1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
27 #include "wx/toplevel.h"
28 #include "wx/dcclient.h"
32 #include "wx/display.h"
34 // ----------------------------------------------------------------------------
36 // ----------------------------------------------------------------------------
38 BEGIN_EVENT_TABLE(wxTopLevelWindowBase
, wxWindow
)
39 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow
)
40 EVT_SIZE(wxTopLevelWindowBase::OnSize
)
43 // ============================================================================
45 // ============================================================================
47 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow
, wxWindow
)
49 // ----------------------------------------------------------------------------
50 // construction/destruction
51 // ----------------------------------------------------------------------------
53 wxTopLevelWindowBase::wxTopLevelWindowBase()
55 // Unlike windows, top level windows are created hidden by default.
59 wxTopLevelWindowBase::~wxTopLevelWindowBase()
61 // don't let wxTheApp keep any stale pointers to us
62 if ( wxTheApp
&& wxTheApp
->GetTopWindow() == this )
63 wxTheApp
->SetTopWindow(NULL
);
65 wxTopLevelWindows
.DeleteObject(this);
67 if ( IsLastBeforeExit() )
69 // no other (important) windows left, quit the app
70 wxTheApp
->ExitMainLoop();
74 bool wxTopLevelWindowBase::Destroy()
76 // delayed destruction: the frame will be deleted during the next idle
78 if ( !wxPendingDelete
.Member(this) )
79 wxPendingDelete
.Append(this);
81 if (wxTopLevelWindows
.GetCount() > 1)
83 // Hide it immediately. This should
84 // not be done if this TLW is the
85 // only one left since we then would
86 // risk not to get any idle events
87 // at all anymore during which we
88 // could delete any pending events.
95 bool wxTopLevelWindowBase::IsLastBeforeExit() const
97 // first of all, automatically exiting the app on last window close can be
98 // completely disabled at wxTheApp level
99 if ( !wxTheApp
|| !wxTheApp
->GetExitOnFrameDelete() )
102 wxWindowList::const_iterator i
;
103 const wxWindowList::const_iterator end
= wxTopLevelWindows
.end();
105 // then decide whether we should exit at all
106 for ( i
= wxTopLevelWindows
.begin(); i
!= end
; ++i
)
108 wxTopLevelWindow
* const win
= wx_static_cast(wxTopLevelWindow
*, *i
);
109 if ( win
->ShouldPreventAppExit() )
111 // there remains at least one important TLW, don't exit
116 // if yes, close all the other windows: this could still fail
117 for ( i
= wxTopLevelWindows
.begin(); i
!= end
; ++i
)
119 // don't close twice the windows which are already marked for deletion
120 wxTopLevelWindow
* const win
= wx_static_cast(wxTopLevelWindow
*, *i
);
121 if ( !wxPendingDelete
.Member(win
) && !win
->Close() )
123 // one of the windows refused to close, don't exit
125 // NB: of course, by now some other windows could have been already
126 // closed but there is really nothing we can do about it as we
127 // have no way just to ask the window if it can close without
128 // forcing it to do it
136 // ----------------------------------------------------------------------------
137 // wxTopLevelWindow geometry
138 // ----------------------------------------------------------------------------
140 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x
, int *y
, int *w
, int *h
)
146 wxSize
wxTopLevelWindowBase::GetMaxSize() const
148 wxSize
size( GetMaxWidth(), GetMaxHeight() );
151 wxClientDisplayRect( 0, 0, &w
, &h
);
153 if( size
.GetWidth() == wxDefaultCoord
)
156 if( size
.GetHeight() == wxDefaultCoord
)
163 wxSize
wxTopLevelWindowBase::GetDefaultSize()
165 wxSize size
= wxGetClientDisplayRect().GetSize();
167 // create proportionally bigger windows on small screens
168 if ( size
.x
>= 1024 )
170 else if ( size
.x
>= 800 )
172 else if ( size
.x
>= 320 )
177 else if ( size
.y
> 200 )
186 void wxTopLevelWindowBase::DoCentre(int dir
)
188 // we need the display rect anyhow so store it first
189 int nDisplay
= wxDisplay::GetFromWindow(this);
190 wxDisplay
dpy(nDisplay
== wxNOT_FOUND
? 0 : nDisplay
);
191 const wxRect
rectDisplay(dpy
.GetClientArea());
193 // what should we centre this window on?
195 if ( !(dir
& wxCENTRE_ON_SCREEN
) && GetParent() )
197 // centre on parent window: notice that we need screen coordinates for
198 // positioning this TLW
199 rectParent
= GetParent()->GetScreenRect();
201 // if the parent is entirely off screen (happens at least with MDI
202 // parent frame under Mac but could happen elsewhere too if the frame
203 // was hidden/moved away for some reason), don't use it as otherwise
204 // this window wouldn't be visible at all
205 if ( !rectDisplay
.Inside(rectParent
.GetTopLeft()) &&
206 !rectParent
.Inside(rectParent
.GetBottomRight()) )
208 // this is enough to make IsEmpty() test below pass
209 rectParent
.width
= 0;
213 if ( rectParent
.IsEmpty() )
215 // we were explicitely asked to centre this window on the entire screen
216 // or if we have no parent anyhow and so can't centre on it
217 rectParent
= rectDisplay
;
220 // centering maximized window on screen is no-op
221 if((rectParent
== rectDisplay
) && IsMaximized())
224 // the new window rect candidate
225 wxRect rect
= GetRect().CentreIn(rectParent
, dir
);
227 // we don't want to place the window off screen if Centre() is called as
228 // this is (almost?) never wanted and it would be very difficult to prevent
229 // it from happening from the user code if we didn't check for it here
230 if ( rectDisplay
.Inside(rect
.GetTopLeft()) )
232 if ( !rectDisplay
.Inside(rect
.GetBottomRight()) )
234 // check if we can move the window so that the bottom right corner
235 // is visible without hiding the top left one
236 int dx
= rectDisplay
.GetRight() - rect
.GetRight();
237 int dy
= rectDisplay
.GetBottom() - rect
.GetBottom();
240 //else: the window top left and bottom right corner are both visible,
241 // although the window might still be not entirely on screen (with
242 // 2 staggered displays for example) we wouldn't be able to
243 // improve the layout much in such case, so just leave it as is
245 else // make top left corner visible
247 if ( rect
.x
< rectDisplay
.x
)
248 rect
.x
= rectDisplay
.x
;
250 if ( rect
.y
< rectDisplay
.y
)
251 rect
.y
= rectDisplay
.y
;
254 // -1 could be valid coordinate here if there are several displays
255 SetSize(rect
, wxSIZE_ALLOW_MINUS_ONE
);
258 // ----------------------------------------------------------------------------
259 // wxTopLevelWindow size management: we exclude the areas taken by
260 // menu/status/toolbars from the client area, so the client area is what's
261 // really available for the frame contents
262 // ----------------------------------------------------------------------------
264 void wxTopLevelWindowBase::DoScreenToClient(int *x
, int *y
) const
266 wxWindow::DoScreenToClient(x
, y
);
268 // translate the wxWindow client coords to our client coords
269 wxPoint
pt(GetClientAreaOrigin());
276 void wxTopLevelWindowBase::DoClientToScreen(int *x
, int *y
) const
278 // our client area origin (0, 0) may be really something like (0, 30) for
279 // wxWindow if we have a toolbar, account for it before translating
280 wxPoint
pt(GetClientAreaOrigin());
286 wxWindow::DoClientToScreen(x
, y
);
290 // ----------------------------------------------------------------------------
292 // ----------------------------------------------------------------------------
294 // default resizing behaviour - if only ONE subwindow, resize to fill the
296 void wxTopLevelWindowBase::DoLayout()
298 // if we're using constraints or sizers - do use them
299 if ( GetAutoLayout() )
305 // do we have _exactly_ one child?
306 wxWindow
*child
= (wxWindow
*)NULL
;
307 for ( wxWindowList::compatibility_iterator node
= GetChildren().GetFirst();
309 node
= node
->GetNext() )
311 wxWindow
*win
= node
->GetData();
313 // exclude top level and managed windows (status bar isn't
314 // currently in the children list except under wxMac anyhow, but
315 // it makes no harm to test for it)
316 if ( !win
->IsTopLevel() && !IsOneOfBars(win
) )
320 return; // it's our second subwindow - nothing to do
327 // do we have any children at all?
330 // exactly one child - set it's size to fill the whole frame
331 int clientW
, clientH
;
332 DoGetClientSize(&clientW
, &clientH
);
334 // for whatever reasons, wxGTK wants to have a small offset - it
335 // probably looks better with it?
337 static const int ofs
= 1;
339 static const int ofs
= 0;
342 child
->SetSize(ofs
, ofs
, clientW
- 2*ofs
, clientH
- 2*ofs
);
347 // The default implementation for the close window event.
348 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
))
353 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized
)
355 wxIconizeEvent
event(GetId(), iconized
);
356 event
.SetEventObject(this);
358 return GetEventHandler()->ProcessEvent(event
);
361 // do the window-specific processing after processing the update event
362 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent
& event
)
364 // call inherited, but skip the wxControl's version, and call directly the
365 // wxWindow's one instead, because the only reason why we are overriding this
366 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
367 wxWindowBase::DoUpdateWindowUI(event
);
370 if ( event
.GetSetText() )
372 if ( event
.GetText() != GetTitle() )
373 SetTitle(event
.GetText());
377 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags
))
379 // it's probably better than do nothing, isn't it?