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1 /////////////////////////////////////////////////////////////////////////////
2 // File: src/osx/carbon/region.cpp
3 // Purpose: Region class
4 // Author: Stefan Csomor
5 // Created: Fri Oct 24 10:46:34 MET 1997
6 // Copyright: (c) 1997 Stefan Csomor
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #include "wx/wxprec.h"
11
12 #if wxOSX_USE_COCOA_OR_CARBON
13
14 #include "wx/region.h"
15
16 #ifndef WX_PRECOMP
17 #include "wx/gdicmn.h"
18 #include "wx/dcmemory.h"
19 #endif
20
21 #include "wx/osx/private.h"
22
23 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
24 IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
25
26 #define OSX_USE_SCANLINES 1
27
28 //-----------------------------------------------------------------------------
29 // wxRegionRefData implementation
30 //-----------------------------------------------------------------------------
31
32 class WXDLLEXPORT wxRegionRefData : public wxGDIRefData
33 {
34 public:
35 wxRegionRefData()
36 {
37 m_macRgn.reset( HIShapeCreateMutable() );
38 }
39
40 wxRegionRefData(wxCFRef<HIShapeRef> &region)
41 {
42 m_macRgn.reset( HIShapeCreateMutableCopy(region) );
43 }
44
45 wxRegionRefData(long x, long y, long w, long h)
46 {
47 CGRect r = CGRectMake(x,y,w,h);
48 wxCFRef<HIShapeRef> rect(HIShapeCreateWithRect(&r));
49 m_macRgn.reset( HIShapeCreateMutableCopy(rect) );
50 }
51
52 wxRegionRefData(const wxRegionRefData& data)
53 : wxGDIRefData()
54 {
55 m_macRgn.reset( HIShapeCreateMutableCopy(data.m_macRgn) );
56 }
57
58 virtual ~wxRegionRefData()
59 {
60 }
61
62 wxCFRef<HIMutableShapeRef> m_macRgn;
63 };
64
65 #define M_REGION (((wxRegionRefData*)m_refData)->m_macRgn)
66 #define OTHER_M_REGION(a) (((wxRegionRefData*)(a.m_refData))->m_macRgn)
67
68 //-----------------------------------------------------------------------------
69 // wxRegion
70 //-----------------------------------------------------------------------------
71
72 wxRegion::wxRegion(WXHRGN hRegion )
73 {
74 wxCFRef< HIShapeRef > shape( (HIShapeRef) hRegion );
75 m_refData = new wxRegionRefData(shape);
76 }
77
78 wxRegion::wxRegion(long x, long y, long w, long h)
79 {
80 m_refData = new wxRegionRefData(x , y , w , h );
81 }
82
83 wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
84 {
85 m_refData = new wxRegionRefData(topLeft.x , topLeft.y ,
86 bottomRight.x - topLeft.x,
87 bottomRight.y - topLeft.y);
88 }
89
90 wxRegion::wxRegion(const wxRect& rect)
91 {
92 m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height);
93 }
94
95 #if OSX_USE_SCANLINES
96
97 /*
98
99 Copyright 1987, 1998 The Open Group
100
101 Permission to use, copy, modify, distribute, and sell this software and its
102 documentation for any purpose is hereby granted without fee, provided that
103 the above copyright notice appear in all copies and that both that
104 copyright notice and this permission notice appear in supporting
105 documentation.
106
107 The above copyright notice and this permission notice shall be included
108 in all copies or substantial portions of the Software.
109
110 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
111 OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
112 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
113 IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
114 OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
115 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
116 OTHER DEALINGS IN THE SOFTWARE.
117
118 Except as contained in this notice, the name of The Open Group shall
119 not be used in advertising or otherwise to promote the sale, use or
120 other dealings in this Software without prior written authorization
121 from The Open Group.
122
123 */
124
125 /* miscanfill.h */
126
127 /*
128 * scanfill.h
129 *
130 * Written by Brian Kelleher; Jan 1985
131 *
132 * This file contains a few macros to help track
133 * the edge of a filled object. The object is assumed
134 * to be filled in scanline order, and thus the
135 * algorithm used is an extension of Bresenham's line
136 * drawing algorithm which assumes that y is always the
137 * major axis.
138 * Since these pieces of code are the same for any filled shape,
139 * it is more convenient to gather the library in one
140 * place, but since these pieces of code are also in
141 * the inner loops of output primitives, procedure call
142 * overhead is out of the question.
143 * See the author for a derivation if needed.
144 */
145
146
147 /*
148 * In scan converting polygons, we want to choose those pixels
149 * which are inside the polygon. Thus, we add .5 to the starting
150 * x coordinate for both left and right edges. Now we choose the
151 * first pixel which is inside the pgon for the left edge and the
152 * first pixel which is outside the pgon for the right edge.
153 * Draw the left pixel, but not the right.
154 *
155 * How to add .5 to the starting x coordinate:
156 * If the edge is moving to the right, then subtract dy from the
157 * error term from the general form of the algorithm.
158 * If the edge is moving to the left, then add dy to the error term.
159 *
160 * The reason for the difference between edges moving to the left
161 * and edges moving to the right is simple: If an edge is moving
162 * to the right, then we want the algorithm to flip immediately.
163 * If it is moving to the left, then we don't want it to flip until
164 * we traverse an entire pixel.
165 */
166 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
167 int dx; /* local storage */ \
168 \
169 /* \
170 * if the edge is horizontal, then it is ignored \
171 * and assumed not to be processed. Otherwise, do this stuff. \
172 */ \
173 if ((dy) != 0) { \
174 xStart = (x1); \
175 dx = (x2) - xStart; \
176 if (dx < 0) { \
177 m = dx / (dy); \
178 m1 = m - 1; \
179 incr1 = -2 * dx + 2 * (dy) * m1; \
180 incr2 = -2 * dx + 2 * (dy) * m; \
181 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
182 } else { \
183 m = dx / (dy); \
184 m1 = m + 1; \
185 incr1 = 2 * dx - 2 * (dy) * m1; \
186 incr2 = 2 * dx - 2 * (dy) * m; \
187 d = -2 * m * (dy) + 2 * dx; \
188 } \
189 } \
190 }
191
192 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
193 if (m1 > 0) { \
194 if (d > 0) { \
195 minval += m1; \
196 d += incr1; \
197 } \
198 else { \
199 minval += m; \
200 d += incr2; \
201 } \
202 } else {\
203 if (d >= 0) { \
204 minval += m1; \
205 d += incr1; \
206 } \
207 else { \
208 minval += m; \
209 d += incr2; \
210 } \
211 } \
212 }
213
214
215 /*
216 * This structure contains all of the information needed
217 * to run the bresenham algorithm.
218 * The variables may be hardcoded into the declarations
219 * instead of using this structure to make use of
220 * register declarations.
221 */
222 typedef struct {
223 int minor; /* minor axis */
224 int d; /* decision variable */
225 int m, m1; /* slope and slope+1 */
226 int incr1, incr2; /* error increments */
227 } BRESINFO;
228
229
230 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
231 BRESINITPGON(dmaj, min1, min2, bres.minor, bres.d, \
232 bres.m, bres.m1, bres.incr1, bres.incr2)
233
234 #define BRESINCRPGONSTRUCT(bres) \
235 BRESINCRPGON(bres.d, bres.minor, bres.m, bres.m1, bres.incr1, bres.incr2)
236
237
238 /* mipoly.h */
239
240 /*
241 * fill.h
242 *
243 * Created by Brian Kelleher; Oct 1985
244 *
245 * Include file for filled polygon routines.
246 *
247 * These are the data structures needed to scan
248 * convert regions. Two different scan conversion
249 * methods are available -- the even-odd method, and
250 * the winding number method.
251 * The even-odd rule states that a point is inside
252 * the polygon if a ray drawn from that point in any
253 * direction will pass through an odd number of
254 * path segments.
255 * By the winding number rule, a point is decided
256 * to be inside the polygon if a ray drawn from that
257 * point in any direction passes through a different
258 * number of clockwise and counter-clockwise path
259 * segments.
260 *
261 * These data structures are adapted somewhat from
262 * the algorithm in (Foley/Van Dam) for scan converting
263 * polygons.
264 * The basic algorithm is to start at the top (smallest y)
265 * of the polygon, stepping down to the bottom of
266 * the polygon by incrementing the y coordinate. We
267 * keep a list of edges which the current scanline crosses,
268 * sorted by x. This list is called the Active Edge Table (AET)
269 * As we change the y-coordinate, we update each entry in
270 * in the active edge table to reflect the edges new xcoord.
271 * This list must be sorted at each scanline in case
272 * two edges intersect.
273 * We also keep a data structure known as the Edge Table (ET),
274 * which keeps track of all the edges which the current
275 * scanline has not yet reached. The ET is basically a
276 * list of ScanLineList structures containing a list of
277 * edges which are entered at a given scanline. There is one
278 * ScanLineList per scanline at which an edge is entered.
279 * When we enter a new edge, we move it from the ET to the AET.
280 *
281 * From the AET, we can implement the even-odd rule as in
282 * (Foley/Van Dam).
283 * The winding number rule is a little trickier. We also
284 * keep the EdgeTableEntries in the AET linked by the
285 * nextWETE (winding EdgeTableEntry) link. This allows
286 * the edges to be linked just as before for updating
287 * purposes, but only uses the edges linked by the nextWETE
288 * link as edges representing spans of the polygon to
289 * drawn (as with the even-odd rule).
290 */
291
292 /*
293 * for the winding number rule
294 */
295 #define CLOCKWISE 1
296 #define COUNTERCLOCKWISE -1
297
298 typedef struct _EdgeTableEntry {
299 int ymax; /* ycoord at which we exit this edge. */
300 BRESINFO bres; /* Bresenham info to run the edge */
301 struct _EdgeTableEntry *next; /* next in the list */
302 struct _EdgeTableEntry *back; /* for insertion sort */
303 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
304 int ClockWise; /* flag for winding number rule */
305 } EdgeTableEntry;
306
307
308 typedef struct _ScanLineList{
309 int scanline; /* the scanline represented */
310 EdgeTableEntry *edgelist; /* header node */
311 struct _ScanLineList *next; /* next in the list */
312 } ScanLineList;
313
314
315 typedef struct {
316 int ymax; /* ymax for the polygon */
317 int ymin; /* ymin for the polygon */
318 ScanLineList scanlines; /* header node */
319 } EdgeTable;
320
321
322 /*
323 * Here is a struct to help with storage allocation
324 * so we can allocate a big chunk at a time, and then take
325 * pieces from this heap when we need to.
326 */
327 #define SLLSPERBLOCK 25
328
329 typedef struct _ScanLineListBlock {
330 ScanLineList SLLs[SLLSPERBLOCK];
331 struct _ScanLineListBlock *next;
332 } ScanLineListBlock;
333
334 /*
335 * number of points to buffer before sending them off
336 * to scanlines() : Must be an even number
337 */
338 #define NUMPTSTOBUFFER 200
339
340
341 /*
342 *
343 * a few macros for the inner loops of the fill code where
344 * performance considerations don't allow a procedure call.
345 *
346 * Evaluate the given edge at the given scanline.
347 * If the edge has expired, then we leave it and fix up
348 * the active edge table; otherwise, we increment the
349 * x value to be ready for the next scanline.
350 * The winding number rule is in effect, so we must notify
351 * the caller when the edge has been removed so he
352 * can reorder the Winding Active Edge Table.
353 */
354 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
355 if (pAET->ymax == y) { /* leaving this edge */ \
356 pPrevAET->next = pAET->next; \
357 pAET = pPrevAET->next; \
358 fixWAET = 1; \
359 if (pAET) \
360 pAET->back = pPrevAET; \
361 } \
362 else { \
363 BRESINCRPGONSTRUCT(pAET->bres); \
364 pPrevAET = pAET; \
365 pAET = pAET->next; \
366 } \
367 }
368
369
370 /*
371 * Evaluate the given edge at the given scanline.
372 * If the edge has expired, then we leave it and fix up
373 * the active edge table; otherwise, we increment the
374 * x value to be ready for the next scanline.
375 * The even-odd rule is in effect.
376 */
377 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
378 if (pAET->ymax == y) { /* leaving this edge */ \
379 pPrevAET->next = pAET->next; \
380 pAET = pPrevAET->next; \
381 if (pAET) \
382 pAET->back = pPrevAET; \
383 } \
384 else { \
385 BRESINCRPGONSTRUCT(pAET->bres); \
386 pPrevAET = pAET; \
387 pAET = pAET->next; \
388 } \
389 }
390
391 /* mipolyutil.c */
392
393 static bool miCreateETandAET(
394 int /*count*/,
395 const wxPoint * /*pts*/,
396 EdgeTable * /*ET*/,
397 EdgeTableEntry * /*AET*/,
398 EdgeTableEntry * /*pETEs*/,
399 ScanLineListBlock * /*pSLLBlock*/
400 );
401
402 static void miloadAET(
403 EdgeTableEntry * /*AET*/,
404 EdgeTableEntry * /*ETEs*/
405 );
406
407 static void micomputeWAET(
408 EdgeTableEntry * /*AET*/
409 );
410
411 static int miInsertionSort(
412 EdgeTableEntry * /*AET*/
413 );
414
415 static void miFreeStorage(
416 ScanLineListBlock * /*pSLLBlock*/
417 );
418
419 /*
420 * fillUtils.c
421 *
422 * Written by Brian Kelleher; Oct. 1985
423 *
424 * This module contains all of the utility functions
425 * needed to scan convert a polygon.
426 *
427 */
428
429 /*
430 * InsertEdgeInET
431 *
432 * Insert the given edge into the edge table.
433 * First we must find the correct bucket in the
434 * Edge table, then find the right slot in the
435 * bucket. Finally, we can insert it.
436 *
437 */
438 static bool
439 miInsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
440 ScanLineListBlock **SLLBlock, int *iSLLBlock)
441 {
442 EdgeTableEntry *start, *prev;
443 ScanLineList *pSLL, *pPrevSLL;
444 ScanLineListBlock *tmpSLLBlock;
445
446 /*
447 * find the right bucket to put the edge into
448 */
449 pPrevSLL = &ET->scanlines;
450 pSLL = pPrevSLL->next;
451 while (pSLL && (pSLL->scanline < scanline))
452 {
453 pPrevSLL = pSLL;
454 pSLL = pSLL->next;
455 }
456
457 /*
458 * reassign pSLL (pointer to ScanLineList) if necessary
459 */
460 if ((!pSLL) || (pSLL->scanline > scanline))
461 {
462 if (*iSLLBlock > SLLSPERBLOCK-1)
463 {
464 tmpSLLBlock =
465 (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
466 if (!tmpSLLBlock)
467 return FALSE;
468 (*SLLBlock)->next = tmpSLLBlock;
469 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
470 *SLLBlock = tmpSLLBlock;
471 *iSLLBlock = 0;
472 }
473 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
474
475 pSLL->next = pPrevSLL->next;
476 pSLL->edgelist = (EdgeTableEntry *)NULL;
477 pPrevSLL->next = pSLL;
478 }
479 pSLL->scanline = scanline;
480
481 /*
482 * now insert the edge in the right bucket
483 */
484 prev = (EdgeTableEntry *)NULL;
485 start = pSLL->edgelist;
486 while (start && (start->bres.minor < ETE->bres.minor))
487 {
488 prev = start;
489 start = start->next;
490 }
491 ETE->next = start;
492
493 if (prev)
494 prev->next = ETE;
495 else
496 pSLL->edgelist = ETE;
497 return TRUE;
498 }
499
500 /*
501 * CreateEdgeTable
502 *
503 * This routine creates the edge table for
504 * scan converting polygons.
505 * The Edge Table (ET) looks like:
506 *
507 * EdgeTable
508 * --------
509 * | ymax | ScanLineLists
510 * |scanline|-->------------>-------------->...
511 * -------- |scanline| |scanline|
512 * |edgelist| |edgelist|
513 * --------- ---------
514 * | |
515 * | |
516 * V V
517 * list of ETEs list of ETEs
518 *
519 * where ETE is an EdgeTableEntry data structure,
520 * and there is one ScanLineList per scanline at
521 * which an edge is initially entered.
522 *
523 */
524
525 static bool
526 miCreateETandAET(int count, const wxPoint * pts, EdgeTable *ET, EdgeTableEntry *AET,
527 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
528 {
529 const wxPoint* top, *bottom;
530 const wxPoint* PrevPt, *CurrPt;
531 int iSLLBlock = 0;
532
533 int dy;
534
535 if (count < 2) return TRUE;
536
537 /*
538 * initialize the Active Edge Table
539 */
540 AET->next = (EdgeTableEntry *)NULL;
541 AET->back = (EdgeTableEntry *)NULL;
542 AET->nextWETE = (EdgeTableEntry *)NULL;
543 AET->bres.minor = INT_MIN;
544
545 /*
546 * initialize the Edge Table.
547 */
548 ET->scanlines.next = (ScanLineList *)NULL;
549 ET->ymax = INT_MIN;
550 ET->ymin = INT_MAX;
551 pSLLBlock->next = (ScanLineListBlock *)NULL;
552
553 PrevPt = &pts[count-1];
554
555 /*
556 * for each vertex in the array of points.
557 * In this loop we are dealing with two vertices at
558 * a time -- these make up one edge of the polygon.
559 */
560 while (count--)
561 {
562 CurrPt = pts++;
563
564 /*
565 * find out which point is above and which is below.
566 */
567 if (PrevPt->y > CurrPt->y)
568 {
569 bottom = PrevPt, top = CurrPt;
570 pETEs->ClockWise = 0;
571 }
572 else
573 {
574 bottom = CurrPt, top = PrevPt;
575 pETEs->ClockWise = 1;
576 }
577
578 /*
579 * don't add horizontal edges to the Edge table.
580 */
581 if (bottom->y != top->y)
582 {
583 pETEs->ymax = bottom->y-1; /* -1 so we don't get last scanline */
584
585 /*
586 * initialize integer edge algorithm
587 */
588 dy = bottom->y - top->y;
589 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
590
591 if (!miInsertEdgeInET(ET, pETEs, top->y, &pSLLBlock, &iSLLBlock))
592 {
593 miFreeStorage(pSLLBlock->next);
594 return FALSE;
595 }
596
597 ET->ymax = wxMax(ET->ymax, PrevPt->y);
598 ET->ymin = wxMin(ET->ymin, PrevPt->y);
599 pETEs++;
600 }
601
602 PrevPt = CurrPt;
603 }
604 return TRUE;
605 }
606
607 /*
608 * loadAET
609 *
610 * This routine moves EdgeTableEntries from the
611 * EdgeTable into the Active Edge Table,
612 * leaving them sorted by smaller x coordinate.
613 *
614 */
615
616 static void
617 miloadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
618 {
619 EdgeTableEntry *pPrevAET;
620 EdgeTableEntry *tmp;
621
622 pPrevAET = AET;
623 AET = AET->next;
624 while (ETEs)
625 {
626 while (AET && (AET->bres.minor < ETEs->bres.minor))
627 {
628 pPrevAET = AET;
629 AET = AET->next;
630 }
631 tmp = ETEs->next;
632 ETEs->next = AET;
633 if (AET)
634 AET->back = ETEs;
635 ETEs->back = pPrevAET;
636 pPrevAET->next = ETEs;
637 pPrevAET = ETEs;
638
639 ETEs = tmp;
640 }
641 }
642
643 /*
644 * computeWAET
645 *
646 * This routine links the AET by the
647 * nextWETE (winding EdgeTableEntry) link for
648 * use by the winding number rule. The final
649 * Active Edge Table (AET) might look something
650 * like:
651 *
652 * AET
653 * ---------- --------- ---------
654 * |ymax | |ymax | |ymax |
655 * | ... | |... | |... |
656 * |next |->|next |->|next |->...
657 * |nextWETE| |nextWETE| |nextWETE|
658 * --------- --------- ^--------
659 * | | |
660 * V-------------------> V---> ...
661 *
662 */
663 static void
664 micomputeWAET(EdgeTableEntry *AET)
665 {
666 EdgeTableEntry *pWETE;
667 int inside = 1;
668 int isInside = 0;
669
670 AET->nextWETE = (EdgeTableEntry *)NULL;
671 pWETE = AET;
672 AET = AET->next;
673 while (AET)
674 {
675 if (AET->ClockWise)
676 isInside++;
677 else
678 isInside--;
679
680 if ((!inside && !isInside) ||
681 ( inside && isInside))
682 {
683 pWETE->nextWETE = AET;
684 pWETE = AET;
685 inside = !inside;
686 }
687 AET = AET->next;
688 }
689 pWETE->nextWETE = (EdgeTableEntry *)NULL;
690 }
691
692 /*
693 * InsertionSort
694 *
695 * Just a simple insertion sort using
696 * pointers and back pointers to sort the Active
697 * Edge Table.
698 *
699 */
700
701 static int
702 miInsertionSort(EdgeTableEntry *AET)
703 {
704 EdgeTableEntry *pETEchase;
705 EdgeTableEntry *pETEinsert;
706 EdgeTableEntry *pETEchaseBackTMP;
707 int changed = 0;
708
709 AET = AET->next;
710 while (AET)
711 {
712 pETEinsert = AET;
713 pETEchase = AET;
714 while (pETEchase->back->bres.minor > AET->bres.minor)
715 pETEchase = pETEchase->back;
716
717 AET = AET->next;
718 if (pETEchase != pETEinsert)
719 {
720 pETEchaseBackTMP = pETEchase->back;
721 pETEinsert->back->next = AET;
722 if (AET)
723 AET->back = pETEinsert->back;
724 pETEinsert->next = pETEchase;
725 pETEchase->back->next = pETEinsert;
726 pETEchase->back = pETEinsert;
727 pETEinsert->back = pETEchaseBackTMP;
728 changed = 1;
729 }
730 }
731 return(changed);
732 }
733
734 /*
735 * Clean up our act.
736 */
737 static void
738 miFreeStorage(ScanLineListBlock *pSLLBlock)
739 {
740 ScanLineListBlock *tmpSLLBlock;
741
742 while (pSLLBlock)
743 {
744 tmpSLLBlock = pSLLBlock->next;
745 free(pSLLBlock);
746 pSLLBlock = tmpSLLBlock;
747 }
748 }
749
750 /* mipolygen.c */
751
752 static bool
753 scanFillGeneralPoly( wxRegion* rgn,
754 int count, /* number of points */
755 const wxPoint *ptsIn, /* the points */
756 wxPolygonFillMode fillStyle
757 )
758 {
759 EdgeTableEntry *pAET; /* the Active Edge Table */
760 int y; /* the current scanline */
761 int nPts = 0; /* number of pts in buffer */
762 EdgeTableEntry *pWETE; /* Winding Edge Table */
763 ScanLineList *pSLL; /* Current ScanLineList */
764 wxPoint * ptsOut; /* ptr to output buffers */
765 int *width;
766 wxPoint FirstPoint[NUMPTSTOBUFFER]; /* the output buffers */
767 int FirstWidth[NUMPTSTOBUFFER];
768 EdgeTableEntry *pPrevAET; /* previous AET entry */
769 EdgeTable ET; /* Edge Table header node */
770 EdgeTableEntry AET; /* Active ET header node */
771 EdgeTableEntry *pETEs; /* Edge Table Entries buff */
772 ScanLineListBlock SLLBlock; /* header for ScanLineList */
773 int fixWAET = 0;
774
775 if (count < 3)
776 return(TRUE);
777
778 if(!(pETEs = (EdgeTableEntry *)
779 malloc(sizeof(EdgeTableEntry) * count)))
780 return(FALSE);
781 ptsOut = FirstPoint;
782 width = FirstWidth;
783 if (!miCreateETandAET(count, ptsIn, &ET, &AET, pETEs, &SLLBlock))
784 {
785 free(pETEs);
786 return(FALSE);
787 }
788 pSLL = ET.scanlines.next;
789
790 if (fillStyle == wxODDEVEN_RULE)
791 {
792 /*
793 * for each scanline
794 */
795 for (y = ET.ymin; y < ET.ymax; y++)
796 {
797 /*
798 * Add a new edge to the active edge table when we
799 * get to the next edge.
800 */
801 if (pSLL && y == pSLL->scanline)
802 {
803 miloadAET(&AET, pSLL->edgelist);
804 pSLL = pSLL->next;
805 }
806 pPrevAET = &AET;
807 pAET = AET.next;
808
809 /*
810 * for each active edge
811 */
812 while (pAET)
813 {
814 ptsOut->x = pAET->bres.minor;
815 ptsOut++->y = y;
816 *width++ = pAET->next->bres.minor - pAET->bres.minor;
817 nPts++;
818
819 /*
820 * send out the buffer when its full
821 */
822 if (nPts == NUMPTSTOBUFFER)
823 {
824 // (*pgc->ops->FillSpans)(dst, pgc,
825 // nPts, FirstPoint, FirstWidth,1);
826
827 for ( int i = 0 ; i < nPts; ++i)
828 {
829 wxRect rect;
830 rect.y = FirstPoint[i].y;
831 rect.x = FirstPoint[i].x;
832 rect.height = 1;
833 rect.width = FirstWidth[i];
834 rgn->Union(rect);
835 }
836 ptsOut = FirstPoint;
837 width = FirstWidth;
838 nPts = 0;
839 }
840 EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
841 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
842 }
843 miInsertionSort(&AET);
844 }
845 }
846 else /* default to WindingNumber */
847 {
848 /*
849 * for each scanline
850 */
851 for (y = ET.ymin; y < ET.ymax; y++)
852 {
853 /*
854 * Add a new edge to the active edge table when we
855 * get to the next edge.
856 */
857 if (pSLL && y == pSLL->scanline)
858 {
859 miloadAET(&AET, pSLL->edgelist);
860 micomputeWAET(&AET);
861 pSLL = pSLL->next;
862 }
863 pPrevAET = &AET;
864 pAET = AET.next;
865 pWETE = pAET;
866
867 /*
868 * for each active edge
869 */
870 while (pAET)
871 {
872 /*
873 * if the next edge in the active edge table is
874 * also the next edge in the winding active edge
875 * table.
876 */
877 if (pWETE == pAET)
878 {
879 ptsOut->x = pAET->bres.minor;
880 ptsOut++->y = y;
881 *width++ = pAET->nextWETE->bres.minor - pAET->bres.minor;
882 nPts++;
883
884 /*
885 * send out the buffer
886 */
887 if (nPts == NUMPTSTOBUFFER)
888 {
889 // (*pgc->ops->FillSpans)(dst, pgc,
890 // nPts, FirstPoint, FirstWidth,1);
891 for ( int i = 0 ; i < nPts ; ++i)
892 {
893 wxRect rect;
894 rect.y = FirstPoint[i].y;
895 rect.x = FirstPoint[i].x;
896 rect.height = 1;
897 rect.width = FirstWidth[i];
898 rgn->Union(rect);
899 }
900 ptsOut = FirstPoint;
901 width = FirstWidth;
902 nPts = 0;
903 }
904
905 pWETE = pWETE->nextWETE;
906 while (pWETE != pAET)
907 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
908 pWETE = pWETE->nextWETE;
909 }
910 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
911 }
912
913 /*
914 * reevaluate the Winding active edge table if we
915 * just had to resort it or if we just exited an edge.
916 */
917 if (miInsertionSort(&AET) || fixWAET)
918 {
919 micomputeWAET(&AET);
920 fixWAET = 0;
921 }
922 }
923 }
924
925 /*
926 * Get any spans that we missed by buffering
927 */
928 // (*pgc->ops->FillSpans)(dst, pgc,
929 // nPts, FirstPoint, FirstWidth,1);
930 for ( int i = 0 ; i < nPts; ++i)
931 {
932 wxRect rect;
933 rect.y = FirstPoint[i].y;
934 rect.x = FirstPoint[i].x;
935 rect.height = 1;
936 rect.width = FirstWidth[i];
937 rgn->Union(rect);
938 }
939
940 free(pETEs);
941 miFreeStorage(SLLBlock.next);
942 return(TRUE);
943 }
944
945 #endif
946
947 wxRegion::wxRegion(size_t n, const wxPoint *points, wxPolygonFillMode fillStyle)
948 {
949 // Set the region to a polygon shape generically using a bitmap with the
950 // polygon drawn on it.
951
952 m_refData = new wxRegionRefData();
953
954 #if OSX_USE_SCANLINES
955 scanFillGeneralPoly(this,n,points,fillStyle);
956 #else
957 wxCoord mx = 0;
958 wxCoord my = 0;
959 wxPoint p;
960 size_t idx;
961
962 // Find the max size needed to draw the polygon
963 for (idx=0; idx<n; idx++)
964 {
965 wxPoint pt = points[idx];
966 if (pt.x > mx)
967 mx = pt.x;
968 if (pt.y > my)
969 my = pt.y;
970 }
971
972 // Make the bitmap
973 wxBitmap bmp(mx, my);
974 wxMemoryDC dc(bmp);
975 dc.SetBackground(*wxBLACK_BRUSH);
976 dc.Clear();
977 dc.SetPen(*wxWHITE_PEN);
978 dc.SetBrush(*wxWHITE_BRUSH);
979 dc.DrawPolygon(n, (wxPoint*)points, 0, 0, fillStyle);
980 dc.SelectObject(wxNullBitmap);
981 bmp.SetMask(new wxMask(bmp, *wxBLACK));
982
983 // Use it to set this region
984 Union(bmp);
985 #endif
986 }
987
988 wxRegion::~wxRegion()
989 {
990 // m_refData unrefed in ~wxObject
991 }
992
993 wxGDIRefData *wxRegion::CreateGDIRefData() const
994 {
995 return new wxRegionRefData;
996 }
997
998 wxGDIRefData *wxRegion::CloneGDIRefData(const wxGDIRefData *data) const
999 {
1000 return new wxRegionRefData(*static_cast<const wxRegionRefData *>(data));
1001 }
1002
1003 //-----------------------------------------------------------------------------
1004 //# Modify region
1005 //-----------------------------------------------------------------------------
1006
1007 //! Clear current region
1008 void wxRegion::Clear()
1009 {
1010 UnRef();
1011 }
1012
1013 // Move the region
1014 bool wxRegion::DoOffset(wxCoord x, wxCoord y)
1015 {
1016 wxCHECK_MSG( m_refData, false, wxT("invalid wxRegion") );
1017
1018 if ( !x && !y )
1019 // nothing to do
1020 return true;
1021
1022 AllocExclusive();
1023
1024 verify_noerr( HIShapeOffset( M_REGION , x , y ) ) ;
1025
1026 return true ;
1027 }
1028
1029 bool wxRegion::DoUnionWithRect(const wxRect& rect)
1030 {
1031 if ( !m_refData )
1032 {
1033 m_refData = new wxRegionRefData(rect.x , rect.y , rect.width , rect.height);
1034 return true;
1035 }
1036
1037 AllocExclusive();
1038
1039 CGRect r = CGRectMake(rect.x , rect.y , rect.width , rect.height);
1040 HIShapeUnionWithRect(M_REGION , &r);
1041
1042 return true;
1043 }
1044
1045 //! Union /e region with this.
1046 bool wxRegion::DoCombine(const wxRegion& region, wxRegionOp op)
1047 {
1048 wxCHECK_MSG( region.IsOk(), false, wxT("invalid wxRegion") );
1049
1050 // Handle the special case of not initialized (e.g. default constructed)
1051 // region as we can't use HIShape functions if we don't have any shape.
1052 if ( !m_refData )
1053 {
1054 switch ( op )
1055 {
1056 case wxRGN_COPY:
1057 case wxRGN_OR:
1058 case wxRGN_XOR:
1059 // These operations make sense with a null region.
1060 *this = region;
1061 return true;
1062
1063 case wxRGN_AND:
1064 case wxRGN_DIFF:
1065 // Those ones don't really make sense so just leave this region
1066 // empty/invalid.
1067 return false;
1068 }
1069
1070 wxFAIL_MSG( wxT("Unknown region operation") );
1071 return false;
1072 }
1073
1074 AllocExclusive();
1075
1076 switch (op)
1077 {
1078 case wxRGN_AND:
1079 verify_noerr( HIShapeIntersect( M_REGION , OTHER_M_REGION(region) , M_REGION ) );
1080 break ;
1081
1082 case wxRGN_OR:
1083 verify_noerr( HIShapeUnion( M_REGION , OTHER_M_REGION(region) , M_REGION ) );
1084 break ;
1085
1086 case wxRGN_XOR:
1087 {
1088 // XOR is defined as the difference between union and intersection
1089 wxCFRef< HIShapeRef > unionshape( HIShapeCreateUnion( M_REGION , OTHER_M_REGION(region) ) );
1090 wxCFRef< HIShapeRef > intersectionshape( HIShapeCreateIntersection( M_REGION , OTHER_M_REGION(region) ) );
1091 verify_noerr( HIShapeDifference( unionshape, intersectionshape, M_REGION ) );
1092 }
1093 break ;
1094
1095 case wxRGN_DIFF:
1096 verify_noerr( HIShapeDifference( M_REGION , OTHER_M_REGION(region) , M_REGION ) ) ;
1097 break ;
1098
1099 case wxRGN_COPY:
1100 default:
1101 M_REGION.reset( HIShapeCreateMutableCopy( OTHER_M_REGION(region) ) );
1102 break ;
1103 }
1104
1105 return true;
1106 }
1107
1108 //-----------------------------------------------------------------------------
1109 //# Information on region
1110 //-----------------------------------------------------------------------------
1111
1112 bool wxRegion::DoIsEqual(const wxRegion& region) const
1113 {
1114 // There doesn't seem to be any native function for checking the equality
1115 // of HIShapes so we compute their differences to determine if they are
1116 // equal.
1117 wxRegion r(*this);
1118 r.Subtract(region);
1119
1120 if ( !r.IsEmpty() )
1121 return false;
1122
1123 wxRegion r2(region);
1124 r2.Subtract(*this);
1125
1126 return r2.IsEmpty();
1127 }
1128
1129 // Outer bounds of region
1130 bool wxRegion::DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const
1131 {
1132 if (m_refData)
1133 {
1134 CGRect box ;
1135 HIShapeGetBounds( M_REGION , &box ) ;
1136 x = static_cast<int>(box.origin.x);
1137 y = static_cast<int>(box.origin.y);
1138 w = static_cast<int>(box.size.width);
1139 h = static_cast<int>(box.size.height);
1140
1141 return true;
1142 }
1143 else
1144 {
1145 x = y = w = h = 0;
1146
1147 return false;
1148 }
1149 }
1150
1151 // Is region empty?
1152 bool wxRegion::IsEmpty() const
1153 {
1154 if ( m_refData )
1155 return HIShapeIsEmpty( M_REGION ) ;
1156 else
1157 return true ;
1158 }
1159
1160 WXHRGN wxRegion::GetWXHRGN() const
1161 {
1162 if ( !m_refData )
1163 return NULL;
1164
1165 return M_REGION ;
1166 }
1167
1168 //-----------------------------------------------------------------------------
1169 //# Tests
1170 //-----------------------------------------------------------------------------
1171
1172 // Does the region contain the point?
1173 wxRegionContain wxRegion::DoContainsPoint(wxCoord x, wxCoord y) const
1174 {
1175 if (!m_refData)
1176 return wxOutRegion;
1177
1178 CGPoint p = CGPointMake( x, y ) ;
1179 if (HIShapeContainsPoint( M_REGION , &p ) )
1180 return wxInRegion;
1181
1182 return wxOutRegion;
1183 }
1184
1185 // Does the region contain the rectangle (x, y, w, h)?
1186 wxRegionContain wxRegion::DoContainsRect(const wxRect& r) const
1187 {
1188 if (!m_refData)
1189 return wxOutRegion;
1190
1191 CGRect rect = CGRectMake(r.x,r.y,r.width,r.height);
1192 wxCFRef<HIShapeRef> rectshape(HIShapeCreateWithRect(&rect));
1193 wxCFRef<HIShapeRef> intersect(HIShapeCreateIntersection(rectshape,M_REGION));
1194 CGRect bounds;
1195 HIShapeGetBounds(intersect, &bounds);
1196
1197 if ( HIShapeIsRectangular(intersect) && CGRectEqualToRect(rect,bounds) )
1198 return wxInRegion;
1199 else if ( HIShapeIsEmpty( intersect ) )
1200 return wxOutRegion;
1201 else
1202 return wxPartRegion;
1203 }
1204
1205 ///////////////////////////////////////////////////////////////////////////////
1206 // //
1207 // wxRegionIterator //
1208 // //
1209 ///////////////////////////////////////////////////////////////////////////////
1210
1211 /*!
1212 * Initialize empty iterator
1213 */
1214 wxRegionIterator::wxRegionIterator()
1215 : m_current(0), m_numRects(0), m_rects(NULL)
1216 {
1217 }
1218
1219 wxRegionIterator::~wxRegionIterator()
1220 {
1221 wxDELETEA(m_rects);
1222 }
1223
1224 wxRegionIterator::wxRegionIterator(const wxRegionIterator& iterator)
1225 : wxObject()
1226 , m_current(iterator.m_current)
1227 , m_numRects(0)
1228 , m_rects(NULL)
1229 {
1230 SetRects(iterator.m_numRects, iterator.m_rects);
1231 }
1232
1233 wxRegionIterator& wxRegionIterator::operator=(const wxRegionIterator& iterator)
1234 {
1235 m_current = iterator.m_current;
1236 SetRects(iterator.m_numRects, iterator.m_rects);
1237
1238 return *this;
1239 }
1240
1241 /*!
1242 * Set iterator rects for region
1243 */
1244 void wxRegionIterator::SetRects(long numRects, wxRect *rects)
1245 {
1246 wxDELETEA(m_rects);
1247
1248 if (rects && (numRects > 0))
1249 {
1250 int i;
1251
1252 m_rects = new wxRect[numRects];
1253 for (i = 0; i < numRects; i++)
1254 m_rects[i] = rects[i];
1255 }
1256
1257 m_numRects = numRects;
1258 }
1259
1260 /*!
1261 * Initialize iterator for region
1262 */
1263 wxRegionIterator::wxRegionIterator(const wxRegion& region)
1264 {
1265 m_rects = NULL;
1266
1267 Reset(region);
1268 }
1269
1270 /*!
1271 * Reset iterator for a new /e region.
1272 */
1273
1274 class RegionToRectsCallbackData
1275 {
1276 public :
1277 wxRect* m_rects ;
1278 long m_current ;
1279 };
1280
1281 OSStatus wxOSXRegionToRectsCounterCallback(
1282 int message, HIShapeRef WXUNUSED(region), const CGRect *WXUNUSED(rect), void *data )
1283 {
1284 long *m_numRects = (long*) data ;
1285 if ( message == kHIShapeEnumerateInit )
1286 {
1287 (*m_numRects) = 0 ;
1288 }
1289 else if (message == kHIShapeEnumerateRect)
1290 {
1291 (*m_numRects) += 1 ;
1292 }
1293
1294 return noErr;
1295 }
1296
1297 OSStatus wxOSXRegionToRectsSetterCallback(
1298 int message, HIShapeRef WXUNUSED(region), const CGRect *rect, void *data )
1299 {
1300 if (message == kHIShapeEnumerateRect)
1301 {
1302 RegionToRectsCallbackData *cb = (RegionToRectsCallbackData*) data ;
1303 cb->m_rects[cb->m_current++] = wxRect( rect->origin.x , rect->origin.y , rect->size.width , rect->size.height ) ;
1304 }
1305
1306 return noErr;
1307 }
1308
1309 void wxRegionIterator::Reset(const wxRegion& region)
1310 {
1311 m_current = 0;
1312 m_region = region;
1313
1314 wxDELETEA(m_rects);
1315
1316 if (m_region.IsEmpty())
1317 {
1318 m_numRects = 0;
1319 }
1320 else
1321 {
1322 #if 0
1323 // fallback code in case we ever need it again
1324 // copying this to a path and dissecting the path would be an option
1325 m_numRects = 1;
1326 m_rects = new wxRect[m_numRects];
1327 m_rects[0] = m_region.GetBox();
1328 #endif
1329 OSStatus err = HIShapeEnumerate (OTHER_M_REGION(region), kHIShapeParseFromTopLeft, wxOSXRegionToRectsCounterCallback,
1330 (void*)&m_numRects);
1331 if (err == noErr)
1332 {
1333 m_rects = new wxRect[m_numRects];
1334 RegionToRectsCallbackData data ;
1335 data.m_rects = m_rects ;
1336 data.m_current = 0 ;
1337 HIShapeEnumerate( OTHER_M_REGION(region), kHIShapeParseFromTopLeft, wxOSXRegionToRectsSetterCallback,
1338 (void*)&data );
1339 }
1340 else
1341 {
1342 m_numRects = 0;
1343 }
1344 }
1345 }
1346
1347 /*!
1348 * Increment iterator. The rectangle returned is the one after the
1349 * incrementation.
1350 */
1351 wxRegionIterator& wxRegionIterator::operator ++ ()
1352 {
1353 if (m_current < m_numRects)
1354 ++m_current;
1355
1356 return *this;
1357 }
1358
1359 /*!
1360 * Increment iterator. The rectangle returned is the one before the
1361 * incrementation.
1362 */
1363 wxRegionIterator wxRegionIterator::operator ++ (int)
1364 {
1365 wxRegionIterator previous(*this);
1366
1367 if (m_current < m_numRects)
1368 ++m_current;
1369
1370 return previous;
1371 }
1372
1373 long wxRegionIterator::GetX() const
1374 {
1375 if (m_current < m_numRects)
1376 return m_rects[m_current].x;
1377
1378 return 0;
1379 }
1380
1381 long wxRegionIterator::GetY() const
1382 {
1383 if (m_current < m_numRects)
1384 return m_rects[m_current].y;
1385
1386 return 0;
1387 }
1388
1389 long wxRegionIterator::GetW() const
1390 {
1391 if (m_current < m_numRects)
1392 return m_rects[m_current].width ;
1393
1394 return 0;
1395 }
1396
1397 long wxRegionIterator::GetH() const
1398 {
1399 if (m_current < m_numRects)
1400 return m_rects[m_current].height;
1401
1402 return 0;
1403 }
1404
1405 #endif