1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
27 #include "wx/evtloop.h"
31 #include "wx/window.h"
37 #include "wx/thread.h"
38 #include "wx/except.h"
39 #include "wx/msw/private.h"
40 #include "wx/scopeguard.h"
43 #include "wx/tooltip.h"
45 // define the list of MSG strutures
46 WX_DECLARE_LIST(MSG
, wxMsgList
);
48 #include "wx/listimpl.cpp"
50 WX_DEFINE_LIST(wxMsgList
)
51 #endif // wxUSE_THREADS
56 // ============================================================================
57 // wxMSWEventLoopBase implementation
58 // ============================================================================
60 // ----------------------------------------------------------------------------
62 // ----------------------------------------------------------------------------
64 wxMSWEventLoopBase::wxMSWEventLoopBase()
70 // ----------------------------------------------------------------------------
71 // wxEventLoop message processing dispatching
72 // ----------------------------------------------------------------------------
74 bool wxMSWEventLoopBase::Pending() const
77 return ::PeekMessage(&msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
80 bool wxMSWEventLoopBase::GetNextMessage(WXMSG
* msg
)
82 const BOOL rc
= ::GetMessage(msg
, NULL
, 0, 0);
92 // should never happen, but let's test for it nevertheless
93 wxLogLastError(wxT("GetMessage"));
95 // still break from the loop
102 int wxMSWEventLoopBase::GetNextMessageTimeout(WXMSG
*msg
, unsigned long timeout
)
104 // MsgWaitForMultipleObjects() won't notice any input which was already
105 // examined (e.g. using PeekMessage()) but not yet removed from the queue
106 // so we need to remove any immediately messages manually
108 // NB: using MsgWaitForMultipleObjectsEx() could simplify the code here but
109 // it is not available in very old Windows versions
110 if ( !::PeekMessage(msg
, 0, 0, 0, PM_REMOVE
) )
112 // we use this function just in order to not block longer than the
113 // given timeout, so we don't pass any handles to it at all
114 DWORD rc
= ::MsgWaitForMultipleObjects
125 wxLogDebug("unexpected MsgWaitForMultipleObjects() return "
133 if ( !::PeekMessage(msg
, 0, 0, 0, PM_REMOVE
) )
135 // somehow it may happen that MsgWaitForMultipleObjects()
136 // returns true but there are no messages -- just treat it
137 // the same as timeout then
144 return msg
->message
!= WM_QUIT
;
152 // ============================================================================
153 // GUI wxEventLoop implementation
154 // ============================================================================
156 wxWindowMSW
*wxGUIEventLoop::ms_winCritical
= NULL
;
158 bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW
*win
)
162 if ( win
== ms_winCritical
)
165 win
= win
->GetParent();
171 bool wxGUIEventLoop::PreProcessMessage(WXMSG
*msg
)
173 HWND hwnd
= msg
->hwnd
;
174 wxWindow
*wndThis
= wxGetWindowFromHWND((WXHWND
)hwnd
);
177 // this might happen if we're in a modeless dialog, or if a wx control has
178 // children which themselves were not created by wx (i.e. wxActiveX control children)
181 while ( hwnd
&& (::GetWindowLong(hwnd
, GWL_STYLE
) & WS_CHILD
))
183 hwnd
= ::GetParent(hwnd
);
185 // If the control has a wx parent, break and give the parent a chance
186 // to process the window message
187 wndThis
= wxGetWindowFromHWND((WXHWND
)hwnd
);
194 // this may happen if the event occurred in a standard modeless dialog (the
195 // only example of which I know of is the find/replace dialog) - then call
196 // IsDialogMessage() to make TAB navigation in it work
198 // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
199 // them) if we call it for the control itself
200 return hwnd
&& ::IsDialogMessage(hwnd
, msg
) != 0;
204 if ( !AllowProcessing(wndThis
) )
206 // not a child of critical window, so we eat the event but take care to
207 // stop an endless stream of WM_PAINTs which would have resulted if we
208 // didn't validate the invalidated part of the window
209 if ( msg
->message
== WM_PAINT
)
210 ::ValidateRect(hwnd
, NULL
);
216 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
217 // popup the tooltip bubbles
218 if ( msg
->message
== WM_MOUSEMOVE
)
220 // we should do it if one of window children has an associated tooltip
221 // (and not just if the window has a tooltip itself)
222 if ( wndThis
->HasToolTips() )
223 wxToolTip::RelayEvent((WXMSG
*)msg
);
225 #endif // wxUSE_TOOLTIPS
227 // allow the window to prevent certain messages from being
228 // translated/processed (this is currently used by wxTextCtrl to always
229 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
230 if ( !wndThis
->MSWShouldPreProcessMessage((WXMSG
*)msg
) )
235 // try translations first: the accelerators override everything
236 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
238 if ( wnd
->MSWTranslateMessage((WXMSG
*)msg
))
241 // stop at first top level window, i.e. don't try to process the key
242 // strokes originating in a dialog using the accelerators of the parent
243 // frame - this doesn't make much sense
244 if ( wnd
->IsTopLevel() )
248 // now try the other hooks (kbd navigation is handled here)
249 for ( wnd
= wndThis
; wnd
; wnd
= wnd
->GetParent() )
251 if ( wnd
->MSWProcessMessage((WXMSG
*)msg
) )
254 // also stop at first top level window here, just as above because
255 // if we don't do this, pressing ESC on a modal dialog shown as child
256 // of a modal dialog with wxID_CANCEL will cause the parent dialog to
257 // be closed, for example
258 if ( wnd
->IsTopLevel() )
262 // no special preprocessing for this message, dispatch it normally
266 void wxGUIEventLoop::ProcessMessage(WXMSG
*msg
)
268 // give us the chance to preprocess the message first
269 if ( !PreProcessMessage(msg
) )
271 // if it wasn't done, dispatch it to the corresponding window
272 ::TranslateMessage(msg
);
273 ::DispatchMessage(msg
);
277 bool wxGUIEventLoop::Dispatch()
280 if ( !GetNextMessage(&msg
) )
284 wxASSERT_MSG( wxThread::IsMain(),
285 wxT("only the main thread can process Windows messages") );
287 static bool s_hadGuiLock
= true;
288 static wxMsgList s_aSavedMessages
;
290 // if a secondary thread owning the mutex is doing GUI calls, save all
291 // messages for later processing - we can't process them right now because
292 // it will lead to recursive library calls (and we're not reentrant)
293 if ( !wxGuiOwnedByMainThread() )
295 s_hadGuiLock
= false;
297 // leave out WM_COMMAND messages: too dangerous, sometimes
298 // the message will be processed twice
299 if ( !wxIsWaitingForThread() || msg
.message
!= WM_COMMAND
)
301 MSG
* pMsg
= new MSG(msg
);
302 s_aSavedMessages
.Append(pMsg
);
309 // have we just regained the GUI lock? if so, post all of the saved
312 // FIXME of course, it's not _exactly_ the same as processing the
313 // messages normally - expect some things to break...
318 wxMsgList::compatibility_iterator node
= s_aSavedMessages
.GetFirst();
321 MSG
* pMsg
= node
->GetData();
322 s_aSavedMessages
.Erase(node
);
324 ProcessMessage(pMsg
);
327 node
= s_aSavedMessages
.GetFirst();
331 #endif // wxUSE_THREADS
333 ProcessMessage(&msg
);
338 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout
)
341 int rc
= GetNextMessageTimeout(&msg
, timeout
);
345 ProcessMessage(&msg
);
350 void wxGUIEventLoop::OnNextIteration()
353 wxMutexGuiLeaveOrEnter();
354 #endif // wxUSE_THREADS
357 void wxGUIEventLoop::WakeUp()
359 ::PostMessage(NULL
, WM_NULL
, 0, 0);
363 // ----------------------------------------------------------------------------
364 // Yield to incoming messages
365 // ----------------------------------------------------------------------------
367 #include <wx/arrimpl.cpp>
368 WX_DEFINE_OBJARRAY(wxMSGArray
);
370 bool wxGUIEventLoop::YieldFor(long eventsToProcess
)
372 // set the flag and don't forget to reset it before returning
373 m_isInsideYield
= true;
374 m_eventsToProcessInsideYield
= eventsToProcess
;
376 wxON_BLOCK_EXIT_SET(m_isInsideYield
, false);
379 // disable log flushing from here because a call to wxYield() shouldn't
380 // normally result in message boxes popping up &c
383 // ensure the logs will be flashed again when we exit
384 wxON_BLOCK_EXIT0(wxLog::Resume
);
387 // we don't want to process WM_QUIT from here - it should be processed in
388 // the main event loop in order to stop it
390 int nPaintsReceived
= 0;
391 while ( PeekMessage(&msg
, (HWND
)0, 0, 0, PM_NOREMOVE
) &&
392 msg
.message
!= WM_QUIT
)
395 wxMutexGuiLeaveOrEnter();
396 #endif // wxUSE_THREADS
398 if (msg
.message
== WM_PAINT
)
400 // NOTE: WM_PAINTs are categorized as wxEVT_CATEGORY_UI
401 if ((eventsToProcess
& wxEVT_CATEGORY_UI
) == 0)
403 // this msg is not going to be dispatched...
404 // however WM_PAINT is special: until there are damaged
405 // windows, Windows will keep sending it forever!
406 if (nPaintsReceived
> 10)
408 // we got 10 WM_PAINT consecutive messages...
409 // we must have reached the tail of the message queue:
410 // we're now getting _only_ WM_PAINT events and this will
411 // continue forever (since we don't dispatch them
412 // because of the user-specified eventsToProcess mask)...
413 // break out of this loop!
419 //else: we're going to dispatch it below,
420 // so we don't need to take any special action
424 // reset the counter of consecutive WM_PAINT messages received:
428 // choose a wxEventCategory for this Windows message
432 #if !defined(__WXWINCE__)
435 case WM_NCLBUTTONDOWN
:
437 case WM_NCLBUTTONDBLCLK
:
438 case WM_NCRBUTTONDOWN
:
440 case WM_NCRBUTTONDBLCLK
:
441 case WM_NCMBUTTONDOWN
:
443 case WM_NCMBUTTONDBLCLK
:
458 case WM_IME_STARTCOMPOSITION
:
459 case WM_IME_ENDCOMPOSITION
:
460 case WM_IME_COMPOSITION
:
464 case WM_IME_SETCONTEXT
:
467 case WM_IME_COMPOSITIONFULL
:
473 #if !defined(__WXWINCE__)
477 #ifdef WM_NCMOUSELEAVE
478 case WM_NCMOUSELEAVE
:
490 case WM_LBUTTONDBLCLK
:
493 case WM_RBUTTONDBLCLK
:
496 case WM_MBUTTONDBLCLK
:
498 processNow
= (eventsToProcess
& wxEVT_CATEGORY_USER_INPUT
) != 0;
502 processNow
= (eventsToProcess
& wxEVT_CATEGORY_TIMER
) != 0;
506 if (msg
.message
< WM_USER
)
508 // 0;WM_USER-1 is the range of message IDs reserved for use
510 // there are too many of these types of messages to handle
511 // them in this switch
512 processNow
= (eventsToProcess
& wxEVT_CATEGORY_UI
) != 0;
516 // Process all the unknown messages. We must do it because
517 // failure to process some of them can be fatal, e.g. if we
518 // don't dispatch WM_APP+2 then embedded IE ActiveX
519 // controls don't work any more, see #14027. And there may
520 // be more examples like this, so dispatch all unknown
521 // messages immediately to be safe.
526 // should we process this event now?
529 if ( !wxTheApp
->Dispatch() )
534 // remove the message and store it
535 ::GetMessage(&msg
, NULL
, 0, 0);
540 // if there are pending events, we must process them.
542 wxTheApp
->ProcessPendingEvents();
544 // put back unprocessed events in the queue
545 DWORD id
= GetCurrentThreadId();
546 for (size_t i
=0; i
<m_arrMSG
.GetCount(); i
++)
548 PostThreadMessage(id
, m_arrMSG
[i
].message
,
549 m_arrMSG
[i
].wParam
, m_arrMSG
[i
].lParam
);
561 // ============================================================================
562 // wxConsoleEventLoop implementation
563 // ============================================================================
565 #if wxUSE_CONSOLE_EVENTLOOP
567 void wxConsoleEventLoop::WakeUp()
570 wxWakeUpMainThread();
574 void wxConsoleEventLoop::ProcessMessage(WXMSG
*msg
)
576 ::DispatchMessage(msg
);
579 bool wxConsoleEventLoop::Dispatch()
582 if ( !GetNextMessage(&msg
) )
585 ProcessMessage(&msg
);
587 return !m_shouldExit
;
590 int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout
)
593 int rc
= GetNextMessageTimeout(&msg
, timeout
);
597 ProcessMessage(&msg
);
599 return !m_shouldExit
;
602 #endif // wxUSE_CONSOLE_EVENTLOOP