fix mac universal
[wxWidgets.git] / include / wx / listctrl.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/listctrl.h
3 // Purpose: wxListCtrl class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 04.12.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_LISTCTRL_H_BASE_
13 #define _WX_LISTCTRL_H_BASE_
14
15 #include "wx/defs.h" // headers should include this before first wxUSE_XXX check
16
17 #if wxUSE_LISTCTRL
18
19 #include "wx/listbase.h"
20
21 // ----------------------------------------------------------------------------
22 // constants
23 // ----------------------------------------------------------------------------
24
25 extern WXDLLEXPORT_DATA(const char) wxListCtrlNameStr[];
26
27 // ----------------------------------------------------------------------------
28 // include the wxListCtrl class declaration
29 // ----------------------------------------------------------------------------
30
31 #if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
32 #include "wx/msw/listctrl.h"
33 #elif defined(__WXMAC__) && !defined(__WXUNIVERSAL__)
34 #include "wx/mac/carbon/listctrl.h"
35 #else
36 #include "wx/generic/listctrl.h"
37 #endif
38
39 // ----------------------------------------------------------------------------
40 // wxListView: a class which provides a better API for list control
41 // ----------------------------------------------------------------------------
42
43 class WXDLLEXPORT wxListView : public wxListCtrl
44 {
45 public:
46 wxListView() { }
47 wxListView( wxWindow *parent,
48 wxWindowID winid = wxID_ANY,
49 const wxPoint& pos = wxDefaultPosition,
50 const wxSize& size = wxDefaultSize,
51 long style = wxLC_REPORT,
52 const wxValidator& validator = wxDefaultValidator,
53 const wxString &name = wxListCtrlNameStr)
54 {
55 Create(parent, winid, pos, size, style, validator, name);
56 }
57
58 // focus/selection stuff
59 // ---------------------
60
61 // [de]select an item
62 void Select(long n, bool on = true)
63 {
64 SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
65 }
66
67 // focus and show the given item
68 void Focus(long index)
69 {
70 SetItemState(index, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
71 EnsureVisible(index);
72 }
73
74 // get the currently focused item or -1 if none
75 long GetFocusedItem() const
76 {
77 return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED);
78 }
79
80 // get first and subsequent selected items, return -1 when no more
81 long GetNextSelected(long item) const
82 { return GetNextItem(item, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
83 long GetFirstSelected() const
84 { return GetNextSelected(-1); }
85
86 // return true if the item is selected
87 bool IsSelected(long index) const
88 { return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
89
90 // columns
91 // -------
92
93 void SetColumnImage(int col, int image)
94 {
95 wxListItem item;
96 item.SetMask(wxLIST_MASK_IMAGE);
97 item.SetImage(image);
98 SetColumn(col, item);
99 }
100
101 void ClearColumnImage(int col) { SetColumnImage(col, -1); }
102
103 private:
104 DECLARE_DYNAMIC_CLASS_NO_COPY(wxListView)
105 };
106
107 #endif // wxUSE_LISTCTRL
108
109 #endif
110 // _WX_LISTCTRL_H_BASE_