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1
2 =================================================
3 Welcome to wxWidgets/CE 2.5.2
4 =================================================
5
6 You have downloaded version 2.5.2 of the Windows CE port of
7 the wxWidgets GUI library. This runs on PocketPC 2002,
8 SmartPhone 2002, and Windows CE .NET 4.x.
9
10 More information about the wxWidgets project as a whole
11 can be found at:
12
13 http://www.wxwidgets.org
14
15 Information about the Windows CE port in particular
16 can be found here:
17
18 http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
19
20 Supported platforms
21 ===================
22
23 These are the supported platforms at the moment:
24
25 - x86 emulator
26 - PocketPC (StrongARM)
27
28 You can test the library and applications using PocketPC emulator
29 and/or Compaq iPAQ or other PDAs using PocketPC
30
31 Compiler installation
32 =====================
33
34 Get the Visual C++ embedded (FREE) from Microsoft website
35 http://msdn.microsoft.com/vstudio/device/embedded/download.asp
36
37 You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
38
39 Install selecting only the two target platforms used:
40
41 - WCE x86em (PocketPC emulation)
42 - WCE ARM (PocketPC StrongARM)
43
44 You can install other targets but you will need
45 to create new configurations for them in the
46 wxWidgets project files.
47
48 wxWidgets/CE Configuration
49 ================================
50
51 You may wish to customize the following file
52 before compiling wxWinCE:
53
54 include/wx/msw/wince/setup.h
55
56 These are some of the Windows CE-specific settings
57 you can adjust.
58
59 wxUSE_POCKETPC_UI
60
61 If you are compiling with Windows CE .NET, you may
62 wish to emulate PocketPC behaviour (set it to 1), or
63 take advantage of the greater flexibility of
64 Windows CE .NET (set it to 0).
65 If 0, the PocketPC-specific toolbar class will be
66 used, which uses commandbar to combine the toolbar
67 and menubar in one control. If 1, the normal menubar
68 and toolbar behaviour will be used, as per
69 desktop Windows.
70
71 wxUSE_SMARTPHONE
72
73 Set this to 1 if you wish to compile for the SmartPhone
74 platform (with eVC++ 3).
75
76 wxWidgets/CE Compilation
77 ================================
78
79 Open src/msw/wince/wxWidgetsCE.vcp, select an
80 ARM or x86 target (or emulator target for eVC++ 4),
81 and compile.
82
83 Then open samples/minimal/minimalCE.vcp, select an
84 ARM, x86 or emulator target, and compile. You can
85 use the emulator or real hardware to run the
86 sample.
87
88 There may be long delays while VC++ computes dependencies, and expect
89 to wait a long time for loading and saving the workspace.
90
91 To compile using the emulator on eVC++3:
92
93 - Open src/msw/wince/wxWidgetsCE.vcp, select the
94 WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
95 then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
96 and compile.
97
98 - Open samples/minimal/minimalCE.vcp, select the
99 WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
100 Pocket PC 2002 Emulation as before, and compile.
101
102 To compile using the emulator on eVC++4:
103
104 - Open src/msw/wince/wxWidgetsCE.vcp, select the
105 WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
106
107 - Open samples/minimal/minimalCE.vcp with eCV 4.0, select the
108 WIN32 (WCE emulator) Debug configuration, and compile.
109
110 Status
111 ======
112
113 Currently under development. For further information
114 about what has been done and what needs to be
115 done, see:
116
117 http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
118
119 Disclaimer
120 ==========
121
122 All product names are used for identification purposes and are trademarks
123 or registered trademarks owned by their respective companies.
124