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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32
33 #ifndef WX_PRECOMP
34 #include "wx/panel.h"
35 #include "wx/settings.h"
36 #include "wx/app.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
40 #include "wx/mdi.h"
41 #include "wx/image.h"
42 #endif
43
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
45
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
53
54 wxAuiPaneInfo wxAuiNullPaneInfo;
55 wxAuiDockInfo wxAuiNullDockInfo;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER)
62
63 #ifdef __WXMAC__
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #define __AIFF__
67 #include "wx/mac/private.h"
68 #endif
69
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
71 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
72
73
74
75 const int auiToolBarLayer = 10;
76
77
78 class wxPseudoTransparentFrame : public wxFrame
79 {
80 public:
81 wxPseudoTransparentFrame(wxWindow* parent = NULL,
82 wxWindowID id = wxID_ANY,
83 const wxString& title = wxEmptyString,
84 const wxPoint& pos = wxDefaultPosition,
85 const wxSize& size = wxDefaultSize,
86 long style = wxDEFAULT_FRAME_STYLE,
87 const wxString &name = wxT("frame"))
88 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
89 {
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
91 m_Amount=0;
92 m_MaxWidth=0;
93 m_MaxHeight=0;
94 m_lastWidth=0;
95 m_lastHeight=0;
96 #ifdef __WXGTK__
97 m_CanSetShape = false; // have to wait for window create event on GTK
98 #else
99 m_CanSetShape = true;
100 #endif
101 m_Region = wxRegion(0, 0, 0, 0);
102 SetTransparent(0);
103 }
104
105 virtual bool SetTransparent(wxByte alpha)
106 {
107 if (m_CanSetShape)
108 {
109 int w=100; // some defaults
110 int h=100;
111 GetClientSize(&w, &h);
112
113 m_MaxWidth = w;
114 m_MaxHeight = h;
115 m_Amount = alpha;
116 m_Region.Clear();
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
118 if (m_Amount)
119 {
120 for (int y=0; y<m_MaxHeight; y++)
121 {
122 // Reverse the order of the bottom 4 bits
123 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
124 if ((j*16+8)<m_Amount)
125 m_Region.Union(0, y, m_MaxWidth, 1);
126 }
127 }
128 SetShape(m_Region);
129 Refresh();
130 }
131 return true;
132 }
133
134 void OnPaint(wxPaintEvent& WXUNUSED(event))
135 {
136 wxPaintDC dc(this);
137
138 if (m_Region.IsEmpty())
139 return;
140
141 #ifdef __WXMAC__
142 dc.SetBrush(wxColour(128, 192, 255));
143 #else
144 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
145 #endif
146 dc.SetPen(*wxTRANSPARENT_PEN);
147
148 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
149
150 while (upd)
151 {
152 wxRect rect(upd.GetRect());
153 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
154
155 ++upd;
156 }
157 }
158
159 #ifdef __WXGTK__
160 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
161 {
162 m_CanSetShape=true;
163 SetTransparent(0);
164 }
165 #endif
166
167 void OnSize(wxSizeEvent& event)
168 {
169 // We sometimes get surplus size events
170 if ((event.GetSize().GetWidth() == m_lastWidth) &&
171 (event.GetSize().GetHeight() == m_lastHeight))
172 {
173 event.Skip();
174 return;
175 }
176 m_lastWidth = event.GetSize().GetWidth();
177 m_lastHeight = event.GetSize().GetHeight();
178
179 SetTransparent(m_Amount);
180 m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
181 event.GetSize().GetHeight());
182 SetShape(m_Region);
183 Refresh();
184 event.Skip();
185 }
186
187 private:
188 wxByte m_Amount;
189 int m_MaxWidth;
190 int m_MaxHeight;
191 bool m_CanSetShape;
192 int m_lastWidth,m_lastHeight;
193
194 wxRegion m_Region;
195
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
197 DECLARE_EVENT_TABLE()
198 };
199
200
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
202
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
206 #ifdef __WXGTK__
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
208 #endif
209 END_EVENT_TABLE()
210
211
212 // -- static utility functions --
213
214 static wxBitmap wxPaneCreateStippleBitmap()
215 {
216 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage img(2,2,data,true);
218 return wxBitmap(img);
219 }
220
221 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
222 {
223 wxBitmap stipple = wxPaneCreateStippleBitmap();
224 wxBrush brush(stipple);
225 dc.SetBrush(brush);
226 dc.SetPen(*wxTRANSPARENT_PEN);
227
228 dc.SetLogicalFunction(wxXOR);
229 dc.DrawRectangle(rect);
230 }
231
232
233
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
238
239 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
240 wxAuiPaneInfoArray& dest_panes,
241 const wxAuiDockInfoArray& src_docks,
242 const wxAuiPaneInfoArray& src_panes)
243 {
244 dest_docks = src_docks;
245 dest_panes = src_panes;
246 int i, j, k, dock_count, pc1, pc2;
247 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
248 {
249 wxAuiDockInfo& dock = dest_docks.Item(i);
250 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
251 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
252 if (dock.panes.Item(j) == &src_panes.Item(k))
253 dock.panes.Item(j) = &dest_panes.Item(k);
254 }
255 }
256
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
260 int dock_direction)
261 {
262 int i, dock_count, max_layer = 0;
263 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
264 {
265 wxAuiDockInfo& dock = docks.Item(i);
266 if (dock.dock_direction == dock_direction &&
267 dock.dock_layer > max_layer && !dock.fixed)
268 max_layer = dock.dock_layer;
269 }
270 return max_layer;
271 }
272
273
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
277 {
278 int i, pane_count, max_row = 0;
279 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
280 {
281 wxAuiPaneInfo& pane = panes.Item(i);
282 if (pane.dock_direction == direction &&
283 pane.dock_layer == layer &&
284 pane.dock_row > max_row)
285 max_row = pane.dock_row;
286 }
287 return max_row;
288 }
289
290
291
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
295 int dock_direction,
296 int dock_layer)
297 {
298 int i, pane_count;
299 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
300 {
301 wxAuiPaneInfo& pane = panes.Item(i);
302 if (!pane.IsFloating() &&
303 pane.dock_direction == dock_direction &&
304 pane.dock_layer >= dock_layer)
305 pane.dock_layer++;
306 }
307 }
308
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
312 int dock_direction,
313 int dock_layer,
314 int dock_row)
315 {
316 int i, pane_count;
317 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
318 {
319 wxAuiPaneInfo& pane = panes.Item(i);
320 if (!pane.IsFloating() &&
321 pane.dock_direction == dock_direction &&
322 pane.dock_layer == dock_layer &&
323 pane.dock_row >= dock_row)
324 pane.dock_row++;
325 }
326 }
327
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray& panes,
331 int dock_direction,
332 int dock_layer,
333 int dock_row,
334 int dock_pos)
335 {
336 int i, pane_count;
337 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
338 {
339 wxAuiPaneInfo& pane = panes.Item(i);
340 if (!pane.IsFloating() &&
341 pane.dock_direction == dock_direction &&
342 pane.dock_layer == dock_layer &&
343 pane.dock_row == dock_row &&
344 pane.dock_pos >= dock_pos)
345 pane.dock_pos++;
346 }
347 }
348
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray& docks,
353 int dock_direction,
354 int dock_layer,
355 int dock_row,
356 wxAuiDockInfoPtrArray& arr)
357 {
358 int begin_layer = dock_layer;
359 int end_layer = dock_layer;
360 int begin_row = dock_row;
361 int end_row = dock_row;
362 int dock_count = docks.GetCount();
363 int layer, row, i, max_row = 0, max_layer = 0;
364
365 // discover the maximum dock layer and the max row
366 for (i = 0; i < dock_count; ++i)
367 {
368 max_row = wxMax(max_row, docks.Item(i).dock_row);
369 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
370 }
371
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer == -1)
374 {
375 begin_layer = 0;
376 end_layer = max_layer;
377 }
378
379 // if no dock row was specified, search all dock row
380 if (dock_row == -1)
381 {
382 begin_row = 0;
383 end_row = max_row;
384 }
385
386 arr.Clear();
387
388 for (layer = begin_layer; layer <= end_layer; ++layer)
389 for (row = begin_row; row <= end_row; ++row)
390 for (i = 0; i < dock_count; ++i)
391 {
392 wxAuiDockInfo& d = docks.Item(i);
393 if (dock_direction == -1 || dock_direction == d.dock_direction)
394 {
395 if (d.dock_layer == layer && d.dock_row == row)
396 arr.Add(&d);
397 }
398 }
399 }
400
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
404 {
405 int i, count = dock.panes.GetCount();
406 for (i = 0; i < count; ++i)
407 {
408 wxAuiPaneInfo* p = dock.panes.Item(i);
409 if (p->window == window)
410 return p;
411 }
412 return NULL;
413 }
414
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
418 wxAuiPaneInfo& pane,
419 wxAuiDockInfo* ex_cept = NULL )
420 {
421 int i, dock_count;
422 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
423 {
424 wxAuiDockInfo& d = docks.Item(i);
425 if (&d == ex_cept)
426 continue;
427 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
428 if (pi)
429 d.panes.Remove(pi);
430 }
431 }
432
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
437 {
438 int i, dock_count, j, pane_count;
439 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
440 {
441 wxAuiDockInfo& dock = *docks.Item(i);
442 dock.dock_row = i;
443 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
444 dock.panes.Item(j)->dock_row = i;
445 }
446 }
447
448
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
451 // are turned off
452 static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
453 {
454 int i, pane_count;
455 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
456 {
457 wxAuiPaneInfo& pane = panes.Item(i);
458 pane.state &= ~wxAuiPaneInfo::optionActive;
459 if (pane.window == active_pane)
460 pane.state |= wxAuiPaneInfo::optionActive;
461 }
462 }
463
464
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
467 {
468 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
469 }
470
471
472 // -- wxAuiManager class implementation --
473
474
475 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
477 EVT_AUI_RENDER(wxAuiManager::OnRender)
478 EVT_PAINT(wxAuiManager::OnPaint)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
480 EVT_SIZE(wxAuiManager::OnSize)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
484 EVT_MOTION(wxAuiManager::OnMotion)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
489 END_EVENT_TABLE()
490
491
492 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
493 {
494 m_action = actionNone;
495 m_last_mouse_move = wxPoint();
496 m_hover_button = NULL;
497 m_art = new wxAuiDefaultDockArt;
498 m_hint_wnd = NULL;
499 m_flags = flags;
500 m_skipping = false;
501 m_has_maximized = false;
502 m_frame = NULL;
503 m_dock_constraint_x = 0.3;
504 m_dock_constraint_y = 0.3;
505 m_reserved = NULL;
506
507 if (managed_wnd)
508 {
509 SetManagedWindow(managed_wnd);
510 }
511 }
512
513 wxAuiManager::~wxAuiManager()
514 {
515 for ( size_t i = 0; i < m_panes.size(); i++ )
516 {
517 wxAuiPaneInfo& pinfo = m_panes[i];
518 if (pinfo.window && !pinfo.window->GetParent())
519 delete pinfo.window;
520 }
521
522 delete m_art;
523 }
524
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
527 const wxAuiPaneInfo& pane_info)
528 {
529 return new wxAuiFloatingFrame(parent, this, pane_info);
530 }
531
532 // GetPane() looks up a wxAuiPaneInfo structure based
533 // on the supplied window pointer. Upon failure, GetPane()
534 // returns an empty wxAuiPaneInfo, a condition which can be checked
535 // by calling wxAuiPaneInfo::IsOk().
536 //
537 // The pane info's structure may then be modified. Once a pane's
538 // info is modified, wxAuiManager::Update() must be called to
539 // realize the changes in the UI.
540
541 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
542 {
543 int i, pane_count;
544 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
545 {
546 wxAuiPaneInfo& p = m_panes.Item(i);
547 if (p.window == window)
548 return p;
549 }
550 return wxAuiNullPaneInfo;
551 }
552
553 // this version of GetPane() looks up a pane based on a
554 // 'pane name', see above comment for more info
555 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
556 {
557 int i, pane_count;
558 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
559 {
560 wxAuiPaneInfo& p = m_panes.Item(i);
561 if (p.name == name)
562 return p;
563 }
564 return wxAuiNullPaneInfo;
565 }
566
567 // GetAllPanes() returns a reference to all the pane info structures
568 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
569 {
570 return m_panes;
571 }
572
573 // HitTest() is an internal function which determines
574 // which UI item the specified coordinates are over
575 // (x,y) specify a position in client coordinates
576 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
577 {
578 wxAuiDockUIPart* result = NULL;
579
580 int i, part_count;
581 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
582 {
583 wxAuiDockUIPart* item = &m_uiparts.Item(i);
584
585 // we are not interested in typeDock, because this space
586 // isn't used to draw anything, just for measurements;
587 // besides, the entire dock area is covered with other
588 // rectangles, which we are interested in.
589 if (item->type == wxAuiDockUIPart::typeDock)
590 continue;
591
592 // if we already have a hit on a more specific item, we are not
593 // interested in a pane hit. If, however, we don't already have
594 // a hit, returning a pane hit is necessary for some operations
595 if ((item->type == wxAuiDockUIPart::typePane ||
596 item->type == wxAuiDockUIPart::typePaneBorder) && result)
597 continue;
598
599 // if the point is inside the rectangle, we have a hit
600 if (item->rect.Contains(x,y))
601 result = item;
602 }
603
604 return result;
605 }
606
607
608 // SetFlags() and GetFlags() allow the owner to set various
609 // options which are global to wxAuiManager
610 void wxAuiManager::SetFlags(unsigned int flags)
611 {
612 // find out if we have to call UpdateHintWindowConfig()
613 bool update_hint_wnd = false;
614 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
615 wxAUI_MGR_VENETIAN_BLINDS_HINT |
616 wxAUI_MGR_RECTANGLE_HINT;
617 if ((flags & hint_mask) != (m_flags & hint_mask))
618 update_hint_wnd = true;
619
620
621 // set the new flags
622 m_flags = flags;
623
624 if (update_hint_wnd)
625 {
626 UpdateHintWindowConfig();
627 }
628 }
629
630 unsigned int wxAuiManager::GetFlags() const
631 {
632 return m_flags;
633 }
634
635
636 // don't use these anymore as they are deprecated
637 // use Set/GetManagedFrame() instead
638 void wxAuiManager::SetFrame(wxFrame* frame)
639 {
640 SetManagedWindow((wxWindow*)frame);
641 }
642
643 wxFrame* wxAuiManager::GetFrame() const
644 {
645 return (wxFrame*)m_frame;
646 }
647
648
649 // this function will return the aui manager for a given
650 // window. The |window| parameter should be any child window
651 // or grand-child window (and so on) of the frame/window
652 // managed by wxAuiManager. The |window| parameter does not
653 // need to be managed by the manager itself.
654 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
655 {
656 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
657 evt.SetManager(NULL);
658 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
659 if (!window->ProcessEvent(evt))
660 return NULL;
661
662 return evt.GetManager();
663 }
664
665
666 void wxAuiManager::UpdateHintWindowConfig()
667 {
668 // find out if the the system can do transparent frames
669 bool can_do_transparent = false;
670
671 wxWindow* w = m_frame;
672 while (w)
673 {
674 if (w->IsKindOf(CLASSINFO(wxFrame)))
675 {
676 wxFrame* f = static_cast<wxFrame*>(w);
677 can_do_transparent = f->CanSetTransparent();
678 break;
679 }
680
681 w = w->GetParent();
682 }
683
684 // if there is an existing hint window, delete it
685 if (m_hint_wnd)
686 {
687 m_hint_wnd->Destroy();
688 m_hint_wnd = NULL;
689 }
690
691 m_hint_fademax = 50;
692 m_hint_wnd = NULL;
693
694 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
695 {
696 // Make a window to use for a transparent hint
697 #if defined(__WXMSW__) || defined(__WXGTK__)
698 m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
699 wxDefaultPosition, wxSize(1,1),
700 wxFRAME_TOOL_WINDOW |
701 wxFRAME_FLOAT_ON_PARENT |
702 wxFRAME_NO_TASKBAR |
703 wxNO_BORDER);
704
705 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
706 #elif defined(__WXMAC__)
707 // Using a miniframe with float and tool styles keeps the parent
708 // frame activated and highlighted as such...
709 m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
710 wxDefaultPosition, wxSize(1,1),
711 wxFRAME_FLOAT_ON_PARENT
712 | wxFRAME_TOOL_WINDOW );
713
714 // Can't set the bg colour of a Frame in wxMac
715 wxPanel* p = new wxPanel(m_hint_wnd);
716
717 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
718 // color that is really hard to see, especially transparent.
719 // Until a better system color is decided upon we'll just use
720 // blue.
721 p->SetBackgroundColour(*wxBLUE);
722 #endif
723
724 }
725 else
726 {
727 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
728 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
729 {
730 // system can't support transparent fade, or the venetian
731 // blinds effect was explicitly requested
732 m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
733 wxID_ANY,
734 wxEmptyString,
735 wxDefaultPosition,
736 wxSize(1,1),
737 wxFRAME_TOOL_WINDOW |
738 wxFRAME_FLOAT_ON_PARENT |
739 wxFRAME_NO_TASKBAR |
740 wxNO_BORDER);
741 m_hint_fademax = 128;
742 }
743 }
744 }
745
746
747 // SetManagedWindow() is usually called once when the frame
748 // manager class is being initialized. "frame" specifies
749 // the frame which should be managed by the frame mananger
750 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
751 {
752 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
753
754 m_frame = wnd;
755 m_frame->PushEventHandler(this);
756
757 #if wxUSE_MDI
758 // if the owner is going to manage an MDI parent frame,
759 // we need to add the MDI client window as the default
760 // center pane
761
762 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
763 {
764 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
765 wxWindow* client_window = mdi_frame->GetClientWindow();
766
767 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
768
769 AddPane(client_window,
770 wxAuiPaneInfo().Name(wxT("mdiclient")).
771 CenterPane().PaneBorder(false));
772 }
773 else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
774 {
775 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
776 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
777 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
778
779 AddPane(client_window,
780 wxAuiPaneInfo().Name(wxT("mdiclient")).
781 CenterPane().PaneBorder(false));
782 }
783
784 #endif
785
786 UpdateHintWindowConfig();
787 }
788
789
790 // UnInit() must be called, usually in the destructor
791 // of the frame class. If it is not called, usually this
792 // will result in a crash upon program exit
793 void wxAuiManager::UnInit()
794 {
795 if (m_frame)
796 {
797 m_frame->RemoveEventHandler(this);
798 }
799 }
800
801 // GetManagedWindow() returns the window pointer being managed
802 wxWindow* wxAuiManager::GetManagedWindow() const
803 {
804 return m_frame;
805 }
806
807 wxAuiDockArt* wxAuiManager::GetArtProvider() const
808 {
809 return m_art;
810 }
811
812 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
813 {
814 // first, give the owner frame a chance to override
815 if (m_frame)
816 {
817 if (m_frame->ProcessEvent(event))
818 return;
819 }
820
821 ProcessEvent(event);
822 }
823
824 // SetArtProvider() instructs wxAuiManager to use the
825 // specified art provider for all drawing calls. This allows
826 // plugable look-and-feel features. The pointer that is
827 // passed to this method subsequently belongs to wxAuiManager,
828 // and is deleted in the frame manager destructor
829 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
830 {
831 // delete the last art provider, if any
832 delete m_art;
833
834 // assign the new art provider
835 m_art = art_provider;
836 }
837
838
839 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
840 {
841 // check if the pane has a valid window
842 if (!window)
843 return false;
844
845 // check if the window is already managed by us
846 if (GetPane(pane_info.window).IsOk())
847 return false;
848
849 // check if the pane name already exists, this could reveal a
850 // bug in the library user's application
851 bool already_exists = false;
852 if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
853 {
854 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
855 already_exists = true;
856 }
857
858 // if the new pane is docked then we should undo maximize
859 if (pane_info.IsDocked())
860 RestoreMaximizedPane();
861
862 m_panes.Add(pane_info);
863
864 wxAuiPaneInfo& pinfo = m_panes.Last();
865
866 // set the pane window
867 pinfo.window = window;
868
869
870 // if the pane's name identifier is blank, create a random string
871 if (pinfo.name.empty() || already_exists)
872 {
873 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
874 ((unsigned long)pinfo.window) & 0xffffffff,
875 (unsigned int)time(NULL),
876 #ifdef __WXWINCE__
877 (unsigned int)GetTickCount(),
878 #else
879 (unsigned int)clock(),
880 #endif
881 (unsigned long)m_panes.GetCount());
882 }
883
884 // set initial proportion (if not already set)
885 if (pinfo.dock_proportion == 0)
886 pinfo.dock_proportion = 100000;
887
888 if (pinfo.HasMaximizeButton())
889 {
890 wxAuiPaneButton button;
891 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
892 pinfo.buttons.Add(button);
893 }
894
895 if (pinfo.HasPinButton())
896 {
897 wxAuiPaneButton button;
898 button.button_id = wxAUI_BUTTON_PIN;
899 pinfo.buttons.Add(button);
900 }
901
902 if (pinfo.HasCloseButton())
903 {
904 wxAuiPaneButton button;
905 button.button_id = wxAUI_BUTTON_CLOSE;
906 pinfo.buttons.Add(button);
907 }
908
909 if (pinfo.best_size == wxDefaultSize &&
910 pinfo.window)
911 {
912 pinfo.best_size = pinfo.window->GetClientSize();
913
914 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
915 {
916 // GetClientSize() doesn't get the best size for
917 // a toolbar under some newer versions of wxWidgets,
918 // so use GetBestSize()
919 pinfo.best_size = pinfo.window->GetBestSize();
920
921 // for some reason, wxToolBar::GetBestSize() is returning
922 // a size that is a pixel shy of the correct amount.
923 // I believe this to be the correct action, until
924 // wxToolBar::GetBestSize() is fixed. Is this assumption
925 // correct?
926 pinfo.best_size.y++;
927 }
928
929 if (pinfo.min_size != wxDefaultSize)
930 {
931 if (pinfo.best_size.x < pinfo.min_size.x)
932 pinfo.best_size.x = pinfo.min_size.x;
933 if (pinfo.best_size.y < pinfo.min_size.y)
934 pinfo.best_size.y = pinfo.min_size.y;
935 }
936 }
937
938 return true;
939 }
940
941 bool wxAuiManager::AddPane(wxWindow* window,
942 int direction,
943 const wxString& caption)
944 {
945 wxAuiPaneInfo pinfo;
946 pinfo.Caption(caption);
947 switch (direction)
948 {
949 case wxTOP: pinfo.Top(); break;
950 case wxBOTTOM: pinfo.Bottom(); break;
951 case wxLEFT: pinfo.Left(); break;
952 case wxRIGHT: pinfo.Right(); break;
953 case wxCENTER: pinfo.CenterPane(); break;
954 }
955 return AddPane(window, pinfo);
956 }
957
958 bool wxAuiManager::AddPane(wxWindow* window,
959 const wxAuiPaneInfo& pane_info,
960 const wxPoint& drop_pos)
961 {
962 if (!AddPane(window, pane_info))
963 return false;
964
965 wxAuiPaneInfo& pane = GetPane(window);
966
967 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
968
969 return true;
970 }
971
972 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
973 int insert_level)
974 {
975 // shift the panes around, depending on the insert level
976 switch (insert_level)
977 {
978 case wxAUI_INSERT_PANE:
979 DoInsertPane(m_panes,
980 pane_info.dock_direction,
981 pane_info.dock_layer,
982 pane_info.dock_row,
983 pane_info.dock_pos);
984 break;
985 case wxAUI_INSERT_ROW:
986 DoInsertDockRow(m_panes,
987 pane_info.dock_direction,
988 pane_info.dock_layer,
989 pane_info.dock_row);
990 break;
991 case wxAUI_INSERT_DOCK:
992 DoInsertDockLayer(m_panes,
993 pane_info.dock_direction,
994 pane_info.dock_layer);
995 break;
996 }
997
998 // if the window already exists, we are basically just moving/inserting the
999 // existing window. If it doesn't exist, we need to add it and insert it
1000 wxAuiPaneInfo& existing_pane = GetPane(window);
1001 if (!existing_pane.IsOk())
1002 {
1003 return AddPane(window, pane_info);
1004 }
1005 else
1006 {
1007 if (pane_info.IsFloating())
1008 {
1009 existing_pane.Float();
1010 if (pane_info.floating_pos != wxDefaultPosition)
1011 existing_pane.FloatingPosition(pane_info.floating_pos);
1012 if (pane_info.floating_size != wxDefaultSize)
1013 existing_pane.FloatingSize(pane_info.floating_size);
1014 }
1015 else
1016 {
1017 // if the new pane is docked then we should undo maximize
1018 RestoreMaximizedPane();
1019
1020 existing_pane.Direction(pane_info.dock_direction);
1021 existing_pane.Layer(pane_info.dock_layer);
1022 existing_pane.Row(pane_info.dock_row);
1023 existing_pane.Position(pane_info.dock_pos);
1024 }
1025 }
1026
1027 return true;
1028 }
1029
1030
1031 // DetachPane() removes a pane from the frame manager. This
1032 // method will not destroy the window that is removed.
1033 bool wxAuiManager::DetachPane(wxWindow* window)
1034 {
1035 int i, count;
1036 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1037 {
1038 wxAuiPaneInfo& p = m_panes.Item(i);
1039 if (p.window == window)
1040 {
1041 if (p.frame)
1042 {
1043 // we have a floating frame which is being detached. We need to
1044 // reparent it to m_frame and destroy the floating frame
1045
1046 // reduce flicker
1047 p.window->SetSize(1,1);
1048
1049 if (p.frame->IsShown())
1050 p.frame->Show(false);
1051
1052 // reparent to m_frame and destroy the pane
1053 if (m_action_window == p.frame)
1054 {
1055 m_action_window = NULL;
1056 }
1057
1058 p.window->Reparent(m_frame);
1059 p.frame->SetSizer(NULL);
1060 p.frame->Destroy();
1061 p.frame = NULL;
1062 }
1063
1064 // make sure there are no references to this pane in our uiparts,
1065 // just in case the caller doesn't call Update() immediately after
1066 // the DetachPane() call. This prevets obscure crashes which would
1067 // happen at window repaint if the caller forgets to call Update()
1068 int pi, part_count;
1069 for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
1070 {
1071 wxAuiDockUIPart& part = m_uiparts.Item(pi);
1072 if (part.pane == &p)
1073 {
1074 m_uiparts.RemoveAt(pi);
1075 part_count--;
1076 pi--;
1077 continue;
1078 }
1079 }
1080
1081 m_panes.RemoveAt(i);
1082 return true;
1083 }
1084 }
1085 return false;
1086 }
1087
1088 // ClosePane() destroys or hides the pane depending on its
1089 // flags
1090 void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
1091 {
1092 // if we were maximized, restore
1093 if (pane_info.IsMaximized())
1094 {
1095 RestorePane(pane_info);
1096 }
1097
1098 // first, hide the window
1099 if (pane_info.window && pane_info.window->IsShown())
1100 {
1101 pane_info.window->Show(false);
1102 }
1103
1104 // make sure that we are the parent of this window
1105 if (pane_info.window && pane_info.window->GetParent() != m_frame)
1106 {
1107 pane_info.window->Reparent(m_frame);
1108 }
1109
1110 // if we have a frame, destroy it
1111 if (pane_info.frame)
1112 {
1113 pane_info.frame->Destroy();
1114 pane_info.frame = NULL;
1115 }
1116
1117 // now we need to either destroy or hide the pane
1118 if (pane_info.IsDestroyOnClose())
1119 {
1120 wxWindow * window = pane_info.window;
1121 DetachPane(window);
1122 if (window)
1123 {
1124 window->Destroy();
1125 }
1126 }
1127 else
1128 {
1129 pane_info.Hide();
1130 }
1131 }
1132
1133 void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
1134 {
1135 int i, pane_count;
1136
1137 // un-maximize and hide all other panes
1138 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1139 {
1140 wxAuiPaneInfo& p = m_panes.Item(i);
1141 if (!p.IsToolbar())
1142 {
1143 p.Restore();
1144
1145 // save hidden state
1146 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1147 p.HasFlag(wxAuiPaneInfo::optionHidden));
1148
1149 // hide the pane, because only the newly
1150 // maximized pane should show
1151 p.Hide();
1152 }
1153 }
1154
1155 // mark ourselves maximized
1156 pane_info.Maximize();
1157 pane_info.Show();
1158 m_has_maximized = true;
1159
1160 // last, show the window
1161 if (pane_info.window && !pane_info.window->IsShown())
1162 {
1163 pane_info.window->Show(true);
1164 }
1165 }
1166
1167 void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
1168 {
1169 int i, pane_count;
1170
1171 // restore all the panes
1172 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1173 {
1174 wxAuiPaneInfo& p = m_panes.Item(i);
1175 if (!p.IsToolbar())
1176 {
1177 p.SetFlag(wxAuiPaneInfo::optionHidden,
1178 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1179 }
1180 }
1181
1182 // mark ourselves non-maximized
1183 pane_info.Restore();
1184 m_has_maximized = false;
1185
1186 // last, show the window
1187 if (pane_info.window && !pane_info.window->IsShown())
1188 {
1189 pane_info.window->Show(true);
1190 }
1191 }
1192
1193 void wxAuiManager::RestoreMaximizedPane()
1194 {
1195 int i, pane_count;
1196
1197 // restore all the panes
1198 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1199 {
1200 wxAuiPaneInfo& p = m_panes.Item(i);
1201 if (p.IsMaximized())
1202 {
1203 RestorePane(p);
1204 break;
1205 }
1206 }
1207 }
1208
1209 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1210 // in the input string. This is an internal functions which is
1211 // used for saving perspectives
1212 static wxString EscapeDelimiters(const wxString& s)
1213 {
1214 wxString result;
1215 result.Alloc(s.length());
1216 const wxChar* ch = s.c_str();
1217 while (*ch)
1218 {
1219 if (*ch == wxT(';') || *ch == wxT('|'))
1220 result += wxT('\\');
1221 result += *ch;
1222 ++ch;
1223 }
1224 return result;
1225 }
1226
1227 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1228 {
1229 wxString result = wxT("name=");
1230 result += EscapeDelimiters(pane.name);
1231 result += wxT(";");
1232
1233 result += wxT("caption=");
1234 result += EscapeDelimiters(pane.caption);
1235 result += wxT(";");
1236
1237 result += wxString::Format(wxT("state=%u;"), pane.state);
1238 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1239 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1240 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1241 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1242 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1243 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1244 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1245 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1246 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1247 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1248 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1249 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1250 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1251 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1252 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1253
1254 return result;
1255 }
1256
1257 // Load a "pane" with the pane infor settings in pane_part
1258 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1259 {
1260 // replace escaped characters so we can
1261 // split up the string easily
1262 pane_part.Replace(wxT("\\|"), wxT("\a"));
1263 pane_part.Replace(wxT("\\;"), wxT("\b"));
1264
1265 while(1)
1266 {
1267 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1268 pane_part = pane_part.AfterFirst(wxT(';'));
1269 wxString val_name = val_part.BeforeFirst(wxT('='));
1270 wxString value = val_part.AfterFirst(wxT('='));
1271 val_name.MakeLower();
1272 val_name.Trim(true);
1273 val_name.Trim(false);
1274 value.Trim(true);
1275 value.Trim(false);
1276
1277 if (val_name.empty())
1278 break;
1279
1280 if (val_name == wxT("name"))
1281 pane.name = value;
1282 else if (val_name == wxT("caption"))
1283 pane.caption = value;
1284 else if (val_name == wxT("state"))
1285 pane.state = (unsigned int)wxAtoi(value.c_str());
1286 else if (val_name == wxT("dir"))
1287 pane.dock_direction = wxAtoi(value.c_str());
1288 else if (val_name == wxT("layer"))
1289 pane.dock_layer = wxAtoi(value.c_str());
1290 else if (val_name == wxT("row"))
1291 pane.dock_row = wxAtoi(value.c_str());
1292 else if (val_name == wxT("pos"))
1293 pane.dock_pos = wxAtoi(value.c_str());
1294 else if (val_name == wxT("prop"))
1295 pane.dock_proportion = wxAtoi(value.c_str());
1296 else if (val_name == wxT("bestw"))
1297 pane.best_size.x = wxAtoi(value.c_str());
1298 else if (val_name == wxT("besth"))
1299 pane.best_size.y = wxAtoi(value.c_str());
1300 else if (val_name == wxT("minw"))
1301 pane.min_size.x = wxAtoi(value.c_str());
1302 else if (val_name == wxT("minh"))
1303 pane.min_size.y = wxAtoi(value.c_str());
1304 else if (val_name == wxT("maxw"))
1305 pane.max_size.x = wxAtoi(value.c_str());
1306 else if (val_name == wxT("maxh"))
1307 pane.max_size.y = wxAtoi(value.c_str());
1308 else if (val_name == wxT("floatx"))
1309 pane.floating_pos.x = wxAtoi(value.c_str());
1310 else if (val_name == wxT("floaty"))
1311 pane.floating_pos.y = wxAtoi(value.c_str());
1312 else if (val_name == wxT("floatw"))
1313 pane.floating_size.x = wxAtoi(value.c_str());
1314 else if (val_name == wxT("floath"))
1315 pane.floating_size.y = wxAtoi(value.c_str());
1316 else {
1317 wxFAIL_MSG(wxT("Bad Perspective String"));
1318 }
1319 }
1320
1321 // replace escaped characters so we can
1322 // split up the string easily
1323 pane.name.Replace(wxT("\a"), wxT("|"));
1324 pane.name.Replace(wxT("\b"), wxT(";"));
1325 pane.caption.Replace(wxT("\a"), wxT("|"));
1326 pane.caption.Replace(wxT("\b"), wxT(";"));
1327 pane_part.Replace(wxT("\a"), wxT("|"));
1328 pane_part.Replace(wxT("\b"), wxT(";"));
1329
1330 return;
1331 }
1332
1333
1334 // SavePerspective() saves all pane information as a single string.
1335 // This string may later be fed into LoadPerspective() to restore
1336 // all pane settings. This save and load mechanism allows an
1337 // exact pane configuration to be saved and restored at a later time
1338
1339 wxString wxAuiManager::SavePerspective()
1340 {
1341 wxString result;
1342 result.Alloc(500);
1343 result = wxT("layout2|");
1344
1345 int pane_i, pane_count = m_panes.GetCount();
1346 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1347 {
1348 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1349 result += SavePaneInfo(pane)+wxT("|");
1350 }
1351
1352 int dock_i, dock_count = m_docks.GetCount();
1353 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1354 {
1355 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1356
1357 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1358 dock.dock_direction, dock.dock_layer,
1359 dock.dock_row, dock.size);
1360 }
1361
1362 return result;
1363 }
1364
1365 // LoadPerspective() loads a layout which was saved with SavePerspective()
1366 // If the "update" flag parameter is true, the GUI will immediately be updated
1367
1368 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1369 {
1370 wxString input = layout;
1371 wxString part;
1372
1373 // check layout string version
1374 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1375 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1376 part = input.BeforeFirst(wxT('|'));
1377 input = input.AfterFirst(wxT('|'));
1378 part.Trim(true);
1379 part.Trim(false);
1380 if (part != wxT("layout2"))
1381 return false;
1382
1383 // mark all panes currently managed as docked and hidden
1384 int pane_i, pane_count = m_panes.GetCount();
1385 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1386 m_panes.Item(pane_i).Dock().Hide();
1387
1388 // clear out the dock array; this will be reconstructed
1389 m_docks.Clear();
1390
1391 // replace escaped characters so we can
1392 // split up the string easily
1393 input.Replace(wxT("\\|"), wxT("\a"));
1394 input.Replace(wxT("\\;"), wxT("\b"));
1395
1396 while (1)
1397 {
1398 wxAuiPaneInfo pane;
1399
1400 wxString pane_part = input.BeforeFirst(wxT('|'));
1401 input = input.AfterFirst(wxT('|'));
1402 pane_part.Trim(true);
1403
1404 // if the string is empty, we're done parsing
1405 if (pane_part.empty())
1406 break;
1407
1408 if (pane_part.Left(9) == wxT("dock_size"))
1409 {
1410 wxString val_name = pane_part.BeforeFirst(wxT('='));
1411 wxString value = pane_part.AfterFirst(wxT('='));
1412
1413 long dir, layer, row, size;
1414 wxString piece = val_name.AfterFirst(wxT('('));
1415 piece = piece.BeforeLast(wxT(')'));
1416 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1417 piece = piece.AfterFirst(wxT(','));
1418 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1419 piece.AfterFirst(wxT(',')).ToLong(&row);
1420 value.ToLong(&size);
1421
1422 wxAuiDockInfo dock;
1423 dock.dock_direction = dir;
1424 dock.dock_layer = layer;
1425 dock.dock_row = row;
1426 dock.size = size;
1427 m_docks.Add(dock);
1428 continue;
1429 }
1430
1431 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1432 // name so it can be called by external callers
1433 pane_part.Replace(wxT("\a"), wxT("|"));
1434 pane_part.Replace(wxT("\b"), wxT(";"));
1435
1436 LoadPaneInfo(pane_part, pane);
1437
1438 wxAuiPaneInfo& p = GetPane(pane.name);
1439 if (!p.IsOk())
1440 {
1441 // the pane window couldn't be found
1442 // in the existing layout
1443 return false;
1444 }
1445
1446 p.SafeSet(pane);
1447
1448 }
1449
1450 if (update)
1451 Update();
1452
1453 return true;
1454 }
1455
1456 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1457 wxArrayInt& positions,
1458 wxArrayInt& sizes)
1459 {
1460 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1461 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1462 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1463
1464 positions.Empty();
1465 sizes.Empty();
1466
1467 int offset, action_pane = -1;
1468 int pane_i, pane_count = dock.panes.GetCount();
1469
1470 // find the pane marked as our action pane
1471 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1472 {
1473 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1474
1475 if (pane.state & wxAuiPaneInfo::actionPane)
1476 {
1477 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1478 action_pane = pane_i;
1479 }
1480 }
1481
1482 // set up each panes default position, and
1483 // determine the size (width or height, depending
1484 // on the dock's orientation) of each pane
1485 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1486 {
1487 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1488 positions.Add(pane.dock_pos);
1489 int size = 0;
1490
1491 if (pane.HasBorder())
1492 size += (pane_border_size*2);
1493
1494 if (dock.IsHorizontal())
1495 {
1496 if (pane.HasGripper() && !pane.HasGripperTop())
1497 size += gripper_size;
1498 size += pane.best_size.x;
1499 }
1500 else
1501 {
1502 if (pane.HasGripper() && pane.HasGripperTop())
1503 size += gripper_size;
1504
1505 if (pane.HasCaption())
1506 size += caption_size;
1507 size += pane.best_size.y;
1508 }
1509
1510 sizes.Add(size);
1511 }
1512
1513 // if there is no action pane, just return the default
1514 // positions (as specified in pane.pane_pos)
1515 if (action_pane == -1)
1516 return;
1517
1518 offset = 0;
1519 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1520 {
1521 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1522
1523 if (amount >= 0)
1524 offset += amount;
1525 else
1526 positions[pane_i] -= -amount;
1527
1528 offset += sizes[pane_i];
1529 }
1530
1531 // if the dock mode is fixed, make sure none of the panes
1532 // overlap; we will bump panes that overlap
1533 offset = 0;
1534 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1535 {
1536 int amount = positions[pane_i] - offset;
1537 if (amount >= 0)
1538 offset += amount;
1539 else
1540 positions[pane_i] += -amount;
1541
1542 offset += sizes[pane_i];
1543 }
1544 }
1545
1546
1547 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1548 wxAuiDockInfo& dock,
1549 wxAuiPaneInfo& pane,
1550 wxAuiDockUIPartArray& uiparts,
1551 bool spacer_only)
1552 {
1553 wxAuiDockUIPart part;
1554 wxSizerItem* sizer_item;
1555
1556 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1557 int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1558 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1559 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1560
1561 // find out the orientation of the item (orientation for panes
1562 // is the same as the dock's orientation)
1563 int orientation;
1564 if (dock.IsHorizontal())
1565 orientation = wxHORIZONTAL;
1566 else
1567 orientation = wxVERTICAL;
1568
1569 // this variable will store the proportion
1570 // value that the pane will receive
1571 int pane_proportion = pane.dock_proportion;
1572
1573 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1574 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1575
1576 if (pane.HasGripper())
1577 {
1578 if (pane.HasGripperTop())
1579 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1580 else
1581 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1582
1583 part.type = wxAuiDockUIPart::typeGripper;
1584 part.dock = &dock;
1585 part.pane = &pane;
1586 part.button = NULL;
1587 part.orientation = orientation;
1588 part.cont_sizer = horz_pane_sizer;
1589 part.sizer_item = sizer_item;
1590 uiparts.Add(part);
1591 }
1592
1593 if (pane.HasCaption())
1594 {
1595 // create the caption sizer
1596 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1597
1598 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1599
1600 part.type = wxAuiDockUIPart::typeCaption;
1601 part.dock = &dock;
1602 part.pane = &pane;
1603 part.button = NULL;
1604 part.orientation = orientation;
1605 part.cont_sizer = vert_pane_sizer;
1606 part.sizer_item = sizer_item;
1607 int caption_part_idx = uiparts.GetCount();
1608 uiparts.Add(part);
1609
1610 // add pane buttons to the caption
1611 int i, button_count;
1612 for (i = 0, button_count = pane.buttons.GetCount();
1613 i < button_count; ++i)
1614 {
1615 wxAuiPaneButton& button = pane.buttons.Item(i);
1616
1617 sizer_item = caption_sizer->Add(pane_button_size,
1618 caption_size,
1619 0, wxEXPAND);
1620
1621 part.type = wxAuiDockUIPart::typePaneButton;
1622 part.dock = &dock;
1623 part.pane = &pane;
1624 part.button = &button;
1625 part.orientation = orientation;
1626 part.cont_sizer = caption_sizer;
1627 part.sizer_item = sizer_item;
1628 uiparts.Add(part);
1629 }
1630
1631 // if we have buttons, add a little space to the right
1632 // of them to ease visual crowding
1633 if (button_count >= 1)
1634 {
1635 caption_sizer->Add(3,1);
1636 }
1637
1638 // add the caption sizer
1639 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1640
1641 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1642 }
1643
1644 // add the pane window itself
1645 if (spacer_only)
1646 {
1647 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1648 }
1649 else
1650 {
1651 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1652 // Don't do this because it breaks the pane size in floating windows
1653 // BIW: Right now commenting this out is causing problems with
1654 // an mdi client window as the center pane.
1655 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1656 }
1657
1658 part.type = wxAuiDockUIPart::typePane;
1659 part.dock = &dock;
1660 part.pane = &pane;
1661 part.button = NULL;
1662 part.orientation = orientation;
1663 part.cont_sizer = vert_pane_sizer;
1664 part.sizer_item = sizer_item;
1665 uiparts.Add(part);
1666
1667
1668 // determine if the pane should have a minimum size; if the pane is
1669 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1670 // if the pane.min_size is set, we must use that value as well
1671
1672 wxSize min_size = pane.min_size;
1673 if (pane.IsFixed())
1674 {
1675 if (min_size == wxDefaultSize)
1676 {
1677 min_size = pane.best_size;
1678 pane_proportion = 0;
1679 }
1680 }
1681
1682 if (min_size != wxDefaultSize)
1683 {
1684 vert_pane_sizer->SetItemMinSize(
1685 vert_pane_sizer->GetChildren().GetCount()-1,
1686 min_size.x, min_size.y);
1687 }
1688
1689
1690 // add the verticle sizer (caption, pane window) to the
1691 // horizontal sizer (gripper, verticle sizer)
1692 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1693
1694 // finally, add the pane sizer to the dock sizer
1695
1696 if (pane.HasBorder())
1697 {
1698 // allowing space for the pane's border
1699 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1700 wxEXPAND | wxALL, pane_border_size);
1701
1702 part.type = wxAuiDockUIPart::typePaneBorder;
1703 part.dock = &dock;
1704 part.pane = &pane;
1705 part.button = NULL;
1706 part.orientation = orientation;
1707 part.cont_sizer = cont;
1708 part.sizer_item = sizer_item;
1709 uiparts.Add(part);
1710 }
1711 else
1712 {
1713 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1714 }
1715 }
1716
1717 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1718 wxAuiDockInfo& dock,
1719 wxAuiDockUIPartArray& uiparts,
1720 bool spacer_only)
1721 {
1722 wxSizerItem* sizer_item;
1723 wxAuiDockUIPart part;
1724
1725 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1726 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1727
1728 // resizable bottom and right docks have a sash before them
1729 if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1730 dock.dock_direction == wxAUI_DOCK_RIGHT))
1731 {
1732 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1733
1734 part.type = wxAuiDockUIPart::typeDockSizer;
1735 part.orientation = orientation;
1736 part.dock = &dock;
1737 part.pane = NULL;
1738 part.button = NULL;
1739 part.cont_sizer = cont;
1740 part.sizer_item = sizer_item;
1741 uiparts.Add(part);
1742 }
1743
1744 // create the sizer for the dock
1745 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1746
1747 // add each pane to the dock
1748 bool has_maximized_pane = false;
1749 int pane_i, pane_count = dock.panes.GetCount();
1750
1751 if (dock.fixed)
1752 {
1753 wxArrayInt pane_positions, pane_sizes;
1754
1755 // figure out the real pane positions we will
1756 // use, without modifying the each pane's pane_pos member
1757 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1758
1759 int offset = 0;
1760 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1761 {
1762 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1763 int pane_pos = pane_positions.Item(pane_i);
1764
1765 if (pane.IsMaximized())
1766 has_maximized_pane = true;
1767
1768
1769 int amount = pane_pos - offset;
1770 if (amount > 0)
1771 {
1772 if (dock.IsVertical())
1773 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1774 else
1775 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1776
1777 part.type = wxAuiDockUIPart::typeBackground;
1778 part.dock = &dock;
1779 part.pane = NULL;
1780 part.button = NULL;
1781 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1782 part.cont_sizer = dock_sizer;
1783 part.sizer_item = sizer_item;
1784 uiparts.Add(part);
1785
1786 offset += amount;
1787 }
1788
1789 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1790
1791 offset += pane_sizes.Item(pane_i);
1792 }
1793
1794 // at the end add a very small stretchable background area
1795 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
1796
1797 part.type = wxAuiDockUIPart::typeBackground;
1798 part.dock = &dock;
1799 part.pane = NULL;
1800 part.button = NULL;
1801 part.orientation = orientation;
1802 part.cont_sizer = dock_sizer;
1803 part.sizer_item = sizer_item;
1804 uiparts.Add(part);
1805 }
1806 else
1807 {
1808 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1809 {
1810 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1811
1812 if (pane.IsMaximized())
1813 has_maximized_pane = true;
1814
1815 // if this is not the first pane being added,
1816 // we need to add a pane sizer
1817 if (!m_has_maximized && pane_i > 0)
1818 {
1819 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1820
1821 part.type = wxAuiDockUIPart::typePaneSizer;
1822 part.dock = &dock;
1823 part.pane = dock.panes.Item(pane_i-1);
1824 part.button = NULL;
1825 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1826 part.cont_sizer = dock_sizer;
1827 part.sizer_item = sizer_item;
1828 uiparts.Add(part);
1829 }
1830
1831 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1832 }
1833 }
1834
1835 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
1836 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1837 else
1838 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1839
1840 part.type = wxAuiDockUIPart::typeDock;
1841 part.dock = &dock;
1842 part.pane = NULL;
1843 part.button = NULL;
1844 part.orientation = orientation;
1845 part.cont_sizer = cont;
1846 part.sizer_item = sizer_item;
1847 uiparts.Add(part);
1848
1849 if (dock.IsHorizontal())
1850 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1851 else
1852 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1853
1854 // top and left docks have a sash after them
1855 if (!m_has_maximized &&
1856 !dock.fixed &&
1857 (dock.dock_direction == wxAUI_DOCK_TOP ||
1858 dock.dock_direction == wxAUI_DOCK_LEFT))
1859 {
1860 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1861
1862 part.type = wxAuiDockUIPart::typeDockSizer;
1863 part.dock = &dock;
1864 part.pane = NULL;
1865 part.button = NULL;
1866 part.orientation = orientation;
1867 part.cont_sizer = cont;
1868 part.sizer_item = sizer_item;
1869 uiparts.Add(part);
1870 }
1871 }
1872
1873 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
1874 wxAuiDockInfoArray& docks,
1875 wxAuiDockUIPartArray& uiparts,
1876 bool spacer_only)
1877 {
1878 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1879
1880 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1881 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1882 wxSize cli_size = m_frame->GetClientSize();
1883 int i, dock_count, pane_count;
1884
1885
1886 // empty all docks out
1887 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1888 {
1889 wxAuiDockInfo& dock = docks.Item(i);
1890
1891 // empty out all panes, as they will be readded below
1892 dock.panes.Empty();
1893
1894 if (dock.fixed)
1895 {
1896 // always reset fixed docks' sizes, because
1897 // the contained windows may have been resized
1898 dock.size = 0;
1899 }
1900 }
1901
1902
1903 // iterate through all known panes, filing each
1904 // of them into the appropriate dock. If the
1905 // pane does not exist in the dock, add it
1906 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1907 {
1908 wxAuiPaneInfo& p = panes.Item(i);
1909
1910 // find any docks with the same dock direction, dock layer, and
1911 // dock row as the pane we are working on
1912 wxAuiDockInfo* dock;
1913 wxAuiDockInfoPtrArray arr;
1914 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1915
1916 if (arr.GetCount() > 0)
1917 {
1918 // found the right dock
1919 dock = arr.Item(0);
1920 }
1921 else
1922 {
1923 // dock was not found, so we need to create a new one
1924 wxAuiDockInfo d;
1925 d.dock_direction = p.dock_direction;
1926 d.dock_layer = p.dock_layer;
1927 d.dock_row = p.dock_row;
1928 docks.Add(d);
1929 dock = &docks.Last();
1930 }
1931
1932
1933 if (p.IsDocked() && p.IsShown())
1934 {
1935 // remove the pane from any existing docks except this one
1936 RemovePaneFromDocks(docks, p, dock);
1937
1938 // pane needs to be added to the dock,
1939 // if it doesn't already exist
1940 if (!FindPaneInDock(*dock, p.window))
1941 dock->panes.Add(&p);
1942 }
1943 else
1944 {
1945 // remove the pane from any existing docks
1946 RemovePaneFromDocks(docks, p);
1947 }
1948
1949 }
1950
1951 // remove any empty docks
1952 for (i = docks.GetCount()-1; i >= 0; --i)
1953 {
1954 if (docks.Item(i).panes.GetCount() == 0)
1955 docks.RemoveAt(i);
1956 }
1957
1958 // configure the docks further
1959 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1960 {
1961 wxAuiDockInfo& dock = docks.Item(i);
1962 int j, dock_pane_count = dock.panes.GetCount();
1963
1964 // sort the dock pane array by the pane's
1965 // dock position (dock_pos), in ascending order
1966 dock.panes.Sort(PaneSortFunc);
1967
1968 // for newly created docks, set up their initial size
1969 if (dock.size == 0)
1970 {
1971 int size = 0;
1972
1973 for (j = 0; j < dock_pane_count; ++j)
1974 {
1975 wxAuiPaneInfo& pane = *dock.panes.Item(j);
1976 wxSize pane_size = pane.best_size;
1977 if (pane_size == wxDefaultSize)
1978 pane_size = pane.min_size;
1979 if (pane_size == wxDefaultSize)
1980 pane_size = pane.window->GetSize();
1981
1982 if (dock.IsHorizontal())
1983 size = wxMax(pane_size.y, size);
1984 else
1985 size = wxMax(pane_size.x, size);
1986 }
1987
1988 // add space for the border (two times), but only
1989 // if at least one pane inside the dock has a pane border
1990 for (j = 0; j < dock_pane_count; ++j)
1991 {
1992 if (dock.panes.Item(j)->HasBorder())
1993 {
1994 size += (pane_border_size*2);
1995 break;
1996 }
1997 }
1998
1999 // if pane is on the top or bottom, add the caption height,
2000 // but only if at least one pane inside the dock has a caption
2001 if (dock.IsHorizontal())
2002 {
2003 for (j = 0; j < dock_pane_count; ++j)
2004 {
2005 if (dock.panes.Item(j)->HasCaption())
2006 {
2007 size += caption_size;
2008 break;
2009 }
2010 }
2011 }
2012
2013
2014 // new dock's size may not be more than the dock constraint
2015 // parameter specifies. See SetDockSizeConstraint()
2016
2017 int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
2018 int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
2019
2020 if (dock.IsHorizontal())
2021 size = wxMin(size, max_dock_y_size);
2022 else
2023 size = wxMin(size, max_dock_x_size);
2024
2025 // absolute minimum size for a dock is 10 pixels
2026 if (size < 10)
2027 size = 10;
2028
2029 dock.size = size;
2030 }
2031
2032
2033 // determine the dock's minimum size
2034 bool plus_border = false;
2035 bool plus_caption = false;
2036 int dock_min_size = 0;
2037 for (j = 0; j < dock_pane_count; ++j)
2038 {
2039 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2040 if (pane.min_size != wxDefaultSize)
2041 {
2042 if (pane.HasBorder())
2043 plus_border = true;
2044 if (pane.HasCaption())
2045 plus_caption = true;
2046 if (dock.IsHorizontal())
2047 {
2048 if (pane.min_size.y > dock_min_size)
2049 dock_min_size = pane.min_size.y;
2050 }
2051 else
2052 {
2053 if (pane.min_size.x > dock_min_size)
2054 dock_min_size = pane.min_size.x;
2055 }
2056 }
2057 }
2058
2059 if (plus_border)
2060 dock_min_size += (pane_border_size*2);
2061 if (plus_caption && dock.IsHorizontal())
2062 dock_min_size += (caption_size);
2063
2064 dock.min_size = dock_min_size;
2065
2066
2067 // if the pane's current size is less than it's
2068 // minimum, increase the dock's size to it's minimum
2069 if (dock.size < dock.min_size)
2070 dock.size = dock.min_size;
2071
2072
2073 // determine the dock's mode (fixed or proportional);
2074 // determine whether the dock has only toolbars
2075 bool action_pane_marked = false;
2076 dock.fixed = true;
2077 dock.toolbar = true;
2078 for (j = 0; j < dock_pane_count; ++j)
2079 {
2080 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2081 if (!pane.IsFixed())
2082 dock.fixed = false;
2083 if (!pane.IsToolbar())
2084 dock.toolbar = false;
2085 if (pane.state & wxAuiPaneInfo::actionPane)
2086 action_pane_marked = true;
2087 }
2088
2089
2090 // if the dock mode is proportional and not fixed-pixel,
2091 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2092 // e.g. remove gaps like 1, 2, 30, 500
2093 if (!dock.fixed)
2094 {
2095 for (j = 0; j < dock_pane_count; ++j)
2096 {
2097 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2098 pane.dock_pos = j;
2099 }
2100 }
2101
2102 // if the dock mode is fixed, and none of the panes
2103 // are being moved right now, make sure the panes
2104 // do not overlap each other. If they do, we will
2105 // adjust the positions of the panes
2106 if (dock.fixed && !action_pane_marked)
2107 {
2108 wxArrayInt pane_positions, pane_sizes;
2109 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2110
2111 int offset = 0;
2112 for (j = 0; j < dock_pane_count; ++j)
2113 {
2114 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2115 pane.dock_pos = pane_positions[j];
2116
2117 int amount = pane.dock_pos - offset;
2118 if (amount >= 0)
2119 offset += amount;
2120 else
2121 pane.dock_pos += -amount;
2122
2123 offset += pane_sizes[j];
2124 }
2125 }
2126 }
2127
2128 // discover the maximum dock layer
2129 int max_layer = 0;
2130 for (i = 0; i < dock_count; ++i)
2131 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2132
2133
2134 // clear out uiparts
2135 uiparts.Empty();
2136
2137 // create a bunch of box sizers,
2138 // from the innermost level outwards.
2139 wxSizer* cont = NULL;
2140 wxSizer* middle = NULL;
2141 int layer = 0;
2142 int row, row_count;
2143
2144 for (layer = 0; layer <= max_layer; ++layer)
2145 {
2146 wxAuiDockInfoPtrArray arr;
2147
2148 // find any docks in this layer
2149 FindDocks(docks, -1, layer, -1, arr);
2150
2151 // if there aren't any, skip to the next layer
2152 if (arr.IsEmpty())
2153 continue;
2154
2155 wxSizer* old_cont = cont;
2156
2157 // create a container which will hold this layer's
2158 // docks (top, bottom, left, right)
2159 cont = new wxBoxSizer(wxVERTICAL);
2160
2161
2162 // find any top docks in this layer
2163 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2164 RenumberDockRows(arr);
2165 if (!arr.IsEmpty())
2166 {
2167 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2168 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2169 }
2170
2171
2172 // fill out the middle layer (which consists
2173 // of left docks, content area and right docks)
2174
2175 middle = new wxBoxSizer(wxHORIZONTAL);
2176
2177 // find any left docks in this layer
2178 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2179 RenumberDockRows(arr);
2180 if (!arr.IsEmpty())
2181 {
2182 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2183 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2184 }
2185
2186 // add content dock (or previous layer's sizer
2187 // to the middle
2188 if (!old_cont)
2189 {
2190 // find any center docks
2191 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2192 if (!arr.IsEmpty())
2193 {
2194 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2195 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2196 }
2197 else if (!m_has_maximized)
2198 {
2199 // there are no center docks, add a background area
2200 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2201 wxAuiDockUIPart part;
2202 part.type = wxAuiDockUIPart::typeBackground;
2203 part.pane = NULL;
2204 part.dock = NULL;
2205 part.button = NULL;
2206 part.cont_sizer = middle;
2207 part.sizer_item = sizer_item;
2208 uiparts.Add(part);
2209 }
2210 }
2211 else
2212 {
2213 middle->Add(old_cont, 1, wxEXPAND);
2214 }
2215
2216 // find any right docks in this layer
2217 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2218 RenumberDockRows(arr);
2219 if (!arr.IsEmpty())
2220 {
2221 for (row = arr.GetCount()-1; row >= 0; --row)
2222 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2223 }
2224
2225 cont->Add(middle, 1, wxEXPAND);
2226
2227
2228
2229 // find any bottom docks in this layer
2230 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2231 RenumberDockRows(arr);
2232 if (!arr.IsEmpty())
2233 {
2234 for (row = arr.GetCount()-1; row >= 0; --row)
2235 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2236 }
2237
2238 }
2239
2240 if (!cont)
2241 {
2242 // no sizer available, because there are no docks,
2243 // therefore we will create a simple background area
2244 cont = new wxBoxSizer(wxVERTICAL);
2245 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2246 wxAuiDockUIPart part;
2247 part.type = wxAuiDockUIPart::typeBackground;
2248 part.pane = NULL;
2249 part.dock = NULL;
2250 part.button = NULL;
2251 part.cont_sizer = middle;
2252 part.sizer_item = sizer_item;
2253 uiparts.Add(part);
2254 }
2255
2256 container->Add(cont, 1, wxEXPAND);
2257 return container;
2258 }
2259
2260
2261 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2262 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2263 // not be larger than half of the window's size
2264
2265 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2266 {
2267 m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
2268 m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
2269 }
2270
2271 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2272 {
2273 if (width_pct)
2274 *width_pct = m_dock_constraint_x;
2275
2276 if (height_pct)
2277 *height_pct = m_dock_constraint_y;
2278 }
2279
2280
2281
2282 // Update() updates the layout. Whenever changes are made to
2283 // one or more panes, this function should be called. It is the
2284 // external entry point for running the layout engine.
2285
2286 void wxAuiManager::Update()
2287 {
2288 wxSizer* sizer;
2289 int i, pane_count = m_panes.GetCount();
2290
2291
2292 // destroy floating panes which have been
2293 // redocked or are becoming non-floating
2294 for (i = 0; i < pane_count; ++i)
2295 {
2296 wxAuiPaneInfo& p = m_panes.Item(i);
2297
2298 if (!p.IsFloating() && p.frame)
2299 {
2300 // because the pane is no longer in a floating, we need to
2301 // reparent it to m_frame and destroy the floating frame
2302
2303 // reduce flicker
2304 p.window->SetSize(1,1);
2305
2306
2307 // the following block is a workaround for bug #1531361
2308 // (see wxWidgets sourceforge page). On wxGTK (only), when
2309 // a frame is shown/hidden, a move event unfortunately
2310 // also gets fired. Because we may be dragging around
2311 // a pane, we need to cancel that action here to prevent
2312 // a spurious crash.
2313 if (m_action_window == p.frame)
2314 {
2315 if (wxWindow::GetCapture() == m_frame)
2316 m_frame->ReleaseMouse();
2317 m_action = actionNone;
2318 m_action_window = NULL;
2319 }
2320
2321 // hide the frame
2322 if (p.frame->IsShown())
2323 p.frame->Show(false);
2324
2325 // reparent to m_frame and destroy the pane
2326 if (m_action_window == p.frame)
2327 {
2328 m_action_window = NULL;
2329 }
2330
2331 p.window->Reparent(m_frame);
2332 p.frame->SetSizer(NULL);
2333 p.frame->Destroy();
2334 p.frame = NULL;
2335 }
2336 }
2337
2338
2339 // delete old sizer first
2340 m_frame->SetSizer(NULL);
2341
2342 // create a layout for all of the panes
2343 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
2344
2345 // hide or show panes as necessary,
2346 // and float panes as necessary
2347 for (i = 0; i < pane_count; ++i)
2348 {
2349 wxAuiPaneInfo& p = m_panes.Item(i);
2350
2351 if (p.IsFloating())
2352 {
2353 if (p.frame == NULL)
2354 {
2355 // we need to create a frame for this
2356 // pane, which has recently been floated
2357 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2358
2359 // on MSW and Mac, if the owner desires transparent dragging, and
2360 // the dragging is happening right now, then the floating
2361 // window should have this style by default
2362 if (m_action == actionDragFloatingPane &&
2363 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2364 frame->SetTransparent(150);
2365
2366 frame->SetPaneWindow(p);
2367 p.frame = frame;
2368
2369 if (p.IsShown() && !frame->IsShown())
2370 frame->Show();
2371 }
2372 else
2373 {
2374 // frame already exists, make sure it's position
2375 // and size reflect the information in wxAuiPaneInfo
2376 if (p.frame->GetPosition() != p.floating_pos)
2377 {
2378 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2379 p.floating_size.x, p.floating_size.y,
2380 wxSIZE_USE_EXISTING);
2381 /*
2382 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2383 wxDefaultCoord, wxDefaultCoord,
2384 wxSIZE_USE_EXISTING);
2385 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2386 */
2387 }
2388
2389 if (p.frame->IsShown() != p.IsShown())
2390 p.frame->Show(p.IsShown());
2391 }
2392 }
2393 else
2394 {
2395 if (p.window->IsShown() != p.IsShown())
2396 p.window->Show(p.IsShown());
2397 }
2398
2399 // if "active panes" are no longer allowed, clear
2400 // any optionActive values from the pane states
2401 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2402 {
2403 p.state &= ~wxAuiPaneInfo::optionActive;
2404 }
2405 }
2406
2407
2408 // keep track of the old window rectangles so we can
2409 // refresh those windows whose rect has changed
2410 wxAuiRectArray old_pane_rects;
2411 for (i = 0; i < pane_count; ++i)
2412 {
2413 wxRect r;
2414 wxAuiPaneInfo& p = m_panes.Item(i);
2415
2416 if (p.window && p.IsShown() && p.IsDocked())
2417 r = p.rect;
2418
2419 old_pane_rects.Add(r);
2420 }
2421
2422
2423
2424
2425 // apply the new sizer
2426 m_frame->SetSizer(sizer);
2427 m_frame->SetAutoLayout(false);
2428 DoFrameLayout();
2429
2430
2431
2432 // now that the frame layout is done, we need to check
2433 // the new pane rectangles against the old rectangles that
2434 // we saved a few lines above here. If the rectangles have
2435 // changed, the corresponding panes must also be updated
2436 for (i = 0; i < pane_count; ++i)
2437 {
2438 wxAuiPaneInfo& p = m_panes.Item(i);
2439 if (p.window && p.window->IsShown() && p.IsDocked())
2440 {
2441 if (p.rect != old_pane_rects[i])
2442 {
2443 p.window->Refresh();
2444 p.window->Update();
2445 }
2446 }
2447 }
2448
2449
2450 Repaint();
2451
2452 // set frame's minimum size
2453
2454 /*
2455 // N.B. More work needs to be done on frame minimum sizes;
2456 // this is some intresting code that imposes the minimum size,
2457 // but we may want to include a more flexible mechanism or
2458 // options for multiple minimum-size modes, e.g. strict or lax
2459 wxSize min_size = sizer->GetMinSize();
2460 wxSize frame_size = m_frame->GetSize();
2461 wxSize client_size = m_frame->GetClientSize();
2462
2463 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2464 min_size.y+frame_size.y-client_size.y );
2465
2466 m_frame->SetMinSize(minframe_size);
2467
2468 if (frame_size.x < minframe_size.x ||
2469 frame_size.y < minframe_size.y)
2470 sizer->Fit(m_frame);
2471 */
2472 }
2473
2474
2475 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2476 // on the frame's main sizer, then measures all the various UI items
2477 // and updates their internal rectangles. This should always be called
2478 // instead of calling m_frame->Layout() directly
2479
2480 void wxAuiManager::DoFrameLayout()
2481 {
2482 m_frame->Layout();
2483
2484 int i, part_count;
2485 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2486 {
2487 wxAuiDockUIPart& part = m_uiparts.Item(i);
2488
2489 // get the rectangle of the UI part
2490 // originally, this code looked like this:
2491 // part.rect = wxRect(part.sizer_item->GetPosition(),
2492 // part.sizer_item->GetSize());
2493 // this worked quite well, with one exception: the mdi
2494 // client window had a "deferred" size variable
2495 // that returned the wrong size. It looks like
2496 // a bug in wx, because the former size of the window
2497 // was being returned. So, we will retrieve the part's
2498 // rectangle via other means
2499
2500
2501 part.rect = part.sizer_item->GetRect();
2502 int flag = part.sizer_item->GetFlag();
2503 int border = part.sizer_item->GetBorder();
2504 if (flag & wxTOP)
2505 {
2506 part.rect.y -= border;
2507 part.rect.height += border;
2508 }
2509 if (flag & wxLEFT)
2510 {
2511 part.rect.x -= border;
2512 part.rect.width += border;
2513 }
2514 if (flag & wxBOTTOM)
2515 part.rect.height += border;
2516 if (flag & wxRIGHT)
2517 part.rect.width += border;
2518
2519
2520 if (part.type == wxAuiDockUIPart::typeDock)
2521 part.dock->rect = part.rect;
2522 if (part.type == wxAuiDockUIPart::typePane)
2523 part.pane->rect = part.rect;
2524 }
2525 }
2526
2527 // GetPanePart() looks up the pane the pane border UI part (or the regular
2528 // pane part if there is no border). This allows the caller to get the exact
2529 // rectangle of the pane in question, including decorations like
2530 // caption and border (if any).
2531
2532 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2533 {
2534 int i, part_count;
2535 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2536 {
2537 wxAuiDockUIPart& part = m_uiparts.Item(i);
2538 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2539 part.pane && part.pane->window == wnd)
2540 return &part;
2541 }
2542 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
2543 {
2544 wxAuiDockUIPart& part = m_uiparts.Item(i);
2545 if (part.type == wxAuiDockUIPart::typePane &&
2546 part.pane && part.pane->window == wnd)
2547 return &part;
2548 }
2549 return NULL;
2550 }
2551
2552
2553
2554 // GetDockPixelOffset() is an internal function which returns
2555 // a dock's offset in pixels from the left side of the window
2556 // (for horizontal docks) or from the top of the window (for
2557 // vertical docks). This value is necessary for calculating
2558 // fixel-pane/toolbar offsets when they are dragged.
2559
2560 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2561 {
2562 // the only way to accurately calculate the dock's
2563 // offset is to actually run a theoretical layout
2564
2565 int i, part_count, dock_count;
2566 wxAuiDockInfoArray docks;
2567 wxAuiPaneInfoArray panes;
2568 wxAuiDockUIPartArray uiparts;
2569 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2570 panes.Add(test);
2571
2572 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2573 wxSize client_size = m_frame->GetClientSize();
2574 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2575 sizer->Layout();
2576
2577 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2578 {
2579 wxAuiDockUIPart& part = uiparts.Item(i);
2580 part.rect = wxRect(part.sizer_item->GetPosition(),
2581 part.sizer_item->GetSize());
2582 if (part.type == wxAuiDockUIPart::typeDock)
2583 part.dock->rect = part.rect;
2584 }
2585
2586 delete sizer;
2587
2588 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2589 {
2590 wxAuiDockInfo& dock = docks.Item(i);
2591 if (test.dock_direction == dock.dock_direction &&
2592 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2593 {
2594 if (dock.IsVertical())
2595 return dock.rect.y;
2596 else
2597 return dock.rect.x;
2598 }
2599 }
2600
2601 return 0;
2602 }
2603
2604
2605
2606 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2607 // if a dock operation is allowed, the new dock position is copied into
2608 // the target info. If the operation was allowed, the function returns true.
2609
2610 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2611 const wxAuiPaneInfo& new_pos)
2612 {
2613 bool allowed = false;
2614 switch (new_pos.dock_direction)
2615 {
2616 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2617 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2618 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2619 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2620 }
2621
2622 if (allowed)
2623 target = new_pos;
2624
2625 return allowed;
2626 }
2627
2628
2629 // DoDrop() is an important function. It basically takes a mouse position,
2630 // and determines where the pane's new position would be. If the pane is to be
2631 // dropped, it performs the drop operation using the specified dock and pane
2632 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2633 // scenario can be performed, giving precise coordinates for drop hints.
2634 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2635 // as parameters, the changes will be made to the main state arrays
2636
2637 const int auiInsertRowPixels = 10;
2638 const int auiNewRowPixels = 40;
2639 const int auiLayerInsertPixels = 40;
2640 const int auiLayerInsertOffset = 5;
2641
2642 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2643 wxAuiPaneInfoArray& panes,
2644 wxAuiPaneInfo& target,
2645 const wxPoint& pt,
2646 const wxPoint& offset)
2647 {
2648 wxSize cli_size = m_frame->GetClientSize();
2649
2650 wxAuiPaneInfo drop = target;
2651
2652
2653 // The result should always be shown
2654 drop.Show();
2655
2656
2657 // Check to see if the pane has been dragged outside of the window
2658 // (or near to the outside of the window), if so, dock it along the edge
2659
2660
2661 int layer_insert_offset = auiLayerInsertOffset;
2662 if (drop.IsToolbar())
2663 layer_insert_offset = 0;
2664
2665
2666 if (pt.x < layer_insert_offset &&
2667 pt.x > layer_insert_offset-auiLayerInsertPixels)
2668 {
2669 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2670 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2671 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2672
2673 if (drop.IsToolbar())
2674 new_layer = auiToolBarLayer;
2675
2676 drop.Dock().Left().
2677 Layer(new_layer).
2678 Row(0).
2679 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2680 return ProcessDockResult(target, drop);
2681 }
2682 else if (pt.y < layer_insert_offset &&
2683 pt.y > layer_insert_offset-auiLayerInsertPixels)
2684 {
2685 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2686 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2687 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2688
2689 if (drop.IsToolbar())
2690 new_layer = auiToolBarLayer;
2691
2692 drop.Dock().Top().
2693 Layer(new_layer).
2694 Row(0).
2695 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2696 return ProcessDockResult(target, drop);
2697 }
2698 else if (pt.x >= cli_size.x - layer_insert_offset &&
2699 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2700 {
2701 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2702 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2703 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2704
2705 if (drop.IsToolbar())
2706 new_layer = auiToolBarLayer;
2707
2708 drop.Dock().Right().
2709 Layer(new_layer).
2710 Row(0).
2711 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2712 return ProcessDockResult(target, drop);
2713 }
2714 else if (pt.y >= cli_size.y - layer_insert_offset &&
2715 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2716 {
2717 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2718 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2719 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2720
2721 if (drop.IsToolbar())
2722 new_layer = auiToolBarLayer;
2723
2724 drop.Dock().Bottom().
2725 Layer(new_layer).
2726 Row(0).
2727 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2728 return ProcessDockResult(target, drop);
2729 }
2730
2731
2732 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2733
2734
2735 if (drop.IsToolbar())
2736 {
2737 if (!part || !part->dock)
2738 return false;
2739
2740 // calculate the offset from where the dock begins
2741 // to the point where the user dropped the pane
2742 int dock_drop_offset = 0;
2743 if (part->dock->IsHorizontal())
2744 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2745 else
2746 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2747
2748
2749 // toolbars may only be moved in and to fixed-pane docks,
2750 // otherwise we will try to float the pane. Also, the pane
2751 // should float if being dragged over center pane windows
2752 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2753 {
2754 if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
2755 {
2756 m_skipping = true;
2757 }
2758 else
2759 {
2760 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2761 (drop.IsFloatable() ||
2762 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2763 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2764 {
2765 drop.Float();
2766 }
2767
2768 m_skipping = false;
2769
2770 return ProcessDockResult(target, drop);
2771 }
2772
2773 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2774
2775 return ProcessDockResult(target, drop);
2776 }
2777
2778 m_skipping = false;
2779
2780 m_last_rect = part->dock->rect;
2781 m_last_rect.Inflate( 15, 15 );
2782
2783 drop.Dock().
2784 Direction(part->dock->dock_direction).
2785 Layer(part->dock->dock_layer).
2786 Row(part->dock->dock_row).
2787 Position(dock_drop_offset);
2788
2789 if ((
2790 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
2791 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
2792 ) && part->dock->panes.GetCount() > 1)
2793 {
2794 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2795 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2796 {
2797 int row = drop.dock_row;
2798 DoInsertDockRow(panes, part->dock->dock_direction,
2799 part->dock->dock_layer,
2800 part->dock->dock_row);
2801 drop.dock_row = row;
2802 }
2803 else
2804 {
2805 DoInsertDockRow(panes, part->dock->dock_direction,
2806 part->dock->dock_layer,
2807 part->dock->dock_row+1);
2808 drop.dock_row = part->dock->dock_row+1;
2809 }
2810 }
2811
2812 if ((
2813 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2814 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2815 ) && part->dock->panes.GetCount() > 1)
2816 {
2817 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
2818 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
2819 {
2820 DoInsertDockRow(panes, part->dock->dock_direction,
2821 part->dock->dock_layer,
2822 part->dock->dock_row+1);
2823 drop.dock_row = part->dock->dock_row+1;
2824 }
2825 else
2826 {
2827 int row = drop.dock_row;
2828 DoInsertDockRow(panes, part->dock->dock_direction,
2829 part->dock->dock_layer,
2830 part->dock->dock_row);
2831 drop.dock_row = row;
2832 }
2833 }
2834
2835 return ProcessDockResult(target, drop);
2836 }
2837
2838
2839
2840
2841 if (!part)
2842 return false;
2843
2844 if (part->type == wxAuiDockUIPart::typePaneBorder ||
2845 part->type == wxAuiDockUIPart::typeCaption ||
2846 part->type == wxAuiDockUIPart::typeGripper ||
2847 part->type == wxAuiDockUIPart::typePaneButton ||
2848 part->type == wxAuiDockUIPart::typePane ||
2849 part->type == wxAuiDockUIPart::typePaneSizer ||
2850 part->type == wxAuiDockUIPart::typeDockSizer ||
2851 part->type == wxAuiDockUIPart::typeBackground)
2852 {
2853 if (part->type == wxAuiDockUIPart::typeDockSizer)
2854 {
2855 if (part->dock->panes.GetCount() != 1)
2856 return false;
2857 part = GetPanePart(part->dock->panes.Item(0)->window);
2858 if (!part)
2859 return false;
2860 }
2861
2862
2863
2864 // If a normal frame is being dragged over a toolbar, insert it
2865 // along the edge under the toolbar, but over all other panes.
2866 // (this could be done much better, but somehow factoring this
2867 // calculation with the one at the beginning of this function)
2868 if (part->dock && part->dock->toolbar)
2869 {
2870 int layer = 0;
2871
2872 switch (part->dock->dock_direction)
2873 {
2874 case wxAUI_DOCK_LEFT:
2875 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2876 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2877 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2878 break;
2879 case wxAUI_DOCK_TOP:
2880 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2881 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2882 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2883 break;
2884 case wxAUI_DOCK_RIGHT:
2885 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2886 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2887 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2888 break;
2889 case wxAUI_DOCK_BOTTOM:
2890 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2891 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2892 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2893 break;
2894 }
2895
2896 DoInsertDockRow(panes, part->dock->dock_direction,
2897 layer, 0);
2898 drop.Dock().
2899 Direction(part->dock->dock_direction).
2900 Layer(layer).Row(0).Position(0);
2901 return ProcessDockResult(target, drop);
2902 }
2903
2904
2905 if (!part->pane)
2906 return false;
2907
2908 part = GetPanePart(part->pane->window);
2909 if (!part)
2910 return false;
2911
2912 bool insert_dock_row = false;
2913 int insert_row = part->pane->dock_row;
2914 int insert_dir = part->pane->dock_direction;
2915 int insert_layer = part->pane->dock_layer;
2916
2917 switch (part->pane->dock_direction)
2918 {
2919 case wxAUI_DOCK_TOP:
2920 if (pt.y >= part->rect.y &&
2921 pt.y < part->rect.y+auiInsertRowPixels)
2922 insert_dock_row = true;
2923 break;
2924 case wxAUI_DOCK_BOTTOM:
2925 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2926 pt.y <= part->rect.y + part->rect.height)
2927 insert_dock_row = true;
2928 break;
2929 case wxAUI_DOCK_LEFT:
2930 if (pt.x >= part->rect.x &&
2931 pt.x < part->rect.x+auiInsertRowPixels)
2932 insert_dock_row = true;
2933 break;
2934 case wxAUI_DOCK_RIGHT:
2935 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2936 pt.x <= part->rect.x+part->rect.width)
2937 insert_dock_row = true;
2938 break;
2939 case wxAUI_DOCK_CENTER:
2940 {
2941 // "new row pixels" will be set to the default, but
2942 // must never exceed 20% of the window size
2943 int new_row_pixels_x = auiNewRowPixels;
2944 int new_row_pixels_y = auiNewRowPixels;
2945
2946 if (new_row_pixels_x > (part->rect.width*20)/100)
2947 new_row_pixels_x = (part->rect.width*20)/100;
2948
2949 if (new_row_pixels_y > (part->rect.height*20)/100)
2950 new_row_pixels_y = (part->rect.height*20)/100;
2951
2952
2953 // determine if the mouse pointer is in a location that
2954 // will cause a new row to be inserted. The hot spot positions
2955 // are along the borders of the center pane
2956
2957 insert_layer = 0;
2958 insert_dock_row = true;
2959 const wxRect& pr = part->rect;
2960 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
2961 insert_dir = wxAUI_DOCK_LEFT;
2962 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
2963 insert_dir = wxAUI_DOCK_TOP;
2964 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
2965 pt.x < pr.x + pr.width)
2966 insert_dir = wxAUI_DOCK_RIGHT;
2967 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
2968 pt.y < pr.y + pr.height)
2969 insert_dir = wxAUI_DOCK_BOTTOM;
2970 else
2971 return false;
2972
2973 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2974 }
2975 }
2976
2977 if (insert_dock_row)
2978 {
2979 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2980 drop.Dock().Direction(insert_dir).
2981 Layer(insert_layer).
2982 Row(insert_row).
2983 Position(0);
2984 return ProcessDockResult(target, drop);
2985 }
2986
2987 // determine the mouse offset and the pane size, both in the
2988 // direction of the dock itself, and perpendicular to the dock
2989
2990 int offset, size;
2991
2992 if (part->orientation == wxVERTICAL)
2993 {
2994 offset = pt.y - part->rect.y;
2995 size = part->rect.GetHeight();
2996 }
2997 else
2998 {
2999 offset = pt.x - part->rect.x;
3000 size = part->rect.GetWidth();
3001 }
3002
3003 int drop_position = part->pane->dock_pos;
3004
3005 // if we are in the top/left part of the pane,
3006 // insert the pane before the pane being hovered over
3007 if (offset <= size/2)
3008 {
3009 drop_position = part->pane->dock_pos;
3010 DoInsertPane(panes,
3011 part->pane->dock_direction,
3012 part->pane->dock_layer,
3013 part->pane->dock_row,
3014 part->pane->dock_pos);
3015 }
3016
3017 // if we are in the bottom/right part of the pane,
3018 // insert the pane before the pane being hovered over
3019 if (offset > size/2)
3020 {
3021 drop_position = part->pane->dock_pos+1;
3022 DoInsertPane(panes,
3023 part->pane->dock_direction,
3024 part->pane->dock_layer,
3025 part->pane->dock_row,
3026 part->pane->dock_pos+1);
3027 }
3028
3029 drop.Dock().
3030 Direction(part->dock->dock_direction).
3031 Layer(part->dock->dock_layer).
3032 Row(part->dock->dock_row).
3033 Position(drop_position);
3034 return ProcessDockResult(target, drop);
3035 }
3036
3037 return false;
3038 }
3039
3040
3041 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3042 {
3043 if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
3044 {
3045 m_hint_fadetimer.Stop();
3046 return;
3047 }
3048
3049 m_hint_fadeamt += 4;
3050 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3051 }
3052
3053 void wxAuiManager::ShowHint(const wxRect& rect)
3054 {
3055 if (m_hint_wnd)
3056 {
3057 // if the hint rect is the same as last time, don't do anything
3058 if (m_last_hint == rect)
3059 return;
3060 m_last_hint = rect;
3061
3062 m_hint_fadeamt = m_hint_fademax;
3063
3064 if ((m_flags & wxAUI_MGR_HINT_FADE)
3065 && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
3066 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3067 )
3068 m_hint_fadeamt = 0;
3069
3070 m_hint_wnd->SetSize(rect);
3071 m_hint_wnd->SetTransparent(m_hint_fadeamt);
3072
3073 if (!m_hint_wnd->IsShown())
3074 m_hint_wnd->Show();
3075
3076 // if we are dragging a floating pane, set the focus
3077 // back to that floating pane (otherwise it becomes unfocused)
3078 if (m_action == actionDragFloatingPane && m_action_window)
3079 m_action_window->SetFocus();
3080
3081 m_hint_wnd->Raise();
3082
3083
3084 if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
3085 {
3086 // start fade in timer
3087 m_hint_fadetimer.SetOwner(this, 101);
3088 m_hint_fadetimer.Start(5);
3089 }
3090 }
3091 else // Not using a transparent hint window...
3092 {
3093 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3094 return;
3095
3096 if (m_last_hint != rect)
3097 {
3098 // remove the last hint rectangle
3099 m_last_hint = rect;
3100 m_frame->Refresh();
3101 m_frame->Update();
3102 }
3103
3104 wxScreenDC screendc;
3105 wxRegion clip(1, 1, 10000, 10000);
3106
3107 // clip all floating windows, so we don't draw over them
3108 int i, pane_count;
3109 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3110 {
3111 wxAuiPaneInfo& pane = m_panes.Item(i);
3112
3113 if (pane.IsFloating() &&
3114 pane.frame->IsShown())
3115 {
3116 wxRect rect = pane.frame->GetRect();
3117 #ifdef __WXGTK__
3118 // wxGTK returns the client size, not the whole frame size
3119 rect.width += 15;
3120 rect.height += 35;
3121 rect.Inflate(5);
3122 #endif
3123
3124 clip.Subtract(rect);
3125 }
3126 }
3127
3128 // As we can only hide the hint by redrawing the managed window, we
3129 // need to clip the region to the managed window too or we get
3130 // nasty redrawn problems.
3131 clip.Intersect(m_frame->GetRect());
3132
3133 screendc.SetClippingRegion(clip);
3134
3135 wxBitmap stipple = wxPaneCreateStippleBitmap();
3136 wxBrush brush(stipple);
3137 screendc.SetBrush(brush);
3138 screendc.SetPen(*wxTRANSPARENT_PEN);
3139
3140 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3141 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3142 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3143 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3144 }
3145 }
3146
3147 void wxAuiManager::HideHint()
3148 {
3149 // hides a transparent window hint, if there is one
3150 if (m_hint_wnd)
3151 {
3152 if (m_hint_wnd->IsShown())
3153 m_hint_wnd->Show(false);
3154 m_hint_wnd->SetTransparent(0);
3155 m_hint_fadetimer.Stop();
3156 m_last_hint = wxRect();
3157 return;
3158 }
3159
3160 // hides a painted hint by redrawing the frame window
3161 if (!m_last_hint.IsEmpty())
3162 {
3163 m_frame->Refresh();
3164 m_frame->Update();
3165 m_last_hint = wxRect();
3166 }
3167 }
3168
3169
3170
3171 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3172 const wxPoint& offset)
3173 {
3174 wxAuiPaneInfo& pane = GetPane(pane_window);
3175 if (!pane.IsOk())
3176 return;
3177
3178 if (pane.IsToolbar())
3179 {
3180 m_action = actionDragToolbarPane;
3181 }
3182 else
3183 {
3184 m_action = actionDragFloatingPane;
3185 }
3186
3187 m_action_window = pane_window;
3188 m_action_offset = offset;
3189 m_frame->CaptureMouse();
3190 }
3191
3192
3193 // CalculateHintRect() calculates the drop hint rectangle. The method
3194 // first calls DoDrop() to determine the exact position the pane would
3195 // be at were if dropped. If the pane would indeed become docked at the
3196 // specified drop point, the the rectangle hint will be returned in
3197 // screen coordinates. Otherwise, an empty rectangle is returned.
3198 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3199 // the mouse position, in client coordinates. |offset| describes the offset
3200 // that the mouse is from the upper-left corner of the item being dragged
3201
3202 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3203 const wxPoint& pt,
3204 const wxPoint& offset)
3205 {
3206 wxRect rect;
3207
3208 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3209 // we will create a new temporary layout and then measure the resulting
3210 // rectangle; we will create a copy of the docking structures (m_dock)
3211 // so that we don't modify the real thing on screen
3212
3213 int i, pane_count, part_count;
3214 wxAuiDockInfoArray docks;
3215 wxAuiPaneInfoArray panes;
3216 wxAuiDockUIPartArray uiparts;
3217 wxAuiPaneInfo hint = GetPane(pane_window);
3218 hint.name = wxT("__HINT__");
3219 hint.PaneBorder(true);
3220 hint.Show();
3221
3222 if (!hint.IsOk())
3223 return rect;
3224
3225 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3226
3227 // remove any pane already there which bears the same window;
3228 // this happens when you are moving a pane around in a dock
3229 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3230 {
3231 if (panes.Item(i).window == pane_window)
3232 {
3233 RemovePaneFromDocks(docks, panes.Item(i));
3234 panes.RemoveAt(i);
3235 break;
3236 }
3237 }
3238
3239 // find out where the new pane would be
3240 if (!DoDrop(docks, panes, hint, pt, offset))
3241 {
3242 return rect;
3243 }
3244
3245 panes.Add(hint);
3246
3247 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3248 wxSize client_size = m_frame->GetClientSize();
3249 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3250 sizer->Layout();
3251
3252 for (i = 0, part_count = uiparts.GetCount();
3253 i < part_count; ++i)
3254 {
3255 wxAuiDockUIPart& part = uiparts.Item(i);
3256
3257 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3258 part.pane && part.pane->name == wxT("__HINT__"))
3259 {
3260 rect = wxRect(part.sizer_item->GetPosition(),
3261 part.sizer_item->GetSize());
3262 break;
3263 }
3264 }
3265
3266 delete sizer;
3267
3268 if (rect.IsEmpty())
3269 {
3270 return rect;
3271 }
3272
3273 // actually show the hint rectangle on the screen
3274 m_frame->ClientToScreen(&rect.x, &rect.y);
3275
3276 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3277 {
3278 // Mirror rectangle in RTL mode
3279 rect.x -= rect.GetWidth();
3280 }
3281
3282 return rect;
3283 }
3284
3285 // DrawHintRect() calculates the hint rectangle by calling
3286 // CalculateHintRect(). If there is a rectangle, it shows it
3287 // by calling ShowHint(), otherwise it hides any hint
3288 // rectangle currently shown
3289 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3290 const wxPoint& pt,
3291 const wxPoint& offset)
3292 {
3293 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3294
3295 if (rect.IsEmpty())
3296 {
3297 HideHint();
3298 }
3299 else
3300 {
3301 ShowHint(rect);
3302 }
3303 }
3304
3305 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3306 {
3307 // try to find the pane
3308 wxAuiPaneInfo& pane = GetPane(wnd);
3309 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3310
3311 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3312 pane.frame->SetTransparent(150);
3313 }
3314
3315 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3316 {
3317 // try to find the pane
3318 wxAuiPaneInfo& pane = GetPane(wnd);
3319 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3320
3321 wxPoint pt = ::wxGetMousePosition();
3322
3323 #if 0
3324 // Adapt pt to direction
3325 if (dir == wxNORTH)
3326 {
3327 // move to pane's upper border
3328 wxPoint pos( 0,0 );
3329 pos = wnd->ClientToScreen( pos );
3330 pt.y = pos.y;
3331 // and some more pixels for the title bar
3332 pt.y -= 5;
3333 }
3334 else if (dir == wxWEST)
3335 {
3336 // move to pane's left border
3337 wxPoint pos( 0,0 );
3338 pos = wnd->ClientToScreen( pos );
3339 pt.x = pos.x;
3340 }
3341 else if (dir == wxEAST)
3342 {
3343 // move to pane's right border
3344 wxPoint pos( wnd->GetSize().x, 0 );
3345 pos = wnd->ClientToScreen( pos );
3346 pt.x = pos.x;
3347 }
3348 else if (dir == wxSOUTH)
3349 {
3350 // move to pane's bottom border
3351 wxPoint pos( 0, wnd->GetSize().y );
3352 pos = wnd->ClientToScreen( pos );
3353 pt.y = pos.y;
3354 }
3355 #else
3356 wxUnusedVar(dir);
3357 #endif
3358
3359 wxPoint client_pt = m_frame->ScreenToClient(pt);
3360
3361 // calculate the offset from the upper left-hand corner
3362 // of the frame to the mouse pointer
3363 wxPoint frame_pos = pane.frame->GetPosition();
3364 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3365
3366 // no hint for toolbar floating windows
3367 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3368 {
3369 wxAuiDockInfoArray docks;
3370 wxAuiPaneInfoArray panes;
3371 wxAuiDockUIPartArray uiparts;
3372 wxAuiPaneInfo hint = pane;
3373
3374 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3375
3376 // find out where the new pane would be
3377 if (!DoDrop(docks, panes, hint, client_pt))
3378 return;
3379 if (hint.IsFloating())
3380 return;
3381
3382 pane = hint;
3383 m_action = actionDragToolbarPane;
3384 m_action_window = pane.window;
3385
3386 Update();
3387
3388 return;
3389 }
3390
3391
3392 // if a key modifier is pressed while dragging the frame,
3393 // don't dock the window
3394 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
3395 {
3396 HideHint();
3397 return;
3398 }
3399
3400
3401 DrawHintRect(wnd, client_pt, action_offset);
3402
3403 #ifdef __WXGTK__
3404 // this cleans up some screen artifacts that are caused on GTK because
3405 // we aren't getting the exact size of the window (see comment
3406 // in DrawHintRect)
3407 //Refresh();
3408 #endif
3409
3410
3411 // reduces flicker
3412 m_frame->Update();
3413 }
3414
3415 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3416 {
3417 // try to find the pane
3418 wxAuiPaneInfo& pane = GetPane(wnd);
3419 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3420
3421 wxPoint pt = ::wxGetMousePosition();
3422
3423 #if 0
3424 // Adapt pt to direction
3425 if (dir == wxNORTH)
3426 {
3427 // move to pane's upper border
3428 wxPoint pos( 0,0 );
3429 pos = wnd->ClientToScreen( pos );
3430 pt.y = pos.y;
3431 // and some more pixels for the title bar
3432 pt.y -= 10;
3433 }
3434 else if (dir == wxWEST)
3435 {
3436 // move to pane's left border
3437 wxPoint pos( 0,0 );
3438 pos = wnd->ClientToScreen( pos );
3439 pt.x = pos.x;
3440 }
3441 else if (dir == wxEAST)
3442 {
3443 // move to pane's right border
3444 wxPoint pos( wnd->GetSize().x, 0 );
3445 pos = wnd->ClientToScreen( pos );
3446 pt.x = pos.x;
3447 }
3448 else if (dir == wxSOUTH)
3449 {
3450 // move to pane's bottom border
3451 wxPoint pos( 0, wnd->GetSize().y );
3452 pos = wnd->ClientToScreen( pos );
3453 pt.y = pos.y;
3454 }
3455 #else
3456 wxUnusedVar(dir);
3457 #endif
3458
3459 wxPoint client_pt = m_frame->ScreenToClient(pt);
3460
3461 // calculate the offset from the upper left-hand corner
3462 // of the frame to the mouse pointer
3463 wxPoint frame_pos = pane.frame->GetPosition();
3464 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3465
3466
3467 // if a key modifier is pressed while dragging the frame,
3468 // don't dock the window
3469 if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
3470 {
3471 // do the drop calculation
3472 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3473 }
3474
3475 // if the pane is still floating, update it's floating
3476 // position (that we store)
3477 if (pane.IsFloating())
3478 {
3479 pane.floating_pos = pane.frame->GetPosition();
3480
3481 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3482 pane.frame->SetTransparent(255);
3483 }
3484 else if (m_has_maximized)
3485 {
3486 RestoreMaximizedPane();
3487 }
3488
3489 Update();
3490
3491 HideHint();
3492 }
3493
3494 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
3495 {
3496 // try to find the pane
3497 wxAuiPaneInfo& pane = GetPane(wnd);
3498 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3499
3500 pane.floating_size = size;
3501 }
3502
3503
3504 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3505 {
3506 // try to find the pane
3507 wxAuiPaneInfo& pane = GetPane(wnd);
3508 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3509
3510
3511 // fire pane close event
3512 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3513 e.SetPane(&pane);
3514 e.SetCanVeto(evt.CanVeto());
3515 ProcessMgrEvent(e);
3516
3517 if (e.GetVeto())
3518 {
3519 evt.Veto();
3520 return;
3521 }
3522 else
3523 {
3524 ClosePane(pane);
3525 }
3526 }
3527
3528
3529
3530 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3531 {
3532 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3533 {
3534 // try to find the pane
3535 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
3536
3537 SetActivePane(m_panes, wnd);
3538 Repaint();
3539 }
3540 }
3541
3542 // OnRender() draws all of the pane captions, sashes,
3543 // backgrounds, captions, grippers, pane borders and buttons.
3544 // It renders the entire user interface.
3545
3546 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3547 {
3548 // if the frame is about to be deleted, don't bother
3549 if (!m_frame || wxPendingDelete.Member(m_frame))
3550 return;
3551
3552 wxDC* dc = evt.GetDC();
3553
3554 #ifdef __WXMAC__
3555 dc->Clear() ;
3556 #endif
3557 int i, part_count;
3558 for (i = 0, part_count = m_uiparts.GetCount();
3559 i < part_count; ++i)
3560 {
3561 wxAuiDockUIPart& part = m_uiparts.Item(i);
3562
3563 // don't draw hidden pane items
3564 if (part.sizer_item && !part.sizer_item->IsShown())
3565 continue;
3566
3567 switch (part.type)
3568 {
3569 case wxAuiDockUIPart::typeDockSizer:
3570 case wxAuiDockUIPart::typePaneSizer:
3571 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3572 break;
3573 case wxAuiDockUIPart::typeBackground:
3574 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3575 break;
3576 case wxAuiDockUIPart::typeCaption:
3577 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3578 break;
3579 case wxAuiDockUIPart::typeGripper:
3580 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3581 break;
3582 case wxAuiDockUIPart::typePaneBorder:
3583 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3584 break;
3585 case wxAuiDockUIPart::typePaneButton:
3586 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3587 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3588 break;
3589 }
3590 }
3591 }
3592
3593
3594 // Render() fire a render event, which is normally handled by
3595 // wxAuiManager::OnRender(). This allows the render function to
3596 // be overridden via the render event. This can be useful for paintin
3597 // custom graphics in the main window. Default behavior can be
3598 // invoked in the overridden function by calling OnRender()
3599
3600 void wxAuiManager::Render(wxDC* dc)
3601 {
3602 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3603 e.SetManager(this);
3604 e.SetDC(dc);
3605 ProcessMgrEvent(e);
3606 }
3607
3608 void wxAuiManager::Repaint(wxDC* dc)
3609 {
3610 #ifdef __WXMAC__
3611 if ( dc == NULL )
3612 {
3613 m_frame->Refresh() ;
3614 m_frame->Update() ;
3615 return ;
3616 }
3617 #endif
3618 int w, h;
3619 m_frame->GetClientSize(&w, &h);
3620
3621 // figure out which dc to use; if one
3622 // has been specified, use it, otherwise
3623 // make a client dc
3624 wxClientDC* client_dc = NULL;
3625 if (!dc)
3626 {
3627 client_dc = new wxClientDC(m_frame);
3628 dc = client_dc;
3629 }
3630
3631 // if the frame has a toolbar, the client area
3632 // origin will not be (0,0).
3633 wxPoint pt = m_frame->GetClientAreaOrigin();
3634 if (pt.x != 0 || pt.y != 0)
3635 dc->SetDeviceOrigin(pt.x, pt.y);
3636
3637 // render all the items
3638 Render(dc);
3639
3640 // if we created a client_dc, delete it
3641 if (client_dc)
3642 delete client_dc;
3643 }
3644
3645 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3646 {
3647 wxPaintDC dc(m_frame);
3648 Repaint(&dc);
3649 }
3650
3651 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3652 {
3653 #ifdef __WXMAC__
3654 event.Skip() ;
3655 #else
3656 wxUnusedVar(event);
3657 #endif
3658 }
3659
3660 void wxAuiManager::OnSize(wxSizeEvent& event)
3661 {
3662 if (m_frame)
3663 {
3664 DoFrameLayout();
3665 Repaint();
3666
3667 #if wxUSE_MDI
3668 if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
3669 {
3670 // for MDI parent frames, this event must not
3671 // be "skipped". In other words, the parent frame
3672 // must not be allowed to resize the client window
3673 // after we are finished processing sizing changes
3674 return;
3675 }
3676 #endif
3677 }
3678 event.Skip();
3679 }
3680
3681 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3682 {
3683 // get the window we are managing, if none, return NULL
3684 wxWindow* window = GetManagedWindow();
3685 if (!window)
3686 {
3687 evt.SetManager(NULL);
3688 return;
3689 }
3690
3691 // if we are managing a child frame, get the 'real' manager
3692 if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3693 {
3694 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3695 evt.SetManager(float_frame->GetOwnerManager());
3696 return;
3697 }
3698
3699 // return pointer to ourself
3700 evt.SetManager(this);
3701 }
3702
3703 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3704 {
3705 // determine cursor
3706 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3707 wxCursor cursor = wxNullCursor;
3708
3709 if (part)
3710 {
3711 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3712 part->type == wxAuiDockUIPart::typePaneSizer)
3713 {
3714 // a dock may not be resized if it has a single
3715 // pane which is not resizable
3716 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3717 part->dock->panes.GetCount() == 1 &&
3718 part->dock->panes.Item(0)->IsFixed())
3719 return;
3720
3721 // panes that may not be resized do not get a sizing cursor
3722 if (part->pane && part->pane->IsFixed())
3723 return;
3724
3725 if (part->orientation == wxVERTICAL)
3726 cursor = wxCursor(wxCURSOR_SIZEWE);
3727 else
3728 cursor = wxCursor(wxCURSOR_SIZENS);
3729 }
3730 else if (part->type == wxAuiDockUIPart::typeGripper)
3731 {
3732 cursor = wxCursor(wxCURSOR_SIZING);
3733 }
3734 }
3735
3736 event.SetCursor(cursor);
3737 }
3738
3739
3740
3741 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
3742 const wxMouseEvent& event)
3743 {
3744 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
3745 if (!hit_test || !button_ui_part)
3746 return;
3747
3748 int state = wxAUI_BUTTON_STATE_NORMAL;
3749
3750 if (hit_test == button_ui_part)
3751 {
3752 if (event.LeftDown())
3753 state = wxAUI_BUTTON_STATE_PRESSED;
3754 else
3755 state = wxAUI_BUTTON_STATE_HOVER;
3756 }
3757 else
3758 {
3759 if (event.LeftDown())
3760 state = wxAUI_BUTTON_STATE_HOVER;
3761 }
3762
3763 // now repaint the button with hover state
3764 wxClientDC cdc(m_frame);
3765
3766 // if the frame has a toolbar, the client area
3767 // origin will not be (0,0).
3768 wxPoint pt = m_frame->GetClientAreaOrigin();
3769 if (pt.x != 0 || pt.y != 0)
3770 cdc.SetDeviceOrigin(pt.x, pt.y);
3771
3772 if (hit_test->pane)
3773 {
3774 m_art->DrawPaneButton(cdc, m_frame,
3775 button_ui_part->button->button_id,
3776 state,
3777 button_ui_part->rect,
3778 *hit_test->pane);
3779 }
3780 }
3781
3782 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
3783 {
3784 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
3785 if (part)
3786 {
3787 if (part->type == wxAuiDockUIPart::typeDockSizer ||
3788 part->type == wxAuiDockUIPart::typePaneSizer)
3789 {
3790 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3791 return;
3792
3793 // a dock may not be resized if it has a single
3794 // pane which is not resizable
3795 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
3796 part->dock->panes.GetCount() == 1 &&
3797 part->dock->panes.Item(0)->IsFixed())
3798 return;
3799
3800 // panes that may not be resized should be ignored here
3801 if (part->pane && part->pane->IsFixed())
3802 return;
3803
3804 m_action = actionResize;
3805 m_action_part = part;
3806 m_action_hintrect = wxRect();
3807 m_action_start = wxPoint(event.m_x, event.m_y);
3808 m_action_offset = wxPoint(event.m_x - part->rect.x,
3809 event.m_y - part->rect.y);
3810 m_frame->CaptureMouse();
3811 }
3812 else if (part->type == wxAuiDockUIPart::typePaneButton)
3813 {
3814 m_action = actionClickButton;
3815 m_action_part = part;
3816 m_action_start = wxPoint(event.m_x, event.m_y);
3817 m_frame->CaptureMouse();
3818
3819 UpdateButtonOnScreen(part, event);
3820 }
3821 else if (part->type == wxAuiDockUIPart::typeCaption ||
3822 part->type == wxAuiDockUIPart::typeGripper)
3823 {
3824 // if we are managing a wxAuiFloatingFrame window, then
3825 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3826 // We want to initiate a toolbar drag in our owner manager
3827 wxWindow* managed_wnd = GetManagedWindow();
3828
3829 if (part->pane &&
3830 part->pane->window &&
3831 managed_wnd &&
3832 managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
3833 {
3834 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
3835 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
3836 owner_mgr->StartPaneDrag(part->pane->window,
3837 wxPoint(event.m_x - part->rect.x,
3838 event.m_y - part->rect.y));
3839 return;
3840 }
3841
3842
3843
3844 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3845 return;
3846
3847 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3848 {
3849 // set the caption as active
3850 SetActivePane(m_panes, part->pane->window);
3851 Repaint();
3852 }
3853
3854 m_action = actionClickCaption;
3855 m_action_part = part;
3856 m_action_start = wxPoint(event.m_x, event.m_y);
3857 m_action_offset = wxPoint(event.m_x - part->rect.x,
3858 event.m_y - part->rect.y);
3859 m_frame->CaptureMouse();
3860 }
3861 #ifdef __WXMAC__
3862 else
3863 {
3864 event.Skip();
3865 }
3866 #endif
3867 }
3868 #ifdef __WXMAC__
3869 else
3870 {
3871 event.Skip();
3872 }
3873 #else
3874 event.Skip();
3875 #endif
3876 }
3877
3878
3879 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
3880 {
3881 if (m_action == actionResize)
3882 {
3883 m_frame->ReleaseMouse();
3884
3885 // get rid of the hint rectangle
3886 wxScreenDC dc;
3887 DrawResizeHint(dc, m_action_hintrect);
3888
3889 // resize the dock or the pane
3890 if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
3891 {
3892 wxRect& rect = m_action_part->dock->rect;
3893
3894 wxPoint new_pos(event.m_x - m_action_offset.x,
3895 event.m_y - m_action_offset.y);
3896
3897 switch (m_action_part->dock->dock_direction)
3898 {
3899 case wxAUI_DOCK_LEFT:
3900 m_action_part->dock->size = new_pos.x - rect.x;
3901 break;
3902 case wxAUI_DOCK_TOP:
3903 m_action_part->dock->size = new_pos.y - rect.y;
3904 break;
3905 case wxAUI_DOCK_RIGHT:
3906 m_action_part->dock->size = rect.x + rect.width -
3907 new_pos.x - m_action_part->rect.GetWidth();
3908 break;
3909 case wxAUI_DOCK_BOTTOM:
3910 m_action_part->dock->size = rect.y + rect.height -
3911 new_pos.y - m_action_part->rect.GetHeight();
3912 break;
3913 }
3914
3915 Update();
3916 Repaint(NULL);
3917 }
3918 else if (m_action_part &&
3919 m_action_part->type == wxAuiDockUIPart::typePaneSizer)
3920 {
3921 wxAuiDockInfo& dock = *m_action_part->dock;
3922 wxAuiPaneInfo& pane = *m_action_part->pane;
3923
3924 int total_proportion = 0;
3925 int dock_pixels = 0;
3926 int new_pixsize = 0;
3927
3928 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
3929 int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
3930 int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
3931
3932 wxPoint new_pos(event.m_x - m_action_offset.x,
3933 event.m_y - m_action_offset.y);
3934
3935 // determine the pane rectangle by getting the pane part
3936 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
3937 wxASSERT_MSG(pane_part,
3938 wxT("Pane border part not found -- shouldn't happen"));
3939
3940 // determine the new pixel size that the user wants;
3941 // this will help us recalculate the pane's proportion
3942 if (dock.IsHorizontal())
3943 new_pixsize = new_pos.x - pane_part->rect.x;
3944 else
3945 new_pixsize = new_pos.y - pane_part->rect.y;
3946
3947 // determine the size of the dock, based on orientation
3948 if (dock.IsHorizontal())
3949 dock_pixels = dock.rect.GetWidth();
3950 else
3951 dock_pixels = dock.rect.GetHeight();
3952
3953 // determine the total proportion of all resizable panes,
3954 // and the total size of the dock minus the size of all
3955 // the fixed panes
3956 int i, dock_pane_count = dock.panes.GetCount();
3957 int pane_position = -1;
3958 for (i = 0; i < dock_pane_count; ++i)
3959 {
3960 wxAuiPaneInfo& p = *dock.panes.Item(i);
3961 if (p.window == pane.window)
3962 pane_position = i;
3963
3964 // while we're at it, subtract the pane sash
3965 // width from the dock width, because this would
3966 // skew our proportion calculations
3967 if (i > 0)
3968 dock_pixels -= sash_size;
3969
3970 // also, the whole size (including decorations) of
3971 // all fixed panes must also be subtracted, because they
3972 // are not part of the proportion calculation
3973 if (p.IsFixed())
3974 {
3975 if (dock.IsHorizontal())
3976 dock_pixels -= p.best_size.x;
3977 else
3978 dock_pixels -= p.best_size.y;
3979 }
3980 else
3981 {
3982 total_proportion += p.dock_proportion;
3983 }
3984 }
3985
3986 // find a pane in our dock to 'steal' space from or to 'give'
3987 // space to -- this is essentially what is done when a pane is
3988 // resized; the pane should usually be the first non-fixed pane
3989 // to the right of the action pane
3990 int borrow_pane = -1;
3991 for (i = pane_position+1; i < dock_pane_count; ++i)
3992 {
3993 wxAuiPaneInfo& p = *dock.panes.Item(i);
3994 if (!p.IsFixed())
3995 {
3996 borrow_pane = i;
3997 break;
3998 }
3999 }
4000
4001
4002 // demand that the pane being resized is found in this dock
4003 // (this assert really never should be raised)
4004 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4005
4006 // prevent division by zero
4007 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4008 {
4009 m_action = actionNone;
4010 return;
4011 }
4012
4013 // calculate the new proportion of the pane
4014 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4015
4016 // default minimum size
4017 int min_size = 0;
4018
4019 // check against the pane's minimum size, if specified. please note
4020 // that this is not enough to ensure that the minimum size will
4021 // not be violated, because the whole frame might later be shrunk,
4022 // causing the size of the pane to violate it's minimum size
4023 if (pane.min_size.IsFullySpecified())
4024 {
4025 min_size = 0;
4026
4027 if (pane.HasBorder())
4028 min_size += (pane_border_size*2);
4029
4030 // calculate minimum size with decorations (border,caption)
4031 if (pane_part->orientation == wxVERTICAL)
4032 {
4033 min_size += pane.min_size.y;
4034 if (pane.HasCaption())
4035 min_size += caption_size;
4036 }
4037 else
4038 {
4039 min_size += pane.min_size.x;
4040 }
4041 }
4042
4043
4044 // for some reason, an arithmatic error somewhere is causing
4045 // the proportion calculations to always be off by 1 pixel;
4046 // for now we will add the 1 pixel on, but we really should
4047 // determine what's causing this.
4048 min_size++;
4049
4050 int min_proportion = (min_size*total_proportion)/dock_pixels;
4051
4052 if (new_proportion < min_proportion)
4053 new_proportion = min_proportion;
4054
4055
4056
4057 int prop_diff = new_proportion - pane.dock_proportion;
4058
4059 // borrow the space from our neighbor pane to the
4060 // right or bottom (depending on orientation)
4061 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
4062 pane.dock_proportion = new_proportion;
4063
4064 // repaint
4065 Update();
4066 Repaint(NULL);
4067 }
4068 }
4069 else if (m_action == actionClickButton)
4070 {
4071 m_hover_button = NULL;
4072 m_frame->ReleaseMouse();
4073 UpdateButtonOnScreen(m_action_part, event);
4074
4075 // make sure we're still over the item that was originally clicked
4076 if (m_action_part == HitTest(event.GetX(), event.GetY()))
4077 {
4078 // fire button-click event
4079 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4080 e.SetManager(this);
4081 e.SetPane(m_action_part->pane);
4082 e.SetButton(m_action_part->button->button_id);
4083 ProcessMgrEvent(e);
4084 }
4085 }
4086 else if (m_action == actionClickCaption)
4087 {
4088 m_frame->ReleaseMouse();
4089 }
4090 else if (m_action == actionDragFloatingPane)
4091 {
4092 m_frame->ReleaseMouse();
4093 }
4094 else if (m_action == actionDragToolbarPane)
4095 {
4096 m_frame->ReleaseMouse();
4097
4098 wxAuiPaneInfo& pane = GetPane(m_action_window);
4099 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4100
4101 // save the new positions
4102 wxAuiDockInfoPtrArray docks;
4103 FindDocks(m_docks, pane.dock_direction,
4104 pane.dock_layer, pane.dock_row, docks);
4105 if (docks.GetCount() == 1)
4106 {
4107 wxAuiDockInfo& dock = *docks.Item(0);
4108
4109 wxArrayInt pane_positions, pane_sizes;
4110 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4111
4112 int i, dock_pane_count = dock.panes.GetCount();
4113 for (i = 0; i < dock_pane_count; ++i)
4114 dock.panes.Item(i)->dock_pos = pane_positions[i];
4115 }
4116
4117 pane.state &= ~wxAuiPaneInfo::actionPane;
4118 Update();
4119 }
4120 else
4121 {
4122 event.Skip();
4123 }
4124
4125 m_action = actionNone;
4126 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
4127 }
4128
4129
4130 void wxAuiManager::OnMotion(wxMouseEvent& event)
4131 {
4132 // sometimes when Update() is called from inside this method,
4133 // a spurious mouse move event is generated; this check will make
4134 // sure that only real mouse moves will get anywhere in this method;
4135 // this appears to be a bug somewhere, and I don't know where the
4136 // mouse move event is being generated. only verified on MSW
4137
4138 wxPoint mouse_pos = event.GetPosition();
4139 if (m_last_mouse_move == mouse_pos)
4140 return;
4141 m_last_mouse_move = mouse_pos;
4142
4143
4144 if (m_action == actionResize)
4145 {
4146 wxPoint pos = m_action_part->rect.GetPosition();
4147 if (m_action_part->orientation == wxHORIZONTAL)
4148 pos.y = wxMax(0, event.m_y - m_action_offset.y);
4149 else
4150 pos.x = wxMax(0, event.m_x - m_action_offset.x);
4151
4152 wxRect rect(m_frame->ClientToScreen(pos),
4153 m_action_part->rect.GetSize());
4154
4155 wxScreenDC dc;
4156 if (!m_action_hintrect.IsEmpty())
4157 DrawResizeHint(dc, m_action_hintrect);
4158 DrawResizeHint(dc, rect);
4159 m_action_hintrect = rect;
4160 }
4161 else if (m_action == actionClickCaption)
4162 {
4163 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4164 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4165
4166 // caption has been clicked. we need to check if the mouse
4167 // is now being dragged. if it is, we need to change the
4168 // mouse action to 'drag'
4169 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
4170 abs(event.m_y - m_action_start.y) > drag_y_threshold)
4171 {
4172 wxAuiPaneInfo* pane_info = m_action_part->pane;
4173
4174 if (!pane_info->IsToolbar())
4175 {
4176 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4177 pane_info->IsFloatable())
4178 {
4179 m_action = actionDragFloatingPane;
4180
4181 // set initial float position
4182 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4183 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
4184 pt.y - m_action_offset.y);
4185
4186 // float the window
4187 if (pane_info->IsMaximized())
4188 RestorePane(*pane_info);
4189 pane_info->Float();
4190 Update();
4191
4192 m_action_window = pane_info->frame;
4193
4194 // action offset is used here to make it feel "natural" to the user
4195 // to drag a docked pane and suddenly have it become a floating frame.
4196 // Sometimes, however, the offset where the user clicked on the docked
4197 // caption is bigger than the width of the floating frame itself, so
4198 // in that case we need to set the action offset to a sensible value
4199 wxSize frame_size = m_action_window->GetSize();
4200 if (frame_size.x <= m_action_offset.x)
4201 m_action_offset.x = 30;
4202 }
4203 }
4204 else
4205 {
4206 m_action = actionDragToolbarPane;
4207 m_action_window = pane_info->window;
4208 }
4209 }
4210 }
4211 else if (m_action == actionDragFloatingPane)
4212 {
4213 if (m_action_window)
4214 {
4215 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4216 m_action_window->Move(pt.x - m_action_offset.x,
4217 pt.y - m_action_offset.y);
4218 }
4219 }
4220 else if (m_action == actionDragToolbarPane)
4221 {
4222 wxAuiPaneInfo& pane = GetPane(m_action_window);
4223 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4224
4225 pane.state |= wxAuiPaneInfo::actionPane;
4226
4227 wxPoint pt = event.GetPosition();
4228 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
4229
4230 // if DoDrop() decided to float the pane, set up
4231 // the floating pane's initial position
4232 if (pane.IsFloating())
4233 {
4234 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4235 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
4236 pt.y - m_action_offset.y);
4237 }
4238
4239 // this will do the actiual move operation;
4240 // in the case that the pane has been floated,
4241 // this call will create the floating pane
4242 // and do the reparenting
4243 Update();
4244
4245 // if the pane has been floated, change the mouse
4246 // action actionDragFloatingPane so that subsequent
4247 // EVT_MOTION() events will move the floating pane
4248 if (pane.IsFloating())
4249 {
4250 pane.state &= ~wxAuiPaneInfo::actionPane;
4251 m_action = actionDragFloatingPane;
4252 m_action_window = pane.frame;
4253 }
4254 }
4255 else
4256 {
4257 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4258 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4259 {
4260 if (part != m_hover_button)
4261 {
4262 // make the old button normal
4263 if (m_hover_button)
4264 {
4265 UpdateButtonOnScreen(m_hover_button, event);
4266 Repaint();
4267 }
4268
4269 // mouse is over a button, so repaint the
4270 // button in hover mode
4271 UpdateButtonOnScreen(part, event);
4272 m_hover_button = part;
4273
4274 }
4275 }
4276 else
4277 {
4278 if (m_hover_button)
4279 {
4280 m_hover_button = NULL;
4281 Repaint();
4282 }
4283 else
4284 {
4285 event.Skip();
4286 }
4287 }
4288 }
4289 }
4290
4291 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4292 {
4293 if (m_hover_button)
4294 {
4295 m_hover_button = NULL;
4296 Repaint();
4297 }
4298 }
4299
4300 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4301 {
4302 // when a child pane has it's focus set, we should change the
4303 // pane's active state to reflect this. (this is only true if
4304 // active panes are allowed by the owner)
4305 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4306 {
4307 if (GetPane(event.GetWindow()).IsOk())
4308 {
4309 SetActivePane(m_panes, event.GetWindow());
4310 m_frame->Refresh();
4311 }
4312 }
4313
4314 event.Skip();
4315 }
4316
4317
4318 // OnPaneButton() is an event handler that is called
4319 // when a pane button has been pressed.
4320 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4321 {
4322 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4323
4324 wxAuiPaneInfo& pane = *(evt.pane);
4325
4326 if (evt.button == wxAUI_BUTTON_CLOSE)
4327 {
4328 // fire pane close event
4329 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4330 e.SetManager(this);
4331 e.SetPane(evt.pane);
4332 ProcessMgrEvent(e);
4333
4334 if (!e.GetVeto())
4335 {
4336 ClosePane(pane);
4337 Update();
4338 }
4339 }
4340 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4341 {
4342 // fire pane close event
4343 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4344 e.SetManager(this);
4345 e.SetPane(evt.pane);
4346 ProcessMgrEvent(e);
4347
4348 if (!e.GetVeto())
4349 {
4350 MaximizePane(pane);
4351 Update();
4352 }
4353 }
4354 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4355 {
4356 // fire pane close event
4357 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4358 e.SetManager(this);
4359 e.SetPane(evt.pane);
4360 ProcessMgrEvent(e);
4361
4362 if (!e.GetVeto())
4363 {
4364 RestorePane(pane);
4365 Update();
4366 }
4367 }
4368 else if (evt.button == wxAUI_BUTTON_PIN)
4369 {
4370 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4371 pane.IsFloatable())
4372 pane.Float();
4373 Update();
4374 }
4375 }
4376
4377 #endif // wxUSE_AUI