDPATHS